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Made in ph
Regular Dakkanaut




Sterling191 wrote:
karandrasss wrote:
What are they taking with Chapter Masters that are so hard to deal with?


Quite literally everything. CMs going to Cawl grade makes a massive difference in what damage gets through. T6/3+ is fragile.


I'm out of touch but doesn't Eldar deal with this by staying out of range and essentially always having first strike?
   
Made in us
Longtime Dakkanaut




karandrasss wrote:

I'm out of touch but doesn't Eldar deal with this by staying out of range and essentially always having first strike?


You're not staying out of range of 48-72" guns.
   
Made in ph
Regular Dakkanaut




Sterling191 wrote:
karandrasss wrote:

I'm out of touch but doesn't Eldar deal with this by staying out of range and essentially always having first strike?


You're not staying out of range of 48-72" guns.


You couldn't outrange everything when flyer spam was dominant either, but they couldn't do significant damage until your Hemlocks got in H.D-scythe range.. Do Lascannons ignore hit modifiers now or something?
   
Made in us
Longtime Dakkanaut




karandrasss wrote:

You couldn't outrange everything when flyer spam was dominant either, but they couldn't do significant damage until your Hemlocks got in H.D-scythe range.. Do Lascannons ignore hit modifiers now or something?


What part of "Cawl grade reroll aura" is so difficult to understand?
   
Made in ph
Regular Dakkanaut




Sterling191 wrote:
karandrasss wrote:

You couldn't outrange everything when flyer spam was dominant either, but they couldn't do significant damage until your Hemlocks got in H.D-scythe range.. Do Lascannons ignore hit modifiers now or something?


What part of "Cawl grade reroll aura" is so difficult to understand?


Rerolls existed before?
   
Made in us
Longtime Dakkanaut




karandrasss wrote:


Rerolls existed before?


And they worked fundamentally differently. Accuracy maluses no longer prevent rerolls for marines boosted by a chapter master. It makes a massive difference, especially in the context of every marine unit getting additional AP and additional boosts based on individual chapter choices.

This message was edited 1 time. Last update was at 2019/11/12 16:36:37


 
   
Made in ph
Regular Dakkanaut




Sterling191 wrote:
karandrasss wrote:


Rerolls existed before?


And they worked fundamentally differently. Accuracy maluses no longer prevent rerolls for marines boosted by a chapter master. It makes a massive difference.


What's BS 5+ from 48" (full rerolls make them closer to 4+) away killing 5-7 flyers?
   
Made in us
Longtime Dakkanaut




karandrasss wrote:

What's BS 5+ from 48" (full rerolls make them closer to 4+) away killing 5-7 flyers?


You mean besides BS4+ with full reroll (or better) Executioners, Quad-Las Contemptors, Ven-Dreads, Stormhawks and more?

This message was edited 1 time. Last update was at 2019/11/12 16:39:59


 
   
Made in ph
Regular Dakkanaut




Sterling191 wrote:
karandrasss wrote:

What's BS 5+ from 48" (full rerolls make them closer to 4+) away killing 5-7 flyers?


You mean besides BS4+ with full reroll (or better) Executioners, Quad-Las Contemptors, Ven-Dreads, Stormhawks and more?


I'm out of touch, what do Executioners do? The amped up Repulsors? 3 of them can cripple 7 flyers?


Automatically Appended Next Post:
The dreadnoughts I don't see much of in lists, and don't seem all that scary.

This message was edited 1 time. Last update was at 2019/11/12 16:46:06


 
   
Made in us
Longtime Dakkanaut




Every unit I listed is capable of killing a flyer per turn, and it’s not remotely an exhaustive list. Marine shooting against a target without an invulnerable Save is hyper lethal right now.
   
Made in ph
Regular Dakkanaut




Sterling191 wrote:
Every unit I listed is capable of killing a flyer per turn, and it’s not remotely an exhaustive list. Marine shooting against a target without an invulnerable Save is hyper lethal right now.


Did they get + to hit vs. fly in the recent releases? Wondering how could 4 Lascannons hitting at 5+ even with rerolls kill a flyer reliably.

On the flipside, what's up with all the Aggressors?
   
Made in us
Screaming Shining Spear





Put simply, the minuses to hit made our fliers durable, the chapter masters rerolling makes our minuses to hit a lot less effective.
Against non marine lists the fliers are still very strong, there are a lot of marines out there now so flier spam is taking a hit.
Iron hand fliers like the stormhawk are very good against other fliers, imperial fists drown them with bolter fire etc.
To be fair it's not just eldar flier lists that are struggling with new marines though.

 
   
Made in ph
Regular Dakkanaut




Man, we got one viable competitive list and they murder it lol.
   
Made in us
Longtime Dakkanaut




karandrasss wrote:
Sterling191 wrote:
Every unit I listed is capable of killing a flyer per turn, and it’s not remotely an exhaustive list. Marine shooting against a target without an invulnerable Save is hyper lethal right now.


Did they get + to hit vs. fly in the recent releases? Wondering how could 4 Lascannons hitting at 5+ even with rerolls kill a flyer reliably.

On the flipside, what's up with all the Aggressors?


Contemptor Mortis units are BS2+. Furthermore, their Lascannons are at AP-4, they can potentially get additional accuracy bonuses, and may be packing a free wound reroll.

As I’ve been saying for the better part of a page and a half, accuracy maluses do not carry the day anymore.
   
Made in ph
Regular Dakkanaut




Ah those darn accuracy maluses nerf.


Automatically Appended Next Post:
Does that mean the Concealment trait is actually good?

This message was edited 1 time. Last update was at 2019/11/12 17:18:46


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





karandrasss wrote:
Man, we got one viable competitive list and they murder it lol.


And let it die a horrible death. Flyer spam is just ugly. Looking forward to seeing what new Eldar configurations are going to do vs new marines.
   
Made in ph
Regular Dakkanaut




 bullyboy wrote:
karandrasss wrote:
Man, we got one viable competitive list and they murder it lol.


And let it die a horrible death. Flyer spam is just ugly. Looking forward to seeing what new Eldar configurations are going to do vs new marines.


Totally. Flyer spam sent me into hiatus. Not fun when being creative with a list just means you're designing something suboptimal.
   
Made in us
Screaming Shining Spear





I suspect it will revert to serpents and other stuff with long range firepower and good ap

 
   
Made in gb
Combat Jumping Rasyat




East of England

I think MSU expert crafters to maximise all those rerolls will carry the day, then master shots or concealment to either have cover or ignore it.
   
Made in gb
Longtime Dakkanaut





UK

karandrasss wrote:
Ah those darn accuracy maluses nerf.

Does that mean the Concealment trait is actually good?

It certainly looks promising on paper.....

until you run into Imperial Fists who ignore cover. :(

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Walking Dead Wraithlord






I played MSU reapers last game against custodes and they had a hoot of a game. Didn't need guide/doom for them to work. They could pot shot whatever was required. Thrown in an autarch for extra bit of fire power and support for good measure and that's a very very efficient spearhead.

Problem is they are 1W t3 infantry so unless you position perfectly, have good terrain etc thye might get blown up along their wave serpent.

Wve serpent + master crafters + concealment with dual BL+CTM did good work for me me too.

Thrown in some single entity scat/BL War Walkers & vibro guns and I think tis a potent mix. Eldar storm guardian with fusion up front wasn't too shabby. I like this new rules, offers lots of redundancy.

I can see a lot of MSU BL units rolling around. Heck I might even try 10 man guardian squad with BL platform just make sure the back man doesn't move so he can shoot at full BS while the rest fan out for a screen.

For me personally I have never played flyer spam, so these new traits really make my lists of hodge poddge units come to life. Except I haven't faced centurion spam or IH... Trouble is CHE is still the most efficient I think so if that's getting deleted I don't know how MSU spam is going to cope.

Bit mad, but maybe serpents with dual BL/ML +CTM,3x +3 x falcons with CTM. Like a very mobile mech wall that doesn't need to castle or need any strat/psychic support?

I find I'm running out of heavy slots in my list building very fast now days lol.

Spoiler:
++ Battalion Detachment +5CP (Aeldari - Craftworlds) [50 PL, 1,099pts] ++

+ No Force Org Slot +

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masters of Concealment

+ HQ [11 PL, 231pts] +

Autarch [4 PL, 99pts]: 5: Mark of the Incomparable Hunter, Banshee Mask, Craftworlds Warlord, Forceshield [6pts], Reaper Launcher [22pts], Star Glaive [6pts]
. Faolchu's Wing

Farseer Skyrunner [7 PL, 132pts]: 0. Smite, 3. Fortune, 4. Executioner, Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade

+ Troops [9 PL, 184pts] +

Rangers [3 PL, 60pts]: 5x Ranger [60pts]

Storm Guardians [3 PL, 62pts]
. 7x Storm Guardian - Aeldari Blade [42pts]
. Storm Guardian - Special Weapon [20pts]: Fusion Gun [14pts]

Storm Guardians [3 PL, 62pts]
. 7x Storm Guardian - Aeldari Blade [42pts]
. Storm Guardian - Special Weapon [20pts]: Fusion Gun [14pts]

+ Heavy Support [12 PL, 314pts] +

Dark Reapers [4 PL, 107pts]
. 2x Dark Reaper [68pts]: 2x Reaper Launcher [44pts]
. Dark Reaper Exarch [39pts]: Tempest Launcher [27pts]
. . Exarch Power: Crack Shot

Dark Reapers [4 PL, 107pts]
. 2x Dark Reaper [68pts]: 2x Reaper Launcher [44pts]
. Dark Reaper Exarch [39pts]: Tempest Launcher [27pts]
. . Exarch Power: Crack Shot

Dark Reapers [4 PL, 100pts]
. 2x Dark Reaper [68pts]: 2x Reaper Launcher [44pts]
. Dark Reaper Exarch [32pts]: Aeldari Missile Launcher [20pts]
. . Exarch Power: Crack Shot

+ Dedicated Transport [18 PL, 370pts] +

Wave Serpent [9 PL, 185pts]: Crystal Targeting Matrix [5pts], Shuriken Cannon [10pts], Spirit Stones [10pts], Twin Aeldari Missile Launcher [40pts]

Wave Serpent [9 PL, 185pts]: Crystal Targeting Matrix [5pts], Shuriken Cannon [10pts], Spirit Stones [10pts], Twin Aeldari Missile Launcher [40pts]

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [49 PL, 748pts] ++

+ HQ [4 PL, 67pts] +

Warlock Skyrunner [4 PL, 67pts]: 1. Fateful Divergence, 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade

+ Heavy Support [45 PL, 681pts] +

Falcon [9 PL, 147pts]: Bright Lance [20pts], Crystal Targeting Matrix [5pts], Spirit Stones [10pts], Twin Shuriken Catapult [2pts]

Falcon [9 PL, 147pts]: Bright Lance [20pts], Crystal Targeting Matrix [5pts], Spirit Stones [10pts], Twin Shuriken Catapult [2pts]

Falcon [9 PL, 147pts]: Bright Lance [20pts], Crystal Targeting Matrix [5pts], Spirit Stones [10pts], Twin Shuriken Catapult [2pts]

Support Weapons [9 PL, 120pts]
. Support Weapon [3 PL, 40pts]: Vibro Cannon [15pts]
. Support Weapon [3 PL, 40pts]: Vibro Cannon [15pts]
. Support Weapon [3 PL, 40pts]: Vibro Cannon [15pts]

Support Weapons [9 PL, 120pts]
. Support Weapon [3 PL, 40pts]: Vibro Cannon [15pts]
. Support Weapon [3 PL, 40pts]: Vibro Cannon [15pts]
. Support Weapon [3 PL, 40pts]: Vibro Cannon [15pts]

++ Total: [99 PL, 1,847pts] ++


If I had the models I would love to try running something like this for 1850.
I feel the poor falcon could do with some time in the sun!

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in ph
Regular Dakkanaut




If everyone is geared for taking down flyers, is an Aspect-based army viable then?
   
Made in gb
Combat Jumping Rasyat




East of England

I'm afraid I think Reapers are out, competitively speaking. There are so many SM armies at the moment, and they all have at least one thunderfire, and often more than one, as well as eliminators. Reapers are such a soft target for SM lists now. It's a shame, because I really like MSU Reapers with quickfire exarchs.
   
Made in gb
Walking Dead Wraithlord






Well id keep them in a wave serpent/shoot tfc.

At 300 points for 3 squads they will earn their corn.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

I tried out MSU Reapers using the ignores cover trait and using tempest launchers with rerollable 2D6 shots as the exarch trait.

I don't think I'm a fan of MSU units of Reapers in comparison to just guiding a big unit of them and dooming something to watch it die.

I'm still in the camp that thinks Alaitoc is still the best option as well. I realise that Marines are prevalent right now but it's not worth teching your whole craftworld trait for the marine matchup.

This message was edited 1 time. Last update was at 2019/11/13 11:49:10


   
Made in ph
Regular Dakkanaut




Any chance they're gonna make Guide reroll everything like SM rerolls?
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

karandrasss wrote:
Any chance they're gonna make Guide reroll everything like SM rerolls?


Unless we get Craftworlds v2.0, not a chance.

   
Made in gb
Deranged Necron Destroyer



UK, Midlands

I ran a Master Crafters/ Masters of Concealment MSU/Mech list last night:

Spoiler:
Battalion:

Farseer Skyrunner- Doom, Executioner
Warlock SKyrunner- Jinx/Protect

5x Dire Avengers, Exarch, 2x AP-3 Cats
5x Dire Avengers, Exarch, 2x AP-3 Cats
5x Dire Avengers, Exarch, 2x AP-3 Cats

3x Dark Reapers, Exarch, Fast Shot
3x Dark Reapers, Exarch, Fast Shot
3x Dark Reapers, Exarch, AML, Fast Shot

Wave Serpent, Twin Scat-Laser, Shuriken Cannon, CTM
Wave Serpent, Twin Scat-Laser, Shuriken Cannon, CTM
Wave Serpent, Twin Scat-Laser, Shuriken Cannon, CTM

Crimson Hunter Exarch, Bright Lances

Spearhead:

Autarch Skyrunner Lance, Reaper Launcher, Incomparable Hunter

War Walker, 2x Scatter Laser
War Walker, 2x Scatter Laser
Fire Prism
Fire Prism
Fire Prism


I was against Orks (another race that really doesn't care about negative hit modifiers) and won despite those stupid teeth dice constantly rolling 5's and 6's. A few observations:

-Wave serpents are still tough as old boots when people are using D3D and 2D weapons for anti-tank, the 11 S6 shots provided nice dakka. I had 5 Avengers and 3 Reapers in each Serpent which worked well to give no obvious targets.

-Reapers do good work in 3 man squads with fast shot. The tempest Launcher is a great weapon, but I like having 4 crack missiles out of 3 dudes that have a reroll to hit and wound. They are fragile though, and you have to use their range and small footprint to avoid damage. Having a 2+ Sv in the open means they are not trivial to remove. The AML is a nice option when points are tight, it's better than the Reaper against vehicles.

-War Walkers. I haven't run individual Walkers before. 54pts seems like a bargain for the combination of speed, durability, and firepower they provide. I'll be using these more often for screening/objective grabbing.

-Avengers are nice now. The Exarchs 4 shots at AP-3 with rerolls seem like the best way to run them.

-Prisms are still scary when linked (although the requirement to shoot one at the end of the phase can be problematic). Master Crafters really helps them feel decent without linking too.

-Crimson Hunter Exarchs are still great even with negative hit modifiers not being as good as they were.

-MSU worked well and made me a lot less reliant on strategems and psychic powers. Stacking buffs on a big unit is still really powerful, and may be the way to go, but it can be a weakness when all your eggs are in one basket.


This message was edited 2 times. Last update was at 2019/11/13 14:16:36


 
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

Your list is actually quite similar to how I run mine except I run 10 Dark Reapers as a unit instead of 3x3 and I run Rangers instead of DA. It's back one or two pages I think.

Absolutely love Wave Serpents and I think they'll be the saving grace against the marine tide coming into the meta, especially if they're untouched by CA:2019.

   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Yeah I've noticed our lists are in a similar place. I'm still experimenting between various details:

10 Reapers vs 3x3
Alaitoc vs Masters traits
2x Battalion vs Battalion and Spearhead
Shining spears vs not shining spears
Avengers vs Rangers
   
 
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