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![[Post New]](/s/i/i.gif) 2017/11/15 21:45:14
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
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fixed it manually for you
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2017/11/15 22:05:16
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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Elhazard wrote: admironheart wrote:Who has faced the new Nids yet ?
Any big changes that we should be scared of other than the psychic stuff?
I've some experience versus the new nids and have only one struggle in dealing with them...
Genestealers + Swarmlord can very easily get a charge off to my backline first turn, so I've found it very useful to bubble wrap my targets or mount them in transports to protect from assassination attempts (farseers etc). I've seen several games where a unit of genestealers pulls off a 30+ inch charge turn 1 to assassinate multiple characters. Other than that, Nids are not a major concern.
I agree, mount up or bubble-wrap your fragile stuff. Grav tanks can withdraw and shoot at full effect, as can Wraithguard so these units make excellent line-holders. Add some punch in the form of Dark Reapers and/or Fire Prisms and some shuricans from Avengers or Guardians for horde control and you are good to go. A bit of melee presence to stop your lines being overrun can be useful but in the main it is the guns that will do the heavy lifting against Nids. If you try to go toe-to-toe with Carnifexes using something like Wraithlords, you will be left with a lot of broken wraithbone and broken dreams.
Shadow in the Warp can make casting quite unreliable so don't rely on Guide alone, have a back-up source of rerolls such as Autarch and/or Linked Fire. 2 Prisms linking fire can reliably delete pretty much any big bug with one volley unless it has an invulnerable save (looking at naughty Mr Swarmlord here)
I have a batrep of a recent fight against Nids here. https://www.dakkadakka.com/dakkaforum/posts/list/744620.page
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2017/11/15 23:27:44
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Devastating Dark Reaper
Scotland
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admironheart wrote:
Divinevisitor is that Avatar different from the forgeworld basic?
It seems like you took the sword avatar and the spear avatar and swapped them out? or am I just looking at it funny?
I always wanted to put the sword in right hand of your model and the spear in the other.....wish I could see more of the spear in your Avatar.
It's the spear wielding Avatar but i've reposed him using hot water and greenstuff, here's a few better images of my Jade Statue inspired Avatar here:
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This message was edited 3 times. Last update was at 2017/11/16 14:05:20
Space Wolves - Alpha Legion - Biel-Tan - Reikland - Lizardmen of Hexoatl - Slaaneshi Daemons |
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![[Post New]](/s/i/i.gif) 2017/11/16 08:32:02
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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Flavius Infernus wrote:Okay, what about an army built around all six phoenix lords?
865 points for the six of them, so add support units, maybe Eldrad or the Avatar, some wave serpents for them to ride around in.
I know it's probably not competitive, but tactically viable or fun? Or just a one-sided slaughter?
I started thinking about this idea when I was looking for synergies and noticed that all the phoenix lords have the aspect warrior tag. So that means if they're within 6" of Asurmen, they get the 5++
While others have said Fuegan, Asurman and Karandras, i plan on building an army based around Karandras, Barrahoth and Maugan-Ra at some point - using them as a base for a "Path of the Eldar" themed army.
Essentially running them with 1 or 2 units of their Aspect max and then branching out into other units to provide the support and options while trying to keep it as close to the book series as possible - so farseers, rangers, maybe a Cobra in the odd game
There is also mention of banshees, guardians and wave serpents and the Avatar, but between it all and using the base 6 units i reckon you could get a reasonably competitive list out of the army theme!
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![[Post New]](/s/i/i.gif) 2017/11/16 11:10:30
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Deranged Necron Destroyer
UK, Midlands
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After using the Phantasm stratagem for the first time I was reminded of how I used to use Eldrads redeploy power from previous editions with my mech Eldar. This will always be worth considering for anyone playing mech as 3 units can be half your army. The current Mech list I'm working on has 4 Wave Serpents and 3 Fire Prisms, with 8CP to mess with. They could be deployed like so: W W..........................................................W W F................................F...................................F Two Serpents and a Prism on each flank and the third Prsim in the middle. After determining who goes first and rolling to seize, the Phantasm Strategem can be used to redeploy one of the flanks to join the other: W W W W F...............F.................F.................................... Or: ........................................................W W W W ....................................F...............F...............F So you can deploy your whole army on one flank, but your opponent won't know which flank it is until after deployment. If you end up going second you can move everything to the side with the least anti-tank on. If you're going first you can stack up on the side you want to launch your attack from. Even if the opponent realizes what's going on it doesn't really help them. Proper deployment can be crucial for avoiding the enemies alpha strike or setting up your own, this strategy enables you to do that perfectly while preventing the enemy from doing the same. My list for those interested: EDIT: While this works well with mech lists due to the low number of drops, it could also be quite good in reserve heavy lists. If you have 6 units starting on the board and 6 in reserve you could: -Deploy 3 units on each flank -Phantasm either group of 3 to join the other flank -Bring 6 reserves in on the same flank
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This message was edited 7 times. Last update was at 2017/11/16 12:49:02
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![[Post New]](/s/i/i.gif) 2017/11/16 14:41:35
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
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nice example..Going to have to try that.
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2017/11/16 18:05:57
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Warplord Titan Princeps of Tzeentch
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Anyone else noticed that ynnari just took a MASSIVE nerf in the FAQ?
Real CWE armies (rather yannari with a small CWE detachment unlocking strats and such) incoming.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2017/11/16 18:09:21
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Jervis Johnson
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BoomWolf wrote:Anyone else noticed that ynnari just took a MASSIVE nerf in the FAQ?
Real CWE armies (rather yannari with a small CWE detachment unlocking strats and such) incoming.
I take it most people haven't caught up yet.
Ynnari is dead.
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![[Post New]](/s/i/i.gif) 2017/11/16 18:10:52
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
Russia, Moscow
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https://www.warhammer-community.com/faqs/
Press 40k.
Wrap your Triumvirate box in tape and mail to GW, demand a refund.
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![[Post New]](/s/i/i.gif) 2017/11/16 18:19:17
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Moustache-twirling Princeps
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Shadenuat wrote:https://www.warhammer-community.com/ faqs/
Press 40k.
Wrap your Triumvirate box in tape and mail to GW, demand a refund.
What the hell!? SfD really only makes sense working in your opponent's turn.
Well, GW just utterly shat the bed with that one. Glad I didn't buy anything for my planned Ynnari army (except two boxes of WG I can use in CWE).
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![[Post New]](/s/i/i.gif) 2017/11/16 18:30:19
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Unshakeable Grey Knight Land Raider Pilot
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Shadenuat wrote:https://www.warhammer-community.com/ faqs/
Press 40k.
Wrap your Triumvirate box in tape and mail to GW, demand a refund.
Holy hell that is groundbreaking. Was Ynnari really so powerful that they had to demolish it completely? I'm gonna flat out say no.
For all those who haven't seen it, this is in the new Xenos 1 FAQ, see page 2:
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_index_xenos_1_en-1.pdf
Damn... either one of those conditions would have been a massive nerf, to be hammered with both is just astounding.
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This message was edited 2 times. Last update was at 2017/11/16 18:32:11
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![[Post New]](/s/i/i.gif) 2017/11/16 18:36:30
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Swift Swooping Hawk
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I don't know why GW limited the use of SfD in the opponent's turn. I think that the nerf of not being able to use the same action for soulburst twice in the same turn was enough of a limitation. Now the only good use of the Word of the Phoenix power is on double-shooting dark reapers that stay in the back of your deployment zone.
There's going to be a lot more lists that are craftworld focused with a little ynnari rather than most of the competitive lists being Ynnari with a little bit of craftworlds.
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2017/11/16 18:38:42
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Devastating Dark Reaper
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I don't know why GW limited the use of SfD in the opponent's turn. I think that the nerf of not being able to use the same action for soulburst twice in the same turn was enough of a limitation. Now the only good use of the Word of the Phoenix power is on double-shooting dark reapers that stay in the back of your deployment zone.
There's going to be a lot more lists that are craftworld focused with a little ynnari rather than most of the competitive lists being Ynnari with a little bit of craftworlds.
Spartacus
Post 2017/11/16 18:30:19 Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
Shadenuat wrote:
https://www.warhammer-community.com/faqs/
Press 40k.
Wrap your Triumvirate box in tape and mail to GW, demand a refund.
Holy hell that is groundbreaking. Was Ynnari really so powerful that they had to demolish it completely? I'm gonna flat out say no.
For all those who haven't seen it, this is in the new Xenos 1 FAQ, see page 2:
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_index_xenos_1_en-1.pdf
Damn... either one of those conditions would have been a massive nerf, to be hammered with both is just astounding.
Pretty salty ay. Ynnari was not dominating n the tournament scene. Just made my Harlequin part of my army a waste of time and money. In fact my whole army was built around Ynnari (I only started playing with 8th edition) and now I'm back to the drawing board.
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![[Post New]](/s/i/i.gif) 2017/11/16 18:38:47
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Swift Swooping Hawk
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On the brightside, if anyone has looked at the FAQ concerning what data sheet to use between codex and index, you can now bring an autarch from the codex with path of command and kit him out with wargear from the Index!
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2017/11/16 18:40:12
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Devastating Dark Reaper
Scotland
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Think it's simply to make Craftworld more appealing, though they could at least remove the must have a Ynarri Warlord requirement. Don't think any other armies MUST have a specific warlord.
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Space Wolves - Alpha Legion - Biel-Tan - Reikland - Lizardmen of Hexoatl - Slaaneshi Daemons |
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![[Post New]](/s/i/i.gif) 2017/11/16 18:41:28
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Unshakeable Grey Knight Land Raider Pilot
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Also, has anyone seen this yet/is it new?
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_designers_commentary_en-1.pdf
Page 2 - gives a flow chart for using datasheets from the index if your codex is missing wargear options.
States quite clearly (as far as I can see), that you can take any of the codex datasheet entries for say, an Autarch, but then apply the weapon options that were available in the index, at the points costs from the codex.
Edit: Helvost beat me to it
Pretty sweet buff for the Autarch, I'll be glad to bring him again - and no change to the 'Target Characters' Warlord trait. I now have no moral issues bringing a Reaper Sniper to the table
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This message was edited 1 time. Last update was at 2017/11/16 18:44:49
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![[Post New]](/s/i/i.gif) 2017/11/16 18:42:13
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
Russia, Moscow
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hat the hell!? SfD really only makes sense working in your opponent's turn.
Not exactly, it works if you kill an enemy unit in your turn.
States quite clearly (as far as I can see), that you can take any of the codex datasheet entries for say, an Autarch, but then apply the weapon options that were available in the index, at the points costs from the codex.
Yeah, but what about warp spider jump pack, it's out regardless?
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This message was edited 1 time. Last update was at 2017/11/16 18:43:04
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![[Post New]](/s/i/i.gif) 2017/11/16 18:43:52
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Swift Swooping Hawk
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Pretty salty ay. Ynnari was not dominating n the tournament scene. Just made my Harlequin part of my army a waste of time and money. In fact my whole army was built around Ynnari (I only started playing with 8th edition) and now I'm back to the drawing board.
Yea I'm pretty upset/salty as well ('  '); ('  '); ('  '); . I literally just bought the triumverate, it's still in the cellophane, but atleast they are cool looking models. Harlequins are still a great addition to a craftworlds army though. There's still a lot of synergy there with how fast both armies are. Plus harlequin troupes fill out the troops section so you can use them to help maximize the command points you get for all those nice craftworlds stratagems.
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This message was edited 3 times. Last update was at 2017/11/16 18:44:54
  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2017/11/16 18:44:06
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Regular Dakkanaut
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For Alaitoc, what's generally the better troop choice, Rangers or Dire Avengers?
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![[Post New]](/s/i/i.gif) 2017/11/16 18:46:18
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Swift Swooping Hawk
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Shadenuat wrote:hat the hell!? SfD really only makes sense working in your opponent's turn.
Not exactly, it works if you kill an enemy unit in your turn.
States quite clearly (as far as I can see), that you can take any of the codex datasheet entries for say, an Autarch, but then apply the weapon options that were available in the index, at the points costs from the codex.
Yeah, but what about warp spider jump pack, it's out regardless?
You would have to bring the Index datasheet for the warp jump generator autarch I believe so you would lose path of command :(
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2017/11/16 18:48:42
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Unshakeable Grey Knight Land Raider Pilot
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Depends what you want to achieve really. Rangers are a good screening unit (because of infiltrate) and far more durable, especially with Alaitoc. But IMO they are pretty toothless i.e. have poor offensive capability. This is where Dire Avengers rock.
If you're just taking cheap 5 man squads to fill your troop slots, go mostly rangers or maybe a mix of each. If you're taking big squads to do some damage, Dire Avengers or Guardians.
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![[Post New]](/s/i/i.gif) 2017/11/16 18:50:11
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Warplord Titan Princeps of Tzeentch
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I'd say rangers
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2017/11/16 18:50:41
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Devastating Dark Reaper
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Harlequins are still a great addition to a Craftworlds army though. There's still a lot of synergy there with how fast both armies are. Plus harlequin troupes fill out the troops section so you can use them to help maximize the command points you get for all those nice craftworlds stratagems.
Yeah but now I'd have to take 3 squads of them.
At least Craftworld is a viable option to play. I just liked the Ynnari they felt like a duct tape army.
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![[Post New]](/s/i/i.gif) 2017/11/16 18:50:45
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
Russia, Moscow
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You would have to bring the Index datasheet for the warp jump generator autarch I believe so you would lose path of command :(
But muh faq says use CODEX datasheet, but wargear options from INDEX, but CODEX rules...
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This message was edited 1 time. Last update was at 2017/11/16 18:51:21
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![[Post New]](/s/i/i.gif) 2017/11/16 19:00:24
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Swift Swooping Hawk
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Shadenuat wrote:You would have to bring the Index datasheet for the warp jump generator autarch I believe so you would lose path of command :(
But muh faq says use CODEX datasheet, but wargear options from INDEX, but CODEX rules...
Yea but since the WJG autarch is a data entry and not listed as a piece of wargear, you would have to start with the data entry in the index in order to get it
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2017/11/16 19:00:42
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Regular Dakkanaut
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Spartacus wrote:
Depends what you want to achieve really. Rangers are a good screening unit (because of infiltrate) and far more durable, especially with Alaitoc. But IMO they are pretty toothless i.e. have poor offensive capability. This is where Dire Avengers rock.
If you're just taking cheap 5 man squads to fill your troop slots, go mostly rangers or maybe a mix of each. If you're taking big squads to do some damage, Dire Avengers or Guardians.
I agree with you on Rangers being more durable being -2 to hit most of the time and having a 3+ save in cover. Generally with my troops I'd like them to sit on back field objectives and hold the line. However against assault armies like Tyranids I can see DAs being more useful and way more dangerous in shooting, plus with an Exarch they have a 4++ and a bit of CC capability with a Dire Sword/Power Glaive. They're also better against deep strikers as they hit on 5+ on overwatch.
Maybe 2 DAs and 1 Ranger squad would work well? Gives some flexibility plus DAs have nicer plastic kits while Rangers are stuck with resin.
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This message was edited 1 time. Last update was at 2017/11/16 19:02:22
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![[Post New]](/s/i/i.gif) 2017/11/16 19:04:33
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Omnipotent Necron Overlord
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NexAddo wrote:I don't know why GW limited the use of SfD in the opponent's turn. I think that the nerf of not being able to use the same action for soulburst twice in the same turn was enough of a limitation. Now the only good use of the Word of the Phoenix power is on double-shooting dark reapers that stay in the back of your deployment zone.
There's going to be a lot more lists that are craftworld focused with a little ynnari rather than most of the competitive lists being Ynnari with a little bit of craftworlds.
Spartacus
Post 2017/11/16 18:30:19 Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
Shadenuat wrote:
https://www.warhammer-community.com/faqs/
Press 40k.
Wrap your Triumvirate box in tape and mail to GW, demand a refund.
Holy hell that is groundbreaking. Was Ynnari really so powerful that they had to demolish it completely? I'm gonna flat out say no.
For all those who haven't seen it, this is in the new Xenos 1 FAQ, see page 2:
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_index_xenos_1_en-1.pdf
Damn... either one of those conditions would have been a massive nerf, to be hammered with both is just astounding.
Pretty salty ay. Ynnari was not dominating n the tournament scene. Just made my Harlequin part of my army a waste of time and money. In fact my whole army was built around Ynnari (I only started playing with 8th edition) and now I'm back to the drawing board.
It was potentially the most broken rule in the game. Just much harder to utilize in 8th eddtion compared to 7th. I think when the Ynnari get a dex of their own - it will be sorted out. As is there is no reason to take it over battle focus. You might see people still doing the reaper soulburst trick with a ynnari detachment. You still are able to do that.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/11/16 19:14:15
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
Russia, Moscow
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So the fact that Autarches & Hemlock are "equipped" with their stuff... do we pay for it or what?
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![[Post New]](/s/i/i.gif) 2017/11/16 19:19:47
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Swift Swooping Hawk
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Xenomancers wrote:
Pretty salty ay. Ynnari was not dominating n the tournament scene. Just made my Harlequin part of my army a waste of time and money. In fact my whole army was built around Ynnari (I only started playing with 8th edition) and now I'm back to the drawing board.
It was potentially the most broken rule in the game. Just much harder to utilize in 8th eddtion compared to 7th. I think when the Ynnari get a dex of their own - it will be sorted out. As is there is no reason to take it over battle focus. You might see people still doing the reaper soulburst trick with a ynnari detachment. You still are able to do that.
It was fairly broken, but now the reapers using word of the phoenix is the only competitive use of the Strength from death rule. Fire Dragons might be able to capitalize on SfD as well as the reapers in some cases :/
All in all they hit them a little too hard with the nerf bat. On the bright side, I am interested to see what people come up with for the new set of competitive craftworlds lists. I can definitely see harlequins being included in these new lists to compliment the speed of craftworlds. You could use quicken and the double-move harlequin power to get more hard hitting units in your opponents face
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2017/11/16 19:22:33
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Unshakeable Grey Knight Land Raider Pilot
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Shadenuat wrote:So the fact that Autarches & Hemlock are "equipped" with their stuff... do we pay for it or what?
Yes. The argument previously was that the soulstones and forceshield were listed as an ability rather than wargear so you didn't have to purchase them. Now they're clearly equipment and you have to play the points.
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