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Made in gb
Drone without a Controller



UK - Sheffield

Been playing eldar about a month, building up to a competitive list and played my first hemlock last night, bit underwhelming compared to other units like spears and dark reapers. Never really played flyers before, i used it to block movement and put a couple of wounds on some vehicles. Are they best run it pairs or along side a crimson hunter? Any general tips to playing them or flyers in general?
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

pilchard8 wrote:
Been playing eldar about a month, building up to a competitive list and played my first hemlock last night, bit underwhelming compared to other units like spears and dark reapers. Never really played flyers before, i used it to block movement and put a couple of wounds on some vehicles. Are they best run it pairs or along side a crimson hunter? Any general tips to playing them or flyers in general?

Yes they are best run in pairs. Most players either take 2 + a Crimson Hunter, or 3 Hemlocks in a Flyer detachment. In multiples they become a true nuisance for your opponent and are great fire magnets.

   
Made in us
Dakka Veteran





Yeah Crimson hunters in pairs are brutal but even one should be doing more than a few wounds on some vehicles 2D3 S12 D2 auto hit shots is enough to at least bracket many tanks in one round of fire.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I use 2 Hemlocks, both have Jinx so that I can maximize where I can cast it. The other Hemlock then just uses Smite, which can often put that extra bit of damage to get a vehicle into a lower damage bracket.
I use Jinx on units that I plan to shoot lower AP weapons at, or units with invuls

This message was edited 1 time. Last update was at 2017/12/22 15:13:55


   
Made in us
Swift Swooping Hawk





Massachusetts

Horrify is wonderful as well considering there is a bubble of -2 LD coming from the hemlocks anyway

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
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Made in us
Regular Dakkanaut




Horrfiy is like -1LD??? that isn't so good for purposes of battle shock a smite will do the much ore better pretty much every time <.<. It might be good when combo'd with mind war, but.... thats a lot of investment and even the nthe -1 is basicly just one more damage...
   
Made in us
Swift Swooping Hawk





Massachusetts

mmimzie wrote:
Horrfiy is like -1LD??? that isn't so good for purposes of battle shock a smite will do the much ore better pretty much every time <.<. It might be good when combo'd with mind war, but.... thats a lot of investment and even the nthe -1 is basicly just one more damage...


Against ten man AM squads... -2 bubble from hemlock (mindshock pods)... another -1 from horrify (especially useful if infantry "must" use a characters leadership, so you can get this character to have a -3 right off the top)... you only need to kill a few guardsmen and they start losing even more due to morale.

So you could get several units in range... pepper them slightly and watch them melt due to morale.

Trust me, I have melted IG lines using this tactic.

don't get me wrong Jinx is my primary, and smite on occasion, but horrify has been very helpful as well. I usually run 2 hemlocks (jinx, horrify) and one crimson hunter (Alaitoc). I have never been disappointed.

Not to mention with the changes to smite coming (BETA rules), I'm trying to be less reliant on having a bunch of smites.

The mindshock bubble also could help with Mind War if you have a nearby farseer. (especially if you have a swooping hawk unit near the farseer)

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
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Made in us
Regular Dakkanaut




 Gangrel767 wrote:
mmimzie wrote:
Horrfiy is like -1LD??? that isn't so good for purposes of battle shock a smite will do the much ore better pretty much every time <.<. It might be good when combo'd with mind war, but.... thats a lot of investment and even the nthe -1 is basicly just one more damage...


Against ten man AM squads... -2 bubble from hemlock (mindshock pods)... another -1 from horrify (especially useful if infantry "must" use a characters leadership, so you can get this character to have a -3 right off the top)... you only need to kill a few guardsmen and they start losing even more due to morale.

So you could get several units in range... pepper them slightly and watch them melt due to morale.

Trust me, I have melted IG lines using this tactic.

don't get me wrong Jinx is my primary, and smite on occasion, but horrify has been very helpful as well. I usually run 2 hemlocks (jinx, horrify) and one crimson hunter (Alaitoc). I have never been disappointed.

Not to mention with the changes to smite coming (BETA rules), I'm trying to be less reliant on having a bunch of smites.

The mindshock bubble also could help with Mind War if you have a nearby farseer. (especially if you have a swooping hawk unit near the farseer)


Oh don't get me wrong the mind shot prob is great it hits many diffrent units instead of jsut one and is -2, and doesn't take your power. Infact if you go through this very thread i repeatedly go so far as to say the hemlock is a required take for any competive eldar list.

However horrify is jsut one unit right???? It's also just -1. It also requires a 6+ to cast. You'd literally get the same effect from smiting, and even better if you roll better than a 1. So in term fo battle shjock it's jsut not good enough. Even more so since horrify goes off on a 5, and smite can go off on a 5 or a 6 if some one else has already tried it...
   
Made in us
Swift Swooping Hawk





Massachusetts

" You're not wrong Walter.."

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




 Gangrel767 wrote:
" You're not wrong Walter.."


Hes not being an a$$? Is he? Take it easy man

Its true horrify can be cast on a morale boosting character to work across multiple squads of Gaurdsmen. However, we are probably talking about Commisars, right?

Ive not seen a single one of those used since the nerf, and I see a fair bit of IG
   
Made in us
Screaming Shining Spear





USA

I give up any attempt to build a useful elder brigade in a 2k or smaller list.

Everytime I get close.....I'm left with a few 'tax' units that have no real fit in my army's plan.
Or I am left with sooo many deployment drops that there is little chance of going first ever. I find going second actually beneficial more often than not with my lists but sometimes I like the option to try to get first.

Anyone else have a brigade list?


 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in ca
Fresh-Faced New User




 admironheart wrote:

Anyone else have a brigade list?

I posted this list on a couple of other forums after watching a couple of 2000 pts games on the Warp Charged Gaming channel on YouTube, in which the Aeldari player struggled against Chaos lists featuring Obliterators, Brimstone Horrors, Malefic Lords, and Alpha Legion Khorne Berserkers, plus some combination of Daemon Princes and Magnus/Abaddon (depending on the game). So, I tried to think of an Aeldari list that should grind such a Chaos list into dust. Here goes...

ALAITOC BRIGADE
Farseer w/Doom, Guide, Faolchu's Wing (Warlord: Seer of the Shifting Vector)
Spiritseer w/Protect/Jinx
Spiritseer w/Conceal/Reveal
5 Rangers
5 Rangers
5 Rangers
5 Rangers
5 Rangers
5 Rangers
5 Howling Banshees w/Exarch, Executioner
5 Howling Banshees w/Exarch, Executioner
5 Howling Banshees w/Exarch, Executioner
5 Swooping Hawks w/Exarch, Hawk's Talon
5 Swooping Hawks w/Exarch, Hawk's Talon
5 Swooping Hawks w/Exarch, Hawk's Talon
10 Dark Reapers w/Exarch, Tempest Launcher
10 Dark Reapers w/Exarch, Tempest Launcher
Fire Prism w/Crystal Targeting Matrix
Fire Prism w/Crystal Targeting Matrix
Fire Prism

101 PL
1998 pts
12 CP

The idea is simple: leave no room for enemy reinforcements, then use long ranged firepower to rip apart anything that wanders into line of sight.

Obviously, the Prisms and Reapers (accompanied by the Farseer) are the back line. You can protect either the Prisms or the Reapers with Cloudstrike or Webway Strike as desired. There's a case to be made for leaving the Reapers on the table near the Farseer during deployment if your opponent has threatening reinforcements, then use Forewarned on the Reapers to vaporize one such unit as it is set up (even works on Alpha Legion Forward Operatives AFAIK). I chose Faolchu's Wing over the Shiftshroud of Alanssair specifically because I wanted to preserve my ability to use Forewarned ASAP; extra shots with a full squad of Reapers is too strong to pass up. Between the Reapers and the Prisms, there's nothing you can't kill in one turn, especially with Linked Fire. Don't be afraid to move your Reapers and Prisms to claim objectives, since the former suffer no hit modifiers and two of the latter have CTMs. Just be mindful of enemy reinforcements that might drop into any gaps you make in your denial network.

The Banshees and Spiritseers form a small mop-up/spearhead in the midfield. Their job is to finish off any weakened units that aren't worth shooting anymore, and to tie up big/fast threats for a turn if you just don't have time to deal with them at the moment. If an enemy unit is a particularly tough nut to crack, the Spiritseers can either Smite it or lower its saves, but in the first turn or two they will probably be focused on keeping your Dark Reapers alive.

The Rangers are mainly for extending your reinforcement denial network well into the midfield, but they're great for camping objectives anywhere on the table. Since there are 30 of them, they're also a reliable means of picking off irritating support characters, especially The Changeling, making your primary damage dealers much more effective.

This list has amazing weaponry, but it could use more efficiency against particularly numerous and squishy targets (especially Brimstones with their invulnerable saves!), and Hawks provide that efficiency with both their Grenade Packs and their Lasblasters. The Hawks are also excellent for grabbing distant objectives once nearby enemy units get reduced to ash and mist by your heavy firepower.

I'm glad I was able to squeeze the list into a Brigade because it's going to be using a lot of CPs. Even if you don't use Cloudstrike, Webway Strike, or Phantasm, you can easily burn all of your CP by Turn 2 on some combination of Forewarned, Linked Fire, Lightning Fast Reactions, and maybe even Runes of Witnessing and Pathfinders. Don't do that! You have a redundant Fire Prism, so try to save Lightning Fast Reactions for your Reapers, use Linked Fire each turn, and try to use Forewarned to get extra shots on the units most likely to threaten your ranged firepower (especially Slaanesh Obliterators if they can drop close enough). Remember, you have Banshees, Hawks, and Spiritseers as a rapid response to threats, plus a lot of dispersed, small units that you won't miss if several of them die. If you consistently address the threats to your Reapers and Prisms, you should win the war of attrition easily and still have enough units when it comes to claiming objectives.

Feedback is always welcome.

This message was edited 1 time. Last update was at 2017/12/23 21:45:10


 
   
Made in us
Regular Dakkanaut




Hemlocks are great, so more are going to be better. But even one is very useful. Mobile, powerful gun/Smite combo, hard to hurt, great blocker. Probably our second best unit.
   
Made in gb
Sneaky Striking Scorpion






I was very pro brigade to start with but when you realise that you can easily get up to 8 CP quite easily with 2x Battalions and some other +1 CP detachments brigades become less appealing. Though in any environment where you are limited to 3 detachments at most there is some merit in its use

~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in us
Fixture of Dakka





Why would you even care about Command Points in Eldar if you're playing tiny garbage squads?

Eldar stratagems are fairly terrible to begin with, and they're essentially pointless if you're not using them on quite large squads.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Regular Dakkanaut




 DarknessEternal wrote:
Why would you even care about Command Points in Eldar if you're playing tiny garbage squads?

Eldar stratagems are fairly terrible to begin with, and they're essentially pointless if you're not using them on quite large squads.


I pretty much agree with this.

If you are doing exarch spam eldar or any MSU style eldar you really don't care alot about stratagems. THe impact is just soooooo low that it really isn't worth the effort.

However if you go blobby eldar and give up some of your exarch advantage then you start to get some power from the stratagems.

Supreme distain on a +1 to hit storm guardian squad or Shining spear squad. Is some pretty big stuff.

Seer council becomes particularly good as it's really only worth it to bring warlocks if you have big melee units (or big units in general with protect). Otherwise you could just bring hemlocks for jinx and maaaaaaaybe reveal.

Forewarned is pretty good on a crimson hunter exarch who is at 2+ reroll 1's to hit, however this only works on inceptors or terminators. Big squads of dark reapers or a big squad of scatter bikes is where it's at for forwarned as most deep strikers are along the lines of genestealers and scions, and when you use forewarned you wanna use it to kill a squad.

Many of the other stratagems like webway/Celestial shield/ulthwe/ssaim-han/young king/phantasm/lightning fast reaction all really befit if you have big fat squads of stuff as the effect is considerably larger.

Then the others work equaly well with MSU or give big units a slight edge like Runes of Witness.

So you really don't need a whole lot of CP. The only places where you'd want alot is if you had large units, but even just having large units your only able to use each stratagem once per phase/turn and thus you reduce the possible CP spending per turn by alot, and even more so most of the good ones are melee focused (warlock buffs/supreme distain/Bieltan/Saim-han)
   
Made in ru
Screaming Shining Spear




Russia, Moscow

There's enough stuff to use without large squads. There is really only one stratagem for large squads and it's a melee one. You can always use at least 2 re-rolls per round (for psychic powers and multi damage), which is already 6 CP per game or so - and then there's Deny. You may want to DS one unit without transport, even something like 5 Dragons, you can cast extra Smite with Farseer for 1 CP every turn, use Reactions basically every turn, and some mobility card to reach "that objective over there" or move your units '7 away from enemy every turn. Prisms burn 1 CP every turn. In the actual games you burn through CP fast as Eldar.

This message was edited 3 times. Last update was at 2017/12/24 21:05:29


 
   
Made in us
Screaming Shining Spear





USA

I find what Shadenuat said is true.

Now to be fair most of the strategems you NEED to use are done by the end of Battleround 2. But late game sometimes you need those re rolls for saves or damage or even to interrupt the opponents Fight Phase when you know you will be wiped if he goes first with all his attacks. Even if you don't use them.....just the threat of it CAN keep him from charging you because he knows one of his Fights may work out horribly. I try to save 2 CP all game just for this if I'm facing off a CC army/characters.

10 CPs is about perfect. My lists normally give me only 8 CPs.

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Regular Dakkanaut




Shadenuat wrote:There's enough stuff to use without large squads. There is really only one stratagem for large squads and it's a melee one. You can always use at least 2 re-rolls per round (for psychic powers and multi damage), which is already 6 CP per game or so - and then there's Deny. You may want to DS one unit without transport, even something like 5 Dragons, you can cast extra Smite with Farseer for 1 CP every turn, use Reactions basically every turn, and some mobility card to reach "that objective over there" or move your units '7 away from enemy every turn. Prisms burn 1 CP every turn. In the actual games you burn through CP fast as Eldar.


admironheart wrote:I find what Shadenuat said is true.

Now to be fair most of the strategems you NEED to use are done by the end of Battleround 2. But late game sometimes you need those re rolls for saves or damage or even to interrupt the opponents Fight Phase when you know you will be wiped if he goes first with all his attacks. Even if you don't use them.....just the threat of it CAN keep him from charging you because he knows one of his Fights may work out horribly. I try to save 2 CP all game just for this if I'm facing off a CC army/characters.

10 CPs is about perfect. My lists normally give me only 8 CPs.



So okay most times you use a CP for damage it's worth about 2 damage or less. Lets say you use command points to reroll all of your 1 and 2 rolls on bright lances. Each CP would be worth on average 2 extra damage, and can get up to 2.5 if you only reroll 1's. Similarly the wave serpent stratagem, the far seer extra spell stratagem, and others are all basicly do 2 extra damage.

Even supreme disdain on a bunch of shining spears is about 2 extra damage.

However, if you start combing them they get alot better. So if i spend 3 boost the daamge of a shining spear squad i can do about an extra 10 damage, which is some big return on investment compared to normal CP use. Makign each CP do about 50% more damage than normal. SDimilar can be done with other big units if you combo them out.

I also agree you want to use a CP for every psyic phase, but the power of that CP goes down as turns go by. Doom on that knight is gonna be more relevant than doom on that remnants of a leman russ or something.

From there you have to consider your oppurtunity cost. Our troops our pretty bad. Rangers are nice becausethey don't die, but to an equal extent they also don't kill anything. Dire avengers have lack luster damage, while on the flip side guardians have lack luster range. Storm guardians can get combo'd up pretty hard, but the investment is just to large for you get out the other side.

So really you just want guardians and some rangers, but guardians don't do much if they just stay back and shoot who ever walked into range. So they need support from units like wave serpents that also don't put out a lot of damage. Overall it's eitehr super pointlesly frail stuff like guardians or dire avengers or durable stuff with no damage ion the form of ranger, which just doesn't feel good.

Which is taxing your list. 3 guardian squads/rangers is the difference between a hemlock or crimson hunter exarch in your list. I think one battalion is pretty nice to have. you definitly want atleast 20 guardians in your list to help deal with horde, and atleast 2 ranger squads if you care to defend against deep strikers, but doing more than that just feels really bad, and i fear you lose more than you gain in cp.
   
Made in us
Regular Dakkanaut




It's not just the extra damage from a reroll, it's the fact that you choose when it's tactically significant.
   
Made in ru
Screaming Shining Spear




Russia, Moscow

Rending catapults are not a tax.

But if you think Eldar stratagems are bad, and troops (and transports for them) are bad, then you have the answer for your perfect list right there.

This message was edited 1 time. Last update was at 2017/12/25 18:37:30


 
   
Made in ca
Fresh-Faced New User




mmimzie wrote:
 DarknessEternal wrote:
Why would you even care about Command Points in Eldar if you're playing tiny garbage squads?

Eldar stratagems are fairly terrible to begin with, and they're essentially pointless if you're not using them on quite large squads.


I pretty much agree with this.

If you are doing exarch spam eldar or any MSU style eldar you really don't care alot about stratagems. THe impact is just soooooo low that it really isn't worth the effort.

However if you go blobby eldar and give up some of your exarch advantage then you start to get some power from the stratagems.

You can actually get the best of both worlds to a certain extent. For example:

ULTHWE BRIGADE
Farseer w/Guide, Doom
Spiritseer w/Quicken/Restrain, Faolchu's Wing (Warlord, Seer of the Shifting Vector)
Warlock w/Conceal/Reveal
20 Guardian Defenders w/2 Shuriken Cannons
2 x 8 Storm Guardians w/6 Chainswords, 2 Flamers
3 x 5 Rangers
5 Howling Banshees w/Exarch, Executioner
5 Striking Scorpions w/Exarch, Scorpion's Claw
3 Shadow Spectres
9 Shining Spears w/Exarch, Star Lance
5 Swooping Hawks w/Exarch, Hawk's Talon
3 Windriders
10 Dark Reapers w/Exarch, Tempest Launcher
2 x D-Cannon
Hemlock w/Jinx
2000pts
12CP

As far as Aeldari Brigades go, this is about as versatile a list as I can write in 2000pts. It has big, scary units of Reapers, Spears, and Defenders to make use of strategems and psychic buffs. It has Rangers to zone out enemy reinforcements. It has quick, little objective-grabbers like Hawks, Windriders, and (to a lesser extent) Scorpions. It has annoying midfield control from a pair of D-Cannons and the rapid response of the Banshees, Shadow Spectres, and (sort of) Storm Guardians. The Storm Guardians and the Spectres have 7 flame weapons between them for fending off hordes of squishy assault units and maybe the occasional aircraft. They ever-popular Hemlock performs its usual punishment through even more autohits and accentuating morale losses. You can also swap around the psychic powers to provide Mind War with a net 5 advantage (Hemlock -2 , Hawks +1, Embolden +2) if your opponent is dependent on a few key characters.

Does it have laser-focused efficiency and redundancy? No. Does it have the tools to implement an adequate solution to almost any enemy lists or set of mission parameters without having any obvious hard counters? Yes.

This message was edited 2 times. Last update was at 2017/12/25 23:38:49


 
   
Made in us
Regular Dakkanaut




xmbk wrote:It's not just the extra damage from a reroll, it's the fact that you choose when it's tactically significant.


I mean yes but it's sort of also the same thing as saying you can chose who you shoot a bright lance at when its tactically significant. In the same way as the bright lance can miss the night lance van miss when you would have used the command point to do some extra damage. Or all your bright lances that do hit roll 5s and 6s and thus you cant spend the cp that turn.

Shadenuat wrote:Rending catapults are not a tax.

But if you think Eldar stratagems are bad, and troops (and transports for them) are bad, then you have the answer for your perfect list right there.



I said no such thing. I said that for the most part CP if used in average use are only worth 2 damage each. I contested that 1. CP if optimised for can be made to be worth 3 to 4 damage a piece. And 2. I contested that the units you exchange out aren't worth the extra 2 damage once per game that you get. For instance i'd rather bring a crimson hunter over two guardian squads with bright lances in the hope that my lists extra cp would make up the difference in list durabily and damage out put.

It's a balance you have to strike to get the most put of it, and that balance in my mind is 1 battalion plus 2 other detachments. Or about 8 cp. As 8 cp doing 3 or 4 damage a piece is worth about the same or more than 12 just doing 2 damage each. Which makes the 8 cp list the best because you aren't forced to compromise your army to do about the same damage.


Also the troop choice arnt bad per say they are just all snow flakes that need different amounts of support. Guardians either wanna be min in wave serpent or deep strikes in. Sore averengers do pretty low damage but have good range. Rangers are our best and only anti deep strike tool out side of forewarned, and storm guardians need alot of support.

Just because I'm not o the floor worshiping our troop choices doesn't mean they are bad. The point is out troops don't stand alonr. None of eldar does. It's all about interconnected news and strategy to multiple damage and durability to play competitively.

This message was edited 1 time. Last update was at 2017/12/26 00:36:54


 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




mmimzie wrote:


Just because I'm not o the floor worshiping our troop choices doesn't mean they are bad.


Our troops our pretty bad


I totally agree with you about the most efficient use and generation of CP, but yeah you did say this ^^

I think we have great troops compared to nearly all the other codex armies out there. Aside from IG, but they are awesome at everything. Maybe we pay a few extra points per model, but each choice has great utility. Even if its just 3 x 5 Rangers.
   
Made in us
Screaming Shining Spear





USA

so, this may be the wrong place to ask....but since it is primarily Eldar related.

If I have put word for word some interesting GW published and Fan Published/Online content of Eldar Stories on Email Groups and the MMO forums in the past...and now would like to share them with this and other online forums.

A) will the copyright police carry me off even if they are listed to the Issue and author.

B) will the local forum mods chastise me and kick me off

C) Is there anyway to put them up online other than how I described that is acceptable.

I know that Scribd has a good deal of copyrighted content. And my Eldar Email group from way way before Dakka and EldarOnline were around has it. And the Eternal Crusade Forum allowed me to put a ton of old stuff in the forums.

Some of the stories come from the Doom of the Eldar, or Renegades from Epic. 2nd edition or RT sources, White Dwarves and then fan submitted work.

I just placed my Warp Spider fan fiction in the Fiction Forum. However some of the stuff about Knight Titans and the War In Heaven is interesting and could be beneficial to fellow hobbyists.

Should I just leave it alone?
Should I put a link to those other Forums/Email Site?

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Fixture of Dakka





mmimzie wrote:

However, if you start combing them they get alot better. So if i spend 3 boost the daamge of a shining spear squad i can do about an extra 10 damage,

How.


Automatically Appended Next Post:
Spartacus wrote:

I think we have great troops compared to nearly all the other codex armies out there. Aside from IG, but they are awesome at everything.

Tyranids can make table clearing armies out of only Troops.

This message was edited 1 time. Last update was at 2017/12/26 23:16:11


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Regular Dakkanaut




Spartacus wrote:
mmimzie wrote:


Just because I'm not o the floor worshiping our troop choices doesn't mean they are bad.


Our troops our pretty bad


I totally agree with you about the most efficient use and generation of CP, but yeah you did say this ^^

I think we have great troops compared to nearly all the other codex armies out there. Aside from IG, but they are awesome at everything. Maybe we pay a few extra points per model, but each choice has great utility. Even if its just 3 x 5 Rangers.


DarknessEternal wrote:
mmimzie wrote:

However, if you start combing them they get alot better. So if i spend 3 boost the daamge of a shining spear squad i can do about an extra 10 damage,

How.


Automatically Appended Next Post:
Spartacus wrote:

I think we have great troops compared to nearly all the other codex armies out there. Aside from IG, but they are awesome at everything.

Tyranids can make table clearing armies out of only Troops.




Nooooooooo you got me x.x. I do think they are pretty sub par. Guardian defenders and Ranger can do things, but compared to other armies they just don't cut the cake. When we look at guard man infantry squads or the durable of brim stones/poxwalkers/nurgling. Damage of blood letters, etc we just don't match that in terms of troops. Looking at a guardian defender they cost twice as much for +1bs +str on ranged attacks. Even worse when you can consider what AM players can do with order on thier squads getting damage and durability the guardians just don't come close to match, even with lots of help.

GSC cult infantry squads are better being +1pt guardianmen that can deep strike, or shoot from thier transport of choice. Primaris with thier reduced price are now very durable getting up to brimstone/imperial guard levels of durablity right now. While have a respectable AP that is never not useless/ long range/ 2+ save in cover they get abit silly quite quickly.

though saying they are worthless i guess would be an overstatement. I still think our best anti horde tools are hemlocks and guardians. While ranges can provide an important anti deep strike role in some list.

As far as how you can get so much out of your 3 CP. Shining spear geting buffed by a warlock's enhance (using CP to make sure the spell goes off), and then using supreme disdain, and the saim-han stratagem to get into melee (and reroll 1's). Will double thier damage out put against about every target. That one CP spent on the warlock could have also been seer council so that the same farseer could have either doomed a target or guided the shining spears. That said i usualy don't have to spend the CP as my enhance warlock usually takes the biel-tan relic to reroll failed test.

admironheart wrote:so, this may be the wrong place to ask....but since it is primarily Eldar related.

If I have put word for word some interesting GW published and Fan Published/Online content of Eldar Stories on Email Groups and the MMO forums in the past...and now would like to share them with this and other online forums.

A) will the copyright police carry me off even if they are listed to the Issue and author.

B) will the local forum mods chastise me and kick me off

C) Is there anyway to put them up online other than how I described that is acceptable.

I know that Scribd has a good deal of copyrighted content. And my Eldar Email group from way way before Dakka and EldarOnline were around has it. And the Eternal Crusade Forum allowed me to put a ton of old stuff in the forums.

Some of the stories come from the Doom of the Eldar, or Renegades from Epic. 2nd edition or RT sources, White Dwarves and then fan submitted work.

I just placed my Warp Spider fan fiction in the Fiction Forum. However some of the stuff about Knight Titans and the War In Heaven is interesting and could be beneficial to fellow hobbyists.

Should I just leave it alone?
Should I put a link to those other Forums/Email Site?



as long as you are not making money off the idea you can literally do waht ever you want. You'd be even safer with a disclaimer saying it is fan made. What ever you post i'd be excited to see. I love reading fan stuff. I tend to write fiction for all my armies. Currently i'm writing a fiction about my eldar army. They are a craftworld trapped inside a time bubble in the warp. They have warlocks and rangers who wonder the galaxy looking for pivotal events, and they open up portals that bridge the gap between the craft world and the real world, and they send out fast strike teams they get thier job done quickly, and fast enough that they can make it back through the portal before it closes.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 DarknessEternal wrote:

Spartacus wrote:

I think we have great troops compared to nearly all the other codex armies out there. Aside from IG, but they are awesome at everything.

Tyranids can make table clearing armies out of only Troops.


Not only that, chaos has table clearing troops on the form of Khorne Berzerkers, depending on your legion. Dire Avengers are on a similar page to your basic Tactical Marine (thier improved mobility and medium range abilities make them a bit more desirable, but still fairly mediocre), and Guardians are too costly to hold up as a horde, yet too weak to function with small investment. Rangers are good, but I wouldn't say they're great, especially compared to the other codex armies.
   
Made in us
Regular Dakkanaut




Eldar troops are inferior to Nids and IG. The codex lacks the internal balance of those other 2, and troops are part of that. I think Nids set the bar, especially with the balance between their faction choices.

That said, top Eldar builds can hang with anyone. If anything other than Reapers get nerfed without some corresponding buffs it would suck for Eldar. Hopefully GW will adjust all the factions this time next year, to make each army more interesting. Doesn't sell models though, so...
   
Made in us
Screaming Shining Spear





USA

mmimzie wrote:
as long as you are not making money off the idea you can literally do waht ever you want. You'd be even safer with a disclaimer saying it is fan made. What ever you post i'd be excited to see. I love reading fan stuff. I tend to write fiction for all my armies. Currently i'm writing a fiction about my eldar army. They are a craftworld trapped inside a time bubble in the warp. They have warlocks and rangers who wonder the galaxy looking for pivotal events, and they open up portals that bridge the gap between the craft world and the real world, and they send out fast strike teams they get thier job done quickly, and fast enough that they can make it back through the portal before it closes.


Ok so this is a sample. Like I said some is fan fiction, some are WD or GW rule book writings.








from the excerpt from the Epic Cycle, "the dance of the Battle for
Heaven"
published by GW
Battle for Heaven
Once, before the count of time, before the ending of what was.
Once, before the great divide, we lived in homes of wood.
Once, when all were one, we hunted and ploughed with tools of stone,
But
the Laughing god, whose name may now never be spoken, even in a
whisper,
he took pity upon his people,because he loved them
and he taught them the song of building and, the dance of the
Wraithbone. But
Khaine, the bloody handed, discovered what had occurred
Khaine, with battle lust, attacked the laughing god
Khaine, of the flashing eyes, tore heaven, hearth and seam, but
The Laughing God, whose name may now never be spoken, even in a
whisper,
he danced and be dove, because he was ashamed and Khaine in his rage:
threatened the home of the gods,
and the vault of the heavens, So
Asuryan, who is king, communed with fate
Asuryan, whose word is law, declared his will,
Asuryan, who rules from a belly, enforced a peace. But
The Laughing god, whose name may now never be spoken, even in a
whisper,
he did not trust Khaine,
because Khaine's nature is cruel.
So the Laughing god in his wisdom sang a song of creation, and danced
a
dance of soul binding. So
Endobai, eagle of heaven, was created,
Endobai, who never sleeps, and sees forever,
Endobai, who guards his master while he sleeps. And
The Laughing God, whose name may now never be spoken, even in a
whisper,
he loved his creation, because they were as one.
together they hunted, and they ran and all heaven was at peace.
except Khaine, who waited. Until
Slaanesh, consuming heaven, devoured all the living gods,
Slaanesh, who is Chaos, scattered Khaine,
Slaanesh, who is (but is not), stood to conquer all. But
The Laughing God, whose name may now never be spoken, even in a
whisper,
he challenged the beast,
and they fought for a thousand years.
and Endobai pecked and clawed, while the Laughing god's spear
danced ,
and Slaanesh screamed and wailed. Until, exhausted,
The Laughing god, was bested and
Slaanesh bent to consume him.
Khaine, in a thousand parts, wailed for all was lost. But
Endobai, eagle of heaven, stepped between and was consumed.
The Laughing God, escaped to the web that is eternal, and
Slaanesh was thwarted.
Khaine, in a thousand parts, smiled for all was not lost, and
Endobai, who sees forever, pecks at the gizzard of Slaanesh for
eternity,
and the Laughing god, lives forever.
the end

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
 
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