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Made in us
Longtime Dakkanaut



Cheyenne WY

babelfish wrote:
So....some idle thoughts I've had.

The changes to character protection appears to hurt us the least of any faction. Malanthropes and Neurothropes are 1. fairly durable, 2. babysitting something high priority, and 3. behind a gaunt screen that is keeping smash captains away from whatever unit #2 happens to be. In 8th you lost them after the screen got killed and the shooting thing they were babysitting was dead. I can't really see that changing all that much. Primes normally sit in the middle of a Warrior or may 'fex blob. Again, they died when the blob died, that won't be much different. Other than that, our characters are MC's, who it doesn't impact and Deathleaper maybe?

Speaking of monsterous characters, sword and cannon flyrants might be worth looking at. Their weakness was you lose two a turn and it takes three turns to do anything with them. With smaller boards and reduced lethality (terrain changes + fewer guns from increased points) they will have a better chance of getting into sweet sweet CC. The changes to blast make HVC's and stranglethorns interesting again. There is an relic somewhere than makes one of them a flamer at 12? (I'm not going to bother to look it up at the moment) inches, which has potential. Flat damage from the swords makes them attractive in a primaris heavy environment as well. All of this will of course be point dependent, but I can see running triple flyrant again.

Smaller board sizes make outflanking devilgants and 'stealers feel juicy. It is going to be hard for someone to be out of threat range of either of those units, and even if they are, you've pressured them into very limited movement options, which is advantageous. Someone staying away from an objective because they don't want to be eaten by 'stealers makes it easier to out score them. I'm already planning to allocate a CP for somebody outflanking, I just haven't decided who yet.

The changes to blast don't hurt as much as some people seem to think. 30 'gaunts in Malanthrope protection died in one turn vs most armies, they will still die in one turn vs most armies. The tools to kill hordes were already in the game, and used against us. If people start bringing plasma again, they are welcome to point it at my 'gaunts. If you wan't to run 300 hormies I honestly think it will work just as well - and have just the same issues - as it did in 8th - you won't get shot off the table but you won't do much but stand on objectives and remove models until the clock runs out.

I don't think the casualty removal/no conga lines thing will hurt that much either. Zippering big screening squads isn't hard. Normally when I had odd lines going everywhere it was because I was trying to block off deep strike locations and sticking offshoots off my big units out to block as much as possible. WIth smaller boards, that will be easier to do. Our CC units either don't care cause monster, or want to be packed in to maximize damage anyway. If you need to leave a fishhook or chain out their to tag something or block a movement/deep strike, those guys were going to die as soon as they got looked at anyway. That is the joy of playing bugs - losing 30 guys and shrugging because of course you lost them and you don't care, you expected that. Or better yet, losing 25 and laughing as they have to waste a unit finishing them off.

If it doesn't get faq'd away, the repeat smite is going to be nice. 18 zoeys and some Exocrines was already strong, because 18 zoeys takes substantial work to kill. I don't think blast impacts them too hard, 'cause 3++, but after the math that was posted upthread I'm very open to trying 4 or 5 model units.

Hive Guard are going to be insane, even after the points hike. I don't think it is going to be possible to get 18 zoeys and 12 Hive Guard in the same build, because that's likely going to be 2/3s of your points and filling out the brigade ain't free, but mayyyyyybe specialty detachment + battalion can do it.

My first game in 9th is going to be exactly like my first game in 8th. I'm going to take 3 Hive Tyrants, 3 Trygons, the Harpy I scratch built out of a Trygon and a Warhammer Fantasy dragon. Then I'm going to add in whatever else I need to make it a legal list. I'm going to throw all of that at a local tournament, because eventually they will release an edition where I can win events with my three favorite models. After that I'm going to spend hours in battlescribe and reading discussions until I find a build that I like, and I'm going to do everything in my power to win a GT with it. I've been trying since 5th ed without at top ten yet, but I'm going to try.

Tyranids have never been an easy faction. They never will be. We don't get easy win buttons. We don't get models every week. We lose games because we made a tiny mistake that only our faction can make involving a rule only we have. We savor every victory because we earn them. 9th edition will change things. It probably won't make it easy for Tyranids, but no edition ever does. We put in more effort than any other faction in order to figure out how to make our bugs work, then we give people nasty surprises.
Well said! No need to cry tears over wounds not yet taken,

The will of the hive is always the same: HUNGER 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Tabletop Titans did a faction review of the Tyranids as it stands.



4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in it
Longtime Dakkanaut





Broodlord 125 +10
Hye Tyrant 155 +12
Hyve Tyrant (wings) 200 +10
Neurothrope 95 +5
Tervigon 200 +38
Tyranid Prime 75 +5
Deathleaper 65 +5
Old One Eye 220 +20
Red Terror 55 +5
Swarmlord 270 +20
Hormagaunt 6 +1
Ripper 12 +1
Termagant 5 +1
Warriors 21 +3
Genestealers 15 +5
Haruspex 170 +20
Hyve Guard 40 +22
Lictor 32 +2
Maleceptor 160 +10
Pyrovores 28 +3
Tyrant Guard 38 +3
Venomthropes 33 +3
Zoanthropes 45 +5
Gargoyles 7 +2
Mucolid Spores 22 +2
Ravener 22 +4
Spore Mines 10 +0
Biovore 50 +10
Carnifex 80 +13
Exocrine 170 +15
Mawloc 125 +21
Screamer Killer 105 +15
Thornback 80 +10
Toxicrene 150 +25
Trygon 120 +12
Trygon Prime 160 +22
Tyrannofex 190 +39
Tyrannocite 65 +15
Sporocyst 85 +6
Harpy 125 +20
Hyve crone 155 +20

Acid Spray 5 -15
Barbed Strangler 10 +0
Bio Plasma 9 +1
Deathspitter 6 +1
Deathspitter with slimer maggots 10 +3
Devourers 4 +0
Devourers with brainleech worms 10 +3
Fleshhooks 3 +1
Fleshborer hive 0 -15
Heavy venom cannon 20 +2
Impaler cannon 10 -15
Rupture cannon 12 -23
Shockcannon 0 -21
Spine banks 5 +3
Spinefists (non termagant) 2 +1
Spinemaws 3 +1
Stinger salvo 0 -8
Stranglethorn cannon 15 +0
Venom Cannon 15 +3

Bone mace 5 +3
Boneswords 3 +1
Crushing Claws 10
Lashwip and Bonesword 3 +1
Lashwip and Monstrous Bonesword 15 +0
Massive Crushing Claws 20 +0
Massive Scything talons (Tryong and Maleceptor) 10 +0
Massive scything talons 30 +0
Monstrous Acoid Maws 10 +0
Monstrous Boneswords 20 +0
Monstrous Crushing Claws 15 +3
Monstrous Scything Talons (Cfex)15 +1
Monstrous Scything Talons (Tyrant)15 +0
Monstrous Scything Talons (Two pairs) (Cfex) 15 +0
Monstrous Scything Talons (Two pairs) (Tyrant) 20 +0
Rending Claws 2 +0
Rending Claws (Genestealers) 0 -2
Thresher Scyte 5 -2
Toxin Spike 0 -1

Adrenal Glands (Monster) 5 +0
Adrenal Glands (Other models) 1 +0
Chitin Torns 5 +0
Enhances senses 10 +0
Extended Carapace 2 +0
Spore Cysts 10 +0
Toxin Sacs (Termagant) 1 +0
Toxing Sacs (Hormagaunt) 2 +0
Toxin Sacs (Trygon and Trygon Prime) 10 +2
Toxin Sacs (Other models) 5
Tusks 10 +2


Everything that was at zero is still zero.

Enjoy.
   
Made in no
Liche Priest Hierophant





Bergen

Spoletta wrote:
Spoiler:
Broodlord 125 +10
Hye Tyrant 155 +12
Hyve Tyrant (wings) 200 +10
Neurothrope 95 +5
Tervigon 200 +38
Tyranid Prime 75 +5
Deathleaper 65 +5
Old One Eye 220 +20
Red Terror 55 +5
Swarmlord 270 +20
Hormagaunt 6 +1
Ripper 12 +1
Termagant 5 +1
Warriors 21 +3
Genestealers 15 +5
Haruspex 170 +20
Hyve Guard 40 +22
Lictor 32 +2
Maleceptor 160 +10
Pyrovores 28 +3
Tyrant Guard 38 +3
Venomthropes 33 +3
Zoanthropes 45 +5
Gargoyles 7 +2
Mucolid Spores 22 +2
Ravener 22 +4
Spore Mines 10 +0
Biovore 50 +10
Carnifex 80 +13
Exocrine 170 +15
Mawloc 125 +21
Screamer Killer 105 +15
Thornback 80 +10
Toxicrene 150 +25
Trygon 120 +12
Trygon Prime 160 +22
Tyrannofex 190 +39
Tyrannocite 65 +15
Sporocyst 85 +6
Harpy 125 +20
Hyve crone 155 +20

Acid Spray 5 -15
Barbed Strangler 10 +0
Bio Plasma 9 +1
Deathspitter 6 +1
Deathspitter with slimer maggots 10 +3
Devourers 4 +0
Devourers with brainleech worms 10 +3
Fleshhooks 3 +1
Fleshborer hive 0 -15
Heavy venom cannon 20 +2
Impaler cannon 10 -15
Rupture cannon 12 -23
Shockcannon 0 -21
Spine banks 5 +3
Spinefists (non termagant) 2 +1
Spinemaws 3 +1
Stinger salvo 0 -8
Stranglethorn cannon 15 +0
Venom Cannon 15 +3

Bone mace 5 +3
Boneswords 3 +1
Crushing Claws 10
Lashwip and Bonesword 3 +1
Lashwip and Monstrous Bonesword 15 +0
Massive Crushing Claws 20 +0
Massive Scything talons (Tryong and Maleceptor) 10 +0
Massive scything talons 30 +0
Monstrous Acoid Maws 10 +0
Monstrous Boneswords 20 +0
Monstrous Crushing Claws 15 +3
Monstrous Scything Talons (Cfex)15 +1
Monstrous Scything Talons (Tyrant)15 +0
Monstrous Scything Talons (Two pairs) (Cfex) 15 +0
Monstrous Scything Talons (Two pairs) (Tyrant) 20 +0
Rending Claws 2 +0
Rending Claws (Genestealers) 0 -2
Thresher Scyte 5 -2
Toxin Spike 0 -1

Adrenal Glands (Monster) 5 +0
Adrenal Glands (Other models) 1 +0
Chitin Torns 5 +0
Enhances senses 10 +0
Extended Carapace 2 +0
Spore Cysts 10 +0
Toxin Sacs (Termagant) 1 +0
Toxing Sacs (Hormagaunt) 2 +0
Toxin Sacs (Trygon and Trygon Prime) 10 +2
Toxin Sacs (Other models) 5
Tusks 10 +2


Everything that was at zero is still zero.

Enjoy.


Thanks! This was a really good and easy to read format.

   
Made in it
Longtime Dakkanaut





The first thing I notice is that our melee monsters have increased much less than dakka ones.

And the fact that monstrous rending claws are zero... again...

This message was edited 1 time. Last update was at 2020/07/13 11:39:16


 
   
Made in us
Regular Dakkanaut




Genestealers with the biggest % increase among troops, ouch.
   
Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

Madjob wrote:
Genestealers with the biggest % increase among troops, ouch.


I think it's not quite as bad as it looks since rending claws went from 2 to zero. But yeah, ouch.

This message was edited 1 time. Last update was at 2020/07/13 11:57:07


For the greater glory of the Zoat Empire!


 
   
Made in nl
Regular Dakkanaut




The Rupture Cannon is mentioned to be 20, not 12, sadly. I really hope these points increases don't hurt the Tyranids too much. I'm playing Sisters myself and they seem to come out rather well. The friend I play against most has Tyranids and the last few games were just not fair. He was struggling a lot against the new codex Sisters.
   
Made in se
Dakka Veteran





 Verthane wrote:
Madjob wrote:
Genestealers with the biggest % increase among troops, ouch.


I think it's not quite as bad as it looks since rending claws went from 2 to zero. But yeah, ouch.

Still +3ppm or a 25% cost increase, ouch indeed. Add Blast weapons and coherence and it's not a good look for Genestealers.
   
Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

 N.I.B. wrote:

Still +3ppm or a 25% cost increase, ouch indeed. Add Blast weapons and coherence and it's not a good look for Genestealers.


Absolutely, I don't see myself playing them soon...

For the greater glory of the Zoat Empire!


 
   
Made in it
Longtime Dakkanaut





I never played them, so I dodged that bullet.

I was looking for something to murder the heavy infantry that was on the points in the middle, and I can't avoid to notice how sexy the Trygon is at that role for 130 points.


Automatically Appended Next Post:
When reading all this, remember that multi shot weapons have been nerfed in general.

Both Heavy bolters and Disintegrators got quite the price hike.

This message was edited 1 time. Last update was at 2020/07/13 12:29:54


 
   
Made in se
Dakka Veteran





Spoletta wrote:
I never played them, so I dodged that bullet.

I was looking for something to murder the heavy infantry that was on the points in the middle, and I can't avoid to notice how sexy the Trygon is at that role for 130 points.

Aren't they 150pts now? 120 model, 30 for two pairs of massive ScyTals.
   
Made in gr
Automated Rubric Marine of Tzeentch



Netherlands

Tervigon +30 pts

Haruspex +20 pts

Mawloc +21 pts

Acidfex + 24 pts

What the Gak GW?

14000
15000
4000 
   
Made in it
Longtime Dakkanaut





 N.I.B. wrote:
Spoletta wrote:
I never played them, so I dodged that bullet.

I was looking for something to murder the heavy infantry that was on the points in the middle, and I can't avoid to notice how sexy the Trygon is at that role for 130 points.

Aren't they 150pts now? 120 model, 30 for two pairs of massive ScyTals.


Oh you are right, they take the 30 point ones.


Automatically Appended Next Post:
topaxygouroun i wrote:
Tervigon +30 pts

Haruspex +20 pts

Mawloc +21 pts

Acidfex + 24 pts

What the Gak GW?


In line with other increases in the other factions. Only the Mawloc stings a bit.

This message was edited 1 time. Last update was at 2020/07/13 12:51:08


 
   
Made in gr
Automated Rubric Marine of Tzeentch



Netherlands

Spoletta wrote:
 N.I.B. wrote:
Spoletta wrote:
I never played them, so I dodged that bullet.

I was looking for something to murder the heavy infantry that was on the points in the middle, and I can't avoid to notice how sexy the Trygon is at that role for 130 points.

Aren't they 150pts now? 120 model, 30 for two pairs of massive ScyTals.


Oh you are right, they take the 30 point ones.


Automatically Appended Next Post:
topaxygouroun i wrote:
Tervigon +30 pts

Haruspex +20 pts

Mawloc +21 pts

Acidfex + 24 pts

What the Gak GW?


In line with other increases in the other factions. Only the Mawloc stings a bit.


Nobody played those. No-fracking-body. And no, not everything got increases. Land raiders went down in cost. Defilers stayed the same. So did plenty other things.

Price increases should not be in vacuum based on a brainless algorithm.

14000
15000
4000 
   
Made in it
Longtime Dakkanaut





Haruspex and Acidfex actually get a lot from 9th, so it makes sense that they are going up. Mawloc is a bit strange, but they are excellent for some secondaries, so I could see a logic.
   
Made in us
Swift Swooping Hawk





Spoiler:
topaxygouroun i wrote:
Spoletta wrote:
 N.I.B. wrote:
Spoletta wrote:
I never played them, so I dodged that bullet.

I was looking for something to murder the heavy infantry that was on the points in the middle, and I can't avoid to notice how sexy the Trygon is at that role for 130 points.

Aren't they 150pts now? 120 model, 30 for two pairs of massive ScyTals.


Oh you are right, they take the 30 point ones.


Automatically Appended Next Post:
topaxygouroun i wrote:
Tervigon +30 pts

Haruspex +20 pts

Mawloc +21 pts

Acidfex + 24 pts

What the Gak GW?


In line with other increases in the other factions. Only the Mawloc stings a bit.


Nobody played those. No-fracking-body. And no, not everything got increases. Land raiders went down in cost. Defilers stayed the same. So did plenty other things.

Price increases should not be in vacuum based on a brainless algorithm.


Nah, see, Spoletta's going to tell us that the Haruspex is actually good, we're just using him wrong.

I'm probably being wayy too salty, but this just grinds my gears. As you mentioned, GW largely did spare crappy units from further nerfs with other armies. They didn't for Nids. We draw the short straw again on our crappiest units. I don't know if folks remember but when 8th launched, the Haruspex was an eye watering 276 points. I guess we're lucky they didn't do that again.




Automatically Appended Next Post:
Spoletta wrote:
Haruspex and Acidfex actually get a lot from 9th, so it makes sense that they are going up. Mawloc is a bit strange, but they are excellent for some secondaries, so I could see a logic.


Speak of the devil! What does the Haruspex get in 9th, pray tell? How do melee monstrous creatures change besides a 5'' vertical engagement?

This message was edited 1 time. Last update was at 2020/07/13 13:02:53


 
   
Made in it
Longtime Dakkanaut





The fact that it's quite tall, like the Trygon.

Under old rules, even ITC ones, he was almost impossible to obscure, short of a really huge LoS blocker. Now any 5" ruin is infinitely tall, so he can hide behind it.

Fexes and Tyrants didn't have this problem.

Beasts like that are shaping up to be vital elements in the new edition, at least according to the first battle reports. Remember that you need to capture and hold.

And then there is the 5" vertical engagement.

All of this is purely speculation naturally, but I see more purpose to them compared to 8th.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

If someone just picked up a Start Collecting box, how would you build it? With 9th and the new points in mind.

Broodlord, not a lot of options.

Genestealers? Barebones rending claws looks good to me. Any of the whistles and bells worth it? Flesh hooks seem like they would actually be a drawback. If you are lucky, you might kill one model, which might make your charge harder. Acid Maw seems more worthwhile. Better AP all the time for no cost? Is there a “only bite once” rule somewhere?

With the big bug there are more options. Multiple monsters, multiple options. Thoughts?

   
Made in us
Swift Swooping Hawk





Spoletta wrote:
The fact that it's quite tall, like the Trygon.

Under old rules, even ITC ones, he was almost impossible to obscure, short of a really huge LoS blocker. Now any 5" ruin is infinitely tall, so he can hide behind it.

Fexes and Tyrants didn't have this problem.

Beasts like that are shaping up to be vital elements in the new edition, at least according to the first battle reports. Remember that you need to capture and hold.

And then there is the 5" vertical engagement.

All of this is purely speculation naturally, but I see more purpose to them compared to 8th.


Dude, I'm 99% sure the Haruspex is less than 5'' tall. I don't have one next to me but I don't think that Obscuring helps him at all.

Also, the Haruspex is tough enough and has lots of wounds but the first part of Capture and Hold is Capture. He certainly does not have the offensive output to do that part.
   
Made in no
Liche Priest Hierophant





Bergen

I would not recomend the start collecting box ar the moment.

Mawlocks, Trygon and Trygon prime where very bad. In 9th they became mych worse.

Broodloord and GS where very good. But with the point increase I am having a hard time seeing them being used.

And then there are no models left in the box.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Niiai wrote:
I would not recomend the start collecting box ar the moment.

Mawlocks, Trygon and Trygon prime where very bad. In 9th they became mych worse.

Broodloord and GS where very good. But with the point increase I am having a hard time seeing them being used.

And then there are no models left in the box.


That’s fair, but what’s the least worst option to build them? Assume someone likes the looks of the models, and wants to field them.

   
Made in se
Dakka Veteran





Spoletta wrote:
The fact that it's quite tall, like the Trygon.

Under old rules, even ITC ones, he was almost impossible to obscure, short of a really huge LoS blocker. Now any 5" ruin is infinitely tall, so he can hide behind it.

LOS or not, a slow cc monster deployed back and thus forced to walk around a ruin fills no function in an army.
   
Made in it
Longtime Dakkanaut





 N.I.B. wrote:
Spoletta wrote:
The fact that it's quite tall, like the Trygon.

Under old rules, even ITC ones, he was almost impossible to obscure, short of a really huge LoS blocker. Now any 5" ruin is infinitely tall, so he can hide behind it.

LOS or not, a slow cc monster deployed back and thus forced to walk around a ruin fills no function in an army.


Yes, I could see that as an issue. His mobility is too low a lot of times.
   
Made in no
Liche Priest Hierophant





Bergen

 Nevelon wrote:
 Niiai wrote:
I would not recomend the start collecting box ar the moment.

Mawlocks, Trygon and Trygon prime where very bad. In 9th they became mych worse.

Broodloord and GS where very good. But with the point increase I am having a hard time seeing them being used.

And then there are no models left in the box.


That’s fair, but what’s the least worst option to build them? Assume someone likes the looks of the models, and wants to field them.


I have not seen how the forge world stuff is in 9th edition. But if you have a trygon and a tyranofex kit you can kitbash a very descent titan. Also, there where soem play to the trygon before. Not much, but a little.

I stil think broodlord is fine if the game shifts over to elite units.

   
Made in it
Longtime Dakkanaut





 Nevelon wrote:
If someone just picked up a Start Collecting box, how would you build it? With 9th and the new points in mind.

Broodlord, not a lot of options.

Genestealers? Barebones rending claws looks good to me. Any of the whistles and bells worth it? Flesh hooks seem like they would actually be a drawback. If you are lucky, you might kill one model, which might make your charge harder. Acid Maw seems more worthwhile. Better AP all the time for no cost? Is there a “only bite once” rule somewhere?

With the big bug there are more options. Multiple monsters, multiple options. Thoughts?


Acid Maws are a given on all the GS that can take it. Don't take other options, they are already quite costly and fragile.

For the monster, I would go with the Trygon because IMHO the model is cooler, but the best on the table will probably be the mawlock in 9th. He can appear from nowhere and constest a point while maybe also Repairing a Teleport homer.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

The pin point DS of the Mawloc looks tempting. He’s going to show up, do 2-4 MWs, and then be menacing. Might be real good for secondaries, as it’s going to be harder to screen against him.

The Trygon (and the prime) seem a lot more killy for the points invested, but the shooting, while there, is not that impressive, so they need to make that charge. But seem very blender like once they get there.

Little buddies in the tunnels might not be as important now that we can just reserve things. But could be a way of getting some ObSec downfield? Or just some dakka.


   
Made in gb
Regular Dakkanaut





Ok, so with the points revealed, what sort of armies do you think we'll be looking at for nids then?

This message was edited 1 time. Last update was at 2020/07/13 15:19:30


 
   
Made in no
Liche Priest Hierophant





Bergen

 Nevelon wrote:
The pin point DS of the Mawloc looks tempting. He’s going to show up, do 2-4 MWs, and then be menacing. Might be real good for secondaries, as it’s going to be harder to screen against him.


To correct you there he will look menacing. He will not be menasing. After the innisiatl MW pop up he is either ignored or dies the round after. If he is ignored he is not so good.

Why you say? What the mawlock do good is have a lot of wounds. But it is a qualaty that is not appreciated in 8th edition, and probably 9th edition also. S7 T6 3+ is quite bad. The real kick is that while he has some S he does not have any good weapon. He will scratch paint on space marine armour, but nothing else.

Sorry to be harsh. That being said the stratagem from BOB makes his pop up attack a lot better.

   
Made in de
Regular Dakkanaut




whirlwindstruggle wrote:
Ok, so with the points revealed, what sort of armies do you think we'll be looking at for nids then?


Some other faction of your choice.

(And I'm only half joking)
   
 
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