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2017/11/21 17:22:58
Subject: Re:Rumored point changes in Chapter approved 2017
Gremore wrote: Interesting that Chaos Daemons, Khorne Daemonkin, Ynnari, and Imperial Rando's aren't codexed OR in the Chapter Approved. Ynnari and Imperial Soup stuff I can understand, and if Daemons are going to be one of (if not the) first codex of the new year I get that too. But Khorne...
Khorne Daemonkin is no more. But they will probably have a Codex: World Eaters in the future.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/11/21 17:24:43
Subject: Rumored point changes in Chapter approved 2017
Deathwatch
Warlord Trait- re-roll failed wound rolls
Relic- once per game at end of movement, teleport a friendly infantry or biker unit to within 6" and outside of 9" of enemy model
Stratagems
1. 1CP select an enemy vehicle within 1" of a watch master and on a 2+ vehicle suffers d3 mortal wounds
2. 1CP each time you make a hit roll a 6+ in the fight phase and its not an imperium or chaos aligned model, make an extra attack. additional attacks cant be created from these.
Drukari
Warlord Traits
1. Wych Cult- each roll of a 6+ in the fight phase causes 3 hits
2. Haemonculus Coven- heal d3 wounds at the start of each turn
3. re-roll to hits and to wound rolls of a 1 during the fight phase.
Relic- Pistol 2 R12 S1 AP-2 D2 wounds on a 2+ vehicles on a 6+. For each model killed bearer gains a wound
Strategem
1CP/3CP one infantry, beast, or biker unit or 2 for 3 CP may use the webway and emerge onto the battle at the end of any of your movement phases. Setting up anywhere that is 9" or more from enemy units. Can only be used once per battle.
Harlequins
Warlord Trait- re-roll hit rolls of a 1
Relic- Increase leadership by 1, and all enemy units within 6" reduce their leadership by 1
Stratagems
1. 1CP/3CP one infantry, beast, or biker unit or 2 for 3 CP may use the webway and emerge onto the battle at the end of any of your movement phases. Setting up anywhere that is 9" or more from enemy units. Can only be used once per battle.
2. 1CP after a harlequin unit has advanced, it gains a 3+ invul until start of next turn. TRUE
Genestealer Cults
Warlord Trait- friendly infantry units can do a Heroic Intervention within 6"
Relic- +1 strength to friendly infantry unit within 6"
Stratagems
1. 1CP end of movement phase, remove a infantry unit from the board that is more than 6" from enemy models. At the end of the next movement phase, return it to the board using Cult Ambush
2. 1CP before rolling on cult ambush table, roll 2 dice instead of 1 and choose the result. A Primus may roll 3 dice instead.
Imperial Knights
Warlord Trait- add one to Attacks
Relic- replace reaper chainsword with this Melee S+6 AP3 D6TRUE Stratagem
1CP when a Questor Imperialis or Mechanicus unit with a invul save is targeted, you may add 1 to the invul save until the end of the phase.
Thousand Sons
Warlord Trait- re-roll deny witch tests
Relic- rolling doubles for psychic tests means the opponent may not resist with deny the witch or negate it by any means.
Psychic Power- warp charge of 7. Select an enemy unit within 18" and roll 9 dice. The unit suffers mortal wounds on each roll of a 6
Stratagems
1CP If within 6" of at least 2 other friendly TS psykers, you can add 2 to your psychic test.
PENDING 40k Rumors - Nov 2017
via Sources on Faeit 212
The section is for Land Raiders only and creates a Transport Capacity or TC. ALREADY TRUE For your Land Raiders this is determined by the primary weapon choice. For example 2 twin lascannons grant a TC of 10, 2 Hurricane Bolters grants a 16 and two Flamestorm cannons a 12.
From there you can take secondary weapons including hull mounted weapons. These subtract from your TC, and have options that include Imperium only, Space Wolves only (helfrost cannon) and Chaos only choices. Most of these options reduce the TC by 5 or 0. Most secondary sponson weapons have a -5.
Wargear is available as well, but does not affect your TC, and whatever is left over is gives you the Transport Capacity for your Land Raider.
There are also special abilities that are determined whether your Land Raider is imperium or chaos, like daemonic machine spirit or machine spirit.
There are no point cost values for making your Land Raider, as its for Open Play. ALREADY TRUE A blank datasheet comes with the book.
PENDING 40k Rumors - Nov 2017
via sources on Faeit 212
2017 Chapter Approved is coming is Soon-Dec
Rules for Open Play- apoc Narrative Play- planetstrike, stronghold assault
Matched Play- eternal war, maelstrom of war, and objective markers for each faction
Faction Rules for Adepta Sororitas, Deathwatch, Drukhari, Genestealer Cults, Harlquins, Imperial Knights, Necrons, Orks, Space Wolves, Tau Empire, and Thousand Sons
Scenery Rules, Point Cost changes
Adepta Sororitas
Strategems
1GP Martydom-use when a character dies and on a 2+ can perform an Act of Faith
1GP Purity of Faith- use when an enemy uses psychic powers within 24" on a 4+ negate it.
Warlord Trait
re-roll failed morale tests if within 6" of Warlord
Relic
Blade to replace power sword. Melee S +2 AP-3 D3
Space Wolves
1 GP shooting phase choose 1 unit within 1" of the enemy and use bolt weapons as if they are pistol 2 type. TRUE 1 GP set up a unit on the hunt- deploys at the end of any movement phase within 6" of any board edge and more than 9" away from enemy models.
Warlord Trait
Warlord can fight first even if he did not charge
Relic
Sword- melee S+1, AP-4, D1 can re-roll all failed to wound rolls.
Updated Point Values
Space Marines pts per model
Aggressor 21
Chaplain in Terminator Armour 100
Drop Pod 83
Inceptor 25
Intercessor 18
Librarian 88
Librarian in Terminator 120
Razorback 70
Stalker 75
Stormraven 192
Tartaros Terminator 26
Terminator Assault 26
Terminus Ultra 250
Vindicator 125
Whirlwind 70
Death Guard
Deathshroud Terminators 35
Defiler 140
Lord of Contagion 100
Noxious Blightbringer 58
Plague Marines 17
Plagueburst Crawler 100
Sorcerer Terminator 120
Tallyman 55
Wargear
Blight launcher 10
Force Axe 10
Force Stave 8
Force Sword 8
Helbrute Fist single/pair 40/50
predator autocannon 40
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2017/11/21 17:27:54
Subject: Re:Rumored point changes in Chapter approved 2017
Gremore wrote: Interesting that Chaos Daemons, Khorne Daemonkin, Ynnari, and Imperial Rando's aren't codexed OR in the Chapter Approved. Ynnari and Imperial Soup stuff I can understand, and if Daemons are going to be one of (if not the) first codex of the new year I get that too. But Khorne...
Khorne Daemonkin isn't a thing anymore; play your army by running a detachment of World Eaters and a detachment of Khorne Daemons.
2017/11/21 17:28:46
Subject: Rumored point changes in Chapter approved 2017
urgh, I was really hoping the rumors for the Dark Eldar stuff was wrong.
So we get the utterly useless warlord traits (reroll 1s in close combat for our HQ who can only take S3 power sword weapons....woooooo.....) the same stratagem as CWE but worse because it can't take vehicles (Despite the fact that it was OUR vehicles, NOT CWEs that used to come with deep strike as standard) and a boring "splinter pistol with more stats" relic.
Well, I can be happy with the Harlequin stuff at least, as that's all quite handy dandy. Harlequins can advance and charge, so I can see Prismatic Blur getting a lot of use.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2017/11/21 17:31:36
Subject: Re:Rumored point changes in Chapter approved 2017
Gremore wrote: Interesting that Chaos Daemons, Khorne Daemonkin, Ynnari, and Imperial Rando's aren't codexed OR in the Chapter Approved. Ynnari and Imperial Soup stuff I can understand, and if Daemons are going to be one of (if not the) first codex of the new year I get that too. But Khorne...
Chaos Daemons are getting their own codex in January, so even if they did receive something in Chapter Approved they would only have it for around a month.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2017/11/21 17:31:38
Subject: Re:Rumored point changes in Chapter approved 2017
Woow, so much BRUTAL: reroll 1s to hit on a Chainsword nobody uses anyways
Yer Harlies get a 3++...
And doubles out T7.
Automatically Appended Next Post: So, if Natfka's leak is good, this is uninspiring:
Spoiler:
Adepta Sororitas Strategems 1GP Martydom-use when a character dies and on a 2+ can perform an Act of Faith 1GP Purity of Faith- use when an enemy uses psychic powers within 24" on a 4+ negate it.
Warlord Trait re-roll failed morale tests if within 6" of Warlord
Relic Blade to replace power sword. Melee S +2 AP-3 D3
Spending a command point and then only getting a result after another roll is super lame.
This message was edited 3 times. Last update was at 2017/11/21 17:44:06
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2017/11/21 17:48:47
Subject: Rumored point changes in Chapter approved 2017
Automatically Appended Next Post: So, if Natfka's leak is good, this is uninspiring:
Spoiler:
Adepta Sororitas
Strategems
1GP Martydom-use when a character dies and on a 2+ can perform an Act of Faith
1GP Purity of Faith- use when an enemy uses psychic powers within 24" on a 4+ negate it.
Warlord Trait
re-roll failed morale tests if within 6" of Warlord
Relic
Blade to replace power sword. Melee S +2 AP-3 D3
Spending a command point and then only getting a result after another roll is super lame.
yes but are you really surprised that GW gave Sororitas crappy stratagems that had nothing to do with bolters, meltas, or flamers at all?
Edit: its just rumors at this point
This message was edited 1 time. Last update was at 2017/11/21 17:50:30
2017/11/21 17:52:48
Subject: Rumored point changes in Chapter approved 2017
Woow, so much BRUTAL: reroll 1s to hit on a Chainsword nobody uses anyways
Yer Harlies get a 3++...
And doubles out T7.
Automatically Appended Next Post: So, if Natfka's leak is good, this is uninspiring:
Spoiler:
Adepta Sororitas
Strategems
1GP Martydom-use when a character dies and on a 2+ can perform an Act of Faith
1GP Purity of Faith- use when an enemy uses psychic powers within 24" on a 4+ negate it.
Warlord Trait
re-roll failed morale tests if within 6" of Warlord
Relic
Blade to replace power sword. Melee S +2 AP-3 D3
Spending a command point and then only getting a result after another roll is super lame.
TBH Sisters are strong enough right now that anything they get is just icing (unless they get a nerf in points or something).
Meanwhile, neither leaks nor rumors nor W-C posts about Necrons. I guess we're sharing the bottom of the Xenos totem pole with DEldar still.
2017/11/21 17:55:19
Subject: Rumored point changes in Chapter approved 2017
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
So official list of faction rules as follows, will be sub faction specifics as well such as Haemonculus Covens, Wych Cults and Kabals having sub-faction unique warlord traits.
This message was edited 1 time. Last update was at 2017/11/21 18:01:18
2017/11/21 18:01:47
Subject: Rumored point changes in Chapter approved 2017
the_scotsman wrote: urgh, I was really hoping the rumors for the Dark Eldar stuff was wrong.
So we get the utterly useless warlord traits (reroll 1s in close combat for our HQ who can only take S3 power sword weapons....woooooo.....) the same stratagem as CWE but worse because it can't take vehicles (Despite the fact that it was OUR vehicles, NOT CWEs that used to come with deep strike as standard) and a boring "splinter pistol with more stats" relic.
Well, I can be happy with the Harlequin stuff at least, as that's all quite handy dandy. Harlequins can advance and charge, so I can see Prismatic Blur getting a lot of use.
DE stuff is indeed pretty lackluster.
The deep strike stratagem might be okay for trueborns, and has decent synergy with the charge reroll from PfP.
The Harlie relic is completely useless. +1 Ld for a character has exactly 0 effect, and -1Ld isn't all that good.
The deep-strike stratagem isn't that useful for harlies, since their only good shooting has a 6" range. Maybe a 12-man troops with melee weapons could try to take advantage of it. But I guess CPs will be saved to use prismatic blur every single turn.
2017/11/21 18:05:21
Subject: Re:Rumored point changes in Chapter approved 2017
So Faeit is (so far) right on those rumours... Thats... dissappointing. For TS the rumoured things are not really great or add anything to the army...
And then Harlequins gets a 3++, on top of all their index traits and advantages... Is that really doing a more balaced game or just the opposite? I don't understand what method is GW following.
2017/11/21 18:05:42
Subject: Rumored point changes in Chapter approved 2017
Warpspy wrote: So Faeit is (so far) right on those rumours... Thats... dissappointing. For TS the rumoured things are not really great or add anything to the army...
And then Harlequins gets a 3++, on top of all their index traits and advantages... Is that really doing a more balaced game or just the opposite? I don't understand what method is GW following.
At this point I'm just hoping that the new spells we get don't replace the CSM list. It'd be a massive nerf to lose Warptime, Prescience, Death Hex... So much good in that spell list and I'm not confident they can make something comparable.
2017/11/21 18:16:00
Subject: Re:Rumored point changes in Chapter approved 2017
Arachnofiend wrote: At this point I'm just hoping that the new spells we get don't replace the CSM list. It'd be a massive nerf to lose Warptime, Prescience, Death Hex... So much good in that spell list and I'm not confident they can make something comparable.
I hope as Thousand sons are supposedly "masters of the warp" and the "greatest sorcerers of the galaxy" and blablabla... we could keep those powers (or with the same effect and another names) and add some useful and powerful ones (like a proper bolt of change, doombolt, etc, etc.)
But after seeing these, i guess we will not get CSM powers, and ours will be a list of "joke-powers" like the rumoured one... Really, GW is not doing a great job translating the story and background into actual rules
This message was edited 2 times. Last update was at 2017/11/21 18:17:52
2017/11/21 18:17:44
Subject: Rumored point changes in Chapter approved 2017
The deep-strike stratagem isn't that useful for harlies, since their only good shooting has a 6" range. Maybe a 12-man troops with melee weapons could try to take advantage of it. But I guess CPs will be saved to use prismatic blur every single turn.
I think deepstriking a 12-man unit and a Shadowseer to cast Twilight Pathways is an excellent Patrol Detachment for a Craftworlds army. It's a pretty nice way of getting two Starweavers worth of harlies into combat without much risk.
Arachnofiend wrote: At this point I'm just hoping that the new spells we get don't replace the CSM list. It'd be a massive nerf to lose Warptime, Prescience, Death Hex... So much good in that spell list and I'm not confident they can make something comparable.
I hope as Thousand sons are supposedly "masters of the warp" and the "greatest sorcerers of the galaxy" and blablabla... we could keep those powers (or with the same effect and another names) and add some useful and powerful ones (like a proper bolt of change, doombolt, etc, etc.)
But after seeing these, i guess we will not get CSM powers, and ours will be a list of "joke-powers" like the rumoured one... Really, GW is not doing a great job translating the story and background into actual rules
Yeah, Grey Knights have the same kind of fluff and we're not allowed access to Librarius so I wouldn't get your hopes up on keeping CSM powers, unfortunately.
And since Faiet seems to be right, I'm going to point out that this means GW is nerfing Centurion Devastators AGAIN (by raising the cost of Hurricane Bolters, which was their cheapest option for that slot, thus raising their overall cost). Because those guys have been dominating all the tables.
2017/11/21 18:25:24
Subject: Rumored point changes in Chapter approved 2017
Great, so Ynnari get a nerf vía FAQ then nothing in CA. Plus no confirmation of a Codex on the horizon.
Dead, dead, dead Ynnari (so fitting for the followers of Ynnead ).
Removing the Ynnari warlord requisite would have given them some breath. But nooo, you must lose relics and warlord traits to get a watered down Strength from Dead.
It's also quite annoying to see that Imperial Knights will get warlord traits and relics on top of their reasonable cost while Wraithknights remain as overpriced as ever. Not a hint of balance there.
There is very little to be excited by in the CA for an Ynnari (former)-CWE player besides "fun" missions.
2017/11/21 18:28:39
Subject: Rumored point changes in Chapter approved 2017
Genuinely shocked there's nothing for the remaining imperial gubbins, either they're getting a codex very soon, or they're going the way of the dodo as far as an army is concerned. I can envision a better thought out imperial agents book, just make it so they don't interfere with detachment rules ala tempestus and boom, fun extras for any imperial list
2017/11/21 18:33:37
Subject: Rumored point changes in Chapter approved 2017
The Deathwatch trait to reroll damage is good. It’s half a Guilliman buff. Their strats suck though. Deathwatch is one of the weakest armies around if any army needs some strong stratagems it’s them. I think all their codex will do is bump them back up to where they were in the index hierarchy.
2017/11/21 18:35:05
Subject: Rumored point changes in Chapter approved 2017
the_scotsman wrote: urgh, I was really hoping the rumors for the Dark Eldar stuff was wrong.
So we get the utterly useless warlord traits (reroll 1s in close combat for our HQ who can only take S3 power sword weapons....woooooo.....) the same stratagem as CWE but worse because it can't take vehicles (Despite the fact that it was OUR vehicles, NOT CWEs that used to come with deep strike as standard) and a boring "splinter pistol with more stats" relic.
Well, I can be happy with the Harlequin stuff at least, as that's all quite handy dandy. Harlequins can advance and charge, so I can see Prismatic Blur getting a lot of use.
DE stuff is indeed pretty lackluster.
The deep strike stratagem might be okay for trueborns, and has decent synergy with the charge reroll from PfP.
The Harlie relic is completely useless. +1 Ld for a character has exactly 0 effect, and -1Ld isn't all that good.
The deep-strike stratagem isn't that useful for harlies, since their only good shooting has a 6" range. Maybe a 12-man troops with melee weapons could try to take advantage of it. But I guess CPs will be saved to use prismatic blur every single turn.
I'll probably still take it, because I sometimes run an all-dar freakshow list and one more -1LD to slather onto people before I hit them with mega mind war is hilarious.
I also just realized that the Wych Cult trait doesn't work AT ALL turns 1 and 2 on the default melee weapon of the ONLY WYCH CULT HQ.
GW did you read your own rules AT ALL? how freakin' hard is that one to figure out???
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2017/11/21 18:35:56
Subject: Rumored point changes in Chapter approved 2017
Latro_ wrote: the orky one looked pretty good till i realised 30 shoota boyz firing will get you what 10 more shots for what 3.3 more hits....
better off saving those CP's for old faithful combat interventions
It is on a roll of 6+, so if Orks receive in their Codex some way to have +1 to Hit, the hability triggers on a roll of 5 and 6. So theres room for sinergy with the Stratagem.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.