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Made in gb
Killer Klaivex




The dark behind the eyes.

 Vaktathi wrote:
Would a progressively more difficult cast value help?

First time it goes off on a 5, next time it goes off on a 6, third casting requires a 7, fourth an 8, etc.

Armies with two or three psykers will probably never have much of an issue, concentrating Smite against a big scary target is still powerful but more difficult, and the power remains useful. It's not something I've personally seen armies built around or abusing much around my neck of the woods.


Yeah, I suggested something along these line in a different thread.

I think this would be the way to go.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Nasty Nob




Crescent City Fl..

Azuza001 wrote:
A bigger issue is the lack of good spells to cast. Smite is simply a useful spell, vs gaze of the emporer which could be as low as 2", or terrifying visions that lower leadership on a unit that may or may not need to take a leadership test later that turn. Psychic barrier is awesome, but you cast it once then that's it for truly useful, go to spells. All you have left is smite. Heck, gaze doesn't even have the range of smite, it's really not reliable.

So maybe the problem is not smite, it's the fact that you only cast other spells once and half of the options are not that good.

Maybe chapter approved will give us new spells to replace smite with. That would be cool.


I was thinking the same thing before when I mentioned a rule of one. We'd need, or at least like more spells to choose from to keep things interesting. After playing AoS I had expected Psyker Powers to do more. I have not read any of the powers in any of the released codex books so I have no idea what is in there.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in it
Longtime Dakkanaut





Aos spells and 40K powers are roughly aligned as effects, with the difference that AoS has some really big casters with theyr own spells (spells in AoS depend on the model, not on the faction) and those can be nasty.
   
Made in nl
Crazed Spirit of the Defiler




My problem with Smite spam is that the only way to counter it is to have more psykers to deny it. Of course if you play a horde army you can put screens of Conscripts or Gaunts in front of your more valuable units but armies like Eldar or Space Marines don't really have any sort of counter to it besides just spamming even more psykers, which seems stupid to me. Having to spam even more of the same unit to counter a certain tactic is never good for game health.


Automatically Appended Next Post:
 warhead01 wrote:
Azuza001 wrote:
A bigger issue is the lack of good spells to cast. Smite is simply a useful spell, vs gaze of the emporer which could be as low as 2", or terrifying visions that lower leadership on a unit that may or may not need to take a leadership test later that turn. Psychic barrier is awesome, but you cast it once then that's it for truly useful, go to spells. All you have left is smite. Heck, gaze doesn't even have the range of smite, it's really not reliable.

So maybe the problem is not smite, it's the fact that you only cast other spells once and half of the options are not that good.

Maybe chapter approved will give us new spells to replace smite with. That would be cool.


I was thinking the same thing before when I mentioned a rule of one. We'd need, or at least like more spells to choose from to keep things interesting. After playing AoS I had expected Psyker Powers to do more. I have not read any of the powers in any of the released codex books so I have no idea what is in there.


From a Death Guard player: DG codex ranges from awesome (Miasma, Blades of Putrefaction) to good (Putrescent Vitality) to situational (Curse of the Leper, Gift of Contagion) to crap (Plague Wind). I believe it's the same for most other codices out there.

This message was edited 1 time. Last update was at 2017/11/19 13:17:59


 
   
Made in fi
Stalwart Veteran Guard Sergeant




[Expunged from Imperial records] =][=

 Arachnofiend wrote:
Love all these Guard players who aren't bothered by smite spam.


Heh, yeah. An attack that both autohits and autowounds is not that far off from a bolter round, except it's more expensive. And has a chance to kill the user. And it's more expensive pointswise.

Guard isn't bothered because it got numbers.

"Be like General Tarsus of yore, bulletproof and free of fear!" 
   
Made in be
Courageous Beastmaster





If your smiting basic guardsman or conscripts, I feel you're doing it wrong.




 
   
Made in us
Norn Queen






What they should do is remove psychic focus all together.

First and foremost psykers should be able to manifest any power they know, it doesn't matter if it's been cast already by another psyker.

Second, powers should not stack with themselves for effects. So no piling on The Horror for a cumulative -5 to hit and leadership, you would have to target multiple units.

Third, each time you try to manifest the same power after the first (including smite) it's a -1 to your psychic test. So it jjst gets harder and harder to manifest the same power instead of flat out not allowed.


Now you prevent weird crazy stacking of buffs/debuffs.
You will see more variety of powers being cast.
You will see less spam of any given power and more variety in powers. Even the dirt cheap little psykers will be reduced in number because if all they know is smite then it will become near impossible to cast smite very quickly when thats all they are casting.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Locked in the Tower of Amareo




No, don't remove psychic focus. Make it apply to smite, as well. Done. You get one smite. Done.
   
Made in us
Norn Queen






Martel732 wrote:
No, don't remove psychic focus. Make it apply to smite, as well. Done. You get one smite. Done.


Thats dumb. It's as bad if not worse than 7th editions psychic batteries.

Some armies are meant to be psyker heavy. And they should be. Tzneetch deamons should be bringing pink horrors. But why would you ever bring more than 1 if only 1 can cast smite? What happenes to TSons when their sorcerers who only know smite are a part of every unit?

Gutting the psychic phase is not the answer. Making it scale appropriately is.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Lance845 wrote:
What they should do is remove psychic focus all together.

First and foremost psykers should be able to manifest any power they know, it doesn't matter if it's been cast already by another psyker.

Second, powers should not stack with themselves for effects. So no piling on The Horror for a cumulative -5 to hit and leadership, you would have to target multiple units.

Third, each time you try to manifest the same power after the first (including smite) it's a -1 to your psychic test. So it jjst gets harder and harder to manifest the same power instead of flat out not allowed.


Now you prevent weird crazy stacking of buffs/debuffs.
You will see more variety of powers being cast.
You will see less spam of any given power and more variety in powers. Even the dirt cheap little psykers will be reduced in number because if all they know is smite then it will become near impossible to cast smite very quickly when thats all they are casting.


This, combined with the very very cheap psykers having a "baby smite" could fix the psychic problems all together. Bot for the ones that are OP, and the ones that suffer more from it like Thousand Sons.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in ru
!!Goffik Rocker!!






Spartacus wrote:
Every game mechanic and unit can be balanced by points
Thats's not true. How are you going to balance area buffs with points? How much should a re-roll to-hit cost if it can be avaliable to any unit? Besides, how can you balance smite spam if it's only good against elite armies?

If the problem lies within cheap mini-psychers that cost ~30 pts, the best solution is to make them peril on a 1.

This message was edited 3 times. Last update was at 2017/11/19 19:52:38


 
   
Made in us
Water-Caste Negotiator





 Lance845 wrote:
Martel732 wrote:
No, don't remove psychic focus. Make it apply to smite, as well. Done. You get one smite. Done.


Thats dumb. It's as bad if not worse than 7th editions psychic batteries.

Some armies are meant to be psyker heavy. And they should be. Tzneetch deamons should be bringing pink horrors. But why would you ever bring more than 1 if only 1 can cast smite? What happenes to TSons when their sorcerers who only know smite are a part of every unit?

Gutting the psychic phase is not the answer. Making it scale appropriately is.


I would argue that armies should not be designed around spamming a poorly designed pyschic power in order to do all their damage. A part of this is certainly being limited to Index and BRB abilities rather than having a codex (hopefully CA will fix some of these issues), but Tzeentch demons should have more to them than just Smite spam, and TSons should still be a SM/CSM army, just with more psychic support than usual.

Allowing armies to just spam all their powers willy nilly is certainly not the answer. Chaos does not need to be casting a dozen warp times a turn on their Malefic Lord Spam. Nids do not need to be Catalysting every unit in their list every turn.

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Made in nl
Been Around the Block




Zaandam Netherlands

The mortal wound mechanic it's definitely not that bad IMHO, the only problem are the undercosted malefic/primaris.
BTW another super easy solution would be adding a fourth basic stratagem... 1cp: on a 2+ counter a smite




 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Marfuzzo wrote:
The mortal wound mechanic it's definitely not that bad IMHO, the only problem are the undercosted malefic/primaris.


I would actually argue the opposite. Primaris Psykers are very reasonably costed, given that they have no tricks or other abilities - all they do is try to cast one psychic power per turn.

(Compared with casters who cast multiple powers, have auras, have rerolls, have better stats, have invulnerable saves etc.)

The only issue is that Smite is apparently too strong a power when spammed.


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in fi
Courageous Space Marine Captain






Smite is just too good to be a spammable power that everyone gets. It leads to balance problems and it is boring because it is just better than most other powers so those don't ever get even used. Such ubiquitous basic power should not deal mortal wounds.

   
Made in fr
Lead-Footed Trukkboy Driver





 Marfuzzo wrote:
The mortal wound mechanic it's definitely not that bad IMHO

As many people pointed out, the problem with Mortal Wounds is the way they scale.

Smite some Ork boyz ? Kill 12pts of models.
Smite some Primaris Inceptors ? Kill 86pts of models.

IMO, Smite should just be a kind of psychic flamer. Deal 1d6 wounds (not mortal) or 2d6 on a 10+.

Deffskullz desert scavengers
Thousand Sons 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Crimson wrote:
Smite is just too good to be a spammable power that everyone gets. It leads to balance problems and it is boring because it is just better than most other powers so those don't ever get even used. Such ubiquitous basic power should not deal mortal wounds.


I don't think it dealing mortal wounds is the problem.

The problem is that it's probably the most efficient source of mortal wounds.

You would expect it to be the opposite - with smite being either unreliable or only doing 1 mortal wound each time (maybe d3 on a 10+ or something). As it stands though, virtually all the once-per-turn powers are actually worse at dealing mortal wounds than Smite.

For example, let's compare Smite and Gaze of the Emperor.
- Gaze of the Emperor is cast on a 6+ (so it's already harder to cast than Smite).
- Gaze requires you to extend a line 2d6" from the Psyker (so not only is the distance completely unreliable, but even on the best roll possible you have to be 6" closer than you would for Smite)
- Gaze hits friendly models (so if you try to screen your Psyker, you're probably going to kill your own models in the process)
- Gaze only hits models touched by that line (and, since the average length of the line is 7", you're really going to struggle to hit many models at all)
- Of those few models hit, they only suffer a Mortal Wound on a 4+

Or you could just Smite them - which is easier to cast, far more reliable, doesn't hit friendly models and can be cast at a much greater distance.

Anyway, one of these powers is limited to one casting per turn, apparently for reasons of balance. And it's not Smite.


if Smite worked like Gaze of the Emperor, I don't think anyone would complain if it was spammed.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Dakka Veteran




Gaze of the Emperor is a sniping tool - completely different than Smite.
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Are things like artillery fire against these psykers not a viable counter?

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in fi
Courageous Space Marine Captain






 vipoid wrote:

I don't think it dealing mortal wounds is the problem.

It kind of is for basic power that should be usable against variety of targets. MWs are disproportionately powerful against expensive elite stuff and pretty meh against cheap trash.

The problem is that it's probably the most efficient source of mortal wounds.

That however is a bigger problem.

   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Infantryman wrote:
Are things like artillery fire against these psykers not a viable counter?

M.
Can't target Characters unless they're the closest model, applies to indirect fire weapons like artillery as well, and with no blast templates you can't even attempt to fudge it that way.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Pestilent Plague Marine with Blight Grenade





Pandabeer wrote:
From a Death Guard player: DG codex ranges from awesome (Miasma, Blades of Putrefaction) to good (Putrescent Vitality) to situational (Curse of the Leper, Gift of Contagion) to crap (Plague Wind). I believe it's the same for most other codices out there.


Mostly agree with this, except Plague Wind against max ork mobs, gaunt swarms or conscript blocks of 50 is downright amazing considering how easy it is to cast. Not OP, but certainly a auto-take against these armies.


 Infantryman wrote:
Are things like artillery fire against these psykers not a viable counter?

M.


Won't be viable unless the psyker is the closest unit to the firing artillery, which if that happens the player did something stupidly wrong. Are there artillery in the game that can ignore this? (genuine question)

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
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Never Forget Isstvan!






Currently snipers are the only units capable of targeting cheap smiters effectively.

The only armies that get any decent snipers are SM, IG, and Eldaar. Not really fair for the rest of us.

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Augusta GA

Tyranid biovores can mess up psykers hiding behind screens pretty well. When their attacks miss they drop spore mines near the target that can move on their next turn and bomb anything within range.

Marines get the 3 vindicator stratagems that can kill psykers too, but it’s a lot of points and firepower in one basket.
   
Made in us
Longtime Dakkanaut




I agree with those saying the problem is the points cost.

The issue is that a 30 point model shouldn't do 1.8 mortal wounds per turn - often making their points back or considerably more with a single cast.

If psykers were 60-70 points I am not convinced they would be spammed as much. Or if you were it would be with some material risk.
   
Made in us
Fixture of Dakka





Steelcity

 Primark G wrote:
Smite is a good game mechanic in that you can wound enemy units that would otherwise be untouchable.


That's the definition of a BAD game mechanic. Elite armies are already pretty much garbage in 8th and smite further punishes them.

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Made in au
Pestilent Plague Marine with Blight Grenade





Smite was meant to be the answer to 2++ rerollable deathstars. (which is no longer really a thing in 8th, barring a few units ... Magnus lol)

Back before 8th launched, it was very openly suggested via FB and warhammer community that sources of mortal wounds would be rare to compensate for the auto wounds that they would cause.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Norn Queen






 GI_Redshirt wrote:
 Lance845 wrote:
Martel732 wrote:
No, don't remove psychic focus. Make it apply to smite, as well. Done. You get one smite. Done.


Thats dumb. It's as bad if not worse than 7th editions psychic batteries.

Some armies are meant to be psyker heavy. And they should be. Tzneetch deamons should be bringing pink horrors. But why would you ever bring more than 1 if only 1 can cast smite? What happenes to TSons when their sorcerers who only know smite are a part of every unit?

Gutting the psychic phase is not the answer. Making it scale appropriately is.


I would argue that armies should not be designed around spamming a poorly designed pyschic power in order to do all their damage. A part of this is certainly being limited to Index and BRB abilities rather than having a codex (hopefully CA will fix some of these issues), but Tzeentch demons should have more to them than just Smite spam, and TSons should still be a SM/CSM army, just with more psychic support than usual.

Allowing armies to just spam all their powers willy nilly is certainly not the answer. Chaos does not need to be casting a dozen warp times a turn on their Malefic Lord Spam. Nids do not need to be Catalysting every unit in their list every turn.


My suggestion would not allow for "dozens of warp times". or the spamming of a single power.

Again, each time after the first the warp charge cost increases by 1. (or a -1 to your roll... the same thing). 6+ to smite. 7+ on the second smite. 8+ on the 3rd. Not only does it become harder and harder to make it work, by the end it also causes a peril. It would force players to use more variety in powers to keep the casting reliable but also make it so all those powers are usable more than once. The dirt cheap smite only psykers would only be so good because they end up screwing themselves by making their only power nigh impossible to cast.

This message was edited 1 time. Last update was at 2017/11/20 01:41:33



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

 NurglesR0T wrote:
Smite was meant to be the answer to 2++ rerollable deathstars. (which is no longer really a thing in 8th, barring a few units ... Magnus lol)

Back before 8th launched, it was very openly suggested via FB and warhammer community that sources of mortal wounds would be rare to compensate for the auto wounds that they would cause.


Except 0-X choices aren't a thing anymore, so if I have one I have as many as I can fit in whatever limit I've been imposed.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Battlewagon Driver with Charged Engine





Here's the fix:

Rule of one for smite.

Then unlimited "Smite Lite" - D3 ST6 AP-2 wounds.
   
 
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