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![[Post New]](/s/i/i.gif) 2017/12/05 11:31:08
Subject: Marbos back? Regimental standard
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Hurr! Ogryn Bone 'Ead!
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I prefer resin.
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![[Post New]](/s/i/i.gif) 2017/12/05 11:56:47
Subject: Marbos back? Regimental standard
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Huge Bone Giant
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Galas wrote:Yeah. GW resin models aren't a good comparison agaisn't plastic. Even FW ones. But compare the best plastic models out there ( GW, Malifaux) agaisn't Infinity metal models or resin models like the Mierce ones.
I prefer plastic, all the day of the week. But plastic isn't as good as Metal and Resin as capturing fine and 3D detail. I don't know why, for some people, to acknowledge that is so difficult. Like they are in some kind of ProPlastic-Crusade where they need to deny any kind of advantage, however minimal, of metal and resin
Seems to me like GW's solution to that problem is the sweeping embiggening they embarked on. Bigger models means detail looks quite fine relative to the size of the model, while not having to actually be as fine as a resin model would allow.
Me, I'd prefer if Marbo was in plastic, but recent resin models by GW don't have the problems as early Finecast models. And with the possible exception of the pistol, nothing on the model looks so delicate that it should be prone to bending. He'll probably come out fine in resin.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2017/12/05 12:06:30
Subject: Marbos back? Regimental standard
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Been Around the Block
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Nice, he could make a good Orlock gang leader.
Also is that a plant by his feet or a Barking Toad?? I can't quite make it out.
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![[Post New]](/s/i/i.gif) 2017/12/05 12:22:34
Subject: Marbos back? Regimental standard
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Fixture of Dakka
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It's a plant.
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![[Post New]](/s/i/i.gif) 2017/12/05 12:41:31
Subject: Re:Marbos back? Regimental standard
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Longtime Dakkanaut
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Not just a plant. At least by the paintjob, it almost certainly seems like an Audrey 2 reference.
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![[Post New]](/s/i/i.gif) 2017/12/07 07:42:11
Subject: Marbos back? Regimental standard
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Calculating Commissar
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Not the first Audrey 2 reference they have done this year either
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![[Post New]](/s/i/i.gif) 2017/12/15 11:04:02
Subject: Re:Marbos back? Regimental standard
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Longtime Dakkanaut
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Boxing day release (one day only) confirmed by Warhammer: Coventry.
Edit: boxing day is December 26th for our US and other friends, and it has nothing to do with the Marquess of Queensberry.
Double edit, ooopfh on that spelling of friends.
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This message was edited 2 times. Last update was at 2017/12/15 11:08:08
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![[Post New]](/s/i/i.gif) 2017/12/15 13:29:29
Subject: Marbos back? Regimental standard
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Mighty Vampire Count
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Offically a Juvenile Catachan mantrap ( WD) but totally Audrey 2
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/12/16 13:06:45
Subject: Marbos back? Regimental standard
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Longtime Dakkanaut
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xKillGorex wrote:Hell I need this mini, might have to dig out the old catachans and get some fresh paint on em. Mix in a few of the anvil industries arms and heads and bang all set to go.
If you guys at gw half read these threads please release the old metals.
Paint it black.
https://www.youtube.com/watch?v=InRDF_0lfHk&list=RDInRDF_0lfHk
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![[Post New]](/s/i/i.gif) 2017/12/16 18:03:53
Subject: Marbos back? Regimental standard
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Tail-spinning Tomb Blade Pilot
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My local guy said each store gets one Marbo. In our case, its going to be assembled, painted and hidden somewhere in the store. Whoever finds it, gets it. For free.
Not sure of thats the idea for all stores or just ours though...
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![[Post New]](/s/i/i.gif) 2017/12/16 18:06:20
Subject: Marbos back? Regimental standard
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Enigmatic Chaos Sorcerer
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That's cool as hell.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2017/12/17 05:58:24
Subject: Marbos back? Regimental standard
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Regular Dakkanaut
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Did say it would be limited availability in store and weborder next year but people cant read the information GW releases and insisted it would be preorder on the 16th.
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![[Post New]](/s/i/i.gif) 2017/12/17 06:06:38
Subject: Marbos back? Regimental standard
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Swift Swooping Hawk
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"Freinds"? "Cant"? Did a they hire a Venus Mantrap to write that?
And why are there Chaos symbols in the background? I HAVE QUESTIONS WH COVENTRY!
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Craftworld Sciatháin 4180 pts |
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![[Post New]](/s/i/i.gif) 2017/12/17 06:18:14
Subject: Marbos back? Regimental standard
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Oozing Plague Marine Terminator
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They're chaos snowflakes. For the holidays.
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This message was edited 1 time. Last update was at 2017/12/17 06:18:51
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![[Post New]](/s/i/i.gif) 2017/12/26 16:55:51
Subject: Marbos back? Regimental standard
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Ancient Space Wolves Venerable Dreadnought
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Picked one up today; it’s finecast but his rules are neat, though lacking a point cost for matched play.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2017/12/26 17:50:13
Subject: Marbos back? Regimental standard
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Regular Dakkanaut
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Mr_Rose wrote:Picked one up today; it’s finecast but his rules are neat, though lacking a point cost for matched play.
Can you link us the rules I would really like to see them.
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![[Post New]](/s/i/i.gif) 2017/12/26 18:14:31
Subject: Marbos back? Regimental standard
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Ancient Space Wolves Venerable Dreadnought
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No linky but I can give a general gist:
• Hits on twos
• Wounds Infantry on twos
• Has four attacks and the pistol shoots thrice
• Special Ambush deployment is standard deep strike outside of 9" as is typical but can then also choose one from these three options:
– Move an extra D6" and get +2 A
– Make an extra shoot action and gain the ability to target characters
– Deal D3/D6 mortal wounds to a unit
• Once per game can disappear and redeploy using the above rule again
• Can’t take orders or have a Warlord trait
• Power 4
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2017/12/26 18:16:34
Subject: Re:Marbos back? Regimental standard
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Them rules..
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/12/26 18:54:27
Subject: Marbos back? Regimental standard
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Regular Dakkanaut
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Does his weapon have any AP attached to it? An ambushing Marbo could be a lot of fun to throw in if he is able to do some major damage to characters.
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![[Post New]](/s/i/i.gif) 2017/12/26 18:58:34
Subject: Marbos back? Regimental standard
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Legendary Master of the Chapter
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mightymconeshot wrote:Does his weapon have any AP attached to it? An ambushing Marbo could be a lot of fun to throw in if he is able to do some major damage to characters. I dont believe he does though its still a lot of attacks and probably works better against soft targets or lock him into a artillery or non flying tank to avoid a whole turn of shooting.
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This message was edited 1 time. Last update was at 2017/12/26 18:58:43
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/12/26 19:05:21
Subject: Marbos back? Regimental standard
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Longtime Dakkanaut
*Current meatspace coordinates redacted*
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No, no AP on either the pistol or knife sadly.
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He knows that I know and you know that he actually doesn't know the rules at all. |
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![[Post New]](/s/i/i.gif) 2017/12/26 21:19:53
Subject: Marbos back? Regimental standard
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Fixture of Dakka
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This will all depend on his cost. At 4 CP, it won't be much. If he can dump a couple wounds on something annoying it won't matter if he dies.
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![[Post New]](/s/i/i.gif) 2017/12/28 03:17:38
Subject: Marbos back? Regimental standard
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Longtime Dakkanaut
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At 65 points and being catachan he's awesome.
Deploy turn 1 on an objective with no enemy around or in ruins alone and nuke an enemy unit from anywhere on the board for d3/d6 mortal wounds since it has no range limitation.
Disappear turn 2.
Turn 3 reappear on another objective use another d3/d6 mortal wounds or choose the dual shooting target character ability to nuke a support character with a weak save for 6x 2+ hit, 2+ wound shots and then charge them with another 4x melee atks for good measure. This ability is really only good for targets like astropaths, priests, commissars, primaris or company commander types.
He's good for more mortal wounds without needing range and grabbing objectives. Not an auto take like harker but darn close when they eventually nerf smite.
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![[Post New]](/s/i/i.gif) 2017/12/28 06:44:03
Subject: Marbos back? Regimental standard
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Fixture of Dakka
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At 65 points he's worth it for the booby traps alone.
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![[Post New]](/s/i/i.gif) 2017/12/28 15:43:03
Subject: Marbos back? Regimental standard
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Haemonculi Flesh Apprentice
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gungo wrote:At 65 points and being catachan he's awesome.
Deploy turn 1 on an objective with no enemy around or in ruins alone and nuke an enemy unit from anywhere on the board for d3/ d6 mortal wounds since it has no range limitation.
Disappear turn 2.
Turn 3 reappear on another objective use another d3/ d6 mortal wounds or choose the dual shooting target character ability to nuke a support character with a weak save for 6x 2+ hit, 2+ wound shots and then charge them with another 4x melee atks for good measure. This ability is really only good for targets like astropaths, priests, commissars, primaris or company commander types.
He's good for more mortal wounds without needing range and grabbing objectives. Not an auto take like harker but darn close when they eventually nerf smite.
This was exactly my thoughts as well. Everyone was focusing on his AP and punch when he basically auto smites whatever you want. I know I would love d3 mortal wounds to finish off a pesky flier or baneblade etc etc...
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![[Post New]](/s/i/i.gif) 2017/12/28 18:30:10
Subject: Marbos back? Regimental standard
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Regular Dakkanaut
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Except he doesn't deal d3 wounds automatically. He has a 50/50 chance of dealing d3 wounds and less if it is a character.
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![[Post New]](/s/i/i.gif) 2017/12/28 18:35:52
Subject: Marbos back? Regimental standard
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Longtime Dakkanaut
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Red Corsair wrote:gungo wrote:At 65 points and being catachan he's awesome.
Deploy turn 1 on an objective with no enemy around or in ruins alone and nuke an enemy unit from anywhere on the board for d3/ d6 mortal wounds since it has no range limitation.
Disappear turn 2.
Turn 3 reappear on another objective use another d3/ d6 mortal wounds or choose the dual shooting target character ability to nuke a support character with a weak save for 6x 2+ hit, 2+ wound shots and then charge them with another 4x melee atks for good measure. This ability is really only good for targets like astropaths, priests, commissars, primaris or company commander types.
He's good for more mortal wounds without needing range and grabbing objectives. Not an auto take like harker but darn close when they eventually nerf smite.
This was exactly my thoughts as well. Everyone was focusing on his AP and punch when he basically auto smites whatever you want. I know I would love d3 mortal wounds to finish off a pesky flier or baneblade etc etc...
I agree his only drawback is the booby trap ability is -1 roll on characters. Which takes away from his character asasination utility, but since its +1 roll for units of 10 or more (with d6 mortal wounds on a 7+) it's a good ability to take down unit of 10+ terminators/marine/biker equivalents or units with -1 to hit abilities (like flyers) since it's NOT a to hit roll.
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This message was edited 1 time. Last update was at 2017/12/28 18:40:16
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![[Post New]](/s/i/i.gif) 2017/12/28 18:46:24
Subject: Marbos back? Regimental standard
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Legendary Master of the Chapter
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mightymconeshot wrote:Except he doesn't deal d3 wounds automatically. He has a 50/50 chance of dealing d3 wounds and less if it is a character. Well smite is also not a guaranteed shot ether. and command rerolls can help as much as it does in the psychic phase. Its also against any target rather than the closest so having the option to throw it against characters directly is nice and best part is its in the movement phase where rerolls are less used. edit: wait am i reading it right in that it has no range? it can be any targeted unit? so its less like smite more like a 3 CP orbital bombardment?
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This message was edited 1 time. Last update was at 2017/12/28 18:48:25
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/12/28 18:47:22
Subject: Marbos back? Regimental standard
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Longtime Dakkanaut
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mightymconeshot wrote:Except he doesn't deal d3 wounds automatically. He has a 50/50 chance of dealing d3 wounds and less if it is a character.
This is why in the first turn of the game you target a unit of 10 or more terminator/marine/biker equivilants so that's it's a 3+ roll for d3 mortal wounds (or d6 on 6) or target one of those annoying to shoot units with -1/-2 to hit where the 4+ roll is still better then shooting them. (Reroll stratagem helps).
Then turn 3 if there is another 10+ model count unit either mortal wound them to death or just assinate a support character.
Marbo is actually decent for target annoying units. He is not meant to kill major characters like primarchs. He's 65 points for skillful utility and his ability is only going to get better when smite is permanently nerfed.
If mortal wound spam is your thing then You can still reliably do that well as guard with the experimental smite nerf.
Astropath- smite
Primarus- smite #2
Primarus- mortal wound psychic power
Marbo- booby trap
Automatically Appended Next Post:
Desubot wrote:mightymconeshot wrote:Except he doesn't deal d3 wounds automatically. He has a 50/50 chance of dealing d3 wounds and less if it is a character.
Well smite is also not a guaranteed shot ether. and command rerolls can help as much as it does in the psychic phase.
Its also against any target rather than the closest so having the option to throw it against characters directly is nice
and best part is its in the movement phase where rerolls are less used.
edit: wait am i reading it right in that it has no range? it can be any targeted unit? so its less like smite more like a 3 CP orbital bombardment?
Yes any unit on the board (no range so use marbo to grab objectives and nuke anyone anywhere) even flyers or -1/-2 to hit units and since the roll is NOT a to hit roll it doesn't matter vs marbo ability.
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This message was edited 5 times. Last update was at 2017/12/29 01:04:36
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![[Post New]](/s/i/i.gif) 2017/12/28 20:01:36
Subject: Marbos back? Regimental standard
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Longtime Dakkanaut
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would have rather had plastic instead of fine cast
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DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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