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Made in us
Ancient Venerable Dark Angels Dreadnought





There is so much in there that is good....it's going to be hard deciding on characters. Talon Masters got cheaper, a better twin heavy bolter, better BS, 2 more wounds and became inner Circle (so 4+ to wound only). Good grief.

And Deathwing....baby, how have I missed you. so glad I was painting these early in lockdown. Of course, this is Dark Angels...therefore it will not last, it will get nerfed back, can't have good terminators, no siree.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Talonmaster dont get the 4+ max to wound. Thats infantry only.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Hulksmash wrote:
Talonmaster dont get the 4+ max to wound. Thats infantry only.

Yeah, I just went back and read that. Sucks for Black knights too.
   
Made in gb
Been Around the Block




Played dark Angels for close to 20yrs now and this is by far the best set of rules we have had

Sad part is a nerf bat is most likely in the works and my god are the band wagon players out in force
   
Made in us
Longtime Dakkanaut




 bullyboy wrote:
 Hulksmash wrote:
Talonmaster dont get the 4+ max to wound. Thats infantry only.

Yeah, I just went back and read that. Sucks for Black knights too.


Dude, no. Dark Angels got enough of a buff, don't cheer for your army to utterly destroy balance just because you play it.
   
Made in gb
Regular Dakkanaut




In zergs post he states azrael no longer adds a cp, this is wrong. He now adds 2!!!!! (forgot how to seletively quote part f a post sorry all).

Azrael got some pretty good buffs here actually.
   
Made in gb
Fresh-Faced New User




It's worth noting that Azrael's 4+ Invul bubble only applies to ranged attacks, so a little bit of a downgrade there.
   
Made in fr
Regular Dakkanaut




Jarval wrote:
It's worth noting that Azrael's 4+ Invul bubble only applies to ranged attacks, so a little bit of a downgrade there.

Yeah but it applies to any unit in the bubble, not models. So unless I missed a previous change of this ability, it's kinda huge.

This message was edited 1 time. Last update was at 2020/10/06 14:59:47


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

princeyg wrote:In zergs post he states azrael no longer adds a cp, this is wrong. He now adds 2!!!!! (forgot how to seletively quote part f a post sorry all).

Azrael got some pretty good buffs here actually.


Jarval wrote:It's worth noting that Azrael's 4+ Invul bubble only applies to ranged attacks, so a little bit of a downgrade there.

Thanks, I'll update the post with the new info. I must have missed those somehow.


Automatically Appended Next Post:
Actually, now might be a good time for a new Dark Angels tactics thread specific to 9th edition, no?

This message was edited 1 time. Last update was at 2020/10/06 15:39:37


My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

For your amusement, I present the 'Daring Marines in Their Skimming Machines':

Spoiler:

Spearhead Detachment: - 0CP

HQ:
Sammael on Corvex - 150 WL: Brilliant Strategist
Talonmaster - 160 - Relic: Corvus Oculus
Talonmaster - 160

Elites:
Scouts w/ Sniper x3, ML x1, Camo x5, Sergeant w/ Combi-Grav - 111
LSS - 55

Fast Attack:
RWLS Vengeance - 120
RWLS Vengeance - 120
RWLS Vengeance - 120

996 Points


It's dumb, but at 1k points, you can probably get some laughs out of having all the skimmers.
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

 ZergSmasher wrote:
princeyg wrote:In zergs post he states azrael no longer adds a cp, this is wrong. He now adds 2!!!!! (forgot how to seletively quote part f a post sorry all).

Azrael got some pretty good buffs here actually.


Jarval wrote:It's worth noting that Azrael's 4+ Invul bubble only applies to ranged attacks, so a little bit of a downgrade there.

Thanks, I'll update the post with the new info. I must have missed those somehow.


Automatically Appended Next Post:
Actually, now might be a good time for a new Dark Angels tactics thread specific to 9th edition, no?


I'd say w8 for the codex to drop. Much can change until then.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





The supplement comes out in January...we have quite a wait.
   
Made in it
Perfect Shot Dark Angels Predator Pilot





Sesto San Giovanni, Italy

January it's much sooner than what I expected, to be honest.

I'm already sold on the Deathwing: new rules are a good occasion to complete to assemble and paint my 30+ Terminator that until now are collecting dust, rather than Fallen...

I'm not so sure about the Ravenwing Biker however. During 8th I had good time with the both standard bikers and Black Knight (more with the former than the latter to be honest). They still have good movement shenanigans, but looking at the Index I had a better vibe about the Speeders (both standard one with almost any weapon option, and especially for the Vengeance version).

Also, two Talonmaster for a single HQ choice are definitely a steal.

I can't condone a place where abusers and abused are threated the same: it's destined to doom, so there is no reason to participate in it. 
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

A master of sanctity on bike dropping some DWK right in your opponents face might be very hurtful.
   
Made in ca
Secretive Dark Angels Veteran



Canada

I am hoping that the Deathwing Ancient is in the main Space Marine Codex. If there is a Terminator Ancient then there should be a line about making him Deathwing. His relic is in the Index! I am keen to fly my Nephilim - all those D2 shots look good and he can put some pain on aircraft.

Losing Weapons of the Dark Age is a blow to my morale. It was a trap sometimes, but it will be missed. Super excited, though, about Deathwing.

I think we could start a new thread - maybe wait two weeks after get some games? We have a good group on this thread. Maybe something like the Ork thread?

All you have to do is fire three rounds a minute, and stand 
   
Made in fi
Locked in the Tower of Amareo





TangoTwoBravo wrote:

Deploy Scramblers is a fun objective to add some narrative to your game, but I have found it far from easy to accomplish. The one in your own zone is easy enough, but the other two can be frustrated by your opponent if he has any mobility. You are putting a huge “shoot me” sign on that unit for a turn. It’s an all or nothing Secondary. I have found, though, that it can distract my opponent- like a 10 VP Distraction Carnifex.


FYI. Deploy scramblers is completed at the end of YOUR turn. All you need is "don't shoot, don't charge". Apart from some weirdo scenario you start deploying near enemy unit that gets charged or is already in combat that wipes your unit, consolidiates into scrambler unit and wipes it with fight again trick you get the deployment.

By the time opponents turn comes out action completed.

Trick is getting to opponents deployment zone. Midfield turn 1 if you can, then enemy zone when you can and own whenever you can do neither of above. And hope opponent don't kill every unit that can do it

2024 painted/bought: 109/109 
   
Made in us
Stalwart Dark Angels Space Marine




TangoTwoBravo wrote:
I am hoping that the Deathwing Ancient is in the main Space Marine Codex. If there is a Terminator Ancient then there should be a line about making him Deathwing. His relic is in the Index! I am keen to fly my Nephilim - all those D2 shots look good and he can put some pain on aircraft.

Losing Weapons of the Dark Age is a blow to my morale. It was a trap sometimes, but it will be missed. Super excited, though, about Deathwing.

I think we could start a new thread - maybe wait two weeks after get some games? We have a good group on this thread. Maybe something like the Ork thread?




The Ancient in terminator armor in the main book does in fact have a blurb giving him the Deathwing keyword for DA (I looked at one of the youtube reviews/reveals).
   
Made in gb
Angelic Adepta Sororitas





abyrn wrote:
TangoTwoBravo wrote:
I am hoping that the Deathwing Ancient is in the main Space Marine Codex. If there is a Terminator Ancient then there should be a line about making him Deathwing. His relic is in the Index! I am keen to fly my Nephilim - all those D2 shots look good and he can put some pain on aircraft.

Losing Weapons of the Dark Age is a blow to my morale. It was a trap sometimes, but it will be missed. Super excited, though, about Deathwing.

I think we could start a new thread - maybe wait two weeks after get some games? We have a good group on this thread. Maybe something like the Ork thread?




The Ancient in terminator armor in the main book does in fact have a blurb giving him the Deathwing keyword for DA (I looked at one of the youtube reviews/reveals).


Unfortunatly inner circle/ jink are seperate rules and so the units from the SM base book do not get them :(
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

tneva82 wrote:
TangoTwoBravo wrote:

Deploy Scramblers is a fun objective to add some narrative to your game, but I have found it far from easy to accomplish. The one in your own zone is easy enough, but the other two can be frustrated by your opponent if he has any mobility. You are putting a huge “shoot me” sign on that unit for a turn. It’s an all or nothing Secondary. I have found, though, that it can distract my opponent- like a 10 VP Distraction Carnifex.


FYI. Deploy scramblers is completed at the end of YOUR turn. All you need is "don't shoot, don't charge". Apart from some weirdo scenario you start deploying near enemy unit that gets charged or is already in combat that wipes your unit, consolidiates into scrambler unit and wipes it with fight again trick you get the deployment.

By the time opponents turn comes out action completed.

Trick is getting to opponents deployment zone. Midfield turn 1 if you can, then enemy zone when you can and own whenever you can do neither of above. And hope opponent don't kill every unit that can do it

For Deploy Scramblers, I've actually heard that some people are taking Servitors to do it. Just outflank them, come on the board on turn 3 or so (hopefully your opponent doesn't completely zone out their DZ), get the action done, profit. Doesn't matter if the Servitors die as their only job is to get you that secondary.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in ca
Secretive Dark Angels Veteran



Canada

tneva82 wrote:
TangoTwoBravo wrote:

Deploy Scramblers is a fun objective to add some narrative to your game, but I have found it far from easy to accomplish. The one in your own zone is easy enough, but the other two can be frustrated by your opponent if he has any mobility. You are putting a huge “shoot me” sign on that unit for a turn. It’s an all or nothing Secondary. I have found, though, that it can distract my opponent- like a 10 VP Distraction Carnifex.


FYI. Deploy scramblers is completed at the end of YOUR turn. All you need is "don't shoot, don't charge". Apart from some weirdo scenario you start deploying near enemy unit that gets charged or is already in combat that wipes your unit, consolidiates into scrambler unit and wipes it with fight again trick you get the deployment.

By the time opponents turn comes out action completed.

Trick is getting to opponents deployment zone. Midfield turn 1 if you can, then enemy zone when you can and own whenever you can do neither of above. And hope opponent don't kill every unit that can do it


Well I’ll be. Made some games harder on myself!

All you have to do is fire three rounds a minute, and stand 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

First attempt at a 9th edition list using the new codex and index points:
Spoiler:
Battalion Detachment
Sammael: 150
Ravenwing Talonmaster: Warlord (Brilliant Strategist), Corvus Occulus: 160
5 Infiltrators: 120
5 Tactical Marines: Meltagun, Combi-melta: 110
5 Tactical Marines: Meltagun, Combi-melta: 110
3 Outriders: 135
3 Outriders: 135
3 Invader ATVs: Onslaught Gatling Cannon: 240
5 Deathwing Knights: Watcher in the Dark: 240
5 Deathwing Terminators: Cyclone Missile Launcher, Watcher in the Dark: 195
5 Deathwing Terminators: Assault Cannon, Watcher in the Dark: 180
Ancient in Terminator Armor: Lightning Claws, Pennant of Remembrance: 100
Ravenwing Apothecary: Chief Apothecary: 125
Total 2000

Thoughts?

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in ch
Sword-Wielding Bloodletter of Khorne






So how does the Dark Angels CT interact with the new mission objectives. I haven't played much 9th edition but from what I understand, mobility is key.

What is the strat für DA here? Move up and dig in?
   
Made in gb
Regular Dakkanaut




Seems like it, looks like our thing will be early objective grabbing with the ravenwing, then dropping deathwing termie squads to hold them. Knights for dropping on your opponents big threats, maybe some devastator squads to utilize relentless hunt turn 1? (possibly turn 2 with brilliant strategist.

Im looking at 10 man squad of termies that i could choose to combat squad depending on mission, but with the new rules, 10 deathwing with an apothecary should be very very hard to shift off an objective (especially once the +1 to hit for not moving kicks in).

Adding a command squad, along with ancient +relic banner could then give 2 5 man squads on different objectives both with a feel no pain equivalent (6+ and 5+).

Overall, I think we shall see a return to the good ole days of RW/DW armies from the 4th ed book (but much, much better it seems).

I am also seriously considering a whirlwind or two.

This message was edited 1 time. Last update was at 2020/10/09 12:35:30


 
   
Made in it
Perfect Shot Dark Angels Predator Pilot





Sesto San Giovanni, Italy

Soooo.... the Deathwing have the opportunity to use the Command Squad to include Apothecary, Champion and Ancient... but we the Ravenwing haven't anything equivalent.
Did they forget, or it's deliberate? We're talking about 4 Elite choices (RW) vs 1 (DW)...

Also: the Pennant of Embrace is listed as the Deathwing Banner (Deathwing Ancient only). Yet, there is no Deathwing Ancient in the Index. WTF?

Note also that both entries (RW Command Squad and DW Ancient) missed from the point cost: the first may be by design, but the second is literally against the Relic listed.

Maybe they missed a couple of pages?

I can't condone a place where abusers and abused are threated the same: it's destined to doom, so there is no reason to participate in it. 
   
Made in fr
Regular Dakkanaut




 Cybtroll wrote:
Soooo.... the Deathwing have the opportunity to use the Command Squad to include Apothecary, Champion and Ancient... but we the Ravenwing haven't anything equivalent.
Did they forget, or it's deliberate? We're talking about 4 Elite choices (RW) vs 1 (DW)...

Also: the Pennant of Embrace is listed as the Deathwing Banner (Deathwing Ancient only). Yet, there is no Deathwing Ancient in the Index. WTF?

Note also that both entries (RW Command Squad and DW Ancient) missed from the point cost: the first may be by design, but the second is literally against the Relic listed.

Maybe they missed a couple of pages?

Ravenwing characters like apothecaries don't use a slot when you have a unit of RWBK. RWBK doesn't protect them like the DW command squad does though.
The Deathwing Ancient is the Ancient in Terminator Armor from the SM Codex.

This message was edited 1 time. Last update was at 2020/10/09 13:50:13


 
   
Made in it
Perfect Shot Dark Angels Predator Pilot





Sesto San Giovanni, Italy

Ravenwing characters like apothecaries don't use a slot when you have a unit of RWBK. RWBK doesn't protect them like the DW command squad does though.
The Deathwing Ancient is the Ancient in Terminator Armor from the SM Codex.


Got it, thank you!
I have however another headache... I was just looking at the 9th point list in Chapter Approved (Monitorum Manual) and there are different point from the Index... I suppose I have to use both depending if included in the Index or not? Or (possibly) the Munitorum Manual will be obsolete in few days for the 9th Codex? Man how much does I hate those documentation mess...


Anyway, I was thinking about a combined Patrol DW-RW. Swarm the object T1 with the Drop Pod and the RW extra movement, teleport 17 terminator body with 5+ FNP on objectives and grind the rest of the game.
Spoiler:
Sons of Lion (Successor Chapter) - 1750
Patrol - 11 CP (-1 for Honoured by the Rock)

[HQ]
- [180] RW Talonmaster (Warlord, Outrider WL)

[Elite]
- [400] DW Apothecary + DW Ancient (2x Lighting Claws, Pennant of Remembrance) + DW Command Squad 5x (1x Chainfist, 1x Cyclone Missile, Watcher in the Dark)
- [365] DW Terminator Squad 10x (2x Chainfist, 2x Assault Cannon, Watcher in the Dark)

[Fast Attack]
- [205] RW Biker 6x (6x Chainsword, 1x Attack Bike, 1x Multi Melta)
- [270] RW Land Speeder 3x (2x Assault Cannon, 2x Heavy Bolter, 1x Typhoon Launcher, 1x Multi Melta)

[Troops]
- [210] Tactical Squad 10x (1x Plasma Cannon, 1x Plasmagun, 1x Combi-plasma, 1x Power Sword)
- [65] Dop Pod

This message was edited 2 times. Last update was at 2020/10/09 14:53:47


I can't condone a place where abusers and abused are threated the same: it's destined to doom, so there is no reason to participate in it. 
   
Made in fr
Regular Dakkanaut




 Cybtroll wrote:

I have however another headache... I was just looking at the 9th point list in Chapter Approved (Monitorum Manual) and there are different point from the Index... I suppose I have to use both depending if included in the Index or not? Or (possibly) the Munitorum Manual will be obsolete in few days for the 9th Codex? Man how much does I hate those documentation mess...

You always use the points from the most recent publications, so in this case the new Codex Space Marine and the Dark Angel's FAQ.

This message was edited 1 time. Last update was at 2020/10/09 15:02:09


 
   
Made in us
Regular Dakkanaut





Hickory NC

My idea was actually to use Greenwing and Deathwing with only one squad of Black Knights to use as Objective grabbers late game.

A combination of Drop Pods turn 1 and Devastators/Sniper Scouts make the dent. With the pods running interference to keep the opponent away from center objective.

Turn 2 Deathwing lands. Knights and Terminator command squad. Make a ring in the center and hold the lines while the Devs and Scouts continue to wittle down the enemy.

Maybe some Twin Las Venerable Dreadnoughts in support.

 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I think its still necessary to think about early game board control. Deathwing aren't coming in until Turn 2 at earliest, and they can be boxed out by a board control army. Infiltrators plus follow up RW will probably work to be able to get the terminators where they need to be.
I think with the number of options DA now have, there will be several viable ways to play DA.
   
Made in au
Regular Dakkanaut




Getting the balance of the the wings right is going to be tricky. Troops are still important for the command points they effectively give, while also being a board control element. I feel like green status back to shoot while stationary, Raven takes and holds the middle while deathwing drop to take the enemy's side. But in what ratio and with which units exactly? Points don't stretch as far as they used to and it's always been tricky to have all three in one list.
   
 
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