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There is so much in there that is good....it's going to be hard deciding on characters. Talon Masters got cheaper, a better twin heavy bolter, better BS, 2 more wounds and became inner Circle (so 4+ to wound only). Good grief.
And Deathwing....baby, how have I missed you. so glad I was painting these early in lockdown. Of course, this is Dark Angels...therefore it will not last, it will get nerfed back, can't have good terminators, no siree.
2020/10/06 04:40:42
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
princeyg wrote:In zergs post he states azrael no longer adds a cp, this is wrong. He now adds 2!!!!! (forgot how to seletively quote part f a post sorry all).
Azrael got some pretty good buffs here actually.
Jarval wrote:It's worth noting that Azrael's 4+ Invul bubble only applies to ranged attacks, so a little bit of a downgrade there.
Thanks, I'll update the post with the new info. I must have missed those somehow.
Automatically Appended Next Post: Actually, now might be a good time for a new Dark Angels tactics thread specific to 9th edition, no?
This message was edited 1 time. Last update was at 2020/10/06 15:39:37
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
Mad Doc Grotsnik wrote: You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
2020/10/06 18:05:15
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
princeyg wrote:In zergs post he states azrael no longer adds a cp, this is wrong. He now adds 2!!!!! (forgot how to seletively quote part f a post sorry all).
Azrael got some pretty good buffs here actually.
Jarval wrote:It's worth noting that Azrael's 4+ Invul bubble only applies to ranged attacks, so a little bit of a downgrade there.
Thanks, I'll update the post with the new info. I must have missed those somehow.
Automatically Appended Next Post: Actually, now might be a good time for a new Dark Angels tactics thread specific to 9th edition, no?
I'd say w8 for the codex to drop. Much can change until then.
January it's much sooner than what I expected, to be honest.
I'm already sold on the Deathwing: new rules are a good occasion to complete to assemble and paint my 30+ Terminator that until now are collecting dust, rather than Fallen...
I'm not so sure about the Ravenwing Biker however. During 8th I had good time with the both standard bikers and Black Knight (more with the former than the latter to be honest). They still have good movement shenanigans, but looking at the Index I had a better vibe about the Speeders (both standard one with almost any weapon option, and especially for the Vengeance version).
Also, two Talonmaster for a single HQ choice are definitely a steal.
I can't condone a place where abusers and abused are threated the same: it's destined to doom, so there is no reason to participate in it.
2020/10/08 09:10:30
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
I am hoping that the Deathwing Ancient is in the main Space Marine Codex. If there is a Terminator Ancient then there should be a line about making him Deathwing. His relic is in the Index! I am keen to fly my Nephilim - all those D2 shots look good and he can put some pain on aircraft.
Losing Weapons of the Dark Age is a blow to my morale. It was a trap sometimes, but it will be missed. Super excited, though, about Deathwing.
I think we could start a new thread - maybe wait two weeks after get some games? We have a good group on this thread. Maybe something like the Ork thread?
All you have to do is fire three rounds a minute, and stand
Deploy Scramblers is a fun objective to add some narrative to your game, but I have found it far from easy to accomplish. The one in your own zone is easy enough, but the other two can be frustrated by your opponent if he has any mobility. You are putting a huge “shoot me” sign on that unit for a turn. It’s an all or nothing Secondary. I have found, though, that it can distract my opponent- like a 10 VP Distraction Carnifex.
FYI. Deploy scramblers is completed at the end of YOUR turn. All you need is "don't shoot, don't charge". Apart from some weirdo scenario you start deploying near enemy unit that gets charged or is already in combat that wipes your unit, consolidiates into scrambler unit and wipes it with fight again trick you get the deployment.
By the time opponents turn comes out action completed.
Trick is getting to opponents deployment zone. Midfield turn 1 if you can, then enemy zone when you can and own whenever you can do neither of above. And hope opponent don't kill every unit that can do it
TangoTwoBravo wrote: I am hoping that the Deathwing Ancient is in the main Space Marine Codex. If there is a Terminator Ancient then there should be a line about making him Deathwing. His relic is in the Index! I am keen to fly my Nephilim - all those D2 shots look good and he can put some pain on aircraft.
Losing Weapons of the Dark Age is a blow to my morale. It was a trap sometimes, but it will be missed. Super excited, though, about Deathwing.
I think we could start a new thread - maybe wait two weeks after get some games? We have a good group on this thread. Maybe something like the Ork thread?
The Ancient in terminator armor in the main book does in fact have a blurb giving him the Deathwing keyword for DA (I looked at one of the youtube reviews/reveals).
TangoTwoBravo wrote: I am hoping that the Deathwing Ancient is in the main Space Marine Codex. If there is a Terminator Ancient then there should be a line about making him Deathwing. His relic is in the Index! I am keen to fly my Nephilim - all those D2 shots look good and he can put some pain on aircraft.
Losing Weapons of the Dark Age is a blow to my morale. It was a trap sometimes, but it will be missed. Super excited, though, about Deathwing.
I think we could start a new thread - maybe wait two weeks after get some games? We have a good group on this thread. Maybe something like the Ork thread?
The Ancient in terminator armor in the main book does in fact have a blurb giving him the Deathwing keyword for DA (I looked at one of the youtube reviews/reveals).
Unfortunatly inner circle/ jink are seperate rules and so the units from the SM base book do not get them :(
Deploy Scramblers is a fun objective to add some narrative to your game, but I have found it far from easy to accomplish. The one in your own zone is easy enough, but the other two can be frustrated by your opponent if he has any mobility. You are putting a huge “shoot me” sign on that unit for a turn. It’s an all or nothing Secondary. I have found, though, that it can distract my opponent- like a 10 VP Distraction Carnifex.
FYI. Deploy scramblers is completed at the end of YOUR turn. All you need is "don't shoot, don't charge". Apart from some weirdo scenario you start deploying near enemy unit that gets charged or is already in combat that wipes your unit, consolidiates into scrambler unit and wipes it with fight again trick you get the deployment.
By the time opponents turn comes out action completed.
Trick is getting to opponents deployment zone. Midfield turn 1 if you can, then enemy zone when you can and own whenever you can do neither of above. And hope opponent don't kill every unit that can do it
For Deploy Scramblers, I've actually heard that some people are taking Servitors to do it. Just outflank them, come on the board on turn 3 or so (hopefully your opponent doesn't completely zone out their DZ), get the action done, profit. Doesn't matter if the Servitors die as their only job is to get you that secondary.
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
Mad Doc Grotsnik wrote: You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
Deploy Scramblers is a fun objective to add some narrative to your game, but I have found it far from easy to accomplish. The one in your own zone is easy enough, but the other two can be frustrated by your opponent if he has any mobility. You are putting a huge “shoot me” sign on that unit for a turn. It’s an all or nothing Secondary. I have found, though, that it can distract my opponent- like a 10 VP Distraction Carnifex.
FYI. Deploy scramblers is completed at the end of YOUR turn. All you need is "don't shoot, don't charge". Apart from some weirdo scenario you start deploying near enemy unit that gets charged or is already in combat that wipes your unit, consolidiates into scrambler unit and wipes it with fight again trick you get the deployment.
By the time opponents turn comes out action completed.
Trick is getting to opponents deployment zone. Midfield turn 1 if you can, then enemy zone when you can and own whenever you can do neither of above. And hope opponent don't kill every unit that can do it
Well I’ll be. Made some games harder on myself!
All you have to do is fire three rounds a minute, and stand
First attempt at a 9th edition list using the new codex and index points:
Spoiler:
Battalion Detachment
Sammael: 150
Ravenwing Talonmaster: Warlord (Brilliant Strategist), Corvus Occulus: 160
5 Infiltrators: 120
5 Tactical Marines: Meltagun, Combi-melta: 110
5 Tactical Marines: Meltagun, Combi-melta: 110
3 Outriders: 135
3 Outriders: 135
3 Invader ATVs: Onslaught Gatling Cannon: 240
5 Deathwing Knights: Watcher in the Dark: 240
5 Deathwing Terminators: Cyclone Missile Launcher, Watcher in the Dark: 195
5 Deathwing Terminators: Assault Cannon, Watcher in the Dark: 180
Ancient in Terminator Armor: Lightning Claws, Pennant of Remembrance: 100
Ravenwing Apothecary: Chief Apothecary: 125
Total 2000
Thoughts?
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
Mad Doc Grotsnik wrote: You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
2020/10/09 10:42:23
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
So how does the Dark Angels CT interact with the new mission objectives. I haven't played much 9th edition but from what I understand, mobility is key.
What is the strat für DA here? Move up and dig in?
2020/10/09 12:34:25
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
Seems like it, looks like our thing will be early objective grabbing with the ravenwing, then dropping deathwing termie squads to hold them. Knights for dropping on your opponents big threats, maybe some devastator squads to utilize relentless hunt turn 1? (possibly turn 2 with brilliant strategist.
Im looking at 10 man squad of termies that i could choose to combat squad depending on mission, but with the new rules, 10 deathwing with an apothecary should be very very hard to shift off an objective (especially once the +1 to hit for not moving kicks in).
Adding a command squad, along with ancient +relic banner could then give 2 5 man squads on different objectives both with a feel no pain equivalent (6+ and 5+).
Overall, I think we shall see a return to the good ole days of RW/DW armies from the 4th ed book (but much, much better it seems).
I am also seriously considering a whirlwind or two.
This message was edited 1 time. Last update was at 2020/10/09 12:35:30
2020/10/09 13:43:59
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
Soooo.... the Deathwing have the opportunity to use the Command Squad to include Apothecary, Champion and Ancient... but we the Ravenwing haven't anything equivalent.
Did they forget, or it's deliberate? We're talking about 4 Elite choices (RW) vs 1 (DW)...
Also: the Pennant of Embrace is listed as the Deathwing Banner (Deathwing Ancient only). Yet, there is no Deathwing Ancient in the Index. WTF?
Note also that both entries (RW Command Squad and DW Ancient) missed from the point cost: the first may be by design, but the second is literally against the Relic listed.
Maybe they missed a couple of pages?
I can't condone a place where abusers and abused are threated the same: it's destined to doom, so there is no reason to participate in it.
2020/10/09 13:49:03
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
Cybtroll wrote: Soooo.... the Deathwing have the opportunity to use the Command Squad to include Apothecary, Champion and Ancient... but we the Ravenwing haven't anything equivalent.
Did they forget, or it's deliberate? We're talking about 4 Elite choices (RW) vs 1 (DW)...
Also: the Pennant of Embrace is listed as the Deathwing Banner (Deathwing Ancient only). Yet, there is no Deathwing Ancient in the Index. WTF?
Note also that both entries (RW Command Squad and DW Ancient) missed from the point cost: the first may be by design, but the second is literally against the Relic listed.
Maybe they missed a couple of pages?
Ravenwing characters like apothecaries don't use a slot when you have a unit of RWBK. RWBK doesn't protect them like the DW command squad does though.
The Deathwing Ancient is the Ancient in Terminator Armor from the SM Codex.
This message was edited 1 time. Last update was at 2020/10/09 13:50:13
Ravenwing characters like apothecaries don't use a slot when you have a unit of RWBK. RWBK doesn't protect them like the DW command squad does though.
The Deathwing Ancient is the Ancient in Terminator Armor from the SM Codex.
Got it, thank you!
I have however another headache... I was just looking at the 9th point list in Chapter Approved (Monitorum Manual) and there are different point from the Index... I suppose I have to use both depending if included in the Index or not? Or (possibly) the Munitorum Manual will be obsolete in few days for the 9th Codex? Man how much does I hate those documentation mess...
Anyway, I was thinking about a combined Patrol DW-RW. Swarm the object T1 with the Drop Pod and the RW extra movement, teleport 17 terminator body with 5+ FNP on objectives and grind the rest of the game.
Spoiler:
Sons of Lion (Successor Chapter) - 1750
Patrol - 11 CP (-1 for Honoured by the Rock)
I have however another headache... I was just looking at the 9th point list in Chapter Approved (Monitorum Manual) and there are different point from the Index... I suppose I have to use both depending if included in the Index or not? Or (possibly) the Munitorum Manual will be obsolete in few days for the 9th Codex? Man how much does I hate those documentation mess...
You always use the points from the most recent publications, so in this case the new Codex Space Marine and the Dark Angel's FAQ.
This message was edited 1 time. Last update was at 2020/10/09 15:02:09
2020/10/09 15:56:15
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
My idea was actually to use Greenwing and Deathwing with only one squad of Black Knights to use as Objective grabbers late game.
A combination of Drop Pods turn 1 and Devastators/Sniper Scouts make the dent. With the pods running interference to keep the opponent away from center objective.
Turn 2 Deathwing lands. Knights and Terminator command squad. Make a ring in the center and hold the lines while the Devs and Scouts continue to wittle down the enemy.
Maybe some Twin Las Venerable Dreadnoughts in support.
I think its still necessary to think about early game board control. Deathwing aren't coming in until Turn 2 at earliest, and they can be boxed out by a board control army. Infiltrators plus follow up RW will probably work to be able to get the terminators where they need to be.
I think with the number of options DA now have, there will be several viable ways to play DA.
2020/10/10 08:58:51
Subject: Dark Angels Tactics 2018 - Chapter Approved page 41
Getting the balance of the the wings right is going to be tricky. Troops are still important for the command points they effectively give, while also being a board control element. I feel like green status back to shoot while stationary, Raven takes and holds the middle while deathwing drop to take the enemy's side. But in what ratio and with which units exactly? Points don't stretch as far as they used to and it's always been tricky to have all three in one list.