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Made in us
Longtime Dakkanaut






 djones520 wrote:
Thanks for sharing these. I hate that the two undefeated lists are DA/IG hybrids...
nearly all the imperial 3-0 armies have some guardsmen. I bet mortars go up a point in March.


Automatically Appended Next Post:
Also, Brandon Grant is undefeated so far, tho he's majority Blood Angels.

This message was edited 1 time. Last update was at 2018/01/27 09:45:59


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Made in us
Potent Possessed Daemonvessel





I feel like other than maybe guard (and maybe not even them) all imperium armies play better as soup. I'get restricted my self to space marine soup, but even the different flavors of marines have strengths and weaknesses that can be exploited.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Soup was always going to be what worked best as soon as they decided to go with the current detachment format for list building. It doesn't take long for the most efficient choices to float to the top of the competitive scene and when guys can cherry pick the best units from more than one codex, they will. However, I still think this is better than in previous editions where if we got an overpowered codex, we were stuck with it dominating the tournament scene, potentially for years Or, conversely, if your codex was weak, you knew you might as well pack up you figs and put them in storage until (hopefully) the next edition.

I like the fluff and mono-armies as much as the next long time player, but I'll take 8th over any of the other editions just based on the flexibility and responsiveness GW has shown in managing it. (As a tournament rules set anyway, narrative play is different IMO). Anyway, I'm just glad that DA are back to being a useful and competitive army.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Longtime Dakkanaut






Glacial Phil's Dark Angels playing now on the Frontline Gaming stream https://www.twitch.tv/frontlinegaming_tv

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Made in us
Fate-Controlling Farseer





Fort Campbell

 axisofentropy wrote:
Glacial Phil's Dark Angels playing now on the Frontline Gaming stream https://www.twitch.tv/frontlinegaming_tv


That was painful to watch. Between the Eldar player slow playing, and neither of them understanding the rules of their army...

Full Frontal Nerdity 
   
Made in us
Potent Possessed Daemonvessel





This does confirm my suspicion that the Azreal gunline is not the strongest way to go using DA. It just lacks the range to beat out other gunline armies. Things may have been different if DA got turn 1 but I'm not sure how much. I think azzy can make a good firebase but too many points sunk into that base reduces your flexibility.
   
Made in us
Longtime Dakkanaut




I'd agree with all of that. DA have excellent area denial ability and can easily take advantage of weak spots in opposing deployment with bikes and powerful deep striking units like DWK. The gunline options are strong, but I think you'd be remiss to not take advantage our more mobile units.
   
Made in us
Longtime Dakkanaut






 axisofentropy wrote:
Aaron Wisch also won his first 3 games at LVO.
Update: with a record of 4-1-1, Aaron is the highest ranked "Dark Angel" faction player at LVO, finishing 45 out of ~450. Congrats!

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Made in us
Longtime Dakkanaut




Ute nation

 axisofentropy wrote:
Glacial Phil's Dark Angels playing now on the Frontline Gaming stream https://www.twitch.tv/frontlinegaming_tv


I thought they were only streaming top table? If I knew they were moving around I would have tuned in today, but I didn't because top table will always be one of three or four broken lists, slow turns, and armies that were speed painted.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Fate-Controlling Farseer





Fort Campbell

 Grimgold wrote:
 axisofentropy wrote:
Glacial Phil's Dark Angels playing now on the Frontline Gaming stream https://www.twitch.tv/frontlinegaming_tv


I thought they were only streaming top table? If I knew they were moving around I would have tuned in today, but I didn't because top table will always be one of three or four broken lists, slow turns, and armies that were speed painted.


Well that sums up this game perfectly.

Full Frontal Nerdity 
   
Made in us
Potent Possessed Daemonvessel





 Grimgold wrote:
 axisofentropy wrote:
Glacial Phil's Dark Angels playing now on the Frontline Gaming stream https://www.twitch.tv/frontlinegaming_tv


I thought they were only streaming top table? If I knew they were moving around I would have tuned in today, but I didn't because top table will always be one of three or four broken lists, slow turns, and armies that were speed painted.


This wasn't true at all though. Over 2 days I saw
Dark Angels
Aeldari
Daemons,
CSM
Ravenguard
Blood Angels
Astra Millitarum.

All different lists. It is true that it seemed like games were not finishing though. Also the warhammer tv (GW) stream was not top tables and had other armies on it like Orks. Admech.
   
Made in ca
Ork Boy Hangin' off a Trukk





My modeling budget is at a point where I can get either a box of 3 Inceptors or a box of 3 Aggressors. From what I've been reading, it seems to be fairly even in terms of pros and cons, Is there one or the other that I should get? I currently have a small DA force, and just play garagehammer with friends.
   
Made in us
Kid_Kyoto






Probably work

I went back and forth on the same dilemma but finally picked up a box of Inceptors the other day. They were pretty fun to put together. I'm honestly not sure which one would have been the stronger choice, but I know that the Inceptors should at least get to shoot once (long as there's no Dark Reapers on the table).

If you're not going with the plasma guns, consider the starter kit Inceptors. I think they come with the assault bolters instead, and they're probably cheaper on ebay. Really, if I had to do it again, I'd probably just cut down some plasma cannons or plasmaguns or something and put them on the starter kit ones.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Potent Possessed Daemonvessel





That is how I made my plasma inceptors as I had 12 starter box inceptors. For DA inceptors are probably the better choice, but it depends on the rest of your list.
   
Made in us
Stubborn Prosecutor





 daedalus wrote:
I went back and forth on the same dilemma but finally picked up a box of Inceptors the other day. They were pretty fun to put together. I'm honestly not sure which one would have been the stronger choice, but I know that the Inceptors should at least get to shoot once (long as there's no Dark Reapers on the table).

If you're not going with the plasma guns, consider the starter kit Inceptors. I think they come with the assault bolters instead, and they're probably cheaper on ebay. Really, if I had to do it again, I'd probably just cut down some plasma cannons or plasmaguns or something and put them on the starter kit ones.


I love my plasma inceptors. With the Secrets of the Dark Age strategem they've eaten LoW units, Helldrakes and more than a few tanks. I want to buy Know no Fear, but would need to replace the arms on the Inceptors. I just don't see the value in the bolter version

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Bolter Inceptors are great for clearing chaff units. I ran them once against a Chaos opponent with lots of cultists holding objectives in his backfield, and they put in some major work. Even a unit of 3 puts out 18 Heavy Bolter shots that can potentially get rerolls of 1's if a jump Master accompanies them. A unit of 6 will shred any light infantry they come across unless they have multiple stacking -1 to hit buffs.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Longtime Dakkanaut






Shrapnelbait wrote:
My modeling budget is at a point where I can get either a box of 3 Inceptors or a box of 3 Aggressors. From what I've been reading, it seems to be fairly even in terms of pros and cons, Is there one or the other that I should get? I currently have a small DA force, and just play garagehammer with friends.
Aggressors with Azreal, or inceptors with more mobile HQ's

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Made in us
Longtime Dakkanaut




This may seem like an odd question at this point but I recently picked up the Dark Vengance models for a steal of a price (35$) and I have another 7 bikers laying around not painted yet and no army for them to go to, so I was thinking of going with a small dark angels force.

Problem is I am having a problem finding the "inspirational spark" to move forward on this army. I already have a large space wolf and a very large salamander army, so one is cc oriented and one is range focused. That's what's dragging me to dark angels, thinking green firebase with ravenwing support. Any ideas on where I should go from here? I would like this army to be semi competitive since my other factions are more fluffy based.
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Home in a few weeks, been working on idea's for a month now with my friends. This is my face beater idea list.

2K

Battalion
Master w/ Jump Pack, Relic Blade, Combi Plasma
Lt. w/ Jump Pack, Heavenfall Sword, Combi Plasma

Scouts w/ Sniper and Camo
Scouts w/ Sniper and Camo
Scouts w/ Sniper and Camo

Inceptors x4 w/ Plasma
Inceptors x4 w/ Plasma
Inceptors x4 w/ Bolters

Spearhead

Azrael

Hellblaster x5
Hellblaster x5
Hellblaster x10

Full Frontal Nerdity 
   
Made in us
Longtime Dakkanaut






 djones520 wrote:
Home in a few weeks, been working on idea's for a month now with my friends. This is my face beater idea list.

drop sniper rifles and camo. Add company ancient and maybe a Darkshroud. Have fun.

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Made in de
Fresh-Faced New User




I have been having fun using a techpriest as warlord. I give him a Servo-harness, a bike, Lion's Roar and add Huntsman as warlord trait. Then I can drive around and snipe characters with 3 plasma shots, a flamer and twin bolters, all at bs 2+ And while “hiding” behind own Landspeeders and healing them every turn.
   
Made in is
Angered Reaver Arena Champion





So are people having a negative experience with pure Ravenwing?

I have been entertaining one 1500 point list, but I feel like I'll suffer from low model count in the end as well as only 5 command points.

Outrider
* Sammael on Corvex
* Librarian on Bike

* Ravenwing Bike Squad - MSU
- 1 plasma
- combi-plasma

* Ravenwing Bike Squad - MSU
- 1 plasma
- combi-plasma

* Ravenwing Black Knights - MSU

* Ravenwing Darkshroud

Outrider
*Ravenwing Talonmaster

* Ravenwing Bike Squad - MSU
- 1 plasma
- combi-plasma

* Ravenwing Bike Squad - MSU
- 1 plasma
- combi-plasma

* Ravenwing Bike Squad - 4 bikes
- 2 plasma
- combi-plasma

* Ravenwing Black Knights - MSU

Not a terribly exciting list, but I like the mass bikes.

This message was edited 1 time. Last update was at 2018/02/03 20:59:12


 
   
Made in us
Potent Possessed Daemonvessel





Pure RW is very vulnerable to alpha strike especially assaults. You really need scouts to keep people back with deepstrike/infiltrate.
   
Made in au
Been Around the Block




I'm still early in my gaming experience but have had a couple of wins with a 750pt RW list and a win with a 1000pt mix list (750 RW 250 Green). The protection from Jink and Darkshroud seem pretty key and I've had great success with Speed of the Raven and WotDA strats.

I'm hesitant to go bigger in points without more CP 's or more bodies - if I don't get first turn the RW are quite vulnerable.

But man having speed is fun. And I wouldn't leave without Sammy in Sableclaw - he hangs around and can pull off those critical late game moves to secure a victory.
   
Made in us
Been Around the Block



So Cal

I just read through the DA FAQ and noticed multiple mentions of RW reolling saves with jink. What did I miss? When jinking your save becomes 4+ rerollable?

 
   
Made in ru
Stalwart Dark Angels Space Marine




Radikus wrote:
I just read through the DA FAQ and noticed multiple mentions of RW reolling saves with jink. What did I miss? When jinking your save becomes 4+ rerollable?


Are you sure youve read the correct faq?Idont see anything related to jinks at the link below:
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/01/warhammer_40000_dark_angels_en.pdf
   
Made in ca
Been Around the Block



So Cal

Timur wrote:
Radikus wrote:
I just read through the DA FAQ and noticed multiple mentions of RW reolling saves with jink. What did I miss? When jinking your save becomes 4+ rerollable?


Are you sure youve read the correct faq?Idont see anything related to jinks at the link below:
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/01/warhammer_40000_dark_angels_en.pdf


100% was looking at the 7e one. My confusion was off the chart trying to figure out how to get a 4+ rerollable save on Ravenwing.

Anyways, I always have a boner for RW but they hardly are ever competitive and my group basically plays for tourney practice. This means running DA is a labor of love where someone could test hyper strong lists against you. I am sure someone will be running the eldar list for other people to practice against. Is RW the place to be to play competitive DA? The triple flyer, black knight lists seems to be the go to. I have yet to try it, but the it kinda excites me. Does anyone have experience with running it against other strong lists?

 
   
Made in us
Death-Dealing Dark Angels Devastator






So I'm just now starting a DA army with bits and pieces and would like the core of it to be Deathwing. I get that this is not the most competitive build, but this is going to be a low model count just-for-fun side army for me, so that doesn't bother me.

I don't want it to get wiped every time though, so what wisdom do ye have about how to outfit 2-3 deathwing units dropping in along with a DK squad that are going be supported mostly by Greenwing non-Primaris dudes?

2,500 points

2,500 points

1,500 points

41-31 since returning to the game.

 
   
Made in ru
Stalwart Dark Angels Space Marine




 TheNightWillEnd wrote:
So I'm just now starting a DA army with bits and pieces and would like the core of it to be Deathwing. I get that this is not the most competitive build, but this is going to be a low model count just-for-fun side army for me, so that doesn't bother me.

I don't want it to get wiped every time though, so what wisdom do ye have about how to outfit 2-3 deathwing units dropping in along with a DK squad that are going be supported mostly by Greenwing non-Primaris dudes?


I would use a landraider for the deathwing knights to get them into a good position for a reliable charge + landraider can be used to do some chaff clearing work before you disembark and charg your knights.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I just finished painting my 2000pts RW list and should be giving it a run this weekend. Agree on vulnerability to Turn 1 strikes.

It currently consists of

Sammy on Corvex
Talonmaster, heavenfall, brilliant strategist
Librarian on bike
Apothecary on bike
8 Black Knights
Shroud w HB
3 bikes, 2 meltas
3 bikes, 2 meltas
4 bikes, 2 plasma, pw
LS, HB/AC
AB, MM
AB, MM
LS Vengeance
Dark Talon

3 Outrider detachments, 6 CPs.
I was running the Attack Bikes with the melta sqds to bulk out wound but now not sure I want to since I can advance the melta bikes and still shoot (and getting the 4+ jink) plus the MM doesn't have to get so close and can benefit from being stationary at times giving reroll 1s. Will see how it plays out.
   
 
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