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Made in us
Regular Dakkanaut




Can the Dark Angel Lieutenant be given just a Bolt Pistol and Chainsword to be kept uber cheap? I was messing around with some DA lists on Battle Scribe and it won't let me do this with DA. However, this is legal on regular SM on Battlescribe. I assume this is just weird programming since the lieutenant would be a standard choice. I have the SM codex but not the DA one and was just messing with some lists. Really like the Ravenwing or even some of the Hellblaster combos that are there.
   
Made in ca
Regular Dakkanaut




I believe so. It' is probably a programming error. He comes in at 60 pts stock I believe.


Automatically Appended Next Post:
I'm wondering if anyone has done any Ravenwing/Custodes lists (Particularly the jetbikes) and how has it been working out for you? They are expensive but they seem like they might compliment the speed well and offer some punch.

This message was edited 3 times. Last update was at 2018/04/02 13:01:14


 
   
Made in us
Stubborn Prosecutor





hoya4life3381 wrote:
Can the Dark Angel Lieutenant be given just a Bolt Pistol and Chainsword to be kept uber cheap? I was messing around with some DA lists on Battle Scribe and it won't let me do this with DA. However, this is legal on regular SM on Battlescribe. I assume this is just weird programming since the lieutenant would be a standard choice. I have the SM codex but not the DA one and was just messing with some lists. Really like the Ravenwing or even some of the Hellblaster combos that are there.


Did you accidentally select a primaris lieutentant? They don't have a chainsword option.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Regular Dakkanaut




 ChargerIIC wrote:
hoya4life3381 wrote:
Can the Dark Angel Lieutenant be given just a Bolt Pistol and Chainsword to be kept uber cheap? I was messing around with some DA lists on Battle Scribe and it won't let me do this with DA. However, this is legal on regular SM on Battlescribe. I assume this is just weird programming since the lieutenant would be a standard choice. I have the SM codex but not the DA one and was just messing with some lists. Really like the Ravenwing or even some of the Hellblaster combos that are there.


Did you accidentally select a primaris lieutentant? They don't have a chainsword option.


Nope I just was 3 points short in my army. I wanted to see if it is possible to take a base Lieutenant for 60 points. To get the 3 points, I wanted to drop the MC Boltgun. In BS, it allows be to do that for vanilla marines but not for DA. I did the same with BA and it wasn't allowed too.

Was wondering if this is a legal combination to do that. Reading the vanilla marine codex again, it says the model comes with MC boltgun, bolt pistol, and chainsword. It says you can replace Boltgun with other weapons. But I don't think I'm allowed to replace the Boltgun with another bolt pistol. Every other option would cost more which isn't what I want.

So in essence is the lowest cost Lieutenant 60 points or 63? It's programmed wrong somewhere in BS.
   
Made in us
Stubborn Prosecutor





hoya4life3381 wrote:
 ChargerIIC wrote:
hoya4life3381 wrote:
Can the Dark Angel Lieutenant be given just a Bolt Pistol and Chainsword to be kept uber cheap? I was messing around with some DA lists on Battle Scribe and it won't let me do this with DA. However, this is legal on regular SM on Battlescribe. I assume this is just weird programming since the lieutenant would be a standard choice. I have the SM codex but not the DA one and was just messing with some lists. Really like the Ravenwing or even some of the Hellblaster combos that are there.


Did you accidentally select a primaris lieutentant? They don't have a chainsword option.


Nope I just was 3 points short in my army. I wanted to see if it is possible to take a base Lieutenant for 60 points. To get the 3 points, I wanted to drop the MC Boltgun. In BS, it allows be to do that for vanilla marines but not for DA. I did the same with BA and it wasn't allowed too.

Was wondering if this is a legal combination to do that. Reading the vanilla marine codex again, it says the model comes with MC boltgun, bolt pistol, and chainsword. It says you can replace Boltgun with other weapons. But I don't think I'm allowed to replace the Boltgun with another bolt pistol. Every other option would cost more which isn't what I want.

So in essence is the lowest cost Lieutenant 60 points or 63? It's programmed wrong somewhere in BS.


DA have a separate repository from vanilla marines. It's possible you could raise and issue and perform a fix for the next upload.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Regular Dakkanaut




 ChargerIIC wrote:
hoya4life3381 wrote:
 ChargerIIC wrote:
hoya4life3381 wrote:
Can the Dark Angel Lieutenant be given just a Bolt Pistol and Chainsword to be kept uber cheap? I was messing around with some DA lists on Battle Scribe and it won't let me do this with DA. However, this is legal on regular SM on Battlescribe. I assume this is just weird programming since the lieutenant would be a standard choice. I have the SM codex but not the DA one and was just messing with some lists. Really like the Ravenwing or even some of the Hellblaster combos that are there.


Did you accidentally select a primaris lieutentant? They don't have a chainsword option.


Nope I just was 3 points short in my army. I wanted to see if it is possible to take a base Lieutenant for 60 points. To get the 3 points, I wanted to drop the MC Boltgun. In BS, it allows be to do that for vanilla marines but not for DA. I did the same with BA and it wasn't allowed too.

Was wondering if this is a legal combination to do that. Reading the vanilla marine codex again, it says the model comes with MC boltgun, bolt pistol, and chainsword. It says you can replace Boltgun with other weapons. But I don't think I'm allowed to replace the Boltgun with another bolt pistol. Every other option would cost more which isn't what I want.

So in essence is the lowest cost Lieutenant 60 points or 63? It's programmed wrong somewhere in BS.


DA have a separate repository from vanilla marines. It's possible you could raise and issue and perform a fix for the next upload.


So is a 60 point lieutenant legal or not? Or does it start at 63? Ignoring battle scribe as it is not the arbiter of rules and am sure there are tiny errors everywhere.
   
Made in us
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Neither battlescribe nor dakka are a replacement for your codex. Get a copy. The wargear options on the dataslate are clear.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Longtime Dakkanaut





 axisofentropy wrote:
Neither battlescribe nor dakka are a replacement for your codex. Get a copy. The wargear options on the dataslate are clear.


To be fair though if you are looking to save some cash they do a pretty good job subbing in. I wouldn't take them to a tournament, but besides that their rate of accuracy is very high. Cross checking with 1d4chan tactics is also pretty solid, but do watch for 1d4chan because of course some liberties are taking with rule interpretations.

 
   
Made in ca
Ork Boy Hangin' off a Trukk





Has anyone found a use for the Master in Gravis armor?
   
Made in us
Kid_Kyoto






Probably work

He's been kinda interesting to paint.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Longtime Dakkanaut






Shrapnelbait wrote:
Has anyone found a use for the Master in Gravis armor?
I put him on a 32mm base, slapped a plasma pistol to his gauntlet, and now he's an Azrael that matches my other primaris dudes that he combos with so well.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Longtime Dakkanaut




hoya4life3381 wrote:
 ChargerIIC wrote:
hoya4life3381 wrote:
 ChargerIIC wrote:
hoya4life3381 wrote:
Can the Dark Angel Lieutenant be given just a Bolt Pistol and Chainsword to be kept uber cheap? I was messing around with some DA lists on Battle Scribe and it won't let me do this with DA. However, this is legal on regular SM on Battlescribe. I assume this is just weird programming since the lieutenant would be a standard choice. I have the SM codex but not the DA one and was just messing with some lists. Really like the Ravenwing or even some of the Hellblaster combos that are there.


Did you accidentally select a primaris lieutentant? They don't have a chainsword option.


Nope I just was 3 points short in my army. I wanted to see if it is possible to take a base Lieutenant for 60 points. To get the 3 points, I wanted to drop the MC Boltgun. In BS, it allows be to do that for vanilla marines but not for DA. I did the same with BA and it wasn't allowed too.

Was wondering if this is a legal combination to do that. Reading the vanilla marine codex again, it says the model comes with MC boltgun, bolt pistol, and chainsword. It says you can replace Boltgun with other weapons. But I don't think I'm allowed to replace the Boltgun with another bolt pistol. Every other option would cost more which isn't what I want.

So in essence is the lowest cost Lieutenant 60 points or 63? It's programmed wrong somewhere in BS.


DA have a separate repository from vanilla marines. It's possible you could raise and issue and perform a fix for the next upload.


So is a 60 point lieutenant legal or not? Or does it start at 63? Ignoring battle scribe as it is not the arbiter of rules and am sure there are tiny errors everywhere.


It's legal, but you'd have to take 2 chainswords or two bolt pistols by the looks of it.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Shrapnelbait wrote:
Has anyone found a use for the Master in Gravis armor?

He's fun for casual games, but not competitive for tournament play. The model is awesome though!

One thought I did have for him is that I think he can replace his sword with the Heavenfall Blade, which on a model with that many attacks could be pretty spicy!

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

 ZergSmasher wrote:
Shrapnelbait wrote:
Has anyone found a use for the Master in Gravis armor?

He's fun for casual games, but not competitive for tournament play. The model is awesome though!

One thought I did have for him is that I think he can replace his sword with the Heavenfall Blade, which on a model with that many attacks could be pretty spicy!
Once he's in combat that could be fun. Would probably need to be taking a Repulsor for it to be worth it though

My P&M blog

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Made in us
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A Protoss colony world

 Brother Payne wrote:
 ZergSmasher wrote:
Shrapnelbait wrote:
Has anyone found a use for the Master in Gravis armor?

He's fun for casual games, but not competitive for tournament play. The model is awesome though!

One thought I did have for him is that I think he can replace his sword with the Heavenfall Blade, which on a model with that many attacks could be pretty spicy!
Once he's in combat that could be fun. Would probably need to be taking a Repulsor for it to be worth it though

Probably right on the Repulsor thing. Maybe stick four Aggressors in there as well and make a true Party Bus out of it!

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in ca
Ork Boy Hangin' off a Trukk





I was thinking that aggressors is about all he would pair well with. Has to get up close and personal, with no way to do it other than footslogging or repulsor. That's 135pts that's very situational.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

What do you guys think is a good loadout for a jump pack Master to accompany a squad of plasma Inceptors (allowing them to reroll 1's and avoid blowing themselves to kingdom come)? I was thinking of Thunder Hammer and Storm Shield, but that's a bit expensive on a "babysitter" character. He'd be a nasty charge deterrent, though!

Also, for making said Master, I was thinking of using an Inceptor body as the base for a conversion. Would players be okay with that, or would they be put off by the fact that he's a non-Primaris character who's the size of a Primaris marine? I realize this question isn't tactical, but it's related.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in ca
Ork Boy Hangin' off a Trukk





 ZergSmasher wrote:
What do you guys think is a good loadout for a jump pack Master to accompany a squad of plasma Inceptors (allowing them to reroll 1's and avoid blowing themselves to kingdom come)? I was thinking of Thunder Hammer and Storm Shield, but that's a bit expensive on a "babysitter" character. He'd be a nasty charge deterrent, though!

Also, for making said Master, I was thinking of using an Inceptor body as the base for a conversion. Would players be okay with that, or would they be put off by the fact that he's a non-Primaris character who's the size of a Primaris marine? I realize this question isn't tactical, but it's related.

I'm not sure about the Inceptor conversion, that might throw me off a bit since inceptors look very different from regular jump packs.

I think inceptors are going to be focused down pretty fast to bother throwing the cost of a master in with them. Maybe if you concentrated on a drop in force, and added some termies with storm bolters, as well as a master or Belial, that might make your opponent have to make a tough choice about what to focus on. Belial would reroll all misses for the stormbolters, and 1's for the inceptors.
   
Made in ca
Regular Dakkanaut




I wouldn't bother with the master if you are running Sammael / Talon Master especially. You can usually wait and drop them in near them for the re-rolls of 1's.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I was thinking of running them along with an Azrael Hellblaster gunline as something to take a little heat off of those units, with the Master adding a viable melee threat as he buffs the Inceptors. Good point about Sammael, though, and in a more mobile list I'll definitely run him.

How do people feel about Mortis Dreadnoughts? I ordered some left-side lascannons to make a couple of them (swappable with regular dread options of course). I feel like they could be good since they benefit from Grim Resolve, meaning they don't need a babysitter character so much.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Have people thought of using a Bastion to anchor a large hellblaster unit?


Automatically Appended Next Post:
 ZergSmasher wrote:
What do you guys think is a good loadout for a jump pack Master to accompany a squad of plasma Inceptors (allowing them to reroll 1's and avoid blowing themselves to kingdom come)? I was thinking of Thunder Hammer and Storm Shield, but that's a bit expensive on a "babysitter" character. He'd be a nasty charge deterrent, though!

Also, for making said Master, I was thinking of using an Inceptor body as the base for a conversion. Would players be okay with that, or would they be put off by the fact that he's a non-Primaris character who's the size of a Primaris marine? I realize this question isn't tactical, but it's related.


When I was toying with Inceptors, I had a master and Lt. jump in with them. The Master had a Relic Blade and Combi-Plasma, while the Lt. had a Heavenfall blade and combi-plasma. With the boosts they gave the inceptors, they were also a very powerful cc deterrent.

This message was edited 1 time. Last update was at 2018/04/13 23:01:24


Full Frontal Nerdity 
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

 ZergSmasher wrote:
What do you guys think is a good loadout for a jump pack Master to accompany a squad of plasma Inceptors (allowing them to reroll 1's and avoid blowing themselves to kingdom come)? I was thinking of Thunder Hammer and Storm Shield, but that's a bit expensive on a "babysitter" character. He'd be a nasty charge deterrent, though!
If you're not running a Talonmaster, give him the Heavenfall blade. I'd suggest taking at least 6 Inceptors to get the most out of WotDA and make them harder to deal with


Automatically Appended Next Post:
 djones520 wrote:
Have people thought of using a Bastion to anchor a large hellblaster unit?
My issue with this is that it pretty much forces you to take the heavy incinerators and effectively immobilised the unit. The great thing about running Az with regular incinerators is that you can move around (and double your shots when you get close enough). If you already prefer running heavy incinerators then it's probably a decent idea because it does vastly improve the unit's durability.

This message was edited 1 time. Last update was at 2018/04/14 00:00:31


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 djones520 wrote:
Have people thought of using a Bastion to anchor a large hellblaster unit?
devastators would be better in a building. I guess they'd always reroll 1's while embarked?

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Stalwart Dark Angels Space Marine




 axisofentropy wrote:
 djones520 wrote:
Have people thought of using a Bastion to anchor a large hellblaster unit?
devastators would be better in a building. I guess they'd always reroll 1's while embarked?


Is it possible to use seargeant's signum on devastators while shooting out of the building?
What about overwatch, does the embarked units get to fire?
   
Made in us
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Fort Campbell

Timur wrote:
 axisofentropy wrote:
 djones520 wrote:
Have people thought of using a Bastion to anchor a large hellblaster unit?
devastators would be better in a building. I guess they'd always reroll 1's while embarked?


Is it possible to use seargeant's signum on devastators while shooting out of the building?
What about overwatch, does the embarked units get to fire?


They should, embarked units get to fire in a transport, correct?

I decided against it, since they can't take advantage of Azrael's/other characters buffs.

Full Frontal Nerdity 
   
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Melbourne, Australia

 djones520 wrote:
They should, embarked units get to fire in a transport, correct?
Unfortunately not anymore - we left that in 7th

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I'm looking at bringing my Dark Angels army up to par with 8th ed - so what's the consensus on a ravenwing build army for around 1500-2000 points in a FLGS / local tourney setting? Would it be better to build out to green wing and primaris, or could I potentially salvage what I've got. If I go primaris, I'm going all in because I refuse to have primaris marines on the table with the regular space marines - I don't like the size contrast. I'm looking at my roster build from the end of 7th where I was utilizing a Ravenwing heavy army including Sammael, landspeeders, dark talon, black knights, dark shroud, bikers and assault bikes. I do have the dark vengeance kit and all that comes with but I never used them much save for sub 1000 point matches. I'd like to utilize as much as my ravenwing as possible, but I expect that I'll need to fill out a battalion for the CP's and support. What are everyone's thoughts?
   
Made in nl
Stealthy Dark Angels Scout with Shotgun




eternalxfl wrote:
I'm looking at bringing my Dark Angels army up to par with 8th ed - so what's the consensus on a ravenwing build army for around 1500-2000 points in a FLGS / local tourney setting? Would it be better to build out to green wing and primaris, or could I potentially salvage what I've got. If I go primaris, I'm going all in because I refuse to have primaris marines on the table with the regular space marines - I don't like the size contrast. I'm looking at my roster build from the end of 7th where I was utilizing a Ravenwing heavy army including Sammael, landspeeders, dark talon, black knights, dark shroud, bikers and assault bikes. I do have the dark vengeance kit and all that comes with but I never used them much save for sub 1000 point matches. I'd like to utilize as much as my ravenwing as possible, but I expect that I'll need to fill out a battalion for the CP's and support. What are everyone's thoughts?


I think you can certainly use your ravenwing, just get three squads of scouts for a batallion and the ravenwing upgrade sprue to turn landspeeders into a talonmaster
   
Made in us
Regular Dakkanaut




SpaceJS wrote:
eternalxfl wrote:
I'm looking at bringing my Dark Angels army up to par with 8th ed - so what's the consensus on a ravenwing build army for around 1500-2000 points in a FLGS / local tourney setting? Would it be better to build out to green wing and primaris, or could I potentially salvage what I've got. If I go primaris, I'm going all in because I refuse to have primaris marines on the table with the regular space marines - I don't like the size contrast. I'm looking at my roster build from the end of 7th where I was utilizing a Ravenwing heavy army including Sammael, landspeeders, dark talon, black knights, dark shroud, bikers and assault bikes. I do have the dark vengeance kit and all that comes with but I never used them much save for sub 1000 point matches. I'd like to utilize as much as my ravenwing as possible, but I expect that I'll need to fill out a battalion for the CP's and support. What are everyone's thoughts?


I think you can certainly use your ravenwing, just get three squads of scouts for a batallion and the ravenwing upgrade sprue to turn landspeeders into a talonmaster


Yea I picked up a LS to use along with my upgrade sprue to get a Talonmaster modeled. I'm finding that things are starting to get expensive when I include Sammael as well as the Talonmaster. Is there a preferred choice, or is their combo just that gnarly that I auto-include them both?
   
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+20 pts to a Dark Talon. BRB emergency rebalance of my list.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
 
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