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Poll
What are the Best Units in Astra Militarum?
Company Commander 4% [ 22 ]
Tank Commander 4% [ 21 ]
Tempestor Prime 1% [ 6 ]
Lord Castellan Creed 0% [ 2 ]
Knight Commander Pask 4% [ 22 ]
Colonel "Iron Hand" Straken 0% [ 2 ]
Primaris Psyker 3% [ 19 ]
Tech-Priest Enginseer 0% [ 1 ]
Uriah Jacobus 0% [ 1 ]
Lord Commissar 0% [ 2 ]
Commissar Yarrick 1% [ 3 ]
Infantry Squad 5% [ 28 ]
Conscripts 1% [ 5 ]
Militarum Tempestus Scions 4% [ 22 ]
Master of Ordnance 0% [ 2 ]
Platoon Commander 1% [ 4 ]
Command Squad 1% [ 7 ]
Veteran Squad 1% [ 3 ]
Special Weapons Squad 1% [ 6 ]
Atlas Recovery Tank 0% [ 1 ]
Hades Breaching Drill Squad 0% [ 1 ]
Salamander Command Vehicle 0% [ 1 ]
Servitors 0% [ 0 ]
Ministorum Priest 1% [ 3 ]
Crusaders 1% [ 3 ]
Aeronautica Imperialis 0% [ 1 ]
Wyrdvane Psykers 0% [ 1 ]
Astropath 1% [ 7 ]
Bullgryns 2% [ 12 ]
Nokk Deddog 0% [ 1 ]
Ogryns 0% [ 2 ]
Ogryn Bodyguard 1% [ 3 ]
Ratlings 1% [ 4 ]
Commissar 1% [ 3 ]
Colour Sergeant Kell 0% [ 0 ]
Sergeant Harker 1% [ 7 ]
Militarum Tempestus Command Squad 3% [ 17 ]
Chimera 0% [ 1 ]
Taurox 1% [ 3 ]
Centaur Light Carrier 0% [ 1 ]
Chimera, Gryphonne-Pattern 0% [ 1 ]
Trojan Support Vehicle 0% [ 1 ]
Taurox Prime 1% [ 3 ]
Armoured Sentinels 1% [ 3 ]
Scout Sentinels 1% [ 8 ]
Hellhounds 2% [ 10 ]
Rough Riders 1% [ 3 ]
Artemia-Pattern Hellhound 0% [ 2 ]
Salamander Scout Tank 0% [ 1 ]
Tauros Assault Vehicle 0% [ 1 ]
Tauros Venator 0% [ 2 ]
Valkyrie 0% [ 1 ]
Aquila Lander 0% [ 1 ]
Arvus Lighter 0% [ 1 ]
Avenger Strike Fighter 0% [ 1 ]
Lightning Strike Fighter 0% [ 1 ]
Thunderbolt Heavy Fighter 0% [ 1 ]
Vendetta 0% [ 1 ]
Vulture 1% [ 7 ]
Basilisk 3% [ 16 ]
Deathstrike 0% [ 1 ]
Heavy Weapons Squad 3% [ 15 ]
Hydra 0% [ 1 ]
Leman Russ Battle Tank 5% [ 27 ]
Leman Russ Eradicator 0% [ 2 ]
Leman Russ Exterminator 1% [ 3 ]
Leman Russ Vanquisher 0% [ 2 ]
Leman Russ Demolisher 1% [ 5 ]
Leman Russ Executioner 2% [ 11 ]
Leman Russ Punisher 3% [ 14 ]
Manticore 5% [ 30 ]
Wyvern 2% [ 13 ]
Armageddon Pattern Basilisk 1% [ 3 ]
Earthshaker Battery 0% [ 2 ]
Earthshaker Carriage Battery 0% [ 2 ]
Heavy Mortar Battery 0% [ 1 ]
Heavy Quad Launcher 0% [ 1 ]
Rapier Laser Destroyer Battery 0% [ 1 ]
Griffon Mortar Carrier 0% [ 1 ]
Colossus Bombard 0% [ 1 ]
Cyclops Demolition Vehicle 0% [ 2 ]
Hydra Battery 0% [ 1 ]
Leman Russ Annihilator 0% [ 2 ]
Leman Russ Conqueror 1% [ 5 ]
Leman Russ Stygies Vanquisher 0% [ 1 ]
Malcador Heavy Tank 0% [ 1 ]
Malcador Annihilator 0% [ 1 ]
Malcador Defender 0% [ 1 ]
Malcador Infernus 0% [ 1 ]
Armageddon Pattern Medusa 0% [ 1 ]
Medusa Carriage Battery 0% [ 1 ]
Sabre Weapons Battery 0% [ 1 ]
Sentinel Powerlifters 0% [ 1 ]
Stygies Destroyer Tank Hunter 0% [ 1 ]
Stygies Thunderer Siege Tank 0% [ 1 ]
Tarantula Battery 0% [ 2 ]
Baneblade 2% [ 11 ]
Banehammer 1% [ 4 ]
Banesword 1% [ 3 ]
Doomhammer 0% [ 2 ]
Hellhammer 1% [ 4 ]
Shadowsword 5% [ 26 ]
Arkurian Pattern Stormblade 0% [ 1 ]
Arkurian Pattern Stormhammer 0% [ 1 ]
Stormlord 1% [ 4 ]
Stormsword 0% [ 2 ]
Arkurain Pattern Stormsword 0% [ 1 ]
Crassus Armoured Assault Vehicle 0% [ 1 ]
Dominus Armoured Siege Bombard 0% [ 1 ]
Gorgon Heavy Transport 0% [ 1 ]
Macharius Heavy Tank 0% [ 1 ]
Macharius Omega 0% [ 1 ]
Macharius Vulcan 0% [ 1 ]
Macharius Vanquisher 0% [ 1 ]
Macharius Vulcan 0% [ 2 ]
Minotaur Artillery Tank 1% [ 4 ]
Praetor Armoured Assault Launcher 0% [ 1 ]
Valdor Tank Hunter 0% [ 1 ]
Marauder Bomber 0% [ 1 ]
Marauder Destroyer 0% [ 2 ]
Other (Please State) 0% [ 0 ]
Total Votes : 551
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Made in gb
Sinewy Scourge




What do you think are the best performing units in Astra Militarum and why do you think that? Do they need a specific Regiment to be the best? Do they all work well together?

Holy crap AM have a lot of options.

This message was edited 1 time. Last update was at 2017/12/07 14:47:56


 
   
Made in gb
Norn Queen






Conscripts and Commissar obviously /s
   
Made in gb
Sinewy Scourge




 BaconCatBug wrote:
Conscripts and Commissar obviously /s


This has to be sarcasm right?
   
Made in us
Omnipotent Necron Overlord






Yeah AM has so many options that it's units need to be over-costed because you have so much power in list design....J/K - that is the same line people use about space marines though...Maybe with all the AM unit choices listed in front of them they can see that it's a garbage line to take.

I went for the key best units.

Infantry squad - amazing screening/damage/and staying power
Tank Commander - takes the russ to a whole new level
Manticore - just straight up OP undeniable damage

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Sinewy Scourge




I picked Tank Commander and Maticore as two of mine as well. I think the manticore is just incredibly deadly and the tank commander is versatile in setup and some setups are pretty brutal.
   
Made in dk
Longtime Dakkanaut




The Guard Infantry Squad is probably the best troop-choice in the game. Extreme durability combined with amazing firepower. Best with tallarn, armageddon and vostroyan. The only negative is that it might be so good that it ends up attracting the attention of the mighty nerfhammer.

Apart from that, I think the mortar squad is ridiculously undercosted at 11 points.

From Forgeworld I think Elysians and the punisher vulture are candidates.
   
Made in us
Stalwart Veteran Guard Sergeant





USA

 Xenomancers wrote:
Yeah AM has so many options that it's units need to be over-costed because you have so much power in list design....J/K - that is the same line people use about space marines though...Maybe with all the AM unit choices listed in front of them they can see that it's a garbage line to take.

I went for the key best units.

Infantry squad - amazing screening/damage/and staying power
Tank Commander - takes the russ to a whole new level
Manticore - just straight up OP undeniable damage


I still rate the manticore as one of the best units, but with the points bump it got in chapter approved I don't believe it's "OP" anymore, just "Very Good".

Tank commanders though... worth -every- point. I have had -excellent- performance out of them by kitting them out with sponsons and giving them the Tallarn Doctrine for MASSIVE versatility and firepower.

- 10,000 pts 
   
Made in us
Locked in the Tower of Amareo




It's still OP. Manticore is a 175 pt tank. Or more. It's easily better than any predator loadout.
   
Made in us
Omnipotent Necron Overlord






 chrispy1991 wrote:
 Xenomancers wrote:
Yeah AM has so many options that it's units need to be over-costed because you have so much power in list design....J/K - that is the same line people use about space marines though...Maybe with all the AM unit choices listed in front of them they can see that it's a garbage line to take.

I went for the key best units.

Infantry squad - amazing screening/damage/and staying power
Tank Commander - takes the russ to a whole new level
Manticore - just straight up OP undeniable damage


I still rate the manticore as one of the best units, but with the points bump it got in chapter approved I don't believe it's "OP" anymore, just "Very Good".

Tank commanders though... worth -every- point. I have had -excellent- performance out of them by kitting them out with sponsons and giving them the Tallarn Doctrine for MASSIVE versatility and firepower.

I'd go catachen when battle cannon. Take las hull and HB sponsons. Nothing wants to get shot at by all of that.


Automatically Appended Next Post:
Martel732 wrote:
It's still OP. Manticore is a 175 pt tank. Or more. It's easily better than any predator loadout.

Yeah it would be worth 200 if it could shoot turn 4. 175 would be about right for it with only 3 turns of fire. I think its 145 now. LOL.

This message was edited 1 time. Last update was at 2017/12/07 15:38:01


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I picked Company Commanders and Tank Commanders because I don't think the army functions well without them.

Then I picked the best from the following categories:

Anti-Infantry: The Wyvern
Artillery: The Manticore
Anti-Tank: The Shadowsword
Best MBTs: Regular Russ, Demolisher, Executioner
   
Made in gb
Fresh-Faced New User





I'd say infantry squads for versatility, Scions for mobility and assassination, mortars (should cost a bit more), Bullgryns (now indirectly balanced by the CA Astropath nerf), Special weapons squads for being cheap and relatively reliable, Leman Russes. I still prefer Basilisks to Manticores, but they are both good.

Wyverns sadly suck, everybody who plays AM knows it. Just compare them to mortars point per point. Quit this nonsense please.

Tank Commanders *can* be good in certain limited builds/armies, but definitely they are not always worth a huge +40 pts over a normal LR, simply because they die just as easily. If you take one - or even two - you are just helping your opponent with target selection, and the more pts you invest there with sponsons etc. the greater the favour. Normal LR are just good for their cost most of the times.

Catachans and Tallarn are often considered the best regiments, although that is situational and depends on playstyle. Cadians are strong mainly for their orders and relic, but relatively easily countered and boring as hell to play (static).

I see nothing overpowered above anyway, at the current state of the game. Are you also interested in a list of units that suck?

This message was edited 1 time. Last update was at 2017/12/07 16:01:17


 
   
Made in us
Stalwart Veteran Guard Sergeant





USA

Martel732 wrote:
It's still OP. Manticore is a 175 pt tank. Or more. It's easily better than any predator loadout.


A predator will do an average of 5.18 unsaved wounds to a russ, a Manticore will do an average of 3.11. Please explain how 40% less firepower means it should cost 175 pts? Even with the range, it should cost nowhere near as much as a lascannon predator, especially with SM access to rerolls of all hits from girlyman. And then there's Sergeant Chronus...

This message was edited 1 time. Last update was at 2017/12/07 16:09:21


- 10,000 pts 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Manticores at 175 or 200pts...guys, theyre solid, but thats absurd. Theyre not doing any more damage to most targets than a Battlecannon Russ (probably notably less if we're bringing hull and sponson weapons into play at least some of the time), theyre easier to kill than a Russ, are less effective on the move than a Russ, and arent hurting anything after turn 4. Their only upside is that they dont need LoS, which I'm not saying is worthless, it's not, but it doesn't make it worth as much or more than a fully kitted out LRBT either. That's ridiculous.

With respect to Predators, a Manticore certainly not better than any loadout, that's absurd.

It's not matching a Predator for anti tank firepower output (3.11 wounds per turn on average for the Manticore versus 5.19 wounds per turn from a quadlas Predator, both against T8 or lower 3+sv vehicles), and a Predator Destructor with heavy bolters is killing more single wound infantry on average than a Manticore is (2.92 guardsmen or 1.94 Marines for the Manticore versus 4.07 guardsmen or 2.22 Marines for the Predator).

It's only against multiwound heavy infantry without strong invul saves that the Manticore has any advantage over a Predator.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in ca
Junior Officer with Laspistol





London, Ontario

While there are stand-out units that are especially powerful, it's their combination that makes them so effective.

Artillery without Infantry Screens would be worthless, with opponents pin-point deep striking.

Artillery + Static Infantry can't go out to claim objectves. While some may claim this setup could clear the board, I don't think it can do it reliably, so you need to add some advancing units.

Artillery + Static Infantry + Scions = Very good. Scions have excellent damage output, can drop where needed, and are cheap enough to be expendable, when necessary. Excellent diversions.

Artillery + Static Infantry + Leman Russ + Advancing Screen Infantry is incredibly RELIABLE in what it can do. You can protect your deployment zone, and advance to centre, denying advancement opportunities to your opponent, denying any possibility they can disable your Artillery / gain control of DZ objectives.

Artillery + Static Infantry + Russ + Adv Screen Inf + Scions = best of all possible worlds. This setup is doable at 1500 points, though it is tight. Include some Single Sentinels and you can run a Brigade detachment for a million CP. This is a "control" list, that denies your opponent the ability to bring their strengths to bear. It happens to also be strong offensively, which is what makes it broken. The bitter irony is that it is also easily a non-spam list, using elements from all FOC slots to build a strong whole.

And there are a ton of variations on how you do this, exactly. Plasma Scions are awesome, but Melta Scions still have a place. Advancing Infantry love a Flamer and Plasma Pistol. Sit-Still infantry like a Plasmagun and Heavy. Bolter Sarge let's him stand out for one point...

Russes with different load-outs. Sentinels with weapons of choice. The specifics aren't as important as just choosing something reasonable for the job.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

And then baneblades sit in the corner and cry, having more of a place in soup lists than in regular Guard lists.



More seriously, they're just an easily-killed trio of russes (though also considerably cheaper).
   
Made in us
Stalwart Veteran Guard Sergeant





USA

 Unit1126PLL wrote:
And then baneblades sit in the corner and cry, having more of a place in soup lists than in regular Guard lists.



More seriously, they're just an easily-killed trio of russes (though also considerably cheaper).


Tell that to an outflanking Tallarn Baneblade with a Trojan support vehicle giving it rerolls heh.

- 10,000 pts 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 chrispy1991 wrote:
 Unit1126PLL wrote:
And then baneblades sit in the corner and cry, having more of a place in soup lists than in regular Guard lists.



More seriously, they're just an easily-killed trio of russes (though also considerably cheaper).


Tell that to an outflanking Tallarn Baneblade with a Trojan support vehicle giving it rerolls heh.


There's not much that can do that a Catachan baneblade couldn't do without a Trojan as well - considering you can't outflank the Trojan and the Baneblade at the same time.

Unless you're really obsessed with getting that Demolisher Cannon in range...

This message was edited 1 time. Last update was at 2017/12/07 18:13:29


 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

It sounds like I really need to get a Manticore or two in my army!

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Locked in the Tower of Amareo




 Vaktathi wrote:
Manticores at 175 or 200pts...guys, theyre solid, but thats absurd. Theyre not doing any more damage to most targets than a Battlecannon Russ (probably notably less if we're bringing hull and sponson weapons into play at least some of the time), theyre easier to kill than a Russ, are less effective on the move than a Russ, and arent hurting anything after turn 4. Their only upside is that they dont need LoS, which I'm not saying is worthless, it's not, but it doesn't make it worth as much or more than a fully kitted out LRBT either. That's ridiculous.

With respect to Predators, a Manticore certainly not better than any loadout, that's absurd.

It's not matching a Predator for anti tank firepower output (3.11 wounds per turn on average for the Manticore versus 5.19 wounds per turn from a quadlas Predator, both against T8 or lower 3+sv vehicles), and a Predator Destructor with heavy bolters is killing more single wound infantry on average than a Manticore is (2.92 guardsmen or 1.94 Marines for the Manticore versus 4.07 guardsmen or 2.22 Marines for the Predator).

It's only against multiwound heavy infantry without strong invul saves that the Manticore has any advantage over a Predator.


Ignoring LoS should cost something, too.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Martel732 wrote:
 Vaktathi wrote:
Manticores at 175 or 200pts...guys, theyre solid, but thats absurd. Theyre not doing any more damage to most targets than a Battlecannon Russ (probably notably less if we're bringing hull and sponson weapons into play at least some of the time), theyre easier to kill than a Russ, are less effective on the move than a Russ, and arent hurting anything after turn 4. Their only upside is that they dont need LoS, which I'm not saying is worthless, it's not, but it doesn't make it worth as much or more than a fully kitted out LRBT either. That's ridiculous.

With respect to Predators, a Manticore certainly not better than any loadout, that's absurd.

It's not matching a Predator for anti tank firepower output (3.11 wounds per turn on average for the Manticore versus 5.19 wounds per turn from a quadlas Predator, both against T8 or lower 3+sv vehicles), and a Predator Destructor with heavy bolters is killing more single wound infantry on average than a Manticore is (2.92 guardsmen or 1.94 Marines for the Manticore versus 4.07 guardsmen or 2.22 Marines for the Predator).

It's only against multiwound heavy infantry without strong invul saves that the Manticore has any advantage over a Predator.


Ignoring LoS should cost something, too.
Relative to say, a Battlecannon Russ with a hull heavy bolter, theyre not too badly priced. The Russ tank is 152pts, a Manticore is 143pts with a hull heavy bolter, a 9pt difference.

The Russ is hardier, is better at moving and shooting, can receive tank orders, can be taken in multiples per each FoC slot (which has some flexibility value for detachment finagling), can fire after turn 4, has largely identical damage output against most targets, and the Russ can be given much more additional firepower through hull and sponson upgrades.

The Manticore can fire out of LoS, thats its only advantage over the Russ, the value of which depends heavily on table setup. Its valuable, I'm not denying that, but the Manticore's cost doesn't really appear to be out of line with other tanks given their other advantages.

175 or 200pts for a Manticore in such light is inappropriate. The Manticore is right about where it should be. It's dramatically inferior to a battle tank in every way, except that it doesn't need LoS, the value of which is situational, and they still cost almost as much as said battle tanks. It would appear they are paying for not needing LoS, or they'd need to be a whole lot cheaper, being inferior in every other way.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Locked in the Tower of Amareo




Sounds like the Russ is too cheap, too.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Martel732 wrote:
Sounds like the Russ is too cheap, too.


You know we've had exactly this discussion before right? I can even link you the thread to save the page-space here.

One day you will realize that asserting incorrect points over and over again does not make them more true.
   
Made in us
Locked in the Tower of Amareo




Assuming they are incorrect. I don't remember any discussions about the Leman Russ tank.

This message was edited 1 time. Last update was at 2017/12/07 19:15:19


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Martel732 wrote:
Assuming they are incorrect. I don't remember any discussions about the Leman Russ tank.


At least pages 7 and 8 in this thread; right around there, Vakathi and I start talking with Xenomancers and Slayerfan about the Predator and your posts are right in among them.

That was primarily the thread I was thinking about. There's also the Predator vs Leman Russ argument on the New AM FAQ thread, but it's mostly fluff-related and has no math, aside from baseless assertions from Xenomancers that the Predator is beaten by the Russ and baseless assertions by Vakathi that it's the other way around. The math for Vakathi is vindicated in the thread I linked you - the predator outperforms the LRBT.
   
Made in us
Locked in the Tower of Amareo




Oh yeah, I ignored all that because I don't see many Russes.

The question is whether it outperforms it by 50 pts? That seems unlikely.

This message was edited 1 time. Last update was at 2017/12/07 19:43:36


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Martel732 wrote:
Oh yeah, I ignored all that because I don't see many Russes.

The question is whether it outperforms it by 50 pts? That seems unlikely.


Good thing the Leman Russ Annihilator is only 8 points cheaper than the Predator Annihilator then. (And the Basic Russ is 38 points cheaper, but only performs half as well).

This message was edited 2 times. Last update was at 2017/12/07 19:51:01


 
   
Made in us
Locked in the Tower of Amareo




Okay does it outperform it by 38 pts?
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Martel732 wrote:
Okay does it outperform it by 38 pts?


If you're comparing the directly comparable Predator Annihilator and Leman Russ Annihilator, they're only 8 pts different. But if you're comparing them against the Predator's primary target, the base Russ:

Leman Russ Battle Tank using Grinding Advance:
Main Armament: 7 shots, 3.5 hits, 1.75 wounds, 1.17 past saves, for a total of 2.33 average damage
Heavy Bolter: 3 shots, 1.5 hits, .5 wounds, .25 after saves, for a total of .25 wounds

Total: 2.57 wounds for 152 points, or ~59 points per wound inflicted


Predator Annihilator with nothing:
Main Armament: 2 shots, 1.33 hits, .89 wounds, .74 past saves, for a total of 2.59 damage
Sponsons: 2 shots, 1.33 hits, .89 wounds, .74 past saves, for a total of 2.59 damage.

Total: 5.18 wounds for 190 points, or ~37 points per wound inflicted

This message was edited 2 times. Last update was at 2017/12/07 19:50:40


 
   
Made in us
Locked in the Tower of Amareo




The BA pred annhiliator is 200, but that doesn't really change much.

This message was edited 1 time. Last update was at 2017/12/07 19:52:51


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Martel732 wrote:
The BA pred annhiliator is 200, but that doesn't really change much.


Yeah, I suppose not.

Interestingly, I decided to do the math on the Leman Russ versus the Predator against the LRBT's favorite target: Tactical Marines! (Since before it was against the Predator's favorite target!)

Leman Russ:
Main armament: 7 shots, 3.5 hits, 2.91 wounds, 1.94 wounds after saves (1.94 dead marines)
Heavy Bolter: 3 shots, 1.5 hits, 1 wound, .5 wounds after saves (.5 dead marines)

Total: 2.44 dead marines (62.9 points per wound)

Predator Annihilator:
Main Armament: 2 shots, 1.33 hits, 1.11 wounds, .925 dead marines after saves
Sponson guns: 2 shots, 1.33 hits, 1.11 wounds, .925 dead marines after saves

Total: 1.9 dead marines (100 points per wound)

So perhaps unsurprisingly, the tank that's 50% worse against vehicles is ~50% better against infantry.

That's actually pretty neato, and I think shows that the Russ is in a good spot. What do you think?

This message was edited 1 time. Last update was at 2017/12/07 20:06:35


 
   
 
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