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Made in us
Longtime Dakkanaut




Northridge, CA

The first codex of the new year will be Chaos Deamons! Preorders open January 6th!

Full codex leaks and changes - https://drive.google.com/file/d/0By4SQd_H1eW8QVZBYUpDUXBfbDg/view

https://www.warhammer-community.com/2017/12/28/faction-focus-chaos-daemons/

Faction Focus: Chaos Deamons
Spoiler:
Faction Focus: Chaos Daemons



The Chaos Daemons are coming.




We’ve seen codexes for the Adeptus Astartes (both loyal and traitor), and the xenos, and next year, some of the 41st Millennium’s most terrifying inhabitants will be joining the fray.



The Daemon hordes may be innumerable, but they’re certainly not faceless; the legions of each god are rich in character and follow their own arcane patterns of organisation, utilising unique tactics on the battlefield. The new Codex: Chaos Daemons is designed to balance the terrifying spectacle of a diverse horde of Daemons tearing into realspace with rules that properly reflect the personalities of each Chaos God and how their armies go to war.



To this end, Chaos Daemons forces possess a new kind of detachment-wide special rule that falls somewhere between codexes with a single faction (like the Death Guard) and multi-faction codexes (like the Space Marines). When taking a pure Daemons of Chaos detachment, you’ll be rewarded with Warlord Traits, Stratagems, psychic powers, scoring priority on your Troops choices and so on. Focus yourself further, however, and commit yourself to a specific Dark God, and you’ll receive special rewards in the form of Daemonic Loci. Daemonic Loci are powerful aura abilities gained by the Characters in your army. Excitingly, unlike previous editions, these Loci affect every single Daemon unit in your detachment, including your Greater Daemons! For today’s preview, we’ll be taking a look at what each Chaos God can expect to see.




The Locus of Rage is one of the simplest in the Daemons codex, but it’s doubtless very effective – after all, the last thing you want when playing a Khornate force is to miss a key charge!



Whether you’re looking to engage your enemy with an overwhelming horde of Bloodletters, or just ensure that Skarbrand gets into combat as quickly impossible, this locus makes pure assault armies very viable indeed.


<-- lol get outa here Thousand Sons

The Locus of Trickery is an appropriately devious ability that can, with a lucky roll, make your units much harder to hit:



In practice, as long as you don’t roll a 1, you’ll find yourself ignoring a healthy portion of hit rolls, helping everything from Brimstone Horrors to Lords of Change survive an enemy onslaught.




The Locus of Virulence provides some very helpful offensive bonuses to your Nurgle armies:



Traditionally, Nurgle Daemons are tremendously durable, but units like Plaguebearers can lack a little offensive punch. With this Locus, you’ll be a lot deadlier in melee, particularly against larger creatures, vehicles and elite infantry like Primaris Space Marines and Terminators.

Nurgle armies are particularly well-served by the new codex thanks to a host of new units, from new Heralds to the debut of Horticulous Slimux in the 41st Millennium – check some of them out in our 7 Days of Nurgle previews.




Slaanesh’s Locus of Swiftness provides a natural counterpoint to Khorne’s by allowing you to advance and charge, letting you close the distance between you and the enemy with horrifying speed.



This is particularly deadly on a unit of Seekers (who have bonuses to their advance and charge rolls) or even just Daemonettes, allowing you to tie up a ranged army in melee early on.

That’s just a hint of what you’ll find in Codex: Chaos Daemons – we’ll have some detailed previews for each individual Chaos God in the new year for you to check out. In the meantime, follow along with our Nurgle previews and let us know what you’re most excited about on the Warhammer 40,000 Facebook page!


Codex Leaks from xxhikaru123Made (Some confirmed) updated 3/1:
Spoiler:
Daemons are still 5++.
god specific traits are the same.
Do note that most attacks even shooting are Strength User, so +strength buffs actually are worth something now.

+ Undivided +

Belakor - has access to Dark Hereticus (the only one who does)

Stratagems:

We get a deepstrike strategem:
Use this strategem during deployment. If you spend 1 CP to set up one of your Daemon units that has a Power Rating of 8 or less in the warp instead of placing it on the battlefield. If you spend 2 CP, you can choose a Daemon unit that has a Power Rating of 9 or more instead. At the end of any of your movement phase that unit can tear its way into reality - set it up anywhere on the battlefield that is more than 9" away from enemy models.

you cannot reroll saving throws but it gives a daemon unit +1 to invulnerable saves. No better than 3++.
when enemy psyker suffers perils of the warp, use this strategem, they take 2d3 MW instead of 1d3.

+ Khorne +

Skull Cannon Heavy D6 48" S8 -2 D3
47 pt drop

Soul Grinder
Phlegm Bombardment D6 instead of D3.

Bloodthirsters no change to pt
Insensate Rage BT have two attack profiles now. Second (new) S:U -2 1 dmg , make 2 hit roll instead of 1 if use this attack.
All BTs get a rule that for each unmodded hit roll of 6, they score a 2nd free hit.

Stratagems:
1CP Khorne. pick a banner, that unit charges 3D6 instead of 2D6.

Artifacts:
Khorne: (Mons only) - 4++ Deny 1 power in each enemy psychic phase.
Khorne: 1 model. Each time you make wound roll of 6+ fr friendly khorne daemon unit within 6" of bearer, can make another free attack.

+ Tzeentch +


LOC/Kairos drop 20-35.
Brimstone horrors are 6++, blues are 5++, pinks are 4++.
Changeling lost -1 to hit for 6+++ FNP.
Flamers are 12" range now
Exalted are 3 shots instead of D3.
Anything with screamers lost slashing talon but their attacks became Lamprey bite.
Eg. 2 slashing attacks 1 bite? now 3 bites.

Warlord Trait:
reroll 1s to wound in 9".

New Powers:
Tz:
WC6. Reroll a single dice roll later during ur turn.
WC5. Pick friendly tz daemon unit within 18". Until next psychic phase, +1 to wound roll.
WC8. nearest enemy model wihtin 12, that model's unit and every other unit (friend or foe) within 3' of that model , suffers d3 MW. Suffer D6 MW, if power manifested with more than psychic roll of 12+.

Stratagems:
2CP Tz Strat. pick a char, 6" aura of reroll psychic test.

Artifacts:
Tz: 1 additional TZ power
Tz: +1 to smite cast

+ Nurgle +

GUO
WS2 BS3 S7 T7 18W 5A

Armed with Plague Flail & Bilesword

Plague Flail 7" Assault 3 S User AP-3 2 Dmg. Can be fired within 1" of an enemy unit and can target enemy unit within 1" of friendly unit. Excess damage is not lost, spillsover.
Bileblade Strength User AP-3 D3 Dmg . Reroll Failed Wounds.
Bilesword Strength +1 AP-3 D6 Dmg. Reroll Failed Wounds.
Doomsday Bell. Str +1 AP-1 D3 Dmg.

Cast 2 Powers . Deny 1 Powers. Knows smite and 2 from Nurgle Discipline.

May Replace bilesword with doomsday bell.
May replace plague flail with bileblade.

Putrid Offering (bileblade): Suffer 1 Wound (Can be FNP) , add 1 to a psychic test before rolling .
Reverberating Summons (doomsday bell): Can summon on 4D6 instead of 3D6. At start of your turn, Roll D6 for every Nurgle Daemon unit within 7" of a GUO with Doomsday Bell, on a 4+ return a single slain model to that unit.

Crushing Bulk: Roll D6 at end of charge, on a 4+ do 1 MW to an enemy unit within 1".
Greater Daemon: Friendly Nurgle Daemon unit within 6" can use GUO's Ld (10) instead of their own.
Just over 300+ points.

Rotigus
7" 2+ 3+ S7 T7 18W 5A

Streams of brackish filth 7" Assault 2D6 User -3 1 Reroll Failed Wounds.
Fanged Maw Strength User -1 1 Can make Additional D6 attacks with this weapon , each time he fits.
Gnarlrod Strength +2 -2 3 Reroll Failed Wounds
Nurgling Attacks

Deludge of Nurgle: Each successful psychic cast of 7 or more , closest enemy unit suffers 1 MW after power resolved.
Crushing Bulk: Same as GUO
Greater Daemon: Same as GUO.

Knows Smite & 3 powers from Nurgle. Cast and deny 2 powers.

Low 300s.


Horty WS2. T6 7 wounds ( i think). 4A.. 4+
melee S+1 -3 D3 reroll fail wounds
1 time use attack S7 -4 3 dmg

D6 , 4+ D3 mw if you fallback from him (1inch bubble).
reroll fail charge for beasts in 6 inch. add 1 to hit for beasts.
start of turn, if any model friend or foe slain during last turn. 1 nurgle daemon model within 7 inch of mr snail gains 1 lost wound.
ends of movement phase, plant a tree but forgo daemonic ritual. set up within 3 inch of him but 1 inch away from any other model or terrain feature.

New nurgle herald. Spoilpox
5" 2+ 2+ S5 T5 4W 3A

6" pistol D3 3 AP0 1
Maw S user -1 1 reroll wounds of 1
PlagueSword S User AP0 1 , reroll all wounds roll

Ability 1 : Add 2" mov to plaguebearer infantry
Ability 2: Add 1 to hit roll of PBs within 6". On a hit roll of 7+ for a PB within 6" of a model with this ability, you can make one additional attack. Does not generate more.

Beast of Nurgle are 5 Wounds now , and if you try to Fall Back from them (1"), on a 4+, you do a MW.

Plague drones drop 10 each.

Great Unclean One
7" WS2+ BS3+

New powers:
Nurgle:
Wc7. Roll D6 for every unit (excluding nurgle) within 7" of caster. 4+ D3 MW.
WC6. Pick enemy unit visible within 18". -1 Toughness.
WC6 Miasma of Pestilence same as DG contagion but targets Nurgle Daemon.

Stratagems:
1CP Nurgle. pick a unit with an icon before battle. during 1 fight phase. dmg characteristtics of a plaguesword carried by that unit increased to 2

Artifacts:
Nurgle: everytime bearer kills a model in fight phase while within 7' of a plaguebearer unit , on a 4+, add a PB to that unit.

+ Slaanesh +

Masque weapon is -2 2 dmg instead of -1 1

Herald of Slaanesh is 2 dmg instead of 1

Seekers' Unholy Speed went from Advance & Charge to reroll charge.

Hellflayer gained 1 Attack.
Seeker Chariot gained 1A

All their points same except exalted seeker up by 8 pt.

Slaanesh appears to have lost all the other heralds on exalted chariots etc

New powers:
Slaanesh:
WC5. Select friendly slaanhesh daemon within 18". 6+++ FnP
WC6. select enemy unit within 18 visible. Roll d6 for every model in that enemy unit. on a 6, 1 mw.
WC6. All enenmy unit -1 ld within 12 inch of psyker.

Stratagems:
1CP Slaanesh. pick slaanesh daemon unit, all units within 3inch of that -1Attack for that phase. (To a minimum of 1.)

Artifacts:
Slaanesh: 1x per game, start of phase, select enemy char within 12" roll 3d6, if exceed enemy char ld, it cannot do anything, and its abilities dont affect anything.


Khorne Faction Focus
Spoiler:


Darkness is sweeping the 41st Millennium, and the mortal hordes of the Heretic Astartes are bolstered by legions of daemonic allies. Thanks to the Great Rift, the servants of the Chaos Gods have been pouring forth to devour reality in ever-greater numbers across the galaxy – so it’s about time they got a codex of their own! Codex: Chaos Daemons brings a raft of new ways to customise and play your Daemons army, offering particular rewards for those players who dedicate themselves to a single Chaos God.



While we’ve taken a look at the codex as a whole, this week, we’ll be looking into what each specific Chaos God can bring to the tabletop, starting with the Blood God, Khorne:

We’ve already looked at the Khornate Daemonic Locus, the aptly-named Locus of Rage, but it’s worth reiterating just how handy this ability is. Whether you’re looking to insert a deadly block of Bloodletters into the enemy frontlines, or you’ve got a tricky charge to make with a Bloodthirster, this helps you get your Daemons where they need to be as soon as possible.



Khorne armies also have some powerful artefacts on hand, ranging from deadly weaponry to some essential utility items. One particularly useful option is the Armour of Scorn; as well as upgrading the invulnerable save of a key Character, it’ll also help shore up your psychic defences against any cowards that dare use magic against a servant of the God of Murder!



Skullreaver, meanwhile, is quite possibly one of the deadliest weapons in the entire game. In the hands of a Wrath of Khorne Bloodthirster, you’ll be able to carve through powerful Characters (even Daemon Primarchs of rival Chaos Gods) and enemy super-heavies with brutal efficiency.



Indeed, Greater Daemons of Khorne – or any Chaos God – have received a significant improvement in the new codex thanks to 24 (yes, 24!) Warlord Traits. For Khorne, you won’t want to overlook Oblivious to Pain, which provides an additional save against wounds, as well as forcing any enemy shooting at you to risk supercharging your favourite Character in the next turn:



Khorne Daemons may not be subtle, but they’re undeniably effective, whether you’re looking to dominate the battlefield with swarms of elite combat infantry or to grind skulls beneath the hooves of larger Daemons. You can pre-order your Chaos Daemons codex this weekend, while Start Collecting! Daemons of Khorne contains a great selection of models for you to get a headstart with.


Warlord Traits
Spoiler:
Slaanesh

1. 3" To M
2. Reroll fail hit and wound against Char.
3. If warlord charges, add D3 to Attacks until end of ensuing fight phases. (roll D3 after charge)
4. Each time you make a wound roll of 6+ in fight phase. Suffers an additional MW.
5. Add 1 to warlord Attack characteristics.
6. Enemy model -1 attack (min 1) within 6" of your warlord. Does not affect vehicles.

Khorne

1. Each time an enemy unit fails morale within 8" of your warlord, that unit loses 1 additional model.
2. Add 1 to warlord Attack characteristics, if there are more enemy models within 8" of it than friendly models.
3. 6+++ FnP. if you pass the 6+++ FnP, you can reroll all failed hits and wounds until end of your next turn. ( )
4. +1 warlord Strength
5. Each time ur warlord fights, can make a single attack instead of normal cc attack. Make a single hit roll, if successful, target suffers D3MW.
6. Reroll hits of 1 for friendly Khorne Daemon units that charged this turn and are within 8" of your Warlord when they fight ( )

Tzeentch

1. Add 1 to result of 1st psychic test taken by your warlord.
2. reduce all dmg by 1 (min1 to warlord)
3. reroll failed morale test for friendly tz daemons within 9 of warlord.
4. add 6" to range of first psychic power casted by warlord
5. roll d6, 2+ ignore perils of warp.
6. Reroll wounds rolls of 1 by tzeentch daemons for shooting phase, within 9" of warlord.

Nurgle
1. +1 Wound
2. Each time warlord lose Wound in fight phase. 4+ , unit that caused that wound to the warlord , suffers a MW.
3. Your opponent must subtract -1 from all hit roll that target warlord if attacking unit within 7"
4. Add 1 to all wound roll made by warlord in the fight phase unless target vehicle.
5. Warlord got a 4+ save.
6. Roll a dice for each enemy within 1" of warlord at start of your turn. On a 4+, that unit suffers a MW.

This message was edited 18 times. Last update was at 2018/01/09 13:43:34


 
   
Made in ax
Missionary On A Mission






I find this picture very funny and sad at the same time...
Spoiler:


Pretty much sums up how much Slaanesh has been neglected over the years.

Last Slaanesh release I can remember were those Hellstriders or whatever for Fantasy like 6-10 years ago?

This message was edited 1 time. Last update was at 2017/12/28 18:25:06


   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 MadCowCrazy wrote:
I find this picture very funny and sad at the same time...


Came for the news of cool Daemon codex, second post is bitching

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

GW has shown that they are obviously gonna do plastic versions of all Greater Demons and upgrade ranges for all Chaos Gods... people keep complaining about Slaanesh... ¯\_(ツ)_/¯

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Yeah let's take complaining about models to a general discussion thread.

These new Locus look like they potentially bleed into Chaos Space Marine Deamon units, which will make taking a detachment of each much easier to do.
   
Made in us
Humming Great Unclean One of Nurgle






I'm pretty excited for this, as well as any cross compatibility with CSM.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

One of the great problems that I have always seen in the armies of Demons of Chaos is that all the gods have equivalent units that often step on each other and have anti-synergies.
It's basically like playing with several mini armies at the same time. But if 8th has taught us something, is ... Why settle for a single faction when you can have several, with the best of each?
The Bloodthirsters and the Plague Bearers are, point by point, of the most mathematically powerfull units in the game. They have incredible stats that should be busted at 7-8 ppm. But of course, that cost is justified in the context of his faction. They totally lack ranged attacks, are relatively slow, and totally lack means of transport.
So we'll see, if the Codex gives enough movement tools for the Bloodletters, for example, as reliable Deepstrike the Bloodbomb of AoS may end up at 40k.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

My wife plays Daemons and I'm so damn excited to be able to hand her a new book and daemons to paint and play. Hope this codex makes them semi-comp so that we can see some real armies on the board again.
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

 MadCowCrazy wrote:
I find this picture very funny and sad at the same time...
Spoiler:


Pretty much sums up how much Slaanesh has been neglected over the years.

Last Slaanesh release I can remember were those Hellstriders or whatever for Fantasy like 6-10 years ago?

I find it humorous that Slannesh is down in the crack .

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

I'm already loving the idea of a nurgle herald next to death guard demon engines like the PBC and Bloat drones for crazy damage since it doesn't specify a phase.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Rampaging Carnifex





South Florida

Slaanesh seems like they will be powerful. Advance + Charge, always fight first, plus bonuses to advance and charge - sounds nasty.

   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Not much of a fan of Deamons, but... Locus of Trickery seems the least valuable. I imagine most armies miss a majority of the time on 1-3 already, choosing the lowest of two dice that miss on would only be significant if both came up a 4 or higher. It’ll only be of any real value against those enemy models with a 2+ to hit.

I’m also assuming these “Loci” abilities do NOT come within any point adjustmnts (as has been the practice with every codex) and we can still expect to see across the board points reductions? So, as always,, make each army better AND CHEAPER? Great job, GW.

This message was edited 2 times. Last update was at 2017/12/28 19:05:57


It never ends well 
   
Made in us
Ultramarine Terminator with Assault Cannon






IMO Slaanesh and Tzeentch have always been in an odd spot. The other two gods have always had better looking models associated with them - ones that are easier to paint too. Tzeentch has come a long way and I believe Slaanesh can too. If GW were to make the Fiend of Slaanesh really over the top and big, similar to the AoS Gryph-charger... Actually, come to think about, using those Gryph-charger's for Tzeentch would be super badass. But back on topic, if GW were to make the Fiend of Slaanesh really over the top and big, similar to the AoS Gryph-charger I think it would help.
   
Made in us
Been Around the Block




The locus of trichery for Tzeentch is only in the fight phase not that great for me.
   
Made in ca
Regular Dakkanaut




taetrius67 wrote:
The locus of trichery for Tzeentch is only in the fight phase not that great for me.

Especially since Tzeentch daemons are by far the most shooty and least melee-focused of the four.
   
Made in gb
Longtime Dakkanaut





Nurgle Herald babysitting Deathguard war machines sounds strong.
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 judgedoug wrote:
 MadCowCrazy wrote:
I find this picture very funny and sad at the same time...


Came for the news of cool Daemon codex, second post is bitching


Came for the news of cool Daemon codex, third post is judgedoug policing other people's opinions.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Fresh-Faced New User




Yeah a nurglekin army is seeming more and more viable. Just from these pics I am thinking of the Nurgle Loci and Nurgle Obliterators to bang up the tally with epidemus or a bunch of plague drones backed by a dg daemon prince with arch-contaminator trait and a daemons prince for healing them up and the loci. I am hoping for some type of defensive buff for nugle daemons to use on Mortarion, like the csm grandfathers blessing that would heal a nurgle daemon d3 wounds.
   
Made in ca
[DCM]
Acolyte of Goodwin






Sunny SoCal

I am digging that icon... and I find it of note that the Slaaneshi portion is not only present, but also shows a design direction not present on the daemonettes... I have a bit of faith we may in fact end up seeing new models for them this year.

   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Another good combo is a alpha Legion demon Prince with wings, claws, and elixer with a slaanesh herald on a steed with some seekers. All can advance and charge and the DP gives re-rolls. Near guaranteed first turn tie up.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 buddha wrote:
Another good combo is a alpha Legion demon Prince with wings, claws, and elixer with a slaanesh herald on a steed with some seekers. All can advance and charge and the DP gives re-rolls. Near guaranteed first turn tie up.
I'm liking the idea of using Mauler fiends with a slaanesh herald on steed/chariot as an escort to give them that extra bit of movement.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

I wouldn't get too excited about combining the Daemonic Loci with Heretic Astartes units just yet. If the article is accurate (yes, a bit of a big ask for a Warhammer Community article), Daemonic Loci only work with units in your detachment, not just any Daemon unit for the proper Chaos God.
   
Made in us
Powerful Phoenix Lord





Personally I'm sad that they kicked the "Daemonic Animosity" stuff to the side and ruined the lore/fluff. Daemons are already lacking in depth, this ret-con doesn't help.
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 Elbows wrote:
Personally I'm sad that they kicked the "Daemonic Animosity" stuff to the side and ruined the lore/fluff. Daemons are already lacking in depth, this ret-con doesn't help.
There has been no drawback for taking mixed daemon armies since 4th/5th edition. This is hardly a recent change.
   
Made in gb
Ridin' on a Snotling Pump Wagon






On the subject of Slaanesh......

1. The whole ‘2s3xy4u’ thing was don't bypass the language filter like this. Reds8n Always has been, always will be.

2. Whilst cold comfort to 40k players, AoS is very much a narrative driven background. Those armies being introduced are done so according to background. So Slaanesh is coming.

3. You think others had it good? Prince/ss Of Excess whilll get its turn!

This message was edited 1 time. Last update was at 2017/12/28 23:08:16


   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Elbows wrote:
Personally I'm sad that they kicked the "Daemonic Animosity" stuff to the side and ruined the lore/fluff. Daemons are already lacking in depth, this ret-con doesn't help.


Since they where split in fantasy 6th edition with their own codex, they haven't had anything like that.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

 andysonic1 wrote:
Yeah let's take complaining about models to a general discussion thread.

These new Locus look like they potentially bleed into Chaos Space Marine Deamon units, which will make taking a detachment of each much easier to do.


Unless they add a Faction Keyword for the Demon codex, you might not even have to take a Detachment of each. A Plagueburst Crawler is as much a Nurgle Demon as a Plaguebearer is.
   
Made in pl
Longtime Dakkanaut





 Galas wrote:

The Bloodthirsters and the Plague Bearers are, point by point, of the most mathematically powerfull units in the game. They have incredible stats that should be busted at 7-8 ppm.

Bloodthirsters? 7 ppm? Huh?

It would be very busted, yeah
   
Made in us
Powerful Phoenix Lord





 Galas wrote:
 Elbows wrote:
Personally I'm sad that they kicked the "Daemonic Animosity" stuff to the side and ruined the lore/fluff. Daemons are already lacking in depth, this ret-con doesn't help.


Since they where split in fantasy 6th edition with their own codex, they haven't had anything like that.


Correct. It's stupid.
   
Made in gb
Mighty Vampire Count






UK

 oni wrote:
IMO Slaanesh and Tzeentch have always been in an odd spot. The other two gods have always had better looking models associated with them -.


Let us recall with suitable joy the Diaz Daemonettes

Tzeentch got loads of cool models recently.


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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A Bloody Road - my Warhammer Fantasy Fiction 
   
 
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