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Made in us
Dakka Veteran




Seattle, WA USA

NewTruthNeomaxim wrote:
Aren73 wrote:
@NewTruthNeomaxim - that's a fair point, you can, then again that means the second wave is still reasonably far back and a single Necromancer shouldn't be that difficult to kill, even with the new shooting rules and once he's dead that's it, no more summoning.

@rayphoton - completely true I'm being silly, of course there is that rule. So now LoN like it when you leave their units with a few guys left AND when you kill them outright...It is a decent boost to the army


I feel like people always forget the part where a killed General is immediately replaced with another hero being named General. You're right about the Necro being squishy, but technically they have to remove ALL your heroes before they're 100% safe from you summoning.
Except that isn't the way it works. You do not automatically name a new General, barring some other special rule which is not in the core rules.

Edit: This is even explicitly covered in the FAQ
Q: If your general is slain, can you choose a new model to be
your general?
A: No, unless specifically noted otherwise.

This message was edited 1 time. Last update was at 2018/06/01 00:47:10


 
   
Made in us
Lieutenant General





Florence, KY

NewTruthNeomaxim wrote:
Aren73 wrote:
@NewTruthNeomaxim - that's a fair point, you can, then again that means the second wave is still reasonably far back and a single Necromancer shouldn't be that difficult to kill, even with the new shooting rules and once he's dead that's it, no more summoning.

@rayphoton - completely true I'm being silly, of course there is that rule. So now LoN like it when you leave their units with a few guys left AND when you kill them outright...It is a decent boost to the army


I feel like people always forget the part where a killed General is immediately replaced with another hero being named General. You're right about the Necro being squishy, but technically they have to remove ALL your heroes before they're 100% safe from you summoning.

From page two of the Age of Sigmar Main Rules FAQ:

Q: If your general is slain, can you choose a new model to be your general?

A: No, unless specifically noted otherwise.

I'm not seeing anything in the Legions of Nagash battletome that allows you choose a new general. The "If, for any reason, you must select a new general during a battle, immediately generate a trait for them." passage doesn't allow you to choose a new general it just allows you to generate a trait for them if it happens.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Pious Palatine




Aren73 wrote:
I mean....do I throw my zombie dragon vampire lord at you to munch your units or do I not do that so that a skeleton unit can come back really far away from you?

And yeah, you can make a rando necromancer your general, though that's not how I roll. But yes, possible - then again it's easier to kill/snipe a necromancer than a vampire lord on zombie dragon.

Also, if you can leave his units with 1 or 2 dudes left he can't summon them. It will be a game of "How badly can I hurt that unit without wiping it out?"

The legions of nagash summoning ability has enough restrictions that a competent player can completely shut it down. I'd worry a lot more about the tzeentch/sylvaneth/flesh eater ones


Except everything you listed here as equivalent counters for the LoN player. What happens if I have something that can block off you vampire lord long enough for my big hitters to do the munching? I also don't understand the obsession with skeletons being brought back when you can take hexwraiths or blackknights or Dire wolves and regenerate multiple times in a game and never be out of the fight for very long. Then you have graveguard which can blob up. Who said anything about a rando necromancer? You could do Arkhan or Nagash, camp them on an objective and just lay waste to your army from half a mile away, especially with umbral spell portal. The VLoZD wasn't great before, now needing a CP every turn to actually be able to hit something means it's pretty poor now. Leave the unit with 1-2 dudes left is both A. Impractically difficult to do to large units due to morale losses and the change to IP and B. Not going to help when he can bring most of the unit back to life in a turn also.

The legions of Nagash summoning has enough restrictions that a competent player can work to prevent it, but also enough freedom that a competent player should be able to guarantee significant use out of it. Is it OP? Maybe, maybe not. Is it something that you'll be able to shut down every-game against a good player just because you know theoretically how? Absolutely not.


 
   
Made in us
Regular Dakkanaut




For Slaanesh at least De-Buffing and Speed worked rather well for me running circles around my last LON opponent and he had two 40 stacks of Skeletons which covered almost half the map. He could not summon anything since we were fightning directly over the graveyards he placed and I surrounded him ans eventually completely dislodged his forces from the graveyard sites preventing him from summoning back his skeleton stack.
   
Made in us
Savage Minotaur




Baltimore, Maryland

Pretty pumped that the newest faction focus was “The Beasts of Chaos” instead of just “Brayherd”. Gives me hope that they will get the LoN treatment, rolling all the various Chaos critters under one umbrella.

Long shot I know, but I can dream!

Need to get rebasing on my Bullgors though, to hit the ground running when they are reduced in points. I’d buy more, but they’ve been “Out of Stock”for months. May go the Bullgor/Cygor boxed set route 1-2 times though.

This message was edited 2 times. Last update was at 2018/06/01 04:37:25


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in ch
Regular Dakkanaut




The Garden Of Nurgle

Nice story, maybe with inc. the Mortarch of Grief in Shadespire ?

https://malignportents.com/story/the-mirrors-eye/

--

Who's going to UK Games Expo today and GW seminar today ?
Hopefully AOS2 and Shadespire news incoming !

"... Your blood shall water my Master's rotten earth..." 
   
Made in us
Auspicious Aspiring Champion of Chaos






I'm still hoping Monsters of Chaos will be added to the allies options for Slaves to Darkness. Right now, there's no way to take a Slaughterbrute in a Slaves to Darkness army despite the Slaughterbrute being bound to a Slaves hero.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Lieutenant General





Florence, KY

Battling in the Realms from Warhammer Community

The choice of which realm you decide to set your battle in is up to you – the realm you fight in might depend on the story you want to tell, while for structured events, you could have every single game take place in the same Mortal Realm, journey through several, or roll a dice to decide. Likewise, if you don’t fancy using a Mortal Realm, you don’t have to – but you’ll be missing out on some really fun stuff if you do.












Faction Focus: Beastclaw Raider on Warhammer Community.

If you’re looking to use the endless spells in your army, you’ll want to make sure you pick up a Firebelly. As well as having seen a points reduction, this guy is great for healing your units with an Emerald Lifeswarm, and if you want to do some damage, there are loads of options – although for pure style, you can’t beat flinging a cloud of Quicksilver Swords at the foe:






This message was edited 2 times. Last update was at 2018/06/01 14:36:15


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut





Did they just seriously brag about deep point discounts on Thundertusks???

This message was edited 1 time. Last update was at 2018/06/01 14:55:26


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in jp
Longtime Dakkanaut





NewTruthNeomaxim wrote:
Did they just seriously brag about deep point discounts on Thundertusks???

Not sure what your point is. Beast claw have pretty much been at the bottom of the barrel competitively since their rules got tweaked.

This message was edited 1 time. Last update was at 2018/06/01 14:55:46


 
   
Made in si
Charging Dragon Prince





Some love for Swifthawk agents / old highborn would be appreciated.
   
Made in gb
Regular Dakkanaut





So...currently, what we have are artefacts and spells for our army based on the realm they're from. Then, depending on the realm you're fighting in, you get different command abilities, random events/buffs and spells.


Well wow...that's tons of options
   
Made in us
Longtime Dakkanaut





Chikout wrote:
NewTruthNeomaxim wrote:
Did they just seriously brag about deep point discounts on Thundertusks???

Not sure what your point is. Beast claw have pretty much been at the bottom of the barrel competitively since their rules got tweaked.


If by competitive you strictly mean ability to win top-tier events with ultra-competitive minded players, sure.

If you mean competitive in the sense of rolling into a store-level event, or random game-night and provide absolutely miserable games to anyone against them that isn't tailored for it, I would beg to differ.

Even a super casual gaming environment like a MiniWarGaming.com is a perfect window into how unfun Beastclaw Thundertusk spam is for literally anyone not expressly loaded for bear.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Lieutenant General





Florence, KY

Aren73 wrote:
So...currently, what we have are artefacts and spells for our army based on the realm they're from. Then, depending on the realm you're fighting in, you get different command abilities, random events/buffs and spells.


Well wow...that's tons of options

Spells are based on what realm you're fighting in, not what realm the army is from.

Last, but not least, each of the Mortal Realms has a massive selection of spells associated with it, representing the unique powers that Wizards are able to harness. Each realm has seven spells, ALL of which will be available to ANY Wizard fighting in that realm.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Knight wrote:
Some love for Swifthawk agents / old highborn would be appreciated.

I'm thinking we'll see some Swifthawk Agents love with Shadowkin, personally.

It's been interesting to see them further breaking up the whole "These Elves were all the same faction originally, so they can be part of this one now!" with the Daughters of Khaine and Deepkin. I didn't expect to see Eldritch Council in the Deepkin allies list.
   
Made in gb
Regular Dakkanaut





Finally, choosing a Realm has a range of impacts on certain warscrolls. Each endless spell, for example, is more powerful when cast in its associated realm – so make sure to grab a Burning Head if you’re battling in Aqshy, or an Aethervoid Pendulum if you find yourself in Ulgu…



Sorry I meant that your Endless Spells are based on the realm you're from. Otherwise you couldn't not cast them in their associated realm. So the realm you're fighting in changes the spells available, but you can always choose endless spells from any realm before, they're almost like artefacts you have to cast.
   
Made in si
Charging Dragon Prince





Swifthawks are more likely to be with the Tyrion, basing on the short story from the Spire of Dawn.

I didn't expect to see Eldritch Council in the Deepkin allies list.

I had them under "maybe". If you're looking at them as a bunch of academics that are uneasily comparing notes. Sylvaneth were a complete surprise.
   
Made in ch
Regular Dakkanaut




The Garden Of Nurgle

So there will be 3 named characters for the Nighthaunt.

One is this guy, the other is the shadow on the right, his boss the lady Mortarch of Grief (shown briefly in the teaser video).

There will be a set of cards for shadespire leaders.

Annnd thats it from UK game expo
[Thumb - NH_Kurdos Valentian_The Craven King.jpg]

This message was edited 1 time. Last update was at 2018/06/01 15:35:40


"... Your blood shall water my Master's rotten earth..." 
   
Made in es
Brutal Black Orc




Barcelona, Spain

https://www.warhammer-community.com/2018/06/01/codexes-kings-cawdors-and-more/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=AOS&utm_content=AOSWargamesExpoJune01

Hooo boy, just how big is going to be nighthaunt?
   
Made in us
Grey Knight Psionic Stormraven Pilot





I'm glad we are getting new named characters for Age of Sigmar.
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Pretty cool looking model.

Good thing I've got a few start collecting Skeleton Hordes laying around unbuilt. They should hopefully serve pretty well for a Nighthaunt army I didn't need.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Auspicious Aspiring Champion of Chaos






 HorticulusDK wrote:
So there will be 3 named characters for the Nighthaunt.

One is this guy, the other is the shadow on the right, his boss the lady Mortarch of Grief (shown briefly in the teaser video).

There will be a set of cards for shadespire leaders.

Annnd thats it from UK game expo


For some reason, that model reminds me of a Slann.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Dakka Veteran





biggest reveal ... the mortarch is HE!!!
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 aracersss wrote:
biggest reveal ... the mortarch is HE!!!


?
   
Made in gb
Regular Dakkanaut





Pretty sure the "master" bit is either a typo or can be used interchangeably - I'd be very surprised if mortrarch is a dude, from everything we've been shown so far
   
Made in us
Terrifying Doombull




The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.

Efficiency is the highest virtue. 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Voss wrote:
The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.


Yes, because solid with feet on the ground perfectly evokes ghosts.
   
Made in de
Huge Bone Giant






Lemondish wrote:
Voss wrote:
The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.


Yes, because solid with feet on the ground perfectly evokes ghosts.


Two boots behind an axe head, two disembodied gauntlets resting on the end of the shaft. Add wispy effect out of the top of the boots and gauntlets, paint ghostly, done.

Boots on the ground.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Auspicious Aspiring Champion of Chaos






Voss wrote:
The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.


The Tzeentch models with a similar "tail" are actually very stable.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Terrifying Doombull




Lemondish wrote:
Voss wrote:
The model on the throne is neat. I don't like all these models loosely attached to a base by a thin ' ghost tail,' though. Seems overly fragile, and in this case, lopsided and unbalanced.

I think GW has gone way overboard chasing 'dynamic' poses. Give me something solid with feet on the ground.


Yes, because solid with feet on the ground perfectly evokes ghosts.
. No physical model is going to perfectly evoke ghosts. Doesn't mean a fragile tab/tail stuck to the bottom of a throne is anything but a problem.

But. Its also been a larger problem throughout multiple model ranges for years now. Lots of jumping, leaping and bad connections.


Though for the record, the old wraiths and banshees did have feet.


@Entyme- which models are you referring to? The discs and chariot have thick plumes of fire that have a solid central pillar and reinforcing flames that curl back on the layers below them.

This message was edited 1 time. Last update was at 2018/06/01 16:33:48


Efficiency is the highest virtue. 
   
 
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