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2018/12/27 03:09:07
Subject: Age of Sigmar News & Rumors : p178-- new faction info & minis
Yay! They didn't ruin night goblins! Have been waiting 10 years now for plastic squig herds/hoppers. Can finally make some progress on that Skull Pass Night Goblin army I started sooo long ago. (It was my first hobby project). Love all the new kits, excited to see more coming too.
2018/12/27 08:08:58
Subject: Age of Sigmar News & Rumors : p178-- new faction info & minis
Voss wrote: I'd hope they take this as an opportunity to add more forest goblins, given the merger and the sheer amount of spider theming going on. A cav unit, a character and a big monster really isn't enough to go on.
The night gobbo kit is still pretty solid, but it'd be nice if the silver tower chaos grots did show up.
they are the perfect blend of moonclan grots and spiders
2018/12/27 10:43:54
Subject: Age of Sigmar News & Rumors : p178-- new faction info & minis
All looks very awesome. Won't be doing the army, but will certainly pick up the book and a couple of bits as painting projects. But now we need to see if they'll finish off the quartet and we'll get the Darkoaths/Slave to Darkness as the next release. Considering it's the only Malign Portents herald that hasn't seen the full release yet. And they got a Christmas army box.
2018/12/27 13:07:38
Subject: Age of Sigmar News & Rumors : p178-- new faction info & minis
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
2018/12/27 14:35:28
Subject: Re:Age of Sigmar News & Rumors : p178-- new faction info & minis
auticus wrote: White dwarf skirmish rules is a bit underwhelming IMO. They need to give it a proper release like Killteam has.
But do they really? A few pages of core rules in jan WD and then a campaign in feb WD sounds like it could well be quite enough. I'm gonna hold out hope at least until I've actually read it.
"I like my coffee like I like my nights. Dark, endless and impossible to sleep through."
2018/12/27 14:56:02
Subject: Age of Sigmar News & Rumors : p178-- new faction info & minis
Plus lets face it by being in WD at present skirmish is ideally being revamped to attract and interest existing fans. Then in a year or so would be the ideal time to release Skirmish book 2.0 for when GW has then updated many of the core armies with Battletomes. Making it into the ideal intro product for new gamers who might want to pick up many of those factions like Free Peoples, who currently have no Battletome.
There's no sense in GW pushing Skirmish toward new gamers at this stage when there's such a high chance of them starting an army in skirmish that has no real expansion into AoS proper.
auticus wrote: White dwarf skirmish rules is a bit underwhelming IMO. They need to give it a proper release like Killteam has.
But do they really? A few pages of core rules in jan WD and then a campaign in feb WD sounds like it could well be quite enough. I'm gonna hold out hope at least until I've actually read it.
To have my attention yes. The super stripped down super simple systems are great but keep my attention for about a day. I don't think everything needs to be super simple and super stripped down. THey can keep a super simple super stripped down version for people that like that, but it would be great if they'd put some more into their systems for those that would like more in their systems.
2018/12/27 15:42:22
Subject: Re:Age of Sigmar News & Rumors : p178-- new faction info & minis
The more I see of this release.. the more I want it all, it's like a dream slowly coming true. ;-; High hopes for the Troggoths when they show! Curious if out of this we'll see any new Spiderfang units or if they're just updating their Warscrolls and chucking them in.
2018/12/27 16:33:28
Subject: Age of Sigmar News & Rumors : p178-- new faction info & minis
auticus wrote: White dwarf skirmish rules is a bit underwhelming IMO. They need to give it a proper release like Killteam has.
But do they really? A few pages of core rules in jan WD and then a campaign in feb WD sounds like it could well be quite enough. I'm gonna hold out hope at least until I've actually read it.
I'm wondering if maybe Skirmish here was originally going to be a release like the original pamphlet. In deciding that White Dwarf needed more content, they could've decided to break the rules up into multiple WD issues with the potential of launching a Skirmish Almanac at the end of the year that collects everything into a full release.
I don't think AoS Skirmish requires a massive product line like Kill Team. The different factions already have sort of starter sets from the Shadespire line (the models were made available separately). The models are not as customizable, so a single warscroll would suffice instead of requiring custom data cards. AoS doesn't currently have enough terrain to justify Killzone releases. The things that Skirmish would really benefit from are things like points, specialists, tactics, and scenarios - all things that could be included in White Dwarf over the following year.
However, a big AoS Skirmish core box and Killzone boxes would be amazing. Also, if they are going to start including this kind of stuff in White Dwarf, then my issues need to arrive a lot closer to release date. I've been getting them over two weeks late for the past year.
2018/12/27 19:04:53
Subject: Age of Sigmar News & Rumors : p178-- new faction info & minis
Yeah, one of the things that NEEDs to be a part of the core skirmish rules are at least halfway decent terrain rules. Terrain plays a much bigger role in a skirmish level game. So far even simple house rules for terrain works better than what exists. And I don't mean having warscrolls for every little random officially produced terrain item, just generic features like water, forests, rough terrain, etc.
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2018/12/27 22:20:31
Subject: Re:Age of Sigmar News & Rumors : p178-- new faction info & minis
AegisGrimm wrote: Yeah, one of the things that NEEDs to be a part of the core skirmish rules are at least halfway decent terrain rules. Terrain plays a much bigger role in a skirmish level game. So far even simple house rules for terrain works better than what exists. And I don't mean having warscrolls for every little random officially produced terrain item, just generic features like water, forests, rough terrain, etc.
I agree. Part of what made Mordheim so great was the terrain. They made the right move by changing the setting: instead of armies on a battlefield, it was warbands in a ruined city.
The same thing needs to happen for Skirmish AoS. It's easy enough to say they fight in a ruined citadel somewhere (something that matches their current terrain kits), and add corresponding rules.
2018/12/28 12:47:27
Subject: Age of Sigmar News & Rumors : p178-- new faction info & minis
rtb02 wrote: Apart from all the rules we've got for scenery of course...
There are no terrain rules other than a forest now. Which I am extremely thankful for that they made forests somewhat matter again. But we have hills, rivers, lakes, all things that make up a normal battlefield that really do nothing in game unless its specifically a citadel scenery piece. Age of Sigmar and 40k are the only tabletop wargames that I know of in the history of wargaming that have no rules for those type of things, and while it certainly makes things simpler it goes a bit too far in the simpler category.
IMO.
This message was edited 1 time. Last update was at 2018/12/28 16:23:33
2018/12/28 16:33:37
Subject: Re:Age of Sigmar News & Rumors : p178-- new faction info & minis
Voss wrote: So, from the Gitz lore video, sounds like a Troll boss dual kit and the ability to run a Troll herd all on its own.
Dankhold Troggoth and Dankhold Trog Boss (described as enormous). Concept art is Purple and has bigger ears.
By the complete lack of mention, sounds like the 'Sourbreath' (generic) trolls might vanish.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2018/12/28 16:38:04
Subject: Age of Sigmar News & Rumors : p178-- new faction info & minis
Obstacles and garrisons have rules as well, tbf. I'm also dissapointed by a lack of generic terrain rules. I don't like the default mystical rules either--when everything gets a random special rule it becomes a chore and dilutes the impact so it isn't.fun anymore. I would prefer those rules being only associated with specific pieces (as the warscrolls in the GHB) and maybe being a bit stronger for some (deadly/inspiring/sinister are kinda meh imo). The lack of something for water features is also particularly glaring to me.