Switch Theme:

40k codex release schedule rumor  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Jervis Johnson






 casvalremdeikun wrote:
So, judging by what I have seen so far, it is pretty disappointing that Crisis Suits are not that great. I still think suit armies will still be viable, but it seems like better options for suits still exist. Oh well. I still plan on getting a Commander and making him into a Coldstar. Or I might just get CharFarsight. I don't want a Tau force, but the stuff I want I want to make decently powerful, so that if I change my mind, I can use them and not feel dumb.


Don’t get too hyped about the Riptide/etc. buffs. You need to remember these units were in the ‘unbelievably useless trash’ tier before. A unit overpriced by 100 points per model getting a 50 point reduction doesn’t all of a sudden make it competitive. They barely climbed a tier and now solidly sit at the ‘trashy’ tier.
   
Made in gb
Ship's Officer



London

 Therion wrote:
 casvalremdeikun wrote:
So, judging by what I have seen so far, it is pretty disappointing that Crisis Suits are not that great. I still think suit armies will still be viable, but it seems like better options for suits still exist. Oh well. I still plan on getting a Commander and making him into a Coldstar. Or I might just get CharFarsight. I don't want a Tau force, but the stuff I want I want to make decently powerful, so that if I change my mind, I can use them and not feel dumb.


Don’t get too hyped about the Riptide/etc. buffs. You need to remember these units were in the ‘unbelievably useless trash’ tier before. A unit overpriced by 100 points per model getting a 50 point reduction doesn’t all of a sudden make it competitive. They barely climbed a tier and now solidly sit at the ‘trashy’ tier.

Right, but they didn't only get a price cut - their guns are also a lot more effective, and they are getting sept traits and stratagems.
   
Made in fi
Jervis Johnson






With a -1 to hit Sept trait and a “shoot again” stratagem for 2cp I’d agree with you. Sadly, that’s not reality.

Point is that if one doesn’t know the power level of most Tau index units he’d probably get trolled by GW’s teaser campaign into thinking these units are now awesome.
   
Made in us
Longtime Dakkanaut




 Therion wrote:
 casvalremdeikun wrote:
So, judging by what I have seen so far, it is pretty disappointing that Crisis Suits are not that great. I still think suit armies will still be viable, but it seems like better options for suits still exist. Oh well. I still plan on getting a Commander and making him into a Coldstar. Or I might just get CharFarsight. I don't want a Tau force, but the stuff I want I want to make decently powerful, so that if I change my mind, I can use them and not feel dumb.


Don’t get too hyped about the Riptide/etc. buffs. You need to remember these units were in the ‘unbelievably useless trash’ tier before. A unit overpriced by 100 points per model getting a 50 point reduction doesn’t all of a sudden make it competitive. They barely climbed a tier and now solidly sit at the ‘trashy’ tier.
I agree that the Riptide hype is a bit overblown. The HBC variant is now useful and potentially has a place in competitive Tau lists, but it's definitely not the earth-shattering OMG revamp that some have been making it out to be.

With a -1 to hit Sept trait and a “shoot again” stratagem for 2cp I’d agree with you. Sadly, that’s not reality.
Not a reality yet. The -1 to hit thing probably is very unlikely to happen, but I can certainly see a shoot twice strat being in the mix. However, calling Tau "trash tier" is premature and probably inaccurate based on what we've seen so far. Fire Warriors are a powerful tool when supported, and fusion Commanders are still an option. As you noted, Borkan Y'Vahras are solid contenders now, as well. I don't expect Tau to shake up the ITC comepetitve meta in spectacular fashion, but I do see us contending at a relatively high level. It might be more of the same monobuild gak that we're cureently in just with a different monobuild, but I'm hopeful the changes will spark some variety in tournament lists.
   
Made in us
Fate-Controlling Farseer





Fort Campbell

 Therion wrote:
 casvalremdeikun wrote:
So, judging by what I have seen so far, it is pretty disappointing that Crisis Suits are not that great. I still think suit armies will still be viable, but it seems like better options for suits still exist. Oh well. I still plan on getting a Commander and making him into a Coldstar. Or I might just get CharFarsight. I don't want a Tau force, but the stuff I want I want to make decently powerful, so that if I change my mind, I can use them and not feel dumb.


Don’t get too hyped about the Riptide/etc. buffs. You need to remember these units were in the ‘unbelievably useless trash’ tier before. A unit overpriced by 100 points per model getting a 50 point reduction doesn’t all of a sudden make it competitive. They barely climbed a tier and now solidly sit at the ‘trashy’ tier.


Yeah. Same thing happened to the Wraithknight, a 50 point reduction, and how many do you see on the table now?

Full Frontal Nerdity 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

A unit overpriced by 100 points getting a 50 point reduction+Upgraded weapon profiles+Sept buffs+Usefull and powerfull Stratagems can absolutely become playable and competitive.

This message was edited 1 time. Last update was at 2018/03/07 15:00:02


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in de
Longtime Dakkanaut




I think Riptides still look significantly worse than, say, Hive Tyrants, ignoring stratagems. Though Hive Tyrants are really great so that doesn't necessarily mean Riptides are bad. It's probably pretty easy to justify one Riptide in a list since you can keep it at 3++ forever, but it seems harder to justify more than one which you'd probably want to shield with costly drones.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Galas wrote:
A unit overpriced by 100 points getting a 50 point reduction+Upgraded weapon profiles+Sept buffs+Usefull and powerfull Stratagems can absolutely become playable and competitive.


From what Hikaru had said, the Riptide itself saw a 24 point reduction, the HBC saw a points reduction of a similar cost, and the IA saw a 42 point drop.


Automatically Appended Next Post:

Was somebody waiting for this? Can't remember...







Farsight Enclaves preview

Also, Iridium is now an upgrade rather than a Signature System as is the Enforcer Battlesuit.
They mention "Crisis Battlesuits with four flamers apiece" in the write-up for the Tenet, so we might see more slots open up on basic suits?

This message was edited 2 times. Last update was at 2018/03/07 15:23:40


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Khorne is pleased with these new melee options for Tau.
   
Made in us
Water-Caste Negotiator




United States

 andysonic1 wrote:
Khorne is pleased with these new melee options for Tau.


Bringing back some fan favorites from the Farsight Enclaves Supplement in 6th.
https://www.warhammer-community.com/2018/03/07/tau-empire-preview-farsight-enclavesgw-homepage-post-3/

   
Made in us
Haemonculi Flesh Apprentice






What kills me is the fact that folks apparently expect to get the best chaos stratagem coupled with what is obviously the most abusive chapter trait in order for something to not be trash.

I mean, you seriously think MORE of the BS -1 to hit an entire faction, let alone one that doubles down on range would really be good for the health of the game?

I sincerely hope NO ONE gets that silly negative to hit BS moving forward. Specific units I am fine with, it's easy to adjust their particular cost, an optional army wide trait however is the stupidest move yet made this edition.

I sincerely hope GW patches the hit mod mechanic in the next CA. "Hit mods do not stack, and when applying both negative and positive mods they cancel." Done.

Next they should make mixed faction armies forfeit all none rulebook staratgems. Want to play soup? Go for it make a fluffy strange list with stacking buffs, but there is a cost.

   
Made in us
Longtime Dakkanaut




C&C node could potentially be interesting if you sell out on Crisis Suits. 9 triple CIB suits dropping in with the rumored +1 BS strat would certainly enjoy rerolling wounds, but that costs like 1000pts. Probably not worthwhile, but might be the new version of the crisis bomb. Otherwise, avoiding shooting with your best shooting model to get wound rerolls for another suit seems unwise.

It's nice that the fusion blades aren't a strict downgrade any more, I suppose. FSE does not look like a useful Sept, based on these reveals.
   
Made in us
Nasty Nob






command and control node is weak; granted it was way too strong on old buffmanders, but it would have been about right as a limited us CP gobbler.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

MilkmanAl wrote:
C&C node could potentially be interesting if you sell out on Crisis Suits. 9 triple CIB suits dropping in with the rumored +1 BS strat would certainly enjoy rerolling wounds, but that costs like 1000pts. Probably not worthwhile, but might be the new version of the crisis bomb. Otherwise, avoiding shooting with your best shooting model to get wound rerolls for another suit seems unwise.

It's nice that the fusion blades aren't a strict downgrade any more, I suppose. FSE does not look like a useful Sept, based on these reveals.

FSE is the one who gets the +1BS Strat from what Hikaru said.
   
Made in nl
Crazed Spirit of the Defiler




Hmm, I wonder if you can take both Fusion Blades and Onager Gauntlet on the same Commander... although probably not, seeing that Signature Systems are most likely the Tau equivalent of relics.
   
Made in us
Shadowy Grot Kommittee Memba






Pandabeer wrote:
Hmm, I wonder if you can take both Fusion Blades and Onager Gauntlet on the same Commander... although probably not, seeing that Signature Systems are most likely the Tau equivalent of relics.


The Character restriction is unfortunate, as I'd love to be able to put fusion blades on a Riptide or Ghostkeel. in order to run maximum melee gundam tau, you'd need to have three detachments to get Farsight and two Commanders. The upshot of that would be that you could take a non-enclaves detachment in the one that gets the Onager gauntlet, to do your mix-n-match trait goodness.

Protip: Onager Commander goes in a Viorla detachment so you can get Aunshi for truly maximum melee tau.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

the_scotsman wrote:
Pandabeer wrote:
Hmm, I wonder if you can take both Fusion Blades and Onager Gauntlet on the same Commander... although probably not, seeing that Signature Systems are most likely the Tau equivalent of relics.


The Character restriction is unfortunate, as I'd love to be able to put fusion blades on a Riptide or Ghostkeel. in order to run maximum melee gundam tau, you'd need to have three detachments to get Farsight and two Commanders. The upshot of that would be that you could take a non-enclaves detachment in the one that gets the Onager gauntlet, to do your mix-n-match trait goodness.

Protip: Onager Commander goes in a Viorla detachment so you can get Aunshi for truly maximum melee tau.

I'm intrigued by your statements, because now I'm just thinking about a Ghostkeel running around with Fusion Blades on its shoulders.
   
Made in us
Nasty Nob






MilkmanAl wrote:
C&C node could potentially be interesting if you sell out on Crisis Suits. 9 triple CIB suits dropping in with the rumored +1 BS strat would certainly enjoy rerolling wounds, but that costs like 1000pts. Probably not worthwhile, but might be the new version of the crisis bomb. Otherwise, avoiding shooting with your best shooting model to get wound rerolls for another suit seems unwise.

It's nice that the fusion blades aren't a strict downgrade any more, I suppose. FSE does not look like a useful Sept, based on these reveals.


its only ONE suit that gets to benefit, if i read it correctly

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

v0iddrgn and Nevermind, keep it polite. If you don't like what he's saying, refute it. Don't just insult him.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 davou wrote:
MilkmanAl wrote:
C&C node could potentially be interesting if you sell out on Crisis Suits. 9 triple CIB suits dropping in with the rumored +1 BS strat would certainly enjoy rerolling wounds, but that costs like 1000pts. Probably not worthwhile, but might be the new version of the crisis bomb. Otherwise, avoiding shooting with your best shooting model to get wound rerolls for another suit seems unwise.

It's nice that the fusion blades aren't a strict downgrade any more, I suppose. FSE does not look like a useful Sept, based on these reveals.


its only ONE suit that gets to benefit, if i read it correctly
unit
   
Made in it
Shas'la with Pulse Carbine





 davou wrote:
MilkmanAl wrote:
C&C node could potentially be interesting if you sell out on Crisis Suits. 9 triple CIB suits dropping in with the rumored +1 BS strat would certainly enjoy rerolling wounds, but that costs like 1000pts. Probably not worthwhile, but might be the new version of the crisis bomb. Otherwise, avoiding shooting with your best shooting model to get wound rerolls for another suit seems unwise.

It's nice that the fusion blades aren't a strict downgrade any more, I suppose. FSE does not look like a useful Sept, based on these reveals.


its only ONE suit that gets to benefit, if i read it correctly

One "unit", not one suit.


 
   
Made in us
Irked Necron Immortal



Colorado

the_scotsman wrote:
Pandabeer wrote:
Hmm, I wonder if you can take both Fusion Blades and Onager Gauntlet on the same Commander... although probably not, seeing that Signature Systems are most likely the Tau equivalent of relics.


The Character restriction is unfortunate, as I'd love to be able to put fusion blades on a Riptide or Ghostkeel. in order to run maximum melee gundam tau, you'd need to have three detachments to get Farsight and two Commanders. The upshot of that would be that you could take a non-enclaves detachment in the one that gets the Onager gauntlet, to do your mix-n-match trait goodness.

Protip: Onager Commander goes in a Viorla detachment so you can get Aunshi for truly maximum melee tau.
Did you just say "maximum melee" in regards to T'au? Don't think you using the army right.
   
Made in gb
Regular Dakkanaut




 Therion wrote:
 casvalremdeikun wrote:
So, judging by what I have seen so far, it is pretty disappointing that Crisis Suits are not that great. I still think suit armies will still be viable, but it seems like better options for suits still exist. Oh well. I still plan on getting a Commander and making him into a Coldstar. Or I might just get CharFarsight. I don't want a Tau force, but the stuff I want I want to make decently powerful, so that if I change my mind, I can use them and not feel dumb.


Don’t get too hyped about the Riptide/etc. buffs. You need to remember these units were in the ‘unbelievably useless trash’ tier before. A unit overpriced by 100 points per model getting a 50 point reduction doesn’t all of a sudden make it competitive. They barely climbed a tier and now solidly sit at the ‘trashy’ tier.

Are you aware the codex Riptide HBC gets around 50% more shots and 100% more damage per shot with a price reduction. When you combine those 2 together 1 codex HBC Riptide has more firepower then 2 index HBC Riptides or more firepower then 1 Index Riptide with fire twice.

Add on Command and control so the Riptide rerolls all failed wounds and now 1 Codex Riptide outputs approx similar damage to 3 Index Riptides.
I do not follow you reasoning on “They barely climbed a tier and now solidly sit at the ‘trashy’ tier”

How is this remotely in the trashy’ tier? With the 200%+ extra firepower, lower points cost, option of 3++ or jump, shoot, jump alongside that firepower, they move well beyond the trashy tier.
   
Made in us
Shadowy Grot Kommittee Memba






v0iddrgn wrote:
the_scotsman wrote:
Pandabeer wrote:
Hmm, I wonder if you can take both Fusion Blades and Onager Gauntlet on the same Commander... although probably not, seeing that Signature Systems are most likely the Tau equivalent of relics.


The Character restriction is unfortunate, as I'd love to be able to put fusion blades on a Riptide or Ghostkeel. in order to run maximum melee gundam tau, you'd need to have three detachments to get Farsight and two Commanders. The upshot of that would be that you could take a non-enclaves detachment in the one that gets the Onager gauntlet, to do your mix-n-match trait goodness.

Protip: Onager Commander goes in a Viorla detachment so you can get Aunshi for truly maximum melee tau.
Did you just say "maximum melee" in regards to T'au? Don't think you using the army right.


Did I stutter?

The needle for maximum melee on tau has changed. The new possibilities WILL be explored! shooting is wonderful but now Minsc leads! Melta bayonets for everyone!

This message was edited 1 time. Last update was at 2018/03/07 16:29:21


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut





MilkmanAl wrote:
Otherwise, avoiding shooting with your best shooting model to get wound rerolls for another suit seems unwise.


Maybe, but if you go light and drag a flamer unit along for the ride rerolling wounds on those could be quite fun.
   
Made in gb
Regular Dakkanaut




 davou wrote:
command and control node is weak; granted it was way too strong on old buffmanders, but it would have been about right as a limited us CP gobbler.

It seems strong to me under some situations. Use it to boost a Riptide nove charged weapon. Perhaps use it on a cheap commander with a drone controller so you are boosting drone squads and a riptide.
   
Made in us
Longtime Dakkanaut




If you're talking using C&C node on a single suit, it had better be a Stormsurge or an Y'Vahra. Except in weird situations, nothing else is going to be worth giving up 4 essentially guaranteed fusion hits to reroll wounds.

As I mentioned, I think this strat is the new advent of the Crisis Bomb. Load up 9 suits with CIBs, drop them and a Commander somewhere that you can actually make use of 27 CIBs, and go nuts. Make sure you bring a load of drones. that's a ton of points, but if you can manage adequate marker support against your main target(s), it'll do huge damage. Doubly so if they all have +1BS.

As for the melee Tau thing, if it hasn't crossed your mind to make a close-quraters Tau army, you haven't been playing around enough. I can totally see having a legion of flamer suits getting in close and dusting it up. Nobody will see it coming, and with rerolling 1s to wound, it could do some real damage. It's a friendly-only strategy, for sure, but it's funny as hell.
   
Made in us
Legendary Master of the Chapter






MilkmanAl wrote:
If you're talking using C&C node on a single suit, it had better be a Stormsurge or an Y'Vahra. Except in weird situations, nothing else is going to be worth giving up 4 essentially guaranteed fusion hits to reroll wounds.

As I mentioned, I think this strat is the new advent of the Crisis Bomb. Load up 9 suits with CIBs, drop them and a Commander somewhere that you can actually make use of 27 CIBs, and go nuts. Make sure you bring a load of drones. that's a ton of points, but if you can manage adequate marker support against your main target(s), it'll do huge damage. Doubly so if they all have +1BS.

As for the melee Tau thing, if it hasn't crossed your mind to make a close-quraters Tau army, you haven't been playing around enough. I can totally see having a legion of flamer suits getting in close and dusting it up. Nobody will see it coming, and with rerolling 1s to wound, it could do some real damage. It's a friendly-only strategy, for sure, but it's funny as hell.


If you are burning 4 fusions on a commander then i highly doubt you would care to hang out near a stormsurge.

if you are then you probably built around the fact that you want to use CC node.

so the commander would probably be built cheap.

C bombs and CQC tau sound hilarious though. personally would love to give them with breachers a shot.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Ship's Officer



London

the_scotsman wrote:
v0iddrgn wrote:
the_scotsman wrote:
Pandabeer wrote:
Hmm, I wonder if you can take both Fusion Blades and Onager Gauntlet on the same Commander... although probably not, seeing that Signature Systems are most likely the Tau equivalent of relics.


The Character restriction is unfortunate, as I'd love to be able to put fusion blades on a Riptide or Ghostkeel. in order to run maximum melee gundam tau, you'd need to have three detachments to get Farsight and two Commanders. The upshot of that would be that you could take a non-enclaves detachment in the one that gets the Onager gauntlet, to do your mix-n-match trait goodness.

Protip: Onager Commander goes in a Viorla detachment so you can get Aunshi for truly maximum melee tau.
Did you just say "maximum melee" in regards to T'au? Don't think you using the army right.


Did I stutter?

The needle for maximum melee on tau has changed. The new possibilities WILL be explored! shooting is wonderful but now Minsc leads! Melta bayonets for everyone!


Exalted.

There's still an assault phase in a Tau player's turn, last I checked. There are plenty of things you can do in it. Maybe not many enemies will die, but assaulting things is a great way to prevent them from shooting and assaulting other things. Loads of Tau stuff flies, so having your devilfish charge a land raider or a big unit of ork boyz may well be a solid option.

To me it looks like the cnc node thing is basically a trap - at least with XV8s. Putting together a big unit to maximise the effectiveness of the strat is a bad idea - way to risky.

I can see it being a bit more justifiable on something like a broadside unit though. If they are chucking out 6 HRR shots, a load of SMS fire and maybe some HK missiles, rerolls to wound will matter.

I really want to know which units get to have the high-intensity plasma rifle. That's a nice gun and it would be a shame if only Farsight gets it.
   
Made in gb
Regular Dakkanaut




MilkmanAl wrote:
If you're talking using C&C node on a single suit, it had better be a Stormsurge or an Y'Vahra. Except in weird situations, nothing else is going to be worth giving up 4 essentially guaranteed fusion hits to reroll wounds.

As I mentioned, I think this strat is the new advent of the Crisis Bomb. Load up 9 suits with CIBs, drop them and a Commander somewhere that you can actually make use of 27 CIBs, and go nuts. Make sure you bring a load of drones. that's a ton of points, but if you can manage adequate marker support against your main target(s), it'll do huge damage. Doubly so if they all have +1BS.

As for the melee Tau thing, if it hasn't crossed your mind to make a close-quraters Tau army, you haven't been playing around enough. I can totally see having a legion of flamer suits getting in close and dusting it up. Nobody will see it coming, and with rerolling 1s to wound, it could do some real damage. It's a friendly-only strategy, for sure, but it's funny as hell.

There can be times where the Commander cannot target a worthwhile unit or for victory points you need to kill that unit on an object point outside the commanders range on the last turn. In which case it could be very powerful to trade away the commanders shots. It’s not something to do every single turn.
   
 
Forum Index » News & Rumors
Go to: