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![[Post New]](/s/i/i.gif) 2018/04/01 21:26:00
Subject: 40k codex release schedule rumor
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Been Around the Block
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If you want to get your HQs save and sound to the frontline stick them all together in a Raider/Venom, put it into reserve with the new stratagem and deploy them there?
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![[Post New]](/s/i/i.gif) 2018/04/01 23:07:15
Subject: 40k codex release schedule rumor
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Fixture of Dakka
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the_scotsman wrote:
....like every other faction in the game gets to. sorry, exception - admech has no transports at all.
Sorry admech.
Why would admech need transports? They are almost robots after all. If they wanted transports they would have had wheels then.  Yeah yeah, Necrons are robots as well but they wanted to become flesh so that is why they have transports.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2018/04/01 23:21:59
Subject: 40k codex release schedule rumor
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Freaky Flayed One
Sydney, Australia
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Davor wrote: Yeah yeah, Necrons are robots as well but they wanted to become flesh so that is why they have transports. 
*A* transport, and it's only useful for one unit (warriors), and only for a minimum-sized force of them, also...
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![[Post New]](/s/i/i.gif) 2018/04/02 00:20:37
Subject: 40k codex release schedule rumor
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Blood-Raging Khorne Berserker
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hvg3akaek wrote:Davor wrote: Yeah yeah, Necrons are robots as well but they wanted to become flesh so that is why they have transports. 
*A* transport, and it's only useful for one unit (warriors), and only for a minimum-sized force of them, also...
There’s also the Nightscythe and Monolith
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![[Post New]](/s/i/i.gif) 2018/04/02 01:03:19
Subject: 40k codex release schedule rumor
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Lieutenant General
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Bi'ios wrote:hvg3akaek wrote:Davor wrote: Yeah yeah, Necrons are robots as well but they wanted to become flesh so that is why they have transports. 
*A* transport, and it's only useful for one unit (warriors), and only for a minimum-sized force of them, also...
There’s also the Nightscythe and Monolith
Neither the Night Scythe or Monolith have the TRANSPORT keyword.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2018/04/02 02:08:03
Subject: 40k codex release schedule rumor
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Ancient Venerable Dreadnought
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Admech has the kataphrons & rust/sicarian for "transport" everything else just walks tirelessly to the battle from wherever the omnissiah calculates to be the best & most efficient use of resources. but yes they could use a A"razorback" equiv. something troopish should soak up some fire. or a moveable shield of some sort.
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![[Post New]](/s/i/i.gif) 2018/04/02 02:45:01
Subject: 40k codex release schedule rumor
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Longtime Dakkanaut
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I dunno why everyone is freaking out about transports for whichever factions. I'm seeing less and less Rhinos, Razorbacks, and Land Raiders on the table for Space Marines and Chaos. I think the only transports that I see regularly are for Eldar and Dark Eldar.
With everything getting its own move characteristic, and with so many wonky rules around transports, including their points increase (remember when Rhinos were only 35 points?), transports aren't all that necessary any more, except maybe as line of sight blockers. Besides, everyone's saying that horde armies are the best, so wouldn't you want to just take large blob squads of whatever your base troop is and walk them up anyway? Why would you waste points on a transport, especially one as expensive as a razorback equivalent when you can have more bodies?
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![[Post New]](/s/i/i.gif) 2018/04/02 04:16:18
Subject: 40k codex release schedule rumor
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Ancient Venerable Dreadnought
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I try to run at least 1, most often 2. they're good for the points. lascannon & asscannon are very useful even if you don't put anybody in it.
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![[Post New]](/s/i/i.gif) 2018/04/02 05:53:30
Subject: 40k codex release schedule rumor
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Stubborn White Lion
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A full footslogging wych cult army with the +1 strength only loose one to morale trait would be kind of cool
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![[Post New]](/s/i/i.gif) 2018/04/02 09:57:53
Subject: 40k codex release schedule rumor
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Locked in the Tower of Amareo
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the_scotsman wrote:
Terminator armor deep strikes, Wings for daemon princes, bikes, jump packs, mounts...and if all else fails, land raiders have extra transport slots.
but yeah, theyr epretty much in the same situation.
Land raiders have transport capacity 10. Crusader has more but that's not for chaos. Lascannon one for chaos and loyalist has 10.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/04/02 12:20:09
Subject: 40k codex release schedule rumor
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Shadowy Grot Kommittee Memba
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Mantle wrote:A full footslogging wych cult army with the +1 strength only loose one to morale trait would be kind of cool
It'd probably be about as meta-dominant as those Storm Guardian Lyanden eldar armies we're currently seeing sweep tournaments left and right. Similar troops with similar defenses and immunity to morale.
To be clear here - the transport thing is a minor annoyance with what is otherwise a freakin' amazing codex. I've said before that I won't make many demands with my dark eldar - I'm comfortable not being the best at shooting, the strongest, the best and survivability, the best at melee...this is fine. Other factions can have those glories. The only thing I will and have demanded for my Dark Eldar is to be the fastest. They are the fast army. And that means that my HQs (barring Haemonculi) are almost always going to be rolling up the field in transports. It is consistently a source of irritation to me then, when my Dark Eldar alone among the factions that I collect has to play a little mini-game of sudoku to get their HQs to fit inside said transports with their units.
Do I waste extra points to give each and every one a personal venom? Do I create an HQ party bus filled with 200 points of characters with a huge "Shoot me" sign painted on the side? Do I give up 2 valuable special/heavy weapons in one of my squads just to give my HQ a seat? Do I spend an extra 1-2CP to bring them in via deep strike?
Why do I have to play this little mini-game with my Dark Eldar when my Guard, my Thousand Sons, heck my Harlequins who have a completely identical in statline transport just have little conveniences baked into their rules to avoid it? It's not any kind of game-breaking or rage inducing, it's just consistently awkward and annoying, especially when Dark Eldar are now being pushed to take more mandatory fixed HQs than anyone else. Imagine the level of complaints you'd get if Space Marines only had access to Rhinos and Drop pods with their 10 transport capacity, and to play Space Marines you had to bring a footslogging captain, librarian, and chaplain before you were allowed to build the rest of your list. You don't even have to imagine it - look at the complaints surrounding the Repulsor. Transport awkwardness is annoying for anyone who has to deal with it.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/04/02 12:44:03
Subject: Re:40k codex release schedule rumor
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Longtime Dakkanaut
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And DE units can't share transports easily. You can't put a melee oriented Archon in a raider with wyches. Or a succubus with wracks or grotesques.
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![[Post New]](/s/i/i.gif) 2018/04/02 13:04:48
Subject: Re:40k codex release schedule rumor
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Shadowy Grot Kommittee Memba
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fresus wrote:And DE units can't share transports easily. You can't put a melee oriented Archon in a raider with wyches. Or a succubus with wracks or grotesques.
Unless we've confirmed that its changed in the codex, they can (I dont think it's been mentioned/leaked yet).
Current rules allow the transport to carry Drukhari models, though the vehicle itself does gain <Kabal> <WC> etc. That does allow cross-subfaction transporting.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/04/02 13:32:40
Subject: 40k codex release schedule rumor
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Decrepit Dakkanaut
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the_scotsman wrote:
Conveniently, every chaos faction has a handy dandy mobility option for all their HQs.
Terminator armor deep strikes, Wings for daemon princes, bikes, jump packs, mounts...and if all else fails, land raiders have extra transport slots.
but yeah, theyr epretty much in the same situation.
Chaos has no size 12 LR in codex. But it's good to know that it's the same when you pay more for a terminator character, wings, etc.
Chaos also doesn't have a stratagem that lets you deepstike a transport WITH a unit inside of it as well as a plethora of other things that are uniquely DE.
So, yes, I will play the violin for DE missing out on special weapon.
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![[Post New]](/s/i/i.gif) 2018/04/02 13:43:41
Subject: 40k codex release schedule rumor
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Longtime Dakkanaut
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Hoping we get an update on the next codex after dark eldar relatively soon.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/04/02 13:51:44
Subject: 40k codex release schedule rumor
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Thermo-Optical Hac Tao
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![[Post New]](/s/i/i.gif) 2018/04/02 13:54:11
Subject: 40k codex release schedule rumor
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Longtime Dakkanaut
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Allow me to write that better, then. I know what's coming next, I just hope we get an update on which one is first, when, etc.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/04/02 13:55:16
Subject: 40k codex release schedule rumor
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Thermo-Optical Hac Tao
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Cephalobeard wrote:
Allow me to write that better, then. I know what's coming next, I just hope we get an update on which one is first, when, etc.
Gotcha. I would assume Knights first, but not for any particular reason.
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![[Post New]](/s/i/i.gif) 2018/04/02 13:56:23
Subject: 40k codex release schedule rumor
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Longtime Dakkanaut
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ImAGeek wrote: Cephalobeard wrote:
Allow me to write that better, then. I know what's coming next, I just hope we get an update on which one is first, when, etc.
Gotcha. I would assume Knights first, but not for any particular reason.
I would like to agree, for entirely seflish reasons.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/04/02 14:06:20
Subject: 40k codex release schedule rumor
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Lieutenant General
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With Deepkin coming next for Age of Sigmar, don't expect to find out which is next for at least two or three weeks (and even then I wouldn't expect Knights until at least May so they can feature in White Dwarf).
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2018/04/02 14:30:39
Subject: 40k codex release schedule rumor
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Shadowy Grot Kommittee Memba
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I believe most of the current rumors have the clowns coming next, followed by knights with the new teased gigundus-knight and the full mini-knight kit with more options.
Clowns being a no-model release like Dark Eldar.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/08/02 14:54:00
Subject: 40k codex release schedule rumor
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Been Around the Block
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the_scotsman wrote:Do I create an HQ party bus filled with 200 points of characters with a huge "Shoot me" sign painted on the side?
This is actually a great idea. If you literally painted a sign that said "shoot me" on the side of your venom, you'd absolutely psych out a non-zero number of opponents, leaving them to hopelessly second guess their plans of attack. "What am I missing? That's obviously the biggest target, but why call attention to it? It must be a distraction!"
Codex solved.
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![[Post New]](/s/i/i.gif) 2018/04/03 01:27:24
Subject: 40k codex release schedule rumor
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Pestilent Plague Marine with Blight Grenade
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Benn Roe wrote:the_scotsman wrote:Do I create an HQ party bus filled with 200 points of characters with a huge "Shoot me" sign painted on the side?
This is actually a great idea. If you literally painted a sign that said "shoot me" on the side of your venom, you'd absolutely psych out a non-zero number of opponents, leaving them to hopelessly second guess their plans of attack. "What am I missing? That's obviously the biggest target, but why call attention to it? It must be a distraction!"
Codex solved.
This tactic is also suitably fluffy and has DE written all over it! Perfect.
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2018/04/03 10:47:45
Subject: 40k codex release schedule rumor
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Trazyn's Museum Curator
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Benn Roe wrote:the_scotsman wrote:Do I create an HQ party bus filled with 200 points of characters with a huge "Shoot me" sign painted on the side?
This is actually a great idea. If you literally painted a sign that said "shoot me" on the side of your venom, you'd absolutely psych out a non-zero number of opponents, leaving them to hopelessly second guess their plans of attack. "What am I missing? That's obviously the biggest target, but why call attention to it? It must be a distraction!"
Codex solved.
And then you have people like me who must press the big red button.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/04/03 13:02:31
Subject: 40k codex release schedule rumor
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Been Around the Block
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Oh sure. It's not going to tilt everyone, but it's not likely to make the situation worse, either.
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![[Post New]](/s/i/i.gif) 2018/04/04 17:20:14
Subject: Re:40k codex release schedule rumor
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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From a Spanish version of the Codex, Mandrakes now to 1d3 MW in 6+ to wound. But maybe this is an error, I don't know, the spanish versions of the codex are prone to that.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/04/04 17:48:59
Subject: Re:40k codex release schedule rumor
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Mutilatin' Mad Dok
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Galas wrote:
From a Spanish version of the Codex, Mandrakes now to 1d3 MW in 6+ to wound. But maybe this is an error, I don't know, the spanish versions of the codex are prone to that.
It's got to be an error. No mention of it in any of the English Codex reviews.
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![[Post New]](/s/i/i.gif) 2018/04/04 18:23:51
Subject: Re:40k codex release schedule rumor
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Been Around the Block
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They got 3 attacks now? And with -1 AP and a point reduction. WOW they got massivly improved. Must take at least one in every list.
The Codex reviews are not complete and at least one had mistakes.
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This message was edited 2 times. Last update was at 2018/04/04 18:26:19
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![[Post New]](/s/i/i.gif) 2018/04/04 18:29:52
Subject: 40k codex release schedule rumor
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Sergeant Major
Fort Worthless, TX
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I think Knights will be next because we've gotten a leak or two from that DeX before we got leaks from the other two. They showed us the new knight and we just got armigers.
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GW - If it ain't broke, fix it until it is. |
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![[Post New]](/s/i/i.gif) 2018/04/04 20:27:16
Subject: 40k codex release schedule rumor
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Longtime Dakkanaut
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Mandrakes at 16 points and with d3 MW weapons would be ridiculous. Their shooting alone makes them almost as good as Guardians against GEQs and then far better against everything else, with built-in deep strike. Almost nothing does better than them vs T7 3+/4++. You'd see suicide units of them in every Eldar list.
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