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![[Post New]](/s/i/i.gif) 2018/06/03 18:20:45
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Baffling, but Okay. I’m thrilled to hear he comes with a gattling cannon though: It’ll mean less sharing magnetised parts with my renegade knight and thus more freedom to paint my knights in differing colour schemes.
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![[Post New]](/s/i/i.gif) 2018/06/03 19:17:18
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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I've seen a couple mentions of multiple relics in Knight armies, but what's the actual wording on the rule that lets you take them. Aren't Relics normally restricted to characters? Would it even be possible to take 2 characters in a list given its 1 per Super Heavy Detachment?
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![[Post New]](/s/i/i.gif) 2018/06/03 19:26:08
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Been Around the Block
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LunarSol wrote:I've seen a couple mentions of multiple relics in Knight armies, but what's the actual wording on the rule that lets you take them. Aren't Relics normally restricted to characters? Would it even be possible to take 2 characters in a list given its 1 per Super Heavy Detachment?
Exalted Court (1 / 3 CP): Use this stratagem before the battle. After you have chosen your warlord, choose one Questor class or Dominus class model from your army for 1 command point, or choose two such models for 3 command points. Each model you choose gains the character keyword, and you can choose an Imperial Knights warlord trait for them [+ more text RE restrictions]"
I guess you would then use the extra relic strat to get more relics for them.
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![[Post New]](/s/i/i.gif) 2018/06/03 19:34:37
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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Ah. It specifically makes them a character. That would do it. Does this work on aux super heavy knights?
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![[Post New]](/s/i/i.gif) 2018/06/03 20:16:27
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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The Canis Rex/Preceptor news is surprising on several fronts. I wonder if its release will be tied to a future event or campaign?
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![[Post New]](/s/i/i.gif) 2018/06/03 20:17:33
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Grim Dark Angels Interrogator-Chaplain
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More likely tied to ongoing production capacity woes.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2018/06/03 20:20:56
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Been Around the Block
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LunarSol wrote:Ah. It specifically makes them a character. That would do it. Does this work on aux super heavy knights?
I would assume so otherwise there wouldn't be much point allying them into other factions. In that case, if you do take an Aux SHD with a knight, does it still get the household trait from that weird lance ruling?
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![[Post New]](/s/i/i.gif) 2018/06/03 20:21:29
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Ancient Space Wolves Venerable Dreadnought
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Or they want to burn through their stack of already-packaged Knight Warden boxes since they will become instantly redundant.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2018/06/03 20:24:01
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Ship's Officer
London
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LunarSol wrote:Ah. It specifically makes them a character. That would do it. Does this work on aux super heavy knights?
if that’s the actual wording then yes. You choose your warlord (who can’t be a knight because it’s not a character yet), then you pay a cp to make your auxiliary knight a character. He also gets a warlord trait.
I think I’ve read that freeblades are allowed relics too. I couldn’t link to the rule though I’m afraid. That might be a way to get an auxiliary knight a relic for cheap.
And finally you can take a couple of armigers to make a superheavy detachment. You don’t get cps but you do get your big knight to be a character. So if you wanted you could see this as giving you 1 cp - you haven’t been given it but you don’t have to spend it.
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![[Post New]](/s/i/i.gif) 2018/06/03 20:36:44
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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Mandragola wrote: LunarSol wrote:Ah. It specifically makes them a character. That would do it. Does this work on aux super heavy knights?
if that’s the actual wording then yes. You choose your warlord (who can’t be a knight because it’s not a character yet), then you pay a cp to make your auxiliary knight a character. He also gets a warlord trait.
I think I’ve read that freeblades are allowed relics too. I couldn’t link to the rule though I’m afraid. That might be a way to get an auxiliary knight a relic for cheap.
And finally you can take a couple of armigers to make a superheavy detachment. You don’t get cps but you do get your big knight to be a character. So if you wanted you could see this as giving you 1 cp - you haven’t been given it but you don’t have to spend it.
If you get a warlord trait though it seems worth spending the CP anyway, particularly with some of those improved save options.
I guess it depends on whether or not you can use the strategems with Aux detachments. The Chapter Approved strategem allows it, but most factions do not (though this seems to be consistent in CA as well).
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![[Post New]](/s/i/i.gif) 2018/06/03 21:43:25
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Devestating Grey Knight Dreadknight
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Maybe I missed it, but any updates on FW knight interactions with the codex?
Also it’s probably time to reassess which of my 8 knight models I actually need.
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This message was edited 1 time. Last update was at 2018/06/03 21:45:07
Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2018/06/03 21:53:52
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Courageous Space Marine Captain
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greyknight12 wrote:Maybe I missed it, but any updates on FW knight interactions with the codex?
I'm sure that FW will update their Knight rules to be compatible with this codex in Fires of Cyraxus, when it is finally released sometime in the early 22nd century.
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![[Post New]](/s/i/i.gif) 2018/06/03 22:12:32
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Reliable Krootox
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Aw man, no freeblade for a while!
Damn shame, but at least it sorts out my spending dilemma. Grab Forgebane and a box of Arimgers leave the bigger bot till that kit drops.
Had hoped the freeblade kit would be an upgrade blister pack rather than a full kit, I could have gone for the Renegade box then, but I don't really need that many knights. I do want to go to town on a chaos knight conversion, but I'll just have to keep that at bay til AT in aug (or do the spare Armiger in a chaos style).
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![[Post New]](/s/i/i.gif) 2018/06/03 23:03:53
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Crimson wrote:I'm sure that FW will update their Knight rules to be compatible with this codex in Fires of Cyraxus, when it is finally released sometime in the early 22nd century.
Feeling optimistic I see  But really GW have been throwing plenty of spanners into the works of that book lately. Hopefully the 8th ed Knights Codex is the last roadblock on its progress.
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![[Post New]](/s/i/i.gif) 2018/06/04 02:45:39
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Wow, have you guys seen that tabletop tactics video? That new Knight Valiant with the conflagration cannon is ridiculous! 3d6 str 7, AP -2 damage 2. There is a strategem to reroll wounds. A nurgle Daemon Prince literally died just attempting to charge that knight. The overwatch fire was so op! Because other than the conflagration cannon, you got to brave the overwatch of all of the other stuff that the knight Valiant has in its arsenal. Roll so many dice, sure got some sixes in them.
And that spear like gun does 10 damage plus d3 mortal wounds if it wounded the target... It can literally one shot any vehicle with 11 wounds or below.
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This message was edited 1 time. Last update was at 2018/06/04 03:39:06
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![[Post New]](/s/i/i.gif) 2018/06/04 03:12:03
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Raging Ravener
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Eldenfirefly wrote:Wow, have you guys seen that tabletop tactics video? That new Knight Castellan with the conflagration cannon is ridiculous! 3d6 str 7, AP -2 damage 2. There is a strategem to reroll wounds. A nurgle Daemon Prince literally died just attempting to charge that knight. The overwatch fire was so op! Because other than the conflagration cannon, you got to brave the overwatch of all of the other stuff that the knight castellan has in its arsenal. Roll so many dice, sure got some sixes in them.
And that spear like gun does 10 damage plus d3 mortal wounds if it wounded the target... It can literally one shot any vehicle with 11 wounds or below.
The reroll wounds was from the conflagration cannon being upgraded to the relic The Traitors Pyre. Was a very entertaining battle report for the Knights
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![[Post New]](/s/i/i.gif) 2018/06/04 03:37:45
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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I ended up biting the bullet and ordering a Valiant. Partly because of that damned Conflagration Cannon. Even the non-relic version is beastly. I am actually looking at running one of those big boys with two Wardens with Thunderstrikes and Stormspears. Drop the 3x relic Strategem and get the Traitor's Pyre on the Valiant, the Paragon Gauntlet on one Warden, and Endless Fury on the other (fluffwise, I am saying the Wardens are piloted by fraternal twins). Should be fun times.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/04 03:48:06
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Tunneling Trygon
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Is there any way to get the relic flamer (imperialis only) and the relic plasma gun (mechanicus only) in one detachment?
I’ve heard some rumors that you can’t mix and match houses in one detachment. Can you make one of the dominus class knights a freeblade, thereby allowing you to have both relics in one detachment?
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![[Post New]](/s/i/i.gif) 2018/06/04 04:24:12
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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The answer to that is probably yes. Given how past Codex's have been written, the only requirement for Relics was they go on an appropriate character. You probably wouldn't be able to use Specific Warlord Traits or Stratagems though.
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![[Post New]](/s/i/i.gif) 2018/06/04 04:27:18
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Locked in the Tower of Amareo
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Mr_Rose wrote:Or they want to burn through their stack of already-packaged Knight Warden boxes since they will become instantly redundant.
Except new kit likely costs more
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/06/04 05:01:26
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
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Anyone see any word on how renegades will work since they will now be the only chaos version of knights? =/ (Super salty 'cause I have 1 renegade and 2 chaos knights)
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![[Post New]](/s/i/i.gif) 2018/06/04 05:13:48
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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drakerocket wrote:Anyone see any word on how renegades will work since they will now be the only chaos version of knights? =/ (Super salty 'cause I have 1 renegade and 2 chaos knights)
Renegades are still Index only.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/04 05:29:36
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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proxy your renegades.  Say you are a full IK army, using IK rules, but apperance and fluff wise, you are a renegade house.
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![[Post New]](/s/i/i.gif) 2018/06/04 05:33:27
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Locked in the Tower of Amareo
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Eldenfirefly wrote:proxy your renegades.  Say you are a full IK army, using IK rules, but apperance and fluff wise, you are a renegade house. 
This. Only thing you'll loose is ability to take chaos marines/daemons with you.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/06/04 05:37:21
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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WarCom supports this rumor, thanks again for the info, DJB
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![[Post New]](/s/i/i.gif) 2018/06/04 06:21:58
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Enigmatic Chaos Sorcerer
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Can you freely change the Cannons/Missiles on top of the new Knights or are they set?
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This message was edited 1 time. Last update was at 2018/06/04 06:22:46
BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2018/06/04 06:59:03
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
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Eldarain wrote:Can you freely change the Cannons/Missiles on top of the new Knights or are they set?
2/1 in either configuration
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![[Post New]](/s/i/i.gif) 2018/06/04 07:29:44
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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![[Post New]](/s/i/i.gif) 2018/06/04 08:39:16
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Danit wrote: Eldarain wrote:Can you freely change the Cannons/Missiles on top of the new Knights or are they set?
2/1 in either configuration
So all knights have the feared missiles of character slaying +1?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/06/04 08:54:31
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Locked in the Tower of Amareo
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Jidmah wrote:Danit wrote: Eldarain wrote:Can you freely change the Cannons/Missiles on top of the new Knights or are they set?
2/1 in either configuration
So all knights have the feared missiles of character slaying +1?
Well all the bigger knights then.
No character slaying missiles on standard knights.
Plus it's character slaying missile on 1 knight per turn anyway. You don't want too many of those in an army seeing you'll be shooting 2-4 at most during game generally.
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This message was edited 1 time. Last update was at 2018/06/04 08:55:13
2024 painted/bought: 109/109 |
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