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Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Not a bad bunch, I like the House Krast one, while limited, it is super-fluffy as they are specialised in taking down large foes.

But yeah, the Stratagems and Relics will also be a big influence on best picks. I hope we can expect at least one relic tied in with the Ion Shield.



Fatum Iustum Stultorum



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I like how none of them stand so much out as being the best choice and their usability really depends on the loadouts of your Knights. Ofcourse the big question now is what their warlord traits and relics will be. But I am really glad that atleast the Housholds are all decent and not one can instantly be seen as the best.
   
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Krast knight with a fist is a pretty scary prospect to another knight. Much better than a Chainsword.

Griffith seems a little pointless next to Mortan, why go for one more attack when you can double the number of hits you get? Other than the obvious reason that one of the warlord traits duplicates the Mortan bonus (or at least lets you reroll ones), so you can have both...

Knight Barons are going to be scary things, though I wonder how much of a trap it is risking that one VP for three buffs to a Knight at no points cost.
Interesting that none of the Mechanicus aligned ones have abilities that work well with Knight of the Cog. Surprised no one had a +1 Strength boost.

This message was edited 1 time. Last update was at 2018/05/19 17:46:59


 
   
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Connecticut

 Arlen wrote:
gendoikari87 wrote:
 Cephalobeard wrote:
Advance and shoot will be very, very good especially if the dual ranged Armiger option is a heavy weapon. Zipping them around 15-20inches and shooting on their cheaper platform will be quite formidable.
no just no. Dual ranged means no CC weapons. so why ever care about advancing?


Because mobility. having 1-6 extra inches could make the difference when trying to get them near an objective.

We also do not know the other house abilities. But if there is no ranged specific one, then I really think this is a great way to add a lot of mobility to a ranged knight.


The fact that this needs to be explained is astounding.


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
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The thermal spear has a range of 36" and movement of 14" and it's already assault.....

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
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Connecticut

"especially if the dual ranged option gives a heavy weapon"

Yes, you're correct. If the scenario mentioned was an entirely different one than I mentioned, that is.

I was quite specific.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
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Biloxi, MS USA

Honestly, I'm disappointed with Cadmus' doctrine and hope our Warlord Trait and/or Relic is decent.

This message was edited 2 times. Last update was at 2018/05/19 20:30:19


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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Cadmus is a bit weird, but seeing as their society is built around hunting down tribes of mutants on their homeworld with the one who kills the most becoming the High King for the next term, it would make sense from a fluffy point of view that they'd be excellent fodder bullies.



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are the rumors of the valiant scratched by now?
   
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Longtime Dakkanaut





Going by the spikeybits rumours the Valiant is a alternate build of the Castellan kit.
   
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Iowa

Hawkshroud house rule+an IG battalion with Vostroyan Firstborn regimental doctine=“Only the best of supplies and materials for the forces from <insert feudal planet>.”

If the truth can destroy it, then it deserves to be destroyed. 
   
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 Apple Peel wrote:
Hawkshroud house rule+an IG battalion with Vostroyan Firstborn regimental doctine=“Only the best of supplies and materials for the forces from <insert feudal planet>.”

Watch everyone not bringing a truck-load of anti tank bawl their heretic eyes out
   
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If you're not in a tournament setting and locked into a list..who WOULDN'T bring a truckload of anti-tank against a knight list?

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By the same reckoning, who wouldn’t bring hordes of anti-infantry fire against Orks?

   
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No knights next week https://www.warhammer-community.com/2018/05/20/20th-may-pre-order-preview-inspire-your-warband/
   
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https://spikeybits.com/2018/05/knights-playable-again-point-change-rumors.html

Sadly knights not Down that much but armigers down to ~ 160

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
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How credible is this mass of rumours? It seems very vague as to whether knights are soon or months away.

Further, the AoS release could either be really long or really short depending on whether it’s just a core box and a rule book, or if it’s a big mass release of lots of independent boxes of the previewed stuff. Relevant, because it could effect the knight release window.

This message was edited 1 time. Last update was at 2018/05/20 17:55:30


 
   
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On the bright side its another week to save up for Knights?


changemod wrote:
How credible is this mass of rumours? It seems very vague as to whether knights are soon or months away.

Further, the AoS release could either be really long or really short depending on whether it’s just a core box and a rule book, or if it’s a big mass release of lots of independent boxes of the previewed stuff. Relevant, because it could effect the knight release window.


The trailers for AoS V2, Nighthaunts and new Stormcast all give June as a date. So if Knights don't arrive in the first few weeks of next month then we could be looking at July or even later

This message was edited 1 time. Last update was at 2018/05/20 18:05:35


 
   
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Ohio

So the regular knight only gets a 25 point decrease? I certainly hope they upgraded the chassis for such a low decrease.

Such as the same Ion shield as the FW stuff.
   
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Iowa

I’m wondering how this new terrain piece is going to work, and whether or not it will be worth it. I don’t particularly relish the idea of taking a fortification detachment of any kind while also taking a battalion of IG for bodies. I need points in one direction or the other.

This message was edited 1 time. Last update was at 2018/05/20 18:17:07


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Connecticut

That's an Armiger price I'm comfortable with.c'mon, GW. Lemme run Six of them.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
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Gathering the Informations.

 Apple Peel wrote:
I’m wondering how this new terrain piece is going to work, and whether or not it will be worth it. I don’t particularly relish the idea of taking a fortification detachment of any kind while also taking a battalion of IG for bodies. I need points in one direction or the other.

Good. Anything that makes it so people can't just " I need a battalion of IG cause I dun want to play my army" is a good thing. Gets people off of my IG's back.
   
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Iowa

 Cephalobeard wrote:
That's an Armiger price I'm comfortable with.c'mon, GW. Lemme run Six of them.


You can take three in a unit, so that will be easy.

If the truth can destroy it, then it deserves to be destroyed. 
   
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Gathering the Informations.

 Apple Peel wrote:
 Cephalobeard wrote:
That's an Armiger price I'm comfortable with.c'mon, GW. Lemme run Six of them.


You can take three in a unit, so that will be easy.

He's referring to the points cost, as people felt the Armigers were overpriced.

For being a way to 'bring bodies' into the mix and giving a cheaper way to field a Superheavy Detachment with all 3 LOW slots filled? They were priced just right.
   
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I approve all of these point changes. Hopefully the Rapid-Fire Battlecannon goes down too. That thing is just too much at 100 for it and a Heavy Stubber.

This message was edited 1 time. Last update was at 2018/05/20 19:00:17


 
   
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Connecticut

 Kanluwen wrote:
 Apple Peel wrote:
 Cephalobeard wrote:
That's an Armiger price I'm comfortable with.c'mon, GW. Lemme run Six of them.


You can take three in a unit, so that will be easy.

He's referring to the points cost, as people felt the Armigers were overpriced.

For being a way to 'bring bodies' into the mix and giving a cheaper way to field a Superheavy Detachment with all 3 LOW slots filled? They were priced just right.


I have six sets of Onager legs on deck for when the Codex comes out, for Armiger conversions. I'm excited for any positive news they get.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
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A garden grove on Citadel Station

How would you plan on combining those two? Onager legs unless you convert them have a super-huge footprint, while the Armiger's base size is fairly small.

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Connecticut

They fit fairly fine within the footprint of the base.
[Thumb - Screenshot_20180422-191834.png]


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut




You can also make yourself a sort of super-sentinel using the Armiger legs and upper body of an onager.
   
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Connecticut

For accurate measurements:

ARMIGER base is 100mm, an Onager is a 130mm base. With a small amount of converting they should fit without too much of an issue, or by simply giving the base some height, allowing them to "climb" up part of it, for effect. Should be fine.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
 
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