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Made in us
Regular Dakkanaut




What are thoughts on the Nephrekh Dynasty Trait?
   
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Gun Mage





 Anpu-adom wrote:
ritualnet wrote:
Is there any chance of getting new destroyers or warriors soon? I want to get necrons but their sculpts are not the best.

Unlikely. We won't get warriors until they decide that they need a new weapon option. The same, I fear, for the destroyers.

Probably not happening in the foreseeable future or they would've probably included them in this round of releases.
   
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Vancouver, BC

Is this really rumours now that the codex is released?

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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Sweden

 Crazyterran wrote:
Is this really rumours now that the codex is released?


Its not even on preorder yet....

 
   
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Ute nation

 Crazyterran wrote:
Is this really rumours now that the codex is released?


One thing is forge bane is pretty different from the codex leak, there were changes to Lychguard and wraiths. So there are probably a few surprises.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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Hamburg

 jhnbrg wrote:
 Crazyterran wrote:
Is this really rumours now that the codex is released?


Its not even on preorder yet....

But Forgebane is a sign that the codex will come soon.

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Do we know what exactly are the differences between the beta and forgebane?

Stat/point value changes are expected but I doubt they'd actually write any new rules.

So hope that Destroyers don't get worse
   
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Well, judging by the forgebane stuff, I really doubt they fixed monolith or anything and probably just nerfed a few things from the beta codex I bet.
   
Made in gb
Regular Dakkanaut





So what would you say would "fix" the monolith?

A 2+ save (I'd vote for this, monoliths should by all accounts be more difficult to destroy than landraiders, they pretty much always have been)

Or transport keyword? Or a reduction in points?

This message was edited 1 time. Last update was at 2018/03/18 11:11:34


 
   
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2+ save and transport or a big points drop.
   
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Loyal Necron Lychguard






South Dakota

Wishlisting on the Monolith:
2+ save, quantum shielding, and adds a -1 to every psychic role within 18 inches

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Colorado

 Anpu-adom wrote:
Wishlisting on the Monolith:
2+ save, quantum shielding, and adds a -1 to every psychic role within 18 inches
That would make Monolith's almost autotake, LOL.
   
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on the forum. Obviously

v0iddrgn wrote:
 Anpu-adom wrote:
Wishlisting on the Monolith:
2+ save, quantum shielding, and adds a -1 to every psychic role within 18 inches
That would make Monolith's almost autotake, LOL.


Yeaah that's a bit much. There's a good reason why QS tends to go on low T, low save vehicles.
I would drop the QS. 2+ save is fine though. I mean, the LR has a 2+, and the monolith is basically a necron land raider.

As odd as it may sound, I don't want it to have a transport keyword. I like that the necrons don't have conventional transport vehicles.

This message was edited 1 time. Last update was at 2018/03/18 14:46:23


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A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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 CthuluIsSpy wrote:
v0iddrgn wrote:
 Anpu-adom wrote:
Wishlisting on the Monolith:
2+ save, quantum shielding, and adds a -1 to every psychic role within 18 inches
That would make Monolith's almost autotake, LOL.


Yeaah that's a bit much. There's a good reason why QS tends to go on low T, low save vehicles.
I would drop the QS. 2+ save is fine though. I mean, the LR has a 2+, and the monolith is basically a necron land raider.

As odd as it may sound, I don't want it to have a transport keyword. I like that the necrons don't have conventional transport vehicles.


My ghost ark takes exception to that statement.

   
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on the forum. Obviously

 docdoom77 wrote:
 CthuluIsSpy wrote:
v0iddrgn wrote:
 Anpu-adom wrote:
Wishlisting on the Monolith:
2+ save, quantum shielding, and adds a -1 to every psychic role within 18 inches
That would make Monolith's almost autotake, LOL.


Yeaah that's a bit much. There's a good reason why QS tends to go on low T, low save vehicles.
I would drop the QS. 2+ save is fine though. I mean, the LR has a 2+, and the monolith is basically a necron land raider.

As odd as it may sound, I don't want it to have a transport keyword. I like that the necrons don't have conventional transport vehicles.


My ghost ark takes exception to that statement.


Eh, its still not really conventional, as the transport function is really just a way to safely repair warriors.
Its not really like other transports, where you can mount anything you want in it and go objective stealing.

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 CthuluIsSpy wrote:
. I like that the necrons don't have conventional transport vehicles.


Is having Lychguard transported into position along with the guy they're bodyguarding from a fluff perspective and being buffed by from a mechanical perspective really so much to ask?
   
Made in us
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Virginia, USA

I’d just like for the monolith to be be more durable. Something like, reduce the damage value of all weapons hitting the monolith by 1 (to a minimum of 0). Just something so it requires actual anti-tank weapons to take down. The same for landraiders.
   
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2+, maximum dmg of 3 per wound, 350pts
   
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on the forum. Obviously

changemod wrote:
 CthuluIsSpy wrote:
. I like that the necrons don't have conventional transport vehicles.


Is having Lychguard transported into position along with the guy they're bodyguarding from a fluff perspective and being buffed by from a mechanical perspective really so much to ask?


Or they could just instantly appear at the lord's side. With the technology that necrons are confirmed to have.
Why would you ride around in a metal box like primitives, when you can teleport?

I mean really, necrons should have deep strike nearly across the board.
I really think that GW should just copy DzC and give the Necrons shaltari gate tech. Because that's how they should get around.

This message was edited 2 times. Last update was at 2018/03/18 17:54:28


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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Sioux Falls, SD

The new Start Collecting is definitely better than the old one. Two Necron Overlords(or one Catacomb Command Barge), 12 Warriors, 5 Immortals, and an Annihilation Barge(or not if you do the CCB). Combine that with the Forgebane stuff and you will have a decent starting army. It will give you enough for a Battalion Detachment if you build two Squads of Immortals.

Even as someone without a Necron army, I might pick one up to go with my Forgebane stuff.

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New SC kit? Did I miss something?

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Sioux Falls, SD

 EnTyme wrote:
New SC kit? Did I miss something?
it's on Warhammer Community.

1x Necron Overlord
12x Warriors
5x Immortals/Deathmarks
3x Canoptek Scarabs
1x Catacomb Command Barge or Annihilation Barge

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Nice

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 casvalremdeikun wrote:
 EnTyme wrote:
New SC kit? Did I miss something?
it's on Warhammer Community.

1x Necron Overlord
12x Warriors
5x Immortals/Deathmarks
3x Canoptek Scarabs
1x Catacomb Command Barge or Annihilation Barge




2 Overlords (or 1 Overlord and 1 Lord) even.

Yeah, the new SC is really good value, assuming it will cost the same as the old SC.

The old SC never struck me as amazing. You essentially got an Overlord for free and that was it.

This message was edited 1 time. Last update was at 2018/03/18 19:24:33


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Sioux Falls, SD

The second Lord/Overlord comes from the CCB/Annihilation Barge kit. Whether or not you have him is dependent on how you build that kit.

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I really hope this is not the only new SC and Primaris SM will get one alongside it too...
   
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Sioux Falls, SD

 Irbis wrote:
I really hope this is not the only new SC and Primaris SM will get one alongside it too...
Eldar and Tyranids got a new one as well.

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South Dakota

Yeah, that is a great starter for Necrons. 2 of those makes a battalion. Three is really close to a brigade (needing only elites).

On the monolith, I did say it was wishlisting.

This message was edited 1 time. Last update was at 2018/03/18 19:44:59


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~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
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 casvalremdeikun wrote:
The second Lord/Overlord comes from the CCB/Annihilation Barge kit. Whether or not you have him is dependent on how you build that kit.


Good catch.

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 Anpu-adom wrote:
Yeah, that is a great starter for Necrons. 2 of those makes a battalion. Three is really close to a brigade (needing only elites).

On the monolith, I did say it was wishlisting.


About the monolith: it would be good if it got something though. Either 2+ save or a points drop, maybe 2 or 3 extra wounds...just something. I do think Quantum Shielding is too much though, especially as the monolith never used any energy shields so it wouldn't fit lore wise. A 2+ save or some form of psychic shenanigans (psykers withing 12 or 15 inches get -1 to their psychic attempts?) would be lore appropriate and competitive without being silly.
   
 
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