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Made in de
Regular Dakkanaut




Hey dear tomb world people

Im attending a small 1k touney this saturday and Id lile to bring my necrons with me to it.

Ive build two lists, one focusing more on troops and the other on mobilty.

Ill probably see some (2-3 knight lists) and/or Aeldari but we only play 3games so theres a chance ill never have to play them.
Other than that we have a pretty diverse representation of the armies.

Id like to know your ideas on those lists
Im only bringing models I have rn PLUS they HAVE to be painted so Ill have to pass on my TVault (I wont get it done till Saturday)

Spoiler:
List1 Troop Heavy - just spread out on the board and take obj. (you get 4points if you hold one for EACH round and EACH obj.)


++ Battalion Detachment +5CP (Necrons) [61 PL, 1000pts] ++

+ HQ +

Cryptek [5 PL, 95pts]: Chronometron, Staff of Light

Overlord [6 PL, 95pts]: Warscythe
. Warlord: Warlord Trait (Codex 3): Immortal Pride

+ Troops +

Immortals [8 PL, 102pts]: 6x Immortal, Tesla Carbine

Necron Warriors [12 PL, 204pts]: 17x Necron Warrior

Necron Warriors [12 PL, 204pts]: 17x Necron Warrior

+ Fast Attack +

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

++ Total: [61 PL, 1000pts] ++

Created with BattleScribe


2.
Spoiler:
Mobility - TBs to spread out, take obj. with scarabs, lock one knight as he cannot fall back if i surround him with them


++ Outrider Detachment +1CP (Necrons) [43 PL, 791pts] ++

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Fast Attack +

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

Tomb Blades [10 PL, 203pts]
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Particle Beamer, Shadowloom

Tomb Blades [10 PL, 203pts]
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Particle Beamer, Shadowloom

++ Outrider Detachment +1CP (Necrons) [12 PL, 204pts] ++

+ HQ +

Overlord [6 PL, 87pts]: Hyperphase Sword

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

++ Total: [55 PL, 995pts] ++

Created with BattleScribe


Any suggestions are welcomed!

EDIT: The TBs have Gauss Canons (forgot to change it) as ill run into -1 to hit and Tesla doing nothing vs. knights.

This message was edited 3 times. Last update was at 2018/09/11 06:07:55


 
   
Made in us
Loyal Necron Lychguard





Didn't they change the Knight rule so they can fall back from swarms when the codex was released? I don't have the book myself so I can't verify but I thought I heard about that.

I think at 1000 points the troop heavy list should be quite solid. Nephrekh should be the dynasty, it lets you deep strike the destroyers and ensure they shoot first and gives your otherwise very slow warrior blobs a nice boost in mobility for when you need it.
   
Made in de
Regular Dakkanaut




 Arachnofiend wrote:
Didn't they change the Knight rule so they can fall back from swarms when the codex was released? I don't have the book myself so I can't verify but I thought I heard about that.

I think at 1000 points the troop heavy list should be quite solid. Nephrekh should be the dynasty, it lets you deep strike the destroyers and ensure they shoot first and gives your otherwise very slow warrior blobs a nice boost in mobility for when you need it.


I would charge him with the bikes...As my thinking was in a 1k list there maybe 2 knights? (probably only one with CP battery).
Bikes have fly and are not infantry nor swarm. Surrounding him with them and he cannot escape what could save my destroyers for maybe one round...

This message was edited 1 time. Last update was at 2018/09/11 12:39:57


 
   
Made in dk
Loyal Necron Lychguard






Attended a 7 person tournament with some weird houserules, you can DS T1 but you cannot pile into units you didn't get within 1" of during the Charge phase, the player going first gets -1 to hit on the first turn, this does not affect tesla but it does affect dark reapers, you can only bring one model worth more than 450 pts. I thought people would be bringing Knights so I took a Pylon and a lot of units with fly.

Spoiler:

18 Models Sautekh Spearhead (1) + Sautekh Superheavy Auxiliary (0) 4 CP 1974

1 Cryptek (staff of light + canoptek cloak) 85

6 Destroyers (gauss cannons) 300

6 Destroyers (gauss cannons) 300

1 Ghost Ark 160

1 Doomsday Ark 193

1 Doomsday Ark 193

1 Doomsday Ark 193

1 Gauss Pylon 550

Short summaries of games, 3 games to get to the final all narrowly won, 1 bonus game that I easily won, and a final match I lost big.
Spoiler:

Game one had a mission involving capturing and holding objectives and involved a bonus for capturing an objective your opponent had controlled earlier in the mission. I played against a Chaos Daemon list with 180 melee infantry and some characters. I deployed everything except my Pylon and my Ghost Ark on a couple of ruins with no room for my opponent to charge them. I slowly ground my opponent's army down before using the Veil of Darkness around T4 to go out and capture objectives. I lost a Ghost Ark and my opponent had 1 Herald of Nurgle left at the end.

Game two I didn't get any points for, it was the same mission but against a noise marine spam list with three sonic dreadnoughts. I lost a Doomsday Ark and a unit of Destroyers and removed his entire army.

Game three was about killing units and randomly generated objectives and had some special rules which dealt damage to units inside ruins. I played against a Guilliman gunline with a Dreadnoughts, Sicarians all with a bunch of heavy bolters and backed by three units of scouts. My opponent had some dreadnoughts and a sicarian left I had my Pylon and my Warlord left. Warlord used Veil of Darkness to get back behind my Pylon which I had deployed in the corner of the board. I narrowly won on objectives.

Game four was about killing units and holding two objectives which were randomly chosen from 6 objectives at turn 3. I played against Ynnari with only Craftworld units I won with a Doomsday Ark controlling one of the objectives in my back and a Ghost Ark which ended the lives of a unit of Rangers and took the other one on the last turn. My opponent had a couple of wounded nightwings, the Ynnari psyker, a single Dark Reaper, 2 Rangers and the Ranger HQ.

Game five was about killing units and randomly generated objectives. I lost against an AM/AdMech gunline with Celestine and a unit of Crusaders. I only managed to destroy a single Basilisk turn one which made the kill game impossible for me. I was playing very aggressively in fear of my opponent getting too much value from random objectives. Not really sure what I should have done, perhabs not shoot my Pylon at a model with a 5+ invul, that's just how it goes.

Ghost Ark was actually pretty amazing for protecting my Warlord, I'm still not sure what to make of that.

Pylon was gak, much regret. The Knight player who I had anticipated cancelled last minute and nobody else saw fit to take any truly juicy targets for it. I'll replace the Pylon with a Tesseract Vault and maybe cut one of the Doomsday Arks and the Ghost Ark so I can fit more Destroyers and some Tomb Blades in the list.


   
Made in no
Grisly Ghost Ark Driver





Does the Sautekh warlord get to regenerate CPs if he's in a transport?
   
Made in de
Nihilistic Necron Lord






Germany

No, embarked units are not on the battlefield.

This message was edited 2 times. Last update was at 2018/09/11 17:23:20


 
   
Made in dk
Loyal Necron Lychguard






torblind wrote:
Does the Sautekh warlord get to regenerate CPs if he's in a transport?

No. I only had 4 CP though so I tried to avoid using them when he was in and tried using them more when he was out, you're going to end up not using CP even when you really want to anyways because you run out quickly, so saving a few isn't so bad, we're talking running out of CP turn 4 instead of turn 2. I'm not sure if the Sautekh WL trait is the best for this army it had very little value some games, but if you get another 2 CP then it's huge because 4 really isn't enough to do what you want to do, between re-rolls for the Pylon and Extermination Protocols. Is 12 overkill? Not really, CP are really nice and Tesla Immortals are great against a lot of things, I was just concerned with T1 DS among other things which turned out to be reasonable.
   
Made in se
Been Around the Block




I've been doing some math and the question is, how many destroyers are to many destroyers? 12? 24? I mean the cost 50p each, but nothing kills like them and with cryptek support they got mad staying-power.

Wraiths are more expensive, but I'm not sure they are worth their points, seeing as you have to use CP to reanimate lost wraiths, but not Destroyers?
   
Made in no
Grisly Ghost Ark Driver





Boreal wrote:
I've been doing some math and the question is, how many destroyers are to many destroyers? 12? 24? I mean the cost 50p each, but nothing kills like them and with cryptek support they got mad staying-power.

Wraiths are more expensive, but I'm not sure they are worth their points, seeing as you have to use CP to reanimate lost wraiths, but not Destroyers?


Well.. different tasks. Wraiths mathwise don't make their points back in pure destruction, that doesn't mean they aren't worth it.

They would take fire that would otherwise take down the destroyers for once.
   
Made in fi
Locked in the Tower of Amareo





 Arachnofiend wrote:
Didn't they change the Knight rule so they can fall back from swarms when the codex was released? I don't have the book myself so I can't verify but I thought I heard about that.

I think at 1000 points the troop heavy list should be quite solid. Nephrekh should be the dynasty, it lets you deep strike the destroyers and ensure they shoot first and gives your otherwise very slow warrior blobs a nice boost in mobility for when you need it.


On fallback they can but if scarab don't engage the knight then knight is locked in place. So at least that way he can lock. No help if he wants to charge them though. (personally I find it odd how grot in combat is no problem walking over but heaven forbid if he's standing 1.1" at which point it could be 20" tall wall for movement...But that's the rules)

Edit. Well albeit bit harder vs knights where you likely need to be 3.1" away or they heroic interve you

This message was edited 1 time. Last update was at 2018/09/12 08:59:01


2024 painted/bought: 109/109 
   
Made in us
Loyal Necron Lychguard





Wraiths are super meta dependent. They're great at their job about 80% of the time, but if you happen to be fighting any Chaos army then you might as well not even deploy them because that's how fast they're going to die. Death Hex is reaaally good...
   
Made in de
Nihilistic Necron Lord






Germany

 Arachnofiend wrote:
Wraiths are super meta dependent. They're great at their job about 80% of the time, but if you happen to be fighting any Chaos army then you might as well not even deploy them because that's how fast they're going to die. Death Hex is reaaally good...


Necrons can deny the witch.
   
Made in us
Loyal Necron Lychguard





I don't think I've ever successfully denied the witch. And I used to play Thousand Sons for a while...

Seriously though, expecting to deny Death Hex is... optimistic. You're gonna have to get a 9 at the very least, which is far from easy. And chances are the number will be higher than that because it'll be Ahriman using the Cabal of Sorcerers stratagem casting it.

This message was edited 1 time. Last update was at 2018/09/12 09:21:42


 
   
Made in de
Nihilistic Necron Lord






Germany

Its worth a try. Rolling a 9+ isnt impossible. There are other factions with death hex similiar powers, like null zone, there is probably more, i dont know.
   
Made in us
Loyal Necron Lychguard





I mean yeah, obviously you try it, I'm just saying that you're not going to consistently protect your wraiths from that spell. If you run wraiths, and you manage to deny death hex 1 out of 4 games, then that's 3 games you lost because you spent a bunch of points on wraiths.
   
Made in gb
Freaky Flayed One



United Kingdom

Denying Death Hex is going to be unlikely in any event as your Wraiths are likely to be far away from any unit with a Gloom Prism or a warlord with Immortal Pride.

Still, they tend to be MVPs for me; not because they slaughtered anything but because they were resilient enough to tie up a chunk of his army for 2+ turns, reducing incoming firepower and giving my units room to establish board control.

Destroyers are very good, but your opponent will target them. If they're not out of LoS first turn, or in the Translocation Crypt if you're Nephrekh, they're going to get pasted.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

But casting Death Hex is also not easy.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Decrepit Dakkanaut




 JNAProductions wrote:
But casting Death Hex is also not easy.

Easier than Null Zone at least.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 p5freak wrote:
 Arachnofiend wrote:
Wraiths are super meta dependent. They're great at their job about 80% of the time, but if you happen to be fighting any Chaos army then you might as well not even deploy them because that's how fast they're going to die. Death Hex is reaaally good...


Necrons can deny the witch.


Only if you take a specific warlord trait or a unit that's easy to shoot down. And you only have one chance in either case with no bonuses. In all of the games I take anti-psy, I pass on average...0 times. Its not that effective.
Necron anti-psy is just pathetic for a race who won a war against a psychic race. They should be the faction that gaks on psykers the hardest.

This message was edited 1 time. Last update was at 2018/09/12 18:51:47


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in no
Grisly Ghost Ark Driver





The chance to deny the witch on a spell that requires 8 to pass, is 15.7%. Ie roughly 1/6.

Rolling 8 in the first place is 42%, enarly 1/2, so every other turn he'll get it off. And only 1/6 of those times will you deny it.

Fun fact 3: The wraiths have an armor save of 4+, not 3+, if they don't get to take their invul save. Its right there in their profile. They're dead.
   
Made in de
Nihilistic Necron Lord






Germany

 JNAProductions wrote:
But casting Death Hex is also not easy.


Its very easy for tsons. Magnus has +2 to psychic powers, re-rolling 1s. And they have a stratagem giving +2 to psychic powers. Thats only a 4 to roll, re-rolling 1s. Pretty much an auto pass. Ahriman gets +1 to psychic powers, with stratagem +3.

 CthuluIsSpy wrote:

Only if you take a specific warlord trait or a unit that's easy to shoot down.


A tomb sentinel or stalker isnt easy to shoot down.

Last time i played against tsons my wraiths failed to kill a tzaangor shaman and ahriman. Two demon princes, ahriman, tzaangor shaman and magnus simply smited the from the battlefield, no need for death hex. Magnus alone did 9 MW, rolling a 10, with +4, for 2D6 MW killing 3 wraiths. Its ridiculous that tsons are exempted from the +1 smite penalty, pretty much every HQ unit is a psyker, with all their bonuses to psychic powers, smite is an auto pass for them.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 p5freak wrote:
 JNAProductions wrote:
But casting Death Hex is also not easy.


Its very easy for tsons. Magnus has +2 to psychic powers, re-rolling 1s. And they have a stratagem giving +2 to psychic powers. Thats only a 4 to roll, re-rolling 1s. Pretty much an auto pass. Ahriman gets +1 to psychic powers, with stratagem +3.

 CthuluIsSpy wrote:

Only if you take a specific warlord trait or a unit that's easy to shoot down.


A tomb sentinel or stalker isnt easy to shoot down.

Last time i played against tsons my wraiths failed to kill a tzaangor shaman and ahriman. Two demon princes, ahriman, tzaangor shaman and magnus simply smited the from the battlefield, no need for death hex. Magnus alone did 9 MW, rolling a 10, with +4, for 2D6 MW killing 3 wraiths. Its ridiculous that tsons are exempted from the +1 smite penalty, pretty much every HQ unit is a psyker, with all their bonuses to psychic powers, smite is an auto pass for them.



Not everyone can afford or has access to Forge World models. And that still doesn't change the low success chance.

This message was edited 2 times. Last update was at 2018/09/13 06:40:01


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Nihilistic Necron Lord






Germany

 CthuluIsSpy wrote:

Not everyone can afford or has access to Forge World models. And that still doesn't change the low success chance.


You can build a stalker or sentinel from a GW wraith box. There is a video on youtube how to do it.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 p5freak wrote:
 CthuluIsSpy wrote:

Not everyone can afford or has access to Forge World models. And that still doesn't change the low success chance.


You can build a stalker or sentinel from a GW wraith box. There is a video on youtube how to do it.


Huh. That might be worth a gander then.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I've played Necrons in the 6th and 7th editions. They were fun to play also in tourneys. But the new codex gives me a headache since the point costs of models and units went up in most cases. I've come up with the following list at the 1500 pt level.

New Roster (Warhammer 40,000 8th Edition) [80 PL, 1491pts]
Battalion Detachment +5CP (Necrons) [80 PL, 1491pts]
No Force Org Slot
Dynasty Choice

Selections: Dynasty: Nihilakh
HQ [10 PL, 190pts]
Cryptek [5 PL, 95pts]
Selections: Chronometron [15pts], Staff of Light [10pts]
Cryptek [5 PL, 95pts]
Selections: Artefact: The Veil of Darkness, Chronometron [15pts], Staff of Light [10pts]
Warlord
Selections: Warlord Trait (Codex 3): Immortal Pride
Troops [28 PL, 580pts]
Immortals [8 PL, 170pts]
Selections: Gauss Blaster [90pts], 10x Immortal [80pts]
Immortals [8 PL, 170pts]
Selections: Gauss Blaster [90pts], 10x Immortal [80pts]
Necron Warriors [12 PL, 240pts]
Selections: 20x Necron Warrior [240pts]
Fast Attack [42 PL, 721pts]
Canoptek Scarabs [6 PL, 91pts]
Selections: 7x Canoptek Scarab Swarm [91pts]
Canoptek Wraiths [18 PL, 330pts]
Selections: 6x Canoptek Wraith [330pts]
Destroyers [18 PL, 300pts]
6x Destroyer [18 PL, 300pts]
Selections: 6x Gauss Cannon [120pts]

Created with BattleScribe

Any opinions how to improve this list?
I liked to run multiple units of Wraiths but they got a severe pt increase.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Dakka Veteran





 p5freak wrote:

A tomb sentinel or stalker isnt easy to shoot down.

To be honest they kind of are. Lack of invul save hurts them badly. Mine usually dies the turn after it arrives. I still love using it though, great model
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Cynista wrote:
 p5freak wrote:

A tomb sentinel or stalker isnt easy to shoot down.

To be honest they kind of are. Lack of invul save hurts them badly. Mine usually dies the turn after it arrives. I still love using it though, great model


Yeah, aren't they only something like T7 with 8 wounds and a 3+ armor save? That's not too hard to kill, especially with heavy weapons.

This message was edited 1 time. Last update was at 2018/09/13 13:06:36


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in se
One Canoptek Scarab in a Swarm



Stockholm

 CthuluIsSpy wrote:
Cynista wrote:
 p5freak wrote:

A tomb sentinel or stalker isnt easy to shoot down.

To be honest they kind of are. Lack of invul save hurts them badly. Mine usually dies the turn after it arrives. I still love using it though, great model


Yeah, aren't they only something like T7 with 8 wounds and a 3+ armor save? That's not too hard to kill, especially with heavy weapons.


Yeah, they're like a Dreadnought. A 200 point Dreadnought.

---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in no
Grisly Ghost Ark Driver





Kahi the Uncertain wrote:
 CthuluIsSpy wrote:
Cynista wrote:
 p5freak wrote:

A tomb sentinel or stalker isnt easy to shoot down.

To be honest they kind of are. Lack of invul save hurts them badly. Mine usually dies the turn after it arrives. I still love using it though, great model


Yeah, aren't they only something like T7 with 8 wounds and a 3+ armor save? That's not too hard to kill, especially with heavy weapons.


Yeah, they're like a Dreadnought. A 200 point Dreadnought.


They would love to have quantum shielding, other FW models have
   
Made in de
Nihilistic Necron Lord






Germany

wuestenfux wrote:I've come up with the following list at the 1500 pt level.


Exchange one cryptek for an overlord, its a must have if you have tesla immortals. MWBD on them will let you hit on 2s and tesla will explode on 5+. Nihilakh isnt good. Destroyers can already re-roll 1s, wraith dont benefit from it, scarabs cant shoot. Warriors and immortals will probably have to move to get within 24", again no benefits for them. With nephrekh you can deepstrike destroyers, and immortals/warriors/scarabs for 1 CP each. With the veil you can move around the battlefield, shifting your forces somewhere where your opponent is weak.
   
 
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