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2018/09/11 06:02:52
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Im attending a small 1k touney this saturday and Id lile to bring my necrons with me to it.
Ive build two lists, one focusing more on troops and the other on mobilty.
Ill probably see some (2-3 knight lists) and/or Aeldari but we only play 3games so theres a chance ill never have to play them.
Other than that we have a pretty diverse representation of the armies.
Id like to know your ideas on those lists
Im only bringing models I have rn PLUS they HAVE to be painted so Ill have to pass on my TVault (I wont get it done till Saturday)
Spoiler:
List1 Troop Heavy - just spread out on the board and take obj. (you get 4points if you hold one for EACH round and EACH obj.)
Didn't they change the Knight rule so they can fall back from swarms when the codex was released? I don't have the book myself so I can't verify but I thought I heard about that.
I think at 1000 points the troop heavy list should be quite solid. Nephrekh should be the dynasty, it lets you deep strike the destroyers and ensure they shoot first and gives your otherwise very slow warrior blobs a nice boost in mobility for when you need it.
2018/09/11 09:22:06
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Arachnofiend wrote: Didn't they change the Knight rule so they can fall back from swarms when the codex was released? I don't have the book myself so I can't verify but I thought I heard about that.
I think at 1000 points the troop heavy list should be quite solid. Nephrekh should be the dynasty, it lets you deep strike the destroyers and ensure they shoot first and gives your otherwise very slow warrior blobs a nice boost in mobility for when you need it.
I would charge him with the bikes...As my thinking was in a 1k list there maybe 2 knights? (probably only one with CP battery).
Bikes have fly and are not infantry nor swarm. Surrounding him with them and he cannot escape what could save my destroyers for maybe one round...
This message was edited 1 time. Last update was at 2018/09/11 12:39:57
2018/09/11 14:34:23
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Attended a 7 person tournament with some weird houserules, you can DS T1 but you cannot pile into units you didn't get within 1" of during the Charge phase, the player going first gets -1 to hit on the first turn, this does not affect tesla but it does affect dark reapers, you can only bring one model worth more than 450 pts. I thought people would be bringing Knights so I took a Pylon and a lot of units with fly.
Short summaries of games, 3 games to get to the final all narrowly won, 1 bonus game that I easily won, and a final match I lost big.
Spoiler:
Game one had a mission involving capturing and holding objectives and involved a bonus for capturing an objective your opponent had controlled earlier in the mission. I played against a Chaos Daemon list with 180 melee infantry and some characters. I deployed everything except my Pylon and my Ghost Ark on a couple of ruins with no room for my opponent to charge them. I slowly ground my opponent's army down before using the Veil of Darkness around T4 to go out and capture objectives. I lost a Ghost Ark and my opponent had 1 Herald of Nurgle left at the end.
Game two I didn't get any points for, it was the same mission but against a noise marine spam list with three sonic dreadnoughts. I lost a Doomsday Ark and a unit of Destroyers and removed his entire army.
Game three was about killing units and randomly generated objectives and had some special rules which dealt damage to units inside ruins. I played against a Guilliman gunline with a Dreadnoughts, Sicarians all with a bunch of heavy bolters and backed by three units of scouts. My opponent had some dreadnoughts and a sicarian left I had my Pylon and my Warlord left. Warlord used Veil of Darkness to get back behind my Pylon which I had deployed in the corner of the board. I narrowly won on objectives.
Game four was about killing units and holding two objectives which were randomly chosen from 6 objectives at turn 3. I played against Ynnari with only Craftworld units I won with a Doomsday Ark controlling one of the objectives in my back and a Ghost Ark which ended the lives of a unit of Rangers and took the other one on the last turn. My opponent had a couple of wounded nightwings, the Ynnari psyker, a single Dark Reaper, 2 Rangers and the Ranger HQ.
Game five was about killing units and randomly generated objectives. I lost against an AM/AdMech gunline with Celestine and a unit of Crusaders. I only managed to destroy a single Basilisk turn one which made the kill game impossible for me. I was playing very aggressively in fear of my opponent getting too much value from random objectives. Not really sure what I should have done, perhabs not shoot my Pylon at a model with a 5+ invul, that's just how it goes.
Ghost Ark was actually pretty amazing for protecting my Warlord, I'm still not sure what to make of that.
Pylon was gak, much regret. The Knight player who I had anticipated cancelled last minute and nobody else saw fit to take any truly juicy targets for it. I'll replace the Pylon with a Tesseract Vault and maybe cut one of the Doomsday Arks and the Ghost Ark so I can fit more Destroyers and some Tomb Blades in the list.
2018/09/11 16:42:15
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
torblind wrote: Does the Sautekh warlord get to regenerate CPs if he's in a transport?
No. I only had 4 CP though so I tried to avoid using them when he was in and tried using them more when he was out, you're going to end up not using CP even when you really want to anyways because you run out quickly, so saving a few isn't so bad, we're talking running out of CP turn 4 instead of turn 2. I'm not sure if the Sautekh WL trait is the best for this army it had very little value some games, but if you get another 2 CP then it's huge because 4 really isn't enough to do what you want to do, between re-rolls for the Pylon and Extermination Protocols. Is 12 overkill? Not really, CP are really nice and Tesla Immortals are great against a lot of things, I was just concerned with T1 DS among other things which turned out to be reasonable.
2018/09/12 07:53:49
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I've been doing some math and the question is, how many destroyers are to many destroyers? 12? 24? I mean the cost 50p each, but nothing kills like them and with cryptek support they got mad staying-power.
Wraiths are more expensive, but I'm not sure they are worth their points, seeing as you have to use CP to reanimate lost wraiths, but not Destroyers?
2018/09/12 08:08:29
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Boreal wrote: I've been doing some math and the question is, how many destroyers are to many destroyers? 12? 24? I mean the cost 50p each, but nothing kills like them and with cryptek support they got mad staying-power.
Wraiths are more expensive, but I'm not sure they are worth their points, seeing as you have to use CP to reanimate lost wraiths, but not Destroyers?
Well.. different tasks. Wraiths mathwise don't make their points back in pure destruction, that doesn't mean they aren't worth it.
They would take fire that would otherwise take down the destroyers for once.
2018/09/12 08:29:35
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Arachnofiend wrote: Didn't they change the Knight rule so they can fall back from swarms when the codex was released? I don't have the book myself so I can't verify but I thought I heard about that.
I think at 1000 points the troop heavy list should be quite solid. Nephrekh should be the dynasty, it lets you deep strike the destroyers and ensure they shoot first and gives your otherwise very slow warrior blobs a nice boost in mobility for when you need it.
On fallback they can but if scarab don't engage the knight then knight is locked in place. So at least that way he can lock. No help if he wants to charge them though. (personally I find it odd how grot in combat is no problem walking over but heaven forbid if he's standing 1.1" at which point it could be 20" tall wall for movement...But that's the rules)
Edit. Well albeit bit harder vs knights where you likely need to be 3.1" away or they heroic interve you
This message was edited 1 time. Last update was at 2018/09/12 08:59:01
2024 painted/bought: 109/109
2018/09/12 08:53:37
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Wraiths are super meta dependent. They're great at their job about 80% of the time, but if you happen to be fighting any Chaos army then you might as well not even deploy them because that's how fast they're going to die. Death Hex is reaaally good...
2018/09/12 09:16:58
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Arachnofiend wrote: Wraiths are super meta dependent. They're great at their job about 80% of the time, but if you happen to be fighting any Chaos army then you might as well not even deploy them because that's how fast they're going to die. Death Hex is reaaally good...
Necrons can deny the witch.
2018/09/12 09:18:56
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I don't think I've ever successfully denied the witch. And I used to play Thousand Sons for a while...
Seriously though, expecting to deny Death Hex is... optimistic. You're gonna have to get a 9 at the very least, which is far from easy. And chances are the number will be higher than that because it'll be Ahriman using the Cabal of Sorcerers stratagem casting it.
This message was edited 1 time. Last update was at 2018/09/12 09:21:42
2018/09/12 09:33:23
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Its worth a try. Rolling a 9+ isnt impossible. There are other factions with death hex similiar powers, like null zone, there is probably more, i dont know.
2018/09/12 09:35:43
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I mean yeah, obviously you try it, I'm just saying that you're not going to consistently protect your wraiths from that spell. If you run wraiths, and you manage to deny death hex 1 out of 4 games, then that's 3 games you lost because you spent a bunch of points on wraiths.
2018/09/12 16:26:07
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Denying Death Hex is going to be unlikely in any event as your Wraiths are likely to be far away from any unit with a Gloom Prism or a warlord with Immortal Pride.
Still, they tend to be MVPs for me; not because they slaughtered anything but because they were resilient enough to tie up a chunk of his army for 2+ turns, reducing incoming firepower and giving my units room to establish board control.
Destroyers are very good, but your opponent will target them. If they're not out of LoS first turn, or in the Translocation Crypt if you're Nephrekh, they're going to get pasted.
2018/09/12 17:04:18
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Arachnofiend wrote: Wraiths are super meta dependent. They're great at their job about 80% of the time, but if you happen to be fighting any Chaos army then you might as well not even deploy them because that's how fast they're going to die. Death Hex is reaaally good...
Necrons can deny the witch.
Only if you take a specific warlord trait or a unit that's easy to shoot down. And you only have one chance in either case with no bonuses. In all of the games I take anti-psy, I pass on average...0 times. Its not that effective. Necron anti-psy is just pathetic for a race who won a war against a psychic race. They should be the faction that gaks on psykers the hardest.
This message was edited 1 time. Last update was at 2018/09/12 18:51:47
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/09/12 23:06:47
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Its very easy for tsons. Magnus has +2 to psychic powers, re-rolling 1s. And they have a stratagem giving +2 to psychic powers. Thats only a 4 to roll, re-rolling 1s. Pretty much an auto pass. Ahriman gets +1 to psychic powers, with stratagem +3.
Only if you take a specific warlord trait or a unit that's easy to shoot down.
A tomb sentinel or stalker isnt easy to shoot down.
Last time i played against tsons my wraiths failed to kill a tzaangor shaman and ahriman. Two demon princes, ahriman, tzaangor shaman and magnus simply smited the from the battlefield, no need for death hex. Magnus alone did 9 MW, rolling a 10, with +4, for 2D6MW killing 3 wraiths. Its ridiculous that tsons are exempted from the +1 smite penalty, pretty much every HQ unit is a psyker, with all their bonuses to psychic powers, smite is an auto pass for them.
2018/09/13 06:30:01
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Its very easy for tsons. Magnus has +2 to psychic powers, re-rolling 1s. And they have a stratagem giving +2 to psychic powers. Thats only a 4 to roll, re-rolling 1s. Pretty much an auto pass. Ahriman gets +1 to psychic powers, with stratagem +3.
Only if you take a specific warlord trait or a unit that's easy to shoot down.
A tomb sentinel or stalker isnt easy to shoot down.
Last time i played against tsons my wraiths failed to kill a tzaangor shaman and ahriman. Two demon princes, ahriman, tzaangor shaman and magnus simply smited the from the battlefield, no need for death hex. Magnus alone did 9 MW, rolling a 10, with +4, for 2D6MW killing 3 wraiths. Its ridiculous that tsons are exempted from the +1 smite penalty, pretty much every HQ unit is a psyker, with all their bonuses to psychic powers, smite is an auto pass for them.
Not everyone can afford or has access to Forge World models. And that still doesn't change the low success chance.
This message was edited 2 times. Last update was at 2018/09/13 06:40:01
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/09/13 11:36:52
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Well, I've played Necrons in the 6th and 7th editions. They were fun to play also in tourneys. But the new codex gives me a headache since the point costs of models and units went up in most cases. I've come up with the following list at the 1500 pt level.
A tomb sentinel or stalker isnt easy to shoot down.
To be honest they kind of are. Lack of invul save hurts them badly. Mine usually dies the turn after it arrives. I still love using it though, great model
2018/09/13 13:06:08
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
A tomb sentinel or stalker isnt easy to shoot down.
To be honest they kind of are. Lack of invul save hurts them badly. Mine usually dies the turn after it arrives. I still love using it though, great model
Yeah, aren't they only something like T7 with 8 wounds and a 3+ armor save? That's not too hard to kill, especially with heavy weapons.
This message was edited 1 time. Last update was at 2018/09/13 13:06:36
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/09/13 14:32:04
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
A tomb sentinel or stalker isnt easy to shoot down.
To be honest they kind of are. Lack of invul save hurts them badly. Mine usually dies the turn after it arrives. I still love using it though, great model
Yeah, aren't they only something like T7 with 8 wounds and a 3+ armor save? That's not too hard to kill, especially with heavy weapons.
Yeah, they're like a Dreadnought. A 200 point Dreadnought.
---- +++ ----
My mother was a woman
---- +++ ----
2018/09/13 16:04:26
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
A tomb sentinel or stalker isnt easy to shoot down.
To be honest they kind of are. Lack of invul save hurts them badly. Mine usually dies the turn after it arrives. I still love using it though, great model
Yeah, aren't they only something like T7 with 8 wounds and a 3+ armor save? That's not too hard to kill, especially with heavy weapons.
Yeah, they're like a Dreadnought. A 200 point Dreadnought.
They would love to have quantum shielding, other FW models have
2018/09/13 17:11:37
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
wuestenfux wrote:I've come up with the following list at the 1500 pt level.
Exchange one cryptek for an overlord, its a must have if you have tesla immortals. MWBD on them will let you hit on 2s and tesla will explode on 5+. Nihilakh isnt good. Destroyers can already re-roll 1s, wraith dont benefit from it, scarabs cant shoot. Warriors and immortals will probably have to move to get within 24", again no benefits for them. With nephrekh you can deepstrike destroyers, and immortals/warriors/scarabs for 1 CP each. With the veil you can move around the battlefield, shifting your forces somewhere where your opponent is weak.