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Made in de
Nihilistic Necron Lord






Germany

 Avatar 720 wrote:
torblind wrote:
 p5freak wrote:
Did anyone notice that you actually can roll RP for warriors three times per turn ? First you do your regular RP roll (before your turn begins), then immediately after that, you do it with a res orb or orb of eternity (still before your turn begins), and then a third time with a ghost ark. The ark says you cant do it in the same turn you used a res orb. But, RAW, either orb is used before your turn begins (note the wort immediately). Your turn begins with the movement phase, when you start moving your models. Battle primer, pg. 3 : "Start your Movement phase by picking one of your units and moving each model in that unit until you’ve moved all the models you want to." The movement phase is the first phase of your turn, before that your turn has not started.


Isn't RP done beginning of turn? How is that not the same turn?


It is, yes; even the Res. Orb says "at the beginning of your turn" in regards to having rolled for RP. The Eternity Orb does not, but since it's the same as the Res. Orb--immediately after rolling for RP--and RP is still in the turn sequence, it doesn't really matter.


Yes, true. My fault, its at the beginning of your turn not before your turn begins. But, i believe you can use the orb after the ghost ark. Which would allow you to reanimate your warriors three times in one turn. When you use the ghost ark the unit hasnt been a target of the orb. The orb happens in the future, not in the past.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

You can never reroll a reroll.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Decrepit Dakkanaut






UK

 p5freak wrote:
 Avatar 720 wrote:
torblind wrote:
 p5freak wrote:
Did anyone notice that you actually can roll RP for warriors three times per turn ? First you do your regular RP roll (before your turn begins), then immediately after that, you do it with a res orb or orb of eternity (still before your turn begins), and then a third time with a ghost ark. The ark says you cant do it in the same turn you used a res orb. But, RAW, either orb is used before your turn begins (note the wort immediately). Your turn begins with the movement phase, when you start moving your models. Battle primer, pg. 3 : "Start your Movement phase by picking one of your units and moving each model in that unit until you’ve moved all the models you want to." The movement phase is the first phase of your turn, before that your turn has not started.


Isn't RP done beginning of turn? How is that not the same turn?


It is, yes; even the Res. Orb says "at the beginning of your turn" in regards to having rolled for RP. The Eternity Orb does not, but since it's the same as the Res. Orb--immediately after rolling for RP--and RP is still in the turn sequence, it doesn't really matter.


Yes, true. My fault, its at the beginning of your turn not before your turn begins. But, i believe you can use the orb after the ghost ark. Which would allow you to reanimate your warriors three times in one turn. When you use the ghost ark the unit hasnt been a target of the orb. The orb happens in the future, not in the past.


Unfortunately not, since the Ark's rule happens at the end of the movement phase, well after RP/Res. Orb resolution.

EDIT: You may, however, be able to use the Orb of Eternity, since it doesn't specify the Res. Protocols at the start of the turn like a regular Orb does. RAW, this would allow you to use it after the RP rolls the Ark triggers, but it's an incredibly fringe usage.

This message was edited 3 times. Last update was at 2018/09/15 21:34:29


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in de
Nihilistic Necron Lord






Germany

 JNAProductions wrote:
You can never reroll a reroll.


You are not re-rolling a re-roll. Its a new roll. I opened a thread in YMDC about this, perfectly legal.

This message was edited 1 time. Last update was at 2018/09/16 06:21:50


 
   
Made in de
Regular Dakkanaut




Just a quick sum up of the small tourney i went to.
I took a different list than posted here (list was made by @p5freak so kudos to him).

MyList
Spoiler:

++ Outrider Detachment +1CP (Necrons) [29 PL, 484pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh

+ HQ +

Destroyer Lord [7 PL, 131pts]: Artefact: Voidreaper, Phylactery, Warscythe
. Warlord: Warlord Trait (Novokh): Crimson Haze

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 275pts]: 5x Canoptek Wraith

++ Outrider Detachment +1CP (Necrons) [32 PL, 513pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Destroyers [15 PL, 250pts]
. 5x Destroyer: 5x Gauss Cannon

Tomb Blades [10 PL, 139pts]
. Tomb Blade: Particle Beamer, Shieldvanes
. Tomb Blade: Particle Beamer, Shieldvanes
. Tomb Blade: Particle Beamer, Shadowloom
. Tomb Blade: Particle Beamer, Shadowloom
. Tomb Blade: Particle Beamer, Shieldvanes

++ Total: [61 PL, 997pts] ++

Created with BattleScribe (https://battlescribe.net)


1st match was against a valiant, 2armigers and one dragoon.

If it wasnt for my wraiths the matches would have ended much earlier.
The sheer amount of fire power they took from my other units was amazing.
While the enemy was focusing them i scored objectives.
My destroyers died the turn after theyve been deployed.
Still the match ended 29 - 20 for him as after the wraiths have been eliminated he just flushed through my army.

2nd game was against a necron list.

This is the match where I scored a lot of points. My list just was superior to his and he had a lot of poor roles on his side. Unlucky for him.
The tombblades just did magic against his Immortals (Tesla AND Gauss) and even crippled his HDestroyers.

3rd match was against knights. Same list as the first but instead of valiant just a regular knight with avenger gatling canon and skitarii as battalion troops.

This was a stomp. The field we played on had ZERO terrain and so everything was in the open for his weapons. It didnt help that he was „THIS GUY“...denying me RP because I have forgotten about it and just moved one/two bikes therefore „skipping“ the RP phase...“moving“ his armigers through places where they didnt fit through by picking them up and just placing them where they have „moved“ and some gifted inches while meassuring...telling me destroyers were soooo strong and wraiths too and complaining about them being a pain in the ass...EDIT: he had no chance to become 1st 2nd or 3rd placed but still insisted on destroying all my units as he „needed the poins“...moving his knight 10“ and AFTER moving him up the 10“ he rotated him vertically so he gets LOS and some extra inches...PLUS it was a friendly tourney.

All in all I can say I hate Knights...They need to be nerfed into oblivion. Its just ridiculous...They have literally NO weakness. They are tuff, they have quality AND quantity shooting, they are strong in melee and they are mobile as hell AND they have some very strong stratagems..
Its just no fun to play against a death maschine where you know if you havent tailored your list youve lost.

my mvps were the wraiths by far. Not because of their killing power but because theyre so hard to shift with the 3++.
Unit im still not sure about is the Dlord. If he gets those 6es he probably is going to kill almost whatever he charged. If he fails however (and it happened) he probably just dies by the counter attack.
I loved my tombblades but sadly agains knights they have been nothing but target practice. But their mobility and anti infantry makes them sooo much more valuable for me than TImmortals.

This message was edited 4 times. Last update was at 2018/09/16 12:33:10


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Yep, i've been saying that for a while now. Knights are completely unbalanced for a random draw meta. If you know they are coming, they can be planned for, but taking a TAC list vs a Knight list is basically a guaranteed loss.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Nihilistic Necron Lord






Germany

Knights are one of the most OP models in the game currently. I expect an nerf soon, either when the FAQ drops (this or next month), or with CA 2018 (probably december). While you can make an anti knight necron list its nearly impossible to win against them with an all corners list.
   
Made in nz
Regular Dakkanaut





Yeh i agree ive shelved mine and ive only had them 4 months.
   
Made in gb
Regular Dakkanaut



Shropshire UK

Personally build any list at the moment for knights in mind and worry about everything else after.

Though with the knights causing havoc, it makes our shields better. As people will be packing more high damage shots.

   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Yeah, i like running my lists troop heavy, but I can't justify it with those terrors running around. So i bring my own if there is a remote chance im fighting a knight.

Spoiler:

Nihilakh Bat

Cryptek w/ Cloak, Immortal Pride
Lord w/ Voidblade
2x5 Timmortals
1x9 Timmortals

5x1 Wraiths
6x Destroyers

2x Doomsday Arks

Super Heavy Aux

Gauss Pylon.



Between the Pylon and the Arks, I should be able to easily kill a knight a turn. Ideally, going first of course. Cryptek just babysits the Pylon and DDAs

This message was edited 2 times. Last update was at 2018/09/17 14:25:53


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Regular Dakkanaut




So I'm thinking about trying out a 2x tesseract vault 1x gauss pylon list. Has anyone done this yet? I'd love some input or feedback on how it did. Full list:
Nihilahk super heavy detachment
2x tesseract vault.
1x gauss pylon

Nihilahk out rider
1x cloaktek with enduring will and timesplinter cloak
2x4 scarabs
1x3 scarabs

Deciever.
   
Made in de
Nihilistic Necron Lord






Germany

How do you screen your pylon ? With scarabs ? Those are easily deleted, and when your pylon is in melee its shut down. How do you hold objectives when your scarabs screen your pylon ? How do you deal with 100+ models armies ?
   
Made in se
One Canoptek Scarab in a Swarm



Stockholm

 p5freak wrote:
How do you screen your pylon ? With scarabs ? Those are easily deleted, and when your pylon is in melee its shut down. How do you hold objectives when your scarabs screen your pylon ? How do you deal with 100+ models armies ?


Pylons can fire even if there are models within 1"

Furthermore, models within 1" of the pylon can still be shot at by the rest of your army

This message was edited 1 time. Last update was at 2018/09/18 07:15:06


---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in de
Nihilistic Necron Lord






Germany

Kahi the Uncertain wrote:
 p5freak wrote:
How do you screen your pylon ? With scarabs ? Those are easily deleted, and when your pylon is in melee its shut down. How do you hold objectives when your scarabs screen your pylon ? How do you deal with 100+ models armies ?


Pylons can fire even if there are models within 1"

Furthermore, models within 1" of the pylon can still be shot at by the rest of your army


Oh ok, i didnt know that.
   
Made in fi
Locked in the Tower of Amareo





Inevitableq wrote:
So I'm thinking about trying out a 2x tesseract vault 1x gauss pylon list. Has anyone done this yet? I'd love some input or feedback on how it did. Full list:
Nihilahk super heavy detachment
2x tesseract vault.
1x gauss pylon

Nihilahk out rider
1x cloaktek with enduring will and timesplinter cloak
2x4 scarabs
1x3 scarabs

Deciever.


That's the FULL list? Say something about hardcore counter that gets hard countered by other lists. I think this would be more appropriate for ETC enviroment. But any army with lots of models would have field day. I think my 1.5k ork list from last tournament would basically autowin. You wouldnt' get objectives nor have enough time to kill all 243 models(though seismic assault would be ouch I'll give you that)

My knights would absolutely hate you though

This message was edited 1 time. Last update was at 2018/09/18 08:23:41


2024 painted/bought: 109/109 
   
Made in dk
Loyal Necron Lychguard






Inevitableq wrote:
So I'm thinking about trying out a 2x tesseract vault 1x gauss pylon list. Has anyone done this yet? I'd love some input or feedback on how it did. Full list:
Nihilahk super heavy detachment
2x tesseract vault.
1x gauss pylon

Nihilahk out rider
1x cloaktek with enduring will and timesplinter cloak
2x4 scarabs
1x3 scarabs

Deciever.

I posted a battle report earlier with the same list except I had a Sautekh Batallion for CP, the D3-1 healing isn't worth the extra CP from Hyperlogical Strategist. I think I also played my Vaults as Sautekh for the healing and tesla, I honestly have no idea how good Nihilakh Vaults are, I used the Stratagem once in this one game and my opponent just ignored that particular model for a turn. I'm not sure how many pts you're playing because your list doesn't add up to 1750 or 2k. I lost against BA because I deployed my Pylon to re-roll ones and then when my opponent tried to put his vehicles out of LOS of the Pylon I said it was good enough, in reality there was nowhere on the table where they could hide. Pylon got smashed by smashfucker, one of the Vaults got destroyed by shooting and Celestine and I played very defensively with my troops so they did nothing all game. I did very little damage to my opponent and he quickly wiped out the rest of my force.

I don't think the Pylon is good, your opponent is just going to save his rotate ion shields stratagem for the pylon and you'll be facing a 4+ invul, except when it's a 3+ invul and that's assuming your opponent isn't playing a list consisting entirely of units that don't mind being shot by a Pylon. If your opponent is bringing an AM commander you're looking at a re-rolled save every turn and one extra re-roll over the course of the game, your chances of one-shotting knights isn't what it was with the index and you're paying more now. I'd say Doomsday Arks all the way, they're less powerful against Knights, but not really by a lot compared to how useless the Pylon is going to be against hordes.

I played another game with my balanced Orikan list against a different Ork player with a more optimized list. Maelstrom CA race to victory. I went first but my opponent ended the game turn 4 by getting his tenth tactical objective so he won 17-10, I had completed 6 tactical objectives. I lost a doomsday ark, a big squad of Warriors, 5 Deathmarks and a Lord, the rest of my army was alive. My opponent had a weirdboy, big mob of boyz and 4 mek guns left, the rest of his list was dead.

Game:
Spoiler:

I didn't go all in on the objectives, expecting to be able to wipe him out before he got 10 objectives. I made several mistakes, on turn 2 knowing my opponent had kept an objective where he needed to get objective 4 with his warlord I could have moved my doomsday ark in such a way that he couldn't use da jump to get it but I didn't. I waited to use the Veil of Darkness until turn 3 because I thought I would be charged and would need to relocate my warriors to get out of combat, but between overwatch, melee and morale my Warriors just obliterated anything that charged them. I don't think it was a bad idea to keep it because my opponent could have used insane heroism to tie up my main battleline. I finally decided enough was enough and charged my Lychguard and Lord forward with the Veil of Darkness, Lychguard failed their charge and I decided to trade my Lord for a round of shooting of a Mek gun, big mistake as my opponent got the assasinate objective on his following turn. Even if assasinate was unlikely to come up, trading a Lord for a round of shooting wasn't worth it keeping in mind that my opponent was ahead on objectives and if Assasinate came up it would be a huge loss to let him have it. On turn 4 I expected to be able to destroy a big squad of boyz engaged with my lychguard through shooting, I withdrew my lychguard and did little damage to the unit with my shooting, my opponent could now use Da Jump and charge to get the last objective he needed, had I stayed in CC he would not have been able to get to the last objective. Althought I didn't know I needed to at the time my Destroyers could have moved in such a way my opponent could not get to objective 4 on his last turn.

List:
Spoiler:

73 Models Sautekh Battalion (5) 8 CP 1996

1 Lord (hyperphase sword) {Veil of Darkness} 76

1 Orikan the Diviner {Hyperlogical Strategist} 115

10 Warriors 120

18 Warriors 216

19 Warriors 228

1 Ghost Ark 160

10 Lychguard (warscythes) 300

5 Deathmarks 95

6 Destroyers (gauss cannons) 300

1 Doomsday Ark 193

1 Doomsday Ark 193
   
Made in us
Regular Dakkanaut




tneva82 wrote:
Inevitableq wrote:
So I'm thinking about trying out a 2x tesseract vault 1x gauss pylon list. Has anyone done this yet? I'd love some input or feedback on how it did. Full list:
Nihilahk super heavy detachment
2x tesseract vault.
1x gauss pylon

Nihilahk out rider
1x cloaktek with enduring will and timesplinter cloak
2x4 scarabs
1x3 scarabs

Deciever.


That's the FULL list? Say something about hardcore counter that gets hard countered by other lists. I think this would be more appropriate for ETC enviroment. But any army with lots of models would have field day. I think my 1.5k ork list from last tournament would basically autowin. You wouldnt' get objectives nor have enough time to kill all 243 models(though seismic assault would be ouch I'll give you that)

My knights would absolutely hate you though


Yeah a true horde list would most likely be a solid counter to this. Though 40 Tesla shots does some good work on hordes. My local meta has very few horde lists though. Lots of IG and a smattering of blood Angel's and DE is what I'm looking at. Last couple events have been won by tripple shadow sword lists as well.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So...GW released a video about the necron codex.




A bit late, isn't it? I mean, the necron codex was released months ago.

This message was edited 1 time. Last update was at 2018/09/19 15:29:25


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Nihilistic Necron Lord






Germany

So thats how the guys look like who failed at writing a decent codex.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 p5freak wrote:
So thats how the guys look like who failed at writing a decent codex.


*shakes fist*

CRUUUDAAAACE!

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Dakka Veteran





Gotta love how they disable the comments on their videos.
   
Made in de
Regular Dakkanaut




Im curious, do they compare their codex work with other balance teams and codicies or do they do it in a vacuum and only know the current state of the game at that certain time (probably a month or up to three before as the books have to be printed)
   
Made in us
Freaky Flayed One




Is this jump in Necron higher player count and higher wins this week just more lame Vault lists?

http://www.belloflostsouls.net/2018/09/40k-top-list-of-the-week-september-19th-genestealer-cult-soup.html
   
Made in us
Decrepit Dakkanaut




It seems odd to post those statistics without lists you're right. It wouldn't be surprising if it were just Vaults and then Vaults took a hit this December.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Grisly Ghost Ark Driver





 CthuluIsSpy wrote:
So...GW released a video about the necron codex.




A bit late, isn't it? I mean, the necron codex was released months ago.


Maybe they're revitalising the codex in the faq and later the CA?
   
Made in lt
Mysterious Techpriest






Nick Nanavati(arguably the best player on earth) played Necrons on stream.

Sautekh Battalion
Zandrekh (WL)
Cryptek- chronometron, staff of light (Veil)
5 Immortals- tesla
5 Immortals- tesla
10 Immortals- tesla
10 Lychguard- hyperphase swords, dispersion shields

Mixed outrider
Destroyer Lord- War Scythe, Res Orb <sautekh> (he bought the artifact orb)
Obyron
9 Scarabs <Nephrek>
6 Destroyers <Sautekh>
6 Wraiths <Nihlakh>

Thoughts after game: wraiths suck, Lychguard were terrible but he'll give them another shot since it was mainly a luck thing. He plans on making another batallion and remove the wraiths. He's happy with his character choices.
The combo is: Cryptek veils himself and Nemesor. Obyron then teleports stuff next him, which HAS NO 9'' LIMITATION! So almost guaranteed charge turn 1 for a unit.

If you wanna watch the video of the stream - Nights at the Game Table facebook page. The opponent was Colin Sherman who runs the, in my opinion, best podcast for competitive 40k - "Best in Faction".

This message was edited 3 times. Last update was at 2018/09/20 03:32:52


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in de
Nihilistic Necron Lord






Germany

Nick maybe the best 40k player, but he doesnt understand necrons. Wraiths dont suck, lychguard suck. The Zandrekh/obyron/cryptek combo alone is 405 (!) pts. No unit in the entire game of 40k is worth the investment of so many points for a turn 1 charge. Especially not lychguard, for 340 (!) pts. Other factions can do turn 1 charges for a lot less than 100 pts. The Zandrekh/obyron/cryptek/lychguard combo is 745 pts, thats insane. I can get 14 (!) wraiths for 775 pts.
   
Made in lt
Mysterious Techpriest






The guy playing vs him also owns necrons. He said in his many many practice games - wraiths just don't do enough. They have too many weaknesses: mortal wounds, invul removals, mass 0 AP shooting or... just bad rolls lol(and no you can't say that for everything in the game. 60 models of the same cost total will average out the dice - wraiths are way more vulnerable to bad dice). They also don't do much damage. The only thing they have is mobility but then you compare them to eldar... :/ If you say "you can't cmopare them to the fastest faction" - why not? If you do something another faction does, except worse - you probably shouldn't be doing that.

This message was edited 2 times. Last update was at 2018/09/20 05:34:37


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Stalwart Space Marine




 p5freak wrote:
Nick maybe the best 40k player, but he doesnt understand necrons. Wraiths dont suck, lychguard suck. The Zandrekh/obyron/cryptek combo alone is 405 (!) pts. No unit in the entire game of 40k is worth the investment of so many points for a turn 1 charge. Especially not lychguard, for 340 (!) pts. Other factions can do turn 1 charges for a lot less than 100 pts. The Zandrekh/obyron/cryptek/lychguard combo is 745 pts, thats insane. I can get 14 (!) wraiths for 775 pts.


Yeah, this. I saw the list posted on his site before the game and thought it was weak and gimmicky, and lo and behold it turned out to be.
   
Made in lt
Mysterious Techpriest






To be fair..... Necrons cannot win in a straight up fight. They are overcosted and GW admits that (hence the comfirmed points drops in CA). So you might as well go for tricks and gimmicks...

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
 
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