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Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

moonsmite wrote:
Try not using destroyers With the new lack of turn 1 deep strike with them and probably increase in points. get out of the habit of an auto include while it doesn't matter

That and will confused your opponent expecting to fight all the destroyers


Nah, i aint gonna hamstring myself because of potential new rules.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Fresh-Faced New User





I don't know if they will nerf destroyers or that whatever hypothetical nerf they get will make them unusable. They may just conclude that the last thing we need right now is a nerf to one of the only standouts in the codex and leave them alone. It's hard to say.

Frankly, I don't think they are overpowered. They are strong, sure. But because of the way strategems work you can't spam them effectively and they aren't exactly the hardest thing around to get off the board. And everyone runs the right weapons to do the job.
   
Made in us
Decrepit Dakkanaut




If they hit Destroyers, that's GW hitting the wrong target. Their Stratagem should easily be 2CP.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard





If they were going to change the cost of Extermination Protocols it would have happened in the FAQ when they changed the cost of a whole bunch of other stratagems. I'm gonna be optimistic and say that nerfing the worst faction in the game isn't on GW's radar.
   
Made in dk
Loyal Necron Lychguard






torblind wrote:
I have played the Gauss pylon (also with T8/3+) only once in 8th (where's the fun, really), against AM.

Even with 5++, 5 LRBT variants brough tit down 17 wounds in his first turn of shooting, using only Dmg2 and D3 weapons and heavy bolters.

I don't know how average that is, but his rolls weren't overly particularly.

Not sure how readily available D2-D3 weapons are for others, but QS might not be that big of a deal perhaps. QS would likely shift them to use their lascannons on our destroyers and tomb blades instead.

QS might have a psychological impact though.

I don't think the Pylon is remotely good anymore with the DS nerf, the scenario you mentioned seems perfectly average to me without having done the math.

QS increases durability by 20% against D2 weapons, 28% against Dd3 weapons, 50% against D3 weapons, 117% against Dd6 weapons, 125% against Dd6 with a minimum of D3.

FNP increases durability by 20%/50%/100%/200% for FNP 6+/5+/4+/3+ respectively. QS being influenced more by a single roll means you have a great place to spend your re-rolls if you say roll a 6 against a D6 wound, with FNP you just have to take what you can get more or less.

QS is great fun to play with when you're a lucky SoaB but I don't think the rule fits Necrons very well, I'd like it better if Necrons had reliable technology and the only unreliable things available to Necrons were C'tan Shards.
dapperbandit wrote:
Boiling down the Monolith's needs to the basics:

A) It's too expensive
B) Its utility as a transport is questionable
C) It's not very survivable

D) It's slow.
E) It's useless in close-combat.
F) It doesn't have much dakka.
G) Its anti-charge ability is easily bypassed.
H) It has an uneven pts cost.

This message was edited 1 time. Last update was at 2018/10/05 19:55:02


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Had a great game against Illyandan Eldar last night. Casual game, but a very solid showing for my Immortal/Warrior Phalanx.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Grisly Ghost Ark Driver





 iGuy91 wrote:
Had a great game against Illyandan Eldar last night. Casual game, but a very solid showing for my Immortal/Warrior Phalanx.


Cool, what's in it?
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

torblind wrote:
 iGuy91 wrote:
Had a great game against Illyandan Eldar last night. Casual game, but a very solid showing for my Immortal/Warrior Phalanx.


Cool, what's in it?


Ran a Mephrit Batallion/Outrider

Spoiler:

BAT

Overlord with VoD, Immortal Pride
Cryptek with Chronometron

x10 Tesla Immortals
x10 Tesla Immortals
x20 Warriors

x6 Tomb Blades with Gauss, Shieldvanes

x1 DDA


Nephrehk Outrider

Destroyer Lord with VoidReaper

x6 Destroyers
x6 Scarabs
x6 Wraiths

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in lt
Mysterious Techpriest






My fav. configuration for Tomb Blades is 4 particle 5 gauss all 3+ ofc. I kill particles first so gauss actually does it's thing.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 rvd1ofakind wrote:
My fav. configuration for Tomb Blades is 4 particle 5 gauss all 3+ ofc. I kill particles first so gauss actually does it's thing.



You know...i'd NEVER considered running them as a mixed group...because i'm so used to our squads not being able to mix and match anything...huh...not a bad idea...

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ie
Deranged Necron Destroyer





 rvd1ofakind wrote:
My fav. configuration for Tomb Blades is 4 particle 5 gauss all 3+ ofc. I kill particles first so gauss actually does it's thing.


I too like this idea but my only gripe with this idea is that while the 4 PBeamers are "tax" and are used to soak wounds and give you the ability to select what comes back to life via RP. You are still losing out on 4 Gauss tomb blades.

If you have 2 units of Blades, 1st with 9 Gauss and 2nd has 5 Gauss 4 PBs. And you lose 4 models in both units. While you are stripped of 4 Gauss TBs and 4 PBeamer TB. The 1st unit is actually going to be better because you will be RPing 4 Gauss TBs rather than 4 PBeamer TBs.if that makes sense?

Your 1st unit will last as long as the 2nd unit but the 1st one has a better chance of doing reliable dmg as it will always have more Gauss than the 2nd.

I would just run a unit of 9 PBeamers and have them advance around the board to grab objectives and be a mobile screen/distraction Carnifex.

Also, you should try running some as 3+ and 5++ for your exact reasons above. You get to choose what comes back via RP. So, with having both options you can designated which model takes what dmg e.g. shot with a weapon with AP -1? Take it on a Shield Vane TB. Being shot at with a weapon with AP -4? Take it on the Shadowloom TB. Better survivability and if in a Nihilakh detachment (just throwing this out their) you can make them 4++.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in no
Grisly Ghost Ark Driver





 Odrankt wrote:
 rvd1ofakind wrote:
My fav. configuration for Tomb Blades is 4 particle 5 gauss all 3+ ofc. I kill particles first so gauss actually does it's thing.


I too like this idea but my only gripe with this idea is that while the 4 PBeamers are "tax" and are used to soak wounds and give you the ability to select what comes back to life via RP. You are still losing out on 4 Gauss tomb blades.

If you have 2 units of Blades, 1st with 9 Gauss and 2nd has 5 Gauss 4 PBs. And you lose 4 models in both units. While you are stripped of 4 Gauss TBs and 4 PBeamer TB. The 1st unit is actually going to be better because you will be RPing 4 Gauss TBs rather than 4 PBeamer TBs.if that makes sense?

Your 1st unit will last as long as the 2nd unit but the 1st one has a better chance of doing reliable dmg as it will always have more Gauss than the 2nd.

I would just run a unit of 9 PBeamers and have them advance around the board to grab objectives and be a mobile screen/distraction Carnifex.

Also, you should try running some as 3+ and 5++ for your exact reasons above. You get to choose what comes back via RP. So, with having both options you can designated which model takes what dmg e.g. shot with a weapon with AP -1? Take it on a Shield Vane TB. Being shot at with a weapon with AP -4? Take it on the Shadowloom TB. Better survivability and if in a Nihilakh detachment (just throwing this out their) you can make them 4++.


Do you get to choose for RP?
   
Made in ie
Deranged Necron Destroyer





torblind wrote:
 Odrankt wrote:
 rvd1ofakind wrote:
My fav. configuration for Tomb Blades is 4 particle 5 gauss all 3+ ofc. I kill particles first so gauss actually does it's thing.


I too like this idea but my only gripe with this idea is that while the 4 PBeamers are "tax" and are used to soak wounds and give you the ability to select what comes back to life via RP. You are still losing out on 4 Gauss tomb blades.

If you have 2 units of Blades, 1st with 9 Gauss and 2nd has 5 Gauss 4 PBs. And you lose 4 models in both units. While you are stripped of 4 Gauss TBs and 4 PBeamer TB. The 1st unit is actually going to be better because you will be RPing 4 Gauss TBs rather than 4 PBeamer TBs.if that makes sense?

Your 1st unit will last as long as the 2nd unit but the 1st one has a better chance of doing reliable dmg as it will always have more Gauss than the 2nd.

I would just run a unit of 9 PBeamers and have them advance around the board to grab objectives and be a mobile screen/distraction Carnifex.

Also, you should try running some as 3+ and 5++ for your exact reasons above. You get to choose what comes back via RP. So, with having both options you can designated which model takes what dmg e.g. shot with a weapon with AP -1? Take it on a Shield Vane TB. Being shot at with a weapon with AP -4? Take it on the Shadowloom TB. Better survivability and if in a Nihilakh detachment (just throwing this out their) you can make them 4++.


Do you get to choose for RP?


Yup. You just nominate what models you want to bring back e.g. 2 Shadowlooms and 2 Shield Vanes. And than you roll separately for each pair. Or nominate different colour dice to each model and roll all at once.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in no
Grisly Ghost Ark Driver





 Odrankt wrote:
torblind wrote:
 Odrankt wrote:
 rvd1ofakind wrote:
My fav. configuration for Tomb Blades is 4 particle 5 gauss all 3+ ofc. I kill particles first so gauss actually does it's thing.


I too like this idea but my only gripe with this idea is that while the 4 PBeamers are "tax" and are used to soak wounds and give you the ability to select what comes back to life via RP. You are still losing out on 4 Gauss tomb blades.

If you have 2 units of Blades, 1st with 9 Gauss and 2nd has 5 Gauss 4 PBs. And you lose 4 models in both units. While you are stripped of 4 Gauss TBs and 4 PBeamer TB. The 1st unit is actually going to be better because you will be RPing 4 Gauss TBs rather than 4 PBeamer TBs.if that makes sense?

Your 1st unit will last as long as the 2nd unit but the 1st one has a better chance of doing reliable dmg as it will always have more Gauss than the 2nd.

I would just run a unit of 9 PBeamers and have them advance around the board to grab objectives and be a mobile screen/distraction Carnifex.

Also, you should try running some as 3+ and 5++ for your exact reasons above. You get to choose what comes back via RP. So, with having both options you can designated which model takes what dmg e.g. shot with a weapon with AP -1? Take it on a Shield Vane TB. Being shot at with a weapon with AP -4? Take it on the Shadowloom TB. Better survivability and if in a Nihilakh detachment (just throwing this out their) you can make them 4++.


Do you get to choose for RP?


Yup. You just nominate what models you want to bring back e.g. 2 Shadowlooms and 2 Shield Vanes. And than you roll separately for each pair. Or nominate different colour dice to each model and roll all at once.


What's the choice in that? Each dead model has a dice that gets a 5+ or not. Or what did you talk about selecting in the first place?
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I'd suggest rolling them separately.

E.g - Ok, this one is for the Gauss Tomb Blade, These 4 are for the Particle Tomb Blades.

Only seems fair.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ie
Deranged Necron Destroyer





torblind wrote:
 Odrankt wrote:
torblind wrote:
 Odrankt wrote:
 rvd1ofakind wrote:
My fav. configuration for Tomb Blades is 4 particle 5 gauss all 3+ ofc. I kill particles first so gauss actually does it's thing.


I too like this idea but my only gripe with this idea is that while the 4 PBeamers are "tax" and are used to soak wounds and give you the ability to select what comes back to life via RP. You are still losing out on 4 Gauss tomb blades.

If you have 2 units of Blades, 1st with 9 Gauss and 2nd has 5 Gauss 4 PBs. And you lose 4 models in both units. While you are stripped of 4 Gauss TBs and 4 PBeamer TB. The 1st unit is actually going to be better because you will be RPing 4 Gauss TBs rather than 4 PBeamer TBs.if that makes sense?

Your 1st unit will last as long as the 2nd unit but the 1st one has a better chance of doing reliable dmg as it will always have more Gauss than the 2nd.

I would just run a unit of 9 PBeamers and have them advance around the board to grab objectives and be a mobile screen/distraction Carnifex.

Also, you should try running some as 3+ and 5++ for your exact reasons above. You get to choose what comes back via RP. So, with having both options you can designated which model takes what dmg e.g. shot with a weapon with AP -1? Take it on a Shield Vane TB. Being shot at with a weapon with AP -4? Take it on the Shadowloom TB. Better survivability and if in a Nihilakh detachment (just throwing this out their) you can make them 4++.


Do you get to choose for RP?


Yup. You just nominate what models you want to bring back e.g. 2 Shadowlooms and 2 Shield Vanes. And than you roll separately for each pair. Or nominate different colour dice to each model and roll all at once.


What's the choice in that? Each dead model has a dice that gets a 5+ or not. Or what did you talk about selecting in the first place?


The choice depends on what models you sacrificed. If each model in a unit has a different upgrade and/or gun you should nominate what your RPing e.g. you lose 5 TBs and 3 where Shield Vanes and 2 where Shadowlooms. Well say you rolled RP and only get 3 5+ out of 5 die but you didn't nominate what you wanted to RP. You dont get to choose what 3 models come back - 2 Shieldvanes, 1 Shadowlooms. 2 Shadowlooms, 1 Shield Vane etc because you never informed what models you wanted to bring back before the RP roll. You at least need to tell your opponent what models your RPing if your unit has models with different guns and loadouts. You RP per model, meaning you roll 1 die at a time. You should only group roll RP if all models in a unit are the same. E.g. if running 5 Destroyers you would roll 5 normal RPs. But if one of those model is a Heavy destroyer you have to nominate what Sequence your RPing.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Regular Dakkanaut



Shropshire UK

With the current Beta FAQ for strat regen. It brings the question

How many CP would we need to get back to make it worth taking the Sautekh Warlord trait over any other trait

Personally expecting to get back 2 in a game. But would it be worth having a more survivable warlord over these CP?

   
Made in de
Nihilistic Necron Lord






Germany

 Odrankt wrote:

The choice depends on what models you sacrificed. If each model in a unit has a different upgrade and/or gun you should nominate what your RPing e.g. you lose 5 TBs and 3 where Shield Vanes and 2 where Shadowlooms. Well say you rolled RP and only get 3 5+ out of 5 die but you didn't nominate what you wanted to RP. You dont get to choose what 3 models come back - 2 Shieldvanes, 1 Shadowlooms. 2 Shadowlooms, 1 Shield Vane etc because you never informed what models you wanted to bring back before the RP roll. You at least need to tell your opponent what models your RPing if your unit has models with different guns and loadouts. You RP per model, meaning you roll 1 die at a time. You should only group roll RP if all models in a unit are the same. E.g. if running 5 Destroyers you would roll 5 normal RPs. But if one of those model is a Heavy destroyer you have to nominate what Sequence your RPing.


You roll a dice for every model you lost. For every successful roll you can bring back one model. You can choose freely. Nothing in the RP rule says you have to choose a model first, before you roll.
   
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 p5freak wrote:
 Odrankt wrote:

The choice depends on what models you sacrificed. If each model in a unit has a different upgrade and/or gun you should nominate what your RPing e.g. you lose 5 TBs and 3 where Shield Vanes and 2 where Shadowlooms. Well say you rolled RP and only get 3 5+ out of 5 die but you didn't nominate what you wanted to RP. You dont get to choose what 3 models come back - 2 Shieldvanes, 1 Shadowlooms. 2 Shadowlooms, 1 Shield Vane etc because you never informed what models you wanted to bring back before the RP roll. You at least need to tell your opponent what models your RPing if your unit has models with different guns and loadouts. You RP per model, meaning you roll 1 die at a time. You should only group roll RP if all models in a unit are the same. E.g. if running 5 Destroyers you would roll 5 normal RPs. But if one of those model is a Heavy destroyer you have to nominate what Sequence your RPing.


You roll a dice for every model you lost. For every successful roll you can bring back one model. You can choose freely. Nothing in the RP rule says you have to choose a model first, before you roll.


Bit surely you would decide which unit you roll for? And does it say to do that in the rules?
   
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moonsmite wrote:
With the current Beta FAQ for strat regen. It brings the question

How many CP would we need to get back to make it worth taking the Sautekh Warlord trait over any other trait

Personally expecting to get back 2 in a game. But would it be worth having a more survivable warlord over these CP?



I never thought it was worth it in the first place. Its even worse than it was before now.

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...
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 iGuy91 wrote:
moonsmite wrote:
With the current Beta FAQ for strat regen. It brings the question

How many CP would we need to get back to make it worth taking the Sautekh Warlord trait over any other trait

Personally expecting to get back 2 in a game. But would it be worth having a more survivable warlord over these CP?



I never thought it was worth it in the first place. Its even worse than it was before now.


Well if you run something akin to a silver tide you likely will spend 2 CP on morale, so going with that trait matches the benefit of sautekh trait.

I find that when I regenerate CPs I am less careful with my points, spending more than I otherwise would, and more than the 1 in 3 advantage would suggest.
   
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torblind wrote:
 iGuy91 wrote:
moonsmite wrote:
With the current Beta FAQ for strat regen. It brings the question

How many CP would we need to get back to make it worth taking the Sautekh Warlord trait over any other trait

Personally expecting to get back 2 in a game. But would it be worth having a more survivable warlord over these CP?



I never thought it was worth it in the first place. Its even worse than it was before now.


Well if you run something akin to a silver tide you likely will spend 2 CP on morale, so going with that trait matches the benefit of sautekh trait.

I find that when I regenerate CPs I am less careful with my points, spending more than I otherwise would, and more than the 1 in 3 advantage would suggest.



If you are running silver tide, and aren't running immortal pride for your WL trait, you're doing it wrong IMO, you should be getting the fearless bubble for free, and spending the CP on extra MWBD charges from Phaeron's will

This message was edited 2 times. Last update was at 2018/10/08 23:26:53


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MajorStoffer wrote:
...
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Yeah I wrote horrible English, meant to say going with the trait that lets you pass morale already buys you 2cp you otherwise would spend with hyoerlogical strategist, in a silver tide. So already on par or better there.
   
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Yeah, you pretty much need Immortal Pride if you are running big blobs of warriors. Not having to take morale tests saved my warrior blob quite a few times.

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BTW, particle tomb blades are basically as good as gauss tomb blades against the right targets. So taking 4 of those in my unit of 9 is not a detriment to me. It's 3 shots.

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With my list, I am usually burning 4cp before the first round ever starts, so regen is hugely important to me still. I have yet to run out of CP before turn 5 since the FAQ dropped.

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torblind wrote:
 p5freak wrote:
 Odrankt wrote:

The choice depends on what models you sacrificed. If each model in a unit has a different upgrade and/or gun you should nominate what your RPing e.g. you lose 5 TBs and 3 where Shield Vanes and 2 where Shadowlooms. Well say you rolled RP and only get 3 5+ out of 5 die but you didn't nominate what you wanted to RP. You dont get to choose what 3 models come back - 2 Shieldvanes, 1 Shadowlooms. 2 Shadowlooms, 1 Shield Vane etc because you never informed what models you wanted to bring back before the RP roll. You at least need to tell your opponent what models your RPing if your unit has models with different guns and loadouts. You RP per model, meaning you roll 1 die at a time. You should only group roll RP if all models in a unit are the same. E.g. if running 5 Destroyers you would roll 5 normal RPs. But if one of those model is a Heavy destroyer you have to nominate what Sequence your RPing.


You roll a dice for every model you lost. For every successful roll you can bring back one model. You can choose freely. Nothing in the RP rule says you have to choose a model first, before you roll.


Bit surely you would decide which unit you roll for? And does it say to do that in the rules?


Don't have necron codex with me and not that experienced with necrons(been too busy painting adeptus titanicus and orks for 6k apoc to start working on my necrons) but check the wording between RP and transports blowing up where you roll number of models in transport and pick casualties rather than roll for each unit(thus not having 1/6 chance of having your expensive character die out of that if he has cheap chaff to sacrifice instead). Maybe gives hint how it should be rolled with RP.

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 rvd1ofakind wrote:
BTW, particle tomb blades are basically as good as gauss tomb blades against the right targets. So taking 4 of those in my unit of 9 is not a detriment to me. It's 3 shots.


I actually really like the idea of particle tomb blades. It synergizes quite well with nephrekh, as you can take advantage of the extra advance distance as much as you want.
The problem with taking tesla is that if you advance, you lose the extra hits which is what you want tesla for. Tesla is also about double the cost of a particle caster, with just one more shot at a lower strength. If you advance its objectively inferior to particles.

This message was edited 1 time. Last update was at 2018/10/09 12:06:45


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 CthuluIsSpy wrote:
 rvd1ofakind wrote:
BTW, particle tomb blades are basically as good as gauss tomb blades against the right targets. So taking 4 of those in my unit of 9 is not a detriment to me. It's 3 shots.


I actually really like the idea of particle tomb blades. It synergizes quite well with nephrekh, as you can take advantage of the extra advance distance as much as you want.
The problem with taking tesla is that if you advance, you lose the extra hits which is what you want tesla for. Tesla is also about double the cost of a particle caster, with just one more shot at a lower strength. If you advance its objectively inferior to particles.


Also they're cheap. Sometimes you just need many fast bodies.
   
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torblind wrote:
 CthuluIsSpy wrote:
 rvd1ofakind wrote:
BTW, particle tomb blades are basically as good as gauss tomb blades against the right targets. So taking 4 of those in my unit of 9 is not a detriment to me. It's 3 shots.


I actually really like the idea of particle tomb blades. It synergizes quite well with nephrekh, as you can take advantage of the extra advance distance as much as you want.
The problem with taking tesla is that if you advance, you lose the extra hits which is what you want tesla for. Tesla is also about double the cost of a particle caster, with just one more shot at a lower strength. If you advance its objectively inferior to particles.


Also they're cheap. Sometimes you just need many fast bodies.


That's the big thing I was thinking about. I'm basically taking these things instead of troops and that leaves me a little lacking in bodies. I'm thinking that if I can squeeze in a third squad by taking two squads of these guys it could counter a big weakness I see with the list I'm building. On the other hand, I would have to build another squad of these little sobs to try it. And that makes me sad. Very very sad.
   
 
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