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Made in us
Stalwart Space Marine




Sorry, not "all it does". The fact remains though, that it modifies your move characteristic. Nowhere does it say you move OR advance.
   
Made in no
Grisly Ghost Ark Driver





Treating a weapon as an Assault weapon surely means you get -1 to hit if you advance, as you would with an assault weapon.

if you advance your sautekh warriors, wouldn't you fire their rapid fire weapons with -1 to hit then?
   
Made in us
Beast of Nurgle





Alabama2

So I've starting building necrons (knowing they are not competitive, but i don't play competitive) and I was wondering if the forgeworld pylon kit can build all of them or are they all separate kits?

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

momerathe wrote:
Sorry, not "all it does". The fact remains though, that it modifies your move characteristic. Nowhere does it say you move OR advance.


Fair enough, but there are still weapon restrictions put into place if you advance.


Automatically Appended Next Post:
torblind wrote:
Treating a weapon as an Assault weapon surely means you get -1 to hit if you advance, as you would with an assault weapon.

if you advance your sautekh warriors, wouldn't you fire their rapid fire weapons with -1 to hit then?


Yep, that's how it works.
You also can't double tap with them, as they are no longer rapid fire.

This message was edited 3 times. Last update was at 2018/10/23 14:55:30


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ru
Fresh-Faced New User




Sounds reasonable.
   
Made in us
Regular Dakkanaut





Whats Gauss Pylons point cost?

Didn't see it on the points cost area but figured cause it's FW.

----

Also would grand illusion, TP matrix or similiar place on the board after game has started abilities count as 'movement' for purposes of Nihilakhs reroll to hits of 1 ability?




Automatically Appended Next Post:
Is timesplinter cloak an invul save, or is it a Feel no pain esque ability and if you also have invul then you have armor or invul (use better) and cloaks 5+?

This message was edited 3 times. Last update was at 2018/10/23 16:28:43


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in de
Nihilistic Necron Lord






Germany

 CthuluIsSpy wrote:
momerathe wrote:
Sorry, not "all it does". The fact remains though, that it modifies your move characteristic. Nowhere does it say you move OR advance.


Fair enough, but there are still weapon restrictions put into place if you advance.


Of course you can shoot sautekh destroyer guns after advancing with -1 to hit.

Sautekh dynasty code

If a unit with this code Advances, it treats all ranged weapons it is equipped with as Assault weapons until the end of the turn (e.g. a Rapid Fire 1 weapon is treated as an Assault 1 weapon, and a Heavy D6 weapon is treated as an Assault D6 weapon etc.).


The heavy 3 gauss cannon becomes an assault 3 gauss cannon.


Automatically Appended Next Post:
 Lothmar wrote:
Whats Gauss Pylons point cost?


Gauss pylon is 550 pts.
 Lothmar wrote:

Also would grand illusion, TP matrix or similiar place on the board after game has started abilities count as 'movement' for purposes of Nihilakhs reroll to hits of 1 ability?


Grand illusion is before the first turn. Thus, it doesnt count as movement. Teleportation matrix happens at the end of the movement phase, thus it counts as movement.
 Lothmar wrote:

Is timesplinter cloak an invul save, or is it a Feel no pain esque ability and if you also have invul then you have armor or invul (use better) and cloaks 5+?


Timesplinter cloak is a FNP like ability. In 8th its just called ignore wound. If you have an inv you choose that first, and after that the timesplinter cloak for every wound.

This message was edited 1 time. Last update was at 2018/10/23 17:46:24


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 p5freak wrote:
 CthuluIsSpy wrote:
momerathe wrote:
Sorry, not "all it does". The fact remains though, that it modifies your move characteristic. Nowhere does it say you move OR advance.


Fair enough, but there are still weapon restrictions put into place if you advance.


Of course you can shoot sautekh destroyer guns after advancing with -1 to hit.

Sautekh dynasty code

If a unit with this code Advances, it treats all ranged weapons it is equipped with as Assault weapons until the end of the turn (e.g. a Rapid Fire 1 weapon is treated as an Assault 1 weapon, and a Heavy D6 weapon is treated as an Assault D6 weapon etc.).


The heavy 3 gauss cannon becomes an assault 3 gauss cannon.





Yes, that's an exception. You can't shoot it with no penalty though, which is what the original claim was.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut





Can a ghost ark with Nephrekh dynasty carry other dynasty characters?




Automatically Appended Next Post:
Nm, found the entry.

This message was edited 1 time. Last update was at 2018/10/23 19:01:29


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in dk
Loyal Necron Lychguard






 Lothmar wrote:
Thanks.

Man, I feel like I knew this when stuff came out...

Necrons can compartmentalize their forces into various dynasty factions correct? Just gotta make sure buff/heals etc can work where needed.

ex: Mephrit artillery, Nephrekh scarabs, sautekh leadership / some infantry etc

Necron Codex page 82 and 108.

 Lothmar wrote:
Whats Gauss Pylons point cost?

Didn't see it on the points cost area but figured cause it's FW.

----

Also would grand illusion, TP matrix or similiar place on the board after game has started abilities count as 'movement' for purposes of Nihilakhs reroll to hits of 1 ability?

Is timesplinter cloak an invul save, or is it a Feel no pain esque ability and if you also have invul then you have armor or invul (use better) and cloaks 5+?

Gauss Pylon's cost was changed in CA 2017, you can find the cost on page 123.

Grand Illusion happens before the first turn and is not considered moving, Reinforcements count as moving the turn they arrive, it seems like you're due for another read-through of the main rulebook. You'll have to read it several times before it sticks, thankfully it's short this edition.

Does it say it's an invulnerable save? If it's not invulnerable it's FNP and it won't stack with the WL trait found in the core rules. Nihilakh is generally considered the weakest faction, Tesla Immortals, Pylons and DDAs are your best options. The littler Pylons aren't too too bad, they were considered for competetive Necron lists between the time the first CA hit and the Necron Codex, now it's just not as good as the DDA.
 UncleJetMints wrote:
So I've starting building necrons (knowing they are not competitive, but i don't play competitive) and I was wondering if the forgeworld pylon kit can build all of them or are they all separate kits?

Separate, it seems you can't even buy the heat version which is sadly the best version. Try and contact FW and see if they have it or if one of the other kits contain the bits needed. Alternatively you could buy a Triarch Stalker, give it twin heavy gauss because that's the best option, then use the heat weapon from the Stalker to convert one of the little Pylons to the heat variant.
   
Made in no
Grisly Ghost Ark Driver





 Lothmar wrote:
Whats Gauss Pylons point cost?

Didn't see it on the points cost area but figured cause it's FW.

----

Also would grand illusion, TP matrix or similiar place on the board after game has started abilities count as 'movement' for purposes of Nihilakhs reroll to hits of 1 ability?




Automatically Appended Next Post:
Is timesplinter cloak an invul save, or is it a Feel no pain esque ability and if you also have invul then you have armor or invul (use better) and cloaks 5+?


It's not what you're asking, but its worth pointing out - the Gauss Pylon doesn't suffer -1 to hit because of moving, as the main gun isn't a heavy weapon, it's a macro weapon.
   
Made in ca
Discriminating Deathmark Assassin





Stasis

torblind wrote:
 Lothmar wrote:
Whats Gauss Pylons point cost?

Didn't see it on the points cost area but figured cause it's FW.

----

Also would grand illusion, TP matrix or similiar place on the board after game has started abilities count as 'movement' for purposes of Nihilakhs reroll to hits of 1 ability?




Automatically Appended Next Post:
Is timesplinter cloak an invul save, or is it a Feel no pain esque ability and if you also have invul then you have armor or invul (use better) and cloaks 5+?


It's not what you're asking, but its worth pointing out - the Gauss Pylon doesn't suffer -1 to hit because of moving, as the main gun isn't a heavy weapon, it's a macro weapon.


Also because they are Immoble and can't move.

Only the smaller, Sentry Pylons can move, and only 3".

213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in us
Regular Dakkanaut





Ok here's some list ideas im throwing together in my head for the shop game I mentioned.

All participants get 2k in an unholy alliance vs the hosts force (think 10k imperial soup).
Demon player is going Tank with invul / fnp mob and maybe some demon lords like red boi etc to draw agro.
Imp Guard player is playing knights (small ones and medium one I think) and lots of armor/tanks so long range and advancing armor.
Havent confirmed what Tau's doing but possibly 1 or 2 of them.

Taking suggestion builds as well since I haven't played in months and dont have my codex atm cause my laptop is down.

Note- i'd prefer to have as little as possible to manage cause that's shorter turns and there's going to be lots of other models out there so taking up less space can be helpful.


2k list
Spoiler:

(Artillery guard, waiting to TP up and engage)
Nephrek Overlord (Hyperphase sword, Veil) - 87
Warriors 20x - 240


(Backline fire support)
Cloak Cryptek (Repair) 90
Nihilakh Doomsday Ark - 193
Nihilakh Doomsday Ark - 193
Spyders (fab claw) 70
Spyders (fab claw) 70
Spyders (fab claw) 70

Derp derp advance
Nephrek Scarabs - 3x - 39
Nephrek Scarabs - 3x - 39

DS Reserve
Nephrek Lychguard 10x - 340 (held with CP)
Mephrit Deathmark 10x - 190
Mephrit Deathmark 10x - 190
Mephrit Deathmark 10x - 190


-----
v2 (Dynastic heirlooms -1cp ; +3 CP)

Zoomy zoomy shooty Harassment
Mephrit Catacomb command Barge - (Staff of lightning, Tesla Cannon, Rez orb, Light field )196
Mephrit Destroyer lord (Staff) - 120
Mephrit Destroyers (50x4)+57) 4x destroyer, 1 heavy destroyer ; 257
Mephrit Annihilation barge - 146
Mephrit Annihilation barge - 146
Mephrit Annihilation barge - 146

(following the advance of forces as a screen till in range)
Nightbringer - 210
Nephrek Scarabs - 3x 39
Nephrek Scarabs - 3x 39

(Hunting in hyperspace, waiting for a target of opportunity or an area of the battlefield that needs pushed in desperately)
Mephrit Deathmark 10x - 190
Mephrit Deathmark 10x - 190

(Backline Ally Artillery guard till they port up to lend fire support)
Mephrit Cryptek 80 (veil)
Mephrit Warriors 20x - 240

----
V3

Zoomy zoomy shooty Harassment
Mephrit Catacomb command Barge - (Staff of lightning, Tesla Cannon, Rez orb, Light field )196
Mephrit Destroyer lord (Staff) - 120
Mephrit Destroyers (50x4)+57) 4x destroyer, 1 heavy destroyer ; 257


(Hunting in hyperspace, waiting for a target of opportunity or an area of the battlefield that needs pushed in desperately)
Mephrit Deathmark 10x - 190
Mephrit Deathmark 10x - 190


(following the advance of forces as a screen till in range)
Transcendant Ctan - 225
Nightbringer - 210
Nephrek Scarabs - 3x 39
Nephrek Scarabs - 3x 39

(Backline artillery)
Doomsday Ark - 193
Doomsday Ark - 193

(Backline Artillery guard till they port up to lend fire support)
Mephrit Cryptek 80 (veil)
Mephrit Warriors 20x - 240

This message was edited 3 times. Last update was at 2018/10/23 21:50:52


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in dk
Loyal Necron Lychguard






 Blndmage wrote:
torblind wrote:
 Lothmar wrote:
Whats Gauss Pylons point cost?

Didn't see it on the points cost area but figured cause it's FW.

----

Also would grand illusion, TP matrix or similiar place on the board after game has started abilities count as 'movement' for purposes of Nihilakhs reroll to hits of 1 ability?




Automatically Appended Next Post:
Is timesplinter cloak an invul save, or is it a Feel no pain esque ability and if you also have invul then you have armor or invul (use better) and cloaks 5+?


It's not what you're asking, but its worth pointing out - the Gauss Pylon doesn't suffer -1 to hit because of moving, as the main gun isn't a heavy weapon, it's a macro weapon.


Also because they are Immoble and can't move.

Only the smaller, Sentry Pylons can move, and only 3".

I think he was referring to when a Sentry Pylon arrives from reinforcements it'll be hitting on 4+, while the Gauss Pylon hits on 3+ when arriving this way, neither benefits from Nihilakh when they arrive from reinforcements. It makes Sautekh a relatively much better option on Sentry Pylons compared to Gauss Pylons, also because they don't benefit as much from +1 to saving throws Strat.
   
Made in no
Grisly Ghost Ark Driver





That I did.


Automatically Appended Next Post:
 Lothmar wrote:
Ok here's some list ideas im throwing together in my head for the shop game I mentioned.

All participants get 2k in an unholy alliance vs the hosts force (think 10k imperial soup).
Demon player is going Tank with invul / fnp mob and maybe some demon lords like red boi etc to draw agro.
Imp Guard player is playing knights (small ones and medium one I think) and lots of armor/tanks so long range and advancing armor.
Havent confirmed what Tau's doing but possibly 1 or 2 of them.

Taking suggestion builds as well since I haven't played in months and dont have my codex atm cause my laptop is down.

Note- i'd prefer to have as little as possible to manage cause that's shorter turns and there's going to be lots of other models out there so taking up less space can be helpful.


2k list
Spoiler:

(Artillery guard, waiting to TP up and engage)
Nephrek Overlord (Hyperphase sword, Veil) - 87
Warriors 20x - 240


(Backline fire support)
Cloak Cryptek (Repair) 90
Nihilakh Doomsday Ark - 193
Nihilakh Doomsday Ark - 193
Spyders (fab claw) 70
Spyders (fab claw) 70
Spyders (fab claw) 70

Derp derp advance
Nephrek Scarabs - 3x - 39
Nephrek Scarabs - 3x - 39

DS Reserve
Nephrek Lychguard 10x - 340 (held with CP)
Mephrit Deathmark 10x - 190
Mephrit Deathmark 10x - 190
Mephrit Deathmark 10x - 190


-----
v2 (Dynastic heirlooms -1cp ; +3 CP)

Zoomy zoomy shooty Harassment
Mephrit Catacomb command Barge - (Staff of lightning, Tesla Cannon, Rez orb, Light field )196
Mephrit Destroyer lord (Staff) - 120
Mephrit Destroyers (50x4)+57) 4x destroyer, 1 heavy destroyer ; 257
Mephrit Annihilation barge - 146
Mephrit Annihilation barge - 146
Mephrit Annihilation barge - 146

(following the advance of forces as a screen till in range)
Nightbringer - 210
Nephrek Scarabs - 3x 39
Nephrek Scarabs - 3x 39

(Hunting in hyperspace, waiting for a target of opportunity or an area of the battlefield that needs pushed in desperately)
Mephrit Deathmark 10x - 190
Mephrit Deathmark 10x - 190

(Backline Ally Artillery guard till they port up to lend fire support)
Mephrit Cryptek 80 (veil)
Mephrit Warriors 20x - 240

----
V3

Zoomy zoomy shooty Harassment
Mephrit Catacomb command Barge - (Staff of lightning, Tesla Cannon, Rez orb, Light field )196
Mephrit Destroyer lord (Staff) - 120
Mephrit Destroyers (50x4)+57) 4x destroyer, 1 heavy destroyer ; 257


(Hunting in hyperspace, waiting for a target of opportunity or an area of the battlefield that needs pushed in desperately)
Mephrit Deathmark 10x - 190
Mephrit Deathmark 10x - 190


(following the advance of forces as a screen till in range)
Transcendant Ctan - 225
Nightbringer - 210
Nephrek Scarabs - 3x 39
Nephrek Scarabs - 3x 39

(Backline artillery)
Doomsday Ark - 193
Doomsday Ark - 193

(Backline Artillery guard till they port up to lend fire support)
Mephrit Cryptek 80 (veil)
Mephrit Warriors 20x - 240



About the Spyders, in a 10k game I think the moment he starts shooting at a DDArk, it dies before you get to repair it.

This message was edited 1 time. Last update was at 2018/10/24 06:17:42


 
   
Made in us
Regular Dakkanaut





 vict0988 wrote:
 Blndmage wrote:
torblind wrote:
 Lothmar wrote:
Whats Gauss Pylons point cost?

Didn't see it on the points cost area but figured cause it's FW.

----

Also would grand illusion, TP matrix or similiar place on the board after game has started abilities count as 'movement' for purposes of Nihilakhs reroll to hits of 1 ability?




Automatically Appended Next Post:
Is timesplinter cloak an invul save, or is it a Feel no pain esque ability and if you also have invul then you have armor or invul (use better) and cloaks 5+?


It's not what you're asking, but its worth pointing out - the Gauss Pylon doesn't suffer -1 to hit because of moving, as the main gun isn't a heavy weapon, it's a macro weapon.


Also because they are Immoble and can't move.

Only the smaller, Sentry Pylons can move, and only 3".

I think he was referring to when a Sentry Pylon arrives from reinforcements it'll be hitting on 4+, while the Gauss Pylon hits on 3+ when arriving this way, neither benefits from Nihilakh when they arrive from reinforcements. It makes Sautekh a relatively much better option on Sentry Pylons compared to Gauss Pylons, also because they don't benefit as much from +1 to saving throws Strat.


Hes saying its macro so no -1 to hit for the gauss pylon, unless shooting at a non flyer.
   
Made in us
Regular Dakkanaut





Nah I was checking if our LoW pylons Teleportation matrix counted as movement (which was yes apparently) for purposes of the Nihilakh dynasty bonus.

Ie if I hold it off board for safety in case init seized etc cause nothing sucks more then losing that many points straight out the gate.

----

Tor - Hmm, I see what you mean.. Maybe im hoping the QS will put in work. **chuckle** But if they do survive I want to be able to hopefully get them up to the next highest degradation, though I suppose the mandatory cryptek to get the CP can do that for bottom to mid ranking easy enough.

So subtract the spyders and add just 1 extra DDA and a better weapon for the OL then for list 1?


This message was edited 3 times. Last update was at 2018/10/24 15:39:03


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in de
Nihilistic Necron Lord






Germany

The gauss pylon is somewhat strange to me. It's main targets are obviously TITANIC FLY units. I can't think of any I would normally encounter in a 2k 40k game. When was this thing released and why ?
   
Made in us
Regular Dakkanaut





p5 - Yeah I noticed that too and never run into both at once. *chuckle*

So I usually only use them if im expecting titanic stuff or very beefy fliers/armor or if I want to give some DDA's an invul save.

The games this Saturday.
The shop host / bday boy gets 10k, all comers against them with 2k armies working together in an unholy alliance.


----

Spoiler:


List V4 - Hard to decide if I want the Autopass morale or the reroll failed charge WL trait...

Porting up for powers and lightning
Mephrit Tesseract Vault - 496

Dependent on GI roll may place forward if any highl oppurtunity spaces are left open, or simply hold back in allied forces bubble wrap and advance.
Nightbringer - 210
Deciever - 225

Nephrek Scarabs 3x - 39
Nephrek Scarabs 3x - 39

DS Commandos
Nephrek Flayed one 20x - 340
Nephrek Flayed one 20x - 340

Commando leadership / buffs (hiding till needed)
The traveler - 167
Nephrek Cryptek (Veil, staff, chronometron, rez orb) - 130


---


Also debating if it would be worth taking an Nephrek Overlord as well and holding it in reserve with translocation crypt so it can plop down with the DS commandos and the Cryptek veil jumping the Traveler into support range. Cause unfortunately it wont be available to provide the MWBD the round the commandos show up but if they survive to the following turn then that'll be useful from there on.

1986 + Nephrek OL (voidblade) 90 - 6x Scarabs 78 = 1998 & 1 CP for Trans crypt...








Automatically Appended Next Post:
For a harassment/assassin catacomb command barge which do you think is the better artifact to pair with Merciless Tyrant?

Lightning field for the 4+ invul survivability and 50% chance to generate a MW per unit closeby.

Or Voltaic Staff for +1 Weapon Str, AP and Dmg compared to a staff of light (assuming this is what you'll go for with Merciless Tyrant.

---

Also, has anyone used Resurrection Protocols on a CCBarge after it's exploded?

I laughed at the mental image of the vehicle exploding from being melee swarmed, the enemies cheering their victory only to look over as the vehicle lands after having flow up / backwards to land wherever it ends up 1" away at the end of the fight phase. *chuckle*

This message was edited 5 times. Last update was at 2018/10/24 21:43:21


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 p5freak wrote:
The gauss pylon is somewhat strange to me. It's main targets are obviously TITANIC FLY units. I can't think of any I would normally encounter in a 2k 40k game. When was this thing released and why ?


The Pylon was released a LONG time ago. Its a very old kit thats been in use since the 3rd ed codex, best I'm aware.
That being said, a base 2+ BS means it gets a 3+ to hit vs ground targets, which is juuust fine tbh. 2+ vs flyers is just gravy, and the base 2+ BS only really comes into play vs large flyers in games with such a target present, where it takes damage.

This message was edited 1 time. Last update was at 2018/10/24 22:28:17


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Grisly Ghost Ark Driver





 iGuy91 wrote:
 p5freak wrote:
The gauss pylon is somewhat strange to me. It's main targets are obviously TITANIC FLY units. I can't think of any I would normally encounter in a 2k 40k game. When was this thing released and why ?


The Pylon was released a LONG time ago. Its a very old kit thats been in use since the 3rd ed codex, best I'm aware.
That being said, a base 2+ BS means it gets a 3+ to hit vs ground targets, which is juuust fine tbh. 2+ vs flyers is just gravy, and the base 2+ BS only really comes into play vs large flyers in games with such a target present, where it takes damage.


It's a nice counter for the -1 to hit that some flyers have
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Fair point. I think it packs plenty of firepower. Issue is its hard to keep it survivable outside of taking it Nihiliakh to get access to the save boosting strategem.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ge
One Canoptek Scarab in a Swarm



Stockholm

 p5freak wrote:
The gauss pylon is somewhat strange to me. It's main targets are obviously TITANIC FLY units. I can't think of any I would normally encounter in a 2k 40k game. When was this thing released and why ?


I think the pylon's rules in this edition are based on fluff rather than what would actually make sense in terms of the game. In for example the fall of damnos, pylons are used to shoot down starships in orbit, which corresponds well with how they decided to stat it. In terms of what you'll actually see in a game, however, it makes no sense.

---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in fi
Locked in the Tower of Amareo





 p5freak wrote:
The gauss pylon is somewhat strange to me. It's main targets are obviously TITANIC FLY units. I can't think of any I would normally encounter in a 2k 40k game. When was this thing released and why ?


40k has more options than just 2k game. Funny that FW unit would be designed to work with other FW units. There's for example this 1128 pts very iconic titanic flyer unit available. Now albeit that's not often fielded but neither are titans yet rules exists for those.

2024 painted/bought: 109/109 
   
Made in us
Steadfast Ultramarine Sergeant




Kahi the Uncertain wrote:
 p5freak wrote:
The gauss pylon is somewhat strange to me. It's main targets are obviously TITANIC FLY units. I can't think of any I would normally encounter in a 2k 40k game. When was this thing released and why ?


I think the pylon's rules in this edition are based on fluff rather than what would actually make sense in terms of the game. In for example the fall of damnos, pylons are used to shoot down starships in orbit, which corresponds well with how they decided to stat it. In terms of what you'll actually see in a game, however, it makes no sense.


Do Magnus or Mortarion has the Titanic keyword?

I believe that super giant Tzeentch Daemon Lord bird has Titanic and fly. And pretty sure Annaggrath has it. But the price for these Daemon Lords are... well maybe only suitable for 3000pts games. So it basically come down to the Daemon Primarchs, if they had "Titanic"
   
Made in fi
Locked in the Tower of Amareo





Neophyte2012 wrote:
Kahi the Uncertain wrote:
 p5freak wrote:
The gauss pylon is somewhat strange to me. It's main targets are obviously TITANIC FLY units. I can't think of any I would normally encounter in a 2k 40k game. When was this thing released and why ?


I think the pylon's rules in this edition are based on fluff rather than what would actually make sense in terms of the game. In for example the fall of damnos, pylons are used to shoot down starships in orbit, which corresponds well with how they decided to stat it. In terms of what you'll actually see in a game, however, it makes no sense.


Do Magnus or Mortarion has the Titanic keyword?

I believe that super giant Tzeentch Daemon Lord bird has Titanic and fly. And pretty sure Annaggrath has it. But the price for these Daemon Lords are... well maybe only suitable for 3000pts games. So it basically come down to the Daemon Primarchs, if they had "Titanic"


Negative on primarch, positive for the big tzeentch and khorne greater daemons.

In competive 2k you won't face flying titanic units. Good thing then 40k is more than just competive 2k.

This message was edited 1 time. Last update was at 2018/10/25 06:48:32


2024 painted/bought: 109/109 
   
Made in no
Grisly Ghost Ark Driver





After seeing a battle report where a guy had printed small nice magic like cards for his characters and some other units, I thought they looked awesome, and just had to have that.

Turns out they are created with "Magic Set Editor". I created the full necron set, attached as an mse file that you can open with said program (which is free), and a pdf print out of the current version of things. I'm not 100% done proof reading them, but thought I'd throw it out there.



Automatically Appended Next Post:
come to think of it, the information contained on those cards might be stretching it. It is copied from battlescribe though.
 Filename mse.pdf [Disk] Download
 Description
 File size 24073 Kbytes

 Filename necrons.mse-set [Disk] Download
 Description
 File size 766 Kbytes

This message was edited 1 time. Last update was at 2018/10/25 20:32:00


 
   
Made in gb
Regular Dakkanaut



Shropshire UK

So what are peoples thoughts on this?

https://www.forgeworld.co.uk/resources/PDF/Downloads//Forgeworld_Necron_Seraptek_Datasheet.pdf

find it fairly meh, but want it to decide how i feel

   
Made in de
Regular Dakkanaut




Its way to expensive (625pts)
Weapons are meh and only a 5++
Its nearly unplayable.
   
Made in us
Loyal Necron Lychguard





The Towering Construct rule is kinda neat. Would like to see that applied as a general rule to all weirdly shaped walkers like that (obviously thinking of the Triarch Stalker here).

As for the actual mechanics... Yeah that's bad. It has the usual Necron problem of having tons of AP when all the targets you'd want to shoot it at have high invuln saves. With only a 3+/5++ protecting it it's basically a Castellan with none of the things people use to protect their Castellans, which means it's gonna get blown the hell of the table before you even get to shoot with it.

I have no idea why you would go for the Singularity Generators when you get the Synaptic Obliterators and Transdimensional Projectors for the same cost.
   
 
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