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Made in fi
Locked in the Tower of Amareo





 p5freak wrote:
You cant make attacks with the other profile because CH doesnt generate attacks.

Crimson haze
Each time you roll an unmodified hit roll of 6 in the Fight phase for a model in a friendly NOVOKH unit that is within 6" of your Warlord, you can make one additional hit roll for that model with the same weapon against the same target. These additional hit rolls cannot themselves generate any further hit rolls.


Okay so identical with goffs then. No 3 attacks with those indeed.

2024 painted/bought: 109/109 
   
Made in dk
Loyal Necron Lychguard






Pyrothem wrote:
Well if you are getting ok results out of it without using melee which can be agreed on is at least half of its offensive output, that sounds like we might be seeing this thing in the table instead on the shelf.

In my game with two Novokh Constructs: Turn 1 the Constructs killed 4 Zoanthropes and 2 Tyrannofexes with shooting. Turn 2 they did 7 wounds to a Catalysted Hive Tyrant and killed 2 Zoanthropes with shooting, then in melee on my turn 2 they killed 20 Geneguardsmen, opponents turn 2 they killed a Primus and a Patriarch in melee. Turn 3 they killed two Aberrants with shooting, in melee on my turn 3 they did 8 wounds to a non-Catalysted Hive Tyrant, killed 4 Abberants and a Patriarch. You definitely need to sent this thing into CC, that's where the real action happens, you can fall back and charge anyway, no reason not to. I might need to put more information in my battle reports (if you can call them that) if you got the impression I only used them to shoot, in my first game I brought one I went and one-shotted a Knight with a Novokh Construct in melee, it did relatively little with shooting. In my second game my Sautekh Construct did most of its killing with shooting, but still managed to kill three HQs, a Marine and 15 Cultists in melee. I haven't had one explode yet, but I've lost several hundred pts on a single Vault explosion, you don't want tonnes of units within 10" of this guy when he goes, even with a re-roll you're tempting fate to kick your ass.

This message was edited 1 time. Last update was at 2018/11/12 09:01:48


 
   
Made in se
One Canoptek Scarab in a Swarm



Stockholm

 p5freak wrote:
You cant make attacks with the other profile because CH doesnt generate attacks.

Crimson haze
Each time you roll an unmodified hit roll of 6 in the Fight phase for a model in a friendly NOVOKH unit that is within 6" of your Warlord, you can make one additional hit roll for that model with the same weapon against the same target. These additional hit rolls cannot themselves generate any further hit rolls.


I should have known, we never get the good exploits

---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in no
Grisly Ghost Ark Driver





 vict0988 wrote:
Pyrothem wrote:
Well if you are getting ok results out of it without using melee which can be agreed on is at least half of its offensive output, that sounds like we might be seeing this thing in the table instead on the shelf.

In my game with two Novokh Constructs: Turn 1 the Constructs killed 4 Zoanthropes and 2 Tyrannofexes with shooting. Turn 2 they did 7 wounds to a Catalysted Hive Tyrant and killed 2 Zoanthropes with shooting, then in melee on my turn 2 they killed 20 Geneguardsmen, opponents turn 2 they killed a Primus and a Patriarch in melee. Turn 3 they killed two Aberrants with shooting, in melee on my turn 3 they did 8 wounds to a non-Catalysted Hive Tyrant, killed 4 Abberants and a Patriarch. You definitely need to sent this thing into CC, that's where the real action happens, you can fall back and charge anyway, no reason not to. I might need to put more information in my battle reports (if you can call them that) if you got the impression I only used them to shoot, in my first game I brought one I went and one-shotted a Knight with a Novokh Construct in melee, it did relatively little with shooting. In my second game my Sautekh Construct did most of its killing with shooting, but still managed to kill three HQs, a Marine and 15 Cultists in melee. I haven't had one explode yet, but I've lost several hundred pts on a single Vault explosion, you don't want tonnes of units within 10" of this guy when he goes, even with a re-roll you're tempting fate to kick your ass.


Sounds amazing, and fun!

What lists were those?
   
Made in us
Regular Dakkanaut




 p5freak wrote:
FW model rules didnt change with the codex, they didnt change in the necron FAQ, neither in the big FAQ 2, why should it happen with CA ? Highly unlikely.

Because it happened last year. The FAQ only touch on regular gw stuff CA is everything. Last year there were quite a few point changes for forgeworld units and a few updates to rules. The rule changes were mostly clarifications or changes to make the forgeworld rule match the GW version. I fully expect point adjustments at the very least for FW models.
   
Made in us
Numberless Necron Warrior




Inevitableq wrote:
 p5freak wrote:
FW model rules didnt change with the codex, they didnt change in the necron FAQ, neither in the big FAQ 2, why should it happen with CA ? Highly unlikely.

Because it happened last year. The FAQ only touch on regular gw stuff CA is everything. Last year there were quite a few point changes for forgeworld units and a few updates to rules. The rule changes were mostly clarifications or changes to make the forgeworld rule match the GW version. I fully expect point adjustments at the very least for FW models.

Yes, I'm pretty sure the Gauss Pylon went from 475 to 550 points in Chapter Approved 2017.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Inevitableq wrote:
 p5freak wrote:
FW model rules didnt change with the codex, they didnt change in the necron FAQ, neither in the big FAQ 2, why should it happen with CA ? Highly unlikely.

Because it happened last year. The FAQ only touch on regular gw stuff CA is everything. Last year there were quite a few point changes for forgeworld units and a few updates to rules. The rule changes were mostly clarifications or changes to make the forgeworld rule match the GW version. I fully expect point adjustments at the very least for FW models.


I'm hoping the Tesseract Ark went down in points. I love the model I have, but right now it's a worse Doomsday Ark. I'd really like to start seeing 2D3 over all the D6, for our heavy weapons.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Regular Dakkanaut





 Sasori wrote:

I'm hoping the Tesseract Ark went down in points. I love the model I have, but right now it's a worse Doomsday Ark. I'd really like to start seeing 2D3 over all the D6, for our heavy weapons.


Eh, it's not too bad if you play sauthek so you can do drive by shooting and add +1 to it's hit roll, but yeah it's just so outclassed at the moment by even regular destroyers, even versus a knight profile, it's kind of sad.
   
Made in no
Grisly Ghost Ark Driver





VoidSempai wrote:
 Sasori wrote:

I'm hoping the Tesseract Ark went down in points. I love the model I have, but right now it's a worse Doomsday Ark. I'd really like to start seeing 2D3 over all the D6, for our heavy weapons.


Eh, it's not too bad if you play sauthek so you can do drive by shooting and add +1 to it's hit roll, but yeah it's just so outclassed at the moment by even regular destroyers, even versus a knight profile, it's kind of sad.


Being outclassed by destroyers is hardly something to hold against it
   
Made in dk
Loyal Necron Lychguard






torblind wrote:
 vict0988 wrote:
Pyrothem wrote:
Well if you are getting ok results out of it without using melee which can be agreed on is at least half of its offensive output, that sounds like we might be seeing this thing in the table instead on the shelf.

In my game with two Novokh Constructs: Turn 1 the Constructs killed 4 Zoanthropes and 2 Tyrannofexes with shooting. Turn 2 they did 7 wounds to a Catalysted Hive Tyrant and killed 2 Zoanthropes with shooting, then in melee on my turn 2 they killed 20 Geneguardsmen, opponents turn 2 they killed a Primus and a Patriarch in melee. Turn 3 they killed two Aberrants with shooting, in melee on my turn 3 they did 8 wounds to a non-Catalysted Hive Tyrant, killed 4 Abberants and a Patriarch. You definitely need to sent this thing into CC, that's where the real action happens, you can fall back and charge anyway, no reason not to. I might need to put more information in my battle reports (if you can call them that) if you got the impression I only used them to shoot, in my first game I brought one I went and one-shotted a Knight with a Novokh Construct in melee, it did relatively little with shooting. In my second game my Sautekh Construct did most of its killing with shooting, but still managed to kill three HQs, a Marine and 15 Cultists in melee. I haven't had one explode yet, but I've lost several hundred pts on a single Vault explosion, you don't want tonnes of units within 10" of this guy when he goes, even with a re-roll you're tempting fate to kick your ass.


Sounds amazing, and fun!

What lists were those?

Game 1:
Spoiler:

58 Models Novokh Supreme Command (1) + Nephrekh Battalion (0) 9 CP 1998

1 Destroyer Lord (warscythe + phylactery) 136

1 Destroyer Lord (warscythe + phylactery) 136

1 Cryptek (staff of light + canoptek cloak) 85

1 Seraptek Heavy Construct (2x Transdimensional Projector + 2x Synaptic Obliterator) 625

20 Flayed Ones 340

1 Cryptek (staff of light + canoptek cloak) 85

1 Overlord (hyperphase sword) 87

5 Immortals (tesla carbines) 85

7 Immortals (tesla carbines) 119

10 Immortals (tesla carbines) 170

3 Canoptek Scarabs 39

3 Canoptek Scarabs 39

4 Canoptek Scarabs 52


Game 2:
Spoiler:

51 Models Sautekh Supreme Command (1) + Sautekh Battalion (0) 9 CP 1998

1 Overlord (hyperphase sword) 87

1 Cryptek (staff of light + canoptek cloak) 85

10 Immortals (tesla carbines) 170

10 Immortals (tesla carbines) 170

10 Immortals (tesla carbines) 170

10 Immortals (tesla carbines) 170

1 Triarch Stalker (twin heavy gauss cannon) 171

2 Tomb Blades (particle beamers + shieldvanes) 54
2 Tomb Blades (particle beamers) 48

1 Overlord (hyperphase sword) 87

1 Lord (hyperphase sword) 76

1 Cryptek (staff of light + canoptek cloak) 85

1 Seraptek Heavy Construct (2x Singularity Projector) 625


Game 3 and 4:
Spoiler:

17 Models Novokh Supreme Command (1) + Nephrekh Battalion (0) 9 CP 2000

1 Seraptek Heavy Construct (2x Transdimensional Projector + 2x Synaptic Obliterator) 625

1 Seraptek Heavy Construct (2x Transdimensional Projector + 2x Synaptic Obliterator) 625

1 Tesseract Vault 496

1 Cryptek (staff of light + canoptek cloak) 85

7 Canoptek Scarabs 91

3 Canoptek Scarabs 39

3 Canoptek Scarabs 39

I lost a game against Aeldari with the same list, he brough 18 haywire cannon jetbikes, 4 Venoms, 15 Rangers and some characters. I had nothing good to shoot at, even when my Synaptic Obliterator got through his 5+ invul on his Venoms, if it was just one wound he had a pretty good chance of making his FNP save on it. I got first turn and destroyed 3 Venoms, my opponent destroyed a Construct turn 1. Bad matchup, that list was built to beat this list. I don't think there are any Knight lists that can deal with that many haywire cannons + Doom. I'm not sure about the Construct, it's so powerful in the right circumstances and yet so fragile in a competetive setting.
   
Made in ca
Discriminating Deathmark Assassin





Stasis

 vict0988 wrote:
...it's so powerful in the right circumstances and yet so fragile in a competetive setting.

^ our army in a nutshell!

213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in no
Grisly Ghost Ark Driver





 vict0988 wrote:
torblind wrote:
 vict0988 wrote:
Pyrothem wrote:
Well if you are getting ok results out of it without using melee which can be agreed on is at least half of its offensive output, that sounds like we might be seeing this thing in the table instead on the shelf.

In my game with two Novokh Constructs: Turn 1 the Constructs killed 4 Zoanthropes and 2 Tyrannofexes with shooting. Turn 2 they did 7 wounds to a Catalysted Hive Tyrant and killed 2 Zoanthropes with shooting, then in melee on my turn 2 they killed 20 Geneguardsmen, opponents turn 2 they killed a Primus and a Patriarch in melee. Turn 3 they killed two Aberrants with shooting, in melee on my turn 3 they did 8 wounds to a non-Catalysted Hive Tyrant, killed 4 Abberants and a Patriarch. You definitely need to sent this thing into CC, that's where the real action happens, you can fall back and charge anyway, no reason not to. I might need to put more information in my battle reports (if you can call them that) if you got the impression I only used them to shoot, in my first game I brought one I went and one-shotted a Knight with a Novokh Construct in melee, it did relatively little with shooting. In my second game my Sautekh Construct did most of its killing with shooting, but still managed to kill three HQs, a Marine and 15 Cultists in melee. I haven't had one explode yet, but I've lost several hundred pts on a single Vault explosion, you don't want tonnes of units within 10" of this guy when he goes, even with a re-roll you're tempting fate to kick your ass.


Sounds amazing, and fun!

What lists were those?

Game 1:
Spoiler:

58 Models Novokh Supreme Command (1) + Nephrekh Battalion (0) 9 CP 1998

1 Destroyer Lord (warscythe + phylactery) 136

1 Destroyer Lord (warscythe + phylactery) 136

1 Cryptek (staff of light + canoptek cloak) 85

1 Seraptek Heavy Construct (2x Transdimensional Projector + 2x Synaptic Obliterator) 625

20 Flayed Ones 340

1 Cryptek (staff of light + canoptek cloak) 85

1 Overlord (hyperphase sword) 87

5 Immortals (tesla carbines) 85

7 Immortals (tesla carbines) 119

10 Immortals (tesla carbines) 170

3 Canoptek Scarabs 39

3 Canoptek Scarabs 39

4 Canoptek Scarabs 52


Game 2:
Spoiler:

51 Models Sautekh Supreme Command (1) + Sautekh Battalion (0) 9 CP 1998

1 Overlord (hyperphase sword) 87

1 Cryptek (staff of light + canoptek cloak) 85

10 Immortals (tesla carbines) 170

10 Immortals (tesla carbines) 170

10 Immortals (tesla carbines) 170

10 Immortals (tesla carbines) 170

1 Triarch Stalker (twin heavy gauss cannon) 171

2 Tomb Blades (particle beamers + shieldvanes) 54
2 Tomb Blades (particle beamers) 48

1 Overlord (hyperphase sword) 87

1 Lord (hyperphase sword) 76

1 Cryptek (staff of light + canoptek cloak) 85

1 Seraptek Heavy Construct (2x Singularity Projector) 625


Game 3 and 4:
Spoiler:

17 Models Novokh Supreme Command (1) + Nephrekh Battalion (0) 9 CP 2000

1 Seraptek Heavy Construct (2x Transdimensional Projector + 2x Synaptic Obliterator) 625

1 Seraptek Heavy Construct (2x Transdimensional Projector + 2x Synaptic Obliterator) 625

1 Tesseract Vault 496

1 Cryptek (staff of light + canoptek cloak) 85

7 Canoptek Scarabs 91

3 Canoptek Scarabs 39

3 Canoptek Scarabs 39

I lost a game against Aeldari with the same list, he brough 18 haywire cannon jetbikes, 4 Venoms, 15 Rangers and some characters. I had nothing good to shoot at, even when my Synaptic Obliterator got through his 5+ invul on his Venoms, if it was just one wound he had a pretty good chance of making his FNP save on it. I got first turn and destroyed 3 Venoms, my opponent destroyed a Construct turn 1. Bad matchup, that list was built to beat this list. I don't think there are any Knight lists that can deal with that many haywire cannons + Doom. I'm not sure about the Construct, it's so powerful in the right circumstances and yet so fragile in a competetive setting.


Did you buy and assemble two of them already or are you proxying them with stalkers?
   
Made in dk
Loyal Necron Lychguard






torblind wrote:
Did you buy and assemble two of them already or are you proxying them with stalkers?

Spoiler:

58 Models Novokh Supreme Command (1) + Nephrekh Battalion (0) 9 CP 1992

1 Destroyer Lord (warscythe + phylactery) 131

1 Destroyer Lord (warscythe + phylactery) 131

1 Cryptek (staff of light + canoptek cloak) 85

1 Seraptek Heavy Construct (2x Transdimensional Projector + 2x Synaptic Obliterator) 625

20 Flayed Ones 340

1 Cryptek (staff of light + canoptek cloak) 85

1 Overlord (hyperphase sword) 87

5 Immortals (tesla carbines) 85

8 Immortals (tesla carbines) 136

10 Immortals (tesla carbines) 170

3 Canoptek Scarabs 39

3 Canoptek Scarabs 39

3 Canoptek Scarabs 39

I don't own any Serapteks yet, I think I'm going to buy one for my next birthday, Stalkers are way too small, it'd be pretty cheesy to proxy with those. I played a game with the first list where I didn't forget my Flayed Ones and I even cheated and brought a unit of Tomb Blades with particle beamers I thought were in my list, neither of those things stopped me from getting stomped by an Ork list with 18 mek gunz and 30 Lootas. I went first and killed 15 Gretchin and 12 Shoota Boyz. He killed my Construct. I Killed 12 Lootas and 30 Gretchin and failed my Flayed One charge. He regenerated 12 Boyz, killed 20 Flayed Ones and two Destroyer Lords, I didn't use Ressurection Protocols to save my Destroyer Lord with the Nanoscarab Casket mostly because I forgot to, but I'm still unsure if you can actually do it after failing with the Casket. I surrendered at this point.

One is almost definitely fine for casual and I don't think they're competetively viable, they're not tough enough for their pts, their mobility and damage output don't quite make up for their lack of 3++ that Knights get up to, nor the lack of good supporting units. Taking multiple in a casual game is kind of a dick move because of the nature of how fast games can snowball if your opponent can't kill one fast enough, it's not neccessarily tournament viable and there are probably plenty of lists that can deal with it, but against the ones that can't the games won't be fun. I still think Flayed Ones suck, provided you aren't a god at making your charges turn 2, much the same as with the Seraptek, you can put as many attacks on a melee unit as you want, but if it never gets in its attack characteristic is effectively 0. I ran VoD on my Overlord which I didn't use, so fail in hindsight, I thought my opponent might have gone to attack me with his Shoota Boyz, but they just screened for his shooting units along with his Gretchin. I had the Crimson Haze WL trait and Casket on one D-Lord, that one never got to attack. Blood Scythe on the other one, which he used once to kill an extra Shoota Boy.

I won an ITC match against AM Tallarn with the same list going second, I managed to get full VPs for the first three turns before my opponent surrendered at the bottom of his fourth turn. I went second and lost two units of Scarabs, which felt very incredible playing against AM. The Construct killed 3 Leman Russes, did 6 damage to another one and killed a Salamander Scout Tank, a Hydra, a Lord Commissar and a Veteran on turn one and two combined before dying turn 3, my opponent did go forwards with his tanks though, I might have failed my charge if that hadn't happened. My two Destroyer Lords did a good amount of damage and my opponent had too few weapons left to kill them by the time he had finished getting rid of the Construct, I only had the Casket on my WL this game and no other relics, Veil of Darkness in case of melee armies and nothing on the second Destroyer Lord is probably the best choice. I fought two extra times with my Construct so that was 6 CP, 1 CP to fight at top bracket on turn 2, running it without a Battalion would mean signifigantly less damage, although I will mention that I did 30 damage to three vehicles, so if you were able to get into two vehicles at a time instead of fighting one, consolidating, then fighting again to pile in I could have done the same damage without spending the 6 CP to fight twice more. I forgot my Flayed Ones again, I'll remember them and make their charge for them some day I'm sure, I might play some penitence games until I learn how to deep strike.
   
Made in ca
Speed Drybrushing





t.dot

*snip* I didn't use Ressurection Protocols to save my Destroyer Lord with the Nanoscarab Casket mostly because I forgot to, but I'm still unsure if you can actually do it after failing with the Casket.*snip*


You can. One is a Relic, and the other is a Stratagem, and they're not an either-or.

Casket - The first time the bearer is slain, roll a D6. On a 4+, set the bearer up again at the end of the phase...


Resurrection Protocols - Use this Stratagem when a Necrons Character from your army ... is slain. At the end of that phase, roll a D6. On a 4+, set that character up again...


Basically when a character dies, you pick one to use (Casket if available). If that fails, you then play Resurrection Protocols.

The difference is when the Casket procs, your opponent will know immediately if your Destroyer Lord will get back up or not. With Resurrection Protocols, neither of you will know until the end of the phase.


EDIT - I'm an idiot, scratch this last point that I made but deleted because I'm dumb.

This message was edited 4 times. Last update was at 2018/11/14 19:58:48


   
Made in us
Decrepit Dakkanaut




That's why he's still one of our best choices and still isn't THAT amazing. Ghetto Celestine gets a lot of tournament use for a reason.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in dk
Loyal Necron Lychguard






 DV8 wrote:
What's interesting is that if the Destroyer Lord was slain in a phase other than the Assault phase, you can spend a CP to reroll the Casket 4+, and if you fail, you can still spend a CP to reroll the Protocols 4+, assuming you fail that as well.

How so? If he's slain in the Shooting phase you can still only use the re-roll stratagem once that phase on the Casket and if you then fail that re-roll and also your Res 4+ you're out of luck, it's at the end of the Shooting phase, not at the start of the next phase.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Slayer-Fan123 wrote:
That's why he's still one of our best choices and still isn't THAT amazing. Ghetto Celestine gets a lot of tournament use for a reason.


Yeah, compared to the other beat stick choices, he's pretty lackluster. He's nowhere near as good as a warboss, and that's cheaper.

This message was edited 1 time. Last update was at 2018/11/14 19:25:06


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ca
Speed Drybrushing





t.dot

 vict0988 wrote:
 DV8 wrote:
What's interesting is that if the Destroyer Lord was slain in a phase other than the Assault phase, you can spend a CP to reroll the Casket 4+, and if you fail, you can still spend a CP to reroll the Protocols 4+, assuming you fail that as well.

How so? If he's slain in the Shooting phase you can still only use the re-roll stratagem once that phase on the Casket and if you then fail that re-roll and also your Res 4+ you're out of luck, it's at the end of the Shooting phase, not at the start of the next phase.


You are correct..for some reason I got it in my head that the Resurrection Protocols procced at the end of the turn. Hurrdurr.

Editting for correction.

   
Made in it
Fresh-Faced New User




Does anybody know anything at all about chapter approved and whats coming for necrons?

This message was edited 1 time. Last update was at 2018/11/15 04:54:01


 
   
Made in de
Regular Dakkanaut




According to our source in this forum „point drops“...i guess well get leaks with Warhammer World...

On another note: I dont think only point drops will help necrons...it will probably lead to more destroyer spam plus wraiths...

Also point drops could mean gak for us if other armies get also point drops and all in all a better update...

This is what makes CA2018 so exciting for me! It will really show if GW is listening or if they dont care
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

Hey gang, I have a charity event next month, wanted some thoughts on list composition. It's a doubles tournament, my partner is playing a kult of speed. 1000 points per player, and we share CP. I'm not too terribly flexible on my models, but I have a little room to make changes. Just know that I fought the urge to use the Triarch Stalker (such a cool model, I hate that it sits on the shelf.


++ Battalion Detachment +5CP (Necrons) [53 PL, 998pts] ++

+ No Force Org Slot +

[Reference] Warlord Traits (All)

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

Overlord [6 PL, 95pts]: Artefact: The Veil of Darkness, Warlord, Warscythe

+ Troops +

Immortals [8 PL, 153pts]: Gauss Blaster, 9x Immortal

Immortals [8 PL, 153pts]: Gauss Blaster, 9x Immortal

Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

+ Elites +

Triarch Praetorians [8 PL, 160pts]: Rod of Covenant, 5x Triarch Praetorian

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

++ Total: [53 PL, 998pts] ++

Created with BattleScribe


Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Inquisitor Lord Bane wrote:
Hey gang, I have a charity event next month, wanted some thoughts on list composition. It's a doubles tournament, my partner is playing a kult of speed. 1000 points per player, and we share CP. I'm not too terribly flexible on my models, but I have a little room to make changes. Just know that I fought the urge to use the Triarch Stalker (such a cool model, I hate that it sits on the shelf.

Spoiler:

++ Battalion Detachment +5CP (Necrons) [53 PL, 998pts] ++

+ No Force Org Slot +

[Reference] Warlord Traits (All)

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

Overlord [6 PL, 95pts]: Artefact: The Veil of Darkness, Warlord, Warscythe

+ Troops +

Immortals [8 PL, 153pts]: Gauss Blaster, 9x Immortal

Immortals [8 PL, 153pts]: Gauss Blaster, 9x Immortal

Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

+ Elites +

Triarch Praetorians [8 PL, 160pts]: Rod of Covenant, 5x Triarch Praetorian

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

++ Total: [53 PL, 998pts] ++

Created with BattleScribe




I'd swap the Gauss Immortals to Tesla Immortals. If your opponent is gonna be going full-bore into the enemy, you'd make an excellent gunline to soften them up for him.
Maybe even drop the scarabs and Praetorians, go 2nd DDA, and max out the immortal squads to 10.

Alternatively, you COULD leave one squad as gauss, put the other as tesla, and teleport them with VoD into cover/rapid fire range. (This is best done with Mephrit for AP-3 Gauss Blasters, but ymmv)

Hope it helps!

I'd at least get rid of the scarabs, and max out your immortals if that is not possible. Nephrekh seems a fine choice for Dynasty, and VoD is an awesome relic.


Automatically Appended Next Post:
Question for anyone running the Seraptek Heavy Construct.

In your games, has the Synaptic Obliterators/Transdimensional Projector Combo proven to be superior as the math predicted, or have you seen otherwise?


Automatically Appended Next Post:
Question for anyone running the Seraptek Heavy Construct.

In your games, has the Synaptic Obliterators/Transdimensional Projector Combo proven to be superior as the math predicted, or have you seen otherwise?

This message was edited 2 times. Last update was at 2018/11/15 14:00:27


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Deranged Necron Destroyer




ImPhaeronWeasel wrote:
According to our source in this forum „point drops“...i guess well get leaks with Warhammer World...

On another note: I dont think only point drops will help necrons...it will probably lead to more destroyer spam plus wraiths...

Also point drops could mean gak for us if other armies get also point drops and all in all a better update...

This is what makes CA2018 so exciting for me! It will really show if GW is listening or if they dont care


I don't think everyone is getting points drops, just the other weaker armies i.e. marines, grey knights. Pts drops will help a bit, but yeah we need some rules changes/overhauls. I actually don't mind RP as it is, but the surrounding support for it needs to be better. Stratagem for getting a dead squad back and Res Orbs can be popped at any time would go a long way.

Beyond that, we just need lots of little tweaks.
   
Made in gb
Tail-spinning Tomb Blade Pilot




IanVanCheese wrote:
ImPhaeronWeasel wrote:
According to our source in this forum „point drops“...i guess well get leaks with Warhammer World...

On another note: I dont think only point drops will help necrons...it will probably lead to more destroyer spam plus wraiths...

Also point drops could mean gak for us if other armies get also point drops and all in all a better update...

This is what makes CA2018 so exciting for me! It will really show if GW is listening or if they dont care


I don't think everyone is getting points drops, just the other weaker armies i.e. marines, grey knights. Pts drops will help a bit, but yeah we need some rules changes/overhauls. I actually don't mind RP as it is, but the surrounding support for it needs to be better. Stratagem for getting a dead squad back and Res Orbs can be popped at any time would go a long way.

Beyond that, we just need lots of little tweaks.


I mean, it’s obvious that GW care—they’re out to sell product after all.

I think the Pylon point increase last year was meant to help the IK release this year by reducing access to suitable counter measures, for example. So they’re clearly aware of the meta impac of their decisions.

I think it’s difficult, however, for them to understand what would balance Necrons if they don’t have an obvious in-house SME?
   
Made in de
Regular Dakkanaut




sieGermans wrote:
IanVanCheese wrote:
ImPhaeronWeasel wrote:
According to our source in this forum „point drops“...i guess well get leaks with Warhammer World...

On another note: I dont think only point drops will help necrons...it will probably lead to more destroyer spam plus wraiths...

Also point drops could mean gak for us if other armies get also point drops and all in all a better update...

This is what makes CA2018 so exciting for me! It will really show if GW is listening or if they dont care


I don't think everyone is getting points drops, just the other weaker armies i.e. marines, grey knights. Pts drops will help a bit, but yeah we need some rules changes/overhauls. I actually don't mind RP as it is, but the surrounding support for it needs to be better. Stratagem for getting a dead squad back and Res Orbs can be popped at any time would go a long way.

Beyond that, we just need lots of little tweaks.


I mean, it’s obvious that GW care—they’re out to sell product after all.

I think the Pylon point increase last year was meant to help the IK release this year by reducing access to suitable counter measures, for example. So they’re clearly aware of the meta impac of their decisions.

I think it’s difficult, however, for them to understand what would balance Necrons if they don’t have an obvious in-house SME?


Well thats a different kind of „care“...they care for their sales yes...so Im right with my opinion that they DONT care about the (specifically) necron fan/player base as they dont buy the new shiny stuff...With this kind of reasoning they will nerf necrons even further to ensure you buy a new army
   
Made in no
Grisly Ghost Ark Driver





Would they though? Buy a new army I mean? Hope not.

GW will never be as eager as the fan base to find balancing issues. Their motivation only ever stretches to keep sales going, it's not economical to do more.

They have the power though, and wield it, to change rules to stear sales.

Nobody buys tomb blades? Put them in the Decurion. (7th ed)
   
Made in de
Regular Dakkanaut




torblind wrote:
Would they though? Buy a new army I mean? Hope not.

GW will never be as eager as the fan base to find balancing issues. Their motivation only ever stretches to keep sales going, it's not economical to do more.

They have the power though, and wield it, to change rules to stear sales.

Nobody buys tomb blades? Put them in the Decurion. (7th ed)


But now that 7th ed is over and people probably bought Crons (me included) they probably change the focus to a different army and like that necrons suffer...meaning they dont care about necrons IN 8th ed. at least (or for now)
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Question for anyone running the Seraptek Heavy Construct.

In your games, has the Synaptic Obliterators/Transdimensional Projector Combo proven to be superior as the math predicted to the Singularity Generators?, or have you seen otherwise?

This message was edited 1 time. Last update was at 2018/11/15 18:30:42


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Numberless Necron Warrior




tneva82 wrote:
 p5freak wrote:
You cant make attacks with the other profile because CH doesnt generate attacks.

Crimson haze
Each time you roll an unmodified hit roll of 6 in the Fight phase for a model in a friendly NOVOKH unit that is within 6" of your Warlord, you can make one additional hit roll for that model with the same weapon against the same target. These additional hit rolls cannot themselves generate any further hit rolls.


Okay so identical with goffs then. No 3 attacks with those indeed.


Hmm, so I see the context for hit rolls vs attacks. The way I'm reading it is like so:

Case 1: Swing with the 3-for-1 profile for 18 hit rolls, you can then use the additional hit rolls using the flat 6 profile.

Case 2: Swing with the 3-for-1 profile for 18 hit rolls, you can use the 3-for-1 profile again but since it's not considered a full 'attack', you only gives 1 hit roll for each 6.

Case 3: Swing with the flat 6 profile, you can use the additional hits rolls to swing with the 3-for-1 profile, but since it's not considered a full 'attack', you only get 1 hit roll for each 6.

Case 4: Swing with the flat 6 profile, you can then use the additional hit rolls to swing using the flat 6 profile.

So cases 2 and 3 are neutured, but cases 1 and 4 are still strong.
   
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Fresh-Faced New User




 iGuy91 wrote:
 Inquisitor Lord Bane wrote:
Hey gang, I have a charity event next month, wanted some thoughts on list composition. It's a doubles tournament, my partner is playing a kult of speed. 1000 points per player, and we share CP. I'm not too terribly flexible on my models, but I have a little room to make changes. Just know that I fought the urge to use the Triarch Stalker (such a cool model, I hate that it sits on the shelf.

Spoiler:

++ Battalion Detachment +5CP (Necrons) [53 PL, 998pts] ++

+ No Force Org Slot +

[Reference] Warlord Traits (All)

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

Overlord [6 PL, 95pts]: Artefact: The Veil of Darkness, Warlord, Warscythe

+ Troops +

Immortals [8 PL, 153pts]: Gauss Blaster, 9x Immortal

Immortals [8 PL, 153pts]: Gauss Blaster, 9x Immortal

Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

+ Elites +

Triarch Praetorians [8 PL, 160pts]: Rod of Covenant, 5x Triarch Praetorian

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

++ Total: [53 PL, 998pts] ++

Created with BattleScribe




I'd swap the Gauss Immortals to Tesla Immortals. If your opponent is gonna be going full-bore into the enemy, you'd make an excellent gunline to soften them up for him.
Maybe even drop the scarabs and Praetorians, go 2nd DDA, and max out the immortal squads to 10.

Alternatively, you COULD leave one squad as gauss, put the other as tesla, and teleport them with VoD into cover/rapid fire range. (This is best done with Mephrit for AP-3 Gauss Blasters, but ymmv)

I would agree with one squad gauss and one squad tesla. Though I love the tesla more, ork boyz infantry has some issues with AP, outside of nobs with powerklaws and some of the more costly weapons. The extra AP shooting from gauss would compliment this weakness, and your team would be better prepared for all comers.

Also love the extra DDA - they are so good - though there may be some strain fitting two in a 1k list without sacrificing too much else. Maybe coordinate with your teammate and see whether it's necessary or not.
   
 
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