Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2018/12/17 20:17:12
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Tiberius501 wrote: So, before I become that guy, this will be my last noob question: Is the Obelisk worth taking now? It seems pretty underwhelming with 4 guns without AP at nearly 400pts. Does the tesla rule make it good?
You are right on the money, it cost way too much for its output. Maybe if tesla orbs/destructors were not a complete waste of ink it would be ok, but as it is right now there is no reason to take it. Also us necrons are a friendly lot, you don't have to worry about annoying us with new player questions, it's a nice break from the usual conversations we have in here.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2018/12/17 21:51:21
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Werekill wrote: Has anyone tried brewing a Silver Tide list post-CA? I think we might actually have enough point cost reductions to make a reasonable list.
You can now do:
1x Cryptek + Chrono
1x Overlord +Scythe + Res Orb
3x 20x Warrior Squads
3x DDA
1x Ghost Arc
All for 1509 points.
This could be a fairly solid core for a fun, effective list. Probably not top-table-worthy, but definitely far more reasonable and powerful than before.
This might be good. I would remove Res Orb.
So
Cryptek
Lord
3x20 warriors
2xStalkers
3xDDA
6xDestroyers
Ghost Ark
1998 pts. Looks solid for me, warlord trait ignore morale of course.
Lord vs Overlord - we do not need MWBD so much for warriors, rerolling 1s on wounds looks better for me. And also it's cheaper.
1 Stalker targeting something for DDA, another for warriors blobs.
Dynasty is tricky. They are all not good. Maybe Sautekh? So warriors can advance and shoot. It's a shame that this does not affect DDA :\
This message was edited 4 times. Last update was at 2018/12/17 22:10:32
2018/12/17 22:35:34
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Tiberius501 wrote: So, before I become that guy, this will be my last noob question: Is the Obelisk worth taking now? It seems pretty underwhelming with 4 guns without AP at nearly 400pts. Does the tesla rule make it good?
You are right on the money, it cost way too much for its output. Maybe if tesla orbs/destructors were not a complete waste of ink it would be ok, but as it is right now there is no reason to take it. Also us necrons are a friendly lot, you don't have to worry about annoying us with new player questions, it's a nice break from the usual conversations we have in here.
Then there of course is that one time, you go up against a Tau list with 15 small companion drone units and other fly things, neatly scattered around the obelisk, and then they go *pop* all around him on 4+ for 1CP, and the rest of the drones get tesla'd.
Werekill wrote: Has anyone tried brewing a Silver Tide list post-CA? I think we might actually have enough point cost reductions to make a reasonable list.
You can now do:
1x Cryptek + Chrono
1x Overlord +Scythe + Res Orb
3x 20x Warrior Squads
3x DDA
1x Ghost Arc
All for 1509 points.
This could be a fairly solid core for a fun, effective list. Probably not top-table-worthy, but definitely far more reasonable and powerful than before.
This might be good. I would remove Res Orb.
So
Cryptek
Lord
3x20 warriors
2xStalkers
3xDDA
6xDestroyers
Ghost Ark
1998 pts. Looks solid for me, warlord trait ignore morale of course.
Lord vs Overlord - we do not need MWBD so much for warriors, rerolling 1s on wounds looks better for me. And also it's cheaper.
1 Stalker targeting something for DDA, another for warriors blobs.
Dynasty is tricky. They are all not good. Maybe Sautekh? So warriors can advance and shoot. It's a shame that this does not affect DDA :\
Would be nice to fit in a Deceiver for some cool forward deployment, or Zahndrekh/Obyron to pull them out of CC at leisure.
This message was edited 1 time. Last update was at 2018/12/17 22:36:49
2018/12/17 22:41:09
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Can I just say Mephrit is a Warrior Blob’s best friend
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/12/17 22:43:48
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
IHateNids wrote: Can I just say Mephrit is a Warrior Blob’s best friend
Definitely.
To the point that they might not all that many DDA's. Unless you are up against spamming T8 tanks (that AM guy), they are fine. In rapid fire range your 20 warriors will out perform a DDA against T7 tanks, and against T8 they still deal 3 dmg to the DDA's 5.5 dmg.
2018/12/17 22:48:18
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
CthuluIsSpy wrote: Novokh is pretty hilarious too, if you can get them in combat. 40 S4 AP-1 shots, followed by 20 attacks rerolling hits isn't anything to sniff at.
Ah yes. Now if only there was a way to shift Anrakyr around.
2018/12/17 22:56:42
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
CthuluIsSpy wrote: Novokh is pretty hilarious too, if you can get them in combat. 40 S4 AP-1 shots, followed by 20 attacks rerolling hits isn't anything to sniff at.
Ah yes. Now if only there was a way to shift Anrakyr around.
You probably don't need him.
If you use disruption fields + Blood Rites in combination with double tapping gauss flayers, you are probably going to kill anything you charge, short of a SHV.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/12/17 23:08:14
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/12/17 23:38:26
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Cryptek, Immortals and DDA hold the back, destroyers float and shoot, tomb blades go for objectives.
Zahn drops in from a flyer with the warriors, abs then oby teleports the lychguard up next to him, for sudden target overload in one area
Cryptek can also teleport a unit out of combat / up to the front if needed
It's a slight variant on the teleport shenanigans list that's been chucked about a couple of pages back.
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/12/18 00:20:07
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I had thought switching out the troops a little, but ended up talking myself out of it.
5 Lychguard is because I only have 5... for now
I wouldn’t be totally against putting Immortals in the flyer with Zahn, and then shepherding the 20 Warriors in on a dime with Oby
I’d have to drop the lychguard though...
Automatically Appended Next Post: It’s not an ITC event, just a local small thing
This message was edited 1 time. Last update was at 2018/12/18 00:25:15
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/12/18 10:37:27
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I think you need larger infantry units to make Zhan and Oby worth it. Full size units make more efficient use of MWBD, Transient Madness, Ghostwalk Mantle, the Viel of Darkness, and the Night Scythe Invasion Beams (RP too). Your Destroyers would be the best target for most of those abilities.
I like small units of Tomb Blades though; they don't get buffs and are actually pretty hard to shift.
Really, all Necron units should be full size unless they are purely for objective grabbing or screening. Immortals, Tomb Blades and Scarabs can be minimum size but everything else should always be maxed out.
This message was edited 1 time. Last update was at 2018/12/18 10:58:54
2018/12/18 10:57:37
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I might actually rewrite the entire thing anyway... just got an updated player list and there's a very good chance I have a full Knight list to contend with, so I may be re-creating the whole thing
if I do re-write, would anyone want me to post up mini-reports from memory?
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/12/18 11:42:28
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
1 Sautekh Cryptek (staff of light + canoptek cloak) 85
8 Sautekh Immortals (tesla carbines) 120
10 Sautekh Immortals (tesla carbines) 150
10 Sautekh Immortals (tesla carbines) 150
1 Necron Triarch Stalker (twin heavy gauss cannon) 125
Sautekh Battalion 5
1 Sautekh Nemesor Zahndrekh 150
1 Sautekh Vargard Obyron 125
10 Sautekh Immortals (tesla carbines) 150
10 Sautekh Immortals (tesla carbines) 150
10 Sautekh Immortals (tesla carbines) 150
1 Sautekh Doomsday Ark 160
1 Sautekh Doomsday Ark 160
1 Sautekh Doomsday Ark 160
I lost an ITC game against a Tau castle with my double Battalion list, so 6 wins and 1 loss so far. I didn't make full use of terrain so when I charged I faced half a shooting phase and that pretty much lost me the game. The list still did alright, but I was unable to deal with 24 shield drones out of LOS, so when I killed his Fire Warriors I didn't have anything to shoot at.
I think having a Nightbringer or Deceiver in the list would work wonders against castles, a Transdimensional Thunderbolt would have wreaked havoc on this opponent and Cosmic Fire would be even better.
I won a 1250 game against a Harlequin bike list with a triple flyer list. My opponent got really unlucky, on average I should have lost.
2018/12/18 12:19:53
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
1 Sautekh Cryptek (staff of light + canoptek cloak) 85
8 Sautekh Immortals (tesla carbines) 120
10 Sautekh Immortals (tesla carbines) 150
10 Sautekh Immortals (tesla carbines) 150
1 Necron Triarch Stalker (twin heavy gauss cannon) 125
Sautekh Battalion 5
1 Sautekh Nemesor Zahndrekh 150
1 Sautekh Vargard Obyron 125
10 Sautekh Immortals (tesla carbines) 150
10 Sautekh Immortals (tesla carbines) 150
10 Sautekh Immortals (tesla carbines) 150
1 Sautekh Doomsday Ark 160
1 Sautekh Doomsday Ark 160
1 Sautekh Doomsday Ark 160
I lost an ITC game against a Tau castle with my double Battalion list, so 6 wins and 1 loss so far. I didn't make full use of terrain so when I charged I faced half a shooting phase and that pretty much lost me the game. The list still did alright, but I was unable to deal with 24 shield drones out of LOS, so when I killed his Fire Warriors I didn't have anything to shoot at.
I think having a Nightbringer or Deceiver in the list would work wonders against castles, a Transdimensional Thunderbolt would have wreaked havoc on this opponent and Cosmic Fire would be even better.
I won a 1250 game against a Harlequin bike list with a triple flyer list. My opponent got really unlucky, on average I should have lost.
How did you deal with his out-of-LOS shield drone unit?
2018/12/18 12:25:47
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
torblind wrote: How did you deal with his out-of-LOS shield drone unit?
but I was unable to deal with 24 shield drones out of LOS
I think he didn't ;-)
Those are buggers to deal with at the best of times.
Ooh. right. Yes. That was exactly my epxerience. You would have to sacrifice a cryptek with a band of immortals (Veil) or dart up wtih 6 tesla blades to bring them down.
This message was edited 1 time. Last update was at 2018/12/18 12:40:32
2018/12/18 12:52:33
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
After several days of looking at our codex and CA improvements I have been trying to "construct" the best possible list I could make for ETC-style games using what I have on me. This is what I came up with it.
The idea - This list is all about speed and damage. I have 2 "deathstar" style blobs which will consist of Cloaktek, Tesseract Ark and 9 Gauss TBs to act as mobile shied. The coaktek buffs the TBs via RP and repairs the Tark D3 wounds a turn.
The Tesla TBs are there to take care of any blob units. Using the Sautekh gem to make their Tesla pop on 5+ if that unit was previously wounded. The 3rd cloaktek will grant them RP.
2 DDAs literally sit in the back corner to shots ant anything T8. Once that stuff is dead the DDA will than move about to hit in normal BS on lower power mode. Or I can have them advance up into my Deathstar if needed to make use of the Gauss arrays.
3 5 immos are their to sit in buildings, hold objects and prevent DS if possible.
Sautekh let's me move my Tarks and DDAs without any BS modifiers unless I advance and the gem for +1 to hit can be clutch.
1 cloaktek has the Sautekh SoL as it's an easy weapon to use for popping the Sautekh gem. Other Cryptek has VoD to move last turn for line breaker, prevent slay the Warlord and to VoD onto and objects or Damaged DDA if needed.
Your guys thoughts? Would like to fit in some Scarabs but not sure what to drop.
torblind wrote: You wouldn't swap some tomb blades for destroyers?
How about a third DDark instead of one of the T Arks? (Though I love the model and the different firing modes)
I'm actually not a fan of Destroyers. I don't see the value of sinking 300pts + 1 CP to have them die from 1 round of shooting. They will delete something they shoot at but I'd rather have a few units that will/should last 2-3 turns and do DMG over time rather than have a unit that will disappear the turn after it has arrived. Also, oddly enough, 2 of the Tarks have 4 Gauss cannons so they already do what the Destroyers would do without the help of EP.
I was thinking of a 3rd DDa and having 1 Tark. But the Tarks are very versatile in what they do and are very hard to clear off the board. A DDa is easier to kill than a Tark and if your not playing your Necrons to be trolling people are you even playing us right?
IHateNids wrote: I've literally never seen anyone recommend taking the AS...
granted, I dont really follow inat tourney scenes, but still...
Its auto hit and 3D6 to beat leadership is usually easy. The easy mortal wound(s) you can get off it synergises well with Methodical Destruction. The only real drawback to it is the 12" range.
2018/12/18 15:28:36
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
IHateNids wrote: I've literally never seen anyone recommend taking the AS...
granted, I dont really follow inat tourney scenes, but still...
Its auto hit and 3D6 to beat leadership is usually easy. The easy mortal wound(s) you can get off it synergises well with Methodical Destruction. The only real drawback to it is the 12" range.
decent odds.
2018/12/18 15:30:59
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I've removed Imhotekh and the 2 Heavy Destroyers and have added 4 Wraiths (2 to each unit) and another 5 Scarabs.
Does this look any better?
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2018/12/18 16:00:17
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
IHateNids wrote: I've literally never seen anyone recommend taking the AS...
granted, I dont really follow inat tourney scenes, but still...
Its auto hit and 3D6 to beat leadership is usually easy. The easy mortal wound(s) you can get off it synergises well with Methodical Destruction. The only real drawback to it is the 12" range.
decent odds.
I stand corrected then
I stick by the fact I havent seen anyone recommend it, but I cant argue against math
may experiment taking it on a Barge
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/12/18 16:09:07
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
torblind wrote: How did you deal with his out-of-LOS shield drone unit?
but I was unable to deal with 24 shield drones out of LOS
I think he didn't ;-)
Those are buggers to deal with at the best of times.
Turn 3 I decided to Veil up Imotekh 9" away from my opponent's Castle and in cover and charge him in with MWBD to absorb overwatch, I used Obyron to ghostwalk a unit of Immortals up. What I could have done is Veil Zahndrekh behind the terrain feature which obscured the Drones and then Ghostwalk Immortals behind there as well turn 2. Problem is that still only kills 8 Drones and would have left me unable to charge anything other than Drones, while charging into his front line would have allowed me to take a Sniper Support thingy hostage with my Immortals and Imotekh. Instead I failed my charge with Imotekh, which meant just enough Overwatch on the Immortals that they went down to 2 Immortals (so no hostage taking) after the Fight phase. On top of that my opponent decided to one-shot Obyron with 2 18" meltaguns because I hadn't placed him out of LOS of that particular model. You can put most of it up to incompetence, the army just kind of played itself the other games, but because I was getting out-shot I decided to try a super risky strategy.
The rolls didn't really roll the way I wanted either, I got lucky once on turn 4 and did 6 wounds to a Riptide with a squad of Immortals, but it wasn't enough to dig me out of the hole I'd dug myself into with some questionable target priority turn 1-2 and the risky manouvre turn 3. A big part of the list's strength is its ability to fall back and shoot with Obyron, against a gunline that's useless, another strength is the 3d6+2 lascannon shots, but that doesn't help when all it gets put on a Drone on a 2+ and then ignored on a 5+. Destroyers or C'tan would have been great this game, Wraiths would have been bad, they're not something I'd invest in when running Obyron.