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Made in us
Longtime Dakkanaut




Ute nation

 Tiberius501 wrote:
So, before I become that guy, this will be my last noob question: Is the Obelisk worth taking now? It seems pretty underwhelming with 4 guns without AP at nearly 400pts. Does the tesla rule make it good?


You are right on the money, it cost way too much for its output. Maybe if tesla orbs/destructors were not a complete waste of ink it would be ok, but as it is right now there is no reason to take it. Also us necrons are a friendly lot, you don't have to worry about annoying us with new player questions, it's a nice break from the usual conversations we have in here.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Regular Dakkanaut




Bay area, CA

 Werekill wrote:
Has anyone tried brewing a Silver Tide list post-CA? I think we might actually have enough point cost reductions to make a reasonable list.

You can now do:

1x Cryptek + Chrono
1x Overlord +Scythe + Res Orb

3x 20x Warrior Squads

3x DDA

1x Ghost Arc

All for 1509 points.

This could be a fairly solid core for a fun, effective list. Probably not top-table-worthy, but definitely far more reasonable and powerful than before.


This might be good. I would remove Res Orb.

So
Cryptek
Lord

3x20 warriors

2xStalkers

3xDDA

6xDestroyers

Ghost Ark

1998 pts. Looks solid for me, warlord trait ignore morale of course.

Lord vs Overlord - we do not need MWBD so much for warriors, rerolling 1s on wounds looks better for me. And also it's cheaper.
1 Stalker targeting something for DDA, another for warriors blobs.

Dynasty is tricky. They are all not good. Maybe Sautekh? So warriors can advance and shoot. It's a shame that this does not affect DDA :\

This message was edited 4 times. Last update was at 2018/12/17 22:10:32


 
   
Made in no
Grisly Ghost Ark Driver





 Grimgold wrote:
 Tiberius501 wrote:
So, before I become that guy, this will be my last noob question: Is the Obelisk worth taking now? It seems pretty underwhelming with 4 guns without AP at nearly 400pts. Does the tesla rule make it good?


You are right on the money, it cost way too much for its output. Maybe if tesla orbs/destructors were not a complete waste of ink it would be ok, but as it is right now there is no reason to take it. Also us necrons are a friendly lot, you don't have to worry about annoying us with new player questions, it's a nice break from the usual conversations we have in here.


Then there of course is that one time, you go up against a Tau list with 15 small companion drone units and other fly things, neatly scattered around the obelisk, and then they go *pop* all around him on 4+ for 1CP, and the rest of the drones get tesla'd.

But as said. That one time.


Automatically Appended Next Post:
 ArtyomTrityak wrote:
 Werekill wrote:
Has anyone tried brewing a Silver Tide list post-CA? I think we might actually have enough point cost reductions to make a reasonable list.

You can now do:

1x Cryptek + Chrono
1x Overlord +Scythe + Res Orb

3x 20x Warrior Squads

3x DDA

1x Ghost Arc

All for 1509 points.

This could be a fairly solid core for a fun, effective list. Probably not top-table-worthy, but definitely far more reasonable and powerful than before.


This might be good. I would remove Res Orb.

So
Cryptek
Lord

3x20 warriors

2xStalkers

3xDDA

6xDestroyers

Ghost Ark

1998 pts. Looks solid for me, warlord trait ignore morale of course.

Lord vs Overlord - we do not need MWBD so much for warriors, rerolling 1s on wounds looks better for me. And also it's cheaper.
1 Stalker targeting something for DDA, another for warriors blobs.

Dynasty is tricky. They are all not good. Maybe Sautekh? So warriors can advance and shoot. It's a shame that this does not affect DDA :\


Would be nice to fit in a Deceiver for some cool forward deployment, or Zahndrekh/Obyron to pull them out of CC at leisure.

This message was edited 1 time. Last update was at 2018/12/17 22:36:49


 
   
Made in gb
Proud Triarch Praetorian





Can I just say Mephrit is a Warrior Blob’s best friend

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in no
Grisly Ghost Ark Driver





 IHateNids wrote:
Can I just say Mephrit is a Warrior Blob’s best friend


Definitely.

To the point that they might not all that many DDA's. Unless you are up against spamming T8 tanks (that AM guy), they are fine. In rapid fire range your 20 warriors will out perform a DDA against T7 tanks, and against T8 they still deal 3 dmg to the DDA's 5.5 dmg.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Novokh is pretty hilarious too, if you can get them in combat. 40 S4 AP-1 shots, followed by 20 attacks rerolling hits isn't anything to sniff at.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in no
Grisly Ghost Ark Driver





 CthuluIsSpy wrote:
Novokh is pretty hilarious too, if you can get them in combat. 40 S4 AP-1 shots, followed by 20 attacks rerolling hits isn't anything to sniff at.


Ah yes. Now if only there was a way to shift Anrakyr around.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

torblind wrote:
 CthuluIsSpy wrote:
Novokh is pretty hilarious too, if you can get them in combat. 40 S4 AP-1 shots, followed by 20 attacks rerolling hits isn't anything to sniff at.


Ah yes. Now if only there was a way to shift Anrakyr around.


You probably don't need him.
If you use disruption fields + Blood Rites in combination with double tapping gauss flayers, you are probably going to kill anything you charge, short of a SHV.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Proud Triarch Praetorian





That’s..... pretty hilarious to think about actually. Step aside Boyz, there’s a better blob in town (said nobody ever, but still)


Anyway, I have yet another list up for critique (I’m sorry)
Spoiler:


++ Battalion Detachment +5CP (Necrons) [103 PL, 1746pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 80pts]: Artefact: The Veil of Darkness, Staff of Light

Nemesor Zahndrekh [9 PL, 150pts]
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

Vargard Obyron [7 PL, 125pts]

+ Troops +

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Necron Warriors [6 PL, 110pts]: 10x Necron Warrior

+ Elites +

Lychguard [8 PL, 140pts]: Hyperphase Sword and Dispersion Shield, 5x Lychguard

+ Fast Attack +

Destroyers [15 PL, 250pts]
. 5x Destroyer: 5x Gauss Cannon

Tomb Blades [10 PL, 161pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Particle Beamer, Shieldvanes

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Heavy Destroyers [9 PL, 150pts]
. 3x Heavy Destroyer: 3x Heavy Gauss Cannon

+ Flyer +

Night Scythe [8 PL, 135pts]

Night Scythe [8 PL, 135pts]

++ Total: [103 PL, 1746pts] ++

Created with BattleScribe

Minorly concerned with Knights and Custurds

Any helpful tips?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Regular Dakkanaut




Bay area, CA

I do not quite understand what your list does.
   
Made in gb
Proud Triarch Praetorian





Cryptek, Immortals and DDA hold the back, destroyers float and shoot, tomb blades go for objectives.

Zahn drops in from a flyer with the warriors, abs then oby teleports the lychguard up next to him, for sudden target overload in one area

Cryptek can also teleport a unit out of combat / up to the front if needed


It's a slight variant on the teleport shenanigans list that's been chucked about a couple of pages back.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Regular Dakkanaut




Bay area, CA

I am not sure that 10 warriors can do much, same at 5 lychguard. It's very easy to delete them and then kill characters.

I would rather go with 20 warriors instead.

Also 4 Tomb Blades are very easy target too.

Tactics with Night Scythes involves too many points wastes just for delivery imho.

Are you playing ITC?

This message was edited 2 times. Last update was at 2018/12/18 00:21:19


 
   
Made in gb
Proud Triarch Praetorian





I had thought switching out the troops a little, but ended up talking myself out of it.

5 Lychguard is because I only have 5... for now

I wouldn’t be totally against putting Immortals in the flyer with Zahn, and then shepherding the 20 Warriors in on a dime with Oby

I’d have to drop the lychguard though...


Automatically Appended Next Post:
It’s not an ITC event, just a local small thing

This message was edited 1 time. Last update was at 2018/12/18 00:25:15


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

I think you need larger infantry units to make Zhan and Oby worth it. Full size units make more efficient use of MWBD, Transient Madness, Ghostwalk Mantle, the Viel of Darkness, and the Night Scythe Invasion Beams (RP too). Your Destroyers would be the best target for most of those abilities.

I like small units of Tomb Blades though; they don't get buffs and are actually pretty hard to shift.

Really, all Necron units should be full size unless they are purely for objective grabbing or screening. Immortals, Tomb Blades and Scarabs can be minimum size but everything else should always be maxed out.

This message was edited 1 time. Last update was at 2018/12/18 10:58:54


 
   
Made in gb
Proud Triarch Praetorian





I might actually rewrite the entire thing anyway... just got an updated player list and there's a very good chance I have a full Knight list to contend with, so I may be re-creating the whole thing

if I do re-write, would anyone want me to post up mini-reports from memory?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Sure would, always good to hear how things work out.

Not sure what advice to give for knights. Maybe completely ignore my previous post, take MSU everything, and try to win on objectives!
   
Made in dk
Loyal Necron Lychguard






Spoiler:

Models: 66 CP: 14 Pts remaining: 5 Pts: 1995

Sautekh Battalion 5

1 Sautekh Imotekh the Stormlord 1 160

1 Sautekh Cryptek (staff of light + canoptek cloak) 85

8 Sautekh Immortals (tesla carbines) 120

10 Sautekh Immortals (tesla carbines) 150

10 Sautekh Immortals (tesla carbines) 150

1 Necron Triarch Stalker (twin heavy gauss cannon) 125

Sautekh Battalion 5

1 Sautekh Nemesor Zahndrekh 150

1 Sautekh Vargard Obyron 125

10 Sautekh Immortals (tesla carbines) 150

10 Sautekh Immortals (tesla carbines) 150

10 Sautekh Immortals (tesla carbines) 150

1 Sautekh Doomsday Ark 160

1 Sautekh Doomsday Ark 160

1 Sautekh Doomsday Ark 160

I lost an ITC game against a Tau castle with my double Battalion list, so 6 wins and 1 loss so far. I didn't make full use of terrain so when I charged I faced half a shooting phase and that pretty much lost me the game. The list still did alright, but I was unable to deal with 24 shield drones out of LOS, so when I killed his Fire Warriors I didn't have anything to shoot at.

I think having a Nightbringer or Deceiver in the list would work wonders against castles, a Transdimensional Thunderbolt would have wreaked havoc on this opponent and Cosmic Fire would be even better.

I won a 1250 game against a Harlequin bike list with a triple flyer list. My opponent got really unlucky, on average I should have lost.
   
Made in no
Grisly Ghost Ark Driver





 vict0988 wrote:
Spoiler:

Models: 66 CP: 14 Pts remaining: 5 Pts: 1995

Sautekh Battalion 5

1 Sautekh Imotekh the Stormlord 1 160

1 Sautekh Cryptek (staff of light + canoptek cloak) 85

8 Sautekh Immortals (tesla carbines) 120

10 Sautekh Immortals (tesla carbines) 150

10 Sautekh Immortals (tesla carbines) 150

1 Necron Triarch Stalker (twin heavy gauss cannon) 125

Sautekh Battalion 5

1 Sautekh Nemesor Zahndrekh 150

1 Sautekh Vargard Obyron 125

10 Sautekh Immortals (tesla carbines) 150

10 Sautekh Immortals (tesla carbines) 150

10 Sautekh Immortals (tesla carbines) 150

1 Sautekh Doomsday Ark 160

1 Sautekh Doomsday Ark 160

1 Sautekh Doomsday Ark 160

I lost an ITC game against a Tau castle with my double Battalion list, so 6 wins and 1 loss so far. I didn't make full use of terrain so when I charged I faced half a shooting phase and that pretty much lost me the game. The list still did alright, but I was unable to deal with 24 shield drones out of LOS, so when I killed his Fire Warriors I didn't have anything to shoot at.

I think having a Nightbringer or Deceiver in the list would work wonders against castles, a Transdimensional Thunderbolt would have wreaked havoc on this opponent and Cosmic Fire would be even better.

I won a 1250 game against a Harlequin bike list with a triple flyer list. My opponent got really unlucky, on average I should have lost.


How did you deal with his out-of-LOS shield drone unit?
   
Made in fi
Locked in the Tower of Amareo





torblind wrote:
How did you deal with his out-of-LOS shield drone unit?


but I was unable to deal with 24 shield drones out of LOS

I think he didn't ;-)

Those are buggers to deal with at the best of times.

2024 painted/bought: 109/109 
   
Made in no
Grisly Ghost Ark Driver





tneva82 wrote:
torblind wrote:
How did you deal with his out-of-LOS shield drone unit?


but I was unable to deal with 24 shield drones out of LOS

I think he didn't ;-)

Those are buggers to deal with at the best of times.


Ooh. right. Yes. That was exactly my epxerience. You would have to sacrifice a cryptek with a band of immortals (Veil) or dart up wtih 6 tesla blades to bring them down.

This message was edited 1 time. Last update was at 2018/12/18 12:40:32


 
   
Made in ie
Deranged Necron Destroyer





After several days of looking at our codex and CA improvements I have been trying to "construct" the best possible list I could make for ETC-style games using what I have on me. This is what I came up with it.

Spoiler:

++ Battalion Detachment +5CP (Necrons) [64 PL, 1194pts] ++

+ No Force Org Slot +

Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak, Staff of Light, Warlord

Cryptek [5 PL, 85pts]: Artefact (Sautekh): The Abyssal Staff, Canoptek Cloak, Staff of Light

+ Troops +

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

+ Fast Attack +

Tomb Blades [14 PL, 254pts]
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster

Tomb Blades [14 PL, 291pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster

Tomb Blades [14 PL, 254pts]
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster

++ Spearhead Detachment +1CP (Necrons) [51 PL, 805pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [115 PL, 1999pts] ++


The idea - This list is all about speed and damage. I have 2 "deathstar" style blobs which will consist of Cloaktek, Tesseract Ark and 9 Gauss TBs to act as mobile shied. The coaktek buffs the TBs via RP and repairs the Tark D3 wounds a turn.

The Tesla TBs are there to take care of any blob units. Using the Sautekh gem to make their Tesla pop on 5+ if that unit was previously wounded. The 3rd cloaktek will grant them RP.

2 DDAs literally sit in the back corner to shots ant anything T8. Once that stuff is dead the DDA will than move about to hit in normal BS on lower power mode. Or I can have them advance up into my Deathstar if needed to make use of the Gauss arrays.

3 5 immos are their to sit in buildings, hold objects and prevent DS if possible.

Sautekh let's me move my Tarks and DDAs without any BS modifiers unless I advance and the gem for +1 to hit can be clutch.

1 cloaktek has the Sautekh SoL as it's an easy weapon to use for popping the Sautekh gem. Other Cryptek has VoD to move last turn for line breaker, prevent slay the Warlord and to VoD onto and objects or Damaged DDA if needed.

Your guys thoughts? Would like to fit in some Scarabs but not sure what to drop.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in no
Grisly Ghost Ark Driver





You wouldn't swap some tomb blades for destroyers?

How about a third DDark instead of one of the T Arks? (Though I love the model and the different firing modes)
   
Made in ie
Deranged Necron Destroyer





torblind wrote:
You wouldn't swap some tomb blades for destroyers?

How about a third DDark instead of one of the T Arks? (Though I love the model and the different firing modes)


I'm actually not a fan of Destroyers. I don't see the value of sinking 300pts + 1 CP to have them die from 1 round of shooting. They will delete something they shoot at but I'd rather have a few units that will/should last 2-3 turns and do DMG over time rather than have a unit that will disappear the turn after it has arrived. Also, oddly enough, 2 of the Tarks have 4 Gauss cannons so they already do what the Destroyers would do without the help of EP.

I was thinking of a 3rd DDa and having 1 Tark. But the Tarks are very versatile in what they do and are very hard to clear off the board. A DDa is easier to kill than a Tark and if your not playing your Necrons to be trolling people are you even playing us right?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in no
Grisly Ghost Ark Driver





I agree, you could even compensate to some degree by rushing the blades into melee with his T8 gunline to keep them out
   
Made in gb
Freaky Flayed One



United Kingdom

 IHateNids wrote:
I've literally never seen anyone recommend taking the AS...

granted, I dont really follow inat tourney scenes, but still...


Its auto hit and 3D6 to beat leadership is usually easy. The easy mortal wound(s) you can get off it synergises well with Methodical Destruction. The only real drawback to it is the 12" range.
   
Made in no
Grisly Ghost Ark Driver





dapperbandit wrote:
 IHateNids wrote:
I've literally never seen anyone recommend taking the AS...

granted, I dont really follow inat tourney scenes, but still...


Its auto hit and 3D6 to beat leadership is usually easy. The easy mortal wound(s) you can get off it synergises well with Methodical Destruction. The only real drawback to it is the 12" range.




decent odds.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I revised my list from earlier:

Spoiler:
Sautekh Battalion
Overlord w/ Warscythe - 93 Veil of Darkness
Necron Lord w/ Warscythe - 74
10 Immortals (Tesla) - 150
10 Immortals (Tesla) - 150
10 Immortals (Tesla) - 150
Triarch Stalker (Heavy Gauss) - 125
6 Destroyers - 300
Annihilation Barge (Gauss Cannon) - 120

Novohk Spearhead
Destroyer Lord w/ Warscythe, Phylactery - 129 The Nanoscarab Casket (Warlord: Crimson Haze)
6 Wraiths - 288
6 Wraiths - 288
5 Scarabs - 65
5 Scarabs - 65

2000pts (9/8 CPs)


I've removed Imhotekh and the 2 Heavy Destroyers and have added 4 Wraiths (2 to each unit) and another 5 Scarabs.

Does this look any better?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Proud Triarch Praetorian





torblind wrote:
dapperbandit wrote:
 IHateNids wrote:
I've literally never seen anyone recommend taking the AS...

granted, I dont really follow inat tourney scenes, but still...


Its auto hit and 3D6 to beat leadership is usually easy. The easy mortal wound(s) you can get off it synergises well with Methodical Destruction. The only real drawback to it is the 12" range.




decent odds.
I stand corrected then

I stick by the fact I havent seen anyone recommend it, but I cant argue against math

may experiment taking it on a Barge

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in no
Grisly Ghost Ark Driver





There is still the 12" range. Chances are you don't want turn characters that close to something that needs 2CP to help kill
   
Made in dk
Loyal Necron Lychguard






tneva82 wrote:
torblind wrote:
How did you deal with his out-of-LOS shield drone unit?


but I was unable to deal with 24 shield drones out of LOS

I think he didn't ;-)

Those are buggers to deal with at the best of times.

Turn 3 I decided to Veil up Imotekh 9" away from my opponent's Castle and in cover and charge him in with MWBD to absorb overwatch, I used Obyron to ghostwalk a unit of Immortals up. What I could have done is Veil Zahndrekh behind the terrain feature which obscured the Drones and then Ghostwalk Immortals behind there as well turn 2. Problem is that still only kills 8 Drones and would have left me unable to charge anything other than Drones, while charging into his front line would have allowed me to take a Sniper Support thingy hostage with my Immortals and Imotekh. Instead I failed my charge with Imotekh, which meant just enough Overwatch on the Immortals that they went down to 2 Immortals (so no hostage taking) after the Fight phase. On top of that my opponent decided to one-shot Obyron with 2 18" meltaguns because I hadn't placed him out of LOS of that particular model. You can put most of it up to incompetence, the army just kind of played itself the other games, but because I was getting out-shot I decided to try a super risky strategy.

The rolls didn't really roll the way I wanted either, I got lucky once on turn 4 and did 6 wounds to a Riptide with a squad of Immortals, but it wasn't enough to dig me out of the hole I'd dug myself into with some questionable target priority turn 1-2 and the risky manouvre turn 3. A big part of the list's strength is its ability to fall back and shoot with Obyron, against a gunline that's useless, another strength is the 3d6+2 lascannon shots, but that doesn't help when all it gets put on a Drone on a 2+ and then ignored on a 5+. Destroyers or C'tan would have been great this game, Wraiths would have been bad, they're not something I'd invest in when running Obyron.
   
 
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