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Made in us
Longtime Dakkanaut




Got some Necrons for Christmas and are starting them for our yearly escalation league. We are starting at 500 points and I already own 2 boxes of warriors and the new Christmas bundle. Not worried about being ultra competitive but would also not like to get utterly obliterated every game so any tips/do & don'ts as I start.... much appreciate any advice as nobody in the area plays Necrons except one guy that brought the triple vault list so really don't have any experience with them
   
Made in de
Fresh-Faced New User




Asmodios wrote:
Got some Necrons for Christmas and are starting them for our yearly escalation league. We are starting at 500 points and I already own 2 boxes of warriors and the new Christmas bundle. Not worried about being ultra competitive but would also not like to get utterly obliterated every game so any tips/do & don'ts as I start.... much appreciate any advice as nobody in the area plays Necrons except one guy that brought the triple vault list so really don't have any experience with them



500 Points is tough if you want to use Warriors but sth. like this could be a nice starting Point.


++ Battalion Detachment +5CP (Necrons) [30 PL, 500pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light
. Warlord: Warlord Trait (Codex 3): Immortal Pride

Lord [5 PL, 68pts]: Hyperphase Sword

+ Troops +

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Necron Warriors [12 PL, 187pts]: 17x Necron Warrior

++ Total: [30 PL, 500pts] ++

Created with BattleScribe

The Chronotek gives you a 5++ invul bubble, which makes the Warriors pretty hard to kill, while the lord lets your RR 1s in Wounding + Mephrit giving you some extra teeth for Dmg output. Immortal Pride lets you pass moral and Veil can be used to either engage or disengage depending on your opponent.

This message was edited 1 time. Last update was at 2018/12/27 19:24:31


 
   
Made in us
Decrepit Dakkanaut




Any way to remove 2 Warriors and add a minimum unit of Scarabs? I think that would be a good way to tie things up in such a small game.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Fresh-Faced New User




Slayer-Fan123 wrote:
Any way to remove 2 Warriors and add a minimum unit of Scarabs? I think that would be a good way to tie things up in such a small game.


I like Scarabs, but in low Point games RP is really strong, so i dont think they would be worth it.
   
Made in us
Fresh-Faced New User




California

Hi, I'm a bit new to these forums. I've been making a balanced competitive list by playing with combinations of our best units. This is what I have so far:
Spoiler:


++ Outrider Detachment +1CP (Necrons) [55 PL, 974pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact: The Nightmare Shroud, Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 231pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster

++ Spearhead Detachment +1CP (Necrons) [64 PL, 1015pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [119 PL, 1989pts] ++


The main strategy is to keep my TBs on objectives early in the game while my DDAs abuse their insane range to take out all the T7 threats. Then once enough damage is done, I move my units up except for my smaller squad of tomb blades which sit on my objectives and spread out with scarabs to prevent deep strikes from behind.

2 stalkers help cover for flubbed hit rolls for my DDAS and can be split up so one supports TBs or T-ark for maximum dakka. T-Ark is cheaper, sturdier, more versatile, and hits harder than a squad of destroyers, freeing up both CP for MD and a Cryptek to buff my TBs and allow them to be very annoying to take down. Sautekh for Synergy and a pitiful chance to retain one CP to use a 3rd MD. I have a friend Ill be playing soon who will use Deathguard so I'm hoping this is enough to overwhelm FNP and a possible Magnus/Morty. C&C very appreciated
   
Made in de
Nihilistic Necron Lord






Germany

 Stained Class wrote:
Hi, I'm a bit new to these forums. I've been making a balanced competitive list by playing with combinations of our best units. This is what I have so far:
Spoiler:


++ Outrider Detachment +1CP (Necrons) [55 PL, 974pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact: The Nightmare Shroud, Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 231pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster

++ Spearhead Detachment +1CP (Necrons) [64 PL, 1015pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [119 PL, 1989pts] ++


The main strategy is to keep my TBs on objectives early in the game while my DDAs abuse their insane range to take out all the T7 threats. Then once enough damage is done, I move my units up except for my smaller squad of tomb blades which sit on my objectives and spread out with scarabs to prevent deep strikes from behind.

2 stalkers help cover for flubbed hit rolls for my DDAS and can be split up so one supports TBs or T-ark for maximum dakka. T-Ark is cheaper, sturdier, more versatile, and hits harder than a squad of destroyers, freeing up both CP for MD and a Cryptek to buff my TBs and allow them to be very annoying to take down. Sautekh for Synergy and a pitiful chance to retain one CP to use a 3rd MD. I have a friend Ill be playing soon who will use Deathguard so I'm hoping this is enough to overwhelm FNP and a possible Magnus/Morty. C&C very appreciated


A lot of tomb blades Dont use the nightmare shroud, its meh. Tesla tomb blades dont benefit from sautekh. If you change it to mephrit you would get better AP at half range. A T.ark doesnt hit harder than a unit of destroyers with EP.
   
Made in sg
Longtime Dakkanaut





Did they nerf destroyers without me knowing? I thought destroyers were still really awesome for us with the strategem tacked on. So, our heavy anti armor got cheaper while destroyers are still so powerful they are almost auto include right?

This message was edited 1 time. Last update was at 2018/12/28 02:28:34


 
   
Made in us
Decrepit Dakkanaut




Creel wrote:
Slayer-Fan123 wrote:
Any way to remove 2 Warriors and add a minimum unit of Scarabs? I think that would be a good way to tie things up in such a small game.


I like Scarabs, but in low Point games RP is really strong, so i dont think they would be worth it.

15 dudes should still be enough, and tying up a unit at that low a point level is MUCH stronger than RP will ever be.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in dk
Loyal Necron Lychguard






Eldenfirefly wrote:
Did they nerf destroyers without me knowing? I thought destroyers were still really awesome for us with the strategem tacked on. So, our heavy anti armor got cheaper while destroyers are still so powerful they are almost auto include right?

There are some Hereteks who think Destroyers are bad now, they are wrong. I don't think they're auto-include any longer you can make a powerful list without them, whether you should include them depends on the rest of your army and your meta. I won't start my lists with Destroyers and end with Scarabs any longer, replacing the Destroyers with a Tesseract Ark or an Annihilation Barge and the Scarabs with Wraiths or Triarch Praetorians got tonnes better. You now only get 9,6 Destroyers for 3 DDAs instead of 11,6. You need two Scarabs to get a Praetorian instead of two and a half.


Automatically Appended Next Post:
Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I won a 2k ITC game going first against Drukhari using my Zahndrekh Imotekh Overlord Double Battalion list. I shot and barely killed a squad of 2 Talos turn 1, I should definitely have shot down a Ravager instead because his Talos were extremely far back and not an immediate threat at all. My opponent got unlucky and failed a 6" charge with a re-roll which meant I had an entire extra DDA to fire turn 6 and meant my opponent failed to kill anything turn 5. Taking an Overlord instead of a Cryptek was a definite upgrade, the only downside is the immobility of my Veil of Darkness character. I'm considering running a CCB and an Annihilation Barge instead of an Overlord and a DDA and maybe also losing a couple of Immortals to make everything fit, this would take me down to 3 10+ W units which might come in handy in ITC missions, especially against opponents with a ton of anti-QS firepower because I can deny them that last VP or maybe even more if I can make them take an otherwise bad secondary because they can't do 4 VP on Big Game Hunter against this supposed list. I'm still on the fence about the AB, maybe just taking more Immortals or taking some Scarabs could work, problem is I'm already kind of overflowing with anti-Infantry so removing a DDA sounds horrible.

This message was edited 1 time. Last update was at 2018/12/28 09:23:14


 
   
Made in us
Fresh-Faced New User




California

p5freak wrote:
A lot of tomb blades Dont use the nightmare shroud, its meh. Tesla tomb blades dont benefit from sautekh. If you change it to mephrit you would get better AP at half range. A T.ark doesnt hit harder than a unit of destroyers with EP.


Im treating TBs as infantry, if it's overkill do let me know as I've considered replacing my smaller squad of TBs with a second Guass T-Ark and another squad of scarabs. I have no idea what artifacts to use for Cyptek since nothing seems viable as I have nothing to use a veil on. Sautekh is for synergy with my other cryptek, Mephrit sounds nice but I'm worried about placing my TBs in RP range backfiring on me if I don't table a squad, however with 2 stalkers it might work. I'd need to math hammer for that.


Eldenfirefly wrote:
Did they nerf destroyers without me knowing? I thought destroyers were still really awesome for us with the strategem tacked on. So, our heavy anti armor got cheaper while destroyers are still so powerful they are almost auto include right?


To clarify, Destroyers *WITH* EP hit hard but thats at the cost of having a cryptek babysit them with a veil and 1 CP per turn. Everyone and their grandmother targets them and can either wipe them out in 1 turn or cripple them so that EP becomes a waste. Before CA they were our strongest unit, but now that our more heavier vehicles are much cheaper (and TOUGHER to take down), I find that 1-2 T-arks can fulfill the role Destroyers have without taking up a lot of resources with T7 and QS to make them harder to take down even when focus fired. I'd rather have my cryptek be used to make my TB walls much more annoying. In addition, they already have 6 Guass shots each as well as a versatile cannon that can switch between a S8 anti-tank cannon and S5 crowd control to fit the situation, meaning that if I fire at a T7 I dont have to pray that I scrounge enough 5+ wound rolls to take it down before it blows my squad off the table.

They aren't bad by any means, but while building my list and taking in cost-effectiveness I found that Destroyers weren't as important anymore. The only issue with T-ark is that it can't cap objectives.

This message was edited 3 times. Last update was at 2018/12/28 21:49:20


 
   
Made in us
Been Around the Block





Just did a massive math hammer post in another thread, comparing annihilation barges and stalkers. In addition, the benefit of the reroll buff from the stalker is measured.

I'd quote it, but it's a bit huge.

https://www.dakkadakka.com/dakkaforum/posts/list/768975.page#10288022
   
Made in gb
Been Around the Block




Did the T ark come down in points?


Automatically Appended Next Post:
With the gauss cannon it was 260.. it's not worth that.

This message was edited 1 time. Last update was at 2018/12/28 22:59:16


 
   
Made in de
Nihilistic Necron Lord






Germany

 Stained Class wrote:

Im treating TBs as infantry, if it's overkill do let me know as I've considered replacing my smaller squad of TBs with a second Guass T-Ark and another squad of scarabs. I have no idea what artifacts to use for Cyptek since nothing seems viable as I have nothing to use a veil on. Sautekh is for synergy with my other cryptek, Mephrit sounds nice but I'm worried about placing my TBs in RP range backfiring on me if I don't table a squad, however with 2 stalkers it might work. I'd need to math hammer for that.


I suggest using the abyssal staff or sempiternal weave for the cryptek. Your TBs could get charged and attacked in melee at 12", but they can fall back and still shoot, because they have FLY.
   
Made in dk
Loyal Necron Lychguard






Sn33R wrote:
Did the T ark come down in points?


Automatically Appended Next Post:
With the gauss cannon it was 260.. it's not worth that.

200 post CA2018 and it can cap objectives like any other unit in the game.
   
Made in us
Longtime Dakkanaut




Creel wrote:
Asmodios wrote:
Got some Necrons for Christmas and are starting them for our yearly escalation league. We are starting at 500 points and I already own 2 boxes of warriors and the new Christmas bundle. Not worried about being ultra competitive but would also not like to get utterly obliterated every game so any tips/do & don'ts as I start.... much appreciate any advice as nobody in the area plays Necrons except one guy that brought the triple vault list so really don't have any experience with them



500 Points is tough if you want to use Warriors but sth. like this could be a nice starting Point.


++ Battalion Detachment +5CP (Necrons) [30 PL, 500pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light
. Warlord: Warlord Trait (Codex 3): Immortal Pride

Lord [5 PL, 68pts]: Hyperphase Sword

+ Troops +

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine

Necron Warriors [12 PL, 187pts]: 17x Necron Warrior

++ Total: [30 PL, 500pts] ++

Created with BattleScribe

The Chronotek gives you a 5++ invul bubble, which makes the Warriors pretty hard to kill, while the lord lets your RR 1s in Wounding + Mephrit giving you some extra teeth for Dmg output. Immortal Pride lets you pass moral and Veil can be used to either engage or disengage depending on your opponent.

Thanks for the suggestions
   
Made in us
Fresh-Faced New User




California

 Werekill wrote:
Just did a massive math hammer post in another thread, comparing annihilation barges and stalkers. In addition, the benefit of the reroll buff from the stalker is measured.

I'd quote it, but it's a bit huge.

https://www.dakkadakka.com/dakkaforum/posts/list/768975.page#10288022


Link leads to a 404. Can I get a quick summary?

Based on suggestions so far, and the realization that Vehicles can cap points, I came up with this.

Spoiler:



++ Outrider Detachment +1CP (Necrons) [43 PL, 782pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Mephrit): The Voltaic Staff, Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [6 PL, 91pts]: 7x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Spearhead Detachment +1CP (Necrons) [77 PL, 1215pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [120 PL, 1997pts] ++



Is this better than my last list with 3 TB squads or do I already have a good balance in the last list minus the Dynasty and artifacts?

This message was edited 1 time. Last update was at 2018/12/29 07:59:01


 
   
Made in no
Grisly Ghost Ark Driver





 Stained Class wrote:
 Werekill wrote:
Just did a massive math hammer post in another thread, comparing annihilation barges and stalkers. In addition, the benefit of the reroll buff from the stalker is measured.

I'd quote it, but it's a bit huge.

https://www.dakkadakka.com/dakkaforum/posts/list/768975.page#10288022


Link leads to a 404. Can I get a quick summary?

Based on suggestions so far, and the realization that Vehicles can cap points, I came up with this.

Spoiler:



++ Outrider Detachment +1CP (Necrons) [43 PL, 782pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Mephrit): The Voltaic Staff, Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [6 PL, 91pts]: 7x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Spearhead Detachment +1CP (Necrons) [77 PL, 1215pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

++ Total: [120 PL, 1997pts] ++



Is this better than my last list with 3 TB squads or do I already have a good balance in the last list minus the Dynasty and artifacts?


Just go ahead with a ****-load of tomb blades, its going to be a fun match and certainly a bit of a surprise for your opponent.
   
Made in it
Regular Dakkanaut




Hey metal bros.

So forming a list to start purchasing models.

Going for a 2 bat sautekh, with tesla immortals, imotek, obryon and zahn, doomsday arcs.

I'm thinking that having a c-tan would be a good use of the final points. I have a couple of questions
1. Are 2 DDAs enough or should I go for 3.
2. Is a nightbringer worth his points in this kind of list.
3. Is there should I run some immortals as gauss or stick solely to tesla?
   
Made in us
Been Around the Block





 Stained Class wrote:
 Werekill wrote:
Just did a massive math hammer post in another thread, comparing annihilation barges and stalkers. In addition, the benefit of the reroll buff from the stalker is measured.

I'd quote it, but it's a bit huge.

https://www.dakkadakka.com/dakkaforum/posts/list/768975.page#10288022


Link leads to a 404. Can I get a quick summary?


Weird, the link works for me. It's the "post CA annihilation barge" thread on this same board.

I'd summarize, but I'm currently on mobile and just now waking up. Maybe later.
   
Made in dk
Loyal Necron Lychguard






mrtomski wrote:
Hey metal bros.

So forming a list to start purchasing models.

Going for a 2 bat sautekh, with tesla immortals, imotek, obryon and zahn, doomsday arcs.

I'm thinking that having a c-tan would be a good use of the final points. I have a couple of questions
1. Are 2 DDAs enough or should I go for 3.
2. Is a nightbringer worth his points in this kind of list.
3. Is there should I run some immortals as gauss or stick solely to tesla?

1. Two DDAs are enough, we have other good units and according to this thread Necrons are still bottom tier so who really cares? DDAs are okay against most things and amazing against a fair few things. I think they're our best choice, tournament results are going to speak for themselves.
2. Yes, he is cool, probably not the best choice against most armies, but amazing for his pts in a few matchups. He's particularly good at killing Monsters, but pretty useless against Knights.
3. I'm going to change over to at least 8 Gauss Immortals when I play wysiwyg to lessen the amount of Tesla I need to buy, but I think Tesla is better if you're running 3 MWBDs and a must if you're running 4 MWBDs, your opponent is going to mow down the tesla first and you'll be buffing the sup-par Gauss. Gauss is still quite a lot better against a few targets, more targets without MWBD and Methodical Destruction which usually gives Tesla an edge, with Obyron and/or Veil you can threaten RF quite quickly I imagine so it's really not the end of the world either way.

I won a 2k game going first against Tyranids with my Anrakyr Szeras Balanced list. The list went from 10 Triarch Praetorians to 20 Triarch Praetorians, it's become a lot stronger, probably not the kid gloves list it used to be, I guess I'm going to start using more Spyders. I forgot to use Szeras end of Movement ability every turn and failed to keep my Warriors and Immortals in Fearless range during deployment. Praetorians rushed forward and dealt a heavy blow to my opponent, I bodyblocked his Scythed Hierodule with my Scarabs, saving my Triarch Praetorians, letting them cut my opponent's infantry to ribbons. Destroyers and Heavy Destroyers handled the rest.

I won a 2k ITC game going second against Deathwing/Dark Angels/Astra Militarum list with my Zahndrekh Imotekh Overlord Double Battalion list. Deathwing aren't a threat barring amazing charge rolls, Infantry Squads die when they come close to Immortals.

I won a 2k ITC game going second against Spacewolves/Astra Miltarum/Castellan with the same list. My opponent rushed all his Space Wolves forward and they died. He surrendered after losing his Wolf Lord to Overwatch and attacks from 10 Immortals. His luck was atrocious but he said he could have won staying back and lighting me up instead of coming forwards.

I won a 2k kill point game going first against Blood Angels Primaris spam with my Supreme Seraptek Flayed Ones list. It was supposed to be a casual game, I brought the Seraptek because I was thinking that since this list only got 46 pts it's probably one of the more casual lists you can bring, Seraptek is still pretty good, and it's still not fun in casual games. I didn't ask my opponent if he knew the rules of the Seraptek because he'd played me before and knew the basics of Necrons, but he had no idea what it was so when he got charged turn 1 he was a bit shocked. Had it been a tournament it would be on him to ask, but I think I failed in making the game fun for the both of us. I chose not to bring my Flayed Ones in, my army did fine without them. My opponent also failed more or less every roll that counted making for a very one-sided game.
   
Made in us
Fresh-Faced New User




California

 Werekill wrote:
 Stained Class wrote:
 Werekill wrote:
Just did a massive math hammer post in another thread, comparing annihilation barges and stalkers. In addition, the benefit of the reroll buff from the stalker is measured.

I'd quote it, but it's a bit huge.

https://www.dakkadakka.com/dakkaforum/posts/list/768975.page#10288022


Link leads to a 404. Can I get a quick summary?


Weird, the link works for me. It's the "post CA annihilation barge" thread on this same board.

I'd summarize, but I'm currently on mobile and just now waking up. Maybe later.


The link fails in mobile yet works on a desktop

Thankfully I was able to read it before I gamed with a friend and your data was REALLY helpful. Stalkers really aren't as useful as I thought, and rolling 2's was more problematic if anything when I tested them. Instead I fixed my list up with some minor tweaks:

Spoiler:



++ Outrider Detachment +1CP (Necrons) [43 PL, 782pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Mephrit): The Voltaic Staff, Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

++ Spearhead Detachment +1CP (Necrons) [44 PL, 685pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord


+ Heavy Support +

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon

Tesseract Ark [13 PL, 200pts]
. Two Gauss Cannons: 2x Gauss Cannon


++ Spearhead Detachment +1CP (Necrons) [77 PL, 565pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light, Warlord

Hyper

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Total: [120 PL, 1993pts] ++



This list basically boiled down to what units can abuse RP and QS the best to stay on the board to outstay the opponent's units. TBs in big squad supported by Scarabs and a Cryptek work to deny or take objectives while being a hard to hit or kill unless a lot of resources are focused on one squad. Triple Guass Tessarks are run as a single unit that act like a squad of Destroyers with 18 Guass shots and a very versatile way of dealing with either infantry or T7s. A Cryptek stays wedged inside the squad to heal any of them that get scratched by enemy fire. DDAs support them from afar and move up to help with infantry mid-game. 6CP is used for primarily 3 uses of MD. I'm still unsure whether HS or Immortal Pride is better to run as a warlord trait, but both work have their positives. I ran HS for the chance to get back 1 CP that could be used for a re-roll.

This list was able to surprise my opponent by taking down his Mortarion in 1 turn by focus firing on him with all my Heavies buffed by MD. Needless to say we were both shocked by their efficiency. I honestly feel like this is my strongest list so far.
   
Made in ca
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

So, I had a very silly list idea which I think could be fun, running a c'tan bomb.

Specifically, running a deceiver, nightbringer, and a cosmic transcendent ctan, with a 9 man unit of scarabs.

The deceiver takes the other c'tan and scarabs, and places them all 12 inches away, they then move into range (they cannot charge but thats ok), and barrage the enemy with mortal wounds, using all the ctan power strategems to add more powers, with 27 ablative scarab wounds to get through before you can harm the big guys. Some of those powers would be devastating against tightly packed armies.

Paired with Nephrek wraiths for a turn 1 charge, could give someone a lot of threats to think about in a casual game.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ie
Deranged Necron Destroyer





I have my 1st 1k Tournament since CA18 and I am thinking of running this;

Spoiler:

++ Spearhead Detachment +1CP (Necrons) [59 PL, 993pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Sautekh): The Abyssal Staff, Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Heat Ray

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Total: [59 PL, 993pts]


Basic idea is that I have lots of Anti tank as well as QS which should be a pain to deal with. And with 8 TBs having -1 to hit and 4+ RP they should be a pain as well.

I'll be advancing the cryptek to keep up with the Tesla TBs and the Sautekh SoL isn't affected by advancing as it auto hits. Is also a great weapon to active the Sautekh Stratagem so that my TBs can activate Tesla and a 5+ and if I use the triarch Stalker to re-roll 1s I should perform lots of Dakka.

The cryptek, TBs, T.Stalker and 1 DDA will be a deathstar. With TBs in front, cryptek in the middle, T.Stalker behind the cryptek and DDA side says to protect the T.Stalker from behind charges.

2 DDAs will definitely be stationary on objectives. Once everything T8+ is dead they will also move about making use of their gauss arrays as well. Between 3 DDAs I'll have 30-60 S4 -1 shots as well so this list does produce anti infantry as well.

3 scarabs to soak any smite of whatever T1 or hold objective. Considering swapping them for the extra TB.

Your ideas guys?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Irked Necron Immortal





Jackson, TN

 Odrankt wrote:
I have my 1st 1k Tournament since CA18 and I am thinking of running this;

Spoiler:

++ Spearhead Detachment +1CP (Necrons) [59 PL, 993pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Sautekh): The Abyssal Staff, Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Heat Ray

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Total: [59 PL, 993pts]


Basic idea is that I have lots of Anti tank as well as QS which should be a pain to deal with. And with 8 TBs having -1 to hit and 4+ RP they should be a pain as well.

I'll be advancing the cryptek to keep up with the Tesla TBs and the Sautekh SoL isn't affected by advancing as it auto hits. Is also a great weapon to active the Sautekh Stratagem so that my TBs can activate Tesla and a 5+ and if I use the triarch Stalker to re-roll 1s I should perform lots of Dakka.

The cryptek, TBs, T.Stalker and 1 DDA will be a deathstar. With TBs in front, cryptek in the middle, T.Stalker behind the cryptek and DDA side says to protect the T.Stalker from behind charges.

2 DDAs will definitely be stationary on objectives. Once everything T8+ is dead they will also move about making use of their gauss arrays as well. Between 3 DDAs I'll have 30-60 S4 -1 shots as well so this list does produce anti infantry as well.

3 scarabs to soak any smite of whatever T1 or hold objective. Considering swapping them for the extra TB.

Your ideas guys?


Only comment: Tomb Blades are not Infantry, thus no +1 Rp.

Cloak Cryptek still good to repair DDA/Stalker.
   
Made in ie
Deranged Necron Destroyer





Spoiler:
 Draco765 wrote:
 Odrankt wrote:
I have my 1st 1k Tournament since CA18 and I am thinking of running this;

++ Spearhead Detachment +1CP (Necrons) [59 PL, 993pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek [5 PL, 85pts]: Artefact (Sautekh): The Abyssal Staff, Canoptek Cloak, Staff of Light, Warlord

+ Elites +

Triarch Stalker [8 PL, 125pts]: Heat Ray

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Tomb Blades [14 PL, 264pts]
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Total: [59 PL, 993pts]

Basic idea is that I have lots of Anti tank as well as QS which should be a pain to deal with. And with 8 TBs having -1 to hit and 4+ RP they should be a pain as well.

I'll be advancing the cryptek to keep up with the Tesla TBs and the Sautekh SoL isn't affected by advancing as it auto hits. Is also a great weapon to active the Sautekh Stratagem so that my TBs can activate Tesla and a 5+ and if I use the triarch Stalker to re-roll 1s I should perform lots of Dakka.

The cryptek, TBs, T.Stalker and 1 DDA will be a deathstar. With TBs in front, cryptek in the middle, T.Stalker behind the cryptek and DDA side says to protect the T.Stalker from behind charges.

2 DDAs will definitely be stationary on objectives. Once everything T8+ is dead they will also move about making use of their gauss arrays as well. Between 3 DDAs I'll have 30-60 S4 -1 shots as well so this list does produce anti infantry as well.

3 scarabs to soak any smite of whatever T1 or hold objective. Considering swapping them for the extra TB.

Your ideas guys?


Only comment: Tomb Blades are not Infantry, thus no +1 Rp.

Cloak Cryptek still good to repair DDA/Stalker.


Crypteks Technomancer ability affects all Reanimation Protocols units with +1 RP. Not just infantry. Infact, all Modifiers regarding RO are not limited to infantry. Just models that can have it. Including Canoptek units via the Stratgem.

This message was edited 1 time. Last update was at 2018/12/30 01:49:44


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Fellow overlords, after CA is Imohtek a decent choice? As I'm now running at least 2 Tesla immortals squads now after CA, his dual MWBD seems tasty along with his other rules. Plus free CP and CP Regen warlord traits. Too pricey before but I'm thinking possibly competitive now. Thoughts?

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Made in de
Fresh-Faced New User




Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.
   
Made in us
Longtime Dakkanaut




Ute nation

I don't think any of us are saying Destroyers are bad, it's just that their two main sources of competition in the codex got cheaper. Tomb blades got 4 points cheaper a model, and they fill that anti-infantry niche while being faster, harder to hit and benefiting more from RP. Doomsday arks also got cheaper, at 320 points for two of them, and two DDAs are much better at fighting knights than 6 destroyers.

To quantify those statements,

9 tomb blades is 252 points vs 300 for 6 destroyers, assuming MEQ here is how the math works out

Tomb blades 36 * 2/3 * 2/3 * 2/3 = 10.7 wounds for 252 points = 23.5 points per wound
Destroyers 18 * (2/3 + (1/6 * 2/3)) * 2/3 * 5/6 = 7.65 wounds for 300 points = 39.2 points per wound

The weaker the unit the better the tomb blades are, so against GEQ or Orks, tomb blades perform much better. Destroyer perform a little better against Primaris, terminators, and Nobz, but I don't see many of those in my meta.

Against Knights

2 x DDAs: 7 * 2/3 * 2/3 * 2/3 * 3.5 = 7.3 damage = 43.8 points per damage
Destroyers: 18 * (2/3 + (1/6 * 2/3)) * 1/3 * 2/3 * 2 = 6.1 damage = 49.2 points per damage

All bets are off on an extermination protocol rounds, but we tend to run very lean on CP, and destroyers are pretty squishy compared to to either DDAs or Tomb blades. So you either deep strike them when you need them (which cost another CP, dictates the dynasty, and limits their presence to after the first turn), or risk them getting shot off of the board before they can do anything. Also a round after round investment of CP to make a unit work is less than ideal for an army that has 9 to 10 CP in most configurations.

This message was edited 1 time. Last update was at 2018/12/30 08:01:59


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in de
Nihilistic Necron Lord






Germany

 buddha wrote:
Fellow overlords, after CA is Imohtek a decent choice? As I'm now running at least 2 Tesla immortals squads now after CA, his dual MWBD seems tasty along with his other rules. Plus free CP and CP Regen warlord traits. Too pricey before but I'm thinking possibly competitive now. Thoughts?


I think imotekh is viable now, if you play him with at least two maxed infantry units.
   
Made in us
One Canoptek Scarab in a Swarm






Creel wrote:
Calling the Storm with a free RR and double MWBD is pretty nice, it´s his Dynasty and Warlord Trait Limitation, plus sometimes his regular Dmg Output that´s a bit annoying.


There is no where stating that if you take Imotekh that he has to be your warlord. You can choose any HQ to be your warlord so you can pick which trait you want in your list.
   
 
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