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2019/01/13 11:05:56
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
hvg3akaek wrote: I was thinking the other day about our continuous issue of RP just not working well, and pondered "what if we had something akin, but opposite, to the SM 'Combat Squad' ability?"
Namely, something like:
The Silver Horde: Before any models are deployed at the start of the game, a Necron Warriors or Necron Immortals squad may be joined with another similar unit (with the same wargear), forming one unit for the rest of the game. No unit may be joined together more than once.
The idea being that it would allow for multiple smaller units (for CP), but then join them together to actually withstand attacks. Plus, when we fought in larger point battles, we could get some really large forces (20 immortals) that wouldn't be automatically wiped out immediately. Sure, they'd still die, but there'd be a higher chance for RP to activate.
Yes, there would be some other benefits (bonuses applying to one larger unit), but you'd have less board control (loss of units etc).
Anyway, just a thought along the way of "how can we fix RP". Glaring holes, obvious mistakes?
The obvious mistake is that it's the wrong thread to post rules proposals.
2019/01/13 17:47:45
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
To get the discussion going I'd like to make a question: How to make the most out of our troops?
It's impossible to pull of a good list without a battalion. Given that this is a true statement (although I am open to discussion) and based on the fact that our HQs role is generally to just buff the troops, I'd like to ask what the "best" battalion is, as in, best 2 HQ + 3 Troops (or more).
Given that we're going to pay for it anyway, it might as well be useful, so lord + cryptek and 3x5 Immortals is not a worthy investment I'd say. (although, it really is very cheap)
Now the classic would be
3x10 Tesla Immortals + Imotekh + Cloaktek for a total of 695pts.
What I've really liked and done is 2x20 Warriors with Lord/ChronoCryptek and a random Immortal Squad(+deceiver tbh).
But, apart from that idea, nobody seems to find success with warriors, it looks like Immortals are tied to be our best and most valuable unit together with the DDAs. I understand how their shooting is outstanding in the current meta, so do you think that any and all competitive lists should include at least 30 Immortals and MWBD generators?
If so, what dynasty do Immortals benefit most from? Sautekh allows them to advance and shoot, which is pretty cool, but that kind of denies MWBD effect or Tesla effect. Then again, if you're going Mephrit Gauss is better, probably.
Also, how can warriors become worthy? How can I field a certain ammount of points of warriors and be like, damn, I'm getting the actual value of those points?
"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."
2019/01/13 18:09:42
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Gives more board control, paired with immortal pride.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/01/13 18:29:36
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
necr0n wrote: To get the discussion going I'd like to make a question: How to make the most out of our troops?
It's impossible to pull of a good list without a battalion. Given that this is a true statement (although I am open to discussion) and based on the fact that our HQs role is generally to just buff the troops, I'd like to ask what the "best" battalion is, as in, best 2 HQ + 3 Troops (or more).
Given that we're going to pay for it anyway, it might as well be useful, so lord + cryptek and 3x5 Immortals is not a worthy investment I'd say. (although, it really is very cheap)
Now the classic would be
3x10 Tesla Immortals + Imotekh + Cloaktek for a total of 695pts.
What I've really liked and done is 2x20 Warriors with Lord/ChronoCryptek and a random Immortal Squad(+deceiver tbh).
But, apart from that idea, nobody seems to find success with warriors, it looks like Immortals are tied to be our best and most valuable unit together with the DDAs. I understand how their shooting is outstanding in the current meta, so do you think that any and all competitive lists should include at least 30 Immortals and MWBD generators?
If so, what dynasty do Immortals benefit most from? Sautekh allows them to advance and shoot, which is pretty cool, but that kind of denies MWBD effect or Tesla effect. Then again, if you're going Mephrit Gauss is better, probably.
Also, how can warriors become worthy? How can I field a certain ammount of points of warriors and be like, damn, I'm getting the actual value of those points?
Tesla Carbines are Assault weapons, the Sautekh benefit is useless to them. You take them as Sautekh because of the Stratagem which synergises with Tesla. 3x10 Sautekh Teslamortals 1x6 Nephrekh Destroyers and 2 Sautekh Overlords is a perfectly reasonable Detachment because nobody actually needs the Dynasty Trait.
First off, there are plenty of good lists without Battalions, our lists with Troops are just going to be even better against the average list. 18 Destroyers and 3 DDAs backed up by whatever or 18 Wraiths and 2 C'tan and a Vault backed by DDAs is probably also really strong. Running 25-60 Sautekh Tesla Immortals is just brutal against most armies and insanely OP against a few armies. It is easier to replace quality with quantitiy than quantity with quality. If you get enough Tesla shots you'll eventually kill a Knight, but a Gauss Cannon is only ever going to kill 3 Guardsmen. Especially in ITC where they recently got rid of the option for you to abuse ruins to be unchargable, pure quality is not an option, you'll get swamped by some armies. Replacing Immortals with Tomb Blades is only a bad idea because Gatling Knights, Disintegrator Cannon Ravagers and Lootas being OP.
The min-size Battalion does have a place, Sautekh is pretty much an all or nothing Dynasty IMO, throwing a 400 pt Battalion into a list with a Superheavy is a good idea, those Superheavies can eat up CP quite quickly, especially if they are Nihilakh.
Imotekh and Cryptek is a bad combination if you are not also running 3 Sautekh DDAs. Imotekh can never hit all 3 squads with MWBD and that Cryptek is going to heal 2-5 models in a good game and maybe himself for an extra 1 wound. That's a waste of points. 2 Overlords can hit all three squads for 1 CP because the wording says twice, not third time which is why Imotekh cannot use the Phaeron's Will (he is the Phaeron after all).
Warriors are okay, but I find they fall far behind Teslamortals in damage output, so if you are not running a Ghost Ark to get the most out of Reanimation or Anrakyr to make them decent in melee I don't think they are any good.
Immortals are only the best in Sautekh because of Methodical Destruction and because you can teleport out of combat several times with Vargard Obyron, otherwise they are just okay and you will likely find as much success against most things by taking Tomb Blades or even Annihilation Barges.
Gauss Immortals are a trap, including with Mephrit, just take Tesla, between being better 90% of the time at 13-24" and having much better Overwatch it's just always the right choice. If you want Gauss take Tomb Blades, a little durability is well worth the extra mobility and the ability to Fall Back and shoot.
Warriors were never good, to make the most of them take at least 2x20 if you are taking any and if you do always take a Chronotek and at least 1 Ghost Ark. Anrakyr is good, but with the lack of a pts drop on him I don't think he neccessarily makes them better, he just makes them different. Lock things in combat with them, don't just shoot. Abuse units that can't fall back to avoid shooting, Warriors are not a shooting unit, using them as such would be like using Vertus Praetors like shooting units and wondering why you can't make them work. If you compare Warriors and Immortals one of the things that should jump out at you is their identical melee profiles, most units aren't threats in melee so durability is a non-issue when all you want to do is surround and hold and maybe kill some softies. Always be aggressive, never defensive, a turn outside 12" is a bad turn. Do not use Veil offensively against melee armies, teleporting out of combat and rapid-firing is amazing.
2019/01/13 19:48:10
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Gives more board control, paired with immortal pride.
How do you use that ? Do you camp the 20 warriors or do you move them? Do you keep all of that stuff together to try and benefit from Cryptek bubbles or do you just have the cryptek for the warrior squad and OL+Immortals walk away? What dynasties do you prefer for that?
Tesla Carbines are Assault weapons, the Sautekh benefit is useless to them. You take them as Sautekh because of the Stratagem which synergises with Tesla. 3x10 Sautekh Teslamortals 1x6 Nephrekh Destroyers and 2 Sautekh Overlords is a perfectly reasonable Detachment because nobody actually needs the Dynasty Trait.
I guess it really shows that I'm new to this edition/codex, my bad. So can you take different dynasties in models in the same detachment??
First off, there are plenty of good lists without Battalions, our lists with Troops are just going to be even better against the average list. 18 Destroyers and 3 DDAs backed up by whatever or 18 Wraiths and 2 C'tan and a Vault backed by DDAs is probably also really strong. Running 25-60 Sautekh Tesla Immortals is just brutal against most armies and insanely OP against a few armies. It is easier to replace quality with quantitiy than quantity with quality. If you get enough Tesla shots you'll eventually kill a Knight, but a Gauss Cannon is only ever going to kill 3 Guardsmen. Especially in ITC where they recently got rid of the option for you to abuse ruins to be unchargable, pure quality is not an option, you'll get swamped by some armies. Replacing Immortals with Tomb Blades is only a bad idea because Gatling Knights, Disintegrator Cannon Ravagers and Lootas being OP.
I'm not arguing that lists without battalions are useless, only that due to the lack of CP they're not going to be as competitive/flexible/highly statistically able to win compared to lists with battalion, especially given that battalion units (immortals) are stars of the codex.
The min-size Battalion does have a place, Sautekh is pretty much an all or nothing Dynasty IMO, throwing a 400 pt Battalion into a list with a Superheavy is a good idea, those Superheavies can eat up CP quite quickly, especially if they are Nihilakh.
Imotekh and Cryptek is a bad combination if you are not also running 3 Sautekh DDAs. Imotekh can never hit all 3 squads with MWBD and that Cryptek is going to heal 2-5 models in a good game and maybe himself for an extra 1 wound. That's a waste of points. 2 Overlords can hit all three squads for 1 CP because the wording says twice, not third time which is why Imotekh cannot use the Phaeron's Will (he is the Phaeron after all).
Warriors are okay, but I find they fall far behind Teslamortals in damage output, so if you are not running a Ghost Ark to get the most out of Reanimation or Anrakyr to make them decent in melee I don't think they are any good.
Yes, they really seem to be missing the damage output of Immortals. Assuming 40 warriors (2x20) would a Ressurection Orb be considered a good choice instead of a Ghost Ark? I get the feeling a Ghost Ark really isn't going to do much else exept trigger RO once or twice. Anrakyr is super expensive (170) to buff 11 pts models (220pts even if it's 20 of them), I really don't know if he's worth it over a regular lord.
Immortals are only the best in Sautekh because of Methodical Destruction and because you can teleport out of combat several times with Vargard Obyron, otherwise they are just okay and you will likely find as much success against most things by taking Tomb Blades or even Annihilation Barges.
Well, I was only comparing them to warriors, being troops and needed for a battalion and everything.
Gauss Immortals are a trap, including with Mephrit, just take Tesla, between being better 90% of the time at 13-24" and having much better Overwatch it's just always the right choice. If you want Gauss take Tomb Blades, a little durability is well worth the extra mobility and the ability to Fall Back and shoot.
Warriors were never good, to make the most of them take at least 2x20 if you are taking any and if you do always take a Chronotek and at least 1 Ghost Ark. Anrakyr is good, but with the lack of a pts drop on him I don't think he neccessarily makes them better, he just makes them different. Lock things in combat with them, don't just shoot. Abuse units that can't fall back to avoid shooting, Warriors are not a shooting unit, using them as such would be like using Vertus Praetors like shooting units and wondering why you can't make them work. If you compare Warriors and Immortals one of the things that should jump out at you is their identical melee profiles, most units aren't threats in melee so durability is a non-issue when all you want to do is surround and hold and maybe kill some softies. Always be aggressive, never defensive, a turn outside 12" is a bad turn. Do not use Veil offensively against melee armies, teleporting out of combat and rapid-firing is amazing.
Thanks for the input, that does sound very legit. They shouldn't be seen as a damage-dealer, more of a bullying unit. However, the more you spend on making them work (like Anrakyr, Ghost Ark, Chronotek etc) they start becoming more and more expensive making your list less and less dangerous. I'm looking for the golden combo to make them enough of a threat/synergy but not too much of a point sink, so that the rest of the list doesn't suffer.
"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."
2019/01/13 20:30:46
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
It's impossible to pull of a good list without a battalion. Given that this is a true statement (although I am open to discussion) and based on the fact that our HQs role is generally to just buff the troops, I'd like to ask what the "best" battalion is, as in, best 2 HQ + 3 Troops (or more).
This statement is very meta dependant nor is it true. I do well in my area and tournaments by running 1 Spearhead + 1 Outrider. Not once have I ever felt like I needed a Battalion to win a game or needed a Battalion to make a "good" list. Our HQs are still somewhat expensive for their statline and our Troops (Immortals + Warriors) are only good in lower point games. In 2k they are very easily destroyed. Best Battalion is 2 cloakteks and 3x5 Immortal because it's one of our cheapest Battalion options and those Crypteks can buff TBs, Destroyers or anything with Living Metal.
Maybe Battalions work for you and your Meta but they don't work for everyone so don't be saying "it's impossible to pull of a good list without a battalion. Given that this is a true statement." Because a lot of people will disagree with you nor take your suggestions on how to play this army.
Also, how can warriors become worthy? How can I field a certain ammount of points of warriors and be like, damn, I'm getting the actual value of those points?
Warriors are "worthy" in games of 1250pt or less as it is hard to clear a 20 man unit at that point level and deny RP. However, in bigger point games they are not very viable. Just bring 3 DDAs and use them
as 10 warriors with an anti tank Cannon.
This message was edited 1 time. Last update was at 2019/01/13 20:31:58
necr0n wrote: To get the discussion going I'd like to make a question: How to make the most out of our troops?
It's impossible to pull of a good list without a battalion. Given that this is a true statement (although I am open to discussion) and based on the fact that our HQs role is generally to just buff the troops, I'd like to ask what the "best" battalion is, as in, best 2 HQ + 3 Troops (or more).
Given that we're going to pay for it anyway, it might as well be useful, so lord + cryptek and 3x5 Immortals is not a worthy investment I'd say. (although, it really is very cheap)
Now the classic would be
3x10 Tesla Immortals + Imotekh + Cloaktek for a total of 695pts.
What I've really liked and done is 2x20 Warriors with Lord/ChronoCryptek and a random Immortal Squad(+deceiver tbh).
But, apart from that idea, nobody seems to find success with warriors, it looks like Immortals are tied to be our best and most valuable unit together with the DDAs. I understand how their shooting is outstanding in the current meta, so do you think that any and all competitive lists should include at least 30 Immortals and MWBD generators?
If so, what dynasty do Immortals benefit most from? Sautekh allows them to advance and shoot, which is pretty cool, but that kind of denies MWBD effect or Tesla effect. Then again, if you're going Mephrit Gauss is better, probably.
Also, how can warriors become worthy? How can I field a certain ammount of points of warriors and be like, damn, I'm getting the actual value of those points?
Tesla Carbines are Assault weapons, the Sautekh benefit is useless to them. You take them as Sautekh because of the Stratagem which synergises with Tesla. 3x10 Sautekh Teslamortals 1x6 Nephrekh Destroyers and 2 Sautekh Overlords is a perfectly reasonable Detachment because nobody actually needs the Dynasty Trait.
First off, there are plenty of good lists without Battalions, our lists with Troops are just going to be even better against the average list. 18 Destroyers and 3 DDAs backed up by whatever or 18 Wraiths and 2 C'tan and a Vault backed by DDAs is probably also really strong. Running 25-60 Sautekh Tesla Immortals is just brutal against most armies and insanely OP against a few armies. It is easier to replace quality with quantitiy than quantity with quality. If you get enough Tesla shots you'll eventually kill a Knight, but a Gauss Cannon is only ever going to kill 3 Guardsmen. Especially in ITC where they recently got rid of the option for you to abuse ruins to be unchargable, pure quality is not an option, you'll get swamped by some armies. Replacing Immortals with Tomb Blades is only a bad idea because Gatling Knights, Disintegrator Cannon Ravagers and Lootas being OP.
The min-size Battalion does have a place, Sautekh is pretty much an all or nothing Dynasty IMO, throwing a 400 pt Battalion into a list with a Superheavy is a good idea, those Superheavies can eat up CP quite quickly, especially if they are Nihilakh.
Imotekh and Cryptek is a bad combination if you are not also running 3 Sautekh DDAs. Imotekh can never hit all 3 squads with MWBD and that Cryptek is going to heal 2-5 models in a good game and maybe himself for an extra 1 wound. That's a waste of points. 2 Overlords can hit all three squads for 1 CP because the wording says twice, not third time which is why Imotekh cannot use the Phaeron's Will (he is the Phaeron after all).
Warriors are okay, but I find they fall far behind Teslamortals in damage output, so if you are not running a Ghost Ark to get the most out of Reanimation or Anrakyr to make them decent in melee I don't think they are any good.
Immortals are only the best in Sautekh because of Methodical Destruction and because you can teleport out of combat several times with Vargard Obyron, otherwise they are just okay and you will likely find as much success against most things by taking Tomb Blades or even Annihilation Barges.
Gauss Immortals are a trap, including with Mephrit, just take Tesla, between being better 90% of the time at 13-24" and having much better Overwatch it's just always the right choice. If you want Gauss take Tomb Blades, a little durability is well worth the extra mobility and the ability to Fall Back and shoot.
Warriors were never good, to make the most of them take at least 2x20 if you are taking any and if you do always take a Chronotek and at least 1 Ghost Ark. Anrakyr is good, but with the lack of a pts drop on him I don't think he neccessarily makes them better, he just makes them different. Lock things in combat with them, don't just shoot. Abuse units that can't fall back to avoid shooting, Warriors are not a shooting unit, using them as such would be like using Vertus Praetors like shooting units and wondering why you can't make them work. If you compare Warriors and Immortals one of the things that should jump out at you is their identical melee profiles, most units aren't threats in melee so durability is a non-issue when all you want to do is surround and hold and maybe kill some softies. Always be aggressive, never defensive, a turn outside 12" is a bad turn. Do not use Veil offensively against melee armies, teleporting out of combat and rapid-firing is amazing.
I'm actually using a list similar to this at an upcoming big event in the UK next weekend...im bringing the proverbial knife to a gunfight looking at the lists, its chock full of eldar/drukhari/knights/orks and IG and deathwatch soups:
HQ1 : Imotekh the Stormlord [160]
HQ2: Overlord (84), staff of light (10) [94] WARLORD - Immortal Pride
Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]
Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]
Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]
HQ1 :Necron Lord (65), hyperphase sword(3) [68] Relic: Veil of Darkness
HQ2: Necron Lord (65), hyperphase sword(3) [68]
Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]
Fast attack 1: 4 Scarabs [52]
Fast attack 2: 4 Scarabs [52]
Using the similar principles to what you've described. I've found anything with 2-3 wounds just dies to any multi damage stuff way too fast.
I wonder if its worth swapping the scarabs out for Zahndrekh and Oby, or maybe some of the immortals to give more flexibility to get out of combat, but for now I've found the screens and veils ok.
This message was edited 1 time. Last update was at 2019/01/13 21:20:02
2019/01/13 21:49:19
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
It's impossible to pull of a good list without a battalion. Given that this is a true statement (although I am open to discussion) and based on the fact that our HQs role is generally to just buff the troops, I'd like to ask what the "best" battalion is, as in, best 2 HQ + 3 Troops (or more).
This statement is very meta dependant nor is it true. I do well in my area and tournaments by running 1 Spearhead + 1 Outrider. Not once have I ever felt like I needed a Battalion to win a game or needed a Battalion to make a "good" list. Our HQs are still somewhat expensive for their statline and our Troops (Immortals + Warriors) are only good in lower point games. In 2k they are very easily destroyed. Best Battalion is 2 cloakteks and 3x5 Immortal because it's one of our cheapest Battalion options and those Crypteks can buff TBs, Destroyers or anything with Living Metal.
Maybe Battalions work for you and your Meta but they don't work for everyone so don't be saying "it's impossible to pull of a good list without a battalion. Given that this is a true statement." Because a lot of people will disagree with you nor take your suggestions on how to play this army.
Dang, that's definitely not how I meant it, hence the weird phrasing and the (). I meant to say, IF that statement were true, THEN it would be interesting to explore how to make the most of a battalion. I do not believe it's impossible to pull off a good list without a battalion and I'd really like to see your list, it sounds very interesting. Furthermore, I do not expect anyone to take on my suggestions on how to play this army, since I'm pretty new to this codex/edition. Instead, I want to learn more about the army and that's why I made this post/discussion.
"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."
2019/01/13 22:42:47
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Dang, that's definitely not how I meant it, hence the weird phrasing and the (). I meant to say, IF that statement were true, THEN it would be interesting to explore how to make the most of a battalion. I do not believe it's impossible to pull off a good list without a battalion and I'd really like to see your list, it sounds very interesting. Furthermore, I do not expect anyone to take on my suggestions on how to play this army, since I'm pretty new to this codex/edition. Instead, I want to learn more about the army and that's why I made this post/discussion.
your all good mate. It was just the way it was phrasrd that got me all choked up . Didn't mean to cause any bad blood.
Intemrs of my list. I posted a few pages back a 1k list I had for a Mono drx tournament which I got 2nd place out of 36 peep with a score of 39/60. 1st place got 42/60 and was a Custodes player (shocked that they ended up coming 1st when they ran 2 bike captains.... Not)
If your interested in the list it's probably the most "anti-fun" like you can make without using FW.
1 Closktek w/ immortal pride and Veil
9 Tesla Tomb blade w/ 3+ save, ignore cover
1 Triarch Stalker w/ heat Ray
3 DDAs.
All that came to 987pts
1st game was vs Eldar and I won that with a VP of 41 vs 6
2nd game was Salamanders Marines with a VP score of 21 vs 1
And last game was vs Custodes and I lost with a score of 4vp vs 27vp. Custodes are probably the worst match up we have in any mono Dex format.
This message was edited 1 time. Last update was at 2019/01/13 22:43:25
iGuy91 wrote: I prefer a Bat looking like
OL Cryptek with Chrono
x10 Timmortals
x10 Timmortals
x20 Warriors
Gives more board control, paired with immortal pride.
How do you use that ? Do you camp the 20 warriors or do you move them? Do you keep all of that stuff together to try and benefit from Cryptek bubbles or do you just have the cryptek for the warrior squad and OL+Immortals walk away? What dynasties do you prefer for that?
I generally use the warriors as a fearless screen wrapping around the immortals. If someone has fast assault units, they run into generally conga-lined warriors, or scarabs if the list has them, rather than my expensive immortals. I position the whole blob to be within 3 of the Cryptek and 6 of the OL. I often throw in a Lord as well to make it reroll 1s to wound. I also use Phaeron's will almost every round so both tesla squads are at full output, if they gotta move (advance) it at least counteracts that penalty.
Generally run it as Nephrekh, or Mephrit.
Moving it to midfield as Mephrit means that folks either have to crack this nut to get to center objectives, or give them up to castle. Generally very successful in my local non-tournament games, as opponents are busy handling Wraiths, Destroyers, Tomb Blades, and Doomsday arks.
So it would look like a big ugly blob, but its all fearless, has a 5++ against shooting, rerolls 1s to wound (edit), a deny the witch against anything particularly nasty, and reanimates on 4s.
This message was edited 2 times. Last update was at 2019/01/14 13:09:52
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/01/14 09:55:13
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Our best HQs are overlords (and their special character versions), and our best troops are Tesla Immortals. There also happens to be great synergy between the two, so the best Battalion is:
Overlord
Overlord
10x Tesla Imm
10x Tesla Imm
10x Tesla Imm
You could swap out the overlords for special characters, or save some points by dropping an immortal unit to 5. Crypteks work much better with Warriors than Immortals, MWBD is much better than +1 RP and the overlord can put up a fight on his own.
Small games (~1000pts) might be different as RP is more effective so 20x Warriors work better.
2019/01/14 11:13:41
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I'm actually using a list similar to this at an upcoming big event in the UK next weekend...im bringing the proverbial knife to a gunfight looking at the lists, its chock full of eldar/drukhari/knights/orks and IG and deathwatch soups:
HQ1 : Imotekh the Stormlord [160]
HQ2: Overlord (84), staff of light (10) [94] WARLORD - Immortal Pride
Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]
Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]
Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]
HQ1 :Necron Lord (65), hyperphase sword(3) [68] Relic: Veil of Darkness
HQ2: Necron Lord (65), hyperphase sword(3) [68]
Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]
Fast attack 1: 4 Scarabs [52]
Fast attack 2: 4 Scarabs [52]
Using the similar principles to what you've described. I've found anything with 2-3 wounds just dies to any multi damage stuff way too fast.
I wonder if its worth swapping the scarabs out for Zahndrekh and Oby, or maybe some of the immortals to give more flexibility to get out of combat, but for now I've found the screens and veils ok.
Saw this list when looking through the entries at the tournament and did wonder what monster would use 60 tesla immortals.
Would really like to know how this turns out for you, because i can see it working very well, or getting null deployed alot.
Though am happy im on the same wave length as some other people with no destroyers as they do die too fast
The list looks interesting. I'd want to drop two scarabs to upgrade one of the lords to an overlord. That gives you 5 MWBD to make the most of your Tesla. Each Overlord could then escort 2 units of Immortals so your infantry can operate as 3 separate groups. Your list is slow so you don't want to also have to bunch up around only 2 MWBD sources.
2019/01/14 14:35:48
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Moosatronic Warrior wrote: The list looks interesting. I'd want to drop two scarabs to upgrade one of the lords to an overlord. That gives you 5 MWBD to make the most of your Tesla. Each Overlord could then escort 2 units of Immortals so your infantry can operate as 3 separate groups. Your list is slow so you don't want to also have to bunch up around only 2 MWBD sources.
If you're walking them anyway, could there be room for Anrakyr in it? When you're up against the CC army it might be nice to try to put a cushion with double attacks between you and them.
2019/01/14 15:41:10
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Jpr wrote: I'm actually using a list similar to this at an upcoming big event in the UK next weekend...im bringing the proverbial knife to a gunfight looking at the lists, its chock full of eldar/drukhari/knights/orks and IG and deathwatch soups:
HQ1 : Imotekh the Stormlord [160]
HQ2: Overlord (84), staff of light (10) [94] WARLORD - Immortal Pride
Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]
Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]
Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]
HQ1 :Necron Lord (65), hyperphase sword(3) [68] Relic: Veil of Darkness
HQ2: Necron Lord (65), hyperphase sword(3) [68]
Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]
Fast attack 1: 4 Scarabs [52]
Fast attack 2: 4 Scarabs [52]
Using the similar principles to what you've described. I've found anything with 2-3 wounds just dies to any multi damage stuff way too fast.
I wonder if its worth swapping the scarabs out for Zahndrekh and Oby, or maybe some of the immortals to give more flexibility to get out of combat, but for now I've found the screens and veils ok.
Really interested to see how it goes for you! How many practice games have you gotten with the list? Knowing most or all your opponent's abilities by heart can really help curb the power of some lists... and some players Most important thing is to never forget doing MWBD. I can't say for certain whether Zahndrekh and Obyron are worth it, I've just been seeing too much success with my list to be bothered trying to change it. How much is 3 Veils of Darkness worth? On top of that you get the improved profiles of Zahndrekh and Obyron which makes your army much more of a multi-phase threat rather than just a very slow gunline I imagine. One thing to consider is that Scarabs are going to negatively affect some mission parameters if your opponent is able to easily kill them, them being used as a slingshot into your Immortals is also something you should worry much more about in competitive games than what you might be used to at your local hobby store. I definitely think what another posted suggested of replacing a Lord with an Overlord is a really good idea, you don't need 2 Lords, it's much more important to get good MWBD coverage. Another thing is you have absolute zero need for Immortal Pride in 60% of your games, just make Imotekh your Warlord, he'll give you between 3 and 6 CP, you won't use auto-pass Morale twice in any game, I guarentee it. The Psyker neg really isn't worth it either.
Something I've been thinking about is how good staves of light are, I was thinking they were way too weak, but those extra shots are really handy, especially when they happen to be able to trigger Methodical Destruction. I thought they were total garbo but that is almost certainly not the case, Hyperphase Swords are still my favourite, I just don't want to put any more than I have to into my Chars. How about the rest of you? Do you see much success with warscythes, that's the most popular choice right?
All the Dakka articles seem horribly outdated, I removed the old Necron articles from the Necron Tactics category and posted a new one regarding how to make the most of RP, I don't know if it's all just stuff everyone knows or if it's actively bad information, but I figure it cannot be worse than using tactics from 5th... https://www.dakkadakka.com/wiki/en/Making_the_Most_of_Reanimation_Protocols_%288th%29
I lost an introductory game against Custodes, I placed my Destroyers a good distance away from his Dawneagle Captain, or too close as it turns out 20" is far from a good distance. There was a huge terrain piece in the way between the two units so my eye-balling measurement fell flat, I really should have measured to make sure I was more safe. I ended up surrendering before I got wiped out because I thought him chewing through my Warriors was going to be a slog and my throat got really sore after explaining everything, stay hydrated.
I won a 2k Maelstrom Game going second against AM/AdMech with Cadian LRBTs backed by Cawl and some dakka bots using my Imotekh Zahndrekh Overlord Double Battalion list. Turn 3 or 4 I Veiled up just over 12" away from his Dakkabots (which at this point were in Heavy 18 mode so I definitely didn't want to get shot with the anti-DS Strat) planning to charge another unit and pile in/consolidate into the bots, I rolled low on my charge and failed. I still only lost 3 squads of Immortals during the game due to placing my entire army after he placed his Dakka bots on one flank (CA2018 mission I picked sides, he deployed everything first and went first when I failed to seize, I used prepared positions (duh)).
2019/01/14 15:48:10
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
To be honest I've just started taking Novokh for everything. None of the Dynasty traits are brilliant but that one feels the least bad. The others are all either underwhelming or look good initially but in practice, aren't. In fairness Sautekh is pretty good but you really have to build your list with it in mind, and those are not my kind of lists.
With Novokh I'll always get use out of it because assault is a big part of the game. A lot of armies want to get into close combat with us, and therefore do. Some armies it's beneficial for us to pile as much of our force into assault as possible, for example, Imperial Guard.
2019/01/14 16:46:35
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I DO like a battalion. But its just hard for me to justify 10Tesla Immortals when I can go for Tomb Blades.
10 TImmortals are not that easy to hide. If youre going first your opponent will pick a deployment map where you wont get any targets for them 1st turn with their 29“ threat range. Next turn hell wipe them out.
If I can go 2nd I have to hide them somehow so that he wont wipe them in his 1st turn. Hiding them in a good spot isnt that easy for a 10man squad.
2019/01/14 20:38:17
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Why is double battalion a thing really. Did we sorely missed those extra 3 CPs before? I saw nobody running 4 units of immortals before, surely that 2 point drop isn't what makes 6 worthwhile now?
And 4 HQs - pointdrops for 2 HQs surely don't pay for 2 more?
This message was edited 1 time. Last update was at 2019/01/14 21:14:12
2019/01/14 20:46:58
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
torblind wrote: Why is double battalion a king really. Did we sorely missed those extra 3 CPs before? I saw nobody running 4 units of immortals before, surely that 2 point drop isn't what makes 6 worthwhile now?
And 4 HQs - pointdrops for 2 HQs surely don't pay for 2 more?
Dunno. Might be that STR 5 is at a good place as far as wounding most anything in the game on a 5+ or better.. But I'm skeptical i guess of if its really that great?
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/01/14 20:54:50
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
HQ3: Overlord (84), Staff of Light (10) [94]
HQ4: Lord (65), Hyperphase sword(3) [68] Relic: Veil of Darkness
Troop4: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop5: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop6: 10 Immortals (80), 10 Tesla carbines (70) [150]
Fast Attack1: 3 Scarabs [39]
Fast Attack2: 3 Scarabs [39]
I don’t think the list is massively better than before but this one is 320 cheaper than pre-CA which counts for something... yeah it sucks vs 2+ and vs knights but nothing in the cron book is good against them apart from Serapteks.
Underestimation, not knowing what crons do and maybe a shift to infantry meta really help crons.
This message was edited 1 time. Last update was at 2019/01/15 09:15:24
2019/01/14 20:59:51
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Jpr wrote: I'm actually using a list similar to this at an upcoming big event in the UK next weekend...im bringing the proverbial knife to a gunfight looking at the lists, its chock full of eldar/drukhari/knights/orks and IG and deathwatch soups:
HQ1 : Imotekh the Stormlord [160]
HQ2: Overlord (84), staff of light (10) [94] WARLORD - Immortal Pride
Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]
Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]
Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]
HQ1 :Necron Lord (65), hyperphase sword(3) [68] Relic: Veil of Darkness
HQ2: Necron Lord (65), hyperphase sword(3) [68]
Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]
Fast attack 1: 4 Scarabs [52]
Fast attack 2: 4 Scarabs [52]
Using the similar principles to what you've described. I've found anything with 2-3 wounds just dies to any multi damage stuff way too fast.
I wonder if its worth swapping the scarabs out for Zahndrekh and Oby, or maybe some of the immortals to give more flexibility to get out of combat, but for now I've found the screens and veils ok.
Really interested to see how it goes for you! How many practice games have you gotten with the list? Knowing most or all your opponent's abilities by heart can really help curb the power of some lists... and some players Most important thing is to never forget doing MWBD. I can't say for certain whether Zahndrekh and Obyron are worth it, I've just been seeing too much success with my list to be bothered trying to change it. How much is 3 Veils of Darkness worth? On top of that you get the improved profiles of Zahndrekh and Obyron which makes your army much more of a multi-phase threat rather than just a very slow gunline I imagine. One thing to consider is that Scarabs are going to negatively affect some mission parameters if your opponent is able to easily kill them, them being used as a slingshot into your Immortals is also something you should worry much more about in competitive games than what you might be used to at your local hobby store. I definitely think what another posted suggested of replacing a Lord with an Overlord is a really good idea, you don't need 2 Lords, it's much more important to get good MWBD coverage. Another thing is you have absolute zero need for Immortal Pride in 60% of your games, just make Imotekh your Warlord, he'll give you between 3 and 6 CP, you won't use auto-pass Morale twice in any game, I guarentee it. The Psyker neg really isn't worth it either.
Something I've been thinking about is how good staves of light are, I was thinking they were way too weak, but those extra shots are really handy, especially when they happen to be able to trigger Methodical Destruction. I thought they were total garbo but that is almost certainly not the case, Hyperphase Swords are still my favourite, I just don't want to put any more than I have to into my Chars. How about the rest of you? Do you see much success with warscythes, that's the most popular choice right?
All the Dakka articles seem horribly outdated, I removed the old Necron articles from the Necron Tactics category and posted a new one regarding how to make the most of RP, I don't know if it's all just stuff everyone knows or if it's actively bad information, but I figure it cannot be worse than using tactics from 5th... https://www.dakkadakka.com/wiki/en/Making_the_Most_of_Reanimation_Protocols_%288th%29
I lost an introductory game against Custodes, I placed my Destroyers a good distance away from his Dawneagle Captain, or too close as it turns out 20" is far from a good distance. There was a huge terrain piece in the way between the two units so my eye-balling measurement fell flat, I really should have measured to make sure I was more safe. I ended up surrendering before I got wiped out because I thought him chewing through my Warriors was going to be a slog and my throat got really sore after explaining everything, stay hydrated.
I won a 2k Maelstrom Game going second against AM/AdMech with Cadian LRBTs backed by Cawl and some dakka bots using my Imotekh Zahndrekh Overlord Double Battalion list. Turn 3 or 4 I Veiled up just over 12" away from his Dakkabots (which at this point were in Heavy 18 mode so I definitely didn't want to get shot with the anti-DS Strat) planning to charge another unit and pile in/consolidate into the bots, I rolled low on my charge and failed. I still only lost 3 squads of Immortals during the game due to placing my entire army after he placed his Dakka bots on one flank (CA2018 mission I picked sides, he deployed everything first and went first when I failed to seize, I used prepared positions (duh)).
I’ve played with it a few times and crons in general a fair bit - there’s definitely a lot to remember and has crazy big weaknesses with range and durability. I’ll find out my first match on Wednesday.
2019/01/15 14:28:31
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
So the great count has been completed, I had 5 wins in my first 25 games with the new codex, tough times. I went through all my old posts and here are the results if anyone is interested.
Between the release of the Codex and the 2. FAQ I played 50 games, won 19, tied 3 and lost 28 games.
Between the release of the 2. FAQ and CA2018 I played 56 games, won 32, tied 1 and lost 23 games.
Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games. I had a 22 game win streak before it getting cut short in a 500 pt game against someone who had never played before.
I lost two games with my Imotekh Zahndrekh Double Battalion list. I am now sitting at 17 wins and 2 losses with the list, 0 losses since cutting the the Cryptek in the list in favour of an Overlord.
As I said in an earlier post I definitely need to turn down the blast on my casual lists, they have a higher win rate than my actual competitive list (they are facing much less nasty lists).
I won a 2k Maelstrom game going using a quad C'tan Novokh Wraith spam list against Nids. I rolled everything randomly to give my opponent a bit more of a chance, but his list was so varied that every power had a use and I managed to roll some neat personalities for my two Transcendent C'tan. My opponent deep struck his Mawloc within 3" of a Transcendent C'tan, my C'tan proceeded to Heroically Intervene and one-shot the Mawloc after taking only 1 wound in melee and another one from the Mawloc arriving. My opponent had shoddy luck, despite me only having 4 CP I made all my charges and made an inordinate number of 4++ saves on my C'tan while my opponent's re-rolls never once working. In the end I lost my Destroyer Lord (he failed his Relic Phylactery and I had no CP), 2 Wraiths and 10 Scarabs when my opponent surrendered after failing a charge with his Flyrant in front of 3 C'tan.
The Nightbringer went beyond his pts, but that's to be expected against Nids which he counters perfectly. My opponent did take a big risk by putting his Swarmlord, a Neurothrope and a blob of Hormagaunts way in front of the rest of his army (don't split your forces!), which allowed me to do a ton of damage T1 while he did zero damage on his T1.
I took Crimson Haze on my D-Lord which generated a ton of damage, but I think taking the more defensive option on my D-Lord would have kept him alive the entire game, which in this mission would have been preferable. Maybe I just need to be more careful with him, use him a bit more like a support character rather than just charging him in full bore.
I won a 2k ITC game with my Imotekh Zahndrekh Overlord Double Battalion list against AdMech with 6 Dakka Bots and a bunch of Destroyers and Dunecrawlers. My opponent deployed his Dakkabots in the spear of the spearhead deployment, leading me to think that there was no way I could stay safe from them T1 so I decided to place everything as close as possible to my opponent, I placed my DDAs at the tip of my spear. Despite my opponent having fewer drops I went first. I Veiled Zahndrekh up behind a building, then Ghostwalked a unit of Immortals with MWBD and re-roll charges 12" away from a unit of Kataphron Destroyers and a Dunecrawler but only 9" away from a unit of Rangers. I moved all my DDAs forward and charged the one at the tippy tip of my spear into his Kastelans, it barely made its charge, same for my Immortals. In the Shooting phase I managed to kill all 12 of his Destroyers. He changed his Dakkabots to fight twice mode, making them unable to shoot for the rest of the game. At the end of my turn he had two Dunecrawlers and Cawl to shoot with, he got my DDAs down to 3, 8 and 12 wounds, but otherwise didn't do anything and with me ahead 5/0 my opponent surrendered.
Had my opponent gone first he would have likely been able to destroy 3 DDAs and a squad or two of Immortals, turn 2 or 3 I would have been wiped out. I think I played it right, he had too much D1/D2 firepower for me to be able to handle, playing aggressively would at least have yielded more VP even if it would have also led to me being slaughtered really quickly had I not been lucky and gotten first turn (still a 40% chance, don't get too cocky just because you have fewer drops).
2019/01/15 14:41:25
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.
currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?
that's less than 30 days since CA released
I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).
2019/01/15 15:51:16
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
(Shrug)
I'm something like 9W 2L since we got the codex. MEQ, Eldar, Dark Eldar, and DG mostly.
We just don't scale well into the competitive meta. It is what it is.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/01/15 16:08:06
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.
currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?
that's less than 30 days since CA released
I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).
Is it possible to show your 2Battalion Zhandrek/Obyron list again?
This message was edited 1 time. Last update was at 2019/01/15 16:08:49
2019/01/15 21:42:28
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.
currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?
that's less than 30 days since CA released
I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).
Is it possible to show your 2Battalion Zhandrek/Obyron list again?
Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]
+ Troops [24 PL, 420pts] +
Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]
Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]
Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]
+ Elites [8 PL, 125pts] +
Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]
++ Total: [118 PL, 2000pts] ++
I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.
I won an ITC game with v. 2 against DASWBA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.
2019/01/16 01:03:07
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.
currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?
that's less than 30 days since CA released
I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).
Is it possible to show your 2Battalion Zhandrek/Obyron list again?
Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]
+ Troops [24 PL, 420pts] +
Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]
Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]
Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]
+ Elites [8 PL, 125pts] +
Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]
++ Total: [118 PL, 2000pts] ++
I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.
I won an ITC game with v. 2 against DASWBA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.
List looks super solid, but I have to wonder if Zandrekh/Obyron are pulling their weight in this? What are you using them for?
2019/01/16 01:04:52
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]