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Made in gb
Deranged Necron Destroyer




elook wrote:
I'm still new to introducing Characters to my army. But I thought we could only take one Character per army?


Nope, no limits on the number of characters (some tournaments do add their own rules though).
   
Made in ca
Grisly Ghost Ark Driver






Zahndrekh and Obyron have a special rule that requires you to play both of them. You can still obviously only ever have one of a specific character running around, so no armies of Imotekhs running around. Even though it'd actually be pretty fluffy for Trazyn, but anywho.

See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Gwyn chan 'r Gwyll wrote:
Zahndrekh and Obyron have a special rule that requires you to play both of them. You can still obviously only ever have one of a specific character running around, so no armies of Imotekhs running around. Even though it'd actually be pretty fluffy for Trazyn, but anywho.


Correct me if I'm wrong, but can't you take them separately? It's just that Obryon's Ghostwalk Mantle only functions if Zahndrekh is on the board.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Grisly Ghost Ark Driver






Right, I meant that the special rule only works if you have both, not that you can't only take one without the other.

See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
Made in us
Regular Dakkanaut




 vict0988 wrote:
ImPhaeronWeasel wrote:
 vict0988 wrote:
 Reanimation_Protocol wrote:
 vict0988 wrote:


Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.

currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?

that's less than 30 days since CA released

I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).


Is it possible to show your 2Battalion Zhandrek/Obyron list again?

V1 with Cryptek
Spoiler:


++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [47 PL, 790pts] ++

+ HQ [15 PL, 245pts] +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]

Imotekh the Stormlord [10 PL, 160pts]: Warlord

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [117 PL, 1995pts] ++

Created with BattleScribe (https://battlescribe.net)

V2
Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.

I won an ITC game with v. 2 against DA SW BA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.



Nice thank you!

So whats the gameplan with this list? Id imagine its being hyper aggressive to make the most out of the 24“ gun. Mybe even advance and negate the -1 with Imothek
   
Made in fi
Locked in the Tower of Amareo





 vict0988 wrote:
[
All the Dakka articles seem horribly outdated, I removed the old Necron articles from the Necron Tactics category and posted a new one regarding how to make the most of RP, I don't know if it's all just stuff everyone knows or if it's actively bad information, but I figure it cannot be worse than using tactics from 5th... https://www.dakkadakka.com/wiki/en/Making_the_Most_of_Reanimation_Protocols_%288th%29


The key to avoiding losing units to smite is to stagger units so you can pull models from the front on the first unit until you no longer feel comfortable losing models from that unit, then you can pull two or three models from the front and the next unit is going to take the remaining damage from smite because it always goes to the closest visible enemy unit. Keep in mind you want to have enough models that your units will not only survive any damage your opponent can do in the Psychic phase, but also any followup damage from shooting, melee and Morale.


Is this legal? The smite says "closest unit takes dX mortal wounds". Are you implying the damage changes target unit if you remove models in specific way?

2024 painted/bought: 109/109 
   
Made in de
Nihilistic Necron Lord






Germany

tneva82 wrote:
 vict0988 wrote:
[
All the Dakka articles seem horribly outdated, I removed the old Necron articles from the Necron Tactics category and posted a new one regarding how to make the most of RP, I don't know if it's all just stuff everyone knows or if it's actively bad information, but I figure it cannot be worse than using tactics from 5th... https://www.dakkadakka.com/wiki/en/Making_the_Most_of_Reanimation_Protocols_%288th%29


The key to avoiding losing units to smite is to stagger units so you can pull models from the front on the first unit until you no longer feel comfortable losing models from that unit, then you can pull two or three models from the front and the next unit is going to take the remaining damage from smite because it always goes to the closest visible enemy unit. Keep in mind you want to have enough models that your units will not only survive any damage your opponent can do in the Psychic phase, but also any followup damage from shooting, melee and Morale.


Is this legal? The smite says "closest unit takes dX mortal wounds". Are you implying the damage changes target unit if you remove models in specific way?


Its legal for multiple smites. If you remove enough models that another unit now becomes the closest visible unit the other smite(s) hits that unit. Its not legal for a single smite. It hits one unit, and doesnt change its target once you start removing models.
   
Made in dk
Loyal Necron Lychguard






IanVanCheese wrote:
 vict0988 wrote:
ImPhaeronWeasel wrote:
 vict0988 wrote:
 Reanimation_Protocol wrote:
 vict0988 wrote:


Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.

currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?

that's less than 30 days since CA released

I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).


Is it possible to show your 2Battalion Zhandrek/Obyron list again?

V1 with Cryptek
Spoiler:


++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [47 PL, 790pts] ++

+ HQ [15 PL, 245pts] +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]

Imotekh the Stormlord [10 PL, 160pts]: Warlord

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [117 PL, 1995pts] ++

Created with BattleScribe (https://battlescribe.net)

V2
Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.

I won an ITC game with v. 2 against DA SW BA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.


List looks super solid, but I have to wonder if Zandrekh/Obyron are pulling their weight in this? What are you using them for?



ImPhaeronWeasel wrote:
 vict0988 wrote:

Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.

I won an ITC game with v. 2 against DA SW BA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.



Nice thank you!

So whats the gameplan with this list? Id imagine its being hyper aggressive to make the most out of the 24“ gun. Mybe even advance and negate the -1 with Imothek

The list is pretty versatile, sometimes you will Advance turn 1 to get to a super defensive castle player or to charge in later turns, but generally I try not to Advance because it has such a huge impact on the firepower of my Immortals. Sometime you play super defensively and use your DDAs to get rid of some key targets before moving out to get objectives. Obyron is pretty amazing, whether you are pulling units forward to get more units into range (60 is a lot of Immortals to fit into some maps) or pulling units out of CC so they can shoot. Obyron is kind of a beast in combat, I don't think I have ever remembered to turn off one my opponents aura abilities while they were within 12", the random buff Zahndrekh gives can be really handy. The Veil of Darkness is of course amazing, pulling not only the Overlord and a unit somewhere, but by pulling Zahndrekh you can bring Obyron and another unit up within 4" of your opponent.

Keep in mind this is an ITC list giving up board control turn 1-3 is pretty bad so those 24" guns will get to shoot something. Obyron also does not have to go within 6" of the unit you are Ghostwalking, meaning you have unit #1 6" in front of Zahndrekh, Obyron 6" behind, ready to drip a steady drip of units forward. With the Veil of Darkness you can continually threaten charges from turn 1 if you keep the next unit you want to bring forward within 17" of Obyron at the end of your turn. I can't remember who posted all the shananigans you can do with a Monolith, Obyron, Deceiver and a Veil, but that post really inspired me. Same for parts of the RP article I wrote which were inspired by what others have posted in this thread.

The list isn't terribly hard to play, although using DDAs in an aggressive fashion might not be as apparent as it should be, the guy who copied my list has won 5/6 of his games, having never played the list before, losing only once to a shooty Aeldari list (and only by 1-3 VP) and he claimed that was because he played it badly (playing too defensively and picking bad ITC secondaries). While my losses were against Tau, both games where affected by me having really poor targeting priority because my opponents brought some otherwise unorthodox units that were buffed in CA2018. In one of them I put a giant wrench in my plans by letting my opponent go first because I felt bad about how hard I beat him the previous game we played and because I wanted more of a learning experience so I used the game to see how I would do had my opponent stolen the initiative. One last thing to keep in mind is that I am luckier than most, so while I cannot guarentee you will go from a 30% win rate to an 80% win rate, you will definitely win the majority of your casual games with this list. You can just keep claiming Necrons are weak and your casual opponents just have to gitgud and you are not cheesing until someone wins a tournament with something similar. Maybe don't do that, do try out the list, even if you have to proxy a bit.

tneva82 wrote:
 vict0988 wrote:
[
All the Dakka articles seem horribly outdated, I removed the old Necron articles from the Necron Tactics category and posted a new one regarding how to make the most of RP, I don't know if it's all just stuff everyone knows or if it's actively bad information, but I figure it cannot be worse than using tactics from 5th... https://www.dakkadakka.com/wiki/en/Making_the_Most_of_Reanimation_Protocols_%288th%29


The key to avoiding losing units to smite is to stagger units so you can pull models from the front on the first unit until you no longer feel comfortable losing models from that unit, then you can pull two or three models from the front and the next unit is going to take the remaining damage from smite because it always goes to the closest visible enemy unit. Keep in mind you want to have enough models that your units will not only survive any damage your opponent can do in the Psychic phase, but also any followup damage from shooting, melee and Morale.


Is this legal? The smite says "closest unit takes dX mortal wounds". Are you implying the damage changes target unit if you remove models in specific way?

Exactly, so if you have a unit of Immortals and a unit of Warriors you could place two Immortals in front of the Warriors and the rest behind them, depending on how much Shooting and targeted psychic powers your opponent has and whether you have the Fearless WL trait you pull the second most forward Immortal first and then start pulling Immortals from the back. Once you feel your Immortals have taken too much heat you pull the other Immortal that is in front of the Warriors, now the Warriors will take any remaining smites your opponent does. As I went over in the article you kind of have to do some complicated math about when exactly is the right time to pull out, but basically you want to make things difficult for your opponent, give yourself a chance to survive. I had a graphic with 6 images showing how to have a unit of 20 Warriors and 10 Immortals survive 2 squads of 5 Rubrics and Magnus, where one unit falls, the two together using this tactic can survive, but DD would not let me upload.
   
Made in fi
Locked in the Tower of Amareo





 vict0988 wrote:
Exactly, so if you have a unit of Immortals and a unit of Warriors you could place two Immortals in front of the Warriors and the rest behind them, depending on how much Shooting and targeted psychic powers your opponent has and whether you have the Fearless WL trait you pull the second most forward Immortal first and then start pulling Immortals from the back. Once you feel your Immortals have taken too much heat you pull the other Immortal that is in front of the Warriors, now the Warriors will take any remaining smites your opponent does. As I went over in the article you kind of have to do some complicated math about when exactly is the right time to pull out, but basically you want to make things difficult for your opponent, give yourself a chance to survive. I had a graphic with 6 images showing how to have a unit of 20 Warriors and 10 Immortals survive 2 squads of 5 Rubrics and Magnus, where one unit falls, the two together using this tactic can survive, but DD would not let me upload.


But pretty sure damage from single smite goes to same unit regardless of how you pull. Opponent gets 11 for cast and gets whopping 6 mortals to your immortals you would lose 6 immortals even if first removal would make unit of 20 being closest.

2024 painted/bought: 109/109 
   
Made in no
Grisly Ghost Ark Driver





tneva82 wrote:
 vict0988 wrote:
Exactly, so if you have a unit of Immortals and a unit of Warriors you could place two Immortals in front of the Warriors and the rest behind them, depending on how much Shooting and targeted psychic powers your opponent has and whether you have the Fearless WL trait you pull the second most forward Immortal first and then start pulling Immortals from the back. Once you feel your Immortals have taken too much heat you pull the other Immortal that is in front of the Warriors, now the Warriors will take any remaining smites your opponent does. As I went over in the article you kind of have to do some complicated math about when exactly is the right time to pull out, but basically you want to make things difficult for your opponent, give yourself a chance to survive. I had a graphic with 6 images showing how to have a unit of 20 Warriors and 10 Immortals survive 2 squads of 5 Rubrics and Magnus, where one unit falls, the two together using this tactic can survive, but DD would not let me upload.


But pretty sure damage from single smite goes to same unit regardless of how you pull. Opponent gets 11 for cast and gets whopping 6 mortals to your immortals you would lose 6 immortals even if first removal would make unit of 20 being closest.


Yes, he's talking about multiple smites.
   
Made in fi
Locked in the Tower of Amareo





Ah sorry. Reading incorrectly.

2024 painted/bought: 109/109 
   
Made in de
Regular Dakkanaut




 vict0988 wrote:
IanVanCheese wrote:
 vict0988 wrote:
ImPhaeronWeasel wrote:
 vict0988 wrote:
 Reanimation_Protocol wrote:
 vict0988 wrote:


Between the release of CA2018 and now I played 42 games, won 38, tied 0 and lost 4 games.

currently reading the rest of your post mate but this .. is a HELL of a record .. are you playing twice a day or something ?

that's less than 30 days since CA released

I have a part time job and very few employment hours in the winter, I am currently living at home saving up a bit of money for uni, so I have a ton of time to play and hobby. Depending on how much a person has read of the main rulebook I can do an intro game in an hour and against practiced players 2k games should not take more than 3 hours and they often take much less if someone surrenders, on a good day I get in 3 games. I used to get mentally exhausted from playing two games, but now it's not really a problem, especially not when it's casual games where we are just throwing around dice (although I never make intentionally bad moves after the game starts).


Is it possible to show your 2Battalion Zhandrek/Obyron list again?

V1 with Cryptek
Spoiler:


++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [47 PL, 790pts] ++

+ HQ [15 PL, 245pts] +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]

Imotekh the Stormlord [10 PL, 160pts]: Warlord

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [117 PL, 1995pts] ++

Created with BattleScribe (https://battlescribe.net)

V2
Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.

I won an ITC game with v. 2 against DA SW BA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.


List looks super solid, but I have to wonder if Zandrekh/Obyron are pulling their weight in this? What are you using them for?



ImPhaeronWeasel wrote:
 vict0988 wrote:

Spoiler:

++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [48 PL, 795pts] ++

+ HQ [16 PL, 250pts] +

Imotekh the Stormlord [10 PL, 160pts]: Warlord

Overlord [6 PL, 90pts]: Artefact: The Veil of Darkness, Voidblade [6pts]

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

++ Total: [118 PL, 2000pts] ++

I was planning on doing ten different variations, but the first one was good and the second one is amazing. Weak matchups are AdMech, Tau and shooty Aeldari. Knights and AM are eh. Counters DW, Covens, Orks and Nids. It's stronger than Vault spam was and I think it is stronger than most Castellan lists, but obviously, the playstyle, strengths and weaknesses are way different. Knowing which factions can and cannot shoot when you Ghostwalk is important.

I won an ITC game with v. 2 against DA SW BA Character/Scout spam. My opponent gave up after failing most of his charges and failing to kill a unit the first two turns. My opponent was unlucky, but he was considering switching factions, bad karma.



Nice thank you!

So whats the gameplan with this list? Id imagine its being hyper aggressive to make the most out of the 24“ gun. Mybe even advance and negate the -1 with Imothek

The list is pretty versatile, sometimes you will Advance turn 1 to get to a super defensive castle player or to charge in later turns, but generally I try not to Advance because it has such a huge impact on the firepower of my Immortals. Sometime you play super defensively and use your DDAs to get rid of some key targets before moving out to get objectives. Obyron is pretty amazing, whether you are pulling units forward to get more units into range (60 is a lot of Immortals to fit into some maps) or pulling units out of CC so they can shoot. Obyron is kind of a beast in combat, I don't think I have ever remembered to turn off one my opponents aura abilities while they were within 12", the random buff Zahndrekh gives can be really handy. The Veil of Darkness is of course amazing, pulling not only the Overlord and a unit somewhere, but by pulling Zahndrekh you can bring Obyron and another unit up within 4" of your opponent.

Keep in mind this is an ITC list giving up board control turn 1-3 is pretty bad so those 24" guns will get to shoot something. Obyron also does not have to go within 6" of the unit you are Ghostwalking, meaning you have unit #1 6" in front of Zahndrekh, Obyron 6" behind, ready to drip a steady drip of units forward. With the Veil of Darkness you can continually threaten charges from turn 1 if you keep the next unit you want to bring forward within 17" of Obyron at the end of your turn. I can't remember who posted all the shananigans you can do with a Monolith, Obyron, Deceiver and a Veil, but that post really inspired me. Same for parts of the RP article I wrote which were inspired by what others have posted in this thread.

The list isn't terribly hard to play, although using DDAs in an aggressive fashion might not be as apparent as it should be, the guy who copied my list has won 5/6 of his games, having never played the list before, losing only once to a shooty Aeldari list (and only by 1-3 VP) and he claimed that was because he played it badly (playing too defensively and picking bad ITC secondaries). While my losses were against Tau, both games where affected by me having really poor targeting priority because my opponents brought some otherwise unorthodox units that were buffed in CA2018. In one of them I put a giant wrench in my plans by letting my opponent go first because I felt bad about how hard I beat him the previous game we played and because I wanted more of a learning experience so I used the game to see how I would do had my opponent stolen the initiative. One last thing to keep in mind is that I am luckier than most, so while I cannot guarentee you will go from a 30% win rate to an 80% win rate, you will definitely win the majority of your casual games with this list. You can just keep claiming Necrons are weak and your casual opponents just have to gitgud and you are not cheesing until someone wins a tournament with something similar. Maybe don't do that, do try out the list, even if you have to proxy a bit.

tneva82 wrote:
 vict0988 wrote:
[
All the Dakka articles seem horribly outdated, I removed the old Necron articles from the Necron Tactics category and posted a new one regarding how to make the most of RP, I don't know if it's all just stuff everyone knows or if it's actively bad information, but I figure it cannot be worse than using tactics from 5th... https://www.dakkadakka.com/wiki/en/Making_the_Most_of_Reanimation_Protocols_%288th%29


The key to avoiding losing units to smite is to stagger units so you can pull models from the front on the first unit until you no longer feel comfortable losing models from that unit, then you can pull two or three models from the front and the next unit is going to take the remaining damage from smite because it always goes to the closest visible enemy unit. Keep in mind you want to have enough models that your units will not only survive any damage your opponent can do in the Psychic phase, but also any followup damage from shooting, melee and Morale.


Is this legal? The smite says "closest unit takes dX mortal wounds". Are you implying the damage changes target unit if you remove models in specific way?

Exactly, so if you have a unit of Immortals and a unit of Warriors you could place two Immortals in front of the Warriors and the rest behind them, depending on how much Shooting and targeted psychic powers your opponent has and whether you have the Fearless WL trait you pull the second most forward Immortal first and then start pulling Immortals from the back. Once you feel your Immortals have taken too much heat you pull the other Immortal that is in front of the Warriors, now the Warriors will take any remaining smites your opponent does. As I went over in the article you kind of have to do some complicated math about when exactly is the right time to pull out, but basically you want to make things difficult for your opponent, give yourself a chance to survive. I had a graphic with 6 images showing how to have a unit of 20 Warriors and 10 Immortals survive 2 squads of 5 Rubrics and Magnus, where one unit falls, the two together using this tactic can survive, but DD would not let me upload.


Thank your for that! That sounds pretty nice. Im definitely not the best player so I like to learn a thing or two (especially with necrons).

Never thought about Immortals when talking about „their number is legion“.

How about -1 to hit armies or hard infantry killers (kastelan robots).

When playing more causal (maelstrom) I guess placing the markers almost in the middle of the board is a good bet?
   
Made in us
Decrepit Dakkanaut




Immortals are one of those units I would spam. They're simply an excellent value at 15 points, and it's kinda amazing how two point difference affects the army.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Proud Triarch Praetorian





Slayer-Fan123 wrote:
Immortals are one of those units I would spam. They're simply an excellent value at 15 points, and it's kinda amazing how two point difference affects the army.
Because it's onyl 2pts difference if you only ever took a single one of them.

In even my non-immortal-gunline collection, I have 20 of them, which is 40 points in itself.

In Vict's 60-man Gunline?? Thats a free character, or 3/4 a free Doomsday Ark

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Dakka Veteran




I've got 20 praetorians/lychguard models unbuilt and was wondering what would be the best way to go about equipping them.

So far leaning towards 20 warscythes or 10 warscythes + 10 sword and board Lychguard but also open to other combinations including the praetorians.

Normally, I'd magnetize the Lychguard, but those ball joints on the arms look like a real PITA to drill and fit a magnet inside. Certainly too small for the 1/16" magnets I use on my Deathwatch.
   
Made in cn
One Canoptek Scarab in a Swarm




These units seem to be in a hard place this edition. There seems to always be another unit that does a Lychguard/Praetorians role more effectively.

One thing I consider is using Lychguard with shields with a C'Tan. They'll do a good job protecting it with the stratagem and would be harder to get off the board. That is just my opinion and would like to know what others think.... Since I also have 10 unbuilt models of these guys lol.
   
Made in no
Grisly Ghost Ark Driver





RogueApiary wrote:
I've got 20 praetorians/lychguard models unbuilt and was wondering what would be the best way to go about equipping them.

So far leaning towards 20 warscythes or 10 warscythes + 10 sword and board Lychguard but also open to other combinations including the praetorians.

Normally, I'd magnetize the Lychguard, but those ball joints on the arms look like a real PITA to drill and fit a magnet inside. Certainly too small for the 1/16" magnets I use on my Deathwatch.


1/16 is fine, just make sure you have a drilbit to match it, perhaps slightly larger, ie 1.6 mm perhaps.

Put one magnet in the right shoulder and one in the left wrist and left lower arm. ( I used two magnets for the shield)
   
Made in im
Regular Dakkanaut




Wales,UK

Jpr wrote:
Thanks for all the advice guys. After some scarab drama I’ve ended up with this:

HQ1 : Imotekh the Stormlord [160] - WARLORD
HQ2: Overlord (84), Staff of Light (10) [94]

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]

Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]

== Battalion == <Necrons>, <Sautekh> <690 points> <5> CP

HQ3: Overlord (84), Staff of Light (10) [94]
HQ4: Lord (65), Hyperphase sword(3) [68] Relic: Veil of Darkness

Troop4: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop5: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop6: 10 Immortals (80), 10 Tesla carbines (70) [150]

Fast Attack1: 3 Scarabs [39]
Fast Attack2: 3 Scarabs [39]

I don’t think the list is massively better than before but this one is 320 cheaper than pre-CA which counts for something... yeah it sucks vs 2+ and vs knights but nothing in the cron book is good against them apart from Serapteks.

Underestimation, not knowing what crons do and maybe a shift to infantry meta really help crons.


My first round draw is:

HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] WARLORD – Grand Strategist
HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] RELIC - Kurovs Aquila
HQ: Colonel Iron Hand Straken [4 PL] (75) = 75pts
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
EL : 1 Ministorum Priest (35), Las Pistol (0) [2 PL] [35pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
== Super Heavy Detachment == Imperial Knights, Krast [ 65PL, 1182pts] 6 CP
LOW : Knight Crusader (285) Avenger Gatling Cannon (75) Heavy Flamer (14) Rapid Fire Battle Cannon (100) 2 Heavy Stubbers (4)
Titanic Feet (0) EXALTED COURT WARLORD – Ion Bulwark RELIC – The Headsman's Mark [25 PL] [478pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) EXALTED
COURT WARLORD – Landstrider [20 PL] [352pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) KNIGHT
LANCE CHARACTER [20 PL] [352pts]
== Spearhead Detachment == Astra Militarum, Elysians [ 18PL, 172pts] 1 CP
HQ: Elysian Company Commander (40) Lasgun with Auxiliary Grenade Launcher (0), Krak Grenades (0) [3 PL] [40pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL]
   
Made in gb
Regular Dakkanaut



Shropshire UK

Well looks like its gonna be a blood bath. Kinda hope the first mission has kill points for you lol

   
Made in gb
Deranged Necron Destroyer




Jpr wrote:
Jpr wrote:
Thanks for all the advice guys. After some scarab drama I’ve ended up with this:

HQ1 : Imotekh the Stormlord [160] - WARLORD
HQ2: Overlord (84), Staff of Light (10) [94]

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]

Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]

== Battalion == <Necrons>, <Sautekh> <690 points> <5> CP

HQ3: Overlord (84), Staff of Light (10) [94]
HQ4: Lord (65), Hyperphase sword(3) [68] Relic: Veil of Darkness

Troop4: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop5: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop6: 10 Immortals (80), 10 Tesla carbines (70) [150]

Fast Attack1: 3 Scarabs [39]
Fast Attack2: 3 Scarabs [39]

I don’t think the list is massively better than before but this one is 320 cheaper than pre-CA which counts for something... yeah it sucks vs 2+ and vs knights but nothing in the cron book is good against them apart from Serapteks.

Underestimation, not knowing what crons do and maybe a shift to infantry meta really help crons.


My first round draw is:

HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] WARLORD – Grand Strategist
HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] RELIC - Kurovs Aquila
HQ: Colonel Iron Hand Straken [4 PL] (75) = 75pts
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
EL : 1 Ministorum Priest (35), Las Pistol (0) [2 PL] [35pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
== Super Heavy Detachment == Imperial Knights, Krast [ 65PL, 1182pts] 6 CP
LOW : Knight Crusader (285) Avenger Gatling Cannon (75) Heavy Flamer (14) Rapid Fire Battle Cannon (100) 2 Heavy Stubbers (4)
Titanic Feet (0) EXALTED COURT WARLORD – Ion Bulwark RELIC – The Headsman's Mark [25 PL] [478pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) EXALTED
COURT WARLORD – Landstrider [20 PL] [352pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) KNIGHT
LANCE CHARACTER [20 PL] [352pts]
== Spearhead Detachment == Astra Militarum, Elysians [ 18PL, 172pts] 1 CP
HQ: Elysian Company Commander (40) Lasgun with Auxiliary Grenade Launcher (0), Krak Grenades (0) [3 PL] [40pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL]


That is a cheeky list, using the Elysians to get around the rule of three on Mortar Squads. Rough looking list tbh, I think it might give you trouble. As much as the Gallant is the obvious main threat to your DDAs, I think your best bet will be taking out the other knights first, otherwise your table presence will go to gak real fast.

Edit: Also, if he blobs up his mortar squads, consider zapping them with the storm over a knight. You don't need LOS for it.

This message was edited 1 time. Last update was at 2019/01/17 13:47:41


 
   
Made in ru
Been Around the Block





IanVanCheese wrote:


Edit: Also, if he blobs up his mortar squads, consider zapping them with the storm over a knight. You don't need LOS for it.
Knight most likely will become a character. And storm cannot target characters((
   
Made in gb
Proud Triarch Praetorian





Only 1 Character looking at the list, so it shouldnt be too much of an issue

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Nasty. Tesla Immortals aren't bad vs Knights though (for Necrons) Storm > Methodical Destruction + MWBD gives you exploding 4's. MD is made for things like knights.

   
Made in us
Decrepit Dakkanaut




IanVanCheese wrote:
Jpr wrote:
Jpr wrote:
Thanks for all the advice guys. After some scarab drama I’ve ended up with this:

HQ1 : Imotekh the Stormlord [160] - WARLORD
HQ2: Overlord (84), Staff of Light (10) [94]

Troop1: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop2: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop3: 10 Immortals (80), 10 Tesla carbines (70) [150]

Elite1: Triarch Stalker (85), Twin heavy gauss cannon (40) [125]

Heavy Support 1: Doomsday Ark [160]
Heavy Support 2: Doomsday Ark [160]
Heavy Support 3: Doomsday Ark [160]

== Battalion == <Necrons>, <Sautekh> <690 points> <5> CP

HQ3: Overlord (84), Staff of Light (10) [94]
HQ4: Lord (65), Hyperphase sword(3) [68] Relic: Veil of Darkness

Troop4: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop5: 10 Immortals (80), 10 Tesla carbines (70) [150]
Troop6: 10 Immortals (80), 10 Tesla carbines (70) [150]

Fast Attack1: 3 Scarabs [39]
Fast Attack2: 3 Scarabs [39]

I don’t think the list is massively better than before but this one is 320 cheaper than pre-CA which counts for something... yeah it sucks vs 2+ and vs knights but nothing in the cron book is good against them apart from Serapteks.

Underestimation, not knowing what crons do and maybe a shift to infantry meta really help crons.


My first round draw is:

HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] WARLORD – Grand Strategist
HQ: Company Commander (30) Las Pistol (0), Chainsword (0) [2 PL] [30pts] RELIC - Kurovs Aquila
HQ: Colonel Iron Hand Straken [4 PL] (75) = 75pts
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
TR: 10 Infantry Squad (40), 9 Lasguns (0), Laspistol (0), Chainsword (0) [3 PL] [40pts]
EL : 1 Ministorum Priest (35), Las Pistol (0) [2 PL] [35pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
EL : 1 Commissar (16), Las Pistol (0) [2 PL] [16pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
FA : 1 Armoured Sentinel (30), Multilaser (5) [3 PL] [35pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
HS : 3 Heavy Weapons Team (18), 3x Mortars (15) [3 PL] [33pts]
== Super Heavy Detachment == Imperial Knights, Krast [ 65PL, 1182pts] 6 CP
LOW : Knight Crusader (285) Avenger Gatling Cannon (75) Heavy Flamer (14) Rapid Fire Battle Cannon (100) 2 Heavy Stubbers (4)
Titanic Feet (0) EXALTED COURT WARLORD – Ion Bulwark RELIC – The Headsman's Mark [25 PL] [478pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) EXALTED
COURT WARLORD – Landstrider [20 PL] [352pts]
LOW : Knight Gallant (285) Reaper Chainsword (30) Thunderstrike Gauntlet (35) Heavy Stubber (2) Titanic Feet (0) KNIGHT
LANCE CHARACTER [20 PL] [352pts]
== Spearhead Detachment == Astra Militarum, Elysians [ 18PL, 172pts] 1 CP
HQ: Elysian Company Commander (40) Lasgun with Auxiliary Grenade Launcher (0), Krak Grenades (0) [3 PL] [40pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
EL : 3 Elysian Sniper Squad (15), 3x Sniper Rifle (6), 3x Lasgun (0) [3 PL] [21pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL] [30pts]
HS : 3 Elysian Heavy Weapons Team (15), 3x Mortars (15) [3 PL]


That is a cheeky list, using the Elysians to get around the rule of three on Mortar Squads. Rough looking list tbh, I think it might give you trouble. As much as the Gallant is the obvious main threat to your DDAs, I think your best bet will be taking out the other knights first, otherwise your table presence will go to gak real fast.

Edit: Also, if he blobs up his mortar squads, consider zapping them with the storm over a knight. You don't need LOS for it.

I understand the thought behind it, but keep in mind you would be using those mortal wounds what is basically 11 points models. With mortal wounds you really want to get the most out of the greater points per wound.

However, seeing as Knights can pop a strat to get a 5+++ against mortal wounds you might be correct in it not being a great target.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in dk
Loyal Necron Lychguard






Moosatronic Warrior wrote:
Nasty. Tesla Immortals aren't bad vs Knights though (for Necrons) Storm > Methodical Destruction + MWBD gives you exploding 4's. MD is made for things like knights.


Storm is not an attack, it's an ability, with the Necron FAQ you cannot use it to trigger MD.
   
Made in de
Nihilistic Necron Lord






Germany

And you can't target a knight with imotekhs storm if its a character, and they usually are. GW should have added you cant use the storm on a character with a wound characteristic of less than 10, but they didn't. Another roadblock for necrons.
   
Made in us
Regular Dakkanaut




Well I guess necrons are great if youre searching for a faction with unnecessary restrictions!
   
Made in de
Nihilistic Necron Lord






Germany

OTOH we have times arrow, which can target a character with a wound characteristic of less than 10, and if you roll higher than its highest wound count the model is slain. GW rules are ridiculous.
   
Made in gb
Regular Dakkanaut



Shropshire UK

 vict0988 wrote:
Moosatronic Warrior wrote:
Nasty. Tesla Immortals aren't bad vs Knights though (for Necrons) Storm > Methodical Destruction + MWBD gives you exploding 4's. MD is made for things like knights.


Storm is not an attack, it's an ability, with the Necron FAQ you cannot use it to trigger MD.


Can see where the logic is coming for this, but been looking like a mad man for instances where it has been ruled this way. And keep coming up with it works.

Be greatful if can shed some light where it's been ruled it doesn't work

   
Made in us
Been Around the Block





Just be careful with the Sautekh Strat. It's very useful, but it does have some diminishing returns with Tesla if you already have MWBD. Make sure to take that into account when you use it.
   
 
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