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2019/02/12 02:47:02
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I find it slightly hilarious if that list made it to 20th place. It's just a balanced Necron list, the only thing remarkable about it is that someone having the patience to assemble 5 Arks.
QS is designed to protect against the most powerful weapons so I assume the meta has shifted towards lascannons and meltas rather than auto cannons.
I thought Ark spam had potential even before CA, but there's just no way I'd invest in it.
2019/02/12 12:13:43
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
The CCB is a decent shooting platform, great for dealing with harssing fast attacks, could do away with 3 bikes with not too shabby rolling. It has better or equal BS to a destroyer, only with well improved durability, good CC performance, can charge flyers and is an MWBD source. It's not horribly prized for what it brings.
With ghost arks darting off , the 12" wave of command range could come in handy if he needs to buff both warriors and immortals should the situation call for it.
It can also speed ahead for objectives, or help wraiths reroll charges as he can keep up with them.
It's a character, so doesn't really contribute to QC spam the same way as another vehicle would.
2019/02/12 12:17:46
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Moosatronic Warrior wrote: I find it slightly hilarious if that list made it to 20th place. It's just a balanced Necron list, the only thing remarkable about it is that someone having the patience to assemble 5 Arks.
QS is designed to protect against the most powerful weapons so I assume the meta has shifted towards lascannons and meltas rather than auto cannons.
I thought Ark spam had potential even before CA, but there's just no way I'd invest in it.
78 wounds behind quantum shielding is nothing to be sniffed at, especially with 6 wraiths along for the ride. There isn't much that gives up an easy kill point in this list, especially if you load the warriors up on the Arks.
Personally I'd be tempted to drop the Destroyers for another Ark and a Stalker, just to really ruin a Castellan's day.
As to building 5 Arks, yeah that can go to hell. I've entered a tournament in May and need to build three DDAs by then, I've just about finished one and already hate my life.
2019/02/12 14:17:10
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I would advise you to build the Arks with the ribs pointing up (ghost ark style). If you don't stick the broken warrior stuff in it still looks fine as a Ghost Ark, but you can put the Doomsday Cannon in there when you want a DDA - best of both worlds with no magnets required.
I am very glad I did this with my two, even though DDAs were terrible at the time I built them. The DDA looks better like this anyway as you can see the big gnarly gun.
This message was edited 2 times. Last update was at 2019/02/12 14:19:02
2019/02/12 14:20:56
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
This list probably only „works“ in ITC and in the meta we are currently in.
Dont expect to rock your local gaming stores playing GW missions.
At least I dont see the causal player winning with this list.
This is worth keeping in mind. My local friendly gaming group maintains a friendly hatred towards anything Necron after 7th edition. They never bring anything above D3 damage and munch quantum shielding for breakfast
2019/02/12 19:32:49
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I played a 1300pt friendly game against the new Genestealer Cult this Sunday. I won 10-2 on kill points, and it was quite fun. (Well he went to 1304 so I did too, adding a few more things to the tomb blades)
He was getting to know the codex and I was trying out the Zahndrekh/Obyron combo for the first time (and I loved it!)
2x 12 neophytes (guard-like only not)
2x 6 acolytes (better in cc)
4x biktes + 1x 4wheeler
1x bike sniper character
2x leman russes
1x rock grinder (carrying acolytes)
2x 10 guardsmen (battle brothers)
2x psykers
1x guy with hologram on a drone
1x warlord with 3 arms i think
I rolled to go first, but as his entire deployment was all red blip markers, I let him go first.
Deployment:
Spoiler:
GSC can be frustrating to deploy against(!)
I deployed so that I could shift everything to the right quite fast. blades would dart across, blazing at whatever in the process, hopefully flying under the radar wtih 1- to hit. Zahndrekh advances on the right flank, Obyron jumps to him with the lychguard who then by turn 3'ish if things go well could be further jumped into cc with a leman russ. The CTan will plough the fields so to speak in front of Zahndrekh, keeping scarabs between him and the enemy. The Cryptek then veil over the 10 center immortals when the time is right, and the remaining 5 immortals in the center will get picked up by obyron or will just have to foot slog or do a desperate last stance.
Seeing the blips I was up against, I let him go first, to try to not reveal how I was going to try to get to his leman russes. My main thought was to silence those somehow. Tag them enough turns to not let them kill me most likely, perhaps kill one.
His deployment and turn 1 movement
Spoiler:
He went first. His tanks emerged in the middle ruin, a character protecting from teleporting between them, the rock grinder speeding onto my left flank tomb blades. 2x12 neophytes and 10 guardsmen buffed by HQs came up there as well.
He then went on to poor into my tomb blades who survived with a single wound remaining, to see 2 come back in my turn only to get wiped after that, doing little
He ran his bikes onto my right flank, interstingly, and shot at my immortals in cover, killing one that would come back, his sniper (BS2+) shooting at Zahndrekh but failing to wound.
My turn the right immortals moved up to get an angle to take out the sniper biker. The C'Tan and catapulted lychguard took out all bikes, flat 2 warscythe damage being a god sent as they were 2W and 4W models.
15 immortals took position in the ruin in the center to start wearing down the neophytes threatening the left flank with some nasty heavy weapons.
As turns went by:
* The 3++ C'Tan with D3 regenerating wounds ate all overwatch in the game. And healed all.
* Acolytes with blasting charges and then a following charge took out 4 out of 5 lychguard, so they camped in the ruin to recover and prevent giving away kill points. The acolytes were then killed by heroic intervention from the C'Tan and one remaining lychguard.
* Obyron moved back to fetch the last 5 immortals while the lychguard took a rest.
* The C'Tan moved from there to charge the first Leman russ in turn 2. Dealing no damage (5+ to wound it after all), but stopping the cannons.
* Turn 3 the Cryptek veiled in 10 fresh immortals into the right flank ruin from where they helped clean up the remaining infantry across the middle, leaving the rock grinder without targets and only its 2 heavy weapons hitting on 5+ after moving.
* the right flank 5x immortals moved up through the ruin, shot and charged and wiped 10 guardsmen, and ended up being the ones who tagged the right leman russ after consolidating into it off an enemy psyker, allowing the C'Tan to tag the other leman russ.
* Lychguard came back and 3 models made glowing minced meat of a psyker, but never got to touch a leman russ. The Acolytes effectively seeing to that.
After I tagged both his tanks and he had no infantry left, except 4 HQs, we called it at the bottom of turn 3. I was 8-2 ahead on kill points and had first blood and line breaker. he had line breaker too.
All in all a quite comfortable win. It was a nice little game with a fun list. It was risky with that little AT, but the Zahndrekh/Obyron combo definitely was fun to play (will try it more often). His list probably didn't play into the strengths of the new GSC codex (he had only had the book for a day), but it was meant to be and also was a good learning experience (though none of us was pulling any punches).
The Kill points mission really played into my hands as he had several squishy targets for my immortals, while the reanimating immortals were being tough nuts to crack with 2+ cover save.
2019/02/12 21:41:44
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
v0iddrgn wrote: Has anyone used Reclaim A Lost Empire on Wraiths before? If so, how'd it work out?
It's amazing on paper, but in reality very situational. They'll never sit still, so you need to rush them up to an objective (charging something most likely). At that point, most people will just ignore them for a turn or Smite the crap out of them. No one wants to play with a 2+ invul, so they won't shoot them, which sounds great. But really your wraiths are there to get shot and draw firepower away from the rest of your army. Making them too tough to kill means people won't bother, massively neutering their effectiveness.
Reclaim the lost empire is best used on Vaults and Shield Lychguard (neither of which is great right now). So it's a great stratagem with no good targets sadly.
2019/02/13 11:55:35
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
You could use Reclaim the Lost Empire (RtLE) on a Tesseract Ark which grants it 2+/4++ and for more shenanigans you can use Quantum deflection to make the Tark have -1 to QS rolls.
I did all that once. I quite enjoyed my Tark tanking nearly everything shoot at it but my opponent was not best pleased.
Especially when I was on an objective he needed, charged me. I overwatched, killed half his unit than he failed the charge by rolling 3 dice and discarding the highest (he needed a 7" charge and rolled 2 2s + 1 6). Easily one of my favorite highlights.
The best way to use RtLE on Wraiths is to have them charge a unit on an objective, surround the enemy unit with the Wraiths and some Scarbs (to prevent fall ball and to soak any smite ) so that your opponent is now stuck in CC with a 3+/2++ unit doing 4 attacks as S6 -2 D2.
This message was edited 3 times. Last update was at 2019/02/13 12:09:34
I played the Seraptek Heavy Construkt with NIhilakh to give it 2+/4++ , really came in handy.
Otherwise I agree with the wraiths argument, IanVanCheese, very insightful.
If you have good reason to keep the wraiths alive longer than normal, I'm not sure what that would be, perhaps to kill a handful of AM characters in CC the following turn? Or get to some critical hard to reach gunline or shield drones in the back. Regardless, its situational. He'll just wait with killing them one more turn, and suffer the extra damage that comes with a few more wraiths being alive a bit longer (not much, really)
2019/02/13 12:51:25
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
The Wraiths thing is interesting; when I play them these days my opponent typically targets them as a priority *because* of the 3++ making them difficult to shift.
But ultimately, it's not something I would do. Mainly because going Nihilakh means losing out on more consistently useful traits like Nephrekh or Novokh. It's certainly situational, would you be able to use the Nihilakh Strat on your first turn if you deployed them on an objective?
2019/02/13 13:49:50
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I look at it is this, Wraiths charging deep into enemy territory to score an objective after pushing an enemy unit off of it then pop RaLE. With the missions being ITC style score as you go now that would actually be useful to make your opponent shift you off. Beachhead mission is a good example of getting some serious points for this. Besides, I don't care how disciplined you are I've never seen anyone just ignore a CC unit in their lines.
2019/02/13 13:56:27
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
v0iddrgn wrote: I look at it is this, Wraiths charging deep into enemy territory to score an objective after pushing an enemy unit off of it then pop RaLE. With the missions being ITC style score as you go now that would actually be useful to make your opponent shift you off. Beachhead mission is a good example of getting some serious points for this. Besides, I don't care how disciplined you are I've never seen anyone just ignore a CC unit in their lines.
Very true. If you're fighting a castle, target priority #1 is anything that would keep you from shooting. #2 is long range artillery. So i think its niche, but has a place.
Honestly i prefer wraiths with Novokh (More Punch) or Nephrekh (For Speed)
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/02/13 14:35:54
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
v0iddrgn wrote: I look at it is this, Wraiths charging deep into enemy territory to score an objective after pushing an enemy unit off of it then pop RaLE. With the missions being ITC style score as you go now that would actually be useful to make your opponent shift you off. Beachhead mission is a good example of getting some serious points for this. Besides, I don't care how disciplined you are I've never seen anyone just ignore a CC unit in their lines.
Very true. If you're fighting a castle, target priority #1 is anything that would keep you from shooting. #2 is long range artillery. So i think its niche, but has a place.
Honestly i prefer wraiths with Novokh (More Punch) or Nephrekh (For Speed)
One the beautiful things about using RaLE on Wraiths is that they get that +1A in addition. I see your point, though.
2019/02/14 09:26:55
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
In a few weeks I will attend a tournament which will be 1250 points, single codex and no lords of war allowed. The idea behind my list is to have some MSU troops to hold objectices as well as a big block of warriors for some board control.
The wraiths should be able to screen for my destroyers and get into their backline while the destroyers provide AT support.
The list runs 0 vehicles making big anti tank guns relatively low value against me while having enough of a punch with the wraiths and destroyers to do damage. Will this work?
Spoiler:
+++ Golden dread 2 (Warhammer 40,000 8th Edition) +++
So I just wrote the quickest list ever. I just made a checklist of all the things I liked in a list:
A battalion, so 3x 10 Tesla Immortals Gotta have DDAs. I own 2. 6 Wraith 6 Destroyers 10 Scythe Guard Zhandrek, Obyron and a Veil HQ combo for super fun mobility options.
I threw all that in and it came to exactly 2000pts right away! Always nice when that happens.
The list has all the heavy hitters, but I think the lack of screening units to hold off deepstrikers will be a problem. I could drop an immortal unit to 5 to fit in a unit of 5 scarabs (would gain me a CP too). Or drop one Wraith for a unit of 3 Scarabs. Thoughts?
This message was edited 1 time. Last update was at 2019/02/14 13:13:40
2019/02/14 13:40:16
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Barnie25 wrote: In a few weeks I will attend a tournament which will be 1250 points, single codex and no lords of war allowed.
Spoiler:
The idea behind my list is to have some MSU troops to hold objectices as well as a big block of warriors for some board control.
The wraiths should be able to screen for my destroyers and get into their backline while the destroyers provide AT support.
The list runs 0 vehicles making big anti tank guns relatively low value against me while having enough of a punch with the wraiths and destroyers to do damage. Will this work?
[spoiler]+++ Golden dread 2 (Warhammer 40,000 8th Edition) +++
-I currently see little reason for this list to be Sautekh. Shave a couple of points somewhere and turn the Overlord into Immotekh.
Or change your dynasty to either Nephrekh or Novokh, whichever you prefer for your Wraiths ( they are the most affected by dynasty choice of your units).
-id also turn the immortals into a 10-man and 5-man squad. You usually need two units who sit on your backline objective (one of which is the scarabs) so the min-squad can sit in the backline.
2019/02/15 03:09:58
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
My Tomb World is slowly reviving, where is the Silent King? These primitive races should not be here, what is this new galaxy?(8th edition)
Hello guys getting back into the game, I need some help I need some good sources on command points. I want as many as possible anyone know where I should look. I will eventually become ULTRON just watch even though at the moment I am this! lol
Tomb Blades [14 PL, 312pts] . Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
Tomb Blades [14 PL, 312pts] . Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
++ Total: [121 PL, 1997pts] ++
List 1 grants me 9 CPs, 3x5 Immortals to go onto objectives and score points and a lot of anti tank dakka.
List 2 grants me 6 CPs, no immortals but the list has an extra Tark and 3 scrabs . Plus, it's more flexibe with all the vehicles in Sautekh instead of Mephrit.
My main question is, is it better to have the 3 extra CPs from list 1. Or should I go for the 6CPs and more flexible list.
I like my 1st list as all tournament where I live we count buildings and ruins as LoSB for infantry units meaning the 3 x5 immos can't be seen so will be able to camp on objectives. And it gives me more 3 more CPs so I don't have to be as stingy when using them.
I like my 2nd list because apparently the vehicles in Sautekh get no -1 to hit with heavy weapons and if I advance any of them I still get to shoot albeit with -1 for advancing. And I'll also have a 2nd Tark which is very handy.
I think both lists are good but I'm just at a loss at which one I would prefer to take .
The Deceiver with Cosmic fire and Sky of Falling Stars
x6 Destroyers
x2 Doomsday Arks
(NOVOKH)
Seraptek with Singularity Generators
(Deceiver up the immortals for AP-3 rapid fire with destroyers following behind with the construct)
or
List 2
Spoiler:
All Novokh
Lord w/ WarScythe
Overlord with VoidScythe, VoD, Implaccable Conqueror
x10 Immortals Gauss
x5 Immortals Tesla
x5 Immortals Tesla
x10 Lychguard with Sword and Board
x6 Destroyers OR x6 Wraiths
x2 Doomsday Arks
Seraptek with Singularity Generators
Thoughts?
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.