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Made in gb
Dakka Veteran





So do you guys have all comers lists that you rarely deviate from? Or do you change up your lists frequently?

I like to build towards a list that I'm happy with and then I'll keep it until things (codex, points values) change. It feels more personalised than sweeping changes between games

For example after CA came out I remade my 1500p all comers list below. I might occasionally change it up a bit, but this is my bread and butter

Spoiler:
Battalion Detachment +5CP (Necrons) [93 PL, 1500pts]

Dynasty Choice: Dynasty: Novokh


Cryptek w/ Canoptek Cloak, Staff of Light
Warlord Trait (Novokh): Crimson Haze

Overlord w/ Voidblade
Artefact: The Veil of Darkness


10x Immortal, Tesla Carbine

5x Immortal, Tesla Carbine

5x Immortal, Tesla Carbine


Triarch Stalker w/ Heat Ray

Canoptek Tomb Stalker w/ Gloom Prism


5x Canoptek Scarab Swarm

5x Canoptek Wraiths

5x Destroyers
1x Heavy Destroyer


Doomsday Ark
   
Made in us
Dakka Veteran




IanVanCheese wrote:
 p5freak wrote:
 Draco765 wrote:

List of Thomas Christensson who ended 5th place for day 1.
https://i.imgur.com/2w3U3ry.png

Got to say, it is definitely an odd list.


It is an odd list. The lord is useless in the nihilakh detachment. Two ghost arks for 2x10 warriors ? Why ? I dont think this list will win anything from now on. If it does i wanna know his tactic.



The one thing that comes to me is that a Ghost Ark has the firepower of 10 warriors, but for only 35 points more it also has increased maneuverability and resilience? Like 10 warriors vs a Ghost Ark, the Ghost Ark wins by a mile for not much more.

But yeah, odd list. I think it's an anomaly, that looks more like a list of stuff he had lying around that he could build an army with.


I'm not seeing that at all. It's deliberately leaning hard on quantum shielding banking on all the heavy AT being brought to counter Knights and the two ghost Arks are mitigating the Necron mobility problem by being able to deliver objsec troops to contest center board objectives for hold more primary.

It's hard to get the killed more against this list with all the QS and the only killing based secondary that's really viable is BGH (which might end up being a trap choice without a lot of 2D or D3D weapons available), forcing the enemy into Old School, Recon, or another secondary they might not be used to taking. Meanwhile 3 DDA + 2 ghost Arks and their warriors should comfortably pick up killed one or killed more by shredding infantry/tanks.



   
Made in gb
Deranged Necron Destroyer




RogueApiary wrote:
IanVanCheese wrote:
 p5freak wrote:
 Draco765 wrote:

List of Thomas Christensson who ended 5th place for day 1.
https://i.imgur.com/2w3U3ry.png

Got to say, it is definitely an odd list.


It is an odd list. The lord is useless in the nihilakh detachment. Two ghost arks for 2x10 warriors ? Why ? I dont think this list will win anything from now on. If it does i wanna know his tactic.



The one thing that comes to me is that a Ghost Ark has the firepower of 10 warriors, but for only 35 points more it also has increased maneuverability and resilience? Like 10 warriors vs a Ghost Ark, the Ghost Ark wins by a mile for not much more.

But yeah, odd list. I think it's an anomaly, that looks more like a list of stuff he had lying around that he could build an army with.


I'm not seeing that at all. It's deliberately leaning hard on quantum shielding banking on all the heavy AT being brought to counter Knights and the two ghost Arks are mitigating the Necron mobility problem by being able to deliver objsec troops to contest center board objectives for hold more primary.

It's hard to get the killed more against this list with all the QS and the only killing based secondary that's really viable is BGH (which might end up being a trap choice without a lot of 2D or D3D weapons available), forcing the enemy into Old School, Recon, or another secondary they might not be used to taking. Meanwhile 3 DDA + 2 ghost Arks and their warriors should comfortably pick up killed one or killed more by shredding infantry/tanks.





Yeah I guess so. Clever list, but only really works within the confines of ITC. Hopefully it doesn't turn out to be the new necron hotness, because I don't want to build 3 ghost arks lol
   
Made in es
Wicked Wych With a Whip





Hey guys!

I was gifted with some Necrons 2 years ago, when 7th was finishing. Now I'm building a Drukhari army (I like the looks of the Dark Elves), but I have like 1000 points of Necrons hanging around, waiting to be painted.
I have an Overlord, a Triarch Stalker, 10 warriors, 10 Immortals, some scarabs, a Cryptek and a box of Praets/Lychguard.
My doubt comes with that last box, I like both Praetorians and Lychguard mini-wise, but I'm not sure which ones are more useful in a game. Right now I'm all in Sword and Shield Lychguard, but I could use some help from you, more experienced guys.

Thanks!

This message was edited 3 times. Last update was at 2019/02/11 10:45:48


The Bloody Sails
 
   
Made in no
Grisly Ghost Ark Driver





 Denegaar wrote:
Hey guys!

I was gifted with some Necrons 2 years ago, when 7th was finishing. Now I'm building a Drukhari army (I like the looks of the Dark Elves), but I have like 1000 points of Necrons hanging around, waiting to be painted.
I have an Overlord, a Triarch Stalker, 10 warriors, 10 Immortals, some scarabs, a Cryptek and a box of Praets/Lychguard.
My doubt comes with that last box, I like both Praetorians and Lychguard mini-wise, but I'm not sure which ones are more useful in a game. Right now I'm all in Sword and Shield Lychguard, but I could use some help from you, more experienced guys.

Thanks!


Depends on how you want to play.

You sort of lack a decent delivery mechanism for your lychguard (flyer, monolith, teleporting HQs)

For casual games I think praetorians would be more fun. They don't break (which dont matter with only 5 models), they pack a decent punch with 3 attacks S5-3 in shooting, and the S6 pistol is nice against T3 targets. They won't be much point against strong characters and larger vehicles though, but jumping around, clearing infantry that don't really want to be in CC (fire warriors, guardians, space marines), they could be quite useful. There's also a stratagem to give them +1 to hit.

I kinda like their utility but admitadly I don't get to field them alot, but I plan to. They also had a nice point drop last FAQ.




Automatically Appended Next Post:
Or WRT to delivery, I guess the Veil of Darkness (relic) is pretty much as good as it gets anywah.

This message was edited 1 time. Last update was at 2019/02/11 11:23:52


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Ghost Arks are underrated after the points drop. I wasn't able to get mine ready for LVO, but I have plans to try them out for this next season. The Ark platform is a fantastic unit for us:

- Very resilient against anti tank weapons, especially Castellans

- Fast with a 12" move

- Flys so it's practically impossible to wrap and ignores terrain

- Has a long body that can be very useful in cutting off ground based movement for your opponents

- Has very nice anti infantry shooting.

When you consider all of this, it would be one of the best transports in the game, except it sucks with what it can actually transport.

As IanVanCheese pointed out, for the points, it's well worth the 35 pts upgrade vs a squad of warriors. You lose objective secured, but frankly I've had very few games where that has mattered enough to make or break the game.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Deranged Necron Destroyer




 Maelstrom808 wrote:
Ghost Arks are underrated after the points drop. I wasn't able to get mine ready for LVO, but I have plans to try them out for this next season. The Ark platform is a fantastic unit for us:

- Very resilient against anti tank weapons, especially Castellans

- Fast with a 12" move

- Flys so it's practically impossible to wrap and ignores terrain

- Has a long body that can be very useful in cutting off ground based movement for your opponents

- Has very nice anti infantry shooting.

When you consider all of this, it would be one of the best transports in the game, except it sucks with what it can actually transport.

As IanVanCheese pointed out, for the points, it's well worth the 35 pts upgrade vs a squad of warriors. You lose objective secured, but frankly I've had very few games where that has mattered enough to make or break the game.


I wonder if Mechrons might be back on the cards tbh, three units of warriors ridding in Ghost Arks. You need a troop to take each Ark anyway, having something pop out behind the Arks to hold objectives could be viable. Sadly the spindly models won't block LOS to units behind them. Go nuts on Doomssday Arks and Tomb Blades for the rest of the list. Gonna have a play with Battlescribe, see what I can come up with.

This message was edited 1 time. Last update was at 2019/02/11 12:38:05


 
   
Made in no
Grisly Ghost Ark Driver





6 Arks - how awesome would that be?!
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

IanVanCheese wrote:
 Maelstrom808 wrote:
Ghost Arks are underrated after the points drop. I wasn't able to get mine ready for LVO, but I have plans to try them out for this next season. The Ark platform is a fantastic unit for us:

- Very resilient against anti tank weapons, especially Castellans

- Fast with a 12" move

- Flys so it's practically impossible to wrap and ignores terrain

- Has a long body that can be very useful in cutting off ground based movement for your opponents

- Has very nice anti infantry shooting.

When you consider all of this, it would be one of the best transports in the game, except it sucks with what it can actually transport.

As IanVanCheese pointed out, for the points, it's well worth the 35 pts upgrade vs a squad of warriors. You lose objective secured, but frankly I've had very few games where that has mattered enough to make or break the game.


I wonder if Mechrons might be back on the cards tbh, three units of warriors ridding in Ghost Arks. You need a troop to take each Ark anyway, having something pop out behind the Arks to hold objectives could be viable. Sadly the spindly models won't block LOS to units behind them. Go nuts on Doomssday Arks and Tomb Blades for the rest of the list. Gonna have a play with Battlescribe, see what I can come up with.



It ain't the new thing. It didn't end up placing that well, the top 8 was the same old same old.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Grisly Ghost Ark Driver





 iGuy91 wrote:
IanVanCheese wrote:
 Maelstrom808 wrote:
Ghost Arks are underrated after the points drop. I wasn't able to get mine ready for LVO, but I have plans to try them out for this next season. The Ark platform is a fantastic unit for us:

- Very resilient against anti tank weapons, especially Castellans

- Fast with a 12" move

- Flys so it's practically impossible to wrap and ignores terrain

- Has a long body that can be very useful in cutting off ground based movement for your opponents

- Has very nice anti infantry shooting.

When you consider all of this, it would be one of the best transports in the game, except it sucks with what it can actually transport.

As IanVanCheese pointed out, for the points, it's well worth the 35 pts upgrade vs a squad of warriors. You lose objective secured, but frankly I've had very few games where that has mattered enough to make or break the game.


I wonder if Mechrons might be back on the cards tbh, three units of warriors ridding in Ghost Arks. You need a troop to take each Ark anyway, having something pop out behind the Arks to hold objectives could be viable. Sadly the spindly models won't block LOS to units behind them. Go nuts on Doomssday Arks and Tomb Blades for the rest of the list. Gonna have a play with Battlescribe, see what I can come up with.



It ain't the new thing. It didn't end up placing that well, the top 8 was the same old same old.


Doesnt mean it didnt do well. Was it the best necron list?
   
Made in gb
Deranged Necron Destroyer




 iGuy91 wrote:
IanVanCheese wrote:
 Maelstrom808 wrote:
Ghost Arks are underrated after the points drop. I wasn't able to get mine ready for LVO, but I have plans to try them out for this next season. The Ark platform is a fantastic unit for us:

- Very resilient against anti tank weapons, especially Castellans

- Fast with a 12" move

- Flys so it's practically impossible to wrap and ignores terrain

- Has a long body that can be very useful in cutting off ground based movement for your opponents

- Has very nice anti infantry shooting.

When you consider all of this, it would be one of the best transports in the game, except it sucks with what it can actually transport.

As IanVanCheese pointed out, for the points, it's well worth the 35 pts upgrade vs a squad of warriors. You lose objective secured, but frankly I've had very few games where that has mattered enough to make or break the game.


I wonder if Mechrons might be back on the cards tbh, three units of warriors ridding in Ghost Arks. You need a troop to take each Ark anyway, having something pop out behind the Arks to hold objectives could be viable. Sadly the spindly models won't block LOS to units behind them. Go nuts on Doomssday Arks and Tomb Blades for the rest of the list. Gonna have a play with Battlescribe, see what I can come up with.



It ain't the new thing. It didn't end up placing that well, the top 8 was the same old same old.


His list didn't lean into it as fully as what I'm thinking, but also I don't think it's fair to say anything that didn't top 8 is trash. Volume of representation determines the top 8 as much as anything. Everyone is playing a variant of the Castellan list, so ofc it shows up there. Basically no one is playing Necrons, so even if one guys showed up with a killer list, luck would likely stop them getting to the top. I don't think anything will get us to the top of the top, but I think Mechrons might be in with a shout as one of our best lists.

This message was edited 1 time. Last update was at 2019/02/11 14:48:06


 
   
Made in no
Grisly Ghost Ark Driver





How did he finish then? top 50? that'd be quite solid id think
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

torblind wrote:
6 Arks - how awesome would that be?!


Considering how much of an absolute whore they are to assemble...not really.
I still maintain that the arks were designed by artists, not hobbyists, as whilst they look pretty finished, they are a nightmare to get done.

I would have preferred some nice geometric shapes, really. Like a big ol' sphere of death.

I mean, you can field 6 arks, and it will probably be good, but does one really want to spend something like 240 euros on building and painting a fiddly and convoluted model that will never look right because chances are one of the pieces didn't fit right, so it looks like its perpetually tipping? Or, god forbid, for it to break in half in transit because of poor balance or connection? It doesn't seem practical to me. I'd rather just field destroyers.

This message was edited 1 time. Last update was at 2019/02/11 15:39:22


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Deranged Necron Destroyer




He came 20th if I'm reading this right.

https://www.bestcoastpairings.com/r/7d3uytwa?started=true&embed=false

That's not a bad showing, not bad at all.
   
Made in gb
Regular Dakkanaut



Shropshire UK

 CthuluIsSpy wrote:
torblind wrote:
6 Arks - how awesome would that be?!


Considering how much of an absolute whore they are to assemble...not really.
I still maintain that the arks were designed by artists, not hobbyists, as whilst they look pretty finished, they are a nightmare to get done.

I would have preferred some nice geometric shapes, really. Like a big ol' sphere of death.

I mean, you can field 6 arks, and it will probably be good, but does one really want to spend something like 240 euros on building and painting a fiddly and convoluted model that will never look right because chances are one of the pieces didn't fit right, so it looks like its perpetually tipping? Or, god forbid, for it to break in half in transit because of poor balance or connection? It doesn't seem practical to me. I'd rather just field destroyers.
.

Feel bad, got 4 ghost arks and 3 doomsday arks already built as a result of loving ghost arks in 6th/7th edition, and doomsday's being amazing this edition

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

moonsmite wrote:
 CthuluIsSpy wrote:
torblind wrote:
6 Arks - how awesome would that be?!


Considering how much of an absolute whore they are to assemble...not really.
I still maintain that the arks were designed by artists, not hobbyists, as whilst they look pretty finished, they are a nightmare to get done.

I would have preferred some nice geometric shapes, really. Like a big ol' sphere of death.

I mean, you can field 6 arks, and it will probably be good, but does one really want to spend something like 240 euros on building and painting a fiddly and convoluted model that will never look right because chances are one of the pieces didn't fit right, so it looks like its perpetually tipping? Or, god forbid, for it to break in half in transit because of poor balance or connection? It doesn't seem practical to me. I'd rather just field destroyers.
.

Feel bad, got 4 ghost arks and 3 doomsday arks already built as a result of loving ghost arks in 6th/7th edition, and doomsday's being amazing this edition


I envy your patience
I cannot imagine building seven of them, and I only have 2, one of each variant. I mean, I like the model, even though I don't think it fits with the necron theme and aesthetic, I just hate dealing with them.
How did you do yours? Did you paint them before assembly? If not, how did you get in all of the little narrow bits and corners?

This message was edited 2 times. Last update was at 2019/02/11 15:49:19


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Regular Dakkanaut



Shropshire UK

painted them after and honestly just took forever.

Though the ghost arks were one the first models i built when i came back to the hobby. so had a bit more patience at the time than i do now

originally sprayed them black after built. dry brushed silver, then bronze then did detail and then inked.

now its a case of spray gold, do detail and put loads of ink on

   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Yeah, the Ghost/Doomsday Arks are cool once they're built and painted. but i absolutely HATE putting together and painting them.

At least Doomsday Arks are good.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Grisly Ghost Ark Driver





I have three magnetized and one new in box.. dunno where I found the patience.
   
Made in de
Nihilistic Necron Lord






Germany

A DDA is quite easy to paint if you build the canopy with the pilot and the doomsday cannon first, and paint it. I put poster putty where the U shaped parts get attached. I then assembled the U shaped parts, which go around the cannon, and attached them to each other in reverse, so that they look like an X. That way they are very easy to paint. I only put two small drops of plastic glue in between them, so i can take them apart again, and glue them in the right orientation, once they are painted.

This message was edited 1 time. Last update was at 2019/02/11 17:32:34


 
   
Made in nl
Longtime Dakkanaut





 iGuy91 wrote:
IanVanCheese wrote:
 Maelstrom808 wrote:
Ghost Arks are underrated after the points drop. I wasn't able to get mine ready for LVO, but I have plans to try them out for this next season. The Ark platform is a fantastic unit for us:

- Very resilient against anti tank weapons, especially Castellans

- Fast with a 12" move

- Flys so it's practically impossible to wrap and ignores terrain

- Has a long body that can be very useful in cutting off ground based movement for your opponents

- Has very nice anti infantry shooting.

When you consider all of this, it would be one of the best transports in the game, except it sucks with what it can actually transport.

As IanVanCheese pointed out, for the points, it's well worth the 35 pts upgrade vs a squad of warriors. You lose objective secured, but frankly I've had very few games where that has mattered enough to make or break the game.


I wonder if Mechrons might be back on the cards tbh, three units of warriors ridding in Ghost Arks. You need a troop to take each Ark anyway, having something pop out behind the Arks to hold objectives could be viable. Sadly the spindly models won't block LOS to units behind them. Go nuts on Doomssday Arks and Tomb Blades for the rest of the list. Gonna have a play with Battlescribe, see what I can come up with.



It ain't the new thing. It didn't end up placing that well, the top 8 was the same old same old.
20 out of how many? only 1 loss in 6 games. How is that 'not placing well'?
What kind of impossible standard do you hold to?
   
Made in us
Regular Dakkanaut




What was the list he ran?
   
Made in us
Longtime Dakkanaut




drakerocket wrote:
What was the list he ran?
[Thumb - 7525B4EA-1D4C-4711-A3F3-24EBFF70E02D.png]

   
Made in gb
Deranged Necron Destroyer




I somehow misread his list the first time and though he only had two DDAs.

It's a damn fine list, though I have to wonder about reshuffling a few things. I think I'd give up on the spearhead, drop the Lord to fill out the Destroyers.

This message was edited 1 time. Last update was at 2019/02/11 20:53:42


 
   
Made in us
Decrepit Dakkanaut




 iGuy91 wrote:
Yeah, the Ghost/Doomsday Arks are cool once they're built and painted. but i absolutely HATE putting together and painting them.

At least Doomsday Arks are good.

At least there's a sense of accomplishment when the Arks or even the Triarch Stalkers are done, painful as they are.

Tomb Blades are absolutely a greater nightmare and I want you to prove me wrong.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in nl
Regular Dakkanaut





IanVanCheese wrote:
I somehow misread his list the first time and though he only had two DDAs.

It's a damn fine list, though I have to wonder about reshuffling a few things. I think I'd give up on the spearhead, drop the Lord to fill out the Destroyers.


There are some very odd choices in it though.

-Why the CCB? The Warriors are inside the Ghost Arks, so they can't get MWBD on the turn they disembark.

-Why the Viscious Claws on Wraiths? That is literally their worst upgrade. Even Particle Casters is better than that.

I mean, I can see the appeal of it; it's a gak-ton of Quantum Shielding. But is it optimised? eh.....
   
Made in us
I'll Be Back





So, I'm the 123rd placed person at LVO (if you met me, I was probably the guy who screamed "NECRONS!" at you), and I wanted to share my thoughts on necrons going forward:

- First and foremost, necrons are viable in a competitive scene. My two losses were against a skilled but extremely lucky drukhari player, and a blood angels soup player who countered everything I wanted to do. Having said that, two of my matchups were against castellan players, where I won both games fairly decently. I think, in a meta where everyone and their grandma is taking a castellan, we have decent ways to deal with it. I don't think knights will be a 17% winrate anymore.

- Soup in general is still a problem. All of my matches were some kind of soup. While you have to take skill level into account, the fact that imperial, eldar, and chaos have 10x the chocie selection than us for essentially free, that simply means that we start at a disadvantage. Take the top 2 players: eldar soup and imperial soup. Having said that, we can win brothers!

- I greatly underestimated the ghost arks. Others have said the benefits above, but the mobility and durability makes it viable for it's points cost. Definitely worth considering in future matchups

- Two units that seem disappointing are the seraphtek and the tomb blades. I love the seraphtek model, but in a meta where everyone is taking an answer to knights, a 5+ invulnerable if your opponent gets turn 1 just isn't enough. Tomb blades, while good, are still overcoated when knights can easily delete the unit from the board, and they don't benefit from MWBD or +1 to RP. This might change if they nerf castellan's, but they aren't great as it stands.

These are the things I'm considering for the future for necrons

-If you are going to take a ghost ark, how many is optimal? 1? 2? Maybe even 3? I'd have to experiment with this.

- How will the March FAQ change things up? Clearly castellan and soup are still strong, and they are aware of the problem. If they nerf either (like they are limiting IG detachments for genestealers) how does that change what we do? This might help negate the problems with tomb blades and the seraphtek I mentioned before.

I'd love to hear your guys' thoughts!

   
Made in gb
Proud Triarch Praetorian





Viscious Claws are the standard weapon, Whip Coils are the upgrade

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in no
Grisly Ghost Ark Driver





 Necronium wrote:
So, I'm the 123rd placed person at LVO (if you met me, I was probably the guy who screamed "NECRONS!" at you), and I wanted to share my thoughts on necrons going forward:

- First and foremost, necrons are viable in a competitive scene. My two losses were against a skilled but extremely lucky drukhari player, and a blood angels soup player who countered everything I wanted to do. Having said that, two of my matchups were against castellan players, where I won both games fairly decently. I think, in a meta where everyone and their grandma is taking a castellan, we have decent ways to deal with it. I don't think knights will be a 17% winrate anymore.

- Soup in general is still a problem. All of my matches were some kind of soup. While you have to take skill level into account, the fact that imperial, eldar, and chaos have 10x the chocie selection than us for essentially free, that simply means that we start at a disadvantage. Take the top 2 players: eldar soup and imperial soup. Having said that, we can win brothers!

- I greatly underestimated the ghost arks. Others have said the benefits above, but the mobility and durability makes it viable for it's points cost. Definitely worth considering in future matchups

- Two units that seem disappointing are the seraphtek and the tomb blades. I love the seraphtek model, but in a meta where everyone is taking an answer to knights, a 5+ invulnerable if your opponent gets turn 1 just isn't enough. Tomb blades, while good, are still overcoated when knights can easily delete the unit from the board, and they don't benefit from MWBD or +1 to RP. This might change if they nerf castellan's, but they aren't great as it stands.

These are the things I'm considering for the future for necrons

-If you are going to take a ghost ark, how many is optimal? 1? 2? Maybe even 3? I'd have to experiment with this.

- How will the March FAQ change things up? Clearly castellan and soup are still strong, and they are aware of the problem. If they nerf either (like they are limiting IG detachments for genestealers) how does that change what we do? This might help negate the problems with tomb blades and the seraphtek I mentioned before.

I'd love to hear your guys' thoughts!



Tomb Blades get +1 to RP from crypteks. If he can catch up.

Its great to see the Ghost Arks being good. I have not played them much since 8th but I do remember thinking those 10 rapid fire shots are really nice to have in addition to your normal troopers. And QS is a nice niche to have with all the knights running about. For now.


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And congrats on the placement!

This message was edited 1 time. Last update was at 2019/02/12 00:37:59


 
   
Made in gb
Deranged Necron Destroyer




Doctoralex wrote:
IanVanCheese wrote:
I somehow misread his list the first time and though he only had two DDAs.

It's a damn fine list, though I have to wonder about reshuffling a few things. I think I'd give up on the spearhead, drop the Lord to fill out the Destroyers.


There are some very odd choices in it though.

-Why the CCB? The Warriors are inside the Ghost Arks, so they can't get MWBD on the turn they disembark.

-Why the Viscious Claws on Wraiths? That is literally their worst upgrade. Even Particle Casters is better than that.

I mean, I can see the appeal of it; it's a gak-ton of Quantum Shielding. But is it optimised? eh.....


CCB is to provide another QS target I think, Overlord would be dead points with nothing to buff. At least the CCB can fly around and harass stuff. Destroyer Lord would be another option. Vicious claws are the default weapon, you're thinking of whip coils.

Honestly, outside of a few tweaks (I think the Lord/Spearhead needs to go, pts are more valuable than the 1CP he is bringing to the party), I think it's pretty damn optimised. Only other options are to squeeze in a Stalker somewhere and maybe tag the CCB out for Imotekh.

We'll see anyway, I'm still building my first DDA, absolutely balls to the idea of building 4 more Arks of any kind lol.
   
 
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