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Made in us
Humming Great Unclean One of Nurgle





In My Lab

Yes-but the 2+ is not commonly used. The 3++ is though.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Loyal Necron Lychguard




 JNAProductions wrote:
Yes-but the 2+ is not commonly used. The 3++ is though.

Ah, for some reason I thought they only got that if they were a bigger Knights detachment. That does make it a lot more powerful to use.
   
Made in de
Nihilistic Necron Lord






Germany

Requizen wrote:
Anyone used the new FW superheavy much? I'd love to splurge and get one but idk if it's even worth.


If you play with almost no terrain, and your opponent has no heavy weapons, then it's worth considering.
   
Made in gb
Regular Dakkanaut



Shropshire UK

 p5freak wrote:
Requizen wrote:
Anyone used the new FW superheavy much? I'd love to splurge and get one but idk if it's even worth.


If you play with almost no terrain, and your opponent has no heavy weapons, then it's worth considering.


I used it last weekend at battlefield Birmingham, ended up going 2-1-2

First game against custodes, the super heavy won the game by himself
second game hardly didnt anything and blew up basicly turn 1 agasint dark eldar
third game got killed in one turn by tau
forth game got killed in one turn by knights
fifth game got blown up before my turn

so personally think its a huge point sink, that attracts a lot of fire power. But is fun when it doesnt die instantly

   
Made in gb
Proud Triarch Praetorian





If people were going to take it, what would be the optimal way of running it

I have one is all, and have just obtained a Deceiver (not yet built, but top of the pile)

I'm thinking GI the big dude into one flank of your opponant, and then put the Deciever himself and some support in the other corner would be a decent overwhelming odds approach

what do people think?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in no
Grisly Ghost Ark Driver





 IHateNids wrote:
If people were going to take it, what would be the optimal way of running it

I have one is all, and have just obtained a Deceiver (not yet built, but top of the pile)

I'm thinking GI the big dude into one flank of your opponant, and then put the Deciever himself and some support in the other corner would be a decent overwhelming odds approach

what do people think?


You need to make the enemy worry about as many threats as possible.. The Deceiver is nice in that regard, perhaps throw up a blob of 20 warriors too, and keep 6 wraiths ready to dart across the field. 6 destroyers on the edge of your deployment zone might be another tempting targets for the lascannons that are otherwise tearing new holes in the Seraptek.

Otherwise:

* Remember to use the stratagem to give him cover if you go second
* Consider Nihilakh for the +1 save stratagem, making him 2+/4++
   
Made in gb
Proud Triarch Praetorian





THe only issue I have woth Nihilakh is that it's either a CP to give him it, or includes taking 3 Nihilakh HQs to open it up

now, yes, I can easily take the two "unaligned" characters, but A - pricey and B - still one short :/

would ratehr leave the lad unmarked and just slap him in the list with minimum disruption beyond his own support

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Deranged Necron Destroyer




 IHateNids wrote:
THe only issue I have woth Nihilakh is that it's either a CP to give him it, or includes taking 3 Nihilakh HQs to open it up

now, yes, I can easily take the two "unaligned" characters, but A - pricey and B - still one short :/

would ratehr leave the lad unmarked and just slap him in the list with minimum disruption beyond his own support


Pretty sure Super heavy auxillary can still benefit from the stratagem, they just don't get the dynasty codes, so you don't need to bring 2 HQs along with him.
   
Made in gb
Proud Triarch Praetorian





If they dont get the code, I'm fairly certian they can't count for the stratagem?

I'm not saying you're wrong, but I thought that our codex was worded so that SHAux didnt get *the keywords* rather than just not getting *the codes*

Can't check right now becaise I dont have the dex on me

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Irked Necron Immortal





Jackson, TN

 IHateNids wrote:
If they dont get the code, I'm fairly certian they can't count for the stratagem?

I'm not saying you're wrong, but I thought that our codex was worded so that SHAux didnt get *the keywords* rather than just not getting *the codes*

Can't check right now becaise I dont have the dex on me


In General, two things have to be true to use a Stratagem:
1. Army must be battleforged and have at least one detachment that is NOT an Auxiliary Support Detachment.
2. Target unit must have the correct keyword associated with the Stratagem.

Per Necron CODEX: Super-heavy Auxiliary Detachments do not gain the abilities associated with the various CODES. That is NOT saying that they do not get the <DYNASTY> keyword.

You do assign a Faction: <Dynasty> to the Seraptek Heavy Construct. As long as you have another detachment that is not an Aux, you can then use any correct keyword stratagem on it.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

"All NECRONS Detachments (excluding
Super-heavy Auxiliary Detachments) gain the
following abilities:"

It then goes on to describe the Dynastic Codes. You still have the keywords so still have access to the strategems.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Proud Triarch Praetorian





So we only loose the Codes themselves, being Nihilakh's "sit still and re-roll 1s"?

Good to know...

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in no
Grisly Ghost Ark Driver





 IHateNids wrote:
So we only loose the Codes themselves, being Nihilakh's "sit still and re-roll 1s"?

Good to know...


Yes. This has never been disputed nor need it.
   
Made in gb
Proud Triarch Praetorian





torblind wrote:
 IHateNids wrote:
So we only loose the Codes themselves, being Nihilakh's "sit still and re-roll 1s"?

Good to know...


Yes. This has never been disputed nor need it.
Honestly, it's probably just me misreading my own rules... it happens a fair bit

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Loyal Necron Lychguard




Then, would it be worth possibly considering a Supreme Command Detachment to give it Codes? I know our HQs are pricey and don't need/want to be spammed, but it's definitely an option.
   
Made in no
Grisly Ghost Ark Driver





 IHateNids wrote:
torblind wrote:
 IHateNids wrote:
So we only loose the Codes themselves, being Nihilakh's "sit still and re-roll 1s"?

Good to know...


Yes. This has never been disputed nor need it.
Honestly, it's probably just me misreading my own rules... it happens a fair bit


Though it's important to pay attention to the Super Heavy's dynasty just for the sake of stratagems. It's easy to think it doesn't matter because of the lack of code bonuses.

A Novokh Seraptek can fight twice in one phase for 3 CP. That's likely the only fight phase he is alive so good idea to make it count. If he loves to fight another day, you likely win the match Abby way.

Otherwise for three CP you may shift the tide of the battle
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

TBH i think its best in a SHAD. Our HQs are too bloody expensive otherwise.

But i did throw together a 2k with a pair of DDAs, Destroyers, and Wraiths with x20 VoD Fearless Warriors to try and run a threat overload list. I have not tried running it yet however. But it presents a number of immediate threats to handle.

This message was edited 1 time. Last update was at 2019/03/12 18:21:07


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Nihilistic Necron Lord






Germany

torblind wrote:
* Remember to use the stratagem to give him cover if you go second


You cant give cover to TITANIC units with the 2CP prepared positions stratagem.
   
Made in no
Grisly Ghost Ark Driver





 p5freak wrote:
torblind wrote:
* Remember to use the stratagem to give him cover if you go second


You cant give cover to TITANIC units with the 2CP prepared positions stratagem.


Ah yes.

Cranky.

That would have been welcomed.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 IHateNids wrote:
If people were going to take it, what would be the optimal way of running it

I have one is all, and have just obtained a Deceiver (not yet built, but top of the pile)

I'm thinking GI the big dude into one flank of your opponant, and then put the Deciever himself and some support in the other corner would be a decent overwhelming odds approach

what do people think?


Here is the list I am thinking might be best so far for the Seraptek

Spoiler:

Nephrekh Battalion

Lord w/ WS, VoD
Overlord w/ Warscythe, Immortal Pride

x10 Immortals with Gauss
x5 Immortals with Tesla
x5 Immortals with Tesla

x6 Wraiths
x6 Destroyers

Doomsday Ark
Doomsday Ark

SHAD (nihilakh)

Seraptek w/ Singularity Generators


Gives a lot of threats to consider. Wraiths can, if rolling well, make a turn 1 charge along with the construct while we still have a core of solid shooting. Paired with an aggressive VoD gauss squad, you can reap a lot of turn 1 damage if you roll decently.

This message was edited 1 time. Last update was at 2019/03/14 13:31:10


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Proud Triarch Praetorian





Looks pretty beefy, and for once I can actually run everything in it, which is a rarity for anything I find on this forum normally (things tend to be "buy 3 more of X")

I'm honestly not seeing what point of a Lord there though, instead of a Chronotek (unless you just labelled VoD wrong, and the overlord looks after the Teslas and the Lord takes the Guass, which makes sense)

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 IHateNids wrote:
Looks pretty beefy, and for once I can actually run everything in it, which is a rarity for anything I find on this forum normally (things tend to be "buy 3 more of X")

I'm honestly not seeing what point of a Lord there though, instead of a Chronotek (unless you just labelled VoD wrong, and the overlord looks after the Teslas and the Lord takes the Guass, which makes sense)


Right you are. Updated that.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Deranged Necron Destroyer




Just had a tournament practice game against Genestealer Cults with this list:

1750 pts Sautekh
Battalion (8CP)

Overlord: Warscythe, Veil of Darkness (Warlord: Immortal Pride)
Cryptek: Canoptek Cloak, Abyssal Staff (-1CP)

10 Immortals: Tesla
10 Immortals: Tesla
8 Immortals: Tesla

Triarch Stalker: Heavy Gauss
Nightbringer

6 Wraiths
3 Scarabs
3 Scarabs

Doomsday Ark
Doomsday Ark
Doomsday Ark

Long story short, I got spanked. Dice betrayed me in the turn after his stuff ambushed in (should have cleared my lines easily, but just wiffed hard. But regardless of that I noticed some shortcomings of the list, most notably the lack of screening.

Thinking of dropping the night bringer and replacing him with all the scarabs. Open to any other suggestions.
   
Made in no
Grisly Ghost Ark Driver





IanVanCheese wrote:
Just had a tournament practice game against Genestealer Cults with this list:

1750 pts Sautekh
Battalion (8CP)

Overlord: Warscythe, Veil of Darkness (Warlord: Immortal Pride)
Cryptek: Canoptek Cloak, Abyssal Staff (-1CP)

10 Immortals: Tesla
10 Immortals: Tesla
8 Immortals: Tesla

Triarch Stalker: Heavy Gauss
Nightbringer

6 Wraiths
3 Scarabs
3 Scarabs

Doomsday Ark
Doomsday Ark
Doomsday Ark

Long story short, I got spanked. Dice betrayed me in the turn after his stuff ambushed in (should have cleared my lines easily, but just wiffed hard. But regardless of that I noticed some shortcomings of the list, most notably the lack of screening.

Thinking of dropping the night bringer and replacing him with all the scarabs. Open to any other suggestions.


How about using 20 warriors for screening. Gives you some offensive punch too when their defensive job is over
   
Made in gb
Deranged Necron Destroyer




torblind wrote:

How about using 20 warriors for screening. Gives you some offensive punch too when their defensive job is over


That was my other thought. Either way, I think I need more boots on the ground.

Also considering swapping the cryptek for a lord, though maybe not if I bring a warrior blob?
   
Made in no
Grisly Ghost Ark Driver





IanVanCheese wrote:
torblind wrote:

How about using 20 warriors for screening. Gives you some offensive punch too when their defensive job is over


That was my other thought. Either way, I think I need more boots on the ground.

Also considering swapping the cryptek for a lord, though maybe not if I bring a warrior blob?


Depends if you're tailoring for the cult or not. Then you're up against autoguns anyway. And lasguns. likely not too much ap-2 or worse.

Moral might be more important, and keep the Veil nearby to pull them out of combat. The Lord is nice for boosting both shooting and cc, consider that towards the extra RP he cryptek gives you, I don't think the 5++ will play a big role


Automatically Appended Next Post:
One thing I always wanted to do against the cult, was to bring Anrakyr for the +1A and Zahndrekh and Obyron to pull infantry out of CC , just to shoot at them and charge back in. But likely not a competitive range of HQs to bring to a tournament

This message was edited 1 time. Last update was at 2019/03/17 19:11:19


 
   
Made in gb
Deranged Necron Destroyer




torblind wrote:
IanVanCheese wrote:
torblind wrote:

How about using 20 warriors for screening. Gives you some offensive punch too when their defensive job is over


That was my other thought. Either way, I think I need more boots on the ground.

Also considering swapping the cryptek for a lord, though maybe not if I bring a warrior blob?


Depends if you're tailoring for the cult or not. Then you're up against autoguns anyway. And lasguns. likely not too much ap-2 or worse.

Moral might be more important, and keep the Veil nearby to pull them out of combat. The Lord is nice for boosting both shooting and cc, consider that towards the extra RP he cryptek gives you, I don't think the 5++ will play a big role


Automatically Appended Next Post:
One thing I always wanted to do against the cult, was to bring Anrakyr for the +1A and Zahndrekh and Obyron to pull infantry out of CC , just to shoot at them and charge back in. But likely not a competitive range of HQs to bring to a tournament


Not tailoring to the cult, that was just the force I was testing against. The cryptek is there for the bonus to RP, not the inv save. Overlord with Immortal Pride covers the moral issue. I think I'll try a big old warrior blob next game, but keep the cryptek in for now.

As to the characters, they're cool but too expensive for what they offer IMO. The only one I'd consider is Imotekh, but even he's almost twice as expensive as a regular Overlord.
   
Made in cn
One Canoptek Scarab in a Swarm




Taking the Cryptek just for the 4+ RP reduces his cost by 5. Also Imotekh gives you the Extra CP and 2 MWBD, which kind of fills out what 2 Overlords do. Both these factors I'm putting into my next game.
   
Made in gb
Deranged Necron Destroyer




elook wrote:
Taking the Cryptek just for the 4+ RP reduces his cost by 5. Also Imotekh gives you the Extra CP and 2 MWBD, which kind of fills out what 2 Overlords do. Both these factors I'm putting into my next game.


It does fill out his roll, but with half the wounds, half the attacks and both MWBD units need to be within 3" of him at the start of the turn. 2 Overlord gives a ton more flexibility. I like Imotek, but he's still too expensive for what he brings imo.

At any rate, I'm struggling to find points as it is, I can't afford to pay for Imotek over a normal Overlord. The only thing I'd want to drop for him is the other HQ, but I need two for the battalion. Cryptek can have the cloak if I can find room, but I don't see any point in taking a Chronomtron for him. It's 15pts and it only benefits my troops, who probably aren't getting railed with AP-3 weaponry.

New list options are:

List 1: Warrior Meat Shield
Overlord: Voidblade, Veil of Darkness (Warlord: Immortal Pride)
Cryptek: Staff of Light

10 Tesla Immortals
10 Tesla Immortals
10 Tesla Immortals
18 Warriors

Triarch Stalker: Heavy Gauss Cannon

6 Wraiths
3 Scarabs

Doomsday Ark
Doomsday Ark
Doomsday Ark

It's bang on 1750 pts.

List 2: All the Scarabs
Overlord: Warscythe, Veil of Darkness (Warlord: Immortal Pride)
Lord: Warscythe

10 Tesla Immortals
10 Tesla Immortals
10 Tesla Immortals

Triarch Stalker: Heavy Gauss Cannon

6 Wraiths
9 Scarabs
9 Scarabs

Doomsday Ark
Doomsday Ark
Doomsday Ark

What do we think? Either? Neither? Suggestions welcome.
   
Made in au
Fresh-Faced New User




so i saw that people where talking about the Necron Seraptek Heavy Construct and had to talk about the 2 games i had with it so far.

first game was against alpha legion, and he was all infantry. so wasn't very effective. just killed a 5 man squad a turn. he had nothing to kill it with so just ignored it.

second game was against a thousand suns/ daemons list. killed some vehicles wile moving up the board, and by turn 3 was in the middle of his army. then nearly lost all its wounds in one psychic phase. killed a greater daemon turn 4 in CC and then died the next psychic phase. then exploded. did a total of 36 mortal wounds to everything around it. killing about 800pts of models
   
 
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