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Made in us
Been Around the Block




Here is my first 1250 list that I'd like to run with the models I end up building. I think its pretty straight to the point with the cryptek hanging out inbetween the necron warrior blobs and the ghost ark. Meanwhile the Overlord hangs out with the tesla immortals and veiling them to a strategic point or counter defense If needed. The doomsday arks hang back until they've blown up any high toughness enemy in which case they will be pushed to the front for additional gauss flayer action.

Spoiler:
Dynasty: Mephrit

Cryptek
Chronometron, Staff of Light
Warlord Immortal Pride

Overlord
The Veil of Darkness, Staff of Light


Immortals w/ Tesla x10

Warriors x 20

Warriors x 20


Doomsday Ark

Doomsday Ark


Ghost Ark

This message was edited 2 times. Last update was at 2019/04/02 19:09:27


 
   
Made in us
Decrepit Dakkanaut




S8 for the Tesla Spheres would be nice.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in cn
One Canoptek Scarab in a Swarm




The absolute worst thing with the Monolith is even if you want to use the emergency beams, you'll have to wait til turn 2 to use it since it is still considered a Deep Strike. Meaning if your Monolith is on the table turn 1 and is destroyed, you can't save your infantry even with the Stratagem. Of course this isn't a problem if you Deep Strike the Monolith, just means you have to wait turn 3 to use your disembarked units.

If they changed the ruling that units inside the Monolith aren't Deep Striking, it would change everything.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

tneva82 wrote:
Hmm...starting to wonder if just forgetting magnetization isn't best idea here after all. Magnets add up to price, tons of work and then storage issues to ensure I carry all and don't even accidentally lose anything.



Just build a Ghost Ark without the broken warriors. Then slot the gun in when you want it to be a DDA. It doesn't matter that the ribs are the wrong way up.
   
Made in us
Been Around the Block




S8 and 5+ for the janky flyer ability would help with the damage output at least... still not sure its going to be tanking too much as there is no way to get that thing out of LOS.
   
Made in cn
One Canoptek Scarab in a Swarm




Apologies to everyone. GW did in fact clear up the confusions with the Monolith's Eternal Gate quite some time ago. Units from the Monolith do disembark, and don't Deep Strike. Making the Monolith more viable.
   
Made in fi
Locked in the Tower of Amareo





Facisminthe41m wrote:
S8 and 5+ for the janky flyer ability would help with the damage output at least... still not sure its going to be tanking too much as there is no way to get that thing out of LOS.


It's bigger than knights? Here there's enough terrain to hide a knight. Lots of terrain is essential to 40k.

2024 painted/bought: 109/109 
   
Made in dk
Loyal Necron Lychguard






elook wrote:
Apologies to everyone. GW did in fact clear up the confusions with the Monolith's Eternal Gate quite some time ago. Units from the Monolith do disembark, and don't Deep Strike. Making the Monolith more viable.

If you are talking about the Necron FAQ then you are wrong, since the RAW of the FAQ only allows units to move after deep-striking while the RAI is unclear. Please post a source.
   
Made in nl
One Canoptek Scarab in a Swarm




 vict0988 wrote:
elook wrote:
Apologies to everyone. GW did in fact clear up the confusions with the Monolith's Eternal Gate quite some time ago. Units from the Monolith do disembark, and don't Deep Strike. Making the Monolith more viable.

If you are talking about the Necron FAQ then you are wrong, since the RAW of the FAQ only allows units to move after deep-striking while the RAI is unclear. Please post a source.


The topic was brought up in the following link. He goes on to say that it was posted in the Necron errata, page 98 on the Warhammer Community. Whereby units are counted as disembarked for all rules purposes.

https://www.reddit.com/r/Necrontyr/comments/b8k7w6/battle_report_tomb_world_in_comments/?utm_source=reddit-android
   
Made in de
Nihilistic Necron Lord






Germany

elook wrote:
Apologies to everyone. GW did in fact clear up the confusions with the Monolith's Eternal Gate quite some time ago. Units from the Monolith do disembark, and don't Deep Strike. Making the Monolith more viable.


Nothing has been cleared up. In fact, they made it worse. Because a disembarking unit is still set up. Any unit that is set up counts as reinforcements. See the reinforcements rule from the core rules. Units which arent deployed on the table during deployment cannot arrive on the battlefield during the first turn. Therefore units cannot disembark from the monolith first turn, because they werent deployed on the battlefield. The tomb world isnt the battlefield.
   
Made in no
Grisly Ghost Ark Driver





elook wrote:
 vict0988 wrote:
elook wrote:
Apologies to everyone. GW did in fact clear up the confusions with the Monolith's Eternal Gate quite some time ago. Units from the Monolith do disembark, and don't Deep Strike. Making the Monolith more viable.

If you are talking about the Necron FAQ then you are wrong, since the RAW of the FAQ only allows units to move after deep-striking while the RAI is unclear. Please post a source.


The topic was brought up in the following link. He goes on to say that it was posted in the Necron errata, page 98 on the Warhammer Community. Whereby units are counted as disembarked for all rules purposes.

https://www.reddit.com/r/Necrontyr/comments/b8k7w6/battle_report_tomb_world_in_comments/?utm_source=reddit-android


Problem is its still ambiguous. Sure they count as popping out of a transport after they're put on the table. They still came in from off board. Thus 100% reinforcements. They need to spell out exactly how to play it if its destroyed turn 1.
   
Made in us
Irked Necron Immortal





Jackson, TN

elook wrote:
 vict0988 wrote:
elook wrote:
Apologies to everyone. GW did in fact clear up the confusions with the Monolith's Eternal Gate quite some time ago. Units from the Monolith do disembark, and don't Deep Strike. Making the Monolith more viable.

If you are talking about the Necron FAQ then you are wrong, since the RAW of the FAQ only allows units to move after deep-striking while the RAI is unclear. Please post a source.


The topic was brought up in the following link. He goes on to say that it was posted in the Necron errata, page 98 on the Warhammer Community. Whereby units are counted as disembarked for all rules purposes.

https://www.reddit.com/r/Necrontyr/comments/b8k7w6/battle_report_tomb_world_in_comments/?utm_source=reddit-android


And as was also pointed out on that same page "The counts as having disembarked is applied to the unit that was just set up, not before. Thus they are coming in from reserves then can move, since normally something coming in from reserves can not move farther."

There was an analogy I read on reddit as well: Applying "disembarking" to the unit while it is still in reserves with the current wording would be like saying it is okay to driving through a Red Stop Light because it will be Green by the time you get to the other side.

This message was edited 1 time. Last update was at 2019/04/04 12:36:59


 
   
Made in dk
Loyal Necron Lychguard






 Draco765 wrote:
There was an analogy I read on reddit as well: Applying "disembarking" to the unit while it is still in reserves with the current wording would be like saying it is okay to driving through a Red Stop Light because it will be Green by the time you get to the other side.

Considering GW thinks that " " = "When a unit is removed from the battlefield and placed back on the field by a Stratagem it loses all persistent effects" = "When a unit is removed from the battlefield and placed back on the field by a Relic it loses all persistent and permanent effects" who really knows? I wouldn't encourage cheating, but when the rules are this much up to interpretation then anything goes doesn't it? If you are just playing with a small playgroup I would advise you create some house-rules to make the game more fun, it's not like the Monolith is any good regardless. Using the Deceiver on a Night Scythe is meh compared to Warp-timing Mortarion into an opponent's face, 10 Lychguard vs Mortarion doesn't look so good and either the Lychguard or the Night Scythe has a sub-par Dynasty. If you want to alpha-strike you should play AM, CSM or Ynnari. You are much better off focusing on our good stuff, DDA, Teslamortals, TBs, Wraiths, Scarabs, Destroyers and half of the FW stuff.

This message was edited 1 time. Last update was at 2019/04/04 20:36:29


 
   
Made in us
Irked Necron Immortal





Jackson, TN

 vict0988 wrote:
 Draco765 wrote:
There was an analogy I read on reddit as well: Applying "disembarking" to the unit while it is still in reserves with the current wording would be like saying it is okay to driving through a Red Stop Light because it will be Green by the time you get to the other side.

Considering GW thinks that " " = "When a unit is removed from the battlefield and placed back on the field by a Stratagem it loses all persistent effects" = "When a unit is removed from the battlefield and placed back on the field by a Relic it loses all persistent and permanent effects" who really knows? I wouldn't encourage cheating, but when the rules are this much up to interpretation then anything goes doesn't it? If you are just playing with a small playgroup I would advise you create some house-rules to make the game more fun, it's not like the Monolith is any good regardless. Using the Deceiver on a Night Scythe is meh compared to Warp-timing Mortarion into an opponent's face, 10 Lychguard vs Mortarion doesn't look so good and either the Lychguard or the Night Scythe has a sub-par Dynasty. If you want to alpha-strike you should play AM, CSM or Ynnari. You are much better off focusing on our good stuff, DDA, Teslamortals, TBs, Wraiths, Scarabs, Destroyers and half of the FW stuff.


It is not GW that thinks that way. It is people reading the words the way they want it to be.

The other ruling issue that you are pointing out is another example of this. The FAQ is very clear on what it covers. Relics are not stratagems and My Will Be Done is not persistent.

I do hope that they change the current ruling. But the current ruling is what it is and to play this game, one must follow the rules given by the creators of the game.

Why should someone be forced to play an army that they might not even like?

Why not advocate for the rest of the army selection that we have to be at least usable?
   
Made in de
Nihilistic Necron Lord






Germany

 Draco765 wrote:


It is not GW that thinks that way.


How do you know what GW thinks ?

 Draco765 wrote:

It is people reading the words the way they want it to be.


Its because GW is incompetent at writing unambiguous rules. And because they create new rules without even thinking about older rules and what ridiculous combinations can happen.

 Draco765 wrote:

The other ruling issue that you are pointing out is another example of this. The FAQ is very clear on what it covers. Relics are not stratagems and My Will Be Done is not persistent.


YMDC disagrees with you. Persistent is anything from just one dice roll till the end of the game.

https://www.dakkadakka.com/dakkaforum/posts/list/773495.page
   
Made in us
Irked Necron Immortal





Jackson, TN

 p5freak wrote:
 Draco765 wrote:


It is not GW that thinks that way.


How do you know what GW thinks ?

 Draco765 wrote:

It is people reading the words the way they want it to be.


Its because GW is incompetent at writing unambiguous rules. And because they create new rules without even thinking about older rules and what ridiculous combinations can happen.

 Draco765 wrote:

The other ruling issue that you are pointing out is another example of this. The FAQ is very clear on what it covers. Relics are not stratagems and My Will Be Done is not persistent.


YMDC disagrees with you. Persistent is anything from just one dice roll till the end of the game.

https://www.dakkadakka.com/dakkaforum/posts/list/773495.page


1. I only know what they put on their Books and FAQs, you are the one that asserted that GW thinks a certain way, and your assertion differs from what is printed.
2. While this is true, you still have to follow the rules they give. It might suck, but that is life. It is their game, not yours, not mine, not ITCs.
3. YMDC is not GW. While GW has not defined what Persistent means, the English language does, "continuing to exist or endure over a prolonged period" A single Dice roll is not a prolonged period, considering that the synonyms include endless, unending, perpetual, constant, that should give an idea of how long a persistent effect lasts. But, as usual with GW, Persistent is not used in any of the rules in the rule book, so people like to try and make it seem that the word is ambiguous and apply any definition they want.

This message was edited 1 time. Last update was at 2019/04/05 12:07:00


 
   
Made in de
Nihilistic Necron Lord






Germany

 Draco765 wrote:

1. I only know what they put on their Books and FAQs, you are the one that asserted that GW thinks a certain way, and your assertion differs from what is printed.

No, you claim to know the way GW thinks.
 Draco765 wrote:

2. While this is true, you still have to follow the rules they give. It might suck, but that is life. It is their game, not yours, not mine, not ITCs.

And how i do that, with GWs bad rule writing ? Which interpretation of what they wrote is right ?

 Draco765 wrote:

3. YMDC is not GW. While GW has not defined what Persistent means, the English language does, "continuing to exist or endure over a prolonged period" A single Dice roll is not a prolonged period, considering that the synonyms include endless, unending, perpetual, constant, that should give an idea of how long a persistent effect lasts. But, as usual with GW, Persistent is not used in any of the rules in the rule book, so people like to try and make it seem that the word is ambiguous and apply any definition they want.


Other native english speakers disagree with you. Thats why we need unambiguous rules, which GW doesnt provide. We need proper definitions, which GW doesnt provide.
   
Made in us
Irked Necron Immortal





Jackson, TN

You are the one that started the claims of knowing what GW thinks with your first statement of "Considering GW thinks that " " = ". I know what GW has put in the FAQ: https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/warhammer_40000_rulebook_en.pdf "Q: If you use a Stratagem to remove a model from the battlefield and set it up again, does the model retain any persistent effects (for example, a bonus to one of its characteristics as a result of an ability)? A: No"

Applying what I know to what GW said, Relics are not Stratagems (both are defined in the Rule book as completely different things) and MWBD is not persistent (the definition of persistent is https://www.google.com/search?client=firefox-b-1-d&q=Dictionary#dobs=persistent ) thus this response in the FAQ is NOT ambiguous, it simply does not apply to the situation.

The confusion happens when people claim they know someone that has a direct line with GW rules writers and make a claim that the rule is actually something different than what the FAQ actually says, and when these people are held in high regard by some they just accept it without a second thought.

This message was edited 3 times. Last update was at 2019/04/05 21:28:23


 
   
Made in de
Nihilistic Necron Lord






Germany

 Draco765 wrote:
You are the one that started the claims of knowing what GW thinks with your first statement of "Considering GW thinks that " " = ".


No, i dont.
   
Made in se
One Canoptek Scarab in a Swarm



Stockholm

Is there really a "no u" argument going on in this thread rn?

Can we not?

---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in no
Grisly Ghost Ark Driver





Yeah this thread has been blissfully free of those, in comparison, would be nice to keep it that way.
   
Made in us
Been Around the Block




So scarab swarms, y’all think they are worth their points? I found them to be the cheapest way to fill out the fast attack oriented detachment thus allowing me to pile in all my close combat units in said detachment and give them novohk.

My main battalion being mephrit and then three Scarab swarms and a unit of lychguard with one of our special characters who uses the faction wide “ Necron” for their MWBD or cryptek ability.
   
Made in us
Sister Oh-So Repentia




Facisminthe41m wrote:
So scarab swarms, y’all think they are worth their points? I found them to be the cheapest way to fill out the fast attack oriented detachment thus allowing me to pile in all my close combat units in said detachment and give them novohk.

My main battalion being mephrit and then three Scarab swarms and a unit of lychguard with one of our special characters who uses the faction wide “ Necron” for their MWBD or cryptek ability.


Point for point, they are second only to Wraiths in dealing damage to a (3+, 3++ shooting, 4++ combat) knight short of dealing mortal wounds somehow (which scarabs can do too). Plus they are fast and good objective holders. What's not to like about them? I think they are one of our best units.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I ran 2x6 scarabs vs Tau today. Used them to great effect auto advancing 6 inches with Nephrehk to move 16 a turn and grab objectives, and then make it into combat ASAP. Since they're small and gribbly, they were pretty much ignored until they were tying all his dudes up.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in fi
Locked in the Tower of Amareo





Worst part of them is tied to warrior block. Which for my league list without warriors still need to buy 2 boxes(plus box in spearhead)

Also good for deepstrike blocking

2024 painted/bought: 109/109 
   
Made in de
Nihilistic Necron Lord






Germany

I bought my 18 scarabs from ebay. You can also make some from greenstuff, videos how to do it are on youtube.

This message was edited 1 time. Last update was at 2019/04/07 07:44:05


 
   
Made in ca
Discriminating Deathmark Assassin





Stasis

39 Scarabs and counting here!
Ebay and trades with other Necron players was my method.
In theory I'd do better making a mould.

213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in us
Been Around the Block




That sounds great, I have plenty kicking around I’ve just been having trouble lately finding points left for extra fun stuff beyond my immortals and warrior blob and doomsday arks. Love the new wraith models I want at least 6 so I’ll have to find a way to fit them in a list.
   
Made in de
Regular Dakkanaut




Does anyone have tips on how to deploy necrons?

Lets say a 2k points game using the new GW missions.

Are there any strategies when you know you‘re going first/second
   
Made in dk
Loyal Necron Lychguard






ImPhaeronWeasel wrote:
Does anyone have tips on how to deploy necrons?

Lets say a 2k points game using the new GW missions.

Are there any strategies when you know you‘re going first/second

You don't know whether you are going first or second in the new GW missions, I'd say going second means playing more for the mission and going first means playing more for the kill, but if you get the opportunity to go first then you might want to deploy in a way where you can take advantage of it and deploying in a way that minimizes harm from being seized on is good as well. Deployment depends on terrain, list and opponent, giving advice is going to hurt one list as much as it helps another list, playing for the kill is the simplest way to play the game, but it luck plays a bigger role in whether you kill your opponent vs an objective game where placement takes the front seat instead of dice rolls. Playing fewer different lists and taking notes after each game on how you screwed yourself during deployment will help you out in figuring out how to play a specific list better.

Try to minimize the damage your opponent can do with his consolidation moves, make sure a single unit charging in does not prevent your entire army from operating. Try not to leave models in places where they can get surrounded and let their units be taken hostage.
   
 
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