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Made in gb
Tail-spinning Tomb Blade Pilot




 Eonfuzz wrote:
So I've just come back after a long-ish hiatus of not following 40k, and my god do the new marines looked roided to gak and back.

How are necrons fairing now that marines have better versions of our gauss rifles, and imperial fists have inbuilt tesla on all their bolters?
Is it even worth playing any xenos race bar flying eldar


It’s totally worth it! We’ve got all sorts of cool, fluffy units and rules; from Silver Tide armies to Eldritch Robo-Insectoids to Techni-Marvel Machines. We can play narratively fixed fortress style lists to undead menace lists too.

These are all tactically viable for casual gaming environments.

We are not a Tier 1 army in competitions, however, if that’s what you’re asking.
   
Made in dk
Loyal Necron Lychguard






 Eonfuzz wrote:
So I've just come back after a long-ish hiatus of not following 40k, and my god do the new marines looked roided to gak and back.

How are necrons fairing now that marines have better versions of our gauss rifles, and imperial fists have inbuilt tesla on all their bolters?
Is it even worth playing any xenos race bar flying eldar

Necrons were the best SM counter according to the stats up to October tenth, past that IDK. I've only played one game against nu-SM and my opponent was bringing a significantly more tuned list than I was IMO, but the amount by which I got destroyed got me a little down, I haven't lost all hope, just most of it. If all you care about is winning just go play IH, you can still win with Necrons, especially if you think good or roll good.
   
Made in cn
One Canoptek Scarab in a Swarm




Gauss now needs better AP, I mean how the heck does a Bolt Rifle deliver more AP than Gauss.

Tesla now needs to explode on unmodified 5s or generate 4 hits on 6s, to at least be unique or on par with new Space Marines.

Our HQs need reduced points and our Doomsday Arks need a fixed or less variable shot output or damage.

Then some models just need a rework, like Monoliths, Obelisks, Lychguard etc..



   
Made in fi
Locked in the Tower of Amareo





Yeah gauss is in sorry state. Maybe dam2 on 6 to wound?

Tesla i'm less worried if it stays as is. If equilavent is 2 hits on unmodified 6. Tesla 3 on 6+. Now if tesla goes to Unmodified 6 then necrons need something to compensate(ignore cover could be nice)

2024 painted/bought: 109/109 
   
Made in gb
Freaky Flayed One



United Kingdom

There are lots of ways I've seen people suggest Gauss be improved - up till now I'd have said their requests were largely unrealistic but I think its fair to say now with the ridiculous proliferation of AP through the Combat Doctrines that Gauss deserves a facelift.

+1 to wound vehicles/monsters or 2D on a 6 to wound.
   
Made in ca
Discriminating Deathmark Assassin





Stasis

I've been thinking all Gauss weapons should do a MW on unmodified 6's to hit.

It's basically how they worked before, and, in light of all the new releases, doesn't seem overpowered. It's not like we have gun options, we're built around Gauss being awesome. Warriors should be a threat to everything.

This message was edited 2 times. Last update was at 2019/10/17 07:29:00


213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in ie
Norn Queen






Dublin, Ireland

Please no, MWs are bad enough as a mechanic without "standard" guns being able to do them.
Flat 2d would be decent - overkill Vs 1W troops but decent against 2W+ and puts pressure on FNP armies.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in au
Dakka Veteran




Australia

Gauss's mechanic should be:
Ablative Disintegration - Whenever a model receives an unsaved wound from a Gauss weapon, reduce its invulnerable save by 1 until the end of your turn. If it has no invulnerable save, instead reduce its armor save by 1.

Would give Gauss weapons a rather unique position across all armies while also not delving head first into power creep (lmao, space marines).
   
Made in fi
Locked in the Tower of Amareo





Goooooosh no. a) what justification for that? b) sloooooooooooooooooow. Imagine multi wound unit with inv save(no such thing out there?). You would have to roll every single save roll individually. 8th ed is already slow as hell. No need to slow down more. You want slower than Rogue trader times 2?-)

2024 painted/bought: 109/109 
   
Made in au
Dakka Veteran




Australia

tneva82 wrote:
Goooooosh no. a) what justification for that? b) sloooooooooooooooooow. Imagine multi wound unit with inv save(no such thing out there?). You would have to roll every single save roll individually. 8th ed is already slow as hell. No need to slow down more. You want slower than Rogue trader times 2?-)


The idea was to let Gauss do *something* about those 3++ knights, or *something* about those 4++ IH fortresses.
Small gauss fire to strip outside protection and weaken any fields present, followed by heavier weaponry to nail home the damage.

In any case, time taken is something I didn't really consider.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I think just adding +1 damage is fine for gauss on an unmodified 6 is fine.
Gives warriors and immortals a bit more bite, and it still works well with variable damage gauss weapons.

Maybe increase it to +2 damage against vehicles, as a nod to that old rule.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fr
Freaky Flayed One




tneva82 wrote:
Goooooosh no. a) what justification for that? b) sloooooooooooooooooow. Imagine multi wound unit with inv save(no such thing out there?). You would have to roll every single save roll individually. 8th ed is already slow as hell. No need to slow down more. You want slower than Rogue trader times 2?-)


To be fair, i will never understand how GW can think that fast rolling is not the way everybody plays and write rules resolving those conflictings cases accordindly. Multi damage weapon against multi wound units is such a pain in the ass too.

 
   
Made in ie
Deranged Necron Destroyer





Iron hands got nerfed guys.

Iron father now gives 5++ to infantry models now. So no more 5++ repulsor and/or other non-infantry models.

Iron stone relic now affects iron hand vehicle unit each battle round. So no more Reducing damage aura. Just 1 IH vehicle unit.

Startgem to make a Dreadnought a Charcter is Once Per game, few stratagems got point increases and, possibly the only positive thing from the FaQ, of you make a dreado your Warlord before using the startgem to make it a charcter. You can give it a Warlord trait.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in fi
Locked in the Tower of Amareo





The warlord trait thinie was already possible though guess good to clarify.

But phew. Bit more palpatable. Makes still one tough repulsor to deal but at least the other vehicles aren't that ridiculously tough anymore.

2024 painted/bought: 109/109 
   
Made in us
Haemonculi Flesh Apprentice






tneva82 wrote:
The warlord trait thinie was already possible though guess good to clarify.

But phew. Bit more palpatable. Makes still one tough repulsor to deal but at least the other vehicles aren't that ridiculously tough anymore.


What I find really funny is that certain folks were telling people not to focus on the leviathan because other things were MOAR broken. But in the end the leviathan didn't get hit by this beyond the odd strat going up a CP

Repulsers are now fair. Marine players will say they got screwed but they are still really good. If one starts to bitch I'll just hold up the monolith page

   
Made in fr
Freaky Flayed One




 Red Corsair wrote:
Repulsers are now fair. Marine players will say they got screwed but they are still really good. If one starts to bitch I'll just hold up the monolith page


Yeah, for a similar price tag the Monolith is so much outranged and outdamaged that it's quite depressing. But Tomb World deployment is such a great rule to compensate /s

 
   
Made in us
Haemonculi Flesh Apprentice






Shaelinith wrote:
 Red Corsair wrote:
Repulsers are now fair. Marine players will say they got screwed but they are still really good. If one starts to bitch I'll just hold up the monolith page


Yeah, for a similar price tag the Monolith is so much outranged and outdamaged that it's quite depressing. But Tomb World deployment is such a great rule to compensate /s


I hate to sound cynical but it's a 20+ year old kit. I don't think it will ever be very good ever again.

   
Made in ie
Deranged Necron Destroyer





Unless they decide to update the kit to be made easier. It makes for good Terrain.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in cn
One Canoptek Scarab in a Swarm




I agree. I always thought that GW would push the Obelisk to become the new version of the Monolith. When was the Monolith even a viable unit in competitive play?
   
Made in ca
Discriminating Deathmark Assassin





Stasis

Before the recon, when it was amazing. Just like Warriors.

213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in dk
Loyal Necron Lychguard






elook wrote:
I agree. I always thought that GW would push the Obelisk to become the new version of the Monolith. When was the Monolith even a viable unit in competitive play?

One or two crazy people made Obelisks+Monoliths work in 7th, less successful than Destroyers and Canopteks but I remember a Monolith list winning a tournament.
   
Made in fr
Freaky Flayed One




 Red Corsair wrote:
I hate to sound cynical but it's a 20+ year old kit. I don't think it will ever be very good ever again.

Clearly old kit rarely have attention from designers, but some are at least playable, even good sometimes (Leman Russ with tank commanders or Wave Serpent).

With marines having a lot of new kits, i quite understand why the new ones needs to be better, but for Necron, making the Monolith playable doesn't "steal" our attention from other Necron kits for heavier véhicule because there is none

But yeah, i think you're right, in the end, the poor Monololith is not worthy of 10 minutes of attention of the design team, it's already too much.

This message was edited 1 time. Last update was at 2019/10/18 08:03:17


 
   
Made in us
Tail-spinning Tomb Blade Pilot






elook wrote:When was the Monolith even a viable unit in competitive play?

Blndmage wrote:Before the recon, when it was amazing. Just like Warriors.

Yeah, in 4th edition, Monoliths were great. Nearly unkillable in most games. I even had times were a Monolith soaked up fire from a Baneblade for 5-6 turns and was still kicking.

Plus, the ability to Deepstrike anywhere was also really handy. I actually own 5, for the old Apocalypse formation of a Nodal Grid. I remember playing it once, I think it was something like 8 or 9,000 points of my Necrons vs. Guard and Marines and even a Thunderhawk with a D-strength weapon (I can't recall it's name) barely made a dent in any of them. The good ol' days...

This message was edited 1 time. Last update was at 2019/10/18 13:12:30


"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in us
Haemonculi Flesh Apprentice






Shaelinith wrote:
 Red Corsair wrote:
I hate to sound cynical but it's a 20+ year old kit. I don't think it will ever be very good ever again.

Clearly old kit rarely have attention from designers, but some are at least playable, even good sometimes (Leman Russ with tank commanders or Wave Serpent).



Both of these have relatively recent updates actually. They redid the kits almost entirely and reboxed them, so while they are getting older for sure the monolith has them beat by at least a decade.

   
Made in de
Fresh-Faced New User




Hey Guys.
My local gaming group decided that i can Mix my weapon Option in my lychguard squats.

What so you Guys think would bei A good Ratio scythe to shield+sword?
   
Made in dk
Loyal Necron Lychguard






Surtr wrote:
Hey Guys.
My local gaming group decided that i can Mix my weapon Option in my lychguard squats.

What so you Guys think would bei A good Ratio scythe to shield+sword?

Depends on whether you have a Cryptek with a chronometron to babysit them or if your list does not include a Cryptek or you plan to launch the Lychguard into a T1 charge with the Veil of Darkness relic. I'd take at least 1 shield/4 warscythes and at least 1 warscythe/4 shields. Proxy before you assemble and paint, try 80% shields, 80% scythes and 50/50 and see what feels best. I like to launch mine with Veil of Darkness and I always take a Chronotek when I bring Lychguard so I just go pure warscythes, if I had the option I'd take 20% shields in all my units.
   
Made in de
Fresh-Faced New User




My Plan ist to Run them with an overlord
   
Made in us
Fixture of Dakka





Hey, everyone! As of this weekend, my necron collection is within spitting distance of being fieldable at my local game night. How do people feel about mass infiltration (with the Deceiver) and teleportation?

Being able to have all my warriors in double-tap range on turn 1 with a ctan, tomb stalker, wraiths and scarabs scurryingforward for turn 2 charges seems like it might have some potential.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in dk
Loyal Necron Lychguard






Wyldhunt wrote:
Hey, everyone! As of this weekend, my necron collection is within spitting distance of being fieldable at my local game night. How do people feel about mass infiltration (with the Deceiver) and teleportation?

Being able to have all my warriors in double-tap range on turn 1 with a ctan, tomb stalker, wraiths and scarabs scurryingforward for turn 2 charges seems like it might have some potential.

It's not going to work against most competitive armies, especially not SM. I hope your game night does not feature too many competitive people. The Deceiver is one of the more effective ways of playing mass Warriors but as the power creeps he keeps falling further and further from viability, Warriors themselves aren't amazing no matter how you play them. A triplette of Doomsday Arks can make most lists seem near-competitive though, I might recommend trying something like that if you expect heavy resistance, maybe work up from 1 as you lose games. I did win a game with 60 Novokh Warriors against Deathwatch/Astra Militarum and a pet Knight, my opponent was green and he'd picked an off-meta (useless) WL trait/Relic combo on his Knight. I'll warn everybody not to charge a unit armed with several frag cannons from within 8", killed 20 Warriors on Overwatch though.

I had a spectator who was sure I was at a disadvantage, but when you believe in your models and your dice they perform better. MWBD teleport nerfs? Lost belief and lost all my games. SM release? Lost belief and lost against them. I guess what I should be saying you'll have an easy time reconquering the galaxy.
   
Made in gb
Fresh-Faced New User




UK

I thought the MWBD Teleport nerf got reversed in an FAQ?
   
 
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