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Made in de
Regular Dakkanaut




asobitaii wrote:
Interested in the wraiths + ctan lists, what are people running in them? I am having trouble fitting everything I want under 2k points.

imotekh, orikan, 25 immortals = 615

5 ctan = 875

9 scarab, 9 wraith = 495

total: 1985

If i can squeeze in 2 more HQ choices, I can have outrider and spearhead detachments. Also wouldnt mind some more big guns like DDA or destroyers, maybe cut the 5th ctan.

What would you guys do to finish off the list?


Just use 4 ctans, deceiver, night bringer two trancendent =under 700
Kick out orican take something cheap.
More than 200 points spare for more wraiths.

This message was edited 3 times. Last update was at 2020/01/16 21:24:31


 
   
Made in us
Fresh-Faced New User




asobitaii wrote:
Interested in the wraiths + ctan lists, what are people running in them? I am having trouble fitting everything I want under 2k points.

imotekh, orikan, 25 immortals = 615

5 ctan = 875

9 scarab, 9 wraith = 495

total: 1985

If i can squeeze in 2 more HQ choices, I can have outrider and spearhead detachments. Also wouldnt mind some more big guns like DDA or destroyers, maybe cut the 5th ctan.

What would you guys do to finish off the list?


I played something similar 2 weeks ago.

1 Overlord
1 Cryptek - Veil

3x 5 TImmortals

Nightbringer
Deciever
10x S/B Lychguard

5x Destroyers
5x Wraiths

3x TCtan

I was playing against Fists. They had two of the floaty tanks that put down a ton of fire, one of the new dreadnaughts thats not a dreadnaught, 3 thunderfire cannons, and a bunch of troops.

Got hammer and anvil so we played long side of the board. He didnt move for the most part the entire game and the entire game I felt I was in trouble. I also went second and rolled a 1 for my deciever move.

The game pretty much broke down to him slowing my wraiths through out the game. I veiled up my lychguard into his not-dreadnaught, 2 thunderfires, and a troop squad. They made their charge and took that side of the table by turn 3. RA made it so by that time they were still at a full 10 models.

I did move up deciever and a Trancendent but put them behind cover. Through out the game the mortal wounds really did start adding up. It feels weak in the beginning but then you just keep doing them over and over.

He used his tanks to chip away at the c'tan through the game, I lost deciever and 2 Trancendents, but when he moved a tank forward to kill one he exposed it to my destroyers. RA rolled double 6s to get them back up to 5, I blew my last command point for Extermination Protocol, and laid down 10 unsaved wounds on it. It promptly exploded doing 6 mortal wounds to his warlord.

Game over.

Overall I think its a pretty strong list to play especially because its so unexpected. If you get turn 1 and roll well for the Deciever move you are going to hurt things with cosmic fire. My lychguard were by far my mvps of the game holding a side of the board without even trying. Feel I got lucky with charge rolls there getting both my lychguard and tek into cc to avoid snipers.I also know for sure I made mistakes but that happens.

I am thinking about changing the list up and taking Obyron and maybe Zahndrekh. Might not but having 2 Veils would be really strong with this list imo.If I did do that I might drop the destroyers for flayed ones and just go ham with the melee.
   
Made in ro
Deranged Necron Destroyer




I love wraiths, but it feels like there are too many hard counters to their schtick out there these days. Smite spam, null zone, death hex, marines just rinsing them with gatling cannons.

I think you need to go hard on wraiths or not at all. The above report is cool and shows how those lists can work, but without first turn you're buggered. And even then, it sounds like you had hot dice.

Still, excited to see people trying different lists and having success, Necron's have been stuck with one/two viable lists for too long.
   
Made in us
Fresh-Faced New User




IanVanCheese wrote:
I love wraiths, but it feels like there are too many hard counters to their schtick out there these days. Smite spam, null zone, death hex, marines just rinsing them with gatling cannons.

I think you need to go hard on wraiths or not at all. The above report is cool and shows how those lists can work, but without first turn you're buggered. And even then, it sounds like you had hot dice.

Still, excited to see people trying different lists and having success, Necron's have been stuck with one/two viable lists for too long.


I agree with the wraiths thing but they are still something that makes people worry. They full a nitch either way.

I disagree with not going first turn though. Sure it makes it harder but I still won against again very good codex.


Automatically Appended Next Post:
I was thinking Obyron and a Tek with veil.

In theory you could move both of them turn 1 and 2 infantry units. Say 20 flayed ones and 10 lychguard. These guys can all charge.

Then with Deciever you are also moving Deciever and 1-3 other units, likely ctan. These guys cant charge.

Even against tau thats going to be a lot of in your face issues pretty much right away.

This message was edited 1 time. Last update was at 2020/01/17 01:41:28


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Is there any reason we don’t see more leveraging of ITC black boxes by max size value infantry to get reliable RP?

I mean, it seems to be ultra effective for Tau shield drones...

This message was edited 1 time. Last update was at 2020/01/17 07:28:55


 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Lots of 3++...

Spoiler:
Novokh Outrider:

Lord

4x Scarabs
4x Scarabs
6x Wraith
6x Wriath
6X Wraith

Nihilakh Spearhead:

Lord

Transcendent Ctan, 3++
Transcendent Ctan, 3++
Transcendent Ctan, 3++
Doomsday Ark
Doomsday Ark
Doomsday Ark

1996pts

This message was edited 1 time. Last update was at 2020/01/17 09:44:41


 
   
Made in de
Nihilistic Necron Lord






Germany

Moosatronic Warrior wrote:
Lots of 3++...

Spoiler:
Novokh Outrider:

Lord

4x Scarabs
4x Scarabs
6x Wraith
6x Wriath
6X Wraith

Nihilakh Spearhead:

Lord

Transcendent Ctan, 3++
Transcendent Ctan, 3++
Transcendent Ctan, 3++
Doomsday Ark
Doomsday Ark
Doomsday Ark

1996pts


Instead of choosing the 3++ for the transcendent ctans you could roll for two abilities. Its a 33% chance that you get the 3++, and you get a second ability.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 p5freak wrote:
Moosatronic Warrior wrote:
Lots of 3++...

Spoiler:
Novokh Outrider:

Lord

4x Scarabs
4x Scarabs
6x Wraith
6x Wriath
6X Wraith

Nihilakh Spearhead:

Lord

Transcendent Ctan, 3++
Transcendent Ctan, 3++
Transcendent Ctan, 3++
Doomsday Ark
Doomsday Ark
Doomsday Ark

1996pts


Instead of choosing the 3++ for the transcendent ctans you could roll for two abilities. Its a 33% chance that you get the 3++, and you get a second ability.
11/36 chance, actually. Since duplicates are not rerolled.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

I would never roll on a T-Ctan. only 2 of the 6 abilities are worth getting excited about.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

I have found 2-3 wraith units are where you want to be. I use 5 man units and they generally buy me enough time and/or sow enough chaos to get my C'tan in range for the nasty stuff (Cosmic Fire coming from 3-4 C'tan in the midst of your opponent's army is a beautiful thing).

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
One Canoptek Scarab in a Swarm






 Maelstrom808 wrote:
I have found 2-3 wraith units are where you want to be. I use 5 man units and they generally buy me enough time and/or sow enough chaos to get my C'tan in range for the nasty stuff (Cosmic Fire coming from 3-4 C'tan in the midst of your opponent's army is a beautiful thing).


You do know you can not choose the same power for all the C'tan right? You have to divide up all 6 powers once over the first 3 C'Tans before you can start picking duplicates for C'Tans #4 and #5.

Necron Codex Page 113
Before the battle, generate Powers of the C’tan for each C’TAN SHARD unit using the table
below. Roll a D6 to generate their powers randomly (re-rolling any duplicate results). Before the
battle, you can instead choose the powers each of these units have, but if you do this you cannot
choose a power for a second time until all six have been chosen once each (similarly, you cannot
choose a power for a third time until all six have been chosen twice each, and so on)
.

This message was edited 2 times. Last update was at 2020/01/18 18:50:13


 
   
Made in de
Regular Dakkanaut




Well with 5 ctans you have 2 cosmic fire if you want.
Switch via strat in turn 1 and you have 3 cosmic fire.
In turn two you can have 4 times cosmic fire
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Exactly, not doubling up on powers only applies when you pick powers at the start of the game. Once the game has started, you can use the Cosmic Powers strat to change a power to whatever you want.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Played a 2k tournament prep game vs. BA last night. Setting up a Nihilakh Wraith fortress in the center / strong side to fire shield for C’tans is a tremendously strong tactic against unprepared foes.
   
Made in fr
Freaky Flayed One




sieGermans wrote:
Played a 2k tournament prep game vs. BA last night. Setting up a Nihilakh Wraith fortress in the center / strong side to fire shield for C’tans is a tremendously strong tactic against unprepared foes.


How many C'tans / Wraiths did you played ? Did you played it against gunlines ? I have a game next saturday against a pure TS list for a friendly game, i strongly hesitate to give him a taste of his own medecine (MW) with a C'tan heavy list

 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Shaelinith wrote:
sieGermans wrote:
Played a 2k tournament prep game vs. BA last night. Setting up a Nihilakh Wraith fortress in the center / strong side to fire shield for C’tans is a tremendously strong tactic against unprepared foes.


How many C'tans / Wraiths did you played ? Did you played it against gunlines ? I have a game next saturday against a pure TS list for a friendly game, i strongly hesitate to give him a taste of his own medecine (MW) with a C'tan heavy list


4 c’tans and 1 6man Wraith Squad.

It was mostly a CC list with a single 5man Aggressor squad as a gunline.
   
Made in de
Regular Dakkanaut




The problem versus ts is that mortals kill you're wraith castle.
If you know you play vs ts alone, stock up with 3xmax scarabs
   
Made in de
Nihilistic Necron Lord






Germany

The new PA book will give TS even more MW spam
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 Maelstrom808 wrote:
Exactly, not doubling up on powers only applies when you pick powers at the start of the game. Once the game has started, you can use the Cosmic Powers strat to change a power to whatever you want.



WHHHHHHHHHHHHAAAAAAAAAAAAAAAATTTTTTTTT?

Is this true. Damn need to reread this.

10000+
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8500+
3000+
8000+
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DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in au
Pestilent Plague Marine with Blight Grenade





 p5freak wrote:
The new PA book will give TS even more MW spam


Not just TS, but GK are also able to spam out D2 MW easily.


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in fi
Locked in the Tower of Amareo





T1nk4bell wrote:
The problem versus ts is that mortals kill you're wraith castle.
If you know you play vs ts alone, stock up with 3xmax scarabs


Yeah. If you use wraiths to screen c'tans you need screens to screen your screens...

2024 painted/bought: 109/109 
   
Made in de
Regular Dakkanaut




 Dynas wrote:
 Maelstrom808 wrote:
Exactly, not doubling up on powers only applies when you pick powers at the start of the game. Once the game has started, you can use the Cosmic Powers strat to change a power to whatever you want.



WHHHHHHHHHHHHAAAAAAAAAAAAAAAATTTTTTTTT?

Is this true. Damn need to reread this.


Jep it is true. No restriction at changing powers via strat. So round 2 4 cosmic fire is no problem
   
Made in us
Deranged Necron Destroyer




T1nk4bell wrote:
 Dynas wrote:
 Maelstrom808 wrote:
Exactly, not doubling up on powers only applies when you pick powers at the start of the game. Once the game has started, you can use the Cosmic Powers strat to change a power to whatever you want.



WHHHHHHHHHHHHAAAAAAAAAAAAAAAATTTTTTTTT?

Is this true. Damn need to reread this.


Jep it is true. No restriction at changing powers via strat. So round 2 4 cosmic fire is no problem


Three. Cosmic powers happens at the start of the movement phase, so it can only be used once per turn right? So you have the one you start with, one extra in turn one and a third in turn two.
   
Made in us
Irked Necron Immortal





Jackson, TN

IanVanCheese wrote:
T1nk4bell wrote:
 Dynas wrote:
 Maelstrom808 wrote:
Exactly, not doubling up on powers only applies when you pick powers at the start of the game. Once the game has started, you can use the Cosmic Powers strat to change a power to whatever you want.



WHHHHHHHHHHHHAAAAAAAAAAAAAAAATTTTTTTTT?

Is this true. Damn need to reread this.


Jep it is true. No restriction at changing powers via strat. So round 2 4 cosmic fire is no problem


Three. Cosmic powers happens at the start of the movement phase, so it can only be used once per turn right? So you have the one you start with, one extra in turn one and a third in turn two.


Powers are used at the End of the Movement phase. The replacement Stratagem is used at the Start of the Movement phase.
It can be 4 on round two.
With 4 C'tan you will get to pick two duplicated powers at the start. Turn one, you change one to the Duplicated power (3), then Turn two, you change another power (4) now each C'tan has the same power.

This message was edited 2 times. Last update was at 2020/01/23 14:32:29


 
   
Made in us
Deranged Necron Destroyer




Woops, forgot you'd already be able to double up with 4 C'Tan. You right.

And yeah, the stratagem is called cosmic powers.
   
Made in gb
Tail-spinning Tomb Blade Pilot




I don’t have my Codex on me, but does it specify the start of YOUR movement phase?
   
Made in us
Deranged Necron Destroyer




sieGermans wrote:
I don’t have my Codex on me, but does it specify the start of YOUR movement phase?


Yeah it does, sadly.
   
Made in gb
Tail-spinning Tomb Blade Pilot




I mean, that’s a good thing: it’s clearly RAI. I was just curious if there was a RAW wiggle.
   
Made in us
Freaky Flayed One




5-1 at LVO against the current meta is impressive no matter how you look at it. Good on ya Eulis Sanders.
   
Made in us
One Canoptek Scarab in a Swarm






With the Greater Good leak confirming the Imp/GSC/Tau for PA which debunks the rumor of Tau vs DG. How likely is it that Necrons are stuck with DG for our PA book release?
   
 
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