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Made in us
Scuttling Genestealer





Am I right in thinking that a Reanimator + Szeras or a Cryptek will let Reanimation Protocols proc on a 3+ for the target unit?

With warriors re-rolling 1's for RP, it seems like you could park a Ghost Ark nearby and make your opponent commit to killing the whole unit or risk letting most of them come back by the next turn.

It's a shame Reanimators are so expensive for how fragile they are though ...

This message was edited 2 times. Last update was at 2020/07/14 04:38:45


 
   
Made in hk
Longtime Dakkanaut





Killing a whole unit of necron warriors is very doable. Its not like they are that tough, honestly.
   
Made in ca
Dangerous Skeleton Champion





Yeah, it might be worthwhile taking immortals in min squads as a tax and just investing in the other stuff. Seems like with warriors you are investing a lot into a pretty mediocre unit. It's tough to say until the codex comes out.

Necrons
Imperial Knights
Orcs and Goblins
Tomb Kings
Wood Elves
High Elves 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Am I right that Destroyers now cost 60 when you add the gun?
   
Made in ro
Deranged Necron Destroyer




Moosatronic Warrior wrote:
Am I right that Destroyers now cost 60 when you add the gun?


No, I think there is a mistake in the Gauss Blaster prices some people have written up. It's free for infantry, 5 for vehicles. Some write ups have it the other way around.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Oh OK thanks.

I really hope they give the War of the Worlds Tripod rip offs Heat Rays as a weapon option.
   
Made in gb
Been Around the Block




Wonder what the odds are we can Flayed ones as troop choices (maybe novohk)
   
Made in ro
Deranged Necron Destroyer




Flayed ones as troops would be amazing... I wonder if they'd try to roll them into the destroyer cult and make a full destroyer army possible?

Alt weapons for the Doomstalker would be cool, but it has doom int he name, pretty sure it's always having a Doomsday Blaster. Just grab heat ray Triarch stalkers anyway, I'm convinced they're amazing now.
   
Made in fi
Locked in the Tower of Amareo





IanVanCheese wrote:
Ghost Ark to 140pts seems steep, especially when you consider the Tau Devilfish went down to 75pts. Maybe due to changes in RP that are coming, it might become beast.


Not really when you remember warriors are 12 pts. You have to keep in mind warrior price. In 8th ed with 11 pts warrior and 120 pts ghost ark the ark basically replaced warriors. For 10 pts you gain more wounds, better T, quantum shield, fly. Now that warriors are 12 and thus 10 costs 120 pts if ghost ark is too close to 120 then why take warriors when you can have ghost ark...you don't even need to use the repair function! In 8th ed after CA it was completely viable to bring arks with no warriors on sight because ark did warriors job(minus filling troop slots) better! Rather than bring warriors for ark to repair bring another ark...

You need ark to be sufficiently more expensive than 10 warriors or ark is simply better. If 140 pts is too much and it should be more like 120 pts then warriors need to be less than 12 pts.

Oh and now in 9th ed vehicles being preferable to infantry and 10+ sized infantry in particularly being bad...ghost ark even more!

Troopless necrons might be a thing in 9th ed. Especially if new codex doesn't make necrons more CP hungry than before.

2024 painted/bought: 109/109 
   
Made in gb
Been Around the Block




tneva82 wrote:


Troopless necrons might be a thing in 9th ed.


Looking around at some of the other codexs right now I wouldn't be surprised if several armies decided to completely forget about troops choices entirely and play with outrider/vanguard/spearhead detachments. Take the lack of ob sec and CP hit on the nose and just play actual good units.

Eldar, Dark Eldar, Chaos, etc. There troops choices blow currently. At least Tesla Immortals actually do something (under current rules...)

This message was edited 2 times. Last update was at 2020/07/14 20:16:57


 
   
Made in fi
Locked in the Tower of Amareo





They also die to a breeze. Since in 8th ed necrons weren't that CP hungry to begin with the CP hit feels fairly minor issue. In 8th you had 8-9CP, maybe 10 with the special character(I'm nephrek so that didn't matter for me). Now you start 12 and get 5. Even with say spearhead as your det you have 9+5...Even with 2 specialist detachments you would have 6+5 so around turn 4 you would still have more CP than before...Or 1 troop and 1 HQ tax and patrol for 2nd detachment. 7+in game generation.

Have to look how I could fit my army into 1 specialist detachment. Spearhead or outrider...
Spoiler:

overlord 85
skorpekh lord 130
10xlychguard(shields) 300
3xmelee destroyer 120
6xwraiths 270
9xtomb blades(shield vanes) 315
3xdda 3x180
tesseract ark 200(?)

total: 1960

That is initial attempt. One spearhead so 9+in game generation. Maybe not optimal but just something I thought might be fun.

Need 3 tomb blades I think plus ark to actually try this one.

With remaining points could swap dda's to arks maybe. I have suspicion those might be pretty sweet in 9th.

This message was edited 2 times. Last update was at 2020/07/14 20:56:02


2024 painted/bought: 109/109 
   
Made in de
Regular Dakkanaut




You can also just run one Patrol with a single min. unit of Immortals as tax, plus Outrider or whatever. Gives you four HQ slots, and the option to branch out into a second dynasty.
   
Made in fi
Locked in the Tower of Amareo





That is too though rather than HQ's(which aren't that hot for necrons) would be more for more FA/elite slots(if new destroyers are any good). Max 2 FA or HS is hardest on taking non-battalion as your det I think. 3 dda for AT and then FA is seriously crowded...

2024 painted/bought: 109/109 
   
Made in gb
Been Around the Block




Current Mood:

Novohk Outrider Detachment

HQ
Skorpekh Lord - 130
- Sempiternal Weave
- Enduring will

Elites
6 x Skorpekh Destroyers - 255 - (assuming we can take 6)
- Plasmacyte

6 x Skorpekh Destroyers - 255
- Plasmacyte

FA
5 x Wraiths - 225

5 x Wraiths - 225

5 x Wraiths - 225

9 x Scarabs - 135 - - (assuming we can take 9)

9 x Scarabs - 135

3 x Scarabs - 45

HS
Doomsday Ark - 180

Doomsday Ark - 180

1990pts.

Half joking, half serious. Might as well just flood the objectives with some of our best units.

This message was edited 4 times. Last update was at 2020/07/14 22:17:44


 
   
Made in ro
Deranged Necron Destroyer




I think no ob sec is going to be an auto lose vs some armies.

The way the play testers have been talking, Necrons are getting fixed and then some. I'm confident our new RP will make troops viable.

As thing stand, I think Ghost Arks are a good shout, but transports need infantry inside so they still hold objectives when they get popped. I think Ghost Arks and 10 man warrior squads might be the way to go (for the next month or so).

I really think the way our army plays at its core is going to change in new codex.

This message was edited 1 time. Last update was at 2020/07/14 22:27:36


 
   
Made in gb
Been Around the Block




I dont know about that. 260points is a big ask for 1 objective secured slot and some medicore firepower.

Its not like guard just sticking a 50pt squad in a cheap chimera and parking it on an objective.

Heres hoping the new codex enlightens us.

This message was edited 1 time. Last update was at 2020/07/14 22:47:39


 
   
Made in ro
Deranged Necron Destroyer




Asymmetric wrote:
I dont know about that. 260points is a big ask for 1 objective secured slot and some medicore firepower.

Its not like guard just sticking a 50pt squad in a cheap chimera and parking it on an objective.

Heres hoping the new codex enlightens us.


Maybe, but as was said above, the relative cost of this strategy didn't really go up, but the relative importance of holding objectives did... massively. Ghost Arks are a pain to kill unless you have the right guns, and pair up with doomsday arks, you force your opponent to choose where to dedicate those ideal weapons across many targets. Given the upcoming tank meta we're expecting, and the inevitable rise in AT weapons that will follow, the Quantum Shielding spam strategy looks kinda tempting again.

Our biggest threats are D2 shots and lots of it - most of the armies that excel at that have been nerfed above and beyond the points increases. People are looking to conventional AT once more. That's when our tanks shine. But we can't go out without any troops... might as well be troops that can hide in the tanks.
   
Made in fi
Locked in the Tower of Amareo





IanVanCheese wrote:
I think no ob sec is going to be an auto lose vs some armies.

The way the play testers have been talking, Necrons are getting fixed and then some. I'm confident our new RP will make troops viable.

As thing stand, I think Ghost Arks are a good shout, but transports need infantry inside so they still hold objectives when they get popped. I think Ghost Arks and 10 man warrior squads might be the way to go (for the next month or so).

I really think the way our army plays at its core is going to change in new codex.


Rather than 10 warriors to hold objective if ark gets popped have another ark next to it.

2024 painted/bought: 109/109 
   
Made in gb
Proud Triarch Praetorian





Given we're expecting a resurgence of Chaff to throw at objectives, and that Immortals have been nerfed a little, what's the concensus on bringing out the Annihilation Barges again?

I'm thinking for upfield objective clearing, purely for denial purposes while our slower troops move in to hold?

As much as it shouldnt be so, those 50pt guardsmen can theoretically move 24" in a turn (until Orders get nerfed), so can and will be on any objective as soon as they feel like it.

I'm thinking using the barge as a fast screening unit to disrupt movement avenues and cook the cheapo objective hogs in the opponent's backfield, while the immortals stay back on our own objectives and Warriors grind forward to the midfield.

Viable tactic? I swear I'm not just trying to make the 3 on my shelf mean something......

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

I'm wondering (or hoping, rather) if the price hike of Immortals is reflecting a statline update in the new codex.

I mean, in view of Primaris, Nobs etc., they should really be 2W, right? That would also make for a more meaningful differentiation between Immortals and Warriors.

Anyway, probably not the case, but one can dream...

Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in gb
Proud Triarch Praetorian





If Immortals rocked up at 2W, I think the hike is worth it, yeah

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in fi
Locked in the Tower of Amareo





Doubtful they give 1W for just 1 pts increase. 2 pts increase was normal for GW's formula so only oddity is 3 points.

But the points are for 8th ed codex and new codex will have new points so makes zero sense to have codex points for table that gets completely replaced anyway.

2024 painted/bought: 109/109 
   
Made in gb
Proud Triarch Praetorian





tneva82 wrote:
Doubtful they give 1W for just 1 pts increase. 2 pts increase was normal for GW's formula so only oddity is 3 points.

But the points are for 8th ed codex and new codex will have new points so makes zero sense to have codex points for table that gets completely replaced anyway.
Weren't Immortals running at 15 ppm after one of the other CA books? 2018 I think?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in fi
Locked in the Tower of Amareo





Yes. So 2pts standard raise as per gw formula to 17. This is without any stat increases needed as it's across board price hike for models that costed around that.

Then 1 more which is oddity but then again marines got same so 15 could be another breakpoint for gw formula that indicates 3 pts increase.

1 pts hike for extra wound is not something gw gives to npc factions.

2024 painted/bought: 109/109 
   
Made in gb
Been Around the Block




I could immortals see them getting +1 Toughness or +1 Attack. Or some other fluffy minor rules bonus.

If they improved RP, then 2W Immortals might actually end up too good at 18ppm.

This message was edited 2 times. Last update was at 2020/07/15 12:07:30


 
   
Made in gb
Proud Triarch Praetorian





What about T5 1W with new Rez?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 IHateNids wrote:
What about T5 1W with new Rez?


This is honestly what I'm hoping for.
I was hoping Warriors would go to 3+ armor, and Immortals would go to t5, but its unlikely. Anything to help them survive massed str 4 firepower.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Irked Necron Immortal





Jackson, TN

Did a quick peek at what my last used in a tournament Necron list would be using the leaked points.

It was 1999 with 9CP, it is now 2137pts and starts with 8 CP.

I made use of an Aux Detachment with Wraiths as Novokh which costs more CPs now at -2cp (old -1CP), which went along with the Doomsday Arks in their own detachment ( old +1cp, now -3cp), and a Battalion with Imotekh as warlord (Old +5CP +1CP, now it is -3,+3,+1cp).

Dropping the DDA detachment, and putting the DDAs within the Sautekh Battalion drops the extra filler HQ, leaving me with 50ish points to drop to get to 2000 and I start with 11CPs while keeping those Wraiths (with free pistols) as Novokh.

This message was edited 1 time. Last update was at 2020/07/15 12:25:14


 
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

I really think there should be more of a difference between Immortals and Warriors than the 3+/4+ save. Maybe T5 would be ok, even if I'd really like them to be 2W.

Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in gb
Tail-spinning Tomb Blade Pilot




I don’t think it makes any sense for them to reflect a price change per model now based on rules that will be available at the same time they can set the cost based on those rules.
   
 
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