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Made in ca
Dangerous Skeleton Champion





The whole set has that "I hope that I don't snap this model in half when I try to push in this peg flush" vibe.

Necrons
Imperial Knights
Orcs and Goblins
Tomb Kings
Wood Elves
High Elves 
   
Made in ca
Regular Dakkanaut





 Aza'Gorod wrote:
 Tiberius501 wrote:
I feel like Immortals should have 2 wounds each. Or T5

Yeah, they need something to reflect they're namesake rather then just a slightly higher save


They used to be T5 with the 3+ back when AP was different.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in us
Deranged Necron Destroyer





so if im reading the reanimator right if there are multiple reanimators i can bump RP rolls from a 5+ to a 3+ if i had two target the same unit? Or am I missing something obvious that makes it so it doesn't stack?

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in au
Hissing Hybrid Metamorph






Yeah I’ve had the pain of building a Necron half of an Indomitus set and will be painting it all before I build the other half I got haha. I don’t think I can stand building all those warriors again.
   
Made in fi
Locked in the Tower of Amareo





Oberron wrote:
so if im reading the reanimator right if there are multiple reanimators i can bump RP rolls from a 5+ to a 3+ if i had two target the same unit? Or am I missing something obvious that makes it so it doesn't stack?


hmm. For aura's there's flat out prevention in core rules. But this isn't aura.

2024 painted/bought: 109/109 
   
Made in ro
Deranged Necron Destroyer




tneva82 wrote:
Oberron wrote:
so if im reading the reanimator right if there are multiple reanimators i can bump RP rolls from a 5+ to a 3+ if i had two target the same unit? Or am I missing something obvious that makes it so it doesn't stack?


hmm. For aura's there's flat out prevention in core rules. But this isn't aura.


I'm pretty sure the same ability can't stack twice. Even if they forgot to add that into the new rule book, it's almost certainly RAI. You can still get a 3+ reanimate with cryptek and reanimator (2+ with orb of eternity). I watched the Tabletop Titans Indomitus game and he had a single warrior left, brought back basically the whole squad (was in a building so he could fit them all by using higher). levels too.

Yeah, I'm painting this first lot before I build anymore, my poor hands need a break.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I actually think Mephrit might end up being worth a second look. I think the addition of the Skorpehk line of models isn't going to make us all that much stronger in melee. I think melee is still going to be a trap for us.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Freaky Flayed One





 iGuy91 wrote:
I actually think Mephrit might end up being worth a second look. I think the addition of the Skorpehk line of models isn't going to make us all that much stronger in melee. I think melee is still going to be a trap for us.


Yeah I agree, unless Novokh has some super buff we aren't awesome at melee.

I think that we actually have decent melee which people don't expect as when you think if necrons you think gauss etc so its good to take 1 unit of heavy hitting melee units. but we can never go toe to toe with a melee focused army
   
Made in fi
Locked in the Tower of Amareo





IanVanCheese wrote:
tneva82 wrote:
Oberron wrote:
so if im reading the reanimator right if there are multiple reanimators i can bump RP rolls from a 5+ to a 3+ if i had two target the same unit? Or am I missing something obvious that makes it so it doesn't stack?


hmm. For aura's there's flat out prevention in core rules. But this isn't aura.


I'm pretty sure the same ability can't stack twice. Even if they forgot to add that into the new rule book, it's almost certainly RAI. You can still get a 3+ reanimate with cryptek and reanimator (2+ with orb of eternity). I watched the Tabletop Titans Indomitus game and he had a single warrior left, brought back basically the whole squad (was in a building so he could fit them all by using higher). levels too.

Yeah, I'm painting this first lot before I build anymore, my poor hands need a break.


If you can find rule please tell me. I'm not memorizing everything. I went through the one on online by GW and it only denied multiple aura of same name.

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut





Any thoughts on running a pair of Cryptothralls with Szeras? It would certainly improve his survivability...or does it just make him even more of a target?

Painting Warhammer 40,000 Conquest a P and M blog : https://www.dakkadakka.com/dakkaforum/posts/list/0/763491.page 
   
Made in us
Deranged Necron Destroyer





tneva82 wrote:
IanVanCheese wrote:
tneva82 wrote:
Oberron wrote:
so if im reading the reanimator right if there are multiple reanimators i can bump RP rolls from a 5+ to a 3+ if i had two target the same unit? Or am I missing something obvious that makes it so it doesn't stack?


hmm. For aura's there's flat out prevention in core rules. But this isn't aura.


I'm pretty sure the same ability can't stack twice. Even if they forgot to add that into the new rule book, it's almost certainly RAI. You can still get a 3+ reanimate with cryptek and reanimator (2+ with orb of eternity). I watched the Tabletop Titans Indomitus game and he had a single warrior left, brought back basically the whole squad (was in a building so he could fit them all by using higher). levels too.

Yeah, I'm painting this first lot before I build anymore, my poor hands need a break.


If you can find rule please tell me. I'm not memorizing everything. I went through the one on online by GW and it only denied multiple aura of same name.


Well the rule is normally attached to the aura itself in the wording along the lines of " x benefit along as unit Y is near a model with <this aura>"

Look at the overlord's MWBD ability. It specifically says a unit can't be targeted more than once by it but no such line is on the reanimated. If this turns into a big deal ill post in ymdc but it was something I thought could be useful yo point out.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in ca
Discriminating Deathmark Assassin





Stasis

Thoughts on running a triple Plasmancer list?
Make one warlord with a Lightening Felid and Thrall of the Silent King to range boost everything.
Trying to figure out what else to run alongside them, 6 mudrer buckets, Scarabs, and Wariths?
Run Novokh.

Or go totally different for a new style army to go with the big refresh?

This message was edited 1 time. Last update was at 2020/07/28 23:09:34


213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in us
Deranged Necron Destroyer





 Blndmage wrote:
Thoughts on running a triple Plasmancer list?
Make one warlord with a Lightening Felid and Thrall of the Silent King to range boost everything.
Trying to figure out what else to run alongside them, 6 mudrer buckets, Scarabs, and Wariths?
Run Novokh.

Or go totally different for a new style army to go with the big refresh?


Anything that can lock things up basically forever and then watch the plasmancers zap things while holding objectives and eat popcorn

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in se
Legionnaire




What guns do I put on my indomitus warriors?

Forever ever more 
   
Made in us
Haemonculi Flesh Apprentice






IanVanCheese wrote:
Given that the codex isn't out until October, I think it's a safe bet that the Doomstalker and Lokhust Destroyer are coming out before then. That's why they have points listed in the Indomitus section - they needed to put them somewhere.



Not necessarily, I had heard a rumor (forget where) that those units where planned for indomitus but were cut in order to make the price more appealing.


Automatically Appended Next Post:
Neknoh wrote:
What guns do I put on my indomitus warriors?


I have 40 old school warriors already, so I am going for the gauss reapers. I also like the look of sautehk still. Being able to rapid fire the reapers at full range as well as gauss blasters on my tomb blades and immortals up to 18" is going to be nasty. It also makes the flayer arrays better now that they won't want to get very close since you cannot rely on fall back and shoot from fly and need the warden.

This message was edited 2 times. Last update was at 2020/07/28 23:47:18


   
Made in fi
Locked in the Tower of Amareo





So got to play first game of 9th. I had indominatus overlord, skorpek lord, 2x10 immortals, 10 reaper warriors, nightbringer, heat ray stalker, doomsday ark, 3 destroyers, 3 scarabs. 1500 pts.

Got penned to my quarter by fabius's creations with tons of jump packs(19"+charge talons etc), venom crawlers(I hate those buggers), maulerfiend, bunch of fast hard hitting solo models etc. Probably should have sent scarabs to center objective to get 3 vp's and maybe roadblock his big walker character.

Triarch stalker was damn awesome. Got to get more of these once SOMEBODY sells them for sensible prices. 100£+ for painted one is not feasible for me.

Infantry sucked but maybe misused them a bit. Though was hard to stay away range of those talons if I don't want to just hunker at my quarter. Other immortal unit and warriors got locked to venom crawler charges, kill 2-3 immortal, I fall back, reapers shoot, repeat. My infantry kept coming back, he kept regenerating, nobody made any progress except his thin their ranks tally counter.

Need fast tough objective holders. Nihilikh wraiths sounds like just the thing.


Automatically Appended Next Post:
BTW I have 10 lychguard with shields. Thinking of adding warscythe unit as well(one of the few things I can buy...). How do they work in 9th ed in your opinion?

This message was edited 1 time. Last update was at 2020/07/29 08:09:52


2024 painted/bought: 109/109 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

How are Triarch Praetorians looking in 9th?

Also, am I right in thinking that there's no cost or downside to just taking Particle Casters on every Wraith now?


tneva82 wrote:

Triarch stalker was damn awesome. Got to get more of these once SOMEBODY sells them for sensible prices. 100£+ for painted one is not feasible for me.


I don't know how practical this is for you, but a while back I had a go at converting a Triarch Stalker out of an Annihilation Barge and a lot of Tyranid bits:

Spoiler:








Partially I was messing around with the idea of a bio-mechanical army, and partially I just enjoy creating random crap like this. The pictures above are fairly old (painting was and still is WIP), and I've been trying since to merge the paint-schemes more so that there isn't such a contrast between the Tyranid and Necron bits. Hopefully you get the idea, though.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in fi
Locked in the Tower of Amareo





 vipoid wrote:
How are Triarch Praetorians looking in 9th?

Also, am I right in thinking that there's no cost or downside to just taking Particle Casters on every Wraith now?




I don't know how practical this is for you, but a while back I had a go at converting a Triarch Stalker out of an Annihilation Barge and a lot of Tyranid bits:


Don't have tyranid bits and seeing how bad at converting I am not sure I could pull it off...Any idea WHAT bits? Might come expensive seeing I would need to buy full tyranid kits for that...

As for wraiths yes currently no reason whatsoever to not take...but not expecting it to last that way through codex. Would at least not spend money on that atm.

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




 iGuy91 wrote:
I actually think Mephrit might end up being worth a second look. I think the addition of the Skorpehk line of models isn't going to make us all that much stronger in melee. I think melee is still going to be a trap for us.


I think you're right...to a point. Mephrit and Suatekh both look pretty good in the new Codex, though we have no idea what the new protocol rules are. For melee, I think 9th is going to require some melee threats in most armies because you're going to need to remove enemies from objectives and threaten charges to lock things up/slow them down. I think Skorpekhs are pretty good for that as they're tough and dangerous to a wide range of tough enemies. I think you're right that you don't want to go overboard though. Necrons can't compete with the actual close combat armies out there but we can take a couple of surprisingly good units to help round out our army.
   
Made in ro
Deranged Necron Destroyer




tneva82 wrote:
Triarch stalker was damn awesome. Got to get more of these once SOMEBODY sells them for sensible prices. 100£+ for painted one is not feasible for me.


I done told you all lol.

I'm waiting for the codex before I invest in more, they may get dunked back into oblivion but for now they're fantastic for their points.

As to melee being a trap, kinda, but no. Melee as a charge up the board and eat everything is a trap, but having significant melee threats to counter charge while you hold the midboard is going to be key I think. Considering that 3 Skorpekhs will ruin most peoples days and only cost 120pts, having a unit or two of them hiding behind cover near the mid-board is a pretty great deterant towards people coming near the rest of your stuff.
   
Made in us
Been Around the Block





Yeah the Triarch Stalker is great now, for sure. The Heat Ray is actually viable now, and it's fantastic at clearing out objectives when needed.

Frankly the Heat Ray was viable before, but it wasn't as needed. Either way, no longer getting -1 to hit is a huge buff.

This message was edited 2 times. Last update was at 2020/07/29 19:53:57


 
   
Made in us
On a Canoptek Spyder's Waiting List




Here is my attempt at a decent list made mostly out of my 2 halves of the Indomitus box.

Spoiler:

++ Battalion Detachment 0CP (Necrons) [99 PL, 2,000pts] ++

+ Configuration +

Dynasty Choice
. Dynasty: Nephrekh

+ HQ +

Illuminor Szeras [7 PL, 145pts]

Overlord (Indomitus) [5 PL, 90pts]: Artefact: The Veil of Darkness, Warlord

Plasmancer [4 PL, 80pts]

+ Troops +

Immortals [4 PL, 90pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 90pts]: 5x Immortal, Tesla Carbine

Necron Warriors [10 PL, 240pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [10 PL, 240pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

+ Elites +

Canoptek Reanimator [5 PL, 110pts]

Skorpekh Destroyers [7 PL, 135pts]: Plasmacyte, Skorpekh Destroyer (Reap-Blade)
. 2x Skorpekh Destroyer (Thresher): 2x Hyperphase Threshers

Skorpekh Destroyers [7 PL, 135pts]: Plasmacyte, Skorpekh Destroyer (Reap-Blade)
. 2x Skorpekh Destroyer (Thresher): 2x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Scarab Swarms: 3x Feeder Mandibles

Canoptek Wraiths [9 PL, 135pts]
. 3x Canoptek Wraith (Particle Caster): 3x Particle Caster, 3x Vicious Claws

Tomb Blades [5 PL, 105pts]
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines

+ Heavy Support +

Doomsday Ark [10 PL, 180pts]

Doomsday Ark [10 PL, 180pts]

++ Total: [99 PL, 2,000pts] ++


Criticism welcome but like I said this is a mostly casual list made of of Indomitus.



   
Made in ro
Deranged Necron Destroyer




pawa24 wrote:
Here is my attempt at a decent list made mostly out of my 2 halves of the Indomitus box.

Spoiler:

++ Battalion Detachment 0CP (Necrons) [99 PL, 2,000pts] ++

+ Configuration +

Dynasty Choice
. Dynasty: Nephrekh

+ HQ +

Illuminor Szeras [7 PL, 145pts]

Overlord (Indomitus) [5 PL, 90pts]: Artefact: The Veil of Darkness, Warlord

Plasmancer [4 PL, 80pts]

+ Troops +

Immortals [4 PL, 90pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 90pts]: 5x Immortal, Tesla Carbine

Necron Warriors [10 PL, 240pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [10 PL, 240pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

+ Elites +

Canoptek Reanimator [5 PL, 110pts]

Skorpekh Destroyers [7 PL, 135pts]: Plasmacyte, Skorpekh Destroyer (Reap-Blade)
. 2x Skorpekh Destroyer (Thresher): 2x Hyperphase Threshers

Skorpekh Destroyers [7 PL, 135pts]: Plasmacyte, Skorpekh Destroyer (Reap-Blade)
. 2x Skorpekh Destroyer (Thresher): 2x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Scarab Swarms: 3x Feeder Mandibles

Canoptek Wraiths [9 PL, 135pts]
. 3x Canoptek Wraith (Particle Caster): 3x Particle Caster, 3x Vicious Claws

Tomb Blades [5 PL, 105pts]
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines

+ Heavy Support +

Doomsday Ark [10 PL, 180pts]

Doomsday Ark [10 PL, 180pts]

++ Total: [99 PL, 2,000pts] ++


Criticism welcome but like I said this is a mostly casual list made of of Indomitus.





Main thing I'd say is drop the plasmacytes. With 3 man units, the maths is less favourable. With a bigger squad, losing a Destroyer is less of a hit, and if you have a full 6-man squad then you still get more attacks than if you hadn't popped the plasmacyte even if one dies. It's just not worth the risk in three man units.

Other main thing, bring more scarabs. You have two sets, so 12 bases. You should be bringing 12 bases. They're pound for pound the best unit in our book. I'd scrap the tomb blades and plasmacytes, and spend all those points on scarabs. Looks fine otherwise.
   
Made in us
Regular Dakkanaut




IanVanCheese wrote:
pawa24 wrote:
Here is my attempt at a decent list made mostly out of my 2 halves of the Indomitus box.

Spoiler:

++ Battalion Detachment 0CP (Necrons) [99 PL, 2,000pts] ++

+ Configuration +

Dynasty Choice
. Dynasty: Nephrekh

+ HQ +

Illuminor Szeras [7 PL, 145pts]

Overlord (Indomitus) [5 PL, 90pts]: Artefact: The Veil of Darkness, Warlord

Plasmancer [4 PL, 80pts]

+ Troops +

Immortals [4 PL, 90pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 90pts]: 5x Immortal, Tesla Carbine

Necron Warriors [10 PL, 240pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [10 PL, 240pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

+ Elites +

Canoptek Reanimator [5 PL, 110pts]

Skorpekh Destroyers [7 PL, 135pts]: Plasmacyte, Skorpekh Destroyer (Reap-Blade)
. 2x Skorpekh Destroyer (Thresher): 2x Hyperphase Threshers

Skorpekh Destroyers [7 PL, 135pts]: Plasmacyte, Skorpekh Destroyer (Reap-Blade)
. 2x Skorpekh Destroyer (Thresher): 2x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Scarab Swarms: 3x Feeder Mandibles

Canoptek Wraiths [9 PL, 135pts]
. 3x Canoptek Wraith (Particle Caster): 3x Particle Caster, 3x Vicious Claws

Tomb Blades [5 PL, 105pts]
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines

+ Heavy Support +

Doomsday Ark [10 PL, 180pts]

Doomsday Ark [10 PL, 180pts]

++ Total: [99 PL, 2,000pts] ++


Criticism welcome but like I said this is a mostly casual list made of of Indomitus.





Main thing I'd say is drop the plasmacytes. With 3 man units, the maths is less favourable. With a bigger squad, losing a Destroyer is less of a hit, and if you have a full 6-man squad then you still get more attacks than if you hadn't popped the plasmacyte even if one dies. It's just not worth the risk in three man units.

Other main thing, bring more scarabs. You have two sets, so 12 bases. You should be bringing 12 bases. They're pound for pound the best unit in our book. I'd scrap the tomb blades and plasmacytes, and spend all those points on scarabs. Looks fine otherwise.


You don't have to use the plasmacytes ability though. It could just be 15 points to tank a lascannon or thunderhammer.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

weaver9 wrote:
IanVanCheese wrote:
pawa24 wrote:
Here is my attempt at a decent list made mostly out of my 2 halves of the Indomitus box.

Spoiler:

++ Battalion Detachment 0CP (Necrons) [99 PL, 2,000pts] ++

+ Configuration +

Dynasty Choice
. Dynasty: Nephrekh

+ HQ +

Illuminor Szeras [7 PL, 145pts]

Overlord (Indomitus) [5 PL, 90pts]: Artefact: The Veil of Darkness, Warlord

Plasmancer [4 PL, 80pts]

+ Troops +

Immortals [4 PL, 90pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 90pts]: 5x Immortal, Tesla Carbine

Necron Warriors [10 PL, 240pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

Necron Warriors [10 PL, 240pts]
. 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer

+ Elites +

Canoptek Reanimator [5 PL, 110pts]

Skorpekh Destroyers [7 PL, 135pts]: Plasmacyte, Skorpekh Destroyer (Reap-Blade)
. 2x Skorpekh Destroyer (Thresher): 2x Hyperphase Threshers

Skorpekh Destroyers [7 PL, 135pts]: Plasmacyte, Skorpekh Destroyer (Reap-Blade)
. 2x Skorpekh Destroyer (Thresher): 2x Hyperphase Threshers

+ Fast Attack +

Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Scarab Swarms: 3x Feeder Mandibles

Canoptek Wraiths [9 PL, 135pts]
. 3x Canoptek Wraith (Particle Caster): 3x Particle Caster, 3x Vicious Claws

Tomb Blades [5 PL, 105pts]
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines
. Tomb Blade: Nebuloscope
. . Two Tesla Carbines

+ Heavy Support +

Doomsday Ark [10 PL, 180pts]

Doomsday Ark [10 PL, 180pts]

++ Total: [99 PL, 2,000pts] ++


Criticism welcome but like I said this is a mostly casual list made of of Indomitus.





Main thing I'd say is drop the plasmacytes. With 3 man units, the maths is less favourable. With a bigger squad, losing a Destroyer is less of a hit, and if you have a full 6-man squad then you still get more attacks than if you hadn't popped the plasmacyte even if one dies. It's just not worth the risk in three man units.

Other main thing, bring more scarabs. You have two sets, so 12 bases. You should be bringing 12 bases. They're pound for pound the best unit in our book. I'd scrap the tomb blades and plasmacytes, and spend all those points on scarabs. Looks fine otherwise.


You don't have to use the plasmacytes ability though. It could just be 15 points to tank a lascannon or thunderhammer.


Yeah, exactly. Someone else also did the math somewhere that even if you lose a model, since you still gain the buff you are still around 90% combat effective.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in de
Nihilistic Necron Lord






Germany

I would never use the plasmacyte ability. Its insane to lose a model for a minor buff. Also makes the unit easier to kill, no more RP. I would only use it as an ablative wound.
   
Made in ca
Stalwart Skittari





Hey all, still trying to get my bearings for 9th and plan out future lists. Does this list seems somewhat viable at 2k? The idea would be to tale objectives with obsec wraiths and tomb blades supported by DDAs. Not sure on the best relic, warlord trait, or even best HQ choices for this list though

EDIT: There's also no chance I will get games in before October so I'm trying to base this roughly on the new codex rumours/spoilers, although I do realize that we don't know that much so lists may have to change upon release

Spoiler:


NIHILAKH BATTALION
CCB 150
Gauss, scythe

Cryptek with Canoptek Cloak 95

5 immortals 90 (probably all tesla?)
5 immortals 90
5 immortals 90
5 immortals 90

6 wraiths 270
6 wraiths 270
9 tomb blades w/guass and shieldvanes 315

Doomsday Ark 180
Doomsday Ark 180
Doomsday Ark 180

This message was edited 2 times. Last update was at 2020/07/30 09:18:05


 
   
Made in de
Nihilistic Necron Lord






Germany

Wraith dont have obsec. They will in october.
   
Made in ca
Stalwart Skittari





 p5freak wrote:
Wraith dont have obsec. They will in october.


I should clarify, there's no chance I will be getting games in before the new codex drops so I'm trying to base my list plans roughly on that. Granted lists might have to change after it is released since we don't have all the details but I'm trying to iron out a rough outline of what to buy/hobby towards in the meantime. Edited original post to reflect that.
   
Made in de
Fresh-Faced New User




Anyone noticed that lychguard qith szarekhan dynasty trait is perfect for protecting chars?
All MW for protecting chars can be ignored on 5+.
And if they fire at the lychguard they have and even better 4+ or 3+ with stratagem
   
 
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