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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah i bought 1 spyder for scarab reasons but now im heavily debating getting 2 more for the spyders themselves lol.
They are rude for 60-65pts.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Longtime Dakkanaut




What about gun Spyders? I have three built like that.
   
Made in au
Hissing Hybrid Metamorph






 Red Corsair wrote:
 wuestenfux wrote:
Eldenfirefly wrote:
So, just skimming through some of the leaks, Silvertide is sort of viable? I have always loved the idea of silvertide. I am just sort of sad that the Monolith is now a LOW...

Silvertide may seem to be the only viable option if you want a competitive list.
My impression is that everything else is garbage.


Nah, doomscythes are insane now. Sure they went up 50 points but they gained +50% range on both weapons, +50% in shots on the deathray along with +20% strenth and about +40% in damage.

Also spyders are the necron talos now. Units of 3 near a technomancer for WS3+ and the plus d3 attacks per spider on the unit is insane with their new profile. make them novokh and for 1cp add another attack and they get aother ap -1 pushing them to -4. Oh and you can heroically intervein with them for 1cp lol. A cronomancer can also give them the 5++ they lack as well. That unit is such a sand box of potential its nuts. Custom dynahsty trait them for a turn one 14"+d6" move out the gait lol...


The only problem is, if you give the Technomancer the +1 to hit aura for Canoptek units, he can heal d3 wounds or move 10”. I’m having a hard time working out which I want.
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

Darsath wrote:
 CthuluIsSpy wrote:
What are the restrictions for that Cryptek reanimation ability? Can it only work on Core units? Can it restore multi-wound models?

If there's no restriction on unit type and it can bring back multi-wound models at full health, then destroyers still have some staying power, despite the nerf to RP.

Only works on core units, so no Destroyers, Canoptek or Praetorians. Crypteks feel like a trap choice tbh.


for 20pts once a game he can bring back a destroyer, canoptek or praetorian. 20pts to get a 70pt tomb spyder back seems decent.

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in gb
Dakka Veteran




Khornatedemon wrote:
Darsath wrote:
 CthuluIsSpy wrote:
What are the restrictions for that Cryptek reanimation ability? Can it only work on Core units? Can it restore multi-wound models?

If there's no restriction on unit type and it can bring back multi-wound models at full health, then destroyers still have some staying power, despite the nerf to RP.

Only works on core units, so no Destroyers, Canoptek or Praetorians. Crypteks feel like a trap choice tbh.


for 20pts once a game he can bring back a destroyer, canoptek or praetorian. 20pts to get a 70pt tomb spyder back seems decent.

Yeah, if you're going down the route of using the Canoptek Command Node, then it could be an alright option for sure. Technomancer seems to be the best option either way, but not for the reasons most are thinking of. Chronomancer's bring anti-tank to warrior hordes plus a 5+ invuln to a squad.
   
Made in us
Haemonculi Flesh Apprentice






 Vineheart01 wrote:
if it was an aura i could sorta understand its pricetag, but it would still be one hell of a bulletmagnet.
Non-character buffbots are difficult to price.


The biggest issue with it not being an aura is your opponent will just shoot whatever the reanimator DIDNT target with his buff. His ability is WAY to telegraphed to be any use meaning you can't really justify the odd reanimator but need one for every phalanx, which obviously isn't worth the cost since you'd just take more phalanxes lol.

   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

Darsath wrote:
Khornatedemon wrote:
Darsath wrote:
 CthuluIsSpy wrote:
What are the restrictions for that Cryptek reanimation ability? Can it only work on Core units? Can it restore multi-wound models?

If there's no restriction on unit type and it can bring back multi-wound models at full health, then destroyers still have some staying power, despite the nerf to RP.

Only works on core units, so no Destroyers, Canoptek or Praetorians. Crypteks feel like a trap choice tbh.


for 20pts once a game he can bring back a destroyer, canoptek or praetorian. 20pts to get a 70pt tomb spyder back seems decent.

Yeah, if you're going down the route of using the Canoptek Command Node, then it could be an alright option for sure. Technomancer seems to be the best option either way, but not for the reasons most are thinking of. Chronomancer's bring anti-tank to warrior hordes plus a 5+ invuln to a squad.


canoptek might actually be decent. Spyders are pretty strong and even though they got nerfed I think wraiths are still a good choice.

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Haemonculi Flesh Apprentice






Khornatedemon wrote:
Darsath wrote:
 CthuluIsSpy wrote:
What are the restrictions for that Cryptek reanimation ability? Can it only work on Core units? Can it restore multi-wound models?

If there's no restriction on unit type and it can bring back multi-wound models at full health, then destroyers still have some staying power, despite the nerf to RP.

Only works on core units, so no Destroyers, Canoptek or Praetorians. Crypteks feel like a trap choice tbh.


for 20pts once a game he can bring back a destroyer, canoptek or praetorian. 20pts to get a 70pt tomb spyder back seems decent.


Yup, I expected that to be restricted to none monster or vehicle but it isn't lmao. So insane, it basically discounts the technomancers price but I would probably stick with the +1 to hit buff.

I am glad my 3 spyders will see play now that my destroyer cult got screwed lmao. Hop aboard the 40k rollercoster, one edition this unit sucks, next edition it's amazing and the old good is bad lol.

Praetorians are crazy too, I actually think the rod praetors are better then lychguard all around.


Automatically Appended Next Post:
Khornatedemon wrote:
Darsath wrote:
Khornatedemon wrote:
Darsath wrote:
 CthuluIsSpy wrote:
What are the restrictions for that Cryptek reanimation ability? Can it only work on Core units? Can it restore multi-wound models?

If there's no restriction on unit type and it can bring back multi-wound models at full health, then destroyers still have some staying power, despite the nerf to RP.

Only works on core units, so no Destroyers, Canoptek or Praetorians. Crypteks feel like a trap choice tbh.


for 20pts once a game he can bring back a destroyer, canoptek or praetorian. 20pts to get a 70pt tomb spyder back seems decent.

Yeah, if you're going down the route of using the Canoptek Command Node, then it could be an alright option for sure. Technomancer seems to be the best option either way, but not for the reasons most are thinking of. Chronomancer's bring anti-tank to warrior hordes plus a 5+ invuln to a squad.


canoptek might actually be decent. Spyders are pretty strong and even though they got nerfed I think wraiths are still a good choice.


Wraiths are amazing, especially near the +1 to hit aura. I honestly like them more then either combat destroyers. They are faster and more durable with similar damage output. I think people need to stop looking at them as 6 man units though, I think in 9th they will be really strong in 3 man pods with the free pre game move and obsec. Basically more durable scarab units that can tarpit in a pinch. Save the heavy hitting for spyders and nighbringer lmao.

BTW spyders are elites now as well. They moved a lot of the battlefield roles around actually.

This message was edited 1 time. Last update was at 2020/10/04 15:10:57


   
Made in au
Hissing Hybrid Metamorph






Spyders seem really good, but what do you guys think of their speed? Is them being kinda slow an issue? Or is advancing up the table an okay enough method?
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

I'm a big fan of the Pyschomancer. The way he can manipulate things is really my cup of tea. Add in his arkana for some trickle mortal wounds, and I think I'm going to try to fit one in every list.

I think we have a few competetive options. I think warriors are good, but I'm still a huge fan of Gauss Immortals. We also have some very good melee options. Skorpekhs, Wraiths, Spyders are all very good at melee.

The new Doomstalker also seems to be really good. The free Overwatch for anyone that gets charged is very cool, and I like the stratagem.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Only thing that bugs me about the Psychomancer is that his debuff is done in the Morale Phase. So by the time you know whether or not it's worked, it's too late to do anything about it.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Haemonculi Flesh Apprentice






My issue with the doomstalker is the same as the DDA. They are both incredibly swingy only the doomstalker also shoots like a guardsmen. I just don't rate him when a stalker is so much better.

   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

 Red Corsair wrote:
Khornatedemon wrote:
Darsath wrote:
 CthuluIsSpy wrote:
What are the restrictions for that Cryptek reanimation ability? Can it only work on Core units? Can it restore multi-wound models?

If there's no restriction on unit type and it can bring back multi-wound models at full health, then destroyers still have some staying power, despite the nerf to RP.

Only works on core units, so no Destroyers, Canoptek or Praetorians. Crypteks feel like a trap choice tbh.


for 20pts once a game he can bring back a destroyer, canoptek or praetorian. 20pts to get a 70pt tomb spyder back seems decent.


Yup, I expected that to be restricted to none monster or vehicle but it isn't lmao. So insane, it basically discounts the technomancers price but I would probably stick with the +1 to hit buff.



you can have the +1 to hit and the once a game rez

This message was edited 2 times. Last update was at 2020/10/04 15:22:56


Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 vipoid wrote:
Only thing that bugs me about the Psychomancer is that his debuff is done in the Morale Phase. So by the time you know whether or not it's worked, it's too late to do anything about it.


It's true, you have to be thoughtful to setup. In most cases it should almost always go off though on a 3d6. Though I think you generally plan in advance for it. For instance, turning off obsec on an enemy unit can instantly cause the scoring to shift with our new obsec dynasty.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Regular Dakkanaut





Regarding the Doomstalker's for the greater good overwatch, is it free? Or do we still need to pay the CP to overwatch?

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

 Punisher wrote:
Regarding the Doomstalker's for the greater good overwatch, is it free? Or do we still need to pay the CP to overwatch?


the rule says it can fire overwatch so it seems to do it for free. works like the tau ftgg

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Haemonculi Flesh Apprentice






Khornatedemon wrote:
 Red Corsair wrote:
Khornatedemon wrote:
Darsath wrote:
 CthuluIsSpy wrote:
What are the restrictions for that Cryptek reanimation ability? Can it only work on Core units? Can it restore multi-wound models?

If there's no restriction on unit type and it can bring back multi-wound models at full health, then destroyers still have some staying power, despite the nerf to RP.

Only works on core units, so no Destroyers, Canoptek or Praetorians. Crypteks feel like a trap choice tbh.


for 20pts once a game he can bring back a destroyer, canoptek or praetorian. 20pts to get a 70pt tomb spyder back seems decent.


Yup, I expected that to be restricted to none monster or vehicle but it isn't lmao. So insane, it basically discounts the technomancers price but I would probably stick with the +1 to hit buff.



you can have the +1 to hit and the once a game rez



I wouldn't take two technomancers though, IDK I might but my gut feels like thats too many points in two models.


Automatically Appended Next Post:
Man I can't sqeeze 3 monoliths and the patrol with the nightbringer I want LMAO.

This message was edited 1 time. Last update was at 2020/10/04 15:48:55


   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

 Red Corsair wrote:
Khornatedemon wrote:
 Red Corsair wrote:
Khornatedemon wrote:
Darsath wrote:
 CthuluIsSpy wrote:
What are the restrictions for that Cryptek reanimation ability? Can it only work on Core units? Can it restore multi-wound models?

If there's no restriction on unit type and it can bring back multi-wound models at full health, then destroyers still have some staying power, despite the nerf to RP.

Only works on core units, so no Destroyers, Canoptek or Praetorians. Crypteks feel like a trap choice tbh.


for 20pts once a game he can bring back a destroyer, canoptek or praetorian. 20pts to get a 70pt tomb spyder back seems decent.


Yup, I expected that to be restricted to none monster or vehicle but it isn't lmao. So insane, it basically discounts the technomancers price but I would probably stick with the +1 to hit buff.



you can have the +1 to hit and the once a game rez



I wouldn't take two technomancers though, IDK I might but my gut feels like thats too many points in two models.


Automatically Appended Next Post:
Man I can't sqeeze 3 monoliths and the patrol with the nightbringer I want LMAO.


i meant one technomancer can have both. the rez is an arcana, the +1 to hit is just an upgrade he can take instead of the cloak. the real choice is the rez vs +d3 attacks on your spyders

This message was edited 1 time. Last update was at 2020/10/04 15:51:06


Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Haemonculi Flesh Apprentice






OK I did it lmao.

Patrol
Lord, warscythe and res orb
15 warriors
16 warriors
Nightbringer

Super heavy detachment
monolith 4 deathrays
monolith 4 deathrays
monolith 4 deathrays

1998

EDIT You would probably be better off dropping the nightbringer and a monolith and taking the silent king and more infantry but I was aiming at a 3rd edition style list lol.

Automatically Appended Next Post:
Khornatedemon wrote:
 Red Corsair wrote:
Khornatedemon wrote:
 Red Corsair wrote:
Khornatedemon wrote:
Darsath wrote:
 CthuluIsSpy wrote:
What are the restrictions for that Cryptek reanimation ability? Can it only work on Core units? Can it restore multi-wound models?

If there's no restriction on unit type and it can bring back multi-wound models at full health, then destroyers still have some staying power, despite the nerf to RP.

Only works on core units, so no Destroyers, Canoptek or Praetorians. Crypteks feel like a trap choice tbh.


for 20pts once a game he can bring back a destroyer, canoptek or praetorian. 20pts to get a 70pt tomb spyder back seems decent.


Yup, I expected that to be restricted to none monster or vehicle but it isn't lmao. So insane, it basically discounts the technomancers price but I would probably stick with the +1 to hit buff.



you can have the +1 to hit and the once a game rez



I wouldn't take two technomancers though, IDK I might but my gut feels like thats too many points in two models.


Automatically Appended Next Post:
Man I can't sqeeze 3 monoliths and the patrol with the nightbringer I want LMAO.


i meant one technomancer can have both. the rez is an arcana, the +1 to hit is just an upgrade he can take instead of the cloak. the real choice is the rez vs +d3 attacks on your spyders


Yea sorry, I was reading your post as the +d3 verse the rez not the bonus to hit. For me I really want the extra attacks, the rez seems nice but your puting your money in reacting not acting. I'd rather put points into a benefit I know I will receive rather then one I need to wait until I am taking losses. I think both are really strong though however for the cost you can just buy a 4th spyder.

This message was edited 2 times. Last update was at 2020/10/04 16:06:38


   
Made in gb
Dakka Veteran




I think you're talking about the Fail-safe Overcharger, giving +d3 attacks to the Spyders each turn is pretty good. If you're taking Spyders, a unit of Scarabs could be worth it, since they're cheap, good screeners, and can get use of Scarab Hive of the Spyders.
   
Made in us
Haemonculi Flesh Apprentice






I'd take scarabs for sure, probably min squads for back field squatting and screening as you mentioned.

   
Made in gb
Killer Klaivex




The dark behind the eyes.

By the way, am I right in thinking that Dynasty Artefacts don't exist anymore?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Haemonculi Flesh Apprentice






 vipoid wrote:
By the way, am I right in thinking that Dynasty Artefacts don't exist anymore?


They exist. They are pretty good too.

Mephrit- relic guass blaster
Nephrek-staff of light
Nihilak-Mantel
Novohk-Blood scythe
Sauhtek-Mask
Szarekean-Crown

   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 Red Corsair wrote:
 vipoid wrote:
By the way, am I right in thinking that Dynasty Artefacts don't exist anymore?


They exist. They are pretty good too.

Mephrit- relic guass blaster
Nephrek-staff of light
Nihilak-Mantel
Novohk-Blood scythe
Sauhtek-Mask
Szarekean-Crown


Yeah, we actually have a lot of really good artifacts now.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Dakka Veteran




Personally, I'll be running the new Command Barge with the Voidreaper artifact. Hunting down and killing supporting characters is particularly important, and the 12" movement and fly helps a lot with that. Plus, what kind of Phaeron wouldn't want their own personal chariot to go into battle?
   
Made in de
Regular Dakkanaut




Command Barge looks attractive as an alternative to the Skorpekh Lord. You probably still want a regular Overlord (making him the Phaeron) for double MWBD for your half of the board, and to carry the Orb of Eternity.

For the Barge, Honorable Combatant (+2A vs characters) + Voidreaper seems to be the best combo if you want to go all out on offense.

2+ WS
4 attacks (6 against characters)
S7 / AP -4 / 3D
no FnP rolls allowed

High movement, fly, QS, can use the new strat for 1 CP to get a 4++. Not S8 compared to the Skorpekh Lord, but otherwise much better. 150 points with Tesla, compared to the 130 for the Skorpekh Lord.

Gotta say, really nice. Especially when you don't plan on running regular Skorpekhs.
   
Made in us
Regular Dakkanaut




Do we know anything about our named characters rules? Particularly Zandrekh and Obyron. I saw they both dropped in points and back in 7e they were actually good. Also how about Lords, they get a aura?

I was initially a little bummed out about the codex leaks but am warming up to it. I was never a fan of Silver Tide, but Warriors look good for 9e play and we can get them into objectives easier. Stalkers got jacked up in points, After I was finally having some success with them. Destroyers still really won’t benefit from RP for a second straight edition. C’tan look amazing. Skorpekh Ds can be units of 6, strats, codes and relics look good. Kinda sucks we only have 4 CORE units but we can buff the hell out them. Also quite a few units actually dropped in points. Custom Dynasty with the 6” move and Obsec looks OP. Never bought a Monolith, maybe never will. Love we Have option to take Crypteks as No Force Org . That’s my initial impression.
   
Made in au
Hissing Hybrid Metamorph






Anyone else notice that Szeras’ shooting went back up to 36”? He seems pretty good for extra anti-tank support and to buff up core units/ bring back a few dudes a turn. Though 160pts is a bit of a chonk.
   
Made in us
Regular Dakkanaut





I just noticed that Command Protocols for the one special ability each turn does not work if you mix dynasties at all, for example taking the Silent King and then any custom or other set dynasties.

   
Made in us
Longtime Dakkanaut






Chillicothe, OH

 Virules wrote:
I just noticed that Command Protocols for the one special ability each turn does not work if you mix dynasties at all, for example taking the Silent King and then any custom or other set dynasties.


doesnt the silent king have the keyword that allows them to ignore counting for your full dynasty?

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