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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 IHateNids wrote:
Acehilator wrote:
It's in the core book. Yes it's stupid.
That;s utterly ridiculous.....

Well, at least it not just us this time. I know that Necrons 8th Ed outright said it itself, and I am not sure if anyone else's did, silver linings I guess.


Automatically Appended Next Post:
Follow-up thought, can you still take a LoW in a Supreme Command? Thinking a bunch of extra nobles or crypteks and a Monolith?


Nope because Supreme Command changed to be only 1 slot (hq or low) and its restricted to Primarchs, Daemon Primarchs, or Supreme Commanders.

So we can run Silent King easily enough but not the other LoWs.

Its mega stupid. Probably one of the biggest things about 9th that pisses me off. GW seems to think LoWs are insanely powerful and need built in nerf rules to prevent them from being ridiculous. When in fact 90% of them are hot garbage even w/o the extra taxes GW puts on them.

This message was edited 1 time. Last update was at 2020/10/10 13:06:14


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Dakka Veteran





The best LoW's have special snowflake status and ignore the rule anyway. So only the bad ones pay the tax....
   
Made in ca
Grisly Ghost Ark Driver






You could run 1 Obelisk, 1 Monolith and the Silent King. Silent King gives you CP back from the detachment. And then your Monolith gives away the Titanic-killing secondary objective VPs.

See what's on my painting table Now painting: Necron Warriors 
   
Made in gb
Proud Triarch Praetorian





Well, Ok then I guess.

That's pretty much my enthusiasm for the new model dead

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Grisly Ghost Ark Driver






Impact12 wrote:
So I love the idea of a full canoptek army list, so i tried to build one, any ideas for any adjustments?
2000 point Canoptek list:
Spoiler:

Outrider detachment

Dynasty: Eternal Conquerors + Relentlessly expansionist

1 Technomancer 75
canoptek control node 15
Phylacterine Hive 20

1 Technomancer 75
canoptek control node 15
fail safe overcharger 30

3 Canoptek spyders 180
2 Gloom prism 10
3 Particle beamer 15

3 Canoptek spyders 180
2 Gloom prism 10
3 Particle beamer 15

6 Canoptek wraiths 210

6 Canoptek wraiths 210

6 Canoptek wraiths 210

6 Canoptek wraiths 210

8 Scrab swarm 120

8 Scrab swarm 120

1 Canoptek doomstalker 140

1 Canoptek doomstalker 140

CP: 9


I don't like it because it doesn't do well against -1 bolters and eradicators melta shots. If you get to them quickly and tie them down it can work. If they deploy properly with screens you will have a hard time dealing with anti-tank weapons which are good against both of your wraiths and spyder units.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 vipoid wrote:
yukishiro1 wrote:
A rez orb is good if you take a 20-man warrior or flayed one squad, otherwise I am not sold on them. You only need to raise 3 warriors to make your points back, which is 8.5 warriors or 9 flayed ones dead, which is realistic with a 20 man squad, but not with any 10-man squad.

The relic is interesting primarily because it opens up 10 man squads as worth using it on, which means you can rez lycheguard. If for some weird reason you actually take a 10-man lycheguard squad, and if you assume 1CP = 25 points, using it on a squad that's lost 4 or more models will break even, which starts to feel plausible.

I still don't think it's very good except if you run a 20-man squad though. And even then, there's a solid argument for just taking more stuff and having more flexibility.


The thing is, Warriors are the models I have the least interest in bringing back. So if that's all Resurrection Orbs can be expected to help with, I'd rather just ditch them entirely and instead put those points towards units that are actually useful.


Use it for destroyers instead. If you resurrect just one that's enough to cover the orb's cost, and statistically speaking you need 4 dead destroyers to get at least one back.
If you use a reanimator you'll get more back.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 Gwyn chan 'r Gwyll wrote:
You could run 1 Obelisk, 1 Monolith and the Silent King. Silent King gives you CP back from the detachment. And then your Monolith gives away the Titanic-killing secondary objective VPs.


Unfortunately he doesnt. Thats a Knight-specific thing only to refund the superheavy cp.

Like i said, 90% of the LoWs are blocked by an insanely high tax for no reason.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Proud Triarch Praetorian





 Vineheart01 wrote:
 Gwyn chan 'r Gwyll wrote:
You could run 1 Obelisk, 1 Monolith and the Silent King. Silent King gives you CP back from the detachment. And then your Monolith gives away the Titanic-killing secondary objective VPs.


Unfortunately he doesnt. Thats a Knight-specific thing only to refund the superheavy cp.

Like i said, 90% of the LoWs are blocked by an insanely high tax for no reason.
Doesnt he give you CP for taking him as a Supreme Commander?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Haemonculi Flesh Apprentice






So I can't be the only person thinking of dropping our troops entirely right?

With the obsec trait I am not really seeing much point in battalions for that reason. Too expensive on the requirements.

Obsec + 6" pregame move and just field all the gravy lol.

   
Made in de
Regular Dakkanaut




 IHateNids wrote:
Doesnt he give you CP for taking him as a Supreme Commander?


He gives +3 CP for being the Warlord, and he has to be the Warlord anyways because of the Royal Court special rule.


Regarding dropping troops, not worth it imho. You need objective sitters and units for actions anyways. If you are not hot on troops, take 3x 5 Immortals and call it a day.

This message was edited 1 time. Last update was at 2020/10/10 14:50:43


 
   
Made in fi
Locked in the Tower of Amareo





 Gwyn chan 'r Gwyll wrote:
You could run 1 Obelisk, 1 Monolith and the Silent King. Silent King gives you CP back from the detachment. And then your Monolith gives away the Titanic-killing secondary objective VPs.


Sk gives 3. Det costs 6.

2024 painted/bought: 109/109 
   
Made in us
Grisly Ghost Ark Driver






 Red Corsair wrote:
So I can't be the only person thinking of dropping our troops entirely right?

With the obsec trait I am not really seeing much point in battalions for that reason. Too expensive on the requirements.

Obsec + 6" pregame move and just field all the gravy lol.


This is absolutely an option! Our codex is full of synergy and buffs and you will have extra points to make the list gel even better if you go that route.

This message was edited 1 time. Last update was at 2020/10/10 15:22:33


   
Made in gb
Killer Klaivex




The dark behind the eyes.

 CthuluIsSpy wrote:
 vipoid wrote:
yukishiro1 wrote:
A rez orb is good if you take a 20-man warrior or flayed one squad, otherwise I am not sold on them. You only need to raise 3 warriors to make your points back, which is 8.5 warriors or 9 flayed ones dead, which is realistic with a 20 man squad, but not with any 10-man squad.

The relic is interesting primarily because it opens up 10 man squads as worth using it on, which means you can rez lycheguard. If for some weird reason you actually take a 10-man lycheguard squad, and if you assume 1CP = 25 points, using it on a squad that's lost 4 or more models will break even, which starts to feel plausible.

I still don't think it's very good except if you run a 20-man squad though. And even then, there's a solid argument for just taking more stuff and having more flexibility.


The thing is, Warriors are the models I have the least interest in bringing back. So if that's all Resurrection Orbs can be expected to help with, I'd rather just ditch them entirely and instead put those points towards units that are actually useful.


Use it for destroyers instead. If you resurrect just one that's enough to cover the orb's cost, and statistically speaking you need 4 dead destroyers to get at least one back.


Surely it's 3 Destroyers to average one back, unless they've gone up in wounds?

Regardless, my original point was that 3-4 dead destroyers translates to losing most of the unit. In that case, isn't it more likely that your opponent will just finish it off before your turn?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Longtime Dakkanaut




I think he was under the impression that taking the SK would refund your CP, which isn't how it works. You only get the refund (for a patrol, bat or brigade) when you take the Silent King in a Supreme Command Detachment, which is a 1-unit detachment, not if you take him in any other super-heavy detachment.



Automatically Appended Next Post:
 vipoid wrote:


Regardless, my original point was that 3-4 dead destroyers translates to losing most of the unit. In that case, isn't it more likely that your opponent will just finish it off before your turn?


Yeah, and why it isn't worth taking an orb except to use on big warrior/flayed one blobs. Also keep in mind that anything 3W or more will get wiped out typically without a single one of them rezzing normally, from plink damage. So it's not only riskier to try rezzing that unit, it'll also evaporate a lot more quickly than a 20-man blob, which realistically cannot be wiped in a single volley and therefore will actually be more like a 26-man blob for the amount of damage they'd need to do to kill it before you can use your rez orb.

This message was edited 1 time. Last update was at 2020/10/10 15:29:01


 
   
Made in us
Grisly Ghost Ark Driver






Codex came out today perfect time for new thread!
https://www.dakkadakka.com/dakkaforum/posts/list/792822.page

   
Made in de
Nihilistic Necron Lord






Germany

Time to lock here and move on.
   
 
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