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Made in us
One Canoptek Scarab in a Swarm



Maryland

stormcraft wrote:
How is everyone thinking you could block deepstrikers with deathmarks? If something drops 9 inches away you can't get in between that and the target because you have to keep 9 away with your desthmarks too.
There will be a lot of situations where you cant use deathmark intercept at all because of the stupid 9 to 12 inch deepstrike restriction.
So you spend 190 points to averagly strap a couple of wounds of something. Ask yourself if 15 deathcompany, 30 bloodletters oder a full squad of shining spears really care. Imho investing the 190 points in scarabs for a proper screen is the better investment


You don't use them to screen. You use the Deathmarks to create a bubble around the unit that Deepstriked in, thus repelling any other units that want to Deepstrike in close to that unit for support. Placed effectively and with the possible use of MSU you can block the area around the original Deepstriking unit within an 18" radius. This can severely cripple coordinated Alpha Strike strategies that heavily rely on more than one unit.

This message was edited 3 times. Last update was at 2018/03/31 11:04:54


 
   
Made in gb
Been Around the Block




 DarknessEternal wrote:
MarkM wrote:
The Deceiver 'may' be of use if we get 1st turn. But even then many armies have the middle covered with 2-4 units of scout-like troops. So we have nowhere to go that's not within 12" of the enemy except in our own deployment zone.

Same for Deathmarks - counter DS yes - but more than 9" away. Again 3 enemy units in no-mans land means we can only drop in our own deployment area.

This means that unlike most other armies we cannot defend in depth as we only get 12" (a bit more in some scenarios) to deploy into and cannot make space for our own DS units.

Why do you feel like this is even a problem? What missions are you playing that this alone means you'll lose?

ITC Mission 4 in the example I gave. My opponent got 1st turn, 8 pts and left me nowhere to meaningfully DS (Other than my own deployment area).

It would help if I went 1st but he still had complete control of 'no mans land', and playing a list that has to go 1st to have a chance is a poor strategy - hence asking for ideas to mitigate this.


Automatically Appended Next Post:
Kuguar6 wrote:
You want play necrons like imperial soup but they cant. In this tactic we always be wors because we dont have GEQ.
Personaly i always have different tactic. I deploy my force deep in corner. Screan by hide scarabs, put second line infrantry in cover and d-ark back. And i wait. Most player atack my position in firs turn - witch meen they only put on me DS and long range unit. They split army, have less fire power so cant kill my unit in one turn. If shoot infrantry done good job, if cc my character counter. After 2-3 turn i have still almost all army thanks to rp and then i move ahead. Turn 5 its good time to use veil and surround enemy.
Most games i have more army live at the end but not always win in VP. Still its better then try alfa strike with army witout good fire power and with expensive way to do it.

Good plan Kuguar,
A bit static for my liking but may be necessary to play the meta.


Automatically Appended Next Post:
 DaBraken wrote:

MarkM wrote:
Slayer, we won't have much left to worry about later turn DS'ing if we can't sort out a defence to Alpha.

Deathmark's help not one jot.

They do. I shut down a Tau Commander Droplist with 3 squads of 5.
First commander droped down, as close as possible, to fusion/melta my vehicles, took 2 squads and placed them sidelong behind him (direction of opponents deployment) and generated a bubble of safezone arround him. Other drops could not come down near him and he got shot bad, because he calculated with more drones to shield him. His other drops could not be placed in valuable spots, so he decided to hold them. Next turn I swarmed the most spots of the board with scarabs.
Alternatively he could have put them in some unvaluable corners, but got nothing of note to shoot at close by.

COLD CASH wrote:
But they can counter certain strats that are pretty popular at the moment.

Oblits and JP sorc: ds in when sorc comes down and shoot him to death no prescience or miasma/death hex.
Same kinda thing for ds poxbringers etc who buff there troops.

By propper placement you can isolate parts of the enemys alpha, and in this edition this can be of high value. On paper they might not be the uber-omg-kill-everything-at-zero-points-with-no-effort unit, but think outside the box. They defenitely have their uses.


I don't think I have been clear enough.

Deployment is the 'usual' along the 6' table edge. So both players get a 6' x 1' deployment zone. My opponent has 3 units of nurglings which scout deploy across the board 9" from my deployment zone, and ~21" from my base line.

He goes first and drops in a unit. Any Deathmarks can counter DS but have nowhere to deploy in the central area due to the scouts so cannot 'block' and future DS'ing using. He deploys, say, 40 Cultists (via Alpha Legion rule) - no DM and no reaction possible.

Or he DS's in 3 Oblits. DM's will do next to nothing and can't stop further drops. Then he drops in support character behind the Oblits but within 6". Again DM do nothing as they cannot drop within 12".

Against any list with good central board control on Turn 1 (and let's be honest that is a good chunk of potential armies who get scout like units) - we have a problem.


Automatically Appended Next Post:
stormcraft wrote:
How is everyone thinking you could block deepstrikers with deathmarks? If something drops 9 inches away you can't get in between that and the target because you have to keep 9 away with your desthmarks too.
There will be a lot of situations where you cant use deathmark intercept at all because of the stupid 9 to 12 inch deepstrike restriction.
So you spend 190 points to averagly strap a couple of wounds of something. Ask yourself if 15 deathcompany, 30 bloodletters oder a full squad of shining spears really care. Imho investing the 190 points in scarabs for a proper screen is the better investment

Precisely.

This message was edited 3 times. Last update was at 2018/03/31 10:21:06


 
   
Made in nz
Regular Dakkanaut





Yeh i agree with that, im just saying some match ups the deathmarks can work.

But against my current Dg/CSM/Daemon tourny list, yeh the deathmarks would do nothing because my nurglings and cultists/pox screen out the board + Mid.

But this army isnt my main so im not terribly worried if this is more semi-comp.

This message was edited 1 time. Last update was at 2018/03/31 10:37:07


 
   
Made in de
Regular Dakkanaut




So, whats the best tactic to screen against such an alpha drop?

Scarabs at the deployment edge and the infantry units 3 inch behind?

Or maybe use 10 tesla immortals for the front line. I know that a pricey unit but you can get hillarious results in overwatch. Rolled 5 sixes in overwatch last game.
Problem with necrons is your short range on thr guns, you can't really deploy all your troop safely behind, you have to get to midfield fast. And veil helps only so much if you have 3x10 immortals and 2 hqs who need to stay together
   
Made in us
One Canoptek Scarab in a Swarm



Maryland

stormcraft wrote:
So, whats the best tactic to screen against such an alpha drop?

Scarabs at the deployment edge and the infantry units 3 inch behind?

Or maybe use 10 tesla immortals for the front line. I know that a pricey unit but you can get hillarious results in overwatch. Rolled 5 sixes in overwatch last game.
Problem with necrons is your short range on thr guns, you can't really deploy all your troop safely behind, you have to get to midfield fast. And veil helps only so much if you have 3x10 immortals and 2 hqs who need to stay together


There are two strategies that have been mentioned so far, both depend on if your opponent is controlling mid-field with Scouts

If they are using Scouts to control mid-field - You can deploy as far back as possible to isolate the Alpha Strike from the rest of their army. Use your entire army to blast away their Alpha Strike when the rest of their Army is moving up to try and get in range. Then it is a battle in your favor since you took out a good amount of their points without considerable losses. If they decide not to Alpha Strike, then you just need to worry about making up that lost distance and progress the battle from there.

If they aren't using Scouts to control mid-field - You can use Deathmarks to counter-strike and create a bubble around the first enemy unit that Deepstrikes in, making it impossible for the rest of the Alpha Strike to drop where they need to be. This limits the Alpha Strike to only one unit.

This message was edited 3 times. Last update was at 2018/03/31 13:20:57


 
   
Made in de
I'll Be Back





In one week i am goin to play a 15K game against a friend. BA with DC and Samginius, Dread spam (I think 2 Comtemptor- DC-, Libi-Dred and FW-Leviathan most with Double AC), and IG LRBT-Pask as ally.

I need some ideas how to deal with this Dred/Tank spam and how ito keep DS Samginus and DC away from my vehicles.
   
Made in us
Been Around the Block





Honestly Atze, I'm not sure if we have the tools to deal with Dread/Tank spam. Maybe doomsday arks? Or destroyers.
   
Made in us
Longtime Dakkanaut




Doomsday ark and 2 destroyers with a heavy destroyer in the mix is how I would do it.

Ark should do the heavy lifting and the destroyers pick off anything that's still got a few wounds. Or max out destroyers (5 with a heavy) and you can kill dreadnoughts with ease. Granted not the most cost effective way to do it but it works. You can stay out of assault cannon range easy enough and all the other weapons can only kill 2 destroyers max a turn (assuming dual laz hits and wounds and kills). Big deal. RP can possibly bring those back. And if your opponent force fires everything at the destroyers then the arks are not being targeted and they will kill a dreadnaught a turn easy.
   
Made in us
One Canoptek Scarab in a Swarm



Maryland

Atze Beton wrote:
In one week i am goin to play a 15K game against a friend. BA with DC and Samginius, Dread spam (I think 2 Comtemptor- DC-, Libi-Dred and FW-Leviathan most with Double AC), and IG LRBT-Pask as ally.

I need some ideas how to deal with this Dred/Tank spam and how ito keep DS Samginus and DC away from my vehicles.


DDA en mass. Destroyers can be good for taking out tanks as well if you use Extermination Protocols, but that is 2 CP a turn and only for one unit. Multiple DDA are your best bet, preferably with the Nihilakh Code to Re-Roll 1's to hit.

For preventing Deepstrike assaults like the Sanguinor and Death Company, a bubblewrap of Scarabs should do just fine with enough firepower nearby to light them up next turn.
   
Made in nl
Regular Dakkanaut





Heeya folks, I hope you can help me out cause I'm in a bit of a pickle for an upcoming escalation league.

The league starts at 500p, then up 250 each round until 1250.

Here is my 500p list: (all Mephrit Dynasty)

Spoiler:

HQ
Illuminor Szeras, warlord

Troops:
10x Immortals /w Tesla
15x Warriors

I've been playing a few practice games with this list and it seems to function fairely well overall. While the list is not very mobile, it can take a lot of punishment and usually lets me control 2 objective markers while pummeling away at the enemy.


However, the real obstacle is what to do with the 750p list. I've had two lists in mind:

List 1:
Spoiler:

HQ:
Illuminor Szeras, warlord
Troops:
10x Immortals with Tesla
20x Warriors

Heavy Support:
DDA

The added DDA of course provides plenty of anti-tank for 750 points, while also offering a decent amount of small-arms fire with it's Gauss Flayer Array and being Mephrit. However, from my experiences the 20 man Warrior blob gets wiped or severely locked in combat way too easy. That leaves just the Immortals and the DDA left, which simply isn't enough.
It's a tough call. I've only practiced once with this list against Space Wolves. My opponent had Storm Shields on basically everything (Thunderwolf cav, his HQ on a wolf, Wulven, Vern. Dread) so it was a tough list for Mephrit and the DDA. I'm gonna give it another go, but seeing the 20 Warriors taken out of action so easily doesn't sit right with me.



My 2nd list:
Spoiler:

HQ:
Illuminor Szeras, warlord
Overlord /w Warscythe, Veil of Darkness

Troops:
10x Immortals /w Tesla
14x Warriors
14x Warriors

This list offers 8 extra Warriors and an Overlord who can MWBD the Tesla Immortals. Combined with Talent for Annilhiation turns those guys absolutely nuts. The added mobility of the Veil can also really help to gain board control or against enemy gunlines. But can also come in handy to get a unit out of combat without falling back.
However, the two big issues with this list are:
-No anti-tank. While I don't expect a lot of big vehicles or monsters at this amount of points, with this list a single dreadnought, Carnifex or Leman Russ is free to do as he pleases and can roll over my entire army in it's own.
-No maxxed out units of Warriors. The bigger the unit sizes, tne more likely they are to survive for RP. The benefits from Szeras' upgrades will also be bigger. However, two units instead of one means I'm not completely neutered should they get locked in combat, unlike the first list. I could also try and split the unit into 10 and 18 model squads. The 10 man unit can act as a screen. Or vice versa, the 18 man unit could survive for a turn and use RP. If not, I'll still have 10 Warriors in reserve.
And lastly, I'd love to give my Overlord a Voidscythe instead of a Warscythe. However, this means one Warrior less, who are already starving for models....

Let me know what you think, 'cause I have no idea which of the two lists is better.

This message was edited 1 time. Last update was at 2018/03/31 14:52:47


 
   
Made in us
Decrepit Dakkanaut




I don't think Tank Spam is gonna be an issue. The dedicated AT isn't terrible now.

Dreadknights are a different issue. Scarabs or Wraiths will tie them up for a good number of turns.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Regular Dakkanaut




DDAs are amazing now, i think 2 will always be in my list. I like them as sauthek, so you can push dem forward aggressively after the long range threats are gone in the late game.
   
Made in us
Longtime Dakkanaut




Doctoralex wrote:
Heeya folks, I hope you can help me out cause I'm in a bit of a pickle for an upcoming escalation league.

The league starts at 500p, then up 250 each round until 1250.

Here is my 500p list: (all Mephrit Dynasty)

Spoiler:

HQ
Illuminor Szeras, warlord

Troops:
10x Immortals /w Tesla
15x Warriors

I've been playing a few practice games with this list and it seems to function fairely well overall. While the list is not very mobile, it can take a lot of punishment and usually lets me control 2 objective markers while pummeling away at the enemy.


However, the real obstacle is what to do with the 750p list. I've had two lists in mind:

List 1:
Spoiler:

HQ:
Illuminor Szeras, warlord
Troops:
10x Immortals with Tesla
20x Warriors

Heavy Support:
DDA

The added DDA of course provides plenty of anti-tank for 750 points, while also offering a decent amount of small-arms fire with it's Gauss Flayer Array and being Mephrit. However, from my experiences the 20 man Warrior blob gets wiped or severely locked in combat way too easy. That leaves just the Immortals and the DDA left, which simply isn't enough.
It's a tough call. I've only practiced once with this list against Space Wolves. My opponent had Storm Shields on basically everything (Thunderwolf cav, his HQ on a wolf, Wulven, Vern. Dread) so it was a tough list for Mephrit and the DDA. I'm gonna give it another go, but seeing the 20 Warriors taken out of action so easily doesn't sit right with me.



My 2nd list:
Spoiler:

HQ:
Illuminor Szeras, warlord
Overlord /w Warscythe, Veil of Darkness

Troops:
10x Immortals /w Tesla
14x Warriors
14x Warriors

This list offers 8 extra Warriors and an Overlord who can MWBD the Tesla Immortals. Combined with Talent for Annilhiation turns those guys absolutely nuts. The added mobility of the Veil can also really help to gain board control or against enemy gunlines. But can also come in handy to get a unit out of combat without falling back.
However, the two big issues with this list are:
-No anti-tank. While I don't expect a lot of big vehicles or monsters at this amount of points, with this list a single dreadnought, Carnifex or Leman Russ is free to do as he pleases and can roll over my entire army in it's own.
-No maxxed out units of Warriors. The bigger the unit sizes, tne more likely they are to survive for RP. The benefits from Szeras' upgrades will also be bigger. However, two units instead of one means I'm not completely neutered should they get locked in combat, unlike the first list. I could also try and split the unit into 10 and 18 model squads. The 10 man unit can act as a screen. Or vice versa, the 18 man unit could survive for a turn and use RP. If not, I'll still have 10 Warriors in reserve.
And lastly, I'd love to give my Overlord a Voidscythe instead of a Warscythe. However, this means one Warrior less, who are already starving for models....

Let me know what you think, 'cause I have no idea which of the two lists is better.



If your running infantry like that you want a cryptek, he gives a 5+ invulnerable to shooting to them and +1 to RP when he is near them. That would be a better effect for the 2nd list than an overlord would and is 1 pt more expensive than the standard kitted out overlord.

After that dda would be where I went, followed by scarabs. Do not underestimate the little buggers, in small games they can be super effective in numbers for surrounding an enemy and tieing them down in cc they can't get out of. And for a cp they can explode! Surround that apothecary and watch it squirm as you simply overwhelm it (that's what it gets for getting separated from the group lol)

   
Made in nl
Regular Dakkanaut





If your running infantry like that you want a cryptek, he gives a 5+ invulnerable to shooting to them and +1 to RP when he is near them. That would be a better effect for the 2nd list than an overlord would and is 1 pt more expensive than the standard kitted out overlord.

After that dda would be where I went, followed by scarabs. Do not underestimate the little buggers, in small games they can be super effective in numbers for surrounding an enemy and tieing them down in cc they can't get out of. And for a cp they can explode! Surround that apothecary and watch it squirm as you simply overwhelm it (that's what it gets for getting separated from the group lol)





I'm not sure what you mean. Szeras already gives +1 RP to all the nearby infantry . A 5++ against shooting is nice, but unnesscary unless you are up against mass Eldar /w Bladestorm, Rubric Marines or Plasma. AP-2 or higher on large amounts of shooting is uncommon, especially in such low-point games.

And I've been thinking about Scarabs, but I don't know where to get the points from without lowering the amount of Warriors even further.

This message was edited 2 times. Last update was at 2018/03/31 15:25:12


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




 Ridge wrote:
sieGermans wrote:
Culexis has 6”+d3 for distance away.


The culexis does not have any such rule

however the callidus deploys 9-D6" away so this can get in your lines similar to a trygon/mawloc.


Ah, right on.
   
Made in us
One Canoptek Scarab in a Swarm



Maryland

stormcraft wrote:
DDAs are amazing now, i think 2 will always be in my list. I like them as sauthek, so you can push dem forward aggressively after the long range threats are gone in the late game.


Ehhh, I am still wary on the idea of Sautekh DDAs. A DDA main job is AT and its our most effective AT option out of the very few we have. To trade off AT power for late game strategies that hinge on the enemy tanks already being dealt with seems counterproductive to me.

Nihilakh give you more reliability for the High Power profile so you can take out tanks more efficiently, while Sautekh gives more reliability to the Low Power profile which is usually only useful if the tanks are already gone.

This message was edited 1 time. Last update was at 2018/03/31 16:43:59


 
   
Made in jp
Proud Triarch Praetorian





Doctoralex wrote:
Heeya folks, I hope you can help me out cause I'm in a bit of a pickle for an upcoming escalation league.
Spoiler:

The league starts at 500p, then up 250 each round until 1250.

Here is my 500p list: (all Mephrit Dynasty)


HQ
Illuminor Szeras, warlord

Troops:
10x Immortals /w Tesla
15x Warriors

I've been playing a few practice games with this list and it seems to function fairely well overall. While the list is not very mobile, it can take a lot of punishment and usually lets me control 2 objective markers while pummeling away at the enemy.

However, the real obstacle is what to do with the 750p list. I've had two lists in mind:

List 1:

HQ:
Illuminor Szeras, warlord
Troops:
10x Immortals with Tesla
20x Warriors

Heavy Support:
DDA

The added DDA of course provides plenty of anti-tank for 750 points, while also offering a decent amount of small-arms fire with it's Gauss Flayer Array and being Mephrit. However, from my experiences the 20 man Warrior blob gets wiped or severely locked in combat way too easy. That leaves just the Immortals and the DDA left, which simply isn't enough.
It's a tough call. I've only practiced once with this list against Space Wolves. My opponent had Storm Shields on basically everything (Thunderwolf cav, his HQ on a wolf, Wulven, Vern. Dread) so it was a tough list for Mephrit and the DDA. I'm gonna give it another go, but seeing the 20 Warriors taken out of action so easily doesn't sit right with me.


My 2nd list:

HQ:
Illuminor Szeras, warlord
Overlord /w Warscythe, Veil of Darkness

Troops:
10x Immortals /w Tesla
14x Warriors
14x Warriors

This list offers 8 extra Warriors and an Overlord who can MWBD the Tesla Immortals. Combined with Talent for Annilhiation turns those guys absolutely nuts. The added mobility of the Veil can also really help to gain board control or against enemy gunlines. But can also come in handy to get a unit out of combat without falling back.
However, the two big issues with this list are:
-No anti-tank. While I don't expect a lot of big vehicles or monsters at this amount of points, with this list a single dreadnought, Carnifex or Leman Russ is free to do as he pleases and can roll over my entire army in it's own.
-No maxxed out units of Warriors. The bigger the unit sizes, tne more likely they are to survive for RP. The benefits from Szeras' upgrades will also be bigger. However, two units instead of one means I'm not completely neutered should they get locked in combat, unlike the first list. I could also try and split the unit into 10 and 18 model squads. The 10 man unit can act as a screen. Or vice versa, the 18 man unit could survive for a turn and use RP. If not, I'll still have 10 Warriors in reserve.
And lastly, I'd love to give my Overlord a Voidscythe instead of a Warscythe. However, this means one Warrior less, who are already starving for models....

Let me know what you think, 'cause I have no idea which of the two lists is better.

Huh, no Scarabs in any of your lists?
At low points level games they're golden. (hell, at high point games they're great, too).

 
   
Made in us
Decrepit Dakkanaut




Necron_Mason wrote:
stormcraft wrote:
DDAs are amazing now, i think 2 will always be in my list. I like them as sauthek, so you can push dem forward aggressively after the long range threats are gone in the late game.


Ehhh, I am still wary on the idea of Sautekh DDAs. A DDA main job is AT and its our most effective AT option out of the very few we have. To trade off AT power for late game strategies that hinge on the enemy tanks already being dealt with seems counterproductive to me.

Nihilakh give you more reliability for the High Power profile so you can take out tanks more efficiently, while Sautekh gives more reliability to the Low Power profile which is usually only useful if the tanks are already gone.

That's about how I feel on the matter too. Cadia is popular for a reason for their tanks.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
Proud Triarch Praetorian





I don't know about you guys but I'm still having trouble trying to come up with my ideal Dynasty mix.

I want Sautekh's Hyperlogical Strategist WL trait, but I also want Mephrit's -1 AP for my guys, as well as Nephrekh's strat for my Destroyers, AND Nihilakh's reroll-1-to-hit for my DDAs.

Spoilt for choice but can't decide which three to take!

 
   
Made in nl
Regular Dakkanaut





Huh, no Scarabs?


I’d love to add Scarabs, but it would mean sacrificing Warrior models and I feel like the units need to have as many models as possible.
   
Made in de
Regular Dakkanaut




Necron_Mason wrote:
stormcraft wrote:
DDAs are amazing now, i think 2 will always be in my list. I like them as sauthek, so you can push dem forward aggressively after the long range threats are gone in the late game.


Ehhh, I am still wary on the idea of Sautekh DDAs. A DDA main job is AT and its our most effective AT option out of the very few we have. To trade off AT power for late game strategies that hinge on the enemy tanks already being dealt with seems counterproductive to me.

Nihilakh give you more reliability for the High Power profile so you can take out tanks more efficiently, while Sautekh gives more reliability to the Low Power profile which is usually only useful if the tanks are already gone.


Good points, I get that its a choice between firepower or flexibility. What HQ would you run for your nihilak detachment? Another cryptek seem like a steep tax.
   
Made in jp
Proud Triarch Praetorian





Doctoralex wrote:
Huh, no Scarabs?

I’d love to add Scarabs, but it would mean sacrificing Warrior models and I feel like the units need to have as many models as possible.
Between points spent on Warriors or Scarabs, I have a feeling most people are going to opt for Scarabs.
They're just too useful, especially compared to Warriors.
(You've got Immortals to be the foot soldiers, you need something fast to cap objectives).

What are the requirements for this escalation?
If I had to throw a 500 point list together I might try for something like this-
Spoiler:
+++ Test 500 (Warhammer 40,000 8th Edition) [27 PL, 500pts] +++
++ Patrol Detachment (Necrons) [27 PL, 500pts] ++

+ HQ +
Catacomb Command Barge [9 PL, 162pts]: Warscythe, Tesla Cannon (+Lightnig Field?)

+ Fast Attack +
5x Tomb Blades [10 PL, 167pts]
.1x Tomb Blade: Particle Beamer, Shieldvanes
.4x Tomb Blade: Gauss Blaster, Shieldvanes

+ Troops +
10x Immortal: Tesla [8 PL, 170pts]
Fast, hard hitting, with some decently tough targets.

This message was edited 2 times. Last update was at 2018/03/31 18:44:59


 
   
Made in de
Regular Dakkanaut




A lighning field ccb needs a warscythe. You want it in cc to get the mortal wounds from the lightning field
   
Made in us
One Canoptek Scarab in a Swarm



Maryland

skoffs wrote:I don't know about you guys but I'm still having trouble trying to come up with my ideal Dynasty mix.

I want Sautekh's Hyperlogical Strategist WL trait, but I also want Mephrit's -1 AP for my guys, as well as Nephrekh's strat for my Destroyers, AND Nihilakh's reroll-1-to-hit for my DDAs.

Spoilt for choice but can't decide which three to take!


Exactly my problem. I feel Nephrekh for the Destroyers and Sautekh for the WL traits are a given, so I think the real choice is Mephrit vs Nihilakh. I am a huge fan of what the Nihilakh can bring to the table, so that is probably what I am personally going to go with. The Relic they get is amazing and the Dynasty Code and stratagem I think can be really powerful given the right strategy.

stormcraft wrote:
Necron_Mason wrote:
stormcraft wrote:
DDAs are amazing now, i think 2 will always be in my list. I like them as sauthek, so you can push dem forward aggressively after the long range threats are gone in the late game.


Ehhh, I am still wary on the idea of Sautekh DDAs. A DDA main job is AT and its our most effective AT option out of the very few we have. To trade off AT power for late game strategies that hinge on the enemy tanks already being dealt with seems counterproductive to me.

Nihilakh give you more reliability for the High Power profile so you can take out tanks more efficiently, while Sautekh gives more reliability to the Low Power profile which is usually only useful if the tanks are already gone.


Good points, I get that its a choice between firepower or flexibility. What HQ would you run for your nihilak detachment? Another cryptek seem like a steep tax.


A cloaktek would work great, as it could continuously repair the DDA that they are trying to focus down to keep it's profile from degrading, thus extending the efficiency of your DDAs. For just 85 points I call that a steal lol

This message was edited 1 time. Last update was at 2018/03/31 20:15:08


 
   
Made in us
Fixture of Dakka





MarkM wrote:
 DarknessEternal wrote:
MarkM wrote:
The Deceiver 'may' be of use if we get 1st turn. But even then many armies have the middle covered with 2-4 units of scout-like troops. So we have nowhere to go that's not within 12" of the enemy except in our own deployment zone.

Same for Deathmarks - counter DS yes - but more than 9" away. Again 3 enemy units in no-mans land means we can only drop in our own deployment area.

This means that unlike most other armies we cannot defend in depth as we only get 12" (a bit more in some scenarios) to deploy into and cannot make space for our own DS units.

Why do you feel like this is even a problem? What missions are you playing that this alone means you'll lose?

ITC Mission 4 in the example I gave. My opponent got 1st turn, 8 pts and left me nowhere to meaningfully DS (Other than my own deployment area).

It would help if I went 1st but he still had complete control of 'no mans land', and playing a list that has to go 1st to have a chance is a poor strategy - hence asking for ideas to mitigate this.

ITC is built to favor specific armies that the people who make the ITC missions play. Don't play ITC.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
One Canoptek Scarab in a Swarm



Maryland

 skoffs wrote:
Doctoralex wrote:
Huh, no Scarabs?

I’d love to add Scarabs, but it would mean sacrificing Warrior models and I feel like the units need to have as many models as possible.
Between points spent on Warriors or Scarabs, I have a feeling most people are going to opt for Scarabs.
They're just too useful, especially compared to Warriors.
(You've got Immortals to be the foot soldiers, you need something fast to cap objectives).

What are the requirements for this escalation?
If I had to throw a 500 point list together I might try for something like this-
Spoiler:
+++ Test 500 (Warhammer 40,000 8th Edition) [27 PL, 500pts] +++
++ Patrol Detachment (Necrons) [27 PL, 500pts] ++

+ HQ +
Catacomb Command Barge [9 PL, 162pts]: Warscythe, Tesla Cannon (+Lightnig Field?)

+ Fast Attack +
5x Tomb Blades [10 PL, 167pts]
.1x Tomb Blade: Particle Beamer, Shieldvanes
.4x Tomb Blade: Gauss Blaster, Shieldvanes

+ Troops +
10x Immortal: Tesla [8 PL, 170pts]
Fast, hard hitting, with some decently tough targets.


Yeah I am actually questioning the Lightening Field as well. At that small of a game I am unsure if the 4+ Invun and chance of a Mortal Wound each turn would be worth taking over some over options. My main concern is if they did decide to take something with 6+ Toughness, as everything in your army would wound it on 5+ outside of the one Particle Beamer and Tesla Cannon. I would suggest a Warscythe upgraded to a Void Reaper to deal with any high Toughness targets they may bring, but that puts you at 501 points

This message was edited 3 times. Last update was at 2018/03/31 18:58:31


 
   
Made in jp
Proud Triarch Praetorian





Necron_Mason wrote:
I would suggest a Warscythe upgraded to a Void Reaper to deal with any high Toughness targets they may bring, but that puts you at 501 points

Can just drop a Shield off of the Particle TB and give it a Scope: back to 500 exactly.

 
   
Made in us
One Canoptek Scarab in a Swarm



Maryland

 skoffs wrote:
Necron_Mason wrote:
I would suggest a Warscythe upgraded to a Void Reaper to deal with any high Toughness targets they may bring, but that puts you at 501 points

Can just drop a Shield off of the Particle TB and give it a Scope: back to 500 exactly.


Perfect! I honestly like that better. It gives you a counter to any 6+ Toughness, as well as more efficiency killing Toughness 5-3 since you are going from wounding on a 3+ to a 2+. The only problem would be Toughness 8 Vehicles, but I doubt you will run into too many of those lol
   
Made in pl
Regular Dakkanaut




In low point game RP is our main power. You can for example take 6 D or 9 TB or 20 warriors. Cryptek is the best hq choice for buff RP. First list was better then next suggestion.
   
Made in de
Regular Dakkanaut




Sauthek/Nehprek/Nihilak List:
Spoiler:

++ Battalion Detachment +3CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Imotekh the Stormlord
Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

Lord: Artefact: The Veil of Darkness, Warscythe

+ Troops +

Immortals: Gauss Blaster, 10x Immortal

Immortals: 10x Immortal, Tesla Carbine

Immortals: 10x Immortal, Tesla Carbine

++ Outrider Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Illuminor Szeras

+ Fast Attack +

Canoptek Scarabs: 5x Canoptek Scarab Swarm

Canoptek Scarabs: 4x Canoptek Scarab Swarm

Canoptek Scarabs: 4x Canoptek Scarab Swarm

+ Heavy Support +

Transcendent C'tan

++ Spearhead Detachment +1CP (Necrons) ++

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

+ Heavy Support +

Doomsday Ark

Doomsday Ark

Doomsday Ark

Created with BattleScribe


Awesome backfield firepower with 3 ddas, solid infantry blob for midfield push and fast scarabs for harassment. The ctan and immos storm take care of hard targets
   
 
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