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Made in ie
Battleship Captain





torblind wrote:
I've been shielding myself from anything Necron Codex rumour related for a month+ now, which meant I got to do this with an unsullied mind:



... when I finally got the book. It was an awesome read from a naiv index point of view!

Having now read through these 59 forum pages, I'm back on track again.


One question - what do you feel fluff wise, with friendly games against.. friends, is it common courtesy to stick to one Dynasty for the entire army you're fielding? That was the reaction I got from my AM and Nids friends (which seem to do this).


That is our groups opinion as well. I currently have never mixed tyranid fleets, IG companies or Forgeworld trait and no one in my group has done it with their armies yet either.


 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Yeah i play nids and fluff wise I normally keep one detachment. For tourneys though their is a definite benefit of split Hive Fleets/Detachments to min max unit strengths when paired with certain rules.

I for see a lot of mephrit with shooty part and Nephrakh (or however you spell it) for the fast/assualty parts of the army.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in nl
Regular Dakkanaut





Depends. Overlords are known for 'hiring' Crypteks to aid the survival of their troops. If you want to play fluffy, you can have one detachment lead by an Overlord and one by a Cryptek.

   
Made in pl
Regular Dakkanaut




 Grimgold wrote:
Laserburn wrote:
Requizen wrote:
...

Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.


IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.


I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.

*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.

Voidreaper are better than blood scythe. For all kind of targets. There is no reason to take blood scythe as a first artifact.
   
Made in us
Decrepit Dakkanaut




Not against T3 units I'd imagine.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Ute nation

Kuguar6 wrote:

Voidreaper are better than blood scythe. For all kind of targets. There is no reason to take blood scythe as a first artifact.


Generally that's true, the wound on 2+ is great, as is the extra damage. However void reaper only wounds on 2+ against non-vehicles, and I want this guy dunking dreadnoughts, tanks and bigger units. So to make up for the lack of wounds on 2+ you take eternal madness as a warlord trait, which gives you a reroll wounds when charging. You'll be wounding most things on threes so here is how the math works out:

Void reaper
.89 * .97 * 3 * 4 = 10.4 wounds

blood scythe
.89 * .89 * 2 * 6 = 9.5 wounds

So it's only a wound behind, but here is where the blood scythe comes ahead, lots of things have 2 wounds or 1 wound, but only a fraction of models have three wounds or more, and about half of those are vehicles. So when you are fighting things with less than 3 wounds a lot of void reapers power is wasted in overkill. Having more attacks but a lower damage per hit works to the advantage of the blood scythe because it works better as a weed wacker, and almost as good (or better if it's a vehicle) against things with lots of wounds. Hope I'm explaining that ok,

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Freaky Flayed One





New Westminster, BC - Canada

Guys, one thing to keep in mind against rules lawyers: As per the book you can make any Dynasty have any dynastic code as per the rulebook, but dynasties different from the ones listed on the book do not automatically get the benefit of using the dynastic stratagems listed on page 110.

As by the book a Mynarch dynasty may, for instance, take Novokh's AWAKENED BY MURDER dynastic code, but would not get access to BLOOD RITES, a Novokh Stratagem.

Of course you can claim "counts-as" rules, just something to keep in mind when dealing with "those players".

-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in ie
Deranged Necron Destroyer





Is it safe to assume that Nephreak PB Tomb Blades might actually be a "cheap" enough unit to move up the board to claim objectives? Sure your hitting on 4s because of advancing but the PB suffers the least for advancing and is the cheapest gun.

You could easily make an Nephreak Outrider containing everything you would want.
Spoiler:

HQ
- Cloaktek

Fast
- 6 Destroyers (Nephreak Stratgem)
-6-9 Scarabs
-6-9 Scarabs
- 7-9 Tomb (2 naked, 3 Vanes, 2 Looms)

Or

Fast
- 6 Destroyers as above
- 8 Tomb PB as above
- 8 Tomb PB as above

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in ch
Warrior with Repeater Crossbow




 Aza'Gorod wrote:


Someone at GW told me for flyers there's a rule somewhere that says you always measure from the hull, by then I argued the monoliths own special rule which says you measure from the hull... so does that mean for the doomsday ark you have to measure from it's tiny base? And what about big vehicles without a base such as landraiders.

Sorry for the questions I'm not especially experience in 8th edition


Vehicles without bases (e.g. Land Raiders) have distance measured from their hull. If you have a rule such as "Hover Tank", you also measure from the hull.

For everything else, measure to the base.







Automatically Appended Next Post:
Doctoralex wrote:
 Aza'Gorod wrote:

I don't understand the grading, how are any of the powers worse for a vault to use. It has a bigger model size and gets a bonus to every power so surely they are all better on the vault


The idea behind the grading was that certain powers are kind of 'wasted' on the Vault, since they practically serve the same purpose on a regula C'tan. But, if a power is ranked high on a regular, you can assume it will perform just as well on a Vault

And as for measuring from the Vault's base....if you folks really do it that way, sooooo many enemy units cannot get into melee with the Vault, since they can't get within 1" with the base.


It's not how "we folks" really do it, it's just, like, the rules man.

You do know that the vault is a pretty tall model with a lot of space under it right? Have you ever had problems fitting models around a flyer? No? Then you shouldn't have problems with the Vault.


Automatically Appended Next Post:
 Odrankt wrote:
Is it safe to assume that Nephreak PB Tomb Blades might actually be a "cheap" enough unit to move up the board to claim objectives? Sure your hitting on 4s because of advancing but the PB suffers the least for advancing and is the cheapest gun.

You could easily make an Nephreak Outrider containing everything you would want.
Spoiler:

HQ
- Cloaktek

Fast
- 6 Destroyers (Nephreak Stratgem)
-6-9 Scarabs
-6-9 Scarabs
- 7-9 Tomb (2 naked, 3 Vanes, 2 Looms)

Or

Fast
- 6 Destroyers as above
- 8 Tomb PB as above
- 8 Tomb PB as above


Funnily enough, if i was running a Nephrekh Outrider detachment, I'd go for destroyers and wraiths, wouldn't even bother with Tomb Blades.

The wraiths can benefit from the guaranteed advance and charge, while the destroyers can deep strike. Paying the 40-ish points for a Nephrekh tomb blade just for it to move 20" and grab an objective doesn't sound that efficient.

This message was edited 7 times. Last update was at 2018/04/07 03:59:40


 
   
Made in jp
Proud Triarch Praetorian





willow wrote:
if i was running a Nephrekh Outrider detachment, I'd go for destroyers and wraiths, wouldn't even bother with Tomb Blades.
The wraiths can benefit from the guaranteed advance and charge, while the destroyers can deep strike. Paying the 40-ish points for a Nephrekh tomb blade just for it to move 20" and grab an objective doesn't sound that efficient.

You're completely right.
Add Scarabs to that list, because they'd love a free 6" advance every turn to zoom around.
Also, Warriors on the deep strike line up (as discussed a couple pages back, a decent sized blob held back until turn three or later, so most of the things that can threaten them are taken care of, then dropping on to a contested objective to hopefully steal it with their superior numbers and ObSec, is a tactic worth considering).

 
   
Made in gb
Fresh-Faced New User




Had a game against my friends bids the other night, lists as follows:

Spoiler:

Necrons: Sautekh Dynasty
Battalion

HQ
Overlord, Warscythe
Lord, Warscythe

Troops
10 Immortals, gauss
10 Immortals, gauss
10 Immortals, tesla

Elite
Deceiver

Heavy support
DDA

Flyer
Doom scythe
Doom scythe


Tyranids
Behemoth Hive fleet
Battalion

HQ
Hive Tyrant
Brood lord

Troops
3 x 12 Genestealers

Elites
3 Venomthropes
3 Tyrant Guard

Heavy
Tyrannofex
Trygon
Mawloc


The game was very one sided, rolled the kill points mission and hammer and anvil deployment. Used the immortals and characters to buffer out my corner of the deployment zone, using the deceiver as a bluff to reposition my DDA from an initially conservative deployment into a much more aggressive one. The DDA was beastly, dealt 10 wounds T1 to the tyrannofex and T2 one shotted the Trygon, which had to come up outside my 'castle' due to deceiver deployment shenanigans. Although this may not be typical it's indicative of the firepower that it can put out. Impressions were very positive.

Less impressive were the doom scythes. Both killed a few Genestealers and Venomthropes with tesla, although the Venomthropes basically neutered their effectiveness. They were very fragile to boot, the tyrant guard one shotted them without much issue. Even with Sautekh dynasty my initial impression is to drop these in favour of another DDA and maybe a spider in order to take a spearhead detachment.

Single most valuable unit was the deceiver. Deployment shenanigans, c'tan powers and being pretty mean in combat makes this a monster. I'm toying with swapping this for a transcendent c'tan but it's far from certain. C'tan look to be a must take.
   
Made in jp
Proud Triarch Praetorian





Well, if someone really wanted to be a dick, I guess they could try...
Spoiler:
++ Sautekh Outrider Detachment +1CP [27 PL, 511pts] ++

+ HQ +
Catacomb Command Barge [9 PL, 169pts]: Gauss Cannon, Warscythe, +Lightning Field (Warlord Trait: Hyperlogical Strategist)

+ Elites +
C'tan Shard of the Deceiver [12 PL, 225pts]

+ Fast Attack +
3x Canoptek Scarabs [2 PL, 39pts]
3x Canoptek Scarabs [2 PL, 39pts]
3x Canoptek Scarabs [2 PL, 39pts]

++ Mephrit Super-Heavy Detachment +3CP [75 PL, 1488pts] ++

+ Lord of War +
Tesseract Vault [25 PL, 496pts]
Tesseract Vault [25 PL, 496pts]
Tesseract Vault [25 PL, 496pts]

++ Total: [102 PL, 1999pts] ++

This message was edited 1 time. Last update was at 2018/04/07 10:22:35


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




I love that list!

£400 later...
   
Made in ie
Deranged Necron Destroyer





Just had 2 500pt games. I was against Space Woflfs and Custodes. Best Space wolves 4-1vp and drew against Custodes 1-1vp. Could of beaten them though if I had put my CCB in his deployment zone but I forgot that was a scoring objective for those games

My list
Spoiler:

Patrol - Mephrit
CCB, Warscythe, Gauss Cannon, Lighting Field, Immortal Pride
16 warriors
8 Tesla Immortals

497/500pts


My 1st time against Custodes and them having 2+ save with 3/4++ invul is really annoying. I was able to kill the Hawk though with my Immortals and CCB shooting and charging it (he got 1st turn and tried to charge my CCB and failed so out him in a bad position).

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Pile of Necron Spare Parts





willow wrote:


Funnily enough, if i was running a Nephrekh Outrider detachment, I'd go for destroyers and wraiths, wouldn't even bother with Tomb Blades.

The wraiths can benefit from the guaranteed advance and charge, while the destroyers can deep strike. Paying the 40-ish points for a Nephrekh tomb blade just for it to move 20" and grab an objective doesn't sound that efficient.


Right now what looks to be my go to Outrider is Nephrek, Scarabs, DLord w/ws and Casket, Deceiver, 6 Wraiths and 6 deepstriking Destroyers coming in next to the Deceiver-repositioned, Wraith screened DLord. Depending on points I'm wondering if a CCB w/Lightning Field might be better.
   
Made in de
Fresh-Faced New User




Hi Everyone,

I'm a long time lurker, but made a profile to get involved & ask some advice.

I'm new to 8th & Necrons in general. I was drawn in by Forgebane because I've always liked Necrons & never got around to collecting them.

Where I'm at is, I own Forgebane, I've also picked up some more kits on deals. So I now own.

Crytek
20 immortals / deathmarks
15 Lychguard / Praetorians
6 Wraiths

I also plan to try & get both the old & new start collecting sets.

Giving me

2 x Overlord
Crytek
25 immortals / deathmarks
15 Lychguard / Praetorians
24 Warriors
6 Scarab swarms
Command / Anilahation barge
Triach Stalker

I plan on building

10 Immortals - tesla
10 Immortals - Gauss
5 Deathmarks
Stalker - Gauss

Then I'm not so sure, I'm thinking

3 Wraiths - beamers
3 wraiths - Whip coils
10 Lychguard - Swords & shields
5 Praetorians - rods
1 Command Barge

I've read this entire thread, so I'm sorry for asking about Lychguard again. But I just don't know what to build given what else I own?

Thanks for reading!
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Stickeh wrote:
Had a game against my friends bids the other night, lists as follows:

Spoiler:

Necrons: Sautekh Dynasty
Battalion

HQ
Overlord, Warscythe
Lord, Warscythe

Troops
10 Immortals, gauss
10 Immortals, gauss
10 Immortals, tesla

Elite
Deceiver

Heavy support
DDA

Flyer
Doom scythe
Doom scythe


Tyranids
Behemoth Hive fleet
Battalion

HQ
Hive Tyrant
Brood lord

Troops
3 x 12 Genestealers

Elites
3 Venomthropes
3 Tyrant Guard

Heavy
Tyrannofex
Trygon
Mawloc


The game was very one sided, rolled the kill points mission and hammer and anvil deployment. Used the immortals and characters to buffer out my corner of the deployment zone, using the deceiver as a bluff to reposition my DDA from an initially conservative deployment into a much more aggressive one. The DDA was beastly, dealt 10 wounds T1 to the tyrannofex and T2 one shotted the Trygon, which had to come up outside my 'castle' due to deceiver deployment shenanigans. Although this may not be typical it's indicative of the firepower that it can put out. Impressions were very positive.

Less impressive were the doom scythes. Both killed a few Genestealers and Venomthropes with tesla, although the Venomthropes basically neutered their effectiveness. They were very fragile to boot, the tyrant guard one shotted them without much issue. Even with Sautekh dynasty my initial impression is to drop these in favour of another DDA and maybe a spider in order to take a spearhead detachment.

Single most valuable unit was the deceiver. Deployment shenanigans, c'tan powers and being pretty mean in combat makes this a monster. I'm toying with swapping this for a transcendent c'tan but it's far from certain. C'tan look to be a must take.


Thanks for posting. Batreps always provide the best insight in my opinion. How did you deal with his hive tyrant?

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in ca
Been Around the Block




My case against mephrit

Seems like everybody is going meprhit mephrit mephrit these days. Sure -1Ap feels good. I'll argue you can make better Sautekh combos.

1) Better AP won't help vs invu saves and feel no pains. There are a load of these in the meta.
2) You need to be in close range. While i can see the usefulness for Warriors, DDA or Monoliths, realise that in this meta, you will be charged the very next turn on which you shot. For anything else than DDA and monoliths, you won't be able to shoot again.
3) +1 to hit, with our whole army that hits on 3+, in mathematicly equivalent to -1AP in most case, but better against invu saves.
4) Nobody seems to like the Sautekh stratagem Methological destruction, it can potentially give +1 to hit to many units shooting the same target. Yes even vehicules. Plus, you can stay at long range. Anybody love 72'' DDA shot that hit on 2+?
5) Max out the Tesla: MWBD on a unit, then the Sautekh stratagem, then a stalker targets to reroll 1s for good measures. Methematicly that's the best Tesla you can dream of, hit on 2+, 3 hits on 4+, reroll 1s. Even against armor 2+ you will land a couple of wounds.

Yes i get it its a 2CP stratagem versus a passive trait. Even then, build your army around this strategy, i think its better.
   
Made in pl
Regular Dakkanaut




Snitchey wrote:
Hi Everyone,

I'm a long time lurker, but made a profile to get involved & ask some advice.

I'm new to 8th & Necrons in general. I was drawn in by Forgebane because I've always liked Necrons & never got around to collecting them.

Where I'm at is, I own Forgebane, I've also picked up some more kits on deals. So I now own.

Crytek
20 immortals / deathmarks
15 Lychguard / Praetorians
6 Wraiths

I also plan to try & get both the old & new start collecting sets.

Giving me

2 x Overlord
Crytek
25 immortals / deathmarks
15 Lychguard / Praetorians
24 Warriors
6 Scarab swarms
Command / Anilahation barge
Triach Stalker

I plan on building

10 Immortals - tesla
10 Immortals - Gauss
5 Deathmarks
Stalker - Gauss

Then I'm not so sure, I'm thinking

3 Wraiths - beamers
3 wraiths - Whip coils
10 Lychguard - Swords & shields
5 Praetorians - rods
1 Command Barge

I've read this entire thread, so I'm sorry for asking about Lychguard again. But I just don't know what to build given what else I own?

Thanks for reading!

Start collecting sets arent very good. Old one have nerfed stalker and new one have bad ani barage or two overlord.
Better start from ark, warriors and/or favorite hq.


Automatically Appended Next Post:
Da W wrote:
My case against mephrit

Seems like everybody is going meprhit mephrit mephrit these days. Sure -1Ap feels good. I'll argue you can make better Sautekh combos.

1) Better AP won't help vs invu saves and feel no pains. There are a load of these in the meta.
2) You need to be in close range. While i can see the usefulness for Warriors, DDA or Monoliths, realise that in this meta, you will be charged the very next turn on which you shot. For anything else than DDA and monoliths, you won't be able to shoot again.
3) +1 to hit, with our whole army that hits on 3+, in mathematicly equivalent to -1AP in most case, but better against invu saves.
4) Nobody seems to like the Sautekh stratagem Methological destruction, it can potentially give +1 to hit to many units shooting the same target. Yes even vehicules. Plus, you can stay at long range. Anybody love 72'' DDA shot that hit on 2+?
5) Max out the Tesla: MWBD on a unit, then the Sautekh stratagem, then a stalker targets to reroll 1s for good measures. Methematicly that's the best Tesla you can dream of, hit on 2+, 3 hits on 4+, reroll 1s. Even against armor 2+ you will land a couple of wounds.

Yes i get it its a 2CP stratagem versus a passive trait. Even then, build your army around this strategy, i think its better.

Use some math. Tessla on 4+ give you 2 more hit for 6 atack. 11 hit instead 9. -1 AP on armour 2+ give you 2x more uswound. 1/3 wound instead 1/6.

This message was edited 1 time. Last update was at 2018/04/07 14:55:20


 
   
Made in us
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Da W wrote:My case against mephrit

Seems like everybody is going meprhit mephrit mephrit these days. Sure -1Ap feels good. I'll argue you can make better Sautekh combos.

1) Better AP won't help vs invu saves and feel no pains. There are a load of these in the meta.
2) You need to be in close range. While i can see the usefulness for Warriors, DDA or Monoliths, realise that in this meta, you will be charged the very next turn on which you shot. For anything else than DDA and monoliths, you won't be able to shoot again.
3) +1 to hit, with our whole army that hits on 3+, in mathematicly equivalent to -1AP in most case, but better against invu saves.
4) Nobody seems to like the Sautekh stratagem Methological destruction, it can potentially give +1 to hit to many units shooting the same target. Yes even vehicules. Plus, you can stay at long range. Anybody love 72'' DDA shot that hit on 2+?
5) Max out the Tesla: MWBD on a unit, then the Sautekh stratagem, then a stalker targets to reroll 1s for good measures. Methematicly that's the best Tesla you can dream of, hit on 2+, 3 hits on 4+, reroll 1s. Even against armor 2+ you will land a couple of wounds.

Yes i get it its a 2CP stratagem versus a passive trait. Even then, build your army around this strategy, i think its better.

I agree. I'm not sure Sautekh is the end all be all, but getting in 12" of enemies in the current is just asking to get messed up, which makes Mephrit really risky if you want to actually use their abilities. Sautekh has a really good Strat and the Run + Shoot is going to occasionally be a real lifesaver.
Kuguar6 wrote:
Use some math. Tessla on 4+ give you 2 more hit for 6 atack. 11 hit instead 9. -1 AP on armour 2+ give you 2x more uswound. 1/3 wound instead 1/6.

2+ isn't the only type of armor in the game. And even if you are Mephrit, shooting at something with 2+ is pretty wasted, since a lot of the Characters will have 3++ anyway, and if you're in half range to take advantage of the AP, you're about to be charged by something with 2+ and probably lose that unit. Most enemies won't just stand there and do nothing in response.
   
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Tail-spinning Tomb Blade Pilot




Requizen wrote:
Da W wrote:My case against mephrit

Seems like everybody is going meprhit mephrit mephrit these days. Sure -1Ap feels good. I'll argue you can make better Sautekh combos.

1) Better AP won't help vs invu saves and feel no pains. There are a load of these in the meta.
2) You need to be in close range. While i can see the usefulness for Warriors, DDA or Monoliths, realise that in this meta, you will be charged the very next turn on which you shot. For anything else than DDA and monoliths, you won't be able to shoot again.
3) +1 to hit, with our whole army that hits on 3+, in mathematicly equivalent to -1AP in most case, but better against invu saves.
4) Nobody seems to like the Sautekh stratagem Methological destruction, it can potentially give +1 to hit to many units shooting the same target. Yes even vehicules. Plus, you can stay at long range. Anybody love 72'' DDA shot that hit on 2+?
5) Max out the Tesla: MWBD on a unit, then the Sautekh stratagem, then a stalker targets to reroll 1s for good measures. Methematicly that's the best Tesla you can dream of, hit on 2+, 3 hits on 4+, reroll 1s. Even against armor 2+ you will land a couple of wounds.

Yes i get it its a 2CP stratagem versus a passive trait. Even then, build your army around this strategy, i think its better.

I agree. I'm not sure Sautekh is the end all be all, but getting in 12" of enemies in the current is just asking to get messed up, which makes Mephrit really risky if you want to actually use their abilities. Sautekh has a really good Strat and the Run + Shoot is going to occasionally be a real lifesaver.
Kuguar6 wrote:
Use some math. Tessla on 4+ give you 2 more hit for 6 atack. 11 hit instead 9. -1 AP on armour 2+ give you 2x more uswound. 1/3 wound instead 1/6.

2+ isn't the only type of armor in the game. And even if you are Mephrit, shooting at something with 2+ is pretty wasted, since a lot of the Characters will have 3++ anyway, and if you're in half range to take advantage of the AP, you're about to be charged by something with 2+ and probably lose that unit. Most enemies won't just stand there and do nothing in response.


Aye, pretty standard to compare the -1 AP on 3+ instead of 2+.

Further, the benefit of Sautekh isn't necessarily locked into access to that CP. Frankly, having played quite a few games with the Codex now (about 3x 2k games versus Eldar, IG, and about 4x games against TS) I would argue vociferously in favor of Sautekh's ability to let your DDAs run-n-gun.


Automatically Appended Next Post:
Moreover, Sautekh gives you access to Imotekh who's amazingly solid as a named HQ for Necrons.

This message was edited 1 time. Last update was at 2018/04/07 15:09:03


 
   
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Spoiler:
++ Outrider Detachment +1CP (Necrons) [36 PL, 643pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh

+ HQ +

Cryptek [6 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak, Staff of Light

+ Elites +

Lychguard [8 PL, 150pts]: 5x Lychguard, Warscythe

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith

++ Battalion Detachment +3CP (Necrons) [40 PL, 718pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Maynarkh: Dynastic Code: Aggressively Territorial

+ HQ +

Cryptek [6 PL, 85pts]: Canoptek Cloak, Staff of Light

Overlord [6 PL, 87pts]: Hyperphase Sword

+ Troops +

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Immortals [8 PL, 136pts]: 8x Immortal, Tesla Carbine

Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

++ Outrider Detachment +1CP (Necrons) [33 PL, 635pts] ++

+ No Force Org Slot +

[Reference] Warlord Traits (All)

Dynasty Choice: Dynasty: Novokh

+ HQ +

Cryptek [6 PL, 95pts]: Chronometron, Staff of Light, Warlord

+ Fast Attack +

Canoptek Tomb Sentinel [9 PL, 180pts]

Canoptek Tomb Sentinel [9 PL, 180pts]

Canoptek Tomb Sentinel [9 PL, 180pts]

++ Total: [109 PL, 1996pts] ++

Created with BattleScribe



List I came up with let me know what you think

This message was edited 1 time. Last update was at 2018/04/07 16:48:55


 
   
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Fresh-Faced New User




 buddha wrote:


Thanks for posting. Batreps always provide the best insight in my opinion. How did you deal with his hive tyrant?


Due to points constraints he took a foot tyrant instead of winged. By the time he got into combat with it by T3 all he could fight were two squads of immortals and a Lord. The c’tan was unfortunate to not kill him but he rolled well on his 4+ invun and was low on wounds from combat with the broodlord and genestealers. The third squad of immortals veiled up with my OL and got a successful charge off against the hive guard, and the DDA positioned itself to be able to glow away the tyant should be leave combat. We called the game T4 with the tyrant still alive, but hopelessly outgunned and surrounded.

Had the tyrant been equipped with wings it would have been harder to contain him, but baiting him with my juicy warlord and tesla immortals then whittling down the gene stealers gave me a huge positional advantage. The veil of darkness jumped out at me when I first read the book and I can’t think of May games where I wouldn’t take it. Being able to redeploy the OL plus a unit of MWBD immortals anywhere mid game is incredible value, be it for kill points or objectives.
   
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Man, I can't find a T.Vault anywhere on the Eastern seaboard for sale. I knew I should have bought the one I saw a few months ago... such a good model.
   
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Proud Triarch Praetorian





smackpie wrote:
let me know what you think

I think...
Spoiler:
you should put your list under a spoiler so it doesn't take up half the page in a tactics thread all by itself.

 
   
Made in us
Freaky Flayed One




Yeah I think the T Vault will be hard to come by for the next year like the nids and the Carifex's.
   
Made in ie
Deranged Necron Destroyer





Im getting a T.Vault this Wednesday but I had to order to my local GW. Check the site to see if it's available online.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Regular Dakkanaut




 skoffs wrote:
smackpie wrote:
let me know what you think

I think...
Spoiler:
you should put your list under a spoiler so it doesn't take up half the page in a tactics thread all by itself.


There you go was replying on a phone

 
   
Made in no
Grisly Ghost Ark Driver





You can use the CTan thunderbolt power to get to characters right? Just pick a unit that is being buffed by a troublesome character within 3" and you will always get 4+ on him too
   
Made in nl
Regular Dakkanaut





torblind wrote:
You can use the CTan thunderbolt power to get to characters right? Just pick a unit that is being buffed by a troublesome character within 3" and you will always get 4+ on him too


Nope, the power specifically states you cannot target characters who have <10 maximum wounds.
   
 
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