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Made in us
Loyal Necron Lychguard





Virginia

So, I played a small points game against my Khorne Chaos buddy who only has like, 900 points. But, I wanted to put my crons on the table and see how they did. Obviously this doesn't speak about min/maxing and tournament level play, but I would like to share my experience.

My list was simple:

Novokh Dynasty

Overlord: Warscythe, Res Orb (Voidreaper)
Lord: Warscythe (Bloodscythe, 1 CP)

10x Warriors
10x Warriors
9x Tesla Immortals

Transcendant C'Tan


My buddy brought Kharne, a Terminator Lord, Khorne Berserkers, Chaos Marines, a Rhino, and a Helbrute, all World Eaters.

He let me have first turn and so I moved the T-C'tan up and rolled a 6 for Antimatter Meteor, wiping out 5 of his Marines alone. Then, using MWBD on the Tesla Immortals I wiped the rest of the squad. Then he ran everything else up, shooting and charging the C'tan by his second turn. It blew up and wiped two Berserkers. He almost wiped my immortals, but one survived and I got 5 back. Then, since he retreated his Rhino, I shot at Kharne and killed him over two turns with Gauss flayers. Then his terminator lord fell before he could strike in CC to my Overlord and Lord, also because I used Entropic Strike.

Again, none of this is really relevant to most of you, I just though I'd share my first experience.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in ch
Warrior with Repeater Crossbow




Solar Shock wrote:
Hey guys so I need some gaming advice;

I've just bought a monolith and a T.vault. now in terms on LoS, do they both count as blocking LoS to unit behind? Could the enemy shoot under them if they can see my warriors feet? Do they block movement? I assume the mono does, but the vault appears to be quite floaty and I'm not sure whether someone can aruge they can pass under it/semi through it? For combat do they need to get into base contact? Or hull contact?

Basically I have a list that is;
T.vault
Mono
Deciever

I illusion up the table and basically deny space, movement and shooting priority, with the deciever sandwiched between the two to prevent closest shooting. On my turn unloading crapton of mortal wounds per turn and start spewing out Tesla immortals. More of a fun list, but I feel it has a few ways to play. I mostly play maelstrom, so focus on placing objectives tightly together, then if the enemy picks that side I illusion up the board and deny access with my big squares, unload out the back and take good positioning. If he picks the side with little objectives, I can refuse flank, there's lots I feel I can do to mess with the opponents plans. But basically it all rides on how my big squares interact with LoS and movement.


Vault measures to base. Monolith has a rule which states measure to hull.

The monolith will block LOS, but as you've noticed, the Vault wouldn't. Models can pass underneath a Vault in the same way they would pass under a Flyer, with the standard restriction of staying more than 1" away unless they're charging in.
   
Made in no
Grisly Ghost Ark Driver





 krodarklorr wrote:
So, I played a small points game against my Khorne Chaos buddy who only has like, 900 points. But, I wanted to put my crons on the table and see how they did. Obviously this doesn't speak about min/maxing and tournament level play, but I would like to share my experience.

My list was simple:

Novokh Dynasty

Overlord: Warscythe, Res Orb (Voidreaper)
Lord: Warscythe (Bloodscythe, 1 CP)

10x Warriors
10x Warriors
9x Tesla Immortals

Transcendant C'Tan


My buddy brought Kharne, a Terminator Lord, Khorne Berserkers, Chaos Marines, a Rhino, and a Helbrute, all World Eaters.

He let me have first turn and so I moved the T-C'tan up and rolled a 6 for Antimatter Meteor, wiping out 5 of his Marines alone. Then, using MWBD on the Tesla Immortals I wiped the rest of the squad. Then he ran everything else up, shooting and charging the C'tan by his second turn. It blew up and wiped two Berserkers. He almost wiped my immortals, but one survived and I got 5 back. Then, since he retreated his Rhino, I shot at Kharne and killed him over two turns with Gauss flayers. Then his terminator lord fell before he could strike in CC to my Overlord and Lord, also because I used Entropic Strike.

Again, none of this is really relevant to most of you, I just though I'd share my first experience.


Thanks for the share.

Could you have played the C'Tan differently, or did letting him take the heat allow your other units to shoot him up afterwards? So that it was a meaningful sacrifice?


Automatically Appended Next Post:
willow wrote:
Solar Shock wrote:
Hey guys so I need some gaming advice;

I've just bought a monolith and a T.vault. now in terms on LoS, do they both count as blocking LoS to unit behind? Could the enemy shoot under them if they can see my warriors feet? Do they block movement? I assume the mono does, but the vault appears to be quite floaty and I'm not sure whether someone can aruge they can pass under it/semi through it? For combat do they need to get into base contact? Or hull contact?

Basically I have a list that is;
T.vault
Mono
Deciever

I illusion up the table and basically deny space, movement and shooting priority, with the deciever sandwiched between the two to prevent closest shooting. On my turn unloading crapton of mortal wounds per turn and start spewing out Tesla immortals. More of a fun list, but I feel it has a few ways to play. I mostly play maelstrom, so focus on placing objectives tightly together, then if the enemy picks that side I illusion up the board and deny access with my big squares, unload out the back and take good positioning. If he picks the side with little objectives, I can refuse flank, there's lots I feel I can do to mess with the opponents plans. But basically it all rides on how my big squares interact with LoS and movement.


Vault measures to base. Monolith has a rule which states measure to hull.

The monolith will block LOS, but as you've noticed, the Vault wouldn't. Models can pass underneath a Vault in the same way they would pass under a Flyer, with the standard restriction of staying more than 1" away unless they're charging in.


So would something speedy thath doesn't have Fly, a bike perhaps, be allowed to move underneath it? Doesn't rules say ayou have to stay 1" away from any enemy during your entire move? Is there an exception to this for enemy units with Fly?

This message was edited 2 times. Last update was at 2018/04/11 11:16:07


 
   
Made in us
Loyal Necron Lychguard





Virginia

torblind wrote:


Thanks for the share.

Could you have played the C'Tan differently, or did letting him take the heat allow your other units to shoot him up afterwards? So that it was a meaningful sacrifice?


I definitely could have played it different. Turn two, since he charged his Helbrute forward, I ran up and charged it with the C'Tan, and since it's AP-4 and D6 damage, quickly erased the Helbrute from existence. Then he shot and charged the C'Tan, but it blew up as I hoped, and left his units closer to my rapid-firing Gauss. So even if it hadn't of exploded, I think it ended up as a decent sacrifice. The only time I've ever actually wanted the C'Tan to die as it did.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Stealthy Grot Snipa





willow wrote:
Spoiler:
Solar Shock wrote:
Hey guys so I need some gaming advice;

I've just bought a monolith and a T.vault. now in terms on LoS, do they both count as blocking LoS to unit behind? Could the enemy shoot under them if they can see my warriors feet? Do they block movement? I assume the mono does, but the vault appears to be quite floaty and I'm not sure whether someone can aruge they can pass under it/semi through it? For combat do they need to get into base contact? Or hull contact?

Basically I have a list that is;
T.vault
Mono
Deciever

I illusion up the table and basically deny space, movement and shooting priority, with the deciever sandwiched between the two to prevent closest shooting. On my turn unloading crapton of mortal wounds per turn and start spewing out Tesla immortals. More of a fun list, but I feel it has a few ways to play. I mostly play maelstrom, so focus on placing objectives tightly together, then if the enemy picks that side I illusion up the board and deny access with my big squares, unload out the back and take good positioning. If he picks the side with little objectives, I can refuse flank, there's lots I feel I can do to mess with the opponents plans. But basically it all rides on how my big squares interact with LoS and movement.


Vault measures to base. Monolith has a rule which states measure to hull.

The monolith will block LOS, but as you've noticed, the Vault wouldn't. Models can pass underneath a Vault in the same way they would pass under a Flyer, with the standard restriction of staying more than 1" away unless they're charging in.


Thanks Willow,
So a follow on question about the T.vault. The overall size of the vault appears to be much larger than the flyer base, lets say that the vault is in a straight line with the enemy unit and a Warrior unit behind it; so the vault is in the middle.
  • If the warriors unit is inline with the edge of the vaults model (not base) and say the enemy tries to charge the warriors with a C.Fex, what does he do? as there may be room to fit his base in contact with the warriors, but he cant actually fit the Fex there as the model wont fit under the vault?
  • Same as above but with say genestealers - in which I assume because he can fit them under the vault they have no restrictions


  • Basically, does the vault restrict movement of the enemy in any way other than the same way a standard flyer would? From what you are saying it seems to me like it might restrict the movment of large units if they want to finish their move within the overall footprint of the vault?

    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in ca
    Warrior with Repeater Crossbow




    torblind wrote:


    So would something speedy that doesn't have Fly, a bike perhaps, be allowed to move underneath it? Doesn't rules say ayou have to stay 1" away from any enemy during your entire move? Is there an exception to this for enemy units with Fly?


    Yeah something would be able to move underneath it. You've got to stay 1" away from the base, unless the unit has a rule which says "measure distances from the hull" or something similar. So in theory, if a short-ish model can fit, the model can definitely move under the Vault, as long as it stays 1" away from the base.


    Automatically Appended Next Post:
    Solar Shock wrote:
    willow wrote:
    Spoiler:
    Solar Shock wrote:
    Hey guys so I need some gaming advice;

    I've just bought a monolith and a T.vault. now in terms on LoS, do they both count as blocking LoS to unit behind? Could the enemy shoot under them if they can see my warriors feet? Do they block movement? I assume the mono does, but the vault appears to be quite floaty and I'm not sure whether someone can aruge they can pass under it/semi through it? For combat do they need to get into base contact? Or hull contact?

    Basically I have a list that is;
    T.vault
    Mono
    Deciever

    I illusion up the table and basically deny space, movement and shooting priority, with the deciever sandwiched between the two to prevent closest shooting. On my turn unloading crapton of mortal wounds per turn and start spewing out Tesla immortals. More of a fun list, but I feel it has a few ways to play. I mostly play maelstrom, so focus on placing objectives tightly together, then if the enemy picks that side I illusion up the board and deny access with my big squares, unload out the back and take good positioning. If he picks the side with little objectives, I can refuse flank, there's lots I feel I can do to mess with the opponents plans. But basically it all rides on how my big squares interact with LoS and movement.


    Vault measures to base. Monolith has a rule which states measure to hull.

    The monolith will block LOS, but as you've noticed, the Vault wouldn't. Models can pass underneath a Vault in the same way they would pass under a Flyer, with the standard restriction of staying more than 1" away unless they're charging in.


    Thanks Willow,
    So a follow on question about the T.vault. The overall size of the vault appears to be much larger than the flyer base, lets say that the vault is in a straight line with the enemy unit and a Warrior unit behind it; so the vault is in the middle.
  • If the warriors unit is inline with the edge of the vaults model (not base) and say the enemy tries to charge the warriors with a C.Fex, what does he do? as there may be room to fit his base in contact with the warriors, but he cant actually fit the Fex there as the model wont fit under the vault?
  • Same as above but with say genestealers - in which I assume because he can fit them under the vault they have no restrictions


  • Basically, does the vault restrict movement of the enemy in any way other than the same way a standard flyer would? From what you are saying it seems to me like it might restrict the movment of large units if they want to finish their move within the overall footprint of the vault?


    In the case of the Genies, yes your opponent would be able to charge the warriors.

    I honestly don't know about how I'd negotiate the Fex (or large model) situation. It's not come up a lot tbh. Vaults weren't very popular until very recently

    I'd just give my opponent the benefit of doubt and say he can charge. Even at a tournament, this helps to create an environment that people enjoy playing in. But that's a personal thing.

    This message was edited 1 time. Last update was at 2018/04/11 11:45:58


     
       
    Made in us
    One Canoptek Scarab in a Swarm





    Quick side note- Has anyone else experienced that the Leadbelcher spray paint is brighter than the regular base paint?

    I just sprayed a bunch of Warriors and was surprised how shiny/bright they all came out. Makes me feel like I shouldn't layer in Iron Breaker...

    This message was edited 1 time. Last update was at 2018/04/11 14:25:16


    Why Necrons? Well, we're just trying to sleep, and the galaxy is being too loud. So we're gonna go annihilate them real quick. I can self-identify with that. 
       
    Made in us
    Moustache-twirling Princeps





    PDX

     SHADOWSTRIKE1 wrote:
    Quick side note- Has anyone else experienced that the Leadbelcher spray paint is brighter than the regular base paint?

    I just sprayed a bunch of Warriors and was surprised how shiny/bright they all came out. Makes me feel like I shouldn't layer in Iron Breaker...


    That is usually the nature of aerosolized paint vs hand-brushed. Pigment concentrations and whatnot. Base color may be a factor, as well as how many layers of the spray you put down.

       
    Made in ie
    Deranged Necron Destroyer





    Regarding our own FaQ this weekend and the "big" FaQ within the foreseeable future. What changes do we want to see for our army and for 8th edition as a whole?

    For our FaQ I would like to know if the Nanoscarabs Relic and/or Resurrection Protocol Stratgem can stop the conditions for "slay the Warlord" e.g. if dead opponent gets 1vp but if it comes back to life is the 1vp negated until it is killed "permanently".

    And for the "big" FaQ I wonder will they try and change the way lists are made and games are played to make the tournament and general game scene more "fair" for everyone e.g. Horde armies aren't everywhere. People actually taking and getting success from elite armies and hampering how "soup" lists will work.

    I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

    Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
    Spoiler:

    Unbound Army (Faction) (Necrons)
    HQ
    Anrakyr the Traveller
    Catacomb Command Barge
    Selections: Gauss Cannon, Warscythe - 3
    Cryptek
    Selections: Canoptek Cloak, Staff of Light - 2
    Cryptek
    Selections: Chronometron, Staff of Light - 3
    Destroyer Lord
    Selections: Warscythe
    Destroyer Lord
    Selections: Staff of Light
    Illuminor Szeras
    Imotekh the Stormlord
    Lord
    Selections: Warscythe
    Nemesor Zahndrekh
    Orikan the Diviner
    Overlord
    Selections: Resurrection Orb, Voidscythe
    Overlord
    Selections: Resurrection Orb, Warscythe - 3
    Overlord
    Selections: Resurrection Orb, Staff of Light
    Overlord
    Selections: Hyperphase Sword, Resurrection Orb
    Trazyn the Infinite
    Vargard Obyron

    Troops

    Immortals
    Selections: Gauss Blaster, 15x Immortal
    Immortals
    Selections: 15x Immortal, Tesla Carbine
    Immortals
    Necron Warriors
    Selections: 100x Necron Warrior
    Necron Warriors

    Elites

    C'tan Shard of the Deceiver
    C'tan Shard of the Nightbringer
    Canoptek Tomb Stalker
    Deathmarks
    Selections: 25x Deathmark
    Flayed Ones
    Selections: 20x Flayed One
    Lychguard
    Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
    Lychguard
    Selections: 6x Lychguard, Warscythe
    Triarch Praetorians
    Selections: Rod of Covenant, 10x Triarch Praetorian
    Triarch Stalker
    Selections: Heat Ray*
    Triarch Stalker
    Selections: Particle Shredder*
    Triarch Stalker
    Selections: Twin Heavy Gauss Cannon*

    Fast Attack

    Canoptek Scarabs
    Selections: 63x Canoptek Scarab Swarm
    Canoptek Scarabs
    Canoptek Tomb Sentinel
    Canoptek Wraiths
    Selections: 3x Canoptek Wraith
    Canoptek Wraiths
    3x Canoptek Wraith w/ Transdimensional Beamer
    Selections: 3x Transdimensional Beamer
    6x Canoptek Wraith w/ Whip Coils
    Selections: 6x Whip Coils
    Destroyers
    5x Destroyer
    Selections: 5x Gauss Cannon
    Destroyers
    5x Destroyer
    Selections: 5x Gauss Cannon
    Tomb Blades
    Selections: Shadowloom, Shieldvanes
    Two Gauss Blasters - 9
    Heavy Support
    Annihilation Barge
    Selections: Gauss Cannon - 3*
    Canoptek Spyder
    Selections: Fabricator Claw Array, Gloom Prism
    Canoptek Spyder
    Selections: Fabricator Claw Array, Gloom Prism
    Canoptek Spyder
    Selections: Fabricator Claw Array, Gloom Prism
    Doomsday Ark
    Doomsday Ark
    3x Heavy Destroyer
    Monolith
    Tesseract Ark
    Two Tesla Cannons
    Selections: 2x Tesla Cannon
    Transcendent C'tan

    Flyer
    Doom Scythe - 4*
    Night Scythe - 4*


    Dedicated Transport
    Ghost Ark - 3*

    Lord of War
    Gauss Pylon
    Obelisk

    * - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
     
       
    Made in nl
    Regular Dakkanaut





    big chance our FAQ will be part of the big FAQ, just like the Tau.
       
    Made in jp
    Proud Triarch Praetorian





     Odrankt wrote:
    What changes do we want to see for our army and for 8th edition as a whole?

    Let's be careful about wishlisting, there.
    (This tactics thread is already long enough as it is without adding more non tactics discussion.)
    Unless it's founded on reliable leaked info or something speculation like that might be best done in the general discussion forum rather than the tactics forum.

    Things in the codex that are unclear and are hoping will be addressed, however, would totally be relevant. (eg. the part in the points costs at the back that lists things in the troop section which have no business being in the troops section... that one's a given).

    This message was edited 1 time. Last update was at 2018/04/11 15:17:33


     
       
    Made in us
    Loyal Necron Lychguard




    I can't think of any problematic rules I've seen. Nothing really spammy that needs to be nerfed nor ambiguous wording that needs clarification.
       
    Made in gb
    Regular Dakkanaut



    Shropshire UK

    You seen destroyers? Even though i love them now, they are over powered and spammy.

    When the winner of the last tournament i went to used 17.
    i used 12 and came joint 5th.

    Wouldnt blame them getting nerfed to previous points with the new gun.

       
    Made in gb
    Longtime Dakkanaut





    Wraiths.
    Whips or no..?
       
    Made in us
    Lone Wolf Sentinel Pilot






    Texas

    moonsmite wrote:
    You seen destroyers? Even though i love them now, they are over powered and spammy.

    When the winner of the last tournament i went to used 17.
    i used 12 and came joint 5th.

    Wouldnt blame them getting nerfed to previous points with the new gun.


    Yeah I saw this list,

    17 Destroyers, 6 Wraiths, a cryptec, a lord, and 3 DDA. (I think) Or something similar

    Apparently this list beat a 180 ork boyz horde army, how is that possible?

    10000+
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    *I'm on Bartertown as Dynas 
       
    Made in us
    Loyal Necron Lychguard





    Virginia

     Dynas wrote:
    moonsmite wrote:
    You seen destroyers? Even though i love them now, they are over powered and spammy.

    When the winner of the last tournament i went to used 17.
    i used 12 and came joint 5th.

    Wouldnt blame them getting nerfed to previous points with the new gun.


    Yeah I saw this list,

    17 Destroyers, 6 Wraiths, a cryptec, a lord, and 3 DDA. (I think) Or something similar

    Apparently this list beat a 180 ork boyz horde army, how is that possible?


    Do Orks have something that prevents Morale tests? Because if not, other than Command Points, then yeah it's definitely possible.

    40k:
    8th Edtion: 9405 pts - Varantekh Dynasty  
       
    Made in us
    Loyal Necron Lychguard




    moonsmite wrote:You seen destroyers? Even though i love them now, they are over powered and spammy.

    When the winner of the last tournament i went to used 17.
    i used 12 and came joint 5th.

    Wouldnt blame them getting nerfed to previous points with the new gun.


    Heartily disagree. They're much better, but they're still quite expensive and low model count for scoring. S6 is better than S5... except it still only wounds most Vehicles and big beasties (usually T7) on 5+ and low shot count per point still struggles against things with good invulns. Perhaps I'm wrong, but I'm not seeing this be the next metabreaker.

    krodarklorr wrote:
     Dynas wrote:
    moonsmite wrote:
    You seen destroyers? Even though i love them now, they are over powered and spammy.

    When the winner of the last tournament i went to used 17.
    i used 12 and came joint 5th.

    Wouldnt blame them getting nerfed to previous points with the new gun.


    Yeah I saw this list,

    17 Destroyers, 6 Wraiths, a cryptec, a lord, and 3 DDA. (I think) Or something similar

    Apparently this list beat a 180 ork boyz horde army, how is that possible?


    Do Orks have something that prevents Morale tests? Because if not, other than Command Points, then yeah it's definitely possible.

    Yeah, they use Bravery equal the amount of Orks in their unit or a nearby unit. A unit of 20+ Boyz or near a unit of 20+ Boyz is essentially fearless.
       
    Made in us
    Decrepit Dakkanaut




    Danny76 wrote:
    Wraiths.
    Whips or no..?

    ONLY if you have the spare points. The nice thing about Wraiths is that they don't need their upgrades to be effective.

    CaptainStabby wrote:
    If Tyberos falls and needs to catch himself it's because the ground needed killing.

     jy2 wrote:
    BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

     vipoid wrote:
    Indeed - what sort of bastard would want to use their codex?

     MarsNZ wrote:
    ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
     
       
    Made in us
    One Canoptek Scarab in a Swarm





     em_en_oh_pee wrote:
     SHADOWSTRIKE1 wrote:
    Quick side note- Has anyone else experienced that the Leadbelcher spray paint is brighter than the regular base paint?

    I just sprayed a bunch of Warriors and was surprised how shiny/bright they all came out. Makes me feel like I shouldn't layer in Iron Breaker...


    That is usually the nature of aerosolized paint vs hand-brushed. Pigment concentrations and whatnot. Base color may be a factor, as well as how many layers of the spray you put down.


    Ah bummer. Was hoping the spray would cut down on my painting time... but I'm not a fan of this super bright silver...

    Why Necrons? Well, we're just trying to sleep, and the galaxy is being too loud. So we're gonna go annihilate them real quick. I can self-identify with that. 
       
    Made in us
    Loyal Necron Lychguard





    Virginia

    Requizen wrote:

    Yeah, they use Bravery equal the amount of Orks in their unit or a nearby unit. A unit of 20+ Boyz or near a unit of 20+ Boyz is essentially fearless.


    Neat.

    Well, 17 Destroyers puts out 51 shots a turn, Hitting on 3s, wounding on 3s, ignoring their armor. If played right, the Doomsday Arks could move and shoot (because low-power would be fine against Boyz), and have at minimum 10 Gauss shots apiece. Then Wraiths could clean up a unit. It's possible, yeah.

    This message was edited 2 times. Last update was at 2018/04/11 16:21:24


    40k:
    8th Edtion: 9405 pts - Varantekh Dynasty  
       
    Made in us
    Regular Dakkanaut




    On wraiths no whips. They are not worth the 9 points. As for destroyers. The single unit a turn that gets tge strategem is ridiculous the rest are just decent. Great unit but very easy to kill off.
    I doubt we will see any nerfs after such a short time. Some of our current wins will be atleast partially due to people not really knowing our threat priority yet and some just never playing against crons in 8th so far as we were pretty terrible until recently.
       
    Made in us
    Loyal Necron Lychguard




     krodarklorr wrote:
    Requizen wrote:

    Yeah, they use Bravery equal the amount of Orks in their unit or a nearby unit. A unit of 20+ Boyz or near a unit of 20+ Boyz is essentially fearless.


    Neat.

    Well, 17 Destroyers puts out 51 shots a turn, Hitting on 3s, wounding on 3s, ignoring their armor. If played right, the Doomsday Arks could move and shoot (because low-power would be fine against Boyz), and have at minimum 10 Gauss shots apiece. Then Wraiths could clean up a unit. It's possible, yeah.


    Well you can get Boyz with 5++ and FNP as well, so don't discount the defensibility either.

    I'm still leery about their survivability per point. The game is very killy, especially at a range. T5 W3 3+ feels strong, but there are so many things out there that do damage at S6+ with multiwounds, at ranges longer than our Destroyers. Many superheavies (Knights, Baneblade variants, etc), Manticores, Autocannons, Deep Striking Plasma (especially Chaos with VotLW), Grot Artillery - the list is not small. Again, I think Destroyers are good, but spamming is just asking to get tabled in the current competitive meta.
       
    Made in jp
    Proud Triarch Praetorian





    The thing that stops Destroyers from being spammy for most players is the fact that the strat can only be used on one unit at a time.
    If anything I could see them potentially decreasing the unit max to 5. Still worth taking but would be less shots coming out, plus easier for opponents to kill/prevent RP.
    Also they might try increasing the cost of that strat to 2 CP. I'd still take a unit and use that strat, but I'd be less careless about it.

     
       
    Made in us
    Longtime Dakkanaut




    The match-up matters as well. I did 6 destroyers and a dlord vs tau last week and in the one round of shooting the tau player got on them he destroyed the squad of destroyers, leaving the Lord to be less than effective. Granted he used a lot of firepower to do it but the point still stands. They can be killed by the right enemy.

    Speaking of tau, how do we deal with the borkan Sept? That extra range plus extra range from their one drone gives them incredible range for large fire warriors squads, our own infantry can't get in range reliability enough to do something. What options do we have to try? I am thinking deep striking 2 warrior squads of 20 and then using a cryptek to move a squad of 10 immortals up to blast them. But that requires us to kill them off before we get triple tapped into oblivion.
       
    Made in fr
    Trazyn's Museum Curator





    on the forum. Obviously

    Same as with all ranged armies; Abuse the hell out of line of sight. If there's not enough LoS blocking terrain on the table, you have already lost.

    What I have
    ~4100
    ~1660

    Westwood lives in death!
    Peace through power!

    A longbeard when it comes to Necrons and WHFB. Grumble Grumble

     
       
    Made in lt
    Mysterious Techpriest






    As I'll never run Necrons without Vault, which is better:
    Lychguard or Praetorians? Since I have a kit from Forgebane

    Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
    12k pts Daemons
    5k pts Orks
    5k pts AdMech
    3k pts Necrons  
       
    Made in us
    Hungry Ghoul




    Requizen wrote:
    I can't think of any problematic rules I've seen. Nothing really spammy that needs to be nerfed nor ambiguous wording that needs clarification.

    Has the issue of the court of the archon units lacking the character keyword come up at all? I've not looked through this thread much.

    The court units definitely had the character rule in the index, but I can't see it anywhere in the codex, unless I'm missing something.
       
    Made in us
    Regular Dakkanaut




    Mchagen wrote:
    Requizen wrote:
    I can't think of any problematic rules I've seen. Nothing really spammy that needs to be nerfed nor ambiguous wording that needs clarification.

    Has the issue of the court of the archon units lacking the character keyword come up at all? I've not looked through this thread much.

    The court units definitely had the character rule in the index, but I can't see it anywhere in the codex, unless I'm missing something.


    Wrong thread? This is necron tactics not DE. I nean you arent wrong. I noticed that too. But...
       
    Made in us
    Hungry Ghoul




    Yeah, I need to stop cross-reading threads.

    I can't think of any equivalent issues for Necrons that need to be addressed in a faq. I'm sure there are a few though. I'll have to look over the book a bit more.

    This message was edited 2 times. Last update was at 2018/04/11 19:05:00


     
       
    Made in ca
    Been Around the Block




     krodarklorr wrote:
    Requizen wrote:

    Yeah, they use Bravery equal the amount of Orks in their unit or a nearby unit. A unit of 20+ Boyz or near a unit of 20+ Boyz is essentially fearless.


    Neat.

    Well, 17 Destroyers puts out 51 shots a turn, Hitting on 3s, wounding on 3s, ignoring their armor. If played right, the Doomsday Arks could move and shoot (because low-power would be fine against Boyz), and have at minimum 10 Gauss shots apiece. Then Wraiths could clean up a unit. It's possible, yeah.



    Yes destro are OP. Best cue: everybody and their mothers are using them.

       
     
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