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Made in us
Warrior with Repeater Crossbow




Spoiler:
Kuguar6 wrote:

3 DDA, 30 immo, 3 hq and C'tans are good cron. Throw others and buy valut or destroyers. You can get some scarabs and deathmarks.


Da W wrote:
Well i hate spamming so when i started seeing desto + wraith spam, i called them OP. People ain't spamming triarch do they?

Here for fun, ill run my collection, see if i can do a good list.

I HAVE:
-All Sauteck characters
-Anrakyr who has been my index go to guy unitl now
-CCB + a couple of overlords, lords and crypteks

-30 warriors
-30 immortals, 20T 10G
-10 Deathmarks
-10 Lychguard + scythe
-10 Triarch Pretorian + voidblade+pistol
-2 Triarch stalker
-C'Tan Deceiver
-C'Tan Nighbringer
-Too many scarabs
-2 DDA
-1 magnetised ghost ark i can turn to a 3rd DDA
-2 monoliths

WHAT I DONT HAVE (cause they sucked in the index)
-Destro
-Wraiths
-Obelisk/ Vault
-Barges
-Flyers

So what do you think? Can i win a tournament with that or do i NEED to purchase desto and wraiths?

Ok no. Just, no. Don't throw or sell your other stuff.

the CCB is good, as are the immortals. With the units you have, you might try running a silver tide style list. Or try 7e style Triarch stalker buffs for your DDAs. Those are just quick ideas off the top of my head, I'm sure you can come up with more.

What you need to figure out is whether you can build a list that plays to the strengths of the units you have. At a local tournament, playing well in a style you're comfortable with is half the battle won.

This message was edited 2 times. Last update was at 2018/04/12 16:31:46


 
   
Made in fr
Freaky Flayed One




 skoffs wrote:

Are they really worth *spamming*, though?
Yes, one list did well with with them, but until we see every single competitive Necron list taking multiple Destroyer units and placing well I'll just consider them "good" rather than "place on table and have your opponent say gg" broken.


I think the list that won the tournament is the one showed on this battle report : https://www.dakkadakka.com/dakkaforum/posts/list/754164.page which get his ass kicked by Custodes. If you scroll, the OP talk about the list winning a tournament and the timing seemed right when the list popped here.

 
   
Made in us
Warrior with Repeater Crossbow




willow wrote:
So I've tried running the Transcendent C'tan twice, and thought I'd share my experiences thus far.

Both games were at the 1000pts, for context.

My conclusion from its performance is that Cosmic Tyrant is nearly mandatory from an efficiency perspective. If you're not casting two powers a turn, the c'tan is unlikely to be earning its points worth. It may be a playstyle thing, but I found that the chance of rolling Cosmic Tyrant and another desirable trait for fractured personality wasn't worth the risk.

The other traits might make it more durable, or make it faster, but it just tries to turn the c'tan into smth it wasn't meant to be, imho. It isn't really meant to be a CC monster/roadblock, we have wraiths and scarabs for that. The main draw was the powers, and if you only fling d3 mortal wounds a turn...

Gonna be running a Tesseract Vault next, just to see if the strategy of running a mortal wounds spam build makes sense. If it does make such a big difference, i might just forgo rolling for fractured personality next time.

Thoughts?



So I tried the T Vault in my most recent game, and it's a pretty competitive choice, absent a Shadowsword on the opposite side of the table. Bear in mind that this was tested at 1000pts, there may be some changes at 2000pts where you can more reliably stack wounds onto a big model like this.

I split the analysis of the unit into 3 bits.

Survivability
The Vault is pretty tough. 28W is a fair bit to chew through, and while T7 isn't the best, the 4++ and Living Metal do combine to make it annoyingly hard to kill. As stated above, absent a Shadowsword on the opposite side, the opponent will find it hard to down the Vault. It gets even tougher when a Cloaktek is around to increase Living Metal to D3 wounds. The kamikaze run still works; opponents will be leery of blowing it up in the middle of their army when everything in a large radius might get D6 mortal wounds. Having said that, it's not unkillable. Don't expect to run it like Rambo and do everything on it's own. It needs support, which brings me to my next point.

Mortal Wounds
As you'd expect, the Vault is a mortal wound factory. Meteor, Sky of Falling Stars, Seismic Assault, and Time's Arrow would be my beginning powers of choice. As you get closer to the enemy, you may consider spending the CP to change the powers up for something more close-in, such as Cosmic Fire. Seismic Assault in particular is tasty for dealing with stuff like Poxwalkers or mass cultists. The Vault essentially doubles the Seismic Assault damage, while Sky of Falling Stars is good for spreading out the wounds in a very large radius. Throw in the lack of a deny mechanism, and There is one major problem I faced with all these powers though, which brings me to the final point.

Shooting
The shooting on the vault, which is priced into the unit, isn't as good as you might think. With the prevalence of the -1 to hit brigade, getting a tesla proc can be difficult. All the more so since there is nothing that can buff this, except for the Sautekh stratagem. But here's the problem with that. With all the mortal wounds you're flinging out, you might actually kill yourself out of shooting range. In my recent game, I only realised after I activated the Sautekh stratagem that Seismic Assault and Anti-Matter Meteor had left me with nothing to shoot at. My mistake, but it is something to consider. The Vault also doesn't benefit from many of the Dynastic codes which buff shooting, so you're really only reliant on Tesla procs which can be debuffed.

This message was edited 1 time. Last update was at 2018/04/12 16:48:57


 
   
Made in us
Loyal Necron Lychguard




Shaelinith wrote:
 skoffs wrote:

Are they really worth *spamming*, though?
Yes, one list did well with with them, but until we see every single competitive Necron list taking multiple Destroyer units and placing well I'll just consider them "good" rather than "place on table and have your opponent say gg" broken.


I think the list that won the tournament is the one showed on this battle report : https://www.dakkadakka.com/dakkaforum/posts/list/754164.page which get his ass kicked by Custodes. If you scroll, the OP talk about the list winning a tournament and the timing seemed right when the list popped here.


For those of you who don't want to search:

Spoiler:
Outrider Detachment [Nerphrek]

Lord with Hyperphase Sword - 76[WARLORD: Implacable Conqueror] [ RELIC: Veil Of Darkness]
Cryptek with Chronometron - 85

6 Destroyers - 300
6 Destroyers - 300
5 Destroyers - 250
6 Wraiths - 330

Spearhead Detachment [Nihilak]

Lord with Hyperphase Sword - 76

Doomsday Ark - 193
Doomsday Ark - 193
Doomsday Ark - 193


Like I imagined: a list like this will probably catch a lot of people off guard and annihilate certain armies. In this game, they just got charged by a bunch of Custodes bikers and removed from the table, because Destroyers aren't actually that survivable and 1 unit of Wraiths can only do so much. Probably could have played better but I think you need actual variety.
   
Made in us
Regular Dakkanaut




Bay area, CA

I have assembled Obelisk so maybe now i need to disassemble it and assemble Vault. Heh... anyone has experience in disassembling Obelisk? Or any generic guidance how to disassemble models...
Also does anyone have manual how to assemble Vault? I didn't keep mine...

This message was edited 2 times. Last update was at 2018/04/12 19:00:36


 
   
Made in jp
Proud Triarch Praetorian





You know, I keep seeing a bunch of people advocating for Silver Tide lists.
I don't have enough Warriors myself so I can't test them personally to see how they play. But from the people who *have* taken them out for a few games that reported back have found them very underwhelming.
So I'm just wondering: why are people recommending Warrior blobs? Do they know something the rest of us haven't caught onto yet?
For those people who took mass warriors out and had them do well, could you give us a report on how you were able to get them to work effectively for you?

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 skoffs wrote:
You know, I keep seeing a bunch of people advocating for Silver Tide lists.
I don't have enough Warriors myself so I can't test them personally to see how they play. But from the people who *have* taken them out for a few games that reported back have found them very underwhelming.
So I'm just wondering: why are people recommending Warrior blobs? Do they know something the rest of us haven't caught onto yet?
For those people who took mass warriors out and had them do well, could you give us a report on how you were able to get them to work effectively for you?


I ran a phalanx vs dark angels. The chronometron helped keep everyone alive from plasma fire. The fearless warlord trait is an absolute requirement. Took me a long time to chew through everything but it was pretty durable, and let the other elements of my army (deep strike destroyers and wraiths) do the work

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Grisly Ghost Ark Driver





Azuza001 wrote:
The match-up matters as well. I did 6 destroyers and a dlord vs tau last week and in the one round of shooting the tau player got on them he destroyed the squad of destroyers, leaving the Lord to be less than effective. Granted he used a lot of firepower to do it but the point still stands. They can be killed by the right enemy.

Speaking of tau, how do we deal with the borkan Sept? That extra range plus extra range from their one drone gives them incredible range for large fire warriors squads, our own infantry can't get in range reliability enough to do something. What options do we have to try? I am thinking deep striking 2 warrior squads of 20 and then using a cryptek to move a squad of 10 immortals up to blast them. But that requires us to kill them off before we get triple tapped into oblivion.


I played a friendly 1500pt Index game against Tau Boarkan Sept 2 weeks ago and won, but it was close.

The oibvious thing to negate long range is to quickly get up close. Which is historically what you do with Tau anyway.

In my particular game I wanted to try out the Obelisk (nice with Tau) and the Deceiver (also nice with Tau it appears), since I hadn't really tried either before in 8th. Note again, this was an index fight, against Tau Codex, (which I realise is really old fashioned by now).

I rolled to go first, nice! And rolled to redeploy 3 units, also nice! I moved up the Deceiver, Overlord, Tesla immortals and Wraiths to screen the Deceiver, then dropped in the Obelist, moved up Tomb blades and Scarabs. DDA was left in the back holding an objective.

Tomb blades and some immortals shot path finders (he had 10), Tesla immortals and Obelistk cleared fire warriors (he had 30) left and right and wraiths and C'Tan repositioned (couldn't charge due to the rules)

Having too many targets almost in his deployment zone, he was forced to choose. Seeing what the tesla immortals did to his infantry, they got shot up first chance, which was ok, they had done their job and his fire warriors and path finders was no real threat any more. He left the Obelist alone, just too big, too many wounds, and focused on the rest of my army.

My wraiths ravaged around in the midfield to threaten his ghostkeel and stealth suits and held their ground for 3-4 turns, while Obelisk and DDark pomeled his bigger suits and remaining infantry.

His commander dropped in in my zone to attack the DDark but killed i too late to shift the tide of battle.

I think neither list was particularly competitive (I had the Obelisk after all, whose Gravity puls was a joke btw, needs the stratagem), and it was a close point win but it was under control the last few turns.

Key was to get everything in his face (and plan for it), and avoid walking up the board under his insane weapon range. I ended up using the veil turn one actually to get OL and immortals up quickly, since the DDark needed to be redeployed on a marker with one of the redeploys. (Eternal War mission where you scored by holding markers)

Wraiths were great to have up there although they couldn't charge, they were a constant threat that forced him to shift around (and they shielded the CTan)

The Obelist wasn't so bad, it blocked of a large portion of the board, and had LOS to everything, being so big.

He had 7 CP
- 1 riptide
- 1 ghostkeel
- 6 stealth suits
- 10 pathfinders
- 2 broad sides
- 3x10 fire warriors
- a few drones
- 1 x commander
- drones here and there

I had an outrider + super heavy:
- Obelisk
- Deceiver
- Overlord
- 10 tesla immortals
- 3 tomb blades
- 3 scarabs
- 6 wraiths
- DD Ark
   
Made in ca
Been Around the Block




willow wrote:
Spoiler:
Kuguar6 wrote:

3 DDA, 30 immo, 3 hq and C'tans are good cron. Throw others and buy valut or destroyers. You can get some scarabs and deathmarks.


Da W wrote:
Well i hate spamming so when i started seeing desto + wraith spam, i called them OP. People ain't spamming triarch do they?

Here for fun, ill run my collection, see if i can do a good list.

I HAVE:
-All Sauteck characters
-Anrakyr who has been my index go to guy unitl now
-CCB + a couple of overlords, lords and crypteks

-30 warriors
-30 immortals, 20T 10G
-10 Deathmarks
-10 Lychguard + scythe
-10 Triarch Pretorian + voidblade+pistol
-2 Triarch stalker
-C'Tan Deceiver
-C'Tan Nighbringer
-Too many scarabs
-2 DDA
-1 magnetised ghost ark i can turn to a 3rd DDA
-2 monoliths

WHAT I DONT HAVE (cause they sucked in the index)
-Destro
-Wraiths
-Obelisk/ Vault
-Barges
-Flyers

So what do you think? Can i win a tournament with that or do i NEED to purchase desto and wraiths?

Ok no. Just, no. Don't throw or sell your other stuff.

the CCB is good, as are the immortals. With the units you have, you might try running a silver tide style list. Or try 7e style Triarch stalker buffs for your DDAs. Those are just quick ideas off the top of my head, I'm sure you can come up with more.

What you need to figure out is whether you can build a list that plays to the strengths of the units you have. At a local tournament, playing well in a style you're comfortable with is half the battle won.


Well i did play a lot with the index. Using 30 warriors worked better than just 30 immortals cause my 20 unit didn't die as easily. At least 10 tesla immortals but more than that it was often wasted. Guass immortals only if i don't have other AP stuff. 3 DDA i used often, now they're twice as good! Used to have 2 triarch stalkers too but that's when DDA only made D3 shots, so now i'm not so sure.
Also played with 1 or 2 monoliths and lychguards coming out. Its fun, but not competitive. Still if you can take out the ennemy's heavy weapons, dealing with 2 monoliths is hard. And teleported lychguard can kill just about anything, it's just expensive to teleport them.

And scarabs. Always, always, pack in scarabs. Even more now that they can blow up. I'll try a brigade tomorow to have ample CP and at least 12 scarabs. Will ever RP them!

But my MVP during the index days (not that i won too often from november to now) was the TRIARCH PRETORIANS. That's right, you read it right. Combined with Anrakyr, they pumped 4 attacks + a gun. That's 40 S5AP-3 attacks. Could take down flyers, which actually happened almost every game while i used my big guns to shoot at non -1 to hit targets. They always got killed sooner or later, but at least got their point's worth. And that was 350pts back in the days, now down to 320.

So i'm not sold on wraith while lychguard can still pack more punch and pretorians are just as mobile.
I agree i need to find 6 destros. That teleporting destro thing is a killer! But wraith, i mean try the other stuff. For the same price it's not obvious.

This message was edited 1 time. Last update was at 2018/04/12 19:49:34


 
   
Made in us
Fresh-Faced New User




Arizona

Not sure why you are comparing Imotekh to a Lord. Imotekh is an overlord.

The cheapest overlord is 87 points. So if you just want a MWBD synergy piece, there you go. Imotekh is double MWBD, two lords are 174. So what else do you get for your 26 points?

Imotekh is 3 S6 -3 2d attacks in melee. OL are easily the same with 1 damage, or the two can have +1s and +1 ap for a total of 190, still 10 points cheaper than Imotekh. You can aslo add a bit of points for a Voidscythe for some serious power. So you don't get more melee power from Imotekh.

If you factor in that you probably don't have a staff of light on your OL, and that Imotekh has good melee combined with stronger staff shooting, Imotekh might be better on offence altogether.

They both have a 4++, but two OL is going to have 4 more wounds. Imotekh is healing D3, but technically two OL are healing 2. Imotekh is 2+ though, so he protects his wounds well. This is a bit of a toss up but as a single target he is tankier. Imotekh also has a flamer to protect against charges.

So now it comes down to the fact that you get 1 CP for making him the general, which is good because hes a nice, tough target to make your general, and he gets the best command ability anyway. How much is 1CP worth?

Now there is another thing to be said about the fact that he can MWBD 4 units at once for 1CP, where 2 overlords would only be able to do .. 3 units.

Lastly he does an almost table-wide D6 mortals, though it can never be a char.

Oh and almost not worth mentioning is he buffs Flayed Ones, I dunno maybe you can build around that but I doubt it.

For my point's I'd say that - if you are running Sautekh, he is better than two OL. You get the D6 mortals, the 1CP, the extra tank on a warlord with the great WT and almost like a 2+ destroyer shot over two OL which would not likely do anything more than be a MWBD jockey. But this means you have to have a need for 2/4 MWBD which means you need a lot of Sautekh. This is a good choice - it might not have the appeal of Mephrit or Novokh, but the WT is amazing and Methodical Destruction can be incredibly powerful stratagem, especially for any heavy Tesla weaponry.

A lot of lists are just min/maxing with as few cheap chars as possible, and you are not likely to run Imotekh in these lists, but he seems like a very fun and strong option depending on your list.

Also if you just have the model - there is also always the option of proxying him as a cheap staff of light generic OL to save points in your list because, your OL model probably has a scythe.

I plan on trying Imotekh with a couple units of Tesla Immortals as I build up a Sautekh battalion.

This message was edited 2 times. Last update was at 2018/04/12 22:37:24


   
Made in gb
Longtime Dakkanaut





Slayer-Fan123 wrote:
Danny76 wrote:
Wraiths.
Whips or no..?

ONLY if you have the spare points. The nice thing about Wraiths is that they don't need their upgrades to be effective.


And do you think that the Same goes for Particle Caster and Trans Beamer?
   
Made in pl
Regular Dakkanaut




 Woolly.Mammoth wrote:
Not sure why you are comparing Imotekh to a Lord. Imotekh is an overlord.

The cheapest overlord is 87 points. So if you just want a MWBD synergy piece, there you go. Imotekh is double MWBD, two lords are 174. So what else do you get for your 26 points?

Imotekh is 3 S6 -3 2d attacks in melee. OL are easily the same with 1 damage, or the two can have +1s and +1 ap for a total of 190, still 10 points cheaper than Imotekh. You can aslo add a bit of points for a Voidscythe for some serious power. So you don't get more melee power from Imotekh.

If you factor in that you probably don't have a staff of light on your OL, and that Imotekh has good melee combined with stronger staff shooting, Imotekh might be better on offence altogether.

They both have a 4++, but two OL is going to have 4 more wounds. Imotekh is healing D3, but technically two OL are healing 2. Imotekh is 2+ though, so he protects his wounds well. This is a bit of a toss up but as a single target he is tankier. Imotekh also has a flamer to protect against charges.

So now it comes down to the fact that you get 1 CP for making him the general, which is good because hes a nice, tough target to make your general, and he gets the best command ability anyway. How much is 1CP worth?

Now there is another thing to be said about the fact that he can MWBD 4 units at once for 1CP, where 2 overlords would only be able to do .. 3 units.

Lastly he does an almost table-wide D6 mortals, though it can never be a char.

Oh and almost not worth mentioning is he buffs Flayed Ones, I dunno maybe you can build around that but I doubt it.

For my point's I'd say that - if you are running Sautekh, he is better than two OL. You get the D6 mortals, the 1CP, the extra tank on a warlord with the great WT and almost like a 2+ destroyer shot over two OL which would not likely do anything more than be a MWBD jockey. But this means you have to have a need for 2/4 MWBD which means you need a lot of Sautekh. This is a good choice - it might not have the appeal of Mephrit or Novokh, but the WT is amazing and Methodical Destruction can be incredibly powerful stratagem, especially for any heavy Tesla weaponry.

A lot of lists are just min/maxing with as few cheap chars as possible, and you are not likely to run Imotekh in these lists, but he seems like a very fun and strong option depending on your list.

Also if you just have the model - there is also always the option of proxying him as a cheap staff of light generic OL to save points in your list because, your OL model probably has a scythe.

I plan on trying Imotekh with a couple units of Tesla Immortals as I build up a Sautekh battalion.

You can take one OL if you need only one MVBD and OLs can take AoA. Like voidreaper or VoD.
 Woolly.Mammoth wrote:
OL which would not likely do anything more than be a MWBD jockey

If yours OLs dont do anything eles you probably dont need them or dont know how to play them. In my list OL is CC counter and he always fights.
   
Made in gb
Been Around the Block




Unfortunately Imhotek can only MWBD twice, not 4 times. The stratagem doesn't help him.
   
Made in us
Fresh-Faced New User




Arizona

Kuguar6 wrote:

If yours OLs dont do anything eles you probably dont need them or dont know how to play them. In my list OL is CC counter and he always fights.


Do you think Imotekh is strong enough to act as the same CC counter? Or do you need a scythe lord to do that well enough?

Why can't Imotekh benefit from the stratagem? He has MWBD. When he uses MWBD, he can pick two units. If he can do MWBD twice, he can pick 4 units. Stratagem is to pick an OVERLORD, a keyword Imotekh has. So whats the hang up? The only thing that I might argue is he can only do it 3 times with the stratagem.


   
Made in us
Loyal Necron Lychguard




 Woolly.Mammoth wrote:
Kuguar6 wrote:

If yours OLs dont do anything eles you probably dont need them or dont know how to play them. In my list OL is CC counter and he always fights.


Do you think Imotekh is strong enough to act as the same CC counter? Or do you need a scythe lord to do that well enough?

Why can't Imotekh benefit from the stratagem? He has MWBD. When he uses MWBD, he can pick two units. If he can do MWBD twice, he can pick 4 units. Stratagem is to pick an OVERLORD, a keyword Imotekh has. So whats the hang up? The only thing that I might argue is he can only do it 3 times with the stratagem.



Read the Stratagem. It specifically says "...can use the ability a second time this turn."

And Imotekh's Phaeron of the Sautekh Dynasty says: "...can use his My Will Be Done ability twice a turn..."

So he just gets the Stratagem for free, which makes sense because it's The Phaeron's Will and he's a Phaeron.



Edit: as a melee, he's a slightly worse Warscythe, but the major downside is that for his price you could get TWO Warscythe Overlords, which is double the attacks. And that's better.

This message was edited 1 time. Last update was at 2018/04/13 00:13:28


 
   
Made in gb
Longtime Dakkanaut





Is anyone giving Tomb blades any options, whether you go with Gauss or Tesla, or just running with basic?
   
Made in us
Decrepit Dakkanaut




Requizen wrote:
 Woolly.Mammoth wrote:
Kuguar6 wrote:

If yours OLs dont do anything eles you probably dont need them or dont know how to play them. In my list OL is CC counter and he always fights.


Do you think Imotekh is strong enough to act as the same CC counter? Or do you need a scythe lord to do that well enough?

Why can't Imotekh benefit from the stratagem? He has MWBD. When he uses MWBD, he can pick two units. If he can do MWBD twice, he can pick 4 units. Stratagem is to pick an OVERLORD, a keyword Imotekh has. So whats the hang up? The only thing that I might argue is he can only do it 3 times with the stratagem.



Read the Stratagem. It specifically says "...can use the ability a second time this turn."

And Imotekh's Phaeron of the Sautekh Dynasty says: "...can use his My Will Be Done ability twice a turn..."

So he just gets the Stratagem for free, which makes sense because it's The Phaeron's Will and he's a Phaeron.



Edit: as a melee, he's a slightly worse Warscythe, but the major downside is that for his price you could get TWO Warscythe Overlords, which is double the attacks. And that's better.

He's only worse vs T6 and T7, and he does have a pretty gnarly shooting attack.

Mostly anything catching you that fast and is that tough is likely something like a Flyrant or Dreadmaster, which kinda means you weren't gonna live.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Danny76 wrote:
Is anyone giving Tomb blades any options, whether you go with Gauss or Tesla, or just running with basic?


I run mine Tesla + Shieldvanes.
3 points is a small price to pay for the +1 armor.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Been Around the Block





Looks like Frontline Gaming is starting to get some Necron content up & rolling.

Starting slow like an awakening tomb world but I'm sure they'll be more coming:

https://www.frontlinegaming.org/2018/04/12/guest-tactica-the-celestial-orrery/
   
Made in us
Dakka Veteran




Slashy McTalons wrote:
Unfortunately Imhotek can only MWBD twice, not 4 times. The stratagem doesn't help him.



Edit* left an old tab open and didn't see the other replies

This message was edited 1 time. Last update was at 2018/04/13 02:06:18


 
   
Made in us
Decrepit Dakkanaut




hirojlance wrote:
Looks like Frontline Gaming is starting to get some Necron content up & rolling.

Starting slow like an awakening tomb world but I'm sure they'll be more coming:

https://www.frontlinegaming.org/2018/04/12/guest-tactica-the-celestial-orrery/

I don't think they're gonna give anything we haven't posted here, but I still welcome any focus on Necrons as a whole.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
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Danny76 wrote:
Is anyone giving Tomb blades any options, whether you go with Gauss or Tesla, or just running with basic?

They are fast so that makes them prime Gauss Blaster carriers (so they can get into rapid fire range quickly. They've got fly so if they're charged they can just back up and shoot, too).
They can't be given MWBD so Tesla isn't as good on them as it would be on Immortals (the exception being if they're from Mephrit or Sautekh, as the strategems Talent for Annihilation and Methodical Destruction can net you good results with Tesla Tomb Blades).

Defensively, giving the majority of them Shields is never a bad idea. 2-3 Shadow Looms are good for tanking high AP shots for the unit on, too. Running 1-2 naked can even be alright to shave off some points and for absorbing MWs on.

My ideal unit would be-
9x Mephrit Gauss Tomb Blades (5x Shields, 3x Shadow, 2x naked)

This message was edited 1 time. Last update was at 2018/04/13 04:38:40


 
   
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Danny76 wrote:
Is anyone giving Tomb blades any options, whether you go with Gauss or Tesla, or just running with basic?


My current plan is
9x shield vanes
6x nebulo
3x shadow loom
Gauss or tesla depending on match Up. Most likely gauss.
Im totally sold on that shield abd loom set up but im not positive if the nebulo scope is actually worth it or not.
   
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Inevitableq wrote:
Danny76 wrote:
Is anyone giving Tomb blades any options, whether you go with Gauss or Tesla, or just running with basic?

Im totally sold on that shield abd loom set up but im not positive if the nebulo scope is actually worth it or not.


Nebuloscopes cost 2 points per model, so it is only an 18 point investment for a full unit of 9. Probably worth it unless your list is super tight on points.

However - the big issue is that nebuloscopes effectively take the place of shadowlooms - you can only bring one or other, not both.

The other issue is that we can get access to the same effect as the nebuloscopes via our Solar Pulse (1CP) stratagem, meaning the 1-2 turns where your tomb blades really wish they could deny cover, they can at the cost of a CP or two.

My standard operating procedure is to build the list with no nebuloscopes, and then if there are some odd points available at the end of list building, I might consider throwing Nebuloscopes onto the tomb blades that are not taking shadowlooms.
   
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I'm kind of surprised they are still keeping the TB one-or-the-other upgrade slot as scopes or looms. I would have assumed scopes should have been the "every model can optionally take these" offensive upgrade choice and you had to choose between the shields and looms for defensive upgrade choice.

 
   
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What do you guys do against horde lists that have a strong alpha strike? I've been really struggling against a heavy psycher Tyranid list lately, which drops in 3 big guys and genestealer psychers right next to me.
   
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Werekill wrote:
What do you guys do against horde lists that have a strong alpha strike? I've been really struggling against a heavy psycher Tyranid list lately, which drops in 3 big guys and genestealer psychers right next to me.

Bubble wrap your important stuff with Scarabs.
You could use Warriors, too, and just spread out in your deployment zone to to restrict areas they could land.


Automatically Appended Next Post:
Actually, I decided to run the offensive numbers on some Mephrit Tomb Blades configurations.
Turns out the Tesla vs Gauss contest is not going to be easy to pick a winner-
Spoiler:
9x Mephrit Tesla TBs

9x Mephrit Gauss TBs
They both appear to have good things going for them in different regards but Tesla seems to be a bit better (the scales might tip in Tesla's favor even more if you use the Talent for Annihilation strat on them, though, what with every 6 being extra hits AND extra to-hit rolls which may themselves generate more extra hits on a 6).

Compare to some similar point equivalent Nephrekh Destroyers. They seem to preform pretty well!
Spoiler:
6x Nephrekh Destroyers
...
However, if you pop the Destroyer strat things get insane very quickly...
(... though I'm worried with these numbers I may have accidentally done something wrong)

This message was edited 1 time. Last update was at 2018/04/13 08:27:50


 
   
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Virginia

 iGuy91 wrote:
 skoffs wrote:
You know, I keep seeing a bunch of people advocating for Silver Tide lists.
I don't have enough Warriors myself so I can't test them personally to see how they play. But from the people who *have* taken them out for a few games that reported back have found them very underwhelming.
So I'm just wondering: why are people recommending Warrior blobs? Do they know something the rest of us haven't caught onto yet?
For those people who took mass warriors out and had them do well, could you give us a report on how you were able to get them to work effectively for you?


I ran a phalanx vs dark angels. The chronometron helped keep everyone alive from plasma fire. The fearless warlord trait is an absolute requirement. Took me a long time to chew through everything but it was pretty durable, and let the other elements of my army (deep strike destroyers and wraiths) do the work


Yeah, I advocate for it, but due to liking fluffy, cinematic looking armies on the table. I typically run 2 20xman squads of Warriors and a 10 man squad of each Immortal in 2k+ point games. It just feels right for me, with how Necrons normally operate.

I would, however, put my warriors in two Ghost Arks and ferry them around in a more mobile list, but Ghost Arks are pointless this edition, so...

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
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Am I missing something, or is a lightning field on a command barge a pretty good deal? 4++ save and quantum shielding!

The first post doesn't list the barge as an option, but as far as I can see the only restriction is a character thats not a c'tan...
   
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Virginia

MrPieChee wrote:
Am I missing something, or is a lightning field on a command barge a pretty good deal? 4++ save and quantum shielding!

The first post doesn't list the barge as an option, but as far as I can see the only restriction is a character thats not a c'tan...


You are correct. It is a very good deal. Matter of fact it's the best choice for that Relic, as the only other models that could take it are Crypteks, Lords, or models that already have an invulnerable save.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
 
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