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Made in lt
Mysterious Techpriest






Are warriors the cheapest necron body?
Basically I'm trying to make a 1000/1250 pts list with a Vault
I assume I need bodies the most. Maybe some wraiths?
Also are cryptek and lord the cheapest HQs? If so, I don't think I can afford to go batallion since I will have 500 pts(of 1000/1250) taken up by a vault

I'm thinking: 1250pts:
lord(light, veil)
16 warriors
4 scarabs
4 wraiths
4 destroyers(1heavy)
vault

Stumped on dynasty+trait too. Advance 6'' might be the best, but they traits are awful. So half range AP and character snipe or Advance with heavy and CP 5+ since I'm CP starved.

This message was edited 2 times. Last update was at 2018/04/16 05:10:20


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in jp
Proud Triarch Praetorian





Warriors are the cheapest BODIES, but Immortals are the cheapest minimum troop unit (120 for 10 Warriors vs. 85 for 5 Immortals).
Lords with Hyperphase Swords are the cheapest HQ (76 points).
So in theory you *could* fit a Vault into a 1000 point Battalion and still have some points left over...
Spoiler:
++ Battalion Detachment +3CP [22 PL, 407pts] ++

+ HQ +
Lord [5 PL, 76pts]: Hyperphase Sword
Lord [5 PL, 76pts]: Hyperphase Sword

+ Troops +
5x Immortals [4 PL, 85pts]: Tesla
5x Immortals [4 PL, 85pts]: Tesla
5x Immortals [4 PL, 85pts]: Tesla


++ Super-Heavy Auxiliary Detachment [25 PL, 496pts] ++

+ Lord of War +
Tesseract Vault [25 PL, 496pts]

++ Total: [47 PL, 903pts] ++
... though I don't know if this list would be very good.
(you'd probably want to upgrade one of those Lords to an Overlord to get some use out of the Tesla via MWBD. Maybe add in some Scarabs after that to round out the points and give you some faster objective capture. For 1250 you'd have even more wiggle room so could probably include Wraiths/Tomb Blades/Destroyers. Not sure which Dynasty would be best for a mini army like this. Maybe Nephrekh? So you can more quickly move around)

This message was edited 1 time. Last update was at 2018/04/16 06:05:44


 
   
Made in pl
Regular Dakkanaut




 skoffs wrote:
 Nagerash wrote:
Spoiler:
++ Sautekh Brigade Detachment +9CP [104 PL, 2000pts] ++

+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
Cryptek [5 PL, 85pts]: Canoptek Cloak, Abyssal Staff
Lord [5 PL, 76pts]: Hyperphase Sword

+ Troops +
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

+ Elites +
Deathmarks [5 PL, 95pts]: 5x Deathmark
Deathmarks [5 PL, 95pts]: 5x Deathmark
Flayed Ones [4 PL, 85pts]: 5x Flayed One

+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
3 Destroyers [9 PL, 150pts]: 3x Destroyers

+ Heavy Support +
Canoptek Spyder [4 PL, 70pts]: Fabricator Claw Array
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

++ Total: [104 PL, 2000pts] ++

Void Dragon damn, that's a good list.
Agreed, it really needs to have at least one more Destroyer.
Where to get the points from, though...
(a note on Flayed One usage: you can always hold them back as a clutch objective grabber. Same with Deathmarks, but they do have their better use as alpha counter punchers).

Drop imotekh and some immo if you need more destroyers.
   
Made in us
One Canoptek Scarab in a Swarm



Maryland

Kuguar6 wrote:
 skoffs wrote:
 Nagerash wrote:
Spoiler:
++ Sautekh Brigade Detachment +9CP [104 PL, 2000pts] ++

+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
Cryptek [5 PL, 85pts]: Canoptek Cloak, Abyssal Staff
Lord [5 PL, 76pts]: Hyperphase Sword

+ Troops +
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

+ Elites +
Deathmarks [5 PL, 95pts]: 5x Deathmark
Deathmarks [5 PL, 95pts]: 5x Deathmark
Flayed Ones [4 PL, 85pts]: 5x Flayed One

+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
3 Destroyers [9 PL, 150pts]: 3x Destroyers

+ Heavy Support +
Canoptek Spyder [4 PL, 70pts]: Fabricator Claw Array
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

++ Total: [104 PL, 2000pts] ++

Void Dragon damn, that's a good list.
Agreed, it really needs to have at least one more Destroyer.
Where to get the points from, though...
(a note on Flayed One usage: you can always hold them back as a clutch objective grabber. Same with Deathmarks, but they do have their better use as alpha counter punchers).

Drop imotekh and some immo if you need more destroyers.


Imotekh is way too good with this kind of strategy. With all the things he brings to the table, he is the last unit I would cut.

With that said, I honestly don't see anywhere to effectively cut points outside of reducing the max squads of Immortals. You can also switch out a squad of Deathmarks for Flayed Ones or the Spyder for a Heavy Destroyer, saving 10 and 13 points respectively, but the strategical impact of it may not be worth doing so. Maybe we just go with this list until a point reduction comes along lol.

This message was edited 2 times. Last update was at 2018/04/16 07:43:54


 
   
Made in gb
Regular Dakkanaut



Shropshire UK

I would look at the list and see how you plan to spend your CP. Yea it sounds nice, having all the CP we can get, but feel that list cant spend them well.

   
Made in us
Regular Dakkanaut




moonsmite wrote:
I would look at the list and see how you plan to spend your CP. Yea it sounds nice, having all the CP we can get, but feel that list cant spend them well.



This is what i was worried about also. There arent a whole lot of things there that are wanting a ton of cp. Some of our best strategems are not all that useful here.
   
Made in pl
Regular Dakkanaut




Necron_Mason wrote:
Kuguar6 wrote:
 skoffs wrote:
 Nagerash wrote:
Spoiler:
++ Sautekh Brigade Detachment +9CP [104 PL, 2000pts] ++

+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
Cryptek [5 PL, 85pts]: Canoptek Cloak, Abyssal Staff
Lord [5 PL, 76pts]: Hyperphase Sword

+ Troops +
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

+ Elites +
Deathmarks [5 PL, 95pts]: 5x Deathmark
Deathmarks [5 PL, 95pts]: 5x Deathmark
Flayed Ones [4 PL, 85pts]: 5x Flayed One

+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
3 Destroyers [9 PL, 150pts]: 3x Destroyers

+ Heavy Support +
Canoptek Spyder [4 PL, 70pts]: Fabricator Claw Array
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

++ Total: [104 PL, 2000pts] ++

Void Dragon damn, that's a good list.
Agreed, it really needs to have at least one more Destroyer.
Where to get the points from, though...
(a note on Flayed One usage: you can always hold them back as a clutch objective grabber. Same with Deathmarks, but they do have their better use as alpha counter punchers).

Drop imotekh and some immo if you need more destroyers.


Imotekh is way too good with this kind of strategy. With all the things he brings to the table, he is the last unit I would cut.

With that said, I honestly don't see anywhere to effectively cut points outside of reducing the max squads of Immortals. You can also switch out a squad of Deathmarks for Flayed Ones or the Spyder for a Heavy Destroyer, saving 10 and 13 points respectively, but the strategical impact of it may not be worth doing so. Maybe we just go with this list until a point reduction comes along lol.

Witch of his ability is too good? OL can take same WT. You dont need 1 extra CP because you have them a lot. You can MVBD second unit with OL for 1 CP. His one use ability is worth ~100 pts?
   
Made in jp
Proud Triarch Praetorian





I guess all that would depend on how much you'd consider a CP to be worth.

 
   
Made in gb
Regular Dakkanaut



Shropshire UK

Think cp scales in value, at the moment im debating using either a no cp using doubles list or a use all the cp doubles list.

(Where both army's cp get added together and free to use any way you like)

one list cp is worthless as nothing really cares much about it. where as the other pops cp like candy and is worth its points in gold.

   
Made in nl
One Canoptek Scarab in a Swarm




Holland

The Strategems you could use with this list are quite a few. You might go through them faster than you think.

Spoiler:

Extermination Protocol obviously. no need to explain. even with only 3 destroyers.
Methodical Destruction Obv as well. with 2 10 man tesla units and a cryptek that has the MW gun to start it off. (although <12")
Solar Pulse There are many units that gain more than the standard benefit from cover. Usefull in a lot of circumstances. Could help the tesla get rid of 2+ MEQ saves in cover.
Quantum Deflection getting to use this every turn the opponent wants to kill your vehicles? Should get him Very frustrated.
Damage Control Override Bad rolling/not enough repairing has degraded your favourite toy? nvm all that.
Ressurection Protocols Imotekh is hard to kill and in most games this shouldn't be needed, but could be very handy to res your cryptek or lord when needed.

And then there are the Strats if the enemy did get into HtH and you want to give your boys a slight boost. If they are worth it depends on the different situation obviously, but they are good strats to use since you have the points to spend.
Disruption Fields nice to wound of 3's instead of 4's. or on 2's instead of 3's if you have a warscythe lord althought the last one might not be that good a target for only 3 attacks.
Entropic Strike Imotekh against a annoying 3++ save? or even a 4++ save? Could make the difference between a dead HQ or potentially dangerous attacks back.
Self-Destruction You have scarabs, you have a spider to remake set scarabs, this is too much fun not to use when your opponent least suspects it.

Insane Bravery could be usefull for your 2 10 man units as those will most definitely be focussed first.
Counter-Offensive Not sure about this one. but who knows what scenario's come up
Command Re-roll last but not least. no explanation needed. Especially if you have a S10 AP-5 D6 Damage Weapon that might only roll 1 shot...


So my point. No shortage of options .
I was also playing with the Idea of dropping the Destroyers since they are only 3, and switch them for more scarabs to make room for a Triarch Stalker instead of the Flayed Ones (only 5 Deathmarks really aren't enough imo).
With a 2k list and only 2 DDA's as your main AT. A Triarch Stalker could really help them out.
You have even got some points left over to get another Immortal, or Deathmark, get the Spyder a Gloom Prism or a Warscythe for the lord (or Voidreaper with the -1CP strat) or switch the repaircloak for a 5++ on the cryptek if you think 3+/2+cover saves aren't enough. Or just more Scarabs.

Maybe I'm overthinking this list though. But I do enjoy playing around with this ^^.

This message was edited 1 time. Last update was at 2018/04/16 10:43:10


- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in gb
Regular Dakkanaut



Shropshire UK

Extermination Protocol obviously. Honestly see this going off 1 turn before the destroyers get shot down being only 3 models.

Methodical Destruction: have toyed around with this, but its not as great as it feels for 2cp. mwbd is amazing because it not only makes 5+6 proc, but 2+ to hit aswell. just making 4/5/6 proc and has to be a unit you already shot, doesnt seem too great for 2cp

Solar Pulse: yes, this is good but couldnt help wonder how much higher ap models you can fit in outside this style list.

Quantum Deflection: agree, should be used every turn to try and keep some fire power alive

Damage Control: used this before, but with only 2 doomsday arks, they should blow the one up with out deflection, and other should be on good wounds

Ressurection Protocols: personally not sold on this one outside a command barge with a lightning sheild.


Insane Bravery: with only 2 full sized units, will probally be wiped out in a turn.

Counter-Offensive: worthless in this list

Command Re-roll: Probally one the main ones to use.

   
Made in us
Loyal Necron Lychguard





Virginia

Finally got in a (semi) legit game yesterday. I say semi because I had 2500 points vs. two of my Tau buddies. Figured I'd share some of my thoughts. My list is as follows:

Spoiler:
Battle-forged (+3 CP)

Battalion detachment (+3 CP)
Sautekh Dynasty

Imotekh (Warlord, Hyperlogical Strategist, +1 CP)
Lord (Res Orb, Staff of Light)
Cryptek (Staff of Light, Chronometron, Relic: Abyssal Staff)

20x Warriors
20x Warriors
10x Gauss Immortals
10x Tesla Immortals

3x Destroyers
- 1x Heavy Destroyer

3x Destroyers
- 1x Heavy Destroyer

6x Tomb Blades (Shield Vanes, Nebuloscopes, Gauss Blasters)

1x Doomsday Ark

2x Doom Scythes


The opposition was about 4 min units of Stealth suits, a HBC Riptide, Sniper drones, Farsight, Shadowsun, strike teams, a Devilfish with Breachers, Bomber (forget the name), Barracuda (forgeworld), 2 Broadsides, Cadre Fireblade, Farsight Sniper dude, marker drones, and I think that's it.


Game type was Malestrom: Cloak and Shadow. Deployment was Hammer and Anvil. I finished first and got first turn, they failed to seize. I wanted to use the -1 Penalty for range due to the scenario to my advantage, so I advanced slowly up the board instead of rushing. Turn 1 I got the Endless Legions objective, which was a great start (that's the one where you count the number of RPs you make, and once you get 10 you get a point).

Even with double MWBD, Lord's Rerolls, and using a CP on Imotekh's Storm turn one (which I failed both times), my rolls were garbage the entire game. Hitting on 3s and hitting with less than half was the norm. However, I did get back about 4-5 CPs with the warlord trait which was nice. I managed first blood with my destroyers using Extermination protocols against his Stealth Suits that he infiltrated. Both T'au opponents more or less stayed bunkered down until the final turn, except for their fliers that ran up. Turn two I drew the "Kill a flier" objective, so using the Abyssal staff I guaranteed some mortal wounds to the flier (which was right next to all my stuff), used Methodical Destruction, and blew it out of the sky with ease. It then blew up, hurt Imotekh, my Ark, and a Destroyer.

As far as objectives go, I stayed only mildly in the lead until turn 6, in which I killed Shadowsun (with the abyssal staff), and got my Tomb Blades in point blank range to some Firewarriors. I got a total of 3 points that turn, and at the end Imotekh was still alive and thus my Dust and Ashes gave me another point. They killed 1 squad of Warriors, 1 squad of Immortals, both fliers (one was charged by Farsight himself, and I overwatched and got TWO wounds with the Death Ray, only for him to pass both invulns), and 2 Destroyers. They called it when Farsight died and they had a handful of models left on the board. One of the players spent most of his CPs lighting my units up to avoid the -1 penalty.

Here are my thoughts of how everything performed.

Spoiler:
Imotekh: Solid, I like the double MWBD, his lighting, his warlord trait, and his shooting attack. But I'm also biased because I've always liked him.
Lord: Meh. Res Orb helped in this case, but otherwise his rerolls hardly mattered.
Cryptek: Abyssal Staff is a good deterrent from things getting too close. I like it a lot.

Warriors: Too Squishy. I don't feel they're worth it anymore, except maybe in a Ghost Ark. Even with the -1 to hit me a lot of the time they still died in droves.
Immortals: Solid. Both variants contributed a good amount during the game.

Tomb Blades: Super annoying for the opponent, double so with this game type with multiple penalties to shooting them. This is the first game where they have not only remained alive at the end of the game, but at full strength.
Destroyers: Decent shooting, but too squishy. Shadowsun just shot ONCE at them and took two out. So, overall not sure I'll use too many.

Doom Scythes: Even with Sautekh, I don't feel they contributed a lot. Granted, yes, my rolls were garbage, as I stated. But still. One got lucky and dealt a huge blow to the Barracuda one turn, but that's it.
Doomsday Ark: Still solid. I actually played it a bit more aggressively with Sautekh, moving it up to also take advantage of the Gauss Flayers. It did well.



Overall though, I feel things are too squishy. The Chronometron didn't do hardly anything. And I whole-heartedly believe the only reason I won was because of the game time. If it wasn't for that, I probably would've been creamed.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in ca
Been Around the Block




Necron_Mason wrote:
Kuguar6 wrote:
 skoffs wrote:
 Nagerash wrote:
Spoiler:
++ Sautekh Brigade Detachment +9CP [104 PL, 2000pts] ++

+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
Cryptek [5 PL, 85pts]: Canoptek Cloak, Abyssal Staff
Lord [5 PL, 76pts]: Hyperphase Sword

+ Troops +
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

+ Elites +
Deathmarks [5 PL, 95pts]: 5x Deathmark
Deathmarks [5 PL, 95pts]: 5x Deathmark
Flayed Ones [4 PL, 85pts]: 5x Flayed One

+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
3 Destroyers [9 PL, 150pts]: 3x Destroyers

+ Heavy Support +
Canoptek Spyder [4 PL, 70pts]: Fabricator Claw Array
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

++ Total: [104 PL, 2000pts] ++

Void Dragon damn, that's a good list.
Agreed, it really needs to have at least one more Destroyer.
Where to get the points from, though...
(a note on Flayed One usage: you can always hold them back as a clutch objective grabber. Same with Deathmarks, but they do have their better use as alpha counter punchers).

Drop imotekh and some immo if you need more destroyers.


Imotekh is way too good with this kind of strategy. With all the things he brings to the table, he is the last unit I would cut.

With that said, I honestly don't see anywhere to effectively cut points outside of reducing the max squads of Immortals. You can also switch out a squad of Deathmarks for Flayed Ones or the Spyder for a Heavy Destroyer, saving 10 and 13 points respectively, but the strategical impact of it may not be worth doing so. Maybe we just go with this list until a point reduction comes along lol.


I agree if you need to cut point Immotek is the only way to go. (Although i don't need him since i auto-include a C'Tan for my MW source).
I get the double 10-tesla +2 to hit, it's gonna rock. Up to you to see if you don,t prefer extra 3XS6Ap-3D3w
Plus a vanilla overlord can have the hyperlogical strategist trait. That's average +4CP.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Arachnofiend wrote:
Spoiler:

++ Outrider Detachment +1CP (Necrons) [13 PL, 239pts] ++

+ HQ +

Lord [5 PL, 83pts]: Staff of Light

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

++ Outrider Detachment +1CP (Necrons) [57 PL, 1049pts] ++

+ HQ +

Destroyer Lord [7 PL, 131pts]: Artefact: The Nanoscarab Casket, Phylactery, Warscythe
. Warlord: Warlord Trait (Nephrekh): Skin of Living Gold

+ Fast Attack +

Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

Tomb Blades [14 PL, 288pts]
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster

++ Vanguard Detachment +1CP (Necrons) [38 PL, 700pts] ++

+ HQ +

Cryptek [5 PL, 95pts]: Chronometron, Staff of Light

+ Elites +

C'tan Shard of the Nightbringer [12 PL, 210pts]

Deathmarks [5 PL, 95pts]: 5x Deathmark

Lychguard [16 PL, 300pts]: 10x Lychguard, Warscythe

++ Total: [108 PL, 1988pts] ++

Created with BattleScribe


Still tinkering around with what list I want to run with; I know for sure Nephrekh is my dynasty of choice, and I reaaaally want to find a way to make lychguard work even though I know they're not the most efficient choice. I figure my best bet is to use them as a second wave to follow up on the much faster wraiths. Any thoughts?


Move and Advance the Wraiths, and outfit either a lord or a cryptek with the veil of darkness, teleport them 9 inches away and try to charge with them, with wraith backup, they should live, since the wraiths are scarier. Cryptek will help them get up easier or give them a 5++ vs shooting with chrono, or a lord lets them reroll 1s to wound, making them a LOT more killy.


Automatically Appended Next Post:
I posted up a generalist list on the army lists page, but didn't get any feedback. Wondering what you all think for a "Not list tailoring, random pick up game" kind of list?

https://www.dakkadakka.com/dakkaforum/posts/list/754594.page

This message was edited 1 time. Last update was at 2018/04/16 13:13:13


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in nl
Regular Dakkanaut






Overall though, I feel things are too squishy. The Chronometron didn't do hardly anything. And I whole-heartedly believe the only reason I won was because of the game time. If it wasn't for that, I probably would've been creamed.


Kind of how I predicted it. Warriors don't need a 5++ against ranged attacks. I wonder how Szeras would have functioned in your list, upgrading those Warriors/Immortals to T5 or BS 2+. With a lot of CP and Imothekh/Sautekh WL, you can afford to re-roll his upgrade more often incase you get +1S.

   
Made in us
Loyal Necron Lychguard





Virginia

Doctoralex wrote:

Overall though, I feel things are too squishy. The Chronometron didn't do hardly anything. And I whole-heartedly believe the only reason I won was because of the game time. If it wasn't for that, I probably would've been creamed.


Kind of how I predicted it. Warriors don't need a 5++ against ranged attacks. I wonder how Szeras would have functioned in your list, upgrading those Warriors/Immortals to T5 or BS 2+. With a lot of CP and Imothekh/Sautekh WL, you can afford to re-roll his upgrade more often incase you get +1S.



Good point, yeah. He would've been a better choice, easily. And the Lord could've taken the Abyssal Staff (because I really like it).

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Regular Dakkanaut




I'm tinkering with a list that includes Szeras and Anrakyr to help buff out my 40 warriors + 10 immortals blob. They will have Ghost Ark support + Lord with Veil if anything gets tied up. It will be Mephrit Dynasty.

I then have a Nephrek Outrider detachment with 5 +1 heavy destroyers in deep strike and 4 wraiths and 2 min squads of scarabs as screen.

Also have a DDA in the Mephrit. Only 2 vehicles in the list, which concerns me some, but hopefully QS and the buffing strategem can save my vehicles for a few turns.

Oh and Szeras is warlord for Immortal Pride.

This message was edited 1 time. Last update was at 2018/04/16 14:12:01


 
   
Made in us
Loyal Necron Lychguard




Went to an RTT yesterday, with:

Spoiler:

Sautekh Battalion
Overlord, Warscythe, Hyperlogical Strategist
Cryptek, Chronometron, Veil of Darkness

Immortals x9, Tesla
Immortals x9, Tesla
Immortals x9, Tesla

Sautekh Outrider
Overlord, Warscythe

Wraiths x6
Destroyers x6
Scarabs x5
Scarabs x5

Nephrekh Superheavy Auxiliary Detachment
Tesseract Vault

I realized halfway through the event that the Vault can't use the DS from Nephrekh, but it didn't come up. Should have just went Sautekh for the Methodical Destruction buff.

Went 1-2, but could have easily won the last two games if I played a bit better. Also two of the lists I played against are stupid and should get nerfed in the FAQ. List is fairly solid, Vault is really good.

First game beat a Necron player with a mishmash of models (he was the ringer).

Then, I misdeployed against Flyrantspam, losing two of my Immortal units on turn 1 (also probably shouldn't have given him T1, but he kept all of his Flyrants off the table so I couldn't shoot anything). I was actually going to win but I told him we could play into the break if he wanted to get the final turn in, and his dice went crazy, taking out half my army with the few models he had left. Oops. Mistakes were made.

Final game played against Poxwalker bomb stuff. I actually could have easily won on T1 by killing the Poxwalker unit before it got buffed, but he Seized and made it nearly invincible. Still managed to nearly get it with just C'tan powers alone. Still, was a very close game and only lost by 1 point, which I could have made up if the game went past T3 since I was saving my secondaries for my later turns.

Vault only died once, but that was after it helped drop 5 Flyrants, doing something like ~15 MWs between all its powers in a turn after 5 Flyrants charged it and failed to kill it, and then got Cosmic Fire'd in the face. It's really solid, but not OP in my opinion. The MWs are good, but it can't table entire units by itself all the time. Honestly I think the 6 man Destroyer squad did more work over the game, especially since I got back the CP with Hyperlogical Strategist nearly half the times I used Extermination Protocols.

I might switch one of the Immortals to Gauss, or potentially even drop a few to get more Wraiths/Scarabs since I felt that my Screening wasn't as strong as it could have been.
   
Made in us
Moustache-twirling Princeps





PDX

Still looking for help with a Deceiver-Bomb list.

Spoiler:

Nephrekh Outrider

HQ:
Cryptek
Chrono, Veil
[95]

Overlord
Warscythe
[95]

Elites:
Deceiver [Grand Illusion]
[225]

Troops:
(10) Immortals [Veil]
Tesla
[170]

Fast Attack:
(6) Destroyers [Translocation Crypt]
[300]

(3) Canoptek Scarabs
[39]

(3) Canoptek Scarabs
[39]

(3) Canoptek Scarabs
[39]

[1002]

Superheavy Aux Detachment

Tesseract Vault [Grand Illusion]
Time's Arrow, Antimatter Meteor, Seismic Assault, Cosmic Fire
[496]

Sautekh Outrider

HQ:
Cryptek
Cloak
Hyperlogical Strategist
[85]

Fast Attack:
Tomb Sentinel [Tunnel]
Gloom
[185]

Tomb Sentinel [Tunnel]
Gloom
[185]

(3) Canoptek Scarabs
[39]

[494]

[1992]

Deceiver Bomb the Vault. Veil up the Chronotek and Immortals - who get MWBD tossed on them. Deep Strike the Destroyers. Tunnel in the Sentinels. That is a lot of stuff in the enemy's face very early, but I am not sure that is actually a worthwhile strategy at all! The Scarabs just form a perimeter for the Cloaktek and keep my CP re-generator safe and hold backfield objectives or whatever.

Definitely not sold on the Overlord. I know being able to proc Tesla on 5+ is nice to clear chaff, but I am just not sure, but he likely will not get up field fast enough to do much else all game.


Thoughts? Ideas? How do I make this not awful and actually work?

   
Made in hk
Steadfast Ultramarine Sergeant




 em_en_oh_pee wrote:
Still looking for help with a Deceiver-Bomb list.

Spoiler:

Nephrekh Outrider

HQ:
Cryptek
Chrono, Veil
[95]

Overlord
Warscythe
[95]

Elites:
Deceiver [Grand Illusion]
[225]

Troops:
(10) Immortals [Veil]
Tesla
[170]

Fast Attack:
(6) Destroyers [Translocation Crypt]
[300]

(3) Canoptek Scarabs
[39]

(3) Canoptek Scarabs
[39]

(3) Canoptek Scarabs
[39]

[1002]

Superheavy Aux Detachment

Tesseract Vault [Grand Illusion]
Time's Arrow, Antimatter Meteor, Seismic Assault, Cosmic Fire
[496]

Sautekh Outrider

HQ:
Cryptek
Cloak
Hyperlogical Strategist
[85]

Fast Attack:
Tomb Sentinel [Tunnel]
Gloom
[185]

Tomb Sentinel [Tunnel]
Gloom
[185]

(3) Canoptek Scarabs
[39]

[494]

[1992]

Deceiver Bomb the Vault. Veil up the Chronotek and Immortals - who get MWBD tossed on them. Deep Strike the Destroyers. Tunnel in the Sentinels. That is a lot of stuff in the enemy's face very early, but I am not sure that is actually a worthwhile strategy at all! The Scarabs just form a perimeter for the Cloaktek and keep my CP re-generator safe and hold backfield objectives or whatever.

Definitely not sold on the Overlord. I know being able to proc Tesla on 5+ is nice to clear chaff, but I am just not sure, but he likely will not get up field fast enough to do much else all game.


Thoughts? Ideas? How do I make this not awful and actually work?


I recommend taking that detachement with Immortal as Merphrit Dynasty, imho, the Deceiver Ctan is perfect combo with Merphrit Immortals, making them within 12" of the enemy early on instead letting them march 5+D6/6" per turn to take at least two turns to get within "devastating range".
   
Made in us
Moustache-twirling Princeps





PDX

Neophyte2012 wrote:


I recommend taking that detachement with Immortal as Merphrit Dynasty, imho, the Deceiver Ctan is perfect combo with Merphrit Immortals, making them within 12" of the enemy early on instead letting them march 5+D6/6" per turn to take at least two turns to get within "devastating range".


They are going to be brought up field with Veil. And if I do go Mephrit, I lose Hyperlogical Strategist as well.

   
Made in lt
Mysterious Techpriest






So I'm doing the damage chart now. And is Destroyer Lord just utter garbage? Destroyers are infantry already so his ability is just worse than Lord? What? I guess he can keep up with destroyers? But usually won't run so a lord could do it too.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in jp
Proud Triarch Praetorian





 rvd1ofakind wrote:
So I'm doing the damage chart now. And is Destroyer Lord just utter garbage? Destroyers are infantry already so his ability is just worse than Lord? What? I guess he can keep up with destroyers? But usually won't run so a lord could do it too.

Yeah, he really needed a better aura ability (like maybe the Lord should have had the "infantry reroll 1s to wound in shooting" and the D.Lord should have been the flat "reroll 1s to wound" aura. Then he might have been more useful to CC lists. Right now if he's used he pretty much operates by himself, his ability never coming into play, despite having the cost included in his points).

 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Yeah the Dlords aura is fairly pointless. I think he has a role as HQ to put in a detachment that doesn't match the rest of your list. So if you have a Sautekh battalion and a nephrek outrider the HQ of the outrider can't buff the rest of the army anyway so he might as well be able to operate solo. The Dlord is an alternative to a 76pt lord tax- more expensive but actually does something.


In other news: Reecius posted this in a comments section on frontline gaming:

"OK guys, got an answer for everyone. The units coming out of a Night Scythe or Monolith can indeed move again after being placed on the table as we thought. Now of course, that is not official but I can assure you all that that is the right way to read the rule.

So, carry on!"

Presumably he spoke to someone at GW. Hopefully it will be in the FAQ.

   
Made in us
Loyal Necron Lychguard




Moosatronic Warrior wrote:
Yeah the Dlords aura is fairly pointless. I think he has a role as HQ to put in a detachment that doesn't match the rest of your list. So if you have a Sautekh battalion and a nephrek outrider the HQ of the outrider can't buff the rest of the army anyway so he might as well be able to operate solo. The Dlord is an alternative to a 76pt lord tax- more expensive but actually does something.


In other news: Reecius posted this in a comments section on frontline gaming:

"OK guys, got an answer for everyone. The units coming out of a Night Scythe or Monolith can indeed move again after being placed on the table as we thought. Now of course, that is not official but I can assure you all that that is the right way to read the rule.

So, carry on!"

Presumably he spoke to someone at GW. Hopefully it will be in the FAQ.



FINALLY. Honestly would become worth using NScythes (Monos still too expensive). People were arguing that it worked that way currently, but the wording is pretty clear in the Codex. I'd love an official FAQ tho.
   
Made in nl
Regular Dakkanaut





Welp, with the deep-strike turn 1 nerf we can Kiss the Nephrekh Dynasty goodbye!
   
Made in us
Loyal Necron Lychguard





Virginia

Requizen wrote:
Moosatronic Warrior wrote:
Yeah the Dlords aura is fairly pointless. I think he has a role as HQ to put in a detachment that doesn't match the rest of your list. So if you have a Sautekh battalion and a nephrek outrider the HQ of the outrider can't buff the rest of the army anyway so he might as well be able to operate solo. The Dlord is an alternative to a 76pt lord tax- more expensive but actually does something.


In other news: Reecius posted this in a comments section on frontline gaming:

"OK guys, got an answer for everyone. The units coming out of a Night Scythe or Monolith can indeed move again after being placed on the table as we thought. Now of course, that is not official but I can assure you all that that is the right way to read the rule.

So, carry on!"

Presumably he spoke to someone at GW. Hopefully it will be in the FAQ.



FINALLY. Honestly would become worth using NScythes (Monos still too expensive). People were arguing that it worked that way currently, but the wording is pretty clear in the Codex. I'd love an official FAQ tho.


Meh, I love my fliers but have not and probably will not field a Night Scythe, even with the FAQ. They are too easily killed for their points cost, have the potential to auto-kill your units that you leave behind, and to get around that you have to spend precious CPs. For cheaper I could bring an A-barge with arguably better survivability, better firepower, and for cheaper.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in hk
Steadfast Ultramarine Sergeant




 em_en_oh_pee wrote:
Neophyte2012 wrote:


I recommend taking that detachement with Immortal as Merphrit Dynasty, imho, the Deceiver Ctan is perfect combo with Merphrit Immortals, making them within 12" of the enemy early on instead letting them march 5+D6/6" per turn to take at least two turns to get within "devastating range".


They are going to be brought up field with Veil. And if I do go Mephrit, I lose Hyperlogical Strategist as well.


Your 2nd Outrider Detachment can be kept as Sautekh anyway. Just the 1st one is worth considering changing. I think unless you combine the 3 Scarabs units into 1 or 2 big units, the Nephrekh only benefit is the Translocation Crypt Stratagem, which you can do better with Deceiver's Grand Illusion.......
   
Made in us
Loyal Necron Lychguard




Doctoralex wrote:
Welp, with the deep-strike turn 1 nerf we can Kiss the Nephrekh Dynasty goodbye!


Nah, still viable. DS is still worthwhile for keeping your Destroyers safe from Artillery that can gib them on T1, and the advance buff is good for mobility on ObSec units or Wraiths with the stratagem.
   
Made in ie
Deranged Necron Destroyer





 krodarklorr wrote:
Requizen wrote:
Moosatronic Warrior wrote:
Yeah the Dlords aura is fairly pointless. I think he has a role as HQ to put in a detachment that doesn't match the rest of your list. So if you have a Sautekh battalion and a nephrek outrider the HQ of the outrider can't buff the rest of the army anyway so he might as well be able to operate solo. The Dlord is an alternative to a 76pt lord tax- more expensive but actually does something.


In other news: Reecius posted this in a comments section on frontline gaming:

"OK guys, got an answer for everyone. The units coming out of a Night Scythe or Monolith can indeed move again after being placed on the table as we thought. Now of course, that is not official but I can assure you all that that is the right way to read the rule.

So, carry on!"

Presumably he spoke to someone at GW. Hopefully it will be in the FAQ.



FINALLY. Honestly would become worth using NScythes (Monos still too expensive). People were arguing that it worked that way currently, but the wording is pretty clear in the Codex. I'd love an official FAQ tho.


Meh, I love my fliers but have not and probably will not field a Night Scythe, even with the FAQ. They are too easily killed for their points cost, have the potential to auto-kill your units that you leave behind, and to get around that you have to spend precious CPs. For cheaper I could bring an A-barge with arguably better survivability, better firepower, and for cheaper.


With the new beta rules the N scythe actually looks quite appealing. If we cant DS across the board until turn 2 then using these for alpha strikes will be pretty good. especially if we can move after coming out (Kutlakh, Scytheguard will atleast be more fun now).

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
 
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