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2018/04/19 23:34:08
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
ArtyomTrityak wrote: So we can use Deceiver to redeploy Vault, himself and maybe someone else before turn 1. With 4++ and without deepstrike heavy coming/shooting Vault potentially can survive and do some damage unless we're playing Tau / AdMech.
So Vault, TB, Destroyers, Deceiver?
The Triple Vault Deceiver Bomb list has been posted a bunch of times throughout this list... don't know if anyone has actually tried running it, though.
In regards to making lists, as I'd stated on a previous page, I tend to err on the side of caution, so build them with the assumption that I'm A) not going first, and B) never going to have any units benefit from RP. That way if things go wrong I'm prepared for the worst (and if things *don't* got wrong it's a pleasant surprise).
The update that prevents first turn reserves showing up behind enemy lines has thrown my plans slightly out of whack, but not to the degree that I've had to scrap every list I'd previously written because they'd been rendered unplayable.
Destroyers and Deathmarks showing up in turn 2 can still wreak havock where needed, especially if it's to mop up following a turn 1 DDA/TB barrage.
This message was edited 1 time. Last update was at 2018/04/19 23:46:59
2018/04/19 23:53:42
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
ArtyomTrityak wrote: So we can use Deceiver to redeploy Vault, himself and maybe someone else before turn 1. With 4++ and without deepstrike heavy coming/shooting Vault potentially can survive and do some damage unless we're playing Tau / AdMech.
So Vault, TB, Destroyers, Deceiver?
The Triple Vault Deceiver Bomb list has been posted a bunch of times throughout this list... don't know if anyone has actually tried running it, though.
As soon as my third vault is built ill be trying out some variation of this list. Mighy swap the second cryptek for more scarabs or a 5 man immortal squad.
So if our Fast Attack slot is once again our best category, it would pay to have something from it in every list.
Just to experiment I wanted to see what a list that included a little of each looked like.
Started looking pretty decent, even if I did get carried away with the Tomb Blades (wanted to include a unit of each and just thought, screw it, they're good, max size!)
Spoiler:
++ Outrider Detachment +1CP [87 PL, 1613pts] ++
+ HQ +
Destroyer Lord [7 PL, 126pts]: Phylactery, Voidblade
skoffs wrote: So if our Fast Attack slot is once again our best category, it would pay to have something from it in every list.
Just to experiment I wanted to see what a list that included a little of each looked like.
Started looking pretty decent, even if I did get carried away with the Tomb Blades (wanted to include a unit of each and just thought, screw it, they're good, max size!)
Spoiler:
++ Outrider Detachment +1CP [87 PL, 1613pts] ++
+ HQ +
Destroyer Lord [7 PL, 126pts]: Phylactery, Voidblade
It's currently over by 20 points but I haven't really tried optimizing the HQ seriously yet, nor have I picked a Dynasty.
The only thing preventing me from giving this some practical experimentation is the fact that I don't have 27 Tomb Blades at my disposal.
I would drop the D Lord for a Cloaktek. it will help your Tomb Blades, Destroyers and Canoptek units out more. I would also swap that 9 man unit of PB tomb Blades for a DDA just for reliable vehicle killing power.
Tomb Blades [14 PL, 271pts] . Tomb Blade . . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade . . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade . . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
+ Heavy Support +
Doomsday Ark [10 PL, 193pts]
++ Total: [113 PL, 2000pts] ++
I would drop the D lord completely for a 2nd lord so for the Battalion if you want extra points to flesh things out like Extra scarabs, Immortals, upgrades on Tbs etc.
ArtyomTrityak wrote: So we can use Deceiver to redeploy Vault, himself and maybe someone else before turn 1. With 4++ and without deepstrike heavy coming/shooting Vault potentially can survive and do some damage unless we're playing Tau / AdMech.
So Vault, TB, Destroyers, Deceiver?
The Triple Vault Deceiver Bomb list has been posted a bunch of times throughout this list... don't know if anyone has actually tried running it, though.
As soon as my third vault is built ill be trying out some variation of this list. Mighy swap the second cryptek for more scarabs or a 5 man immortal squad.
skoffs wrote: So if our Fast Attack slot is once again our best category, it would pay to have something from it in every list.
Just to experiment I wanted to see what a list that included a little of each looked like.
Started looking pretty decent, even if I did get carried away with the Tomb Blades (wanted to include a unit of each and just thought, screw it, they're good, max size!)
Spoiler:
++ Outrider Detachment +1CP [87 PL, 1613pts] ++
+ HQ +
Destroyer Lord [7 PL, 126pts]: Phylactery, Voidblade
It's currently over by 20 points but I haven't really tried optimizing the HQ seriously yet, nor have I picked a Dynasty.
The only thing preventing me from giving this some practical experimentation is the fact that I don't have 27 Tomb Blades at my disposal.
Not taking DDAs feels like a mistake to me. I don't think you have the tools to deal with a tank heavy army without them. Destroyers are too easy to wipe out and remove RP on their own. I like tomb blades, but I don't feel they need to be spammed to this extent, you are missing too many other good options.
My games so far have really relied on the DDA for long range damage, they are one of the few items I would rank as a must include to any Necron Army.
ArtyomTrityak wrote: So we can use Deceiver to redeploy Vault, himself and maybe someone else before turn 1. With 4++ and without deepstrike heavy coming/shooting Vault potentially can survive and do some damage unless we're playing Tau / AdMech.
So Vault, TB, Destroyers, Deceiver?
The Triple Vault Deceiver Bomb list has been posted a bunch of times throughout this list... don't know if anyone has actually tried running it, though.
As soon as my third vault is built ill be trying out some variation of this list. Mighy swap the second cryptek for more scarabs or a 5 man immortal squad.
What do you whant teleport with VoD? They works only on infrantry so you can choose only cryptek. Mayby take another artifact.
The teleport is for the second cryptek. Lets me reposition the medics as well as puts the abyssal staff in range so the methodical destruction strat can be triggered easily making the shooting from.the vaults better.
2018/04/20 06:53:03
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
skoffs wrote: So if our Fast Attack slot is once again our best category, it would pay to have something from it in every list.
Just to experiment I wanted to see what a list that included a little of each looked like.
Started looking pretty decent, even if I did get carried away with the Tomb Blades (wanted to include a unit of each and just thought, screw it, they're good, max size!)
Spoiler:
++ Outrider Detachment +1CP [87 PL, 1613pts] ++
+ HQ +
Destroyer Lord [7 PL, 126pts]: Phylactery, Voidblade
It's currently over by 20 points but I haven't really tried optimizing the HQ seriously yet, nor have I picked a Dynasty.
The only thing preventing me from giving this some practical experimentation is the fact that I don't have 27 Tomb Blades at my disposal.
Not taking DDAs feels like a mistake to me. I don't think you have the tools to deal with a tank heavy army without them. Destroyers are too easy to wipe out and remove RP on their own. I like tomb blades, but I don't feel they need to be spammed to this extent, you are missing too many other good options.
My games so far have really relied on the DDA for long range damage, they are one of the few items I would rank as a must include to any Necron Army.
With DS nerf DDAs are even better. With long range give you one more round of shooting before alpha strike. Sad that you can take only 3 of them in new tournaments lists.
2018/04/20 10:17:40
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
skoffs wrote: So if our Fast Attack slot is once again our best category, it would pay to have something from it in every list.
Just to experiment I wanted to see what a list that included a little of each looked like.
Started looking pretty decent, even if I did get carried away with the Tomb Blades (wanted to include a unit of each and just thought, screw it, they're good, max size!)
Spoiler:
++ Outrider Detachment +1CP [87 PL, 1613pts] ++
+ HQ +
Destroyer Lord [7 PL, 126pts]: Phylactery, Voidblade
It's currently over by 20 points but I haven't really tried optimizing the HQ seriously yet, nor have I picked a Dynasty.
The only thing preventing me from giving this some practical experimentation is the fact that I don't have 27 Tomb Blades at my disposal.
Not taking DDAs feels like a mistake to me. I don't think you have the tools to deal with a tank heavy army without them. Destroyers are too easy to wipe out and remove RP on their own. I like tomb blades, but I don't feel they need to be spammed to this extent, you are missing too many other good options.
My games so far have really relied on the DDA for long range damage, they are one of the few items I would rank as a must include to any Necron Army.
Oh, yeah, for sure. If I was making a serious list obviously there's a lot I would do differently. This was more an experiment that started almost looking like it might not actually be too bad as it was.
2018/04/20 10:33:53
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
-10 CP is very nice (an average of 14 with the Warlord Trait) and this list has a lot of good uses for CP.
-Scoring objectives- Nephrek MSU Scarabs and Tomb blades are great for scoring, the Dlord helps too. Along with the option to Deep Strike the Destroyers and Tomb Sentinel, and Veil a unit of Immortals, I've been able to get all over the board.
-Screening- The Nephrek MSU are great for pushing back Deep Strkies.
-Beta Strike- Destroyers + Tomb Sentinel + Veiled MWBD Gauss Immortals all landing together on T2 have a lot of punch.
-Lord of the storm + Methodical Destruction DDAs- This can be a hell of a slap to any vehicle/monster on turn one: D6 Mortal Wounds + 2D6DDA shots hitting on 2's. That's an average of about 18 wounds to anything without an invul.
-Tesla Horde clearing- At 24" the Gauss Immortals can reliably put a wound on a horde unit, triggering Methodical Destruction for 2 units of MWBD Tesla Immortals. 40 shots with Tesla triggering on 4+ is nasty.
-Tomb sentinel- I only put this thing in a list initially because I had the model but I've found it very useful. With the Sautek Code it hits on 3's with it's Exile Cannon and is effectively a 3rd DDA. Sautek also allows it to shoot the cannon after advancing and then charge for 1CP which is nice. It's been a great distraction unit showing up in the enemies backfield, and on one occasion the Gloom Prism saved my bacon. For a non forge world alternative I'd try a Triarch Stalker or 3x Heavy Destroyers.
-Immortals- Actually seem to be a really solid troop choice. Previously I only really used them as Nephrek MSU objective grabbers, but 30 of them can put out a lot of firepower and be very durable.
-Imotekh- I wasn't convinced he was worth it till I gave him a try. On paper he doesn't bring much over 2 Overlords but his storm ability reliably triggering Methodical Destruction is incredibly useful. His shooting attack being 18" has been good for the same reason. When things get messy in the late game he has been able to wade into melee and at the very least not die.
-It's been great fun to play with! Variety is always more fun and this list has a good mix of units. The amount of command points is really great when you have access to all the good stratagems: Methodical Destruction, Destroyer Strat, Deep Strike, Quantum Sheilding strat, Canoptek advance + charge and the resurrect strat on the Dlord. The basic reroll strat for 1 CP has also been very handy with the various D6 shot weapons.
Edit:
Spoiler:
Look how easy to read that list is! The Battlescribe copy pastes make my eyes bleed.
This message was edited 6 times. Last update was at 2018/04/20 12:21:45
2018/04/20 12:36:46
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
-10 CP is very nice (an average of 14 with the Warlord Trait) and this list has a lot of good uses for CP.
-Scoring objectives- Nephrek MSU Scarabs and Tomb blades are great for scoring, the Dlord helps too. Along with the option to Deep Strike the Destroyers and Tomb Sentinel, and Veil a unit of Immortals, I've been able to get all over the board.
-Screening- The Nephrek MSU are great for pushing back Deep Strkies.
-Beta Strike- Destroyers + Tomb Sentinel + Veiled MWBD Gauss Immortals all landing together on T2 have a lot of punch.
-Lord of the storm + Methodical Destruction DDAs- This can be a hell of a slap to any vehicle/monster on turn one: D6 Mortal Wounds + 2D6DDA shots hitting on 2's. That's an average of about 18 wounds to anything without an invul.
-Tesla Horde clearing- At 24" the Gauss Immortals can reliably put a wound on a horde unit, triggering Methodical Destruction for 2 units of MWBD Tesla Immortals. 40 shots with Tesla triggering on 4+ is nasty.
-Tomb sentinel- I only put this thing in a list initially because I had the model but I've found it very useful. With the Sautek Code it hits on 3's with it's Exile Cannon and is effectively a 3rd DDA. Sautek also allows it to shoot the cannon after advancing and then charge for 1CP which is nice. It's been a great distraction unit showing up in the enemies backfield, and on one occasion the Gloom Prism saved my bacon. For a non forge world alternative I'd try a Triarch Stalker or 3x Heavy Destroyers.
-Immortals- Actually seem to be a really solid troop choice. Previously I only really used them as Nephrek MSU objective grabbers, but 30 of them can put out a lot of firepower and be very durable.
-Imotekh- I wasn't convinced he was worth it till I gave him a try. On paper he doesn't bring much over 2 Overlords but his storm ability reliably triggering Methodical Destruction is incredibly useful. His shooting attack being 18" has been good for the same reason. When things get messy in the late game he has been able to wade into melee and at the very least not die.
-It's been great fun to play with! Variety is always more fun and this list has a good mix of units. The amount of command points is really great when you have access to all the good stratagems: Methodical Destruction, Destroyer Strat, Deep Strike, Quantum Sheilding strat, Canoptek advance + charge and the resurrect strat on the Dlord. The basic reroll strat for 1 CP has also been very handy with the various D6 shot weapons.
Edit:
Spoiler:
Look how easy to read that list is! The Battlescribe copy pastes make my eyes bleed.
How do the DDAs hit on 2's? Immotehk can't give them MWBD or anything... but I'd love to have DDAs hitting on 2s.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/04/20 12:39:45
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Methodical Destruction: 2 CP (Sautekh) If a Sautekh unit causes an usnaved wound, add +1 to hit for friendly Sautekh that target the same unit this phase
Been with being to move and shoot on 2+ seems really good assuming you cause an unsaved wound first
Imotekh uses his lord of the storm ability to put D6 mortal wounds on something. These wounds can be used to trigger the methodical destruction stratagem for 2 CP which makes the DDAs hit on 2+.
This combo will reliably blow away a land raider from 48" away.
Before the FAQ the Tomb Sentinel could land on turn 1 and join in the fun. But it's a good trick for any list with Imotekh and 2-3 DDAs.
The "problem" with the Methodical Destruction stratagem is that you need one unit to cause a wound before you can play it, then you really want to be shooting at least 2 more units to make it worth the 2 CP. Often focus firing with 3 units is enough firepower by itself. With something like Imotekhs Lord of the Storm power or the Abyssal staffs mortal wounds you can reliably trigger the stratagem without over investing. I also mentioned using Gauss Immortals (who don't do much at 24") to set up 2x10 Tesla Immortals for the strat- this was very useful against 30 Tzangors.
This message was edited 2 times. Last update was at 2018/04/20 12:56:53
2018/04/20 12:46:05
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I found usefull blob of 20 sautekh warriors - for screening immortals and triggering Methodical destruction for them. While scarabs die to some random shooting, opponent have to commit a lot to destroy whole blob of warriors. Most of time they fail and \ or use massive force doing so, which you can counterattack.
This message was edited 1 time. Last update was at 2018/04/20 13:10:58
2018/04/20 12:59:24
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
torblind wrote: Interesting. What about making the Tomb blades Sautekh to easier open up Methodical destruction for the immortals?
I've gone back and forth on that. The tomb blades also really like benefitting from the strat to get tesla triggering on 5+. Ultimately I decided that their roll in the list was grabbing objectives and denying deep strikes and the 20" move from Nephrek was more beneficial. Either would work well though. I think I'll try running them as Sautekh in my next game.
This message was edited 1 time. Last update was at 2018/04/20 13:03:27
2018/04/20 13:03:54
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Any of you guys have any thoughts about the tomb sentinels or tomb stalkers from FW? Are they any good? I love the model, but if the rules aren't up to par, I probably won't pick one up.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/04/20 13:21:36
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
iGuy91 wrote: Any of you guys have any thoughts about the tomb sentinels or tomb stalkers from FW? Are they any good? I love the model, but if the rules aren't up to par, I probably won't pick one up.
I mentioned using the Sentinel in my list above. I was pleasantly surprised with it's performance and have now brought it in my last 4 games. It really benefits from being Sautekh to hit on 3's when it deep strikes and to be able to advance and hit on 4's. The 1 CP stratagem that allows it to advance and charge is nice too so it can move 10 +D6", shoots D6 S10 shots hitting on 4's then charge 2D6". It has been a pain in the arse for all my opponents when it shows up in their backfield.
2018/04/20 13:23:28
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
iGuy91 wrote: Any of you guys have any thoughts about the tomb sentinels or tomb stalkers from FW? Are they any good? I love the model, but if the rules aren't up to par, I probably won't pick one up.
They are nice for jumping on AM gun lines, if you can fit them within 9". First shoot, then charge. Then keep charging them as they move out of combat. Prevents them from shooting. They will get shot down, so might want to run them in pairs or triplicates.
2018/04/20 13:29:02
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Was lookimg at it earlier, the str 10 shots in Sautekh really seemed appealing, though no invun or sheild, or fly makes me prefer 3 doomsday arks over running any of these :(
Well if you can pop up, damage one tank, charge it to perhaps finish it off, consolidate into another tank, it is singelhandedly incapacitating two tanks, no DDA I'd going to do that. If it survives it can even rinse and repeat
2018/04/20 13:45:44
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
True, but at the same time, a doomsday ark could blow a tank up turn 1 and then turn 2. which is a better verdict than 1 tank dead and one incapacitated.
moonsmite wrote: True, but at the same time, a doomsday ark could blow a tank up turn 1 and then turn 2. which is a better verdict than 1 tank dead and one incapacitated.
DDAs aren't quite that good lol. They don't one shot a tank every turn. I would agree they are better than the Sentinel though. That doesn't necessarily mean you always take a DDA instead. You only get 3 DDAs for a start, but while a Sentinel can shoot like a DDA it's also a fast moving monster that Deep Strikes and can DtW, which a DDA can't replicate.
In my list up the page I'd rather stick with the Sentinel than take a 3rd DDA. It comeS in with the Destroyers and offers them some protection. Firstly by being a good target for the same weapons that would target the destroyers, and secondly by being a mild CC threat. Beyond that it's just really flexible as it operates well in every phase: It moves fast, denies psychic powers, shoots decently and fights decently.
This message was edited 1 time. Last update was at 2018/04/20 14:02:53
2018/04/20 14:09:42
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
moonsmite wrote: True, but at the same time, a doomsday ark could blow a tank up turn 1 and then turn 2. which is a better verdict than 1 tank dead and one incapacitated.
DDAs aren't quite that good lol. They don't one shot a tank every turn. I would agree they are better than the Sentinel though. That doesn't necessarily mean you always take a DDA instead. You only get 3 DDAs for a start, but while a Sentinel can shoot like a DDA it's also a fast moving monster that Deep Strikes and can DtW, which a DDA can't replicate.
In my list up the page I'd rather stick with the Sentinel than take a 3rd DDA. It comeS in with the Destroyers and offers them some protection. Firstly by being a good target for the same weapons that would target the destroyers, and secondly by being a mild CC threat. Beyond that it's just really flexible as it operates well in every phase: It moves fast, denies psychic powers, shoots decently and fights decently.
Yea I can understand that its not 100% but when replying to best case scenario for the sentinels, then i used the best case for the DDA and it comes out superior.
I think if it had the ability to leave combat and shoot or better survivability, i would look at it. But as it stands, would rather have 3 DDA and rest of the army to support them (like my list in my sig)
Not taking DDAs feels like a mistake to me. I don't think you have the tools to deal with a tank heavy army without them. Destroyers are too easy to wipe out and remove RP on their own. I like tomb blades, but I don't feel they need to be spammed to this extent, you are missing too many other good options.
My games so far have really relied on the DDA for long range damage, they are one of the few items I would rank as a must include to any Necron Army.
I 100% agree. I'm not saying you need 3 in every list, especially for casual gaming, but they are an excellent tool to have in your bag. The adjustments to the firing profile make them useful even if you need to move them around the board, but for at least the first turn and possible the second they'll be lobbing high strength high damage shots into priority targets from a long distance with reliable results.
When I make lists without them it just feels like I'm going to struggle against multi-wound monsters/vehicles. They're one of our best solutions to big problems like that.
2018/04/20 14:30:28
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Immortals x9 - Tesla
Immortals x9 - Gauss
Warriors x10
Destroyers x6
Novokh Outrider DLord - Warscythe (sometimes 1CP to give Sempiternal Weave)
Wraiths x6
Scarabs x5
Scarabs x5
Sautekh SHAD Tesseract Vault
It lacks a bit of shooting and bodies in lieu of having two powerful Elite units + Vault, but I think the balance and threat level allows it to work. Could drop the Wraiths and instead throw in a DDArk and more screening from extra Scarabs/Troops, but the Wraiths always give people pause and can really counter-assault anything that tries to threaten the Vault or Destroyers.
2018/04/20 15:34:30
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
That looks like a solid list. Definitely one of my favorites I've seen so far. I don't have the Tomb sentinel model though. I'd have to switch that out for something else. How much does the tomb sentinel with a gloom prism cost?
This message was edited 1 time. Last update was at 2018/04/20 15:44:12
2018/04/20 15:41:57
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
That looks like a solid list. Definitely one of my favorites I've seen so far. I don't have the Tomb sentinel model though. I'd have to switch that out for something else.
Thanks. It's pretty much a straight swap for another DDA or a Triarch Stalker instead of the Sentinel. Or you could just add a sixth Destroyer and bulk out the Scarabs and Tomb Blades.
2018/04/20 15:47:06
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
That looks like a solid list. Definitely one of my favorites I've seen so far. I don't have the Tomb sentinel model though. I'd have to switch that out for something else.
Thanks. It's pretty much a straight swap for another DDA or a Triarch Stalker instead of the Sentinel. Or you could just add a sixth Destroyer and bulk out the Scarabs and Tomb Blades.
I would probably go for the DDA. I just don't see a really great role for the Triarch stalker....especially since it doesn't benefit from Dynasty codes....if it benefited from the Sautekh code I think it would be awesome!
This message was edited 1 time. Last update was at 2018/04/20 15:47:36