Switch Theme:

Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in jp
Proud Triarch Praetorian





Inevitableq wrote:
 Nagerash wrote:
I was still looking into what a good list vs eldar would be as I have still no idea about strategies against them. I came up with the following and I wonder what your thoughts are.
I don't have a game planned against them, but this is purely to look at what I would expect could work with the limited knowledge I have on them. Maybe it'll help someone.
Spoiler:

the obvious weakness is the lack of an tanky OL character, but as long as they don't have many snipers (I really don't know if this is an autoinclude in eldar lists) I should be fine just slogging/veiling it across the board.
I stayed away from any Tesla, and therefor wanted to try a list that is very low on HQ with just a cryptek and lord. I felt the lord would add more to the veil DM combo, and I really think I need a cryptek in this list. I had Illuminor Szeras in as my warlord at first, but I really felt the lack of 5++ against Eldar could be telling, with the ammount of AP-2/-3 weapons they have + the fact that any list that features 40 warriors will have an entire army focusfiring them, which means the 5++ could really be crucial to keep them alive. I also went with 2 deny chances with the WL trait and the Gloom. I'm curious how it would perform.
Maybe it will give someone ideas if they face our most hated enemy (not counting the Tyranids that our Silent King keeps blabing about)

Mephrit Battalion [1746].

Chronotek WL: Immortal Pride
Lord Staff, Veil

10 Gauss Mortals
20 Warriors
20 Warriors
1 Ghost Ark

10 Deathmarks

6 Destroyers

1 DDA
1 Spyder claw, Gloom

Spiders are pretty bad. Even with the gloom prism they arent really a good use of points. People have mixed views on warriors, personally i dont think they are worth it. Id get rid of the warriors and ghost ark and spyder. Take more immortals and either another DDA or a transcendent Ctan.

I concur about what to remove, but would say consider Tomb Blades and Scarabs as far as what to add.
For example-
Spoiler:
++ Battalion Detachment +5CP [97 PL, 1749pts] ++

+ HQ +
Destroyer Lord [7 PL, 131pts]: Phylactery, Warscythe
Lord [5 PL, 83pts]: Staff of Light, Veil

+ Troops +
10x Immortals [8 PL, 170pts]: Gauss
6x Immortals [8 PL, 102pts]: Tesla
6x Immortals [8 PL, 102pts]: Tesla

+ Elites +
10x Deathmarks [9 PL, 190pts]

+ Fast Attack +
6x Scarabs [4 PL, 78pts]
6x Destroyers [18 PL, 300pts]
6x Tomb Blades [10 PL, 207pts]: Gauss, 5x Shields

+ Heavy Support +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

++ Total: [97 PL, 1749pts] ++
Could probably switch out the D.Lord but I figured having someone who could pull their weight in combat wouldn't be bad. Him and the Scarabs can go run off and have fun while the Doomsday Arks pepper things from the backline.
One thing I would say to consider is maybe taking the Destroyers as a Nephrekh aux for -1CP so they could pop in instead of running up to get into position or being Veil'd (and you may consider switching out the D.Lord for a CCB at that point).

 
   
Made in fj
Been Around the Block





 Grimgold wrote:


Here is the issue with that article, he only counts charge phases and the necrons shooting phase, remember you get to take part in two assault phases per round, and in only get to shoot ranged weapons once a round (if your using the pistol, otherwise it's a one and done with the rod). So a more honest calculation would halve the effect of the ranged weapons. Which leaves Praetorians noticeably worse than lychguard, especially when you consider stratagems like blood rights, which lets novokh attack twice in a single phase. Other issues include using only one wound models, which greatly favors praetorians since they have no means to do multiple wounds. He also uses a very narrow target profile (albeit one that is common), against t3, as well as t5 and up lychguard perform much better due to higher strength of attacks.

Long and short GW screwed the pooch on praetorians, they cost too much, the two configurations are horribly lopsided in effectiveness yet cost the same, and by excluding them from the dynasty keyword they cut off any synergy with the rest of the necron army. FLG and ITC have more or less become a GW marketing asset, so seeing a lame article trying to spin the effectiveness of a bad unit is just par for the course at this point.


Yeah no getting around it - Triarch Praetorians didn't get a lot of love in our 8th Ed. Codex.

Pretty sure the author of that article responded to your comments and addressed the fact that the authord did the average math on the charge, which was labelled as such, and provided a table showing dmg against all T & Sv. enemies and even called out your comments as showing that you failed to read the actual article and just made hap-hazarded comments based on looking only at the math (which appears correct and accurately labelled).

I don't think there is any spin, it just looked like a fair opinion piece comparing lychguard and triarch praetorians. Neither are stand-out amazing so it just covered the differences and pros and cons of each. IMO Wraiths clearly outclass both, though Lychguard with sword-and-board have their place as being pretty resilient.

Your 2nd paragraph is very confusing - you seem to agree that voidblade & particle caster praetorians are clearly better than Rod of Covenant (which seemed to be the main premise of the article, other than comparing lychguard as well), and then call the article a lame attempt at spin. Not sure why you would hate on any discussion of necrons, especially when the analysis is sound and overall informative of differences so that each player can make their own determination to bring what they like. Perhaps you're just disappointed GW cut off the Praetorians from synergy and didn't make them strong enough to compensate? I think we're all in agreement there, but there is a difference between someone saying "Triarch Praetorians are great," which would be flat out wrong, versus someone saying "Triarch Praetorians are sometimes better than Lychguard, depending on the situation, and here are the pros & cons of bringing praetorians vs. bringing lychguard."

   
Made in nl
One Canoptek Scarab in a Swarm




Holland

 skoffs wrote:
Inevitableq wrote:
 Nagerash wrote:
I was still looking into what a good list vs eldar would be as I have still no idea about strategies against them. I came up with the following and I wonder what your thoughts are.
I don't have a game planned against them, but this is purely to look at what I would expect could work with the limited knowledge I have on them. Maybe it'll help someone.
Spoiler:

the obvious weakness is the lack of an tanky OL character, but as long as they don't have many snipers (I really don't know if this is an autoinclude in eldar lists) I should be fine just slogging/veiling it across the board.
I stayed away from any Tesla, and therefor wanted to try a list that is very low on HQ with just a cryptek and lord. I felt the lord would add more to the veil DM combo, and I really think I need a cryptek in this list. I had Illuminor Szeras in as my warlord at first, but I really felt the lack of 5++ against Eldar could be telling, with the ammount of AP-2/-3 weapons they have + the fact that any list that features 40 warriors will have an entire army focusfiring them, which means the 5++ could really be crucial to keep them alive. I also went with 2 deny chances with the WL trait and the Gloom. I'm curious how it would perform.
Maybe it will give someone ideas if they face our most hated enemy (not counting the Tyranids that our Silent King keeps blabing about)

Mephrit Battalion [1746].

Chronotek WL: Immortal Pride
Lord Staff, Veil

10 Gauss Mortals
20 Warriors
20 Warriors
1 Ghost Ark

10 Deathmarks

6 Destroyers

1 DDA
1 Spyder claw, Gloom

Spiders are pretty bad. Even with the gloom prism they arent really a good use of points. People have mixed views on warriors, personally i dont think they are worth it. Id get rid of the warriors and ghost ark and spyder. Take more immortals and either another DDA or a transcendent Ctan.

I concur about what to remove, but would say consider Tomb Blades and Scarabs as far as what to add.
For example-
Spoiler:
++ Battalion Detachment +5CP [97 PL, 1749pts] ++

+ HQ +
Destroyer Lord [7 PL, 131pts]: Phylactery, Warscythe
Lord [5 PL, 83pts]: Staff of Light, Veil

+ Troops +
10x Immortals [8 PL, 170pts]: Gauss
6x Immortals [8 PL, 102pts]: Tesla
6x Immortals [8 PL, 102pts]: Tesla

+ Elites +
10x Deathmarks [9 PL, 190pts]

+ Fast Attack +
6x Scarabs [4 PL, 78pts]
6x Destroyers [18 PL, 300pts]
6x Tomb Blades [10 PL, 207pts]: Gauss, 5x Shields

+ Heavy Support +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

++ Total: [97 PL, 1749pts] ++
Could probably switch out the D.Lord but I figured having someone who could pull their weight in combat wouldn't be bad. Him and the Scarabs can go run off and have fun while the Doomsday Arks pepper things from the backline.
One thing I would say to consider is maybe taking the Destroyers as a Nephrekh aux for -1CP so they could pop in instead of running up to get into position or being Veil'd (and you may consider switching out the D.Lord for a CCB at that point).


The Reason I didn't list any Tomb Blades, is because I expect any Eldar player to use at least 1 unit of Dark Reavers and they always hit on 3's whatever the modifiers. Which means the best defense Blades have is gone, and with their weapons being 2shot S5 -2 D2 weapons. That is very easily a dead squad of Blades imo. The Reason I go for big warrior blobs, is I have this idea that Eldar are mostly a very elite army, who might struggle with lots of bodies on the field. So making the warriors as resilient as possible can work wonders. + S4 ap-1/2 is very strong against his T3 infantry. and weight of fire is a good counter vs any -1 to hit or whatever defenses he might place on his infantry. So I figured staying away from Tesla is a good idea and you need the cryptek for the warriors. But I as I've said. I haven't tested this.
I'm not a fan of the Destroyer lord. His reroll to wound can't be used in the fight fase on a model clearly meant to go in CC + and he's pretty expensive.

I'm also not a big fan of using 2 cp to DS Destroyers, when you can just deploy them out of line of sight for the first turn.

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in no
Grisly Ghost Ark Driver





You're going to struggle to put those big bases out of LOS though, aren't you?
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

A list no one will ever play:

Mephrit Battalion:

CCB Sniper
Cryptek + Cloak

3 x 10 Warriors

5 x Ghost Arks

3 x Doomsday Arks
   
Made in us
Loyal Necron Lychguard





Virginia

Moosatronic Warrior wrote:
A list no one will ever play:

Mephrit Battalion:

CCB Sniper
Cryptek + Cloak

3 x 10 Warriors

5 x Ghost Arks

3 x Doomsday Arks


I would never play it because I'm dragging my feet assembling my second ghost ark, finishing painting my first ghost ark, and even starting to paint my DDA. A big ol' bucket of nope for this list.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Killer Khymerae



Oxfordshire, UK

I wouldn't play it simply cos I can't stand Warrior models. The legs are stupidly posed and the rest of the kit feels outdated. I'll field 1 unit if I absolutely have to, but would go to great lengths to avoid having any.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

hirojlance wrote:
 Grimgold wrote:


Here is the issue with that article, he only counts charge phases and the necrons shooting phase, remember you get to take part in two assault phases per round, and in only get to shoot ranged weapons once a round (if your using the pistol, otherwise it's a one and done with the rod). So a more honest calculation would halve the effect of the ranged weapons. Which leaves Praetorians noticeably worse than lychguard, especially when you consider stratagems like blood rights, which lets novokh attack twice in a single phase. Other issues include using only one wound models, which greatly favors praetorians since they have no means to do multiple wounds. He also uses a very narrow target profile (albeit one that is common), against t3, as well as t5 and up lychguard perform much better due to higher strength of attacks.

Long and short GW screwed the pooch on praetorians, they cost too much, the two configurations are horribly lopsided in effectiveness yet cost the same, and by excluding them from the dynasty keyword they cut off any synergy with the rest of the necron army. FLG and ITC have more or less become a GW marketing asset, so seeing a lame article trying to spin the effectiveness of a bad unit is just par for the course at this point.


Yeah no getting around it - Triarch Praetorians didn't get a lot of love in our 8th Ed. Codex.

Pretty sure the author of that article responded to your comments and addressed the fact that the authord did the average math on the charge, which was labelled as such, and provided a table showing dmg against all T & Sv. enemies and even called out your comments as showing that you failed to read the actual article and just made hap-hazarded comments based on looking only at the math (which appears correct and accurately labelled).

I don't think there is any spin, it just looked like a fair opinion piece comparing lychguard and triarch praetorians. Neither are stand-out amazing so it just covered the differences and pros and cons of each. IMO Wraiths clearly outclass both, though Lychguard with sword-and-board have their place as being pretty resilient.

Your 2nd paragraph is very confusing - you seem to agree that voidblade & particle caster praetorians are clearly better than Rod of Covenant (which seemed to be the main premise of the article, other than comparing lychguard as well), and then call the article a lame attempt at spin. Not sure why you would hate on any discussion of necrons, especially when the analysis is sound and overall informative of differences so that each player can make their own determination to bring what they like. Perhaps you're just disappointed GW cut off the Praetorians from synergy and didn't make them strong enough to compensate? I think we're all in agreement there, but there is a difference between someone saying "Triarch Praetorians are great," which would be flat out wrong, versus someone saying "Triarch Praetorians are sometimes better than Lychguard, depending on the situation, and here are the pros & cons of bringing praetorians vs. bringing lychguard."



To be fair. Lychguard are our most efficient close combat damage dealers. They are pretty darn tough too. However, they struggle with a lack of delivery options, where wraiths simply move to their targets, and can charge with the strategem

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
One Canoptek Scarab in a Swarm




Schenectady, New York

Moosatronic Warrior wrote:
A list no one will ever play:

Mephrit Battalion:

CCB Sniper
Cryptek + Cloak

3 x 10 Warriors

5 x Ghost Arks

3 x Doomsday Arks


Legitimately don't know this, but could you even play it? I thought dedicated transports need the corresponding unit to be fielded per the detachment callout box (so you would need another infantry character or unit of Warriors). I may be misreading this however, and the blurb could mean you would need at least 5 other units to field the 5 transports (which this list fulfills).
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

You just need 5 other units of any type.

 krodarklorr wrote:


I would never play it because I'm dragging my feet assembling my second ghost ark, finishing painting my first ghost ark, and even starting to paint my DDA. A big ol' bucket of nope for this list.


I hear that.

Advice for anyone building this kit:

Always assemble it with the ribs pointing up but without the broken warrior "filling". You can then slot in the big gun to make it a DDA (no glue required) or leave it out to have a ghost ark. You can even stand a whole unit of 10 warriors inside the empty ark if you like.

This message was edited 2 times. Last update was at 2018/05/01 14:03:32


 
   
Made in us
Loyal Necron Lychguard






South Dakota

Moosatronic Warrior wrote:
You just need 5 other units of any type.

 krodarklorr wrote:


I would never play it because I'm dragging my feet assembling my second ghost ark, finishing painting my first ghost ark, and even starting to paint my DDA. A big ol' bucket of nope for this list.


I hear that.

Advice for anyone building this kit:

Always assemble it with the ribs pointing up but without the broken warrior "filling". You can then slot in the big gun to make it a DDA (no glue required) or leave it out to have a ghost ark. You can even stand a whole unit of 10 warriors inside the empty ark if you like.


This is what I did. I even modeled some of the passengers as regular warriors since I had extra gauss flayers (made a bunch of crypteks in the old days.) Gives you a chance to have some warriors that don't look like they are squating.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Wicked Canoptek Wraith



United States

Moosatronic Warrior wrote:
A list no one will ever play:

Mephrit Battalion:

CCB Sniper
Cryptek + Cloak

3 x 10 Warriors

5 x Ghost Arks

3 x Doomsday Arks


This has decent synergy with the mephrit code. That's a lot of AP. I don't know how competitive it would be, but I plan on running something similar, assuming it doesn't violate any rules, etc.
   
Made in us
Stinky Spore





nice


 
   
Made in us
Decrepit Dakkanaut




I really miss the Ghost Ark being Open Topped. A single change like that would really bump Warriors up a tier.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard




The issue with that Mephrit list is that it has no hard shooting outside the DDAs. Even with AP-2, the rest is just S4, so you're really hoping to grind down before you die, which isn't a great strategy.
   
Made in us
Wicked Canoptek Wraith



United States

Slayer-Fan123 wrote:
I really miss the Ghost Ark being Open Topped. A single change like that would really bump Warriors up a tier.


honestly, I think that may end up being too strong with the durability of the ghost ark. That's a pretty significant amount of firepower in a very resilient package. Maybe if they did open-topped with a -1 to hit modifier or something?
   
Made in us
Decrepit Dakkanaut




punisher357 wrote:
Slayer-Fan123 wrote:
I really miss the Ghost Ark being Open Topped. A single change like that would really bump Warriors up a tier.


honestly, I think that may end up being too strong with the durability of the ghost ark. That's a pretty significant amount of firepower in a very resilient package. Maybe if they did open-topped with a -1 to hit modifier or something?

Seeing how durable Rhinos are, I don't think that's a valid complaint.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Wicked Canoptek Wraith



United States

Slayer-Fan123 wrote:
punisher357 wrote:
Slayer-Fan123 wrote:
I really miss the Ghost Ark being Open Topped. A single change like that would really bump Warriors up a tier.


honestly, I think that may end up being too strong with the durability of the ghost ark. That's a pretty significant amount of firepower in a very resilient package. Maybe if they did open-topped with a -1 to hit modifier or something?

Seeing how durable Rhinos are, I don't think that's a valid complaint.


I'm not super familiar with rhino stats.....but if I recall they're not open topped are they? Are you simply saying they're very durable? Don't they have much less firepower than a ghost ark? They definitely don't have quantum shielding.
   
Made in us
Loyal Necron Lychguard






South Dakota

punisher357 wrote:
Slayer-Fan123 wrote:
punisher357 wrote:
Slayer-Fan123 wrote:
I really miss the Ghost Ark being Open Topped. A single change like that would really bump Warriors up a tier.


honestly, I think that may end up being too strong with the durability of the ghost ark. That's a pretty significant amount of firepower in a very resilient package. Maybe if they did open-topped with a -1 to hit modifier or something?

Seeing how durable Rhinos are, I don't think that's a valid complaint.


I'm not super familiar with rhino stats.....but if I recall they're not open topped are they? Are you simply saying they're very durable? Don't they have much less firepower than a ghost ark? They definitely don't have quantum shielding.


It doesn't make sense for the Ghost Ark to be open-topped, since the warriors ride all plugged into the regeneration apparatus.
I have 3 DDA/GA... may have to run a game or two with them as GA.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 krodarklorr wrote:
Moosatronic Warrior wrote:
A list no one will ever play:

Mephrit Battalion:

CCB Sniper
Cryptek + Cloak

3 x 10 Warriors

5 x Ghost Arks

3 x Doomsday Arks


I would never play it because I'm dragging my feet assembling my second ghost ark, finishing painting my first ghost ark, and even starting to paint my DDA. A big ol' bucket of nope for this list.


I can relate. The arks are nice models (ignoring the fact that they don't really fit logically in the lore as military vehicles), but they are an absolute bitch to assemble.
I swear GW hates necron players. That's why they give us such annoying kits to assemble.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Wicked Canoptek Wraith



United States

 CthuluIsSpy wrote:
 krodarklorr wrote:
Moosatronic Warrior wrote:
A list no one will ever play:

Mephrit Battalion:

CCB Sniper
Cryptek + Cloak

3 x 10 Warriors

5 x Ghost Arks

3 x Doomsday Arks


I would never play it because I'm dragging my feet assembling my second ghost ark, finishing painting my first ghost ark, and even starting to paint my DDA. A big ol' bucket of nope for this list.


I can relate. The arks are nice models (ignoring the fact that they don't really fit logically in the lore as military vehicles), but they are an absolute bitch to assemble.
I swear GW hates necron players. That's why they give us such annoying kits to assemble.


They look so cool though! I'm okay with the difficulty assembling and painting because the end product looks great!
   
Made in gb
Been Around the Block




I love this idea but has anyone came up with a competetive list with 2xdda and 2xga that's a big point sink.
   
Made in us
Longtime Dakkanaut




Yeah the dda / ghost ark is a pain to put together. But they do look sweet. I normally run 2 dda with a Spyder, 40 warriors, 10 immortals, and a ghost ark. I like the idea of adding 2 more, they really do have some serious firepower themselves. They have the shooting ability of 10 warriors, t6, 4+ save, quantum shielding, and 14 wounds. Vs a rhino for 74 pts (half the cost) being arguably about as durable (3+ save, 10 wounds) but without the output of firepower (2 storm bolters).

When in a vacuum yes the rhino looks better since it's so much cheaper but add in the reanimation boost for warriors it's nice. If your playing mass warriors you need them. If not then they are still useful, but perhaps overcost a bit.
   
Made in no
Grisly Ghost Ark Driver





Sn33R wrote:
I love this idea but has anyone came up with a competetive list with 2xdda and 2xga that's a big point sink.


How do you play it though? Rush forward to get into RF range? Shoot till one pops, then unload warriors and try to keep them alive?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Azuza001 wrote:
Yeah the dda / ghost ark is a pain to put together. But they do look sweet. I normally run 2 dda with a Spyder, 40 warriors, 10 immortals, and a ghost ark. I like the idea of adding 2 more, they really do have some serious firepower themselves. They have the shooting ability of 10 warriors, t6, 4+ save, quantum shielding, and 14 wounds. Vs a rhino for 74 pts (half the cost) being arguably about as durable (3+ save, 10 wounds) but without the output of firepower (2 storm bolters).

When in a vacuum yes the rhino looks better since it's so much cheaper but add in the reanimation boost for warriors it's nice. If your playing mass warriors you need them. If not then they are still useful, but perhaps overcost a bit.


The ghost ark also has more wounds, more guns, quantum shielding and living metal. If the ghost ark was rhino price it would be overpowered. Maybe it does need 20 points or so shaved off, but it should be more than a rhino.
You don't use the ark as a transport. That's not actually its primary role. Its primary role is to be an ambulance for warriors.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Been Around the Block




torblind wrote:
Sn33R wrote:
I love this idea but has anyone came up with a competetive list with 2xdda and 2xga that's a big point sink.


How do you play it though? Rush forward to get into RF range? Shoot till one pops, then unload warriors and try to keep them alive?


Not a clue?.. maybe deceiver it up with a squad of warriors? Really you would want 2x 20 warriors and 2x ghost arks. That is a lot of firepower not mega power but mass dakka. In my meta ass razorback spam is prevelant
   
Made in us
Wicked Canoptek Wraith



United States

The most effective use I've heard of is as a screen to keep your infantry from being assaulted
   
Made in ie
Deranged Necron Destroyer





Had a 1500pt game vs Ultramarines. We were using Targets of Opportunity from Chapter Approved and Search and Destroy deployment. I won the game 12-6. Battle Report To come within the next few days. My list was;
Spoiler:

++ Battalion Detachment +5CP (Necrons) [85 PL, 1498pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Illuminor Szeras [8 PL, 143pts]
. Warlord: Warlord Trait (Codex 3): Immortal Pride

Lord [5 PL, 76pts]: Artefact: The Veil of Darkness, Hyperphase Sword

+ Troops +

Immortals [8 PL, 153pts]: Gauss Blaster, 9x Immortal

Immortals [8 PL, 153pts]: 9x Immortal, Tesla Carbine

Necron Warriors [12 PL, 180pts]: 15x Necron Warrior

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire

+ Fast Attack +

Canoptek Scarabs [6 PL, 91pts]: 7x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 91pts]: 7x Canoptek Scarab Swarm

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

Doomsday Ark [10 PL, 193pts]

++ Total: [85 PL, 1498pts] ++


I can give more information if people are interested. I made a few stupid mistakes during the game but that can be seen when the video is up

This message was edited 2 times. Last update was at 2018/05/01 22:10:22


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Decrepit Dakkanaut




punisher357 wrote:
Slayer-Fan123 wrote:
punisher357 wrote:
Slayer-Fan123 wrote:
I really miss the Ghost Ark being Open Topped. A single change like that would really bump Warriors up a tier.


honestly, I think that may end up being too strong with the durability of the ghost ark. That's a pretty significant amount of firepower in a very resilient package. Maybe if they did open-topped with a -1 to hit modifier or something?

Seeing how durable Rhinos are, I don't think that's a valid complaint.


I'm not super familiar with rhino stats.....but if I recall they're not open topped are they? Are you simply saying they're very durable? Don't they have much less firepower than a ghost ark? They definitely don't have quantum shielding.

2 Storm Bolters and the Rhino is 74 points. They're actually very durable for the cost. It isn't unreasonable for us to just get Open Topped back for the Ghost Ark.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Regular Dakkanaut




Slayer-Fan123 wrote:

2 Storm Bolters and the Rhino is 74 points. They're actually very durable for the cost. It isn't unreasonable for us to just get Open Topped back for the Ghost Ark.


The ghost ark has 2.5 times the firepower (not including the extra -1ap), and is significantly more durable. Making it open top would give it 5 times the number of shots while a unit is on board - there's no way that wouldn't incur a point increase!
   
 
Forum Index » 40K General Discussion
Go to: