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Made in no
Grisly Ghost Ark Driver





He didn't win though, got second place.
   
Made in hr
Nihilistic Necron Lord






Germany

 skoffs wrote:

I don't understand what they're doing with their HQ here...
Spoiler:
++ Outrider Detachment +1CP (Necrons) [81 PL, 1340pts] ++

+ No Force Org Slot +
Dynasty Choice: Dynasty: Nephrekh

+ HQ [12 PL, 215pts] +
Cryptek [5 PL, 95pts]: Chronometron [15pts], Staff of Light [10pts]
Destroyer Lord [7 PL, 120pts]: Staff of Light [10pts]

+ Fast Attack [69 PL, 1125pts] +
Canoptek Wraiths [18 PL, 275pts]: 5x Canoptek Wraith [275pts]
Destroyers [18 PL, 300pts]
. 6x Destroyer [18 PL, 300pts]: 6x Gauss Cannon [120pts]
Destroyers [18 PL, 300pts]
. 6x Destroyer [18 PL, 300pts]: 6x Gauss Cannon [120pts]
Destroyers [15 PL, 250pts]
. 5x Destroyer [15 PL, 250pts]: 5x Gauss Cannon [100pts]


++ Spearhead Detachment +1CP (Necrons) [35 PL, 659pts] ++

+ No Force Org Slot +
Dynasty Choice: Dynasty: Nihilakh

+ HQ [5 PL, 80pts] +
Cryptek [5 PL, 80pts]: Staff of Light [10pts]

+ Heavy Support [30 PL, 579pts] +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

The entire nephrekh detachment moves as one blob, except for the wraiths, i guess. Tek helps reanimate and gives them 5++, Dlord re-rolls wound rolls of 1. Movement is limited by the tek, he is advancing all the time, i guess.
   
Made in de
Fresh-Faced New User




 p5freak wrote:
Doctoralex wrote:
Yea, until Guilliman who is 6” away from the Dread scewers the Wraiths on the Emperor’s sword.


Wraiths still have 3++, even against girlyman.

 Maelstrom808 wrote:

...unless it's a faction that can.


That SM faction gets -1 to hit when they fallback, and -1 for moving heavy weapons, which is -2 to hit.


I am not only up against Girlyman, but a Psyker with Nullfield. My Wraiths can not charge because they would loose their 3++. That was the main problem i think. I will try to use the Deciever + Tesserakt Vault for my next game, i think MW are the way to go.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

You could try taking a gloom prism or immortal pride to counter his psychic nonsense.
Of course, if your deny rolls are as bad as mine it might not be that helpful

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard





Virginia

So, just a side note, me and my friends are putting together a small tournament just for us, for gaks and giggles. It's 1,000 points, 4x4 board, not sure of the gametype yet. Me and one of said friends did a practice game yesterday. I warned everyone my list would be good, especially because one of my T'au friends plays a ton of Stealth Suits.

So I brought an Outrider, Nephrekh. (4 CP)

Destroyer Lord
- Warscythe
- Phylactery
- Nanoscarab Casket (Relic)
- Skin of Living Gold (Warlord)

10x Tesla Immortals
10x Gauss Immortals

3x Destroyers
3x Destroyers
3x Destroyers, 1x Heavy Destroyer


Played against my other T'au budy who brought the forgeworld Commander, a Barracuda, Crisis Suits, pathfinders and firewarriors. As far as points, it was a close game. But I tabled him while only having 3 models dead. I think I'm set for this tournament.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in jp
Proud Triarch Praetorian





 p5freak wrote:
 skoffs wrote:

I don't understand what they're doing with their HQ here...
Spoiler:
++ Outrider Detachment +1CP (Necrons) [81 PL, 1340pts] ++

+ No Force Org Slot +
Dynasty Choice: Dynasty: Nephrekh

+ HQ [12 PL, 215pts] +
Cryptek [5 PL, 95pts]: Chronometron [15pts], Staff of Light [10pts]
Destroyer Lord [7 PL, 120pts]: Staff of Light [10pts]

+ Fast Attack [69 PL, 1125pts] +
Canoptek Wraiths [18 PL, 275pts]: 5x Canoptek Wraith [275pts]
Destroyers [18 PL, 300pts]
. 6x Destroyer [18 PL, 300pts]: 6x Gauss Cannon [120pts]
Destroyers [18 PL, 300pts]
. 6x Destroyer [18 PL, 300pts]: 6x Gauss Cannon [120pts]
Destroyers [15 PL, 250pts]
. 5x Destroyer [15 PL, 250pts]: 5x Gauss Cannon [100pts]


++ Spearhead Detachment +1CP (Necrons) [35 PL, 659pts] ++

+ No Force Org Slot +
Dynasty Choice: Dynasty: Nihilakh

+ HQ [5 PL, 80pts] +
Cryptek [5 PL, 80pts]: Staff of Light [10pts]

+ Heavy Support [30 PL, 579pts] +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

The entire nephrekh detachment moves as one blob, except for the wraiths, i guess. Tek helps reanimate and gives them 5++, Dlord re-rolls wound rolls of 1. Movement is limited by the tek, he is advancing all the time, i guess.

Even still, the Nihilakh Cryptek is pretty much useless without the Cloak (to repair the Arks).
And if all the D.Lord is there for is the reroll 1s buff, they're probably better off taking just a regular Lord to save points (it can advance every turn to with the Chrono-tek to keep in buff range of stuff, keeping the Veil for emergency escape purposes).

If I had to retool this list I'd go-
Spoiler:
++ Sautekh Spearhead Detachment +1CP (Necrons) [35 PL, 664pts] ++

+ HQ +
Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light (+ WLT: Strategist)

+ Heavy Support +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]


++ Nephrekh Outrider Detachment +1CP (Necrons) [84 PL, 1334pts] ++

+ HQ +
Cryptek [5 PL, 95pts]: Chronometron, Staff of Light
Lord [5 PL, 76pts]: Hyperphase Sword (+ Veil)

+ Fast Attack +
3x Canoptek Scarabs [2 PL, 39pts]:
4x Canoptek Wraiths [18 PL, 224pts] 1x P.Caster
6x Destroyers [18 PL, 300pts]
6x Destroyers [18 PL, 300pts]
6x Destroyers [18 PL, 300pts]

++ Total: [119 PL, 1998pts] ++
... still don't know if it's be good, though (doesn't really have any efficient way to deal with hordes)

 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

Another boring spam list. It is a shame that that seems to be the only way to be competitive at a tournament.

I like DDAs and Destroyers as much as the next guy, but when they make up 3/4s of your models in a list, it gets a bit dull.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in jp
Proud Triarch Praetorian





Jackers wrote:
Another boring spam list. It is a shame that that seems to be the only way to be competitive at a tournament.

I like DDAs and Destroyers as much as the next guy, but when they make up 3/4s of your models in a list, it gets a bit dull.

Oh, I definitely agree, I was just playing with the one that had come second there to see if I could optimize it.
I generally tend to never have more than two of anything (except maybe Immortal units, because of requirements). Two gives you a bit of variety for TAC lists, plus redundancy. Ideally I'd love to do double DDA, double Destroyer units, double Scarabs, triple Immortals, and maybe a Tomb Blade unit... but lately I also want to use a Vault, so there's definitely not enough points for that unless I cut something vital.

 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

Doubling up is my preferred method as well, but I usually run into the same issue as you. There are too many cool things I want to take, and not enough points to take them all.

I totally understand that a tournament is all about sheer efficiency, so people will math out the most effective units and spam them. It would just be nice if that didn't happen, lol.
So many awesome models rarely see the light of day cos they are 10% worse than another option.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in us
Auspicious Aspiring Champion of Chaos






torblind wrote:


Another destroyer spam. Hope we don't get nerfed


I'll honestly be shocked if we don't at least see the Destroyer stratagem go up in price in the near future. More than likely, either Destroyer will go up in price as well, or something else will get cheaper to make it more attractive. The former is more likely knowing GW's balance method (hacksaw rather than scalpel).

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Well, they can't really impact the destroyers or DDA too hard, because if they do, we are right back where we were with the index with practically no good Anti-Tank/Monster capability. I really don't think either warrant a nerf as they are not dominating the tournament scene (as in seeing multiple Necron spam lists in top tens of major tournaments). The only real way to turn down the spam is to make other options more attractive.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

They should start by making warriors cheaper. 10 points sound reasonable.
Maybe other weapon options for annihilation barges too.

This message was edited 1 time. Last update was at 2018/05/15 14:43:55


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in hr
Nihilistic Necron Lord






Germany

Data04_exe wrote:

I am not only up against Girlyman, but a Psyker with Nullfield. My Wraiths can not charge because they would loose their 3++. That was the main problem i think. I will try to use the Deciever + Tesserakt Vault for my next game, i think MW are the way to go.


Use the mephrit CCB with tesla and mephrit WLT to snipe the psyker/girlyman from 30" away.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 p5freak wrote:
Data04_exe wrote:

I am not only up against Girlyman, but a Psyker with Nullfield. My Wraiths can not charge because they would loose their 3++. That was the main problem i think. I will try to use the Deciever + Tesserakt Vault for my next game, i think MW are the way to go.


Use the mephrit CCB with tesla and mephrit WLT to snipe the psyker/girlyman from 30" away.


Not a bad idea for sure, probably best used vs the Librarian since they don't have an invuln save. However, death hex/null zone also aren't the easiest powers to successfully manifest.




As far as destroyers go. Honestly, just increasing the strategem to 2CP is probably enough of a change, if anything. We're not dominating the meta, so our changes, if anything, should be minor.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in hr
Nihilistic Necron Lord






Germany

 iGuy91 wrote:

Not a bad idea for sure, probably best used vs the Librarian since they don't have an invuln save. However, death hex/null zone also aren't the easiest powers to successfully manifest.


Works even better with the voltaic staff from 18" away.
   
Made in no
Grisly Ghost Ark Driver





I have a friendly 2k game against Tau coming up, and I want to give Silver tide a go, but can't decide which route to go.

It's going to be 2x 20 warriors and 10 immortals, 1 Ghost Ark, probably Szeras warlord, Destroyers and Wraiths for distraction, and perhaps another cryptek for 5+ invul. (He tends to play the sept that gives him extra -1 AP, so a bunch of -2 shots coming in.

If I use Nephreck the wraiths can dart ahead and cause a big distraction up there. Warriors could perhaps run 11" while the wraiths take the heat first turn, perhaps destroyers can move 10" to get in range of something or start off the board. (though means more fire on warriors).

If I use Mephrit I'd have to use the Deceiver to get them in position to reach 12" of the enemy, however I'm not sure if I really want to be in a shoot out with the Tau.

If I use Sautekh, I could advance the warriors 8.5" and shoot at -1, probably reaching something 32" away for most of the dudes. However 20 shots at 4+ means 10 hits means 7 wounds, at 4+ if he's in cover, means 3-4 dead fire warriors, not too impressive (and even fewer drones). Once I'm up in the middle there is no big benefit from it anymore, except for the +1 stratagem, which is nice, but I don't really have much tesla in the army now. I'd likely still have to go with the auto pass moral strat. Skipping the Deceiver means I can afford a DDA though.

Nihilakh or NovokhI don't see any real benefit to my warrior blobs from.
   
Made in us
Loyal Necron Lychguard






South Dakota

For me, you have more to win than lose vs tau at close range. Our warriors will win in CC vs tau fire warriors and drones and most of the suits as well. With that in mind, either of your strategies with Nephrekh, Mephrit, or Sautekh have value.
For me, I run a Deceiver and a pair of DDA. You get to know who is going first before activating the Deceiver; you may end up choosing to reposition your DDA for better first turn shooting rather than putting something in his face. Granted... THIS IS NOT A VS TAU STRATEGY. Get in his face, multi-charge and reap his fishy face.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in ru
Been Around the Block





torblind wrote:
I have a friendly 2k game against Tau coming up, and I want to give Silver tide a go, but can't decide which route to go.

It's going to be 2x 20 warriors and 10 immortals, 1 Ghost Ark, probably Szeras warlord, Destroyers and Wraiths for distraction, and perhaps another cryptek for 5+ invul. (He tends to play the sept that gives him extra -1 AP, so a bunch of -2 shots coming in.

If I use Nephreck the wraiths can dart ahead and cause a big distraction up there. Warriors could perhaps run 11" while the wraiths take the heat first turn, perhaps destroyers can move 10" to get in range of something or start off the board. (though means more fire on warriors).

If I use Mephrit I'd have to use the Deceiver to get them in position to reach 12" of the enemy, however I'm not sure if I really want to be in a shoot out with the Tau.

If I use Sautekh, I could advance the warriors 8.5" and shoot at -1, probably reaching something 32" away for most of the dudes. However 20 shots at 4+ means 10 hits means 7 wounds, at 4+ if he's in cover, means 3-4 dead fire warriors, not too impressive (and even fewer drones). Once I'm up in the middle there is no big benefit from it anymore, except for the +1 stratagem, which is nice, but I don't really have much tesla in the army now. I'd likely still have to go with the auto pass moral strat. Skipping the Deceiver means I can afford a DDA though.

Nihilakh or NovokhI don't see any real benefit to my warrior blobs from.
Already posted, i recommend this list:

Spoiler:
Sautekh +5 CP

HQ: Lord (73) - Hyperphase Sword (3) [76] Warlord: Immortal Pride, Artefact: Veil of Darkness
HQ: Orikan the Diviner [115]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]

Nephrekh +1 CP
HQ: Anrakyr the Traveller [167]
Fast Attack: 6x Destroyers [300]
Fast Attack: 3x Canoptek Scarabs [39]
Fast Attack: 3x Canoptek Scarabs [39]

Total: 1999
CP: 9


I found that these days most effective list is 3 riptides and 20-30 drones to take hits from them. Deploy DDA out of riptides range - they are your carryover through the game. Riptides often stand still turn or two to declare montka - reroll to hit, so be more than 36" from them with DDA. Concentrate on drones with light shooting, after that taking down riptides with DDA should not be a problem. Concentrate on a single squad to cause moral loses. They should have hard time removing warrior blobs, especially in the late game. Think twice before charging them - all units within 6" of the unit you charge will fire overwatch - most of time thats whole army. Often thats overwatch on 5+ with reroll. Getting in a close range for rapid fire usually is a good idea though.
   
Made in ie
Deranged Necron Destroyer





Had a 1K get vs Blood Angles.we were playing Sealed Orders and and using Front-line Deployment. I won the game 19-5. My Doomsday Ark kept getting dropped to 1 wound but theny opponent either ddint hit or miss or I rolled well on my QS.

If he had dropped that card he would have drawn a new hand and gotten a lot more objectives. By the time he had drawn 5 new cards he only had 2 Marine units left and 5 Scouts.

I also only lost a Cryptek.

Wish I had recorded the game for YouTube but background noise was too much.

Here is my list.
Spoiler:

++ Battalion Detachment +5CP (Necrons) [63 PL, 994pts] ++

+ HQ +

Cryptek [5 PL, 80pts]: Staff of Light

Overlord [6 PL, 87pts]: Hyperphase Sword

+ Troops +

Immortals [8 PL, 153pts]: 9x Immortal, Tesla Carbine

Necron Warriors [12 PL, 144pts]: 12x Necron Warrior

Necron Warriors [12 PL, 144pts]: 12x Necron Warrior

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

Doomsday Ark [10 PL, 193pts]

++ Total: [63 PL, 994pts] ++

This message was edited 1 time. Last update was at 2018/05/16 07:25:34


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in jp
Proud Triarch Praetorian





-Sentinel- wrote:
Already posted, i recommend this list:

Spoiler:
Sautekh +5 CP

HQ: Lord (73) - Hyperphase Sword (3) [76] Warlord: Immortal Pride, Artefact: Veil of Darkness
HQ: Orikan the Diviner [115]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]

Nephrekh +1 CP
HQ: Anrakyr the Traveller [167]
Fast Attack: 6x Destroyers [300]
Fast Attack: 3x Canoptek Scarabs [39]
Fast Attack: 3x Canoptek Scarabs [39]

Total: 1999
CP: 9

Looks decent, but you sure you don't want to have the Warriors in Nephrekh? (so you can just teleport them into rapid fire range at turn 2 instead of walking them across the table).

This message was edited 1 time. Last update was at 2018/05/16 07:31:45


 
   
Made in ru
Been Around the Block





 skoffs wrote:

Looks decent, but you sure you don't want to have the Warriors in Nephrekh? (so you can just teleport them into rapid fire range at turn 2 instead of walking them across the table).
You lose 5++ for warriors in melee, which i rate high enought. I think it depends of which threats prevalent in your meta - melee or ranged.
   
Made in gb
Regular Dakkanaut



Shropshire UK

-Sentinel- wrote:
 skoffs wrote:

Looks decent, but you sure you don't want to have the Warriors in Nephrekh? (so you can just teleport them into rapid fire range at turn 2 instead of walking them across the table).
You lose 5++ for warriors in melee, which i rate high enought. I think it depends of which threats prevalent in your meta - melee or ranged.


Could always Deep strike Orikan the Diviner too

Spoiler:


Sautekh +1 CP

HQ: Anrakyr the Traveller [167]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]

Nephrekh +5 CP

HQ: Lord (73) - Hyperphase Sword (3) [76] Warlord: Immortal Pride, Artefact: Veil of Darkness
HQ: Orikan the Diviner [115]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Fast Attack: 6x Destroyers [300]
Fast Attack: 3x Canoptek Scarabs [39]
Fast Attack: 3x Canoptek Scarabs [39]

Total: 1999
CP: 9

   
Made in ru
Been Around the Block





moonsmite wrote:
-Sentinel- wrote:
 skoffs wrote:

Looks decent, but you sure you don't want to have the Warriors in Nephrekh? (so you can just teleport them into rapid fire range at turn 2 instead of walking them across the table).
You lose 5++ for warriors in melee, which i rate high enought. I think it depends of which threats prevalent in your meta - melee or ranged.


Could always Deep strike Orikan the Diviner too
Doesn't work that way. Orikan is a Sautekh and grants his abilities to other Sautekhs.
   
Made in jp
Proud Triarch Praetorian





moonsmite wrote:
-Sentinel- wrote:
 skoffs wrote:
Looks decent, but you sure you don't want to have the Warriors in Nephrekh? (so you can just teleport them into rapid fire range at turn 2 instead of walking them across the table).

You lose 5++ for warriors in melee, which i rate high enought. I think it depends of which threats prevalent in your meta - melee or ranged.

Could always Deep strike Orikan the Diviner too

That wouldn't work.
If the Warriors are Nephrekh and Orikan is Sautekh,
A) you wouldn't be able to deep strike him with their Strategem.
B) they'd be different Dynasties so his buffs won't confer.

You could give another Sautekh HQ the Veil to bring him up to overcome A, but then you've still got B so it's pointless.

 
   
Made in gb
Regular Dakkanaut



Shropshire UK

>.< That will teach me for thinking with out my codex.

   
Made in ru
Been Around the Block





This still can work with non-character cryptek. But with all those beta rules for deep strike i feel that i can cover more ground by feet than deepstriking. Also, most armies want to come at you cause you have 3 DDA which constantly do damage.
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Has anyone else tried a T. Stalker with twin heavy Gs to support two or three DDAs? I have tried it with two DDAs and lots of tesla immortals and found the list to run pretty well. The QS on the Stalker makes it pretty durable too.
Any idea about the points efficiency for paying for the stalker to reroll for those DDAs?

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Brymm wrote:
Has anyone else tried a T. Stalker with twin heavy Gs to support two or three DDAs? I have tried it with two DDAs and lots of tesla immortals and found the list to run pretty well. The QS on the Stalker makes it pretty durable too.
Any idea about the points efficiency for paying for the stalker to reroll for those DDAs?


Its long buried in the thread somewhere, but I believe the consensus was twofold.

1. Its better to just take another Doomsday Ark than a Stalker. (the price difference of like, 20 points is well worth it.)
2. Since DDAs benefit from Dynasty codes, the DDAs can be run in a Nihilak spearhead, meaning they can already reroll 1s if they didn't move.

Hope this helps.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

That does. Thanks for that!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in ru
Been Around the Block





 Brymm wrote:
Has anyone else tried a T. Stalker with twin heavy Gs to support two or three DDAs? I have tried it with two DDAs and lots of tesla immortals and found the list to run pretty well. The QS on the Stalker makes it pretty durable too.
Any idea about the points efficiency for paying for the stalker to reroll for those DDAs?
I have tested it. In theory you can give immortals \ Sautekh DDA 2+ rerollable hit. In practice another DDA is just better.
   
 
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