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2018/05/15 06:35:28
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
The entire nephrekh detachment moves as one blob, except for the wraiths, i guess. Tek helps reanimate and gives them 5++, Dlord re-rolls wound rolls of 1. Movement is limited by the tek, he is advancing all the time, i guess.
2018/05/15 08:26:27
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
That SM faction gets -1 to hit when they fallback, and -1 for moving heavy weapons, which is -2 to hit.
I am not only up against Girlyman, but a Psyker with Nullfield. My Wraiths can not charge because they would loose their 3++. That was the main problem i think. I will try to use the Deciever + Tesserakt Vault for my next game, i think MW are the way to go.
2018/05/15 08:38:58
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
You could try taking a gloom prism or immortal pride to counter his psychic nonsense.
Of course, if your deny rolls are as bad as mine it might not be that helpful
What I have
~4100
~1660
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Peace through power!
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2018/05/15 10:48:33
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
So, just a side note, me and my friends are putting together a small tournament just for us, for gaks and giggles. It's 1,000 points, 4x4 board, not sure of the gametype yet. Me and one of said friends did a practice game yesterday. I warned everyone my list would be good, especially because one of my T'au friends plays a ton of Stealth Suits.
So I brought an Outrider, Nephrekh. (4 CP)
Destroyer Lord
- Warscythe
- Phylactery
- Nanoscarab Casket (Relic)
- Skin of Living Gold (Warlord)
10x Tesla Immortals
10x Gauss Immortals
3x Destroyers
3x Destroyers
3x Destroyers, 1x Heavy Destroyer
Played against my other T'au budy who brought the forgeworld Commander, a Barracuda, Crisis Suits, pathfinders and firewarriors. As far as points, it was a close game. But I tabled him while only having 3 models dead. I think I'm set for this tournament.
40k:
8th Edtion: 9405 pts - Varantekh Dynasty
2018/05/15 11:50:58
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
The entire nephrekh detachment moves as one blob, except for the wraiths, i guess. Tek helps reanimate and gives them 5++, Dlord re-rolls wound rolls of 1. Movement is limited by the tek, he is advancing all the time, i guess.
Even still, the Nihilakh Cryptek is pretty much useless without the Cloak (to repair the Arks).
And if all the D.Lord is there for is the reroll 1s buff, they're probably better off taking just a regular Lord to save points (it can advance every turn to with the Chrono-tek to keep in buff range of stuff, keeping the Veil for emergency escape purposes).
Jackers wrote: Another boring spam list. It is a shame that that seems to be the only way to be competitive at a tournament.
I like DDAs and Destroyers as much as the next guy, but when they make up 3/4s of your models in a list, it gets a bit dull.
Oh, I definitely agree, I was just playing with the one that had come second there to see if I could optimize it.
I generally tend to never have more than two of anything (except maybe Immortal units, because of requirements). Two gives you a bit of variety for TAC lists, plus redundancy. Ideally I'd love to do double DDA, double Destroyer units, double Scarabs, triple Immortals, and maybe a Tomb Blade unit... but lately I also want to use a Vault, so there's definitely not enough points for that unless I cut something vital.
2018/05/15 12:55:41
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Doubling up is my preferred method as well, but I usually run into the same issue as you. There are too many cool things I want to take, and not enough points to take them all.
I totally understand that a tournament is all about sheer efficiency, so people will math out the most effective units and spam them. It would just be nice if that didn't happen, lol.
So many awesome models rarely see the light of day cos they are 10% worse than another option.
GK - 2k Points
IK - 3k Points
Tau - 2k Points
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2018/05/15 14:33:01
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I'll honestly be shocked if we don't at least see the Destroyer stratagem go up in price in the near future. More than likely, either Destroyer will go up in price as well, or something else will get cheaper to make it more attractive. The former is more likely knowing GW's balance method (hacksaw rather than scalpel).
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
2018/05/15 14:38:59
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Well, they can't really impact the destroyers or DDA too hard, because if they do, we are right back where we were with the index with practically no good Anti-Tank/Monster capability. I really don't think either warrant a nerf as they are not dominating the tournament scene (as in seeing multiple Necron spam lists in top tens of major tournaments). The only real way to turn down the spam is to make other options more attractive.
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
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Surrender to the machine incarnate. Surrender and die. ++
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2018/05/15 14:42:11
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I am not only up against Girlyman, but a Psyker with Nullfield. My Wraiths can not charge because they would loose their 3++. That was the main problem i think. I will try to use the Deciever + Tesserakt Vault for my next game, i think MW are the way to go.
Use the mephrit CCB with tesla and mephrit WLT to snipe the psyker/girlyman from 30" away.
2018/05/15 15:05:05
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I am not only up against Girlyman, but a Psyker with Nullfield. My Wraiths can not charge because they would loose their 3++. That was the main problem i think. I will try to use the Deciever + Tesserakt Vault for my next game, i think MW are the way to go.
Use the mephrit CCB with tesla and mephrit WLT to snipe the psyker/girlyman from 30" away.
Not a bad idea for sure, probably best used vs the Librarian since they don't have an invuln save. However, death hex/null zone also aren't the easiest powers to successfully manifest.
As far as destroyers go. Honestly, just increasing the strategem to 2CP is probably enough of a change, if anything. We're not dominating the meta, so our changes, if anything, should be minor.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/05/15 15:22:47
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Not a bad idea for sure, probably best used vs the Librarian since they don't have an invuln save. However, death hex/null zone also aren't the easiest powers to successfully manifest.
Works even better with the voltaic staff from 18" away.
2018/05/15 19:37:03
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I have a friendly 2k game against Tau coming up, and I want to give Silver tide a go, but can't decide which route to go.
It's going to be 2x 20 warriors and 10 immortals, 1 Ghost Ark, probably Szeras warlord, Destroyers and Wraiths for distraction, and perhaps another cryptek for 5+ invul. (He tends to play the sept that gives him extra -1 AP, so a bunch of -2 shots coming in.
If I use Nephreck the wraiths can dart ahead and cause a big distraction up there. Warriors could perhaps run 11" while the wraiths take the heat first turn, perhaps destroyers can move 10" to get in range of something or start off the board. (though means more fire on warriors).
If I use Mephrit I'd have to use the Deceiver to get them in position to reach 12" of the enemy, however I'm not sure if I really want to be in a shoot out with the Tau.
If I use Sautekh, I could advance the warriors 8.5" and shoot at -1, probably reaching something 32" away for most of the dudes. However 20 shots at 4+ means 10 hits means 7 wounds, at 4+ if he's in cover, means 3-4 dead fire warriors, not too impressive (and even fewer drones). Once I'm up in the middle there is no big benefit from it anymore, except for the +1 stratagem, which is nice, but I don't really have much tesla in the army now. I'd likely still have to go with the auto pass moral strat. Skipping the Deceiver means I can afford a DDA though.
Nihilakh or NovokhI don't see any real benefit to my warrior blobs from.
2018/05/15 21:01:15
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
For me, you have more to win than lose vs tau at close range. Our warriors will win in CC vs tau fire warriors and drones and most of the suits as well. With that in mind, either of your strategies with Nephrekh, Mephrit, or Sautekh have value.
For me, I run a Deceiver and a pair of DDA. You get to know who is going first before activating the Deceiver; you may end up choosing to reposition your DDA for better first turn shooting rather than putting something in his face. Granted... THIS IS NOT A VS TAU STRATEGY. Get in his face, multi-charge and reap his fishy face.
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2018/05/16 06:25:09
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
torblind wrote: I have a friendly 2k game against Tau coming up, and I want to give Silver tide a go, but can't decide which route to go.
It's going to be 2x 20 warriors and 10 immortals, 1 Ghost Ark, probably Szeras warlord, Destroyers and Wraiths for distraction, and perhaps another cryptek for 5+ invul. (He tends to play the sept that gives him extra -1 AP, so a bunch of -2 shots coming in.
If I use Nephreck the wraiths can dart ahead and cause a big distraction up there. Warriors could perhaps run 11" while the wraiths take the heat first turn, perhaps destroyers can move 10" to get in range of something or start off the board. (though means more fire on warriors).
If I use Mephrit I'd have to use the Deceiver to get them in position to reach 12" of the enemy, however I'm not sure if I really want to be in a shoot out with the Tau.
If I use Sautekh, I could advance the warriors 8.5" and shoot at -1, probably reaching something 32" away for most of the dudes. However 20 shots at 4+ means 10 hits means 7 wounds, at 4+ if he's in cover, means 3-4 dead fire warriors, not too impressive (and even fewer drones). Once I'm up in the middle there is no big benefit from it anymore, except for the +1 stratagem, which is nice, but I don't really have much tesla in the army now. I'd likely still have to go with the auto pass moral strat. Skipping the Deceiver means I can afford a DDA though.
Nihilakh or NovokhI don't see any real benefit to my warrior blobs from.
Already posted, i recommend this list:
Spoiler:
Sautekh +5 CP
HQ: Lord (73) - Hyperphase Sword (3) [76] Warlord: Immortal Pride, Artefact: Veil of Darkness
HQ: Orikan the Diviner [115]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Nephrekh +1 CP HQ: Anrakyr the Traveller [167]
Fast Attack: 6x Destroyers [300]
Fast Attack: 3x Canoptek Scarabs [39]
Fast Attack: 3x Canoptek Scarabs [39]
Total: 1999
CP: 9
I found that these days most effective list is 3 riptides and 20-30 drones to take hits from them. Deploy DDA out of riptides range - they are your carryover through the game. Riptides often stand still turn or two to declare montka - reroll to hit, so be more than 36" from them with DDA. Concentrate on drones with light shooting, after that taking down riptides with DDA should not be a problem. Concentrate on a single squad to cause moral loses. They should have hard time removing warrior blobs, especially in the late game. Think twice before charging them - all units within 6" of the unit you charge will fire overwatch - most of time thats whole army. Often thats overwatch on 5+ with reroll. Getting in a close range for rapid fire usually is a good idea though.
2018/05/16 07:24:55
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Had a 1K get vs Blood Angles.we were playing Sealed Orders and and using Front-line Deployment. I won the game 19-5. My Doomsday Ark kept getting dropped to 1 wound but theny opponent either ddint hit or miss or I rolled well on my QS.
If he had dropped that card he would have drawn a new hand and gotten a lot more objectives. By the time he had drawn 5 new cards he only had 2 Marine units left and 5 Scouts.
I also only lost a Cryptek.
Wish I had recorded the game for YouTube but background noise was too much.
HQ: Lord (73) - Hyperphase Sword (3) [76] Warlord: Immortal Pride, Artefact: Veil of Darkness
HQ: Orikan the Diviner [115]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Nephrekh +1 CP HQ: Anrakyr the Traveller [167]
Fast Attack: 6x Destroyers [300]
Fast Attack: 3x Canoptek Scarabs [39]
Fast Attack: 3x Canoptek Scarabs [39]
Total: 1999
CP: 9
Looks decent, but you sure you don't want to have the Warriors in Nephrekh? (so you can just teleport them into rapid fire range at turn 2 instead of walking them across the table).
This message was edited 1 time. Last update was at 2018/05/16 07:31:45
2018/05/16 08:19:11
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Looks decent, but you sure you don't want to have the Warriors in Nephrekh? (so you can just teleport them into rapid fire range at turn 2 instead of walking them across the table).
You lose 5++ for warriors in melee, which i rate high enought. I think it depends of which threats prevalent in your meta - melee or ranged.
2018/05/16 08:38:13
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Looks decent, but you sure you don't want to have the Warriors in Nephrekh? (so you can just teleport them into rapid fire range at turn 2 instead of walking them across the table).
You lose 5++ for warriors in melee, which i rate high enought. I think it depends of which threats prevalent in your meta - melee or ranged.
Could always Deep strike Orikan the Diviner too
Spoiler:
Sautekh +1 CP
HQ: Anrakyr the Traveller [167]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Nephrekh +5 CP
HQ: Lord (73) - Hyperphase Sword (3) [76] Warlord: Immortal Pride, Artefact: Veil of Darkness
HQ: Orikan the Diviner [115]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Fast Attack: 6x Destroyers [300]
Fast Attack: 3x Canoptek Scarabs [39]
Fast Attack: 3x Canoptek Scarabs [39]
Looks decent, but you sure you don't want to have the Warriors in Nephrekh? (so you can just teleport them into rapid fire range at turn 2 instead of walking them across the table).
You lose 5++ for warriors in melee, which i rate high enought. I think it depends of which threats prevalent in your meta - melee or ranged.
Could always Deep strike Orikan the Diviner too
Doesn't work that way. Orikan is a Sautekh and grants his abilities to other Sautekhs.
2018/05/16 09:15:55
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
skoffs wrote: Looks decent, but you sure you don't want to have the Warriors in Nephrekh? (so you can just teleport them into rapid fire range at turn 2 instead of walking them across the table).
You lose 5++ for warriors in melee, which i rate high enought. I think it depends of which threats prevalent in your meta - melee or ranged.
Could always Deep strike Orikan the Diviner too
That wouldn't work.
If the Warriors are Nephrekh and Orikan is Sautekh,
A) you wouldn't be able to deep strike him with their Strategem.
B) they'd be different Dynasties so his buffs won't confer.
You could give another Sautekh HQ the Veil to bring him up to overcome A, but then you've still got B so it's pointless.
2018/05/16 09:35:40
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
This still can work with non-character cryptek. But with all those beta rules for deep strike i feel that i can cover more ground by feet than deepstriking. Also, most armies want to come at you cause you have 3 DDA which constantly do damage.
2018/05/16 12:27:26
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Has anyone else tried a T. Stalker with twin heavy Gs to support two or three DDAs? I have tried it with two DDAs and lots of tesla immortals and found the list to run pretty well. The QS on the Stalker makes it pretty durable too.
Any idea about the points efficiency for paying for the stalker to reroll for those DDAs?
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2018/05/16 12:40:01
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Brymm wrote: Has anyone else tried a T. Stalker with twin heavy Gs to support two or three DDAs? I have tried it with two DDAs and lots of tesla immortals and found the list to run pretty well. The QS on the Stalker makes it pretty durable too.
Any idea about the points efficiency for paying for the stalker to reroll for those DDAs?
Its long buried in the thread somewhere, but I believe the consensus was twofold.
1. Its better to just take another Doomsday Ark than a Stalker. (the price difference of like, 20 points is well worth it.)
2. Since DDAs benefit from Dynasty codes, the DDAs can be run in a Nihilak spearhead, meaning they can already reroll 1s if they didn't move.
Hope this helps.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/05/16 13:00:18
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Brymm wrote: Has anyone else tried a T. Stalker with twin heavy Gs to support two or three DDAs? I have tried it with two DDAs and lots of tesla immortals and found the list to run pretty well. The QS on the Stalker makes it pretty durable too.
Any idea about the points efficiency for paying for the stalker to reroll for those DDAs?
I have tested it. In theory you can give immortals \ Sautekh DDA 2+ rerollable hit. In practice another DDA is just better.