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Made in no
Grisly Ghost Ark Driver





Moosatronic Warrior wrote:
 Maelstrom808 wrote:


I have in one or two games, but in those it was more about making sure my immortals survived a first turn alpha strike, than about positioning. Rarely will I put more than one unit of immortals and the destroyers in reserve, usually it's just the destroyers. As you said, you lose a turn of MWBD, and with the VoD, I have the ability to get behind their lines already. The ability to jump out 12" and gain board position in the center on the first turn is usually more than enough mobility.


I tested this out last night with this list:

Spoiler:
Nephrek Battalion:

CCB
Cryptek + Veil

10 x Tesla Imm
10 x Tesla Imm
10 x Tesla Imm

6 x Wraith
6 x Tomb Blades
6 x Destroyers

DDA
DDA


I really liked it! I put the Destroyers and 2 Immortal units in Translocation Crypts, with the 3rd Immortal unit being veiled by the Cryptek. Compared to my usual Sautekh battalion it felt like I was exchanging firepower for maneuverability. The loss of firepower was more than made up for though; Deepstriking so much stuff was great, but the ability to put 2x MWBD on 20 Immortals the following turn, and have them and the destroyers move 10-12" and shoot 24" sealed the deal. Not only was it really effective, it was much more fun to play.



Did you go first or second, and how much did lose in his first turn, and what kind of army did you play against?
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Moosatronic Warrior wrote:
 Maelstrom808 wrote:


I have in one or two games, but in those it was more about making sure my immortals survived a first turn alpha strike, than about positioning. Rarely will I put more than one unit of immortals and the destroyers in reserve, usually it's just the destroyers. As you said, you lose a turn of MWBD, and with the VoD, I have the ability to get behind their lines already. The ability to jump out 12" and gain board position in the center on the first turn is usually more than enough mobility.


I tested this out last night with this list:

Spoiler:
Nephrek Battalion:

CCB
Cryptek + Veil

10 x Tesla Imm
10 x Tesla Imm
10 x Tesla Imm

6 x Wraith
6 x Tomb Blades
6 x Destroyers

DDA
DDA


I really liked it! I put the Destroyers and 2 Immortal units in Translocation Crypts, with the 3rd Immortal unit being veiled by the Cryptek. Compared to my usual Sautekh battalion it felt like I was exchanging firepower for maneuverability. The loss of firepower was more than made up for though; Deepstriking so much stuff was great, but the ability to put 2x MWBD on 20 Immortals the following turn, and have them and the destroyers move 10-12" and shoot 24" sealed the deal. Not only was it really effective, it was much more fun to play.



Awesome! Glad you had fun with it. I really feel that the positioning and mobility will do far more for you than the extra firepower. Even in games where I didn't make much of a dent against the opponent's forces, I would win or come close simply through objectives by playing to the mission.

I'd love to play some tomb blades, but despise the models. I've got some destroyer conversions I'm working on for them though.

This message was edited 1 time. Last update was at 2018/05/23 11:14:13


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Regular Dakkanaut




-Sentinel- wrote:
I really like cryptek with Immortal pride warlord trait as your warlord. This forces your opponent to kill your squads fully, without relying on comand checks etc. This often leads to situations where he doesn't commit enought (or his dices go bad and he don't have additional guns atthis side of the board) and you have 1-2 models reamining, after that half of your unit come back; or he commits too much and some of his firepower is wasted. I mean, there is no problem if 1 space marine from 10 survives. But if thats 1 immortal, thats much worse.

I really like 20 necron warriors as a screen - being fearless and 4+ RP is their best friend. They often first take a punch, some of them die, then they got teleported on opponents side of board with VoD where they start fight with opponent scoring units.


My Crypteks usually succumb to sniper fire as they are not very durable and usually worth taking our by your opponent if they brought snipers. Unless I escort them with Lychguard (an escort that costs more than the cryptek, but it can work as part of a "command blob" with overlord) I would not consider making one my warlord for an easy First Blood/Slay the Warlord to my opponent...

Mark.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

torblind wrote:


Did you go first or second, and how much did lose in his first turn, and what kind of army did you play against?


Well it wasn't the most serious of games. I was against 2 people with 1000pts of Tau (Firewarriors, Riptide, 2x CIB commanders, Marker Drones), and 1000pts of Tyranids (60 Hormagants, 20 Stealers, Malenthrope, Broodlord, Hive Gaurd).

Dawn of War deployment. My pair of DDAs and the Tomb Blades hid in a corner. The Wraith, 10 Immortals and Cryptek hid in a LoS blocking ruin in the center. Tau deployed centrally with the horde of -1 to hit bugs to the side of them (the flank with my DDAs on).

I got first turn, but played defensively and didn't do a lot of damage- a handful of gaunts and firewarriors. The bugs advanced, and the Tau moved to get shots (a bit too aggressively). The wraith and a DDA soaked up some fire with little damage.

On my second turn 30 Immortals and the Destroyers landed right where they needed to be- decimating the Tau whilst staying out of the bugs charge range. It was pretty much game at that point, all of my units could move ~12" a turn whilst shooting 24" so I was able to kite the bug ball and pick it off.

Not exactly a trial by fire for the Nephrek, but I was impressed by the potential it showed.


I'd love to play some tomb blades, but despise the models. I've got some destroyer conversions I'm working on for them though.


They were probably the weakest link in the list. By no means bad though, they fit the theme of mobile firepower, but more Destroyers or a 3rd DDA would probably be better.


This message was edited 1 time. Last update was at 2018/05/23 11:40:29


 
   
Made in nl
Regular Dakkanaut






They were probably the weakest link in the list. By no means bad though, they fit the theme of mobile firepower, but more Destroyers or a 3rd DDA would probably be better.


Makes sense. You're deep-striking Immortals did their job. Normally Tomb Blades /w Tesla are our go-to mobile anti-infantry unit.

This message was edited 1 time. Last update was at 2018/05/23 12:50:53


 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

I'd be worried about leaving a CCB without an invuln in that list. Did the target saturation via Deep Strike keep it safe?

Also, did you find spending 3 CP before the game to DS those units left you short of CP for anything?

This message was edited 3 times. Last update was at 2018/05/23 13:39:56


GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Jackers wrote:
I'd be worried about leaving a CCB without an invuln in that list. Did the target saturation via Deep Strike keep it safe?

Also, did you find spending 3 CP before the game to DS those units left you short of CP for anything?


I'm not really sure what to do with the CCB in this list. I wanted it so that I could get MWBD over to the immortals wherever they land. I'm of the opinion that CCBs are awful at close combat. 3 attacks with a Warscythe is pointless, the 3 damage relic Scythe would make it ok, maybe. I had thought that I could make it the warlord with -1 to hit trait and Lightning field relic. It would be hard to kill, but why? It still won't scare anyone in CC. The Solar staff is also an option to make it a bit more shooty.

I decided it would be best equipped with a staff of light and Gauss Cannon to do a bit off shooting and buff Immortals. The Cryptek was the warlord with the +3" to auras trait. I've never used that trait before, but found it was a good fit for this list as it means the infantry's movement is less restricted while trying to get buffs.

The lack of CP is an issue, although you are getting something for the 3 spent at deployment. I did find the list to be less CP hungry than normal: no phaerons will for the first 2 turns and no methodical destruction/ talent for annihilation.

Both of theses issues could possibly be improved a little by swapping the CCB for 2 overlords. I'd get an extra CP from an outrider detachment and wouldn't be tempted to do something flashy with the CCB.

   
Made in gb
Killer Khymerae



Oxfordshire, UK

Moosatronic Warrior wrote:
The lack of CP is an issue, although you are getting something for the 3 spent at deployment. I did find the list to be less CP hungry than normal: no phaerons will for the first 2 turns and no methodical destruction/ talent for annihilation.

Both of theses issues could possibly be improved a little by swapping the CCB for 2 overlords. I'd get an extra CP from an outrider detachment and wouldn't be tempted to do something flashy with the CCB.



I had that thought when I first saw the list. Would you have a Nephrek Outrider, or would you maybe swap the Tomb Blades for a 3rd DDA and take a Sautekh Spearhead?

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Jackers wrote:


I had that thought when I first saw the list. Would you have a Nephrek Outrider, or would you maybe swap the Tomb Blades for a 3rd DDA and take a Sautekh Spearhead?


Definitely option 2.

However I don't own 3 DDA sadly. I can take an anni barge for the price of 3 tomb blades and a wraith. Then split the CCB into two cheaper HQs. That way I have a Sauthekh spearhead. Probably still an improvement despite the anni barge bieng less than optimal.

Spoiler:
Nephrek Battalion:

Overlord
Cryptek + Veil

10 imms
10 imms
10 imms

5 Wraith
6 Destroyers
3 Tomb Blades

Sautekh Spearhead:

Cloaktek

DDA
DDA
Anni Barge

This message was edited 2 times. Last update was at 2018/05/23 15:27:19


 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

Definitely looks like an interesting list. I'm always a fan of things that make use of as many different units as possible.

Would you make the cloaktek the warlord for the Sautekh trait, or would you stick with the Overlord?

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Jackers wrote:
Definitely looks like an interesting list. I'm always a fan of things that make use of as many different units as possible.

Would you make the cloaktek the warlord for the Sautekh trait, or would you stick with the Overlord?


The Cloaktek with Hyperlogical strategist. It takes the initial list from 8CP up to an average of 13. pretty significant gains for the loss of a few tesla shots and a wraith.

This message was edited 1 time. Last update was at 2018/05/23 16:10:00


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Inevitableq wrote:
Da W wrote:
 skoffs wrote:
 Maelstrom808 wrote:
I could barely think with how bad my head hurt
I always pack head pain pills whenever I know I'm going to be playing anything long. Has always come in handy.


Da W wrote:
what's our ultimate best list?
If we're talking competitive, from what we can tell, it's either
• Triple Vault Deceiver Bomb
• Nephrekh Destroyer Cult + Sautekh DDA³
though the case might be made for Wraith Wing, too.
(personally I prefer a mix of 2:1 Destroyers to Wraiths ratio).
It pains my soul that we haven't seen Tomb Blades preform well in the competitive scene... yet.


I'll put that triple Vault Deceiver bomb thing in the fantasy wish theory hammer drawer,
I have yet to find a human being spending 750+$ for 3 vaults just for the sake of trying it out.


Hi, im that human being. Ill be trying it out on Saturday. Ill try and do a report when its over. The price was just over $200 for all three of mine. So with paint id say $230-$250.

Edit: Proof: http://imgur.com/a/jooOmzq


Love the pink and white!

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in no
Grisly Ghost Ark Driver





Moosatronic Warrior wrote:
Jackers wrote:
Definitely looks like an interesting list. I'm always a fan of things that make use of as many different units as possible.

Would you make the cloaktek the warlord for the Sautekh trait, or would you stick with the Overlord?


The Cloaktek with Hyperlogical strategist. It takes the initial list from 8CP up to an average of 13. pretty significant gains for the loss of a few tesla shots and a wraith.



That being said, both sides effects of the cryptek would benefit well from the +3" aura right?
   
Made in ca
Been Around the Block




Inevitableq wrote:
Da W wrote:
 skoffs wrote:
 Maelstrom808 wrote:
I could barely think with how bad my head hurt
I always pack head pain pills whenever I know I'm going to be playing anything long. Has always come in handy.


Da W wrote:
what's our ultimate best list?
If we're talking competitive, from what we can tell, it's either
• Triple Vault Deceiver Bomb
• Nephrekh Destroyer Cult + Sautekh DDA³
though the case might be made for Wraith Wing, too.
(personally I prefer a mix of 2:1 Destroyers to Wraiths ratio).
It pains my soul that we haven't seen Tomb Blades preform well in the competitive scene... yet.


I'll put that triple Vault Deceiver bomb thing in the fantasy wish theory hammer drawer,
I have yet to find a human being spending 750+$ for 3 vaults just for the sake of trying it out.


Hi, im that human being. Ill be trying it out on Saturday. Ill try and do a report when its over. The price was just over $200 for all three of mine. So with paint id say $230-$250.

Edit: Proof: http://imgur.com/a/jooOmzq


Well i was speaking listed price. If i 3D printed mines it would cost 20$.
Tell us how it went. I doubt it is better than 3 immo 3 dda 2 destro cause of lack of ap and lack of boosts. But i want to hear the results.
   
Made in us
Regular Dakkanaut






Love the pink and white!


Thanks. Companion cube vault for the win.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

torblind wrote:


That being said, both sides effects of the cryptek would benefit well from the +3" aura right?


Yeah, the 5++ and the +1 RP auras both benefit. Having double range on aura abilities (WL trait on the cryptek, wave of command on the CCB) makes quite a big difference when you're going for mobility. 30 Immortals and 6 Destroyers trying to get the 3" Cryptek buffs ends up being a big blob of crons. The extra 3" from the trait may not seem like much, but it lets you spread out into 4 distinct units covering a ~24" diameter area without having to daisy chain.


A foot slogging overlord is going to struggle to bring his MWBD over to the deepstriking infantry compared with the CCB. 7" less movement and 6" less MWBD range. I'm thinking of giving him the solar staff (-1CP for extra relic), so that if he's out on his own he can MWBD himself for a 12" move and 6 shots hitting on 2's. I'm not sure if that's just throwing good CP after bad points though, so to speak. Do we think the -1 to hit from the solar staff stacks with itself? So the target unit could end up with as much as -6 to hit, might help the Wraith in CC.




Automatically Appended Next Post:
So the "competitive" version of the Nephrek battalion list:

Spoiler:
Nephrek Battalion:

Overlord + HPS
Cryptek + Veil

10x Tesla Imms
10x Tesla Imms
10x Tesla Imms

6x Destroyers
6x Destroyers

Sautekh Spearhead:

Lord + HPS, Walord, Hyperlogical Strategist

DDA
DDA
DDA

1932pts, 9CP.

Deepstrike the Destroyers and up to 2 units of Immortals.



Yeah it's basically the same list that's been posted many times already.

68pts left over. A unit of 5 Scarabs? Upgrades for the HQs?

Dropping one Immortal would give enough points to make the Overlord a CCB- You really want to be able to get those Immortals moving 12" and hitting normally with MWBD the turn after they arrive.

This message was edited 6 times. Last update was at 2018/05/24 12:15:15


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

TBH, I haven't had any issues getting 3 units of immortals or warriors in RP and Chronometron range just gotta spread out a little bit, and toe into the bubble. Gives me that fun silver tide feeling.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in jp
Proud Triarch Praetorian





Moosatronic Warrior wrote:
So the "competitive" version of the Nephrek battalion list:
Spoiler:
Nephrek Battalion:

Overlord + HPS
Cryptek + Veil

10x Tesla Imms
10x Tesla Imms
10x Tesla Imms

6x Destroyers
6x Destroyers

Sautekh Spearhead:

Lord + HPS, Walord, Hyperlogical Strategist

DDA
DDA
DDA

1932pts, 9CP.
68pts left over. A unit of 5 Scarabs?

If they're in Nephrekh, definitely Scarabs. For fast objective grabbers, they're worth their weight in FW resin.
Though... why a Sautekh Lord? He's doing nothing for the rest of the list. Why not a Sautekh Cloak-tek? At least then he'll be able to repair the Arks.
So something like-
Spoiler:
Nephrek Battalion:

Overlord (Voidblade)
Cryptek (Chronometron) + Veil

10x Tesla Imms
10x Tesla Imms
10x Tesla Imms

6x Destroyers
6x Destroyers
3x Scarabs


Sautekh Spearhead:

Cryptek (Cloak), Warlord, Hyperlogical Strategist

DDA
DDA
DDA

1998pts, 9CP.
Though, if you wanted to, you could drop some Immortals to upgrade those Scarabs to Wraiths. Less shooting, though, so probably best to just go with as is.

This message was edited 1 time. Last update was at 2018/05/24 14:29:29


 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

 skoffs wrote:
[

If they're in Nephrekh, definitely Scarabs. For fast objective grabbers, they're worth their weight in FW resin.
Though... why a Sautekh Lord? He's doing nothing for the rest of the list. Why not a Sautekh Cloak-tek? At least then he'll be able to repair the Arks.
So something like- [spoiler] Nephrek Battalion:

.


I kept the HQs as cheap as possible just to see how many spare points there were, but really the ability of the cloak-tek is so insignificant that it is possibly outweighed by having 9pts and a slightly harder to kill warlord (for this reason, an overlord for 87pts is probably better than a cloak-tek at 85pts). Also, in this list you want the Sautekh warlord to be the first drop at deployment, followed by all the units in translocation crypts. That allows you to get the CPs back on a 5+, and not give your opponent anything to counter deploy against for their first 3-5 drops. If the warlord is deployed first, and the DDAs last, then he may not be anywhere near them anyway.

The Scarabs are probably the best choice, but getting MWBD on the Immortals makes a big difference- allowing them to move 12" without halving their firepower- so a CCB is very tempting.


TBH, I haven't had any issues getting 3 units of immortals or warriors in RP and Chronometron range just gotta spread out a little bit, and toe into the bubble. Gives me that fun silver tide feeling.


Almost all my lists have 3 units crowding round a cryptek and it works fine, but in this list when immortals might be deepstriking or jumping 12", the extra range helps.

This message was edited 3 times. Last update was at 2018/05/24 15:29:43


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

The repairtek is pretty easily hidden among the DDAs where no one can drop next to him and not be within an inch of the DDAs. I'd rather have an 85 pt model doing something than a 73 pt model doing nothing. Also with the 10" move the cloaktek has, you can bounce him onto late game objectives once the threats that can get to him are removed and the DDAs either move out or start going down.

I usually wait on my immortals deployments to see what my opponent does. That being the case, deploying the warlord first is irrelevant.

Having the scarabs is by far more valuable to me as they are fast and versatile.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

Anyone have any fun with a Nightshroud Bomber? It seems fun and I like the model, but that's a ton of points for a glorified, non transport Scythe with a 1 shot weapon and 2 more wounds.

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

 nintura wrote:
Anyone have any fun with a Nightshroud Bomber? It seems fun and I like the model, but that's a ton of points for a glorified, non transport Scythe with a 1 shot weapon and 2 more wounds.


I think you might have answered your own question

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Moosatronic Warrior wrote:
torblind wrote:


That being said, both sides effects of the cryptek would benefit well from the +3" aura right?


Yeah, the 5++ and the +1 RP auras both benefit. Having double range on aura abilities (WL trait on the cryptek, wave of command on the CCB) makes quite a big difference when you're going for mobility. 30 Immortals and 6 Destroyers trying to get the 3" Cryptek buffs ends up being a big blob of crons. The extra 3" from the trait may not seem like much, but it lets you spread out into 4 distinct units covering a ~24" diameter area without having to daisy chain.


A foot slogging overlord is going to struggle to bring his MWBD over to the deepstriking infantry compared with the CCB. 7" less movement and 6" less MWBD range. I'm thinking of giving him the solar staff (-1CP for extra relic), so that if he's out on his own he can MWBD himself for a 12" move and 6 shots hitting on 2's. I'm not sure if that's just throwing good CP after bad points though, so to speak. Do we think the -1 to hit from the solar staff stacks with itself? So the target unit could end up with as much as -6 to hit, might help the Wraith in CC.




Automatically Appended Next Post:
So the "competitive" version of the Nephrek battalion list:

Spoiler:
Nephrek Battalion:

Overlord + HPS
Cryptek + Veil

10x Tesla Imms
10x Tesla Imms
10x Tesla Imms

6x Destroyers
6x Destroyers

Sautekh Spearhead:

Lord + HPS, Walord, Hyperlogical Strategist

DDA
DDA
DDA

1932pts, 9CP.

Deepstrike the Destroyers and up to 2 units of Immortals.



Yeah it's basically the same list that's been posted many times already.

68pts left over. A unit of 5 Scarabs? Upgrades for the HQs?

Dropping one Immortal would give enough points to make the Overlord a CCB- You really want to be able to get those Immortals moving 12" and hitting normally with MWBD the turn after they arrive.



I think you will need some scarabs for screeners. I am looking at assault armies like Chaos Berekers, nids, Blood angels, Drukhari Reavers, Raven guard, etc... I would probably drop 1 DDA and add 2 units of 9x scarabs fro screeners and Onjective grabbers and board control. That gains 193 pts, and the scarabs cost 234, totaling now is 1973, use those points for HQ upgrades. Two Staff of light instead of swords is another 14 pts, thats 1987.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

 Dynas wrote:
Moosatronic Warrior wrote:
torblind wrote:


That being said, both sides effects of the cryptek would benefit well from the +3" aura right?


Yeah, the 5++ and the +1 RP auras both benefit. Having double range on aura abilities (WL trait on the cryptek, wave of command on the CCB) makes quite a big difference when you're going for mobility. 30 Immortals and 6 Destroyers trying to get the 3" Cryptek buffs ends up being a big blob of crons. The extra 3" from the trait may not seem like much, but it lets you spread out into 4 distinct units covering a ~24" diameter area without having to daisy chain.


A foot slogging overlord is going to struggle to bring his MWBD over to the deepstriking infantry compared with the CCB. 7" less movement and 6" less MWBD range. I'm thinking of giving him the solar staff (-1CP for extra relic), so that if he's out on his own he can MWBD himself for a 12" move and 6 shots hitting on 2's. I'm not sure if that's just throwing good CP after bad points though, so to speak. Do we think the -1 to hit from the solar staff stacks with itself? So the target unit could end up with as much as -6 to hit, might help the Wraith in CC.




Automatically Appended Next Post:
So the "competitive" version of the Nephrek battalion list:

Spoiler:
Nephrek Battalion:

Overlord + HPS
Cryptek + Veil

10x Tesla Imms
10x Tesla Imms
10x Tesla Imms

6x Destroyers
6x Destroyers

Sautekh Spearhead:

Lord + HPS, Walord, Hyperlogical Strategist

DDA
DDA
DDA

1932pts, 9CP.

Deepstrike the Destroyers and up to 2 units of Immortals.



Yeah it's basically the same list that's been posted many times already.

68pts left over. A unit of 5 Scarabs? Upgrades for the HQs?

Dropping one Immortal would give enough points to make the Overlord a CCB- You really want to be able to get those Immortals moving 12" and hitting normally with MWBD the turn after they arrive.



I think you will need some scarabs for screeners. I am looking at assault armies like Chaos Berekers, nids, Blood angels, Drukhari Reavers, Raven guard, etc... I would probably drop 1 DDA and add 2 units of 9x scarabs fro screeners and Onjective grabbers and board control. That gains 193 pts, and the scarabs cost 234, totaling now is 1973, use those points for HQ upgrades. Two Staff of light instead of swords is another 14 pts, thats 1987.


That's partially why I only run one unit of destroyers and instead run a unit of wraiths in addition to my unit of scarabs. Castle up and take the charge on those guys, then the flayers from the DDAs alone takes care of most of that problem while the immortals just jump over and clean up plus shoot the crap out of whatever they have following up.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
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 Maelstrom808 wrote:

That's partially why I only run one unit of destroyers and instead run a unit of wraiths in addition to my unit of scarabs. Castle up and take the charge on those guys, then the flayers from the DDAs alone takes care of most of that problem while the immortals just jump over and clean up plus shoot the crap out of whatever they have following up.

More Destroyers and fewer Doomsday Arks are where you should be generating Wraith points.

Doomsday Arks are pretty good, but they aren't even in the same ballpark as Destroyers.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in nl
Longtime Dakkanaut





Yeah, Destroyers seems so far above everything else in the codex its kinda silly.
   
Made in gb
Been Around the Block




So played my first game against a tau storm surge list with a vault.. now the vault sucks. 3x dda and 2x6 destroyers were amazing but the vault. It should be priced at 200 points not just under 500. D3 mortal wounds doesn't cut it..
   
Made in no
Grisly Ghost Ark Driver





Sn33R wrote:
So played my first game against a tau storm surge list with a vault.. now the vault sucks. 3x dda and 2x6 destroyers were amazing but the vault. It should be priced at 200 points not just under 500. D3 mortal wounds doesn't cut it..


It casts 3 powers, should be able to do more than D3 wounds

Might need the Deceiver to propell it up, just try to stay clear of the short range profiles of the Surge
   
Made in nl
Regular Dakkanaut





Yea keep in mind that the Vault is eating ALL the anti-tank. The DDA won't be targeted because of QS and the Destroyers will eat plasma-esque weaponry.
   
Made in us
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St. Louis, MO

 DarknessEternal wrote:
 Maelstrom808 wrote:

That's partially why I only run one unit of destroyers and instead run a unit of wraiths in addition to my unit of scarabs. Castle up and take the charge on those guys, then the flayers from the DDAs alone takes care of most of that problem while the immortals just jump over and clean up plus shoot the crap out of whatever they have following up.

More Destroyers and fewer Doomsday Arks are where you should be generating Wraith points.

Doomsday Arks are pretty good, but they aren't even in the same ballpark as Destroyers.


If you are trying to use DDAs in the same manner as destroyers, you are doing it wrong. They are two entirely different tools.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
 
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